Thank you so much for the mod (_ _)Pjecoo wrote:
Hi
M4M.
You don't have to take my mod seriously.
Normal:
00:33:353 (5) - Fix the placement. Seems little bit off from 00:32:865 (4) - . ok, moved 1 block left
00:37:256 (3) - Fix the slider, end should point to (1). Like you did here: 00:39:207 (3) - . errrr, i don't think i will change this, because if you think the slider's end as a circle, it makes the flow circular
00:41:890 (2) - Fix the placement. ok
01:14:329 (1) - Replace it with shorter slider that ends in 01:15:304, and put there reverse arrow. nah, it's ok to be like this. like this shape better
01:22:134 (3) - NC. why? i don't think that's needed
Hard:
00:13:109 (3) - Move it little bit to the left. ok
00:29:451 (8) - NC. well, if i NC here, i should NC too in 00:21:646 (8) - right? and i NC every 2 big ticks so i won't change this
00:37:987 (6) - NC. errrr, i don't think so
01:36:280 (1,2,3) - Too far from each other. Also the pattern...:/ Improve it. ok
01:46:036 (4) - NC. why here?
Nice mapset, I like the song. Reminds me, when I was on holiday in Croatia.
Hope that'll helps
If not then sorry.
Good Luck!
thank you very much (_ _)Setsurei wrote:
recheck as requested, no kds
[General]
decrease the volume of the hitsound, especially the clap. its too noisy enough and doesn't suit the "peaceful" theme
(find the default peppy's normal-clap and decrease the volume to make it easier rather than changing the specific green lines for the claps)
[Easy]
seems ok
[Normal]
00:16:280 - add note ok, done
00:52:378 (3) - shorten to 1/2 repeat slider(ends 00:52:865 - ) ok, done
00:58:475 - add note ok
01:05:061 (4) - same case as 00:52:378 (3) -
01:42:865 (6) - delete and change to 2 separate sliders of 1/1 beat starts 01:43:109 - 01:43:597 - and 01:43:841 - 01:44:329 - OR this alternative: 01:43:109 - hitcircle here and 01:43:597 - , 01:43:841 - 1/1 slider ok
[Hard]
00:23:475 - add note ok
03:32:622 (9) - remove repeat, seems overmapped i don't think so, you can hear the "kendang"-like sound here and i follow that
that's all[/color]
Thnx XDTheForgotten5 wrote:
Hi, from modding queue. There is only one suggestion, but you don't need to follow it!
[HARD]
1:53:109 (1,2,3) - Put these triplet notes slightly closer together. Like this: http://gyazo.com/0882416159f047d025ec24641f0213b4 ok
Well thats pretty much it! Everything else looks good. Very fun beatmap overall, especially with DT and HD. Good luck!
Thanks, maksih banyak mod nya (_ _)-[ Asuna ]- wrote:
oj.. M4M from my Queue..
sebelum sholat jum'at.. mod dulu deh..
[General]
lepas letterbox... karna gk ada SB'a..
[Easy]
pertama'' open Aimod dulu.. seperi biasa..
Nice!~ karna tidak ada masalah ... tapi.. check distance snap'a jangan ketinggalan..
ini Easy jadi.. 01:57:256 (4) - benerin ya... saran sih di 144|52 ok
00:45:061 - cobain pattern ini... lebih masuk irama.. karna nmbah sound di 00:45:792 well, itu ngikutin sound bass so, no
00:50:914 (1) - dicoba pattern di bawah
dan di 00:52:378 (3,4) - gnti circle ke slider ?
well, some explanation in game, ini ga bakal diubah kaya gtu soalnya disini saya ngikuti irama gitar bukan bass
01:00:670 (1) - coba pattern lain.. boring kalo kepanjangan slider
namnya juga easy , lagian saya nyoba untuk menghindari yang namanya 1/2 continuous beat (penamaan sendiri lel) di easy
01:29:939 (1,2) - masukin keirama di 01:30:670 , ini berlaku juga di 01:37:743
ok, tapi ngga dengan reverse slider
01:45:548 (1) - gk yakin sam yang satu ini.. tapi patut dicoba
1/4 slider in easy is a no no
01:49:451 (1,1,2) - bwt kya (2) di 01:51:402 well, can you see that i copy paste from intro? XD
02:05:091 - unsnap timming'a di 02:05:304 emang ga boleh ya langsung rubah ke gini, soalnya ga nagruh ke HS sebelumnya kan?
02:16:280 - add circle ? ok
02:36:280 - disini bwt kaya 01:51:402 .. mending pake slider reverse dari pada 3/3 ok
02:51:890 (1) - stack sama (4) biar (5) blanket.. abis tu.. benerin Ds (1) ke (2) ok
03:19:939 - add circle.. gk ada salah'a..lagipula kasih tantangan dikit.. bwt trainee well, bakal kedengeran super awkward klo ditambah note disini XD
03:25:548 - add 1/1 slider reverse.. dan hapus circle direverse'a ok, done
dah Easy aja mungkin.. karna total waktu'a beda sama 3 diff di map ane..
btw GJ~! moga ini membantu.. jangan lupa.. Fix,Change,add'a
Bye~
ty, really, and sorry for late update, busy irlneonat wrote:
Hard
00:19:695 (3,4) - could blanket better ok
00:21:402 (6,7,8) - add some curve to the flow here, it's too straight and because the angle it comes after 00:21:158 (5) is quite bad for flow (in a nutshell: 00:21:646 (8) has to be lower at least) changed the placement
00:23:475 - add a note to go with the guitar strumming i dunno, but i will try
00:29:451 (8,9,10) - blanket better, and stack 00:29:451 (8,10) on the end nicely and perfectly, it's slightly off now
00:31:158 (11) - if it was positioned where 00:31:402 (1) is currently situated, it would be better, it's currently too far back behind on the left of 00:30:914 (10) ok
00:38:719 (9,10,1) - equal spacing between each of them wanna play some jump here
00:47:987 (3,4) - blanket blanket already
00:48:963 (4,5) - ^ ^
00:51:890 (6,8) - not stacked perfectly ok
00:58:719 (3,4) - blanket the sliders blanket already
01:05:061 (7,8) - don't let them touch each other ok
01:17:500 (1,2) - blanket them ok
01:18:963 (5,6,7,8) - ^ blanket already
01:48:719 (11,1) - space them further apart changed 01:49:451 (1,2) - shape
02:08:476 (9,10,1) - equal spacing between them wanna play some jump
02:22:378 (6) - place at x:252 y:192 ok
02:27:256 (2,3,4) - not stacked perfectly changed the pattern here
02:33:597 (8,9) - blanket nicely changed the pattern
02:38:231 (7) - use the same shape as 02:38:963 (8) changed the placement for 02:38:963 (8,9,10) - here
02:39:939 (10,1) - blanket nicely ^
02:50:426 (1) - finish ok
02:51:890 (4) - finish on start of slider ok
03:15:304 (7) - ^ ok
03:27:012 (9) - new combo here instead ok
03:29:451 (7) - finish ok
03:36:036 (1,2) - blanket them ok
03:38:719 (1) - finish on start of slider ok
03:46:036 (4,1) - don't let them touch each other ok
03:46:524 (1) - finish on start of slider ok
Normal
00:07:987 (1) - finish on start of slider
00:35:304 (1) - ^
00:38:719 (2) - whistle
00:41:890 (2) - whistle on end of slider
00:46:524 (4) - whistle too
00:54:329 (6) - ^
00:57:500 (5) - whistle on end of slider, if you can see the pattern I'm going (the snare hit that sounds like soft whistle) add it for all subsequent ones
01:06:524 (1) - finish
01:41:646 (5,6) - they are moving in the same direction, flow is slightly weird here, if 01:43:109 (6,7) was inverted horizontally to move in the right direction, it would be better
01:45:061 (1) - finish
02:16:280 (6) - just a reminder about the whistle suggestions, this is another one
02:20:670 (1) - finish
02:50:426 (1) - ^
03:02:865 (5,6) - too close, place them the same distance as all the other objects before this
03:08:963 (4) - whistle
03:10:426 (7) - whistle on middle of slider
03:12:865 (3) - whistle
03:13:353 (1) - finish
03:42:622 (1) - ^
03:46:524 (2) - finish on start of slider
^ all done
Good luck
well, i've done almost all what you suggest but bcz i lost the saved draft, so sorry i can't rewrite what i dorezoons wrote:
Hi ,
Finally, here is my M4M:
[Hard]
RhythmPlacement/Aesthetic
- 00:41:158 (1) - Shouldn't it finish 1/2 beat later. That's where the strong beat is.
- 01:08:475 (1) - Your diff have waaaay too many sliders. They are fine if you want to emphasize a long sound but if you use them too many times it kills the flow of your map. You can even use a pretty obvious rythm here:
I would highly suggest to go through your diff and remove a good part of your spinner this way. It will make the map much more enjoyable to play.- 03:46:524 (1,2,3,4) - Why not playing the 1/4 here like you did for 03:44:573 (1,2,3,4)? The song gets more and more intense and you skip most of the notes. This feels weird and illogical. At least if you want to keep it put the part with less note first. That way the players feels more the rising intensity in the song:
The spinners and the blankets ruin a lot of your map that's a shame. Other than that the diff is ok.
- 00:16:524 (2,3) - This, is one of the main problem of your map. 95% of your blankets are bad which waste a lot of your map's aesthetic. Pointing all of them out would be too long so i suggest you to go trough your map and fix all of them. For example for this one you're supposed to have something like this:
- 00:20:426 (4,5,6,7,8) - Maybe change the pattern like this? It flows better.
- 00:30:182 (9,1) - This overlap is very ugly. Stack 00:31:402 (1) with the head of 00:30:182 (9) or move it underneath it.
- 00:37:256 (5,6,7,8,9) - You have a relaxing song. You are in the "quiet part" of that relaxing song and it's there that you put your most difficult jump? Really? This makes no sense at all. It breaks the "relaxing" flow of your map that goes with the song. I don't mind having some jump on some strong notes (like 00:38:963 (10,1)) but that? This is ridiculous. If you still want some jump choose something easier like 00:53:597 (1,2,3,4,5,6).
- 00:51:890 (6,8) - Bad stack.
- 01:03:597 (3,4,5) - Very bad idea. 3/4 are not easy to read with AR7. When you have a map with a consistant spacing like yours you can usually read them thanks to the sapcing but when it's stacked like here? It's a pain to read properly so try avoiding this kind of pattern.
- 01:05:061 (7,8) - Overlap doesn't look good.
- 01:20:182 (8) - 3 powerful notes. You see, that's where you could put huge jumps. But you have a slider with a repeat? Why? It kills the power of this notes. At least change it into 3 notes and let the player play them.
- 01:39:695 (3,4) - Overlap looks bad.
- 02:07:744 (6,7,8,9,10) - Same as 00:37:256 (5,6,7,8,9).
- 02:27:256 (2,3,4) - Same as 01:03:597 (3,4,5).
- 02:31:890 (1,2,3,4,5,6,7,8) - Same as 00:37:256 (5,6,7,8,9).
- 02:34:329 (9) - Same as 01:20:182 (8).
- 02:47:987 (5,6,7) - Same as 01:03:597 (3,4,5).
- 02:53:841 (1,2) - Why the anti-jump? It doesn't make any sense. It's also highly unconsistent since you never put one in the similar part of the song.
- 03:23:109 (5,3) - Overlap doesn't look good.
- 03:37:134 (3) - This slider is kind of a pain to play. Turn it into 2 notes and it would play much better.
- 03:46:036 (4,1) - Bad flow. The slider points upward so you expect to play the next note upper and not lower than the slider.
[Normal]
RhythmPlacement/Aesthetic
- 00:53:353 (4,5,6,1,2,3) - The rhythm you use here is weird. 4,5,6 don't follow the guitar the suddendly 1,2,3 follow it. That's pretty confusing.
- 01:14:329 (1) - The music is the same here and at 01:06:524 (1,2,3,4,5,6) so why these two trhythm are soooo different? That's really inconsistent.
- 01:46:524 (4,5) - Same, compare this to 01:45:061 (1). Very similar but highly different rhythm.
- 02:19:207 (4) - This slider should be 1/4 beat shorter.
Too many spinners here too. Even if there are less than in the hard... oddly.
- 00:11:890 (1,2) - 3/2 gaps are highly unrecommended in Normal diff. (That's because of something called polarity) they are hard to read and play for beginners. There are a lot in your map so i won't point them all. Just warning you.
- 00:25:548 (3,4) - And 3/4 are even worse. I'm not even sure that's rankable. 3/4 diff are tricky in insane and hard maps so in normal? They are hell. Doubt are allowed for 3/2 but for 3/4? You must remove them. Same for 01:02:622 (1,2,3) and 01:25:304 (2,3,4) and 01:33:841 (2,3) and 02:40:182 (2,3) and 02:55:792 (1,2) and 03:23:597 (3,4,5) and 03:29:939 (1,2,3) - .
- 00:50:182 (1,2) - Maybe align the head of 2 with the slider 1?
- 03:02:378 (4,5,6) - Why is this spacing way shorter than the other? Song gets more instene at the end so you shouldn't lower the spacing!!!!
[Easy]
RhythmAgain, a lot of blanket but spinners are ok.
- 00:23:597 (1,2) - Same as in the normal.
~Good Luck~
thank you for the modGray Veyron wrote:
Hey~ M4M from my queue![> General <][> Easy <]
- - Delete .osb file from the beatmap's folder, i don't see any storyboard files you've used here.
- - Fine here.
[> Normal <]
- 00:07:987 (1,2,1) - I might think a Triangle formation fits here, Just move 00:11:890 (1) - to x:164|y:176. Watch the spacing too. moved, but not there
- 00:44:573 (2,3,4) - IMO, This flow looks too straight, Curve for a better, AND smoother, flow. ok
- 00:53:841 (1,3) - Swap NC, new track. i NC every 2 big white ticks and every time the melody stop for a moment, so won't change this (even though it will look inconsistent)
- 01:13:841 (4) - Remove Clap, You haven't add one on the fourth beat from the previous track. what do you mean, i added claps in 01:08:475 (2,3,4) - so i will add clap here too. or maybe you are giving wrong note?
- 01:41:646 (5,6) - Recorrect your blanket here. done
- 02:24:573 (1) - A bit boring when reversing for a little long time. Reduce one arrow and add a circle next to it, or remove all arrows and add another slider for a Parallel. changed into another pattern
- 02:57:743 (2,2) - Split from the slider tail to avoid a bit of overlap.
- 03:20:182 (4,1) - Make a bit of symmetry here, flow would still be the same, but a little smoother. done
- - A fine diff to me, great and simple. It looks very straight from the first, but i think you'll need much curved flow for this diff to be nice. And i might think it's already nice, just saying that it needs a bit of curve for the flows here. added some improvement in flow in general
[> Hard <]
- 00:25:548 (3) - This looks unrankable due the slider is likely offscreen. Change it's position. try to test play and it seems ok so no change
- 00:27:500 (1,2) - Same reason as the previous diff, change rhythm or parallel. no change here, like it to be like this (?)
- 00:33:353 (5) - Same as 00:25:548 (3) - same reason, no change
- 00:38:231 (1,3) - Swap NC, new track. same reason as 00:53:841 (1,3) - in easy, no change
- 00:50:182 (1,2) - ^
- 01:13:841 (6) - Remove Clap, Same reason as the previous diff. no clap here from the beginning (?)
- 01:21:158 (1,3) - Swap NC, new track, also it's really intense for an NC. NC from 01:21:158 (5) -
- 02:07:987 (1,3) - ^ some reason as 00:38:231 (1,3) - no change
- 02:22:622 (5) - Same as 00:27:500 (1,2) - ok
- 03:18:231 (1,3) - Swap NC, new track.... again. no change, and same reason...again
- 03:26:524 (2) - I think the new track here should be clicked or downbeated, remove all arrows and add notes next to it. ok, changed the pattern here, i think that's ridicolous, how can i make that pattern 6 months ago? i don't understand this
- 03:29:939 (1,2) - Since there's a downbeat, swap NC. no, same reason as above
- 03:33:353 (1,3) - Swap NC... same... ^
- 03:44:573 (1,2) - Haven't you try to make these two sliders double blanket here? It'd look nicer and fits to let players notice a spinner is coming. i only make them into 4 sliders, and blanket 2 into 3
- - Overall, the diff is fine here too. Straight, but less often. And need a little work with the NCs and a few rhythms. I recommend to make CTRL + G on downbeated notes like this one. Well, this is just my opinion. about NC, well, i NC when the melody part of guitar stopped a bit, i know the song very well, so i think the place i NC is better then the ones youmentioned
- 00:16:524 (2,3) - Blanket is fine here, but a little more curve is needed here, to make it perfect! ok
- 00:19:451 (1,2,3) - How about stacking them? Since it's a 'Hard' diff, there should be little jumps and a few challenging patterns. okAlso, Swap NC from circle (1) to slider (3), ofc new track. i try to NC not in every new track, but when the melody change just like in 00:19:207 (7,1) - you can hear the melody is changing here
- 00:27:256 (1,3) - Swap NC, same reason. same reason no
- 00:30:182 (9,10) - Recorrect your blanket a little here. Pretty nazi to me when i mentioned this. it's ok to be nazi here xD.fix
- 00:52:378 (7,9) - Stack slider tail perfectly. been stacked properly already
- 01:00:670 (7) - Same reason as before, how about removing all arrows and make a double blanket here? It'll look fine. i won't change this, like this better
- 01:14:817 (3,6,7) - Stack them all perfectly. if you see it from edit menu, it stacked properly
- 01:17:500 (1,2) - Swap NC nope, the reason just like b4
- 01:21:158 (1,3) - ^, doesn't matter if the combo is a little long. It's a Hard diff ofc! nope ^
- 01:27:743 (1,3) - ^ ok
- 01:35:792 (9,1) - ^, downbeat nope, reason like 00:19:451 (1,2,3) -
- 01:44:817 (1,3) - ^, slider (3) is nearby the new track. nope ^
- 01:53:109 (1,3) - ^ nope ^
- 02:29:695 (4,5,6) - Try making a triangle formation here instead of stacking, I might help a little > http://puu.sh/cMqzE/0363f624db.png ok
- 02:32:865 (4,5,6) - Rotate this half tornado formation clockwise, since circle (3) and (4)'s spacing is too close and won't flow the pattern nicely. changed
- 02:37:012 (4,5,6) - Check your spacing, it differed much from here. fixed
- 02:51:890 (4,5) - Recorrect a bit of your symmetry here. don't really understand what you mean, but i try to make it circular, not mirroring
- 02:57:743 (7,1) - Swap NC nope, reason same as above
- 03:00:914 (1,3) - ^ nope ^
- 03:15:304 (7,1) - ^ nope ^
- 03:16:036 (1,2,3,4) - Weird streaming, This might have a chance for players to get confused and rage for combo breaking. Remake? changed
- 03:21:158 (9,1) - Swap NC nope, same as above
- 03:21:890 (1,2,3,4) - Same as 03:16:036 (1,2,3,4) - changed
- 03:23:841 (1) - Remove NC(?) nope
- 03:29:695 (1,4) - Swap NC nope
- 03:33:597 (1,4) - ^ nope
- 03:36:036 (1,2) - ^ nope
- - Much NC issues to be found here than the other diffs. I think you need to pay attention to them. The flows and patterns were really fine here, but as i see, you need to consist NCs i've mentioned, there are also i've not mentioned here, so try finding them out in the diff. One more thing, some spacings are off the pattern, it's pretty uncommon, but just try finding them out too. well, just like i said, all the NC i use here are following the guitar (melody) pattern, not the tick pattern, so it will look like random but actually no
I think this is all i can find in your map, pretty song anyway!
Try getting more mods for your Hard diff, Good Luck! o3o/
GyroX20 wrote:
Hello, i am from the M4M queue
(I couldn't find much, this is a really good map)
EASYSPOILER01:08:475 (2) - Just a suggestion, maybe make the (2) the end of a slider that comes after the (1) before it ok
01:24:573 - put a circle here, or make something with a slider. i think you should try to hit that note before the (3) slider change the slider into 1/2
02:29:451 (1) - Why not put something before and after this note, it feels empty. besides there are notes in the song there added som notes there:arrow:
03:25:548 (4) - possibly change this to 3 seperate circles i don't think that's good idea, i like it to be a slider, it's easy, so yeah, if normal, maybe i'll rethink it
NORMALSPOILER00:12:378 - Add a circle her ok
01:37:743 (4) - Start the combo here instead of 01:39:695 (1) - here nope, i think this is good
01:41:646 (5) - New combo ok
01:51:402 (3,4) - 01:55:304 (3,4) - Why not blanket with one of these two ofc no, i want to make it flow instead making it blanket
02:32:865 (2) - Start Combo here instead of (1) ok
02:36:280 (3) - New Combo ok
02:38:231 (3) - Remove new combo ok
02:40:182 (2) - New Combo ok
02:46:524 - Place a circle here nope, the distance after spinner to next object for normals are 1 stanza, so this is perfect distance
03:09:451 (5) - New Combo ok
03:18:231 (1) - Remove new combo ok
03:19:207 (3) - New Combo ok
HARDSPOILER00:23:109 (10) - Dont place that with thw stack, put it off to the side a little to lead to the stack i think this is better to put it like this
01:15:061 (4) - Make this a repeating slider and make the (5) slider come after, and remove (6) errr, no
01:20:182 (8) - New combo ok
01:27:743 (1) - Remove new combo ok
03:12:134 (3,4,5) - This is a little awkward changed
Very nice map!
Hope it gets ranked!