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DEPAPEPE - Sailing

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DenoisoGoiso

/me runs
some suggestion throwed at IRC
btw click the image for replay ,and please rank u.u
Kyouren
Hi, Testplay in my Queues^^


Wow!!! Amazing a Song

RANKED!!! RANKED!!! RANKED!!!

Good Luck~


Edit:
This is my 1.234 posts
Mortem
Hi
M4M.
You don't have to take my mod seriously.

Normal:
00:33:353 (5) - Fix the placement. Seems little bit off from 00:32:865 (4) - .
00:37:256 (3) - Fix the slider, end should point to (1). Like you did here: 00:39:207 (3) - .
00:41:890 (2) - Fix the placement.
01:14:329 (1) - Replace it with shorter slider that ends in 01:15:304, and put there reverse arrow.
01:22:134 (3) - NC.

Hard:
00:13:109 (3) - Move it little bit to the left.
00:29:451 (8) - NC.
00:37:987 (6) - NC.
01:36:280 (1,2,3) - Too far from each other. Also the pattern...:/ Improve it.
01:46:036 (4) - NC.

Nice mapset, I like the song. Reminds me, when I was on holiday in Croatia.
Hope that'll helps
If not then sorry.
Good Luck!
Topic Starter
Unusual-bot

Pjecoo wrote:

Hi
M4M.
You don't have to take my mod seriously. :D

Normal:
00:33:353 (5) - Fix the placement. Seems little bit off from 00:32:865 (4) - . :arrow: ok, moved 1 block left
00:37:256 (3) - Fix the slider, end should point to (1). Like you did here: 00:39:207 (3) - . :arrow: errrr, i don't think i will change this, because if you think the slider's end as a circle, it makes the flow circular
00:41:890 (2) - Fix the placement. :arrow: ok
01:14:329 (1) - Replace it with shorter slider that ends in 01:15:304, and put there reverse arrow. :arrow: nah, it's ok to be like this. like this shape better :)
01:22:134 (3) - NC. why? i don't think that's needed

Hard:
00:13:109 (3) - Move it little bit to the left. ok
00:29:451 (8) - NC. well, if i NC here, i should NC too in 00:21:646 (8) - right? and i NC every 2 big ticks so i won't change this
00:37:987 (6) - NC. errrr, i don't think so
01:36:280 (1,2,3) - Too far from each other. Also the pattern...:/ Improve it. ok
01:46:036 (4) - NC. why here?

Nice mapset, I like the song. Reminds me, when I was on holiday in Croatia.
Hope that'll helps
If not then sorry.
Good Luck!
Thank you so much for the mod (_ _)
Setsurei

recheck as requested, no kds
[General]
decrease the volume of the hitsound, especially the clap. its too noisy enough and doesn't suit the "peaceful" theme
(find the default peppy's normal-clap and decrease the volume to make it easier rather than changing the specific green lines for the claps)
[Easy]
seems ok
[Normal]
00:16:280 - add note
00:52:378 (3) - shorten to 1/2 repeat slider(ends 00:52:865 - )
00:58:475 - add note
01:05:061 (4) - same case as 00:52:378 (3) -
01:42:865 (6) - delete and change to 2 separate sliders of 1/1 beat starts 01:43:109 - 01:43:597 - and 01:43:841 - 01:44:329 - OR this alternative: 01:43:109 - hitcircle here and 01:43:597 - , 01:43:841 - 1/1 slider
[Hard]
00:23:475 - add note
03:32:622 (9) - remove repeat, seems overmapped

that's all
Topic Starter
Unusual-bot

Setsurei wrote:


recheck as requested, no kds
[General]
decrease the volume of the hitsound, especially the clap. its too noisy enough and doesn't suit the "peaceful" theme :arrow:
(find the default peppy's normal-clap and decrease the volume to make it easier rather than changing the specific green lines for the claps)
[Easy]
seems ok
[Normal]
00:16:280 - add note :arrow: ok, done
00:52:378 (3) - shorten to 1/2 repeat slider(ends 00:52:865 - ) :arrow: ok, done
00:58:475 - add note :arrow: ok
01:05:061 (4) - same case as 00:52:378 (3) -
01:42:865 (6) - delete and change to 2 separate sliders of 1/1 beat starts 01:43:109 - 01:43:597 - and 01:43:841 - 01:44:329 - OR this alternative: 01:43:109 - hitcircle here and 01:43:597 - , 01:43:841 - 1/1 slider :arrow: ok
[Hard]
00:23:475 - add note ok
03:32:622 (9) - remove repeat, seems overmapped :arrow: i don't think so, you can hear the "kendang"-like sound here and i follow that

that's all[/color]
thank you very much (_ _)
KuroSenpai112
Hi, from modding queue. There is only one suggestion, but you don't need to follow it!

[HARD]

1:53:109 (1,2,3) - Put these triplet notes slightly closer together. Like this: http://gyazo.com/0882416159f047d025ec24641f0213b4


Well thats pretty much it! Everything else looks good. Very fun beatmap overall, especially with DT and HD. Good luck!
Topic Starter
Unusual-bot

TheForgotten5 wrote:

Hi, from modding queue. There is only one suggestion, but you don't need to follow it!

[HARD]

1:53:109 (1,2,3) - Put these triplet notes slightly closer together. Like this: http://gyazo.com/0882416159f047d025ec24641f0213b4 :arrow: ok


Well thats pretty much it! Everything else looks good. Very fun beatmap overall, especially with DT and HD. Good luck!
Thnx XD
Arlecchino
oj.. M4M from my Queue..
sebelum sholat jum'at.. mod dulu deh..

[General]
lepas letterbox... karna gk ada SB'a..

[Easy]
pertama'' open Aimod dulu.. seperi biasa..
Nice!~ karna tidak ada masalah ... tapi.. check distance snap'a jangan ketinggalan..
ini Easy jadi.. 01:57:256 (4) - benerin ya... saran sih di 144|52
00:45:061 - cobain pattern ini... lebih masuk irama.. karna nmbah sound di 00:45:792


00:50:914 (1) - dicoba pattern di bawah

dan di 00:52:378 (3,4) - gnti circle ke slider ?


01:00:670 (1) - coba pattern lain.. boring kalo kepanjangan slider


01:29:939 (1,2) - masukin keirama di 01:30:670 , ini berlaku juga di 01:37:743


01:45:548 (1) - gk yakin sam yang satu ini.. tapi patut dicoba


01:49:451 (1,1,2) - bwt kya (2) di 01:51:402
02:05:091 - unsnap timming'a di 02:05:304
02:16:280 - add circle ?
02:36:280 - disini bwt kaya 01:51:402 .. mending pake slider reverse dari pada 3/3
02:51:890 (1) - stack sama (4) biar (5) blanket.. abis tu.. benerin Ds (1) ke (2)
03:19:939 - add circle.. gk ada salah'a..lagipula kasih tantangan dikit.. bwt trainee
03:25:548 - add 1/1 slider reverse.. dan hapus circle direverse'a


dah Easy aja mungkin.. karna total waktu'a beda sama 3 diff di map ane.. :D
btw GJ~! moga ini membantu.. jangan lupa.. Fix,Change,add'a

Bye~
Topic Starter
Unusual-bot

-[ Asuna ]- wrote:

oj.. M4M from my Queue..
sebelum sholat jum'at.. mod dulu deh..

[General]
lepas letterbox... karna gk ada SB'a..

[Easy]
pertama'' open Aimod dulu.. seperi biasa..
Nice!~ karna tidak ada masalah ... tapi.. check distance snap'a jangan ketinggalan..
ini Easy jadi.. 01:57:256 (4) - benerin ya... saran sih di 144|52 :arrow: ok
00:45:061 - cobain pattern ini... lebih masuk irama.. karna nmbah sound di 00:45:792 :arrow: well, itu ngikutin sound bass so, no


00:50:914 (1) - dicoba pattern di bawah

dan di 00:52:378 (3,4) - gnti circle ke slider ?
:arrow: well, some explanation in game, ini ga bakal diubah kaya gtu soalnya disini saya ngikuti irama gitar bukan bass

01:00:670 (1) - coba pattern lain.. boring kalo kepanjangan slider
:arrow: namnya juga easy :D, lagian saya nyoba untuk menghindari yang namanya 1/2 continuous beat (penamaan sendiri lel) di easy

01:29:939 (1,2) - masukin keirama di 01:30:670 , ini berlaku juga di 01:37:743
:arrow: ok, tapi ngga dengan reverse slider

01:45:548 (1) - gk yakin sam yang satu ini.. tapi patut dicoba
:arrow: 1/4 slider in easy is a no no

01:49:451 (1,1,2) - bwt kya (2) di 01:51:402 :arrow: well, can you see that i copy paste from intro? XD
02:05:091 - unsnap timming'a di 02:05:304 :arrow: emang ga boleh ya langsung rubah ke gini, soalnya ga nagruh ke HS sebelumnya kan?
02:16:280 - add circle ? :arrow: ok
02:36:280 - disini bwt kaya 01:51:402 .. mending pake slider reverse dari pada 3/3 :arrow: ok
02:51:890 (1) - stack sama (4) biar (5) blanket.. abis tu.. benerin Ds (1) ke (2) :arrow: ok
03:19:939 - add circle.. gk ada salah'a..lagipula kasih tantangan dikit.. bwt trainee :arrow: well, bakal kedengeran super awkward klo ditambah note disini XD
03:25:548 - add 1/1 slider reverse.. dan hapus circle direverse'a :arrow: ok, done


dah Easy aja mungkin.. karna total waktu'a beda sama 3 diff di map ane.. :D
btw GJ~! moga ini membantu.. jangan lupa.. Fix,Change,add'a

Bye~
Thanks, maksih banyak mod nya (_ _)
rezoons
Hi :),

Finally, here is my M4M:

[Hard]
Rhythm
  1. 00:41:158 (1) - Shouldn't it finish 1/2 beat later. That's where the strong beat is.
  2. 01:08:475 (1) - Your diff have waaaay too many sliders. They are fine if you want to emphasize a long sound but if you use them too many times it kills the flow of your map. You can even use a pretty obvious rythm here:

    I would highly suggest to go through your diff and remove a good part of your spinner this way. It will make the map much more enjoyable to play.
  3. 03:46:524 (1,2,3,4) - Why not playing the 1/4 here like you did for 03:44:573 (1,2,3,4)? The song gets more and more intense and you skip most of the notes. This feels weird and illogical. At least if you want to keep it put the part with less note first. That way the players feels more the rising intensity in the song:
Placement/Aesthetic
  1. 00:16:524 (2,3) - This, is one of the main problem of your map. 95% of your blankets are bad which waste a lot of your map's aesthetic. Pointing all of them out would be too long so i suggest you to go trough your map and fix all of them. For example for this one you're supposed to have something like this:
  2. 00:20:426 (4,5,6,7,8) - Maybe change the pattern like this? It flows better.
  3. 00:30:182 (9,1) - This overlap is very ugly. Stack 00:31:402 (1) with the head of 00:30:182 (9) or move it underneath it.
  4. 00:37:256 (5,6,7,8,9) - You have a relaxing song. You are in the "quiet part" of that relaxing song and it's there that you put your most difficult jump? Really? This makes no sense at all. It breaks the "relaxing" flow of your map that goes with the song. I don't mind having some jump on some strong notes (like 00:38:963 (10,1)) but that? This is ridiculous. If you still want some jump choose something easier like 00:53:597 (1,2,3,4,5,6).
  5. 00:51:890 (6,8) - Bad stack.
  6. 01:03:597 (3,4,5) - Very bad idea. 3/4 are not easy to read with AR7. When you have a map with a consistant spacing like yours you can usually read them thanks to the sapcing but when it's stacked like here? It's a pain to read properly so try avoiding this kind of pattern.
  7. 01:05:061 (7,8) - Overlap doesn't look good.
  8. 01:20:182 (8) - 3 powerful notes. You see, that's where you could put huge jumps. But you have a slider with a repeat? Why? It kills the power of this notes. At least change it into 3 notes and let the player play them.
  9. 01:39:695 (3,4) - Overlap looks bad.
  10. 02:07:744 (6,7,8,9,10) - Same as 00:37:256 (5,6,7,8,9).
  11. 02:27:256 (2,3,4) - Same as 01:03:597 (3,4,5).
  12. 02:31:890 (1,2,3,4,5,6,7,8) - Same as 00:37:256 (5,6,7,8,9).
  13. 02:34:329 (9) - Same as 01:20:182 (8).
  14. 02:47:987 (5,6,7) - Same as 01:03:597 (3,4,5).
  15. 02:53:841 (1,2) - Why the anti-jump? It doesn't make any sense. It's also highly unconsistent since you never put one in the similar part of the song.
  16. 03:23:109 (5,3) - Overlap doesn't look good.
  17. 03:37:134 (3) - This slider is kind of a pain to play. Turn it into 2 notes and it would play much better.
  18. 03:46:036 (4,1) - Bad flow. The slider points upward so you expect to play the next note upper and not lower than the slider.
The spinners and the blankets ruin a lot of your map that's a shame. Other than that the diff is ok.

[Normal]
Rhythm
  1. 00:53:353 (4,5,6,1,2,3) - The rhythm you use here is weird. 4,5,6 don't follow the guitar the suddendly 1,2,3 follow it. That's pretty confusing.
  2. 01:14:329 (1) - The music is the same here and at 01:06:524 (1,2,3,4,5,6) so why these two trhythm are soooo different? That's really inconsistent.
  3. 01:46:524 (4,5) - Same, compare this to 01:45:061 (1). Very similar but highly different rhythm.
  4. 02:19:207 (4) - This slider should be 1/4 beat shorter.
Placement/Aesthetic
  1. 00:11:890 (1,2) - 3/2 gaps are highly unrecommended in Normal diff. (That's because of something called polarity) they are hard to read and play for beginners. There are a lot in your map so i won't point them all. Just warning you.
  2. 00:25:548 (3,4) - And 3/4 are even worse. I'm not even sure that's rankable. 3/4 diff are tricky in insane and hard maps so in normal? They are hell. Doubt are allowed for 3/2 but for 3/4? You must remove them. Same for 01:02:622 (1,2,3) and 01:25:304 (2,3,4) and 01:33:841 (2,3) and 02:40:182 (2,3) and 02:55:792 (1,2) and 03:23:597 (3,4,5) and 03:29:939 (1,2,3) - .
  3. 00:50:182 (1,2) - Maybe align the head of 2 with the slider 1?
  4. 03:02:378 (4,5,6) - Why is this spacing way shorter than the other? Song gets more instene at the end so you shouldn't lower the spacing!!!!
Too many spinners here too. Even if there are less than in the hard... oddly.

[Easy]
Rhythm
  1. 00:23:597 (1,2) - Same as in the normal.
Again, a lot of blanket but spinners are ok.

~Good Luck~
neonat
Hard

00:19:695 (3,4) - could blanket better
00:21:402 (6,7,8) - add some curve to the flow here, it's too straight and because the angle it comes after 00:21:158 (5) is quite bad for flow (in a nutshell: 00:21:646 (8) has to be lower at least)
00:23:475 - add a note to go with the guitar strumming
00:29:451 (8,9,10) - blanket better, and stack 00:29:451 (8,10) on the end nicely and perfectly, it's slightly off now
00:31:158 (11) - if it was positioned where 00:31:402 (1) is currently situated, it would be better, it's currently too far back behind on the left of 00:30:914 (10)
00:38:719 (9,10,1) - equal spacing between each of them
00:47:987 (3,4) - blanket
00:48:963 (4,5) - ^
00:51:890 (6,8) - not stacked perfectly
00:58:719 (3,4) - blanket the sliders
01:05:061 (7,8) - don't let them touch each other
01:17:500 (1,2) - blanket them
01:18:963 (5,6,7,8) - ^
01:48:719 (11,1) - space them further apart
02:08:476 (9,10,1) - equal spacing between them
02:22:378 (6) - place at x:252 y:192
02:27:256 (2,3,4) - not stacked perfectly
02:33:597 (8,9) - blanket nicely
02:38:231 (7) - use the same shape as 02:38:963 (8)
02:39:939 (10,1) - blanket nicely
02:50:426 (1) - finish
02:51:890 (4) - finish on start of slider
03:15:304 (7) - ^
03:27:012 (9) - new combo here instead
03:29:451 (7) - finish
03:36:036 (1,2) - blanket them
03:38:719 (1) - finish on start of slider
03:46:036 (4,1) - don't let them touch each other
03:46:524 (1) - finish on start of slider

Normal

00:07:987 (1) - finish on start of slider
00:35:304 (1) - ^
00:38:719 (2) - whistle
00:41:890 (2) - whistle on end of slider
00:46:524 (4) - whistle too
00:54:329 (6) - ^
00:57:500 (5) - whistle on end of slider, if you can see the pattern I'm going (the snare hit that sounds like soft whistle) add it for all subsequent ones
01:06:524 (1) - finish
01:41:646 (5,6) - they are moving in the same direction, flow is slightly weird here, if 01:43:109 (6,7) was inverted horizontally to move in the right direction, it would be better
01:45:061 (1) - finish
02:16:280 (6) - just a reminder about the whistle suggestions, this is another one
02:20:670 (1) - finish
02:50:426 (1) - ^
03:02:865 (5,6) - too close, place them the same distance as all the other objects before this
03:08:963 (4) - whistle
03:10:426 (7) - whistle on middle of slider
03:12:865 (3) - whistle
03:13:353 (1) - finish
03:42:622 (1) - ^
03:46:524 (2) - finish on start of slider



Good luck
Topic Starter
Unusual-bot

neonat wrote:

Hard

00:19:695 (3,4) - could blanket better :arrow: ok
00:21:402 (6,7,8) - add some curve to the flow here, it's too straight and because the angle it comes after 00:21:158 (5) is quite bad for flow (in a nutshell: 00:21:646 (8) has to be lower at least) :arrow: changed the placement :D
00:23:475 - add a note to go with the guitar strumming :arrow: i dunno, but i will try
00:29:451 (8,9,10) - blanket better, and stack 00:29:451 (8,10) on the end nicely and perfectly, it's slightly off now
00:31:158 (11) - if it was positioned where 00:31:402 (1) is currently situated, it would be better, it's currently too far back behind on the left of 00:30:914 (10) :arrow: ok
00:38:719 (9,10,1) - equal spacing between each of them :arrow: wanna play some jump here
00:47:987 (3,4) - blanket :arrow: blanket already
00:48:963 (4,5) - ^ :arrow: ^
00:51:890 (6,8) - not stacked perfectly :arrow: ok
00:58:719 (3,4) - blanket the sliders :arrow: blanket already
01:05:061 (7,8) - don't let them touch each other :arrow: ok
01:17:500 (1,2) - blanket them :arrow: ok
01:18:963 (5,6,7,8) - ^ :arrow: blanket already
01:48:719 (11,1) - space them further apart :arrow: changed 01:49:451 (1,2) - shape
02:08:476 (9,10,1) - equal spacing between them :arrow: wanna play some jump
02:22:378 (6) - place at x:252 y:192 :arrow: ok
02:27:256 (2,3,4) - not stacked perfectly :arrow: changed the pattern here
02:33:597 (8,9) - blanket nicely :arrow: changed the pattern
02:38:231 (7) - use the same shape as 02:38:963 (8) :arrow: changed the placement for 02:38:963 (8,9,10) - here
02:39:939 (10,1) - blanket nicely :arrow: ^
02:50:426 (1) - finish :arrow: ok
02:51:890 (4) - finish on start of slider :arrow: ok
03:15:304 (7) - ^ :arrow: ok
03:27:012 (9) - new combo here instead :arrow: ok
03:29:451 (7) - finish :arrow: ok
03:36:036 (1,2) - blanket them :arrow: ok
03:38:719 (1) - finish on start of slider :arrow: ok
03:46:036 (4,1) - don't let them touch each other :arrow: ok
03:46:524 (1) - finish on start of slider :arrow: ok

Normal

00:07:987 (1) - finish on start of slider
00:35:304 (1) - ^
00:38:719 (2) - whistle
00:41:890 (2) - whistle on end of slider
00:46:524 (4) - whistle too
00:54:329 (6) - ^
00:57:500 (5) - whistle on end of slider, if you can see the pattern I'm going (the snare hit that sounds like soft whistle) add it for all subsequent ones
01:06:524 (1) - finish
01:41:646 (5,6) - they are moving in the same direction, flow is slightly weird here, if 01:43:109 (6,7) was inverted horizontally to move in the right direction, it would be better
01:45:061 (1) - finish
02:16:280 (6) - just a reminder about the whistle suggestions, this is another one
02:20:670 (1) - finish
02:50:426 (1) - ^
03:02:865 (5,6) - too close, place them the same distance as all the other objects before this
03:08:963 (4) - whistle
03:10:426 (7) - whistle on middle of slider
03:12:865 (3) - whistle
03:13:353 (1) - finish
03:42:622 (1) - ^
03:46:524 (2) - finish on start of slider
^ all done


Good luck
ty, really, and sorry for late update, busy irl :D
Topic Starter
Unusual-bot

rezoons wrote:

Hi :),

Finally, here is my M4M:

[Hard]
Rhythm
  1. 00:41:158 (1) - Shouldn't it finish 1/2 beat later. That's where the strong beat is.
  2. 01:08:475 (1) - Your diff have waaaay too many sliders. They are fine if you want to emphasize a long sound but if you use them too many times it kills the flow of your map. You can even use a pretty obvious rythm here:

    I would highly suggest to go through your diff and remove a good part of your spinner this way. It will make the map much more enjoyable to play.
  3. 03:46:524 (1,2,3,4) - Why not playing the 1/4 here like you did for 03:44:573 (1,2,3,4)? The song gets more and more intense and you skip most of the notes. This feels weird and illogical. At least if you want to keep it put the part with less note first. That way the players feels more the rising intensity in the song:
Placement/Aesthetic
  1. 00:16:524 (2,3) - This, is one of the main problem of your map. 95% of your blankets are bad which waste a lot of your map's aesthetic. Pointing all of them out would be too long so i suggest you to go trough your map and fix all of them. For example for this one you're supposed to have something like this:
  2. 00:20:426 (4,5,6,7,8) - Maybe change the pattern like this? It flows better.
  3. 00:30:182 (9,1) - This overlap is very ugly. Stack 00:31:402 (1) with the head of 00:30:182 (9) or move it underneath it.
  4. 00:37:256 (5,6,7,8,9) - You have a relaxing song. You are in the "quiet part" of that relaxing song and it's there that you put your most difficult jump? Really? This makes no sense at all. It breaks the "relaxing" flow of your map that goes with the song. I don't mind having some jump on some strong notes (like 00:38:963 (10,1)) but that? This is ridiculous. If you still want some jump choose something easier like 00:53:597 (1,2,3,4,5,6).
  5. 00:51:890 (6,8) - Bad stack.
  6. 01:03:597 (3,4,5) - Very bad idea. 3/4 are not easy to read with AR7. When you have a map with a consistant spacing like yours you can usually read them thanks to the sapcing but when it's stacked like here? It's a pain to read properly so try avoiding this kind of pattern.
  7. 01:05:061 (7,8) - Overlap doesn't look good.
  8. 01:20:182 (8) - 3 powerful notes. You see, that's where you could put huge jumps. But you have a slider with a repeat? Why? It kills the power of this notes. At least change it into 3 notes and let the player play them.
  9. 01:39:695 (3,4) - Overlap looks bad.
  10. 02:07:744 (6,7,8,9,10) - Same as 00:37:256 (5,6,7,8,9).
  11. 02:27:256 (2,3,4) - Same as 01:03:597 (3,4,5).
  12. 02:31:890 (1,2,3,4,5,6,7,8) - Same as 00:37:256 (5,6,7,8,9).
  13. 02:34:329 (9) - Same as 01:20:182 (8).
  14. 02:47:987 (5,6,7) - Same as 01:03:597 (3,4,5).
  15. 02:53:841 (1,2) - Why the anti-jump? It doesn't make any sense. It's also highly unconsistent since you never put one in the similar part of the song.
  16. 03:23:109 (5,3) - Overlap doesn't look good.
  17. 03:37:134 (3) - This slider is kind of a pain to play. Turn it into 2 notes and it would play much better.
  18. 03:46:036 (4,1) - Bad flow. The slider points upward so you expect to play the next note upper and not lower than the slider.
The spinners and the blankets ruin a lot of your map that's a shame. Other than that the diff is ok.

[Normal]
Rhythm
  1. 00:53:353 (4,5,6,1,2,3) - The rhythm you use here is weird. 4,5,6 don't follow the guitar the suddendly 1,2,3 follow it. That's pretty confusing.
  2. 01:14:329 (1) - The music is the same here and at 01:06:524 (1,2,3,4,5,6) so why these two trhythm are soooo different? That's really inconsistent.
  3. 01:46:524 (4,5) - Same, compare this to 01:45:061 (1). Very similar but highly different rhythm.
  4. 02:19:207 (4) - This slider should be 1/4 beat shorter.
Placement/Aesthetic
  1. 00:11:890 (1,2) - 3/2 gaps are highly unrecommended in Normal diff. (That's because of something called polarity) they are hard to read and play for beginners. There are a lot in your map so i won't point them all. Just warning you.
  2. 00:25:548 (3,4) - And 3/4 are even worse. I'm not even sure that's rankable. 3/4 diff are tricky in insane and hard maps so in normal? They are hell. Doubt are allowed for 3/2 but for 3/4? You must remove them. Same for 01:02:622 (1,2,3) and 01:25:304 (2,3,4) and 01:33:841 (2,3) and 02:40:182 (2,3) and 02:55:792 (1,2) and 03:23:597 (3,4,5) and 03:29:939 (1,2,3) - .
  3. 00:50:182 (1,2) - Maybe align the head of 2 with the slider 1?
  4. 03:02:378 (4,5,6) - Why is this spacing way shorter than the other? Song gets more instene at the end so you shouldn't lower the spacing!!!!
Too many spinners here too. Even if there are less than in the hard... oddly.

[Easy]
Rhythm
  1. 00:23:597 (1,2) - Same as in the normal.
Again, a lot of blanket but spinners are ok.

~Good Luck~
well, i've done almost all what you suggest but bcz i lost the saved draft, so sorry i can't rewrite what i do :cry:
Cerulean Veyron
Hey~ M4M from my queue!

[> General <]
  1. - Delete .osb file from the beatmap's folder, i don't see any storyboard files you've used here.
  2. - Fine here.
[> Easy <]
  1. 00:07:987 (1,2,1) - I might think a Triangle formation fits here, Just move 00:11:890 (1) - to x:164|y:176. Watch the spacing too.
  2. 00:44:573 (2,3,4) - IMO, This flow looks too straight, Curve for a better, AND smoother, flow.
  3. 00:53:841 (1,3) - Swap NC, new track.
  4. 01:13:841 (4) - Remove Clap, You haven't add one on the fourth beat from the previous track.
  5. 01:41:646 (5,6) - Recorrect your blanket here.
  6. 02:24:573 (1) - A bit boring when reversing for a little long time. Reduce one arrow and add a circle next to it, or remove all arrows and add another slider for a Parallel.
  7. 02:57:743 (2,2) - Split from the slider tail to avoid a bit of overlap.
  8. 03:20:182 (4,1) - Make a bit of symmetry here, flow would still be the same, but a little smoother.
  9. - A fine diff to me, great and simple. It looks very straight from the first, but i think you'll need much curved flow for this diff to be nice. And i might think it's already nice, just saying that it needs a bit of curve for the flows here.
[> Normal <]
  1. 00:25:548 (3) - This looks unrankable due the slider is likely offscreen. Change it's position.
  2. 00:27:500 (1,2) - Same reason as the previous diff, change rhythm or parallel.
  3. 00:33:353 (5) - Same as 00:25:548 (3) -
  4. 00:38:231 (1,3) - Swap NC, new track.
  5. 00:50:182 (1,2) - ^
  6. 01:13:841 (6) - Remove Clap, Same reason as the previous diff.
  7. 01:21:158 (1,3) - Swap NC, new track, also it's really intense for an NC.
  8. 02:07:987 (1,3) - ^
  9. 02:22:622 (5) - Same as 00:27:500 (1,2) -
  10. 03:18:231 (1,3) - Swap NC, new track.... again.
  11. 03:26:524 (2) - I think the new track here should be clicked or downbeated, remove all arrows and add notes next to it.
  12. 03:29:939 (1,2) - Since there's a downbeat, swap NC.
  13. 03:33:353 (1,3) - Swap NC... same...
  14. 03:44:573 (1,2) - Haven't you try to make these two sliders double blanket here? It'd look nicer and fits to let players notice a spinner is coming.
  15. - Overall, the diff is fine here too. Straight, but less often. And need a little work with the NCs and a few rhythms. I recommend to make CTRL + G on downbeated notes like this one. Well, this is just my opinion.
[> Hard <]
  1. 00:16:524 (2,3) - Blanket is fine here, but a little more curve is needed here, to make it perfect!
  2. 00:19:451 (1,2,3) - How about stacking them? Since it's a 'Hard' diff, there should be little jumps and a few challenging patterns. Also, Swap NC from circle (1) to slider (3), ofc new track.
  3. 00:27:256 (1,3) - Swap NC, same reason.
  4. 00:30:182 (9,10) - Recorrect your blanket a little here. Pretty nazi to me when i mentioned this.
  5. 00:52:378 (7,9) - Stack slider tail perfectly.
  6. 01:00:670 (7) - Same reason as before, how about removing all arrows and make a double blanket here? It'll look fine.
  7. 01:14:817 (3,6,7) - Stack them all perfectly.
  8. 01:17:500 (1,2) - Swap NC
  9. 01:21:158 (1,3) - ^, doesn't matter if the combo is a little long. It's a Hard diff ofc!
  10. 01:27:743 (1,3) - ^
  11. 01:35:792 (9,1) - ^, downbeat
  12. 01:44:817 (1,3) - ^, slider (3) is nearby the new track.
  13. 01:53:109 (1,3) - ^
  14. 02:29:695 (4,5,6) - Try making a triangle formation here instead of stacking, I might help a little > http://puu.sh/cMqzE/0363f624db.png
  15. 02:32:865 (4,5,6) - Rotate this half tornado formation clockwise, since circle (3) and (4)'s spacing is too close and won't flow the pattern nicely.
  16. 02:37:012 (4,5,6) - Check your spacing, it differed much from here.
  17. 02:51:890 (4,5) - Recorrect a bit of your symmetry here.
  18. 02:57:743 (7,1) - Swap NC
  19. 03:00:914 (1,3) - ^
  20. 03:15:304 (7,1) - ^
  21. 03:16:036 (1,2,3,4) - Weird streaming, This might have a chance for players to get confused and rage for combo breaking. Remake?
  22. 03:21:158 (9,1) - Swap NC
  23. 03:21:890 (1,2,3,4) - Same as 03:16:036 (1,2,3,4) -
  24. 03:23:841 (1) - Remove NC(?)
  25. 03:29:695 (1,4) - Swap NC
  26. 03:33:597 (1,4) - ^
  27. 03:36:036 (1,2) - ^
  28. - Much NC issues to be found here than the other diffs. I think you need to pay attention to them. The flows and patterns were really fine here, but as i see, you need to consist NCs i've mentioned, there are also i've not mentioned here, so try finding them out in the diff. One more thing, some spacings are off the pattern, it's pretty uncommon, but just try finding them out too.

I think this is all i can find in your map, pretty song anyway!
Try getting more mods for your Hard diff, Good Luck! o3o/
Ultima Fox
Hello, i am from the M4M queue

(I couldn't find much, this is a really good map)

EASY

SPOILER
01:08:475 (2) - Just a suggestion, maybe make the (2) the end of a slider that comes after the (1) before it
01:24:573 - put a circle here, or make something with a slider. i think you should try to hit that note before the (3) slider
02:29:451 (1) - Why not put something before and after this note, it feels empty. besides there are notes in the song there
03:25:548 (4) - possibly change this to 3 seperate circles

NORMAL

SPOILER
00:12:378 - Add a circle her
01:37:743 (4) - Start the combo here instead of 01:39:695 (1) - here
01:41:646 (5) - New combo
01:51:402 (3,4) - 01:55:304 (3,4) - Why not blanket with one of these two
02:32:865 (2) - Start Combo here instead of (1)
02:36:280 (3) - New Combo
02:38:231 (3) - Remove new combo
02:40:182 (2) - New Combo
02:46:524 - Place a circle here
03:09:451 (5) - New Combo
03:18:231 (1) - Remove new combo
03:19:207 (3) - New Combo

HARD

SPOILER
00:23:109 (10) - Dont place that with thw stack, put it off to the side a little to lead to the stack
01:15:061 (4) - Make this a repeating slider and make the (5) slider come after, and remove (6)
01:20:182 (8) - New combo
01:27:743 (1) - Remove new combo
03:12:134 (3,4,5) - This is a little awkward

Very nice map!
Hope it gets ranked!
FlobuFlobs
For M4M

[Hard]
  1. Timing seems to be off, 00:15:792 - here it seems to be fine but you can already hear on the second circle that its off 00:16:280 - you should probably ask someone who knows what he is doing.
  2. You should Redo the NC pattern, its incosistent.
  3. 00:16:524 (2) - Ctrl+g here? you can have a nice oval flow here 00:15:792 (1,2,3) - also it emphasizes 00:16:524 (2) - nice
  4. 00:17:743 (4,5,6) - i would say you should use a slider on those blue ticks in the whole map, its hard to read because the spacing is so minimal and theres no NC or such thing you could use to tell the player that its on the blue tick
  5. 00:30:182 (9) - Blanket >_>
  6. 00:33:353 (1) - This spinner is nonsense, it goes louder and louder and you started to map this line but then decided to break it with spinner? remove spinner and map it with more spacing the more louder it goes
  7. 00:36:280 (3) - red corner at this part of the song doesnt really fit, its a smooth part and red corner are kinda harsh, so just make it a curve slider
  8. 00:37:012 (4,5) - you should stack the slider on the circle, if you listen to the music you can hear bass in the background that sound exactly the same
  9. 00:47:987 (3) - here you did it like i said with the blue tick, its way better than a circle on blue tick
  10. 01:08:475 (1) - like above, this spinner doesnt really fit because theres still music going on, just map it very simple
  11. 01:10:426 (1,2,3,4,1) - how about this? it follows the intrument better
  12. 01:12:378 (1) - here iam not sure about the spinner, i think you can let it in but i would map this little part too
  13. 01:55:304 (1) - but this has to be mapped, theres no reason to have a spinner here
  14. 02:22:622 (1) - like above, we had this line in the music already
  15. 02:40:182 (1) - this goes out of the screen and with HR over the screen on the top and trough the hp bar, replace it
  16. 03:16:036 (1,2,3,4) - this part is really really hard to read, from 03:16:036 (1) - you think the next repeat slider also has 1 repeat but then it has 2
    just map no repeat 1/4 slider please >_> its way easier to play and read OR 1/4 which is also easier to read but harder to play on this bpm
  17. 03:21:890 (1,2,3,4) - ^
  18. 03:48:475 (1) - again, map this part lol its getting louder and louder and you just stop somewhere and added a spinner out of nowhere

    I didnt repeatet too many things, it would be unnecesary much text.

[Normal]
  1. 00:11:890 - you should start slider on those white ticks, i think you agree that this part until 00:15:792 - sounds strange and empty to play
    i would suggest to use this pattern
  2. you need to be carefull with the spacing in normal difficulties, it shouldnt change too much 00:16:524 (3) - that's almost 0,1x more
  3. 00:33:353 - funny how you mapped this on normal but didnt in hard xD
  4. 02:28:475 (1) - maybe i just hear it, but what are you following here? xD i dont get it
  5. 03:28:231 (3) - it started a bit too soon, it should start on 03:28:475 -
well, as you can see iam not that good at normal/easy diff modding but ive moddet the hard "thoroughly" as you said lol
truonant
Hello M4M~ from my Mod Queue


00:16:524 (2) – blanket
00:20:426 (4) – blanket
00:25:061 (3,4,5) - Try this pattern http://puu.sh/cNiRA/9b8982dea9.jpg
00:30:182 (9) – blanket
00:31:402 (1,2,3,4) – blanket
00:48:963 (4) - ^
00:50:914 (4) - ^
00:51:890 (6) – try this? More readable than the hidden slider http://puu.sh/cNj2E/45b7ce2e7d.jpg
00:58:719 (3,4) – blanket
01:04:817 (6) – delete, doesn’t fit
01:17:500 (1) – blanket
01:19:451 (7) - ^
01:22:134 (3) - ^
01:27:012 (2,3,4) – blanket these on slider tail of 01:26:036 (1) –
You have so many spinners, please consider mapping the following sections:
00:33:353 (1) –
01:08:475 (1) –
01:12:378 (1) –
01:29:939 (1) –
01:37:743 (1) –
01:55:304 (1) –
02:22:622 (1) –
02:44:085 (1) -
02:05:061 –copy and pasted and flipped what you had mapped before?
02:59:451 (3) – blanket
03:05:548 (5) - ^


01:05:061 (4) – remove repeat on slider
02:31:646 (1) - blanket
03:15:792 – add circle
03:24:817 (5) – start the slider at 03:25:061 –and replace with circle at 03:24:817 –

Good luck with rank!
Yauxo


Hi there, coming from your request in our Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion

[Hard]
■ General: Try to turn this into this at any time. Touching opbjects are rather ugly. Feel free to turn Gridsnap off for this

■ 00:16:524 (2,3) - Blanket should be improved (Use the Approachcircle and the Sliderborder as indicators)
■ 00:19:695 (3,4) - 00:29:451 (8,9) - 00:48:963 (4,5) - 00:50:914 (4,5) - 00:58:719 (3,4) - 02:18:720 (4,5) - 02:56:768 (4,5) - 02:59:451 (3,4) -

___________________

■ 00:23:109 (10,11,12,1) - This might be a bit confusing to read for players that are new to Hards, since there are many Approachcircles visible, but no real indicator on how to actually play these (-> Spacing, for example) Consider moving 00:23:353 (11,12,1) - . (Eventually as a blanket for 00:23:109 (10) - ?)
00:31:402 (1,2,3,4) - How about starting off with a low Hitsound volume and raise it for every Slider?
■ 00:52:378 (7,8,9) - Try to improve the overlaps here. Use ctrl+g as a helpful tool
■ 01:00:670 (7) - How about replacing this with 2 1/1 Slider? Having 2 repeats on such a long Slider is kinda boring to play
■ 01:19:207 (6) - Stack with 01:18:475 (3) - and ctrl+g 01:19:451 (7) - for improved flow
■ 01:33:841 (5,6,7) - These might be difficult to read. Similar 3/4 timed combos were okay since you could see the difference in the spacing. This is not given here. The player will probably guess that these are normal singletaps (1/2) and get a 100 as result.
■ 01:39:451 (1,2,3) - Move these closer to the middle of the screen. The player just finished his spin and has to jump to the top left, "streaming" the triplet to the right. This is too difficult for a Hard (I think)
■ 02:32:134 (1,2,3,4,5,6) - Great idea, but the placement of 02:32:865 (4) - kinda kills it. It would be better if you rotate 02:32:865 (4,5,6) - by 57° (Selection Centre) (http://puu.sh/cO0lw/f00c84ad5e.jpg) and move 02:33:597 (7) - somewhere further away. This prevents the random slowdown in that combo
■ 02:40:182 (1) - Move this back into the field. All objects must be inside the game window -> http://puu.sh/cO0qc/229ade1741.jpg
■ 03:07:256 (10) - Take this as a general advise: Big white ticks (on the timeline) usually have a louder, "harder" sound like here. These sounds should usually be clickable (this means either a Circle or a Slider(head)). Youve mapped this here with a Sliderend. Sliderends tend to be on the "silent" type of sound, not on the loud type.
■ 03:15:304 (7) - NC here (downbeat)

In general, it's a basic map thats playable. I dont expect a very good looking map from a first timer, but You could maybe improve the visuals here and there (add some slight curves here and there, make sure blankets are perfect, etc)

[Normal]
■ You have the freedom to add some difficulty into this map, since there's alot of space between your Normal and Hard. (You can add some >fitting< Circles here and there, replace 1x repeat Slider with a normal Slider and a Circle and 2x repeat Slider by 2 normal Sliders)
■ 00:27:500 (1,2) - replace each with 2 normal Sliders
■ 00:53:841 (5) - Take off Gridsnap, make sure you have 1.0 DS to the previous and next object (0.97 to 1.01 is too much imo)
■ 01:03:963 (2) - Try this rhythm


■ 01:08:475 (5) - There should be a Slider here according to the sound. Try 2 1/1 Slider for this one like you have it here 01:12:378 (5,6) -
■ 02:22:622 (5) - replace with 2 Sliders
■ 02:28:475 (1) - Use a normal rhythm for this one, no need to make things sound weird with this. The strong beats are on the white ticks, use these
■ 03:01:890 (3) - small spacing error
■ 03:23:597 (3,4,5) - Same kind of idea like 01:03:963 (2) -
■ 03:26:524 (2) - replace with 2 Sliders
■ 03:44:573 (1,2) - ^
Topic Starter
Unusual-bot

Gray Veyron wrote:

Hey~ M4M from my queue!

[> General <]
  1. - Delete .osb file from the beatmap's folder, i don't see any storyboard files you've used here.
  2. - Fine here.
[> Easy <]
  1. 00:07:987 (1,2,1) - I might think a Triangle formation fits here, Just move 00:11:890 (1) - to x:164|y:176. Watch the spacing too. :arrow: moved, but not there
  2. 00:44:573 (2,3,4) - IMO, This flow looks too straight, Curve for a better, AND smoother, flow. :arrow: ok
  3. 00:53:841 (1,3) - Swap NC, new track. :arrow: i NC every 2 big white ticks and every time the melody stop for a moment, so won't change this (even though it will look inconsistent)
  4. 01:13:841 (4) - Remove Clap, You haven't add one on the fourth beat from the previous track. :arrow: what do you mean, i added claps in 01:08:475 (2,3,4) - so i will add clap here too. or maybe you are giving wrong note?
  5. 01:41:646 (5,6) - Recorrect your blanket here. :arrow: done
  6. 02:24:573 (1) - A bit boring when reversing for a little long time. Reduce one arrow and add a circle next to it, or remove all arrows and add another slider for a Parallel. :arrow: changed into another pattern
  7. 02:57:743 (2,2) - Split from the slider tail to avoid a bit of overlap.
  8. 03:20:182 (4,1) - Make a bit of symmetry here, flow would still be the same, but a little smoother. :arrow: done
  9. - A fine diff to me, great and simple. It looks very straight from the first, but i think you'll need much curved flow for this diff to be nice. And i might think it's already nice, just saying that it needs a bit of curve for the flows here. :arrow: added some improvement in flow in general
[> Normal <]
  1. 00:25:548 (3) - This looks unrankable due the slider is likely offscreen. Change it's position. :arrow: try to test play and it seems ok so no change
  2. 00:27:500 (1,2) - Same reason as the previous diff, change rhythm or parallel. :arrow: no change here, like it to be like this (?)
  3. 00:33:353 (5) - Same as 00:25:548 (3) - :arrow: same reason, no change
  4. 00:38:231 (1,3) - Swap NC, new track. :arrow: same reason as 00:53:841 (1,3) - in easy, no change
  5. 00:50:182 (1,2) - :arrow: ^
  6. 01:13:841 (6) - Remove Clap, Same reason as the previous diff. :arrow: no clap here from the beginning (?)
  7. 01:21:158 (1,3) - Swap NC, new track, also it's really intense for an NC. :arrow: NC from 01:21:158 (5) -
  8. 02:07:987 (1,3) - ^ :arrow: some reason as 00:38:231 (1,3) - no change
  9. 02:22:622 (5) - Same as 00:27:500 (1,2) - :arrow: ok
  10. 03:18:231 (1,3) - Swap NC, new track.... again. :arrow: no change, and same reason...again
  11. 03:26:524 (2) - I think the new track here should be clicked or downbeated, remove all arrows and add notes next to it. :arrow: ok, changed the pattern here, i think that's ridicolous, how can i make that pattern 6 months ago? i don't understand this :oops:
  12. 03:29:939 (1,2) - Since there's a downbeat, swap NC. :arrow: no, same reason as above
  13. 03:33:353 (1,3) - Swap NC... same... :arrow: ^
  14. 03:44:573 (1,2) - Haven't you try to make these two sliders double blanket here? It'd look nicer and fits to let players notice a spinner is coming. :arrow: i only make them into 4 sliders, and blanket 2 into 3
  15. - Overall, the diff is fine here too. Straight, but less often. And need a little work with the NCs and a few rhythms. I recommend to make CTRL + G on downbeated notes like this one. Well, this is just my opinion. :arrow: about NC, well, i NC when the melody part of guitar stopped a bit, i know the song very well, so i think the place i NC is better then the ones youmentioned
[> Hard <]
  1. 00:16:524 (2,3) - Blanket is fine here, but a little more curve is needed here, to make it perfect! :arrow: ok
  2. 00:19:451 (1,2,3) - How about stacking them? Since it's a 'Hard' diff, there should be little jumps and a few challenging patterns. :arrow: okAlso, Swap NC from circle (1) to slider (3), ofc new track. :arrow: i try to NC not in every new track, but when the melody change just like in 00:19:207 (7,1) - you can hear the melody is changing here
  3. 00:27:256 (1,3) - Swap NC, same reason. :arrow: same reason no
  4. 00:30:182 (9,10) - Recorrect your blanket a little here. Pretty nazi to me when i mentioned this. :arrow: it's ok to be nazi here xD.fix
  5. 00:52:378 (7,9) - Stack slider tail perfectly. :arrow: been stacked properly already
  6. 01:00:670 (7) - Same reason as before, how about removing all arrows and make a double blanket here? It'll look fine. :arrow: i won't change this, like this better
  7. 01:14:817 (3,6,7) - Stack them all perfectly. :arrow: if you see it from edit menu, it stacked properly
  8. 01:17:500 (1,2) - Swap NC :arrow: nope, the reason just like b4
  9. 01:21:158 (1,3) - ^, doesn't matter if the combo is a little long. It's a Hard diff ofc! :arrow: nope ^
  10. 01:27:743 (1,3) - ^ :arrow: ok
  11. 01:35:792 (9,1) - ^, downbeat :arrow: nope, reason like 00:19:451 (1,2,3) -
  12. 01:44:817 (1,3) - ^, slider (3) is nearby the new track. :arrow: nope ^
  13. 01:53:109 (1,3) - ^ :arrow: nope ^
  14. 02:29:695 (4,5,6) - Try making a triangle formation here instead of stacking, I might help a little > http://puu.sh/cMqzE/0363f624db.png :arrow: ok
  15. 02:32:865 (4,5,6) - Rotate this half tornado formation clockwise, since circle (3) and (4)'s spacing is too close and won't flow the pattern nicely. :arrow: changed
  16. 02:37:012 (4,5,6) - Check your spacing, it differed much from here. :arrow: fixed
  17. 02:51:890 (4,5) - Recorrect a bit of your symmetry here. :arrow: don't really understand what you mean, but i try to make it circular, not mirroring
  18. 02:57:743 (7,1) - Swap NC :arrow: nope, reason same as above
  19. 03:00:914 (1,3) - ^ :arrow: nope ^
  20. 03:15:304 (7,1) - ^ :arrow: nope ^
  21. 03:16:036 (1,2,3,4) - Weird streaming, This might have a chance for players to get confused and rage for combo breaking. Remake? :arrow: changed
  22. 03:21:158 (9,1) - Swap NC :arrow: nope, same as above
  23. 03:21:890 (1,2,3,4) - Same as 03:16:036 (1,2,3,4) - :arrow: changed
  24. 03:23:841 (1) - Remove NC(?) :arrow: nope
  25. 03:29:695 (1,4) - Swap NC :arrow: nope
  26. 03:33:597 (1,4) - ^ :arrow: nope
  27. 03:36:036 (1,2) - ^ :arrow: nope
  28. - Much NC issues to be found here than the other diffs. I think you need to pay attention to them. The flows and patterns were really fine here, but as i see, you need to consist NCs i've mentioned, there are also i've not mentioned here, so try finding them out in the diff. One more thing, some spacings are off the pattern, it's pretty uncommon, but just try finding them out too. :arrow: well, just like i said, all the NC i use here are following the guitar (melody) pattern, not the tick pattern, so it will look like random but actually no

I think this is all i can find in your map, pretty song anyway!
Try getting more mods for your Hard diff, Good Luck! o3o/
thank you for the mod
Lasoki
hi, from my M4M queue.

[Easy:]

  1. 00:24:329 (2) – make this slider straight, I think it looks better like that.
  2. 00:41:158 (2) – move the middle sliderpoint to (436/200) for better blanket.
  3. 00:54:817 (3) – move the middle sliderpoint to (480/172) and the end of the slider to (424/108) for better blanket.
  4. 00:56:768 (5) – move the middle sliderpoint to (288/148) for better blanket.
  5. 02:53:841 (2,3,4,5) –I think you should make this curved. move (3) to (88/188) and (4) to (160/112)
  6. 02:55:304 (5,1) – DS this please
  7. 03:03:597 (5) – move this to (256/176)
  8. 03:24:085 (3) - move only the start of this to (312/300) but leave the end at (172/224)
[Normal:]

  1. okay, one question. Why bother using slider rate of 2? honestly I've seen a few maps like that and I have no idea why people use this, and it's just annoying me when I play and it just keeps going "tick, tick, tick" so many times at every slider. Seriously, I'm interested to know why.
  2. 00:17:743 (4) – I think you should make two sliders out of this. one from 00:17:743 - 00:18:231 and from 00:18:475 - 00:19:207
  3. 00:25:548 (3) – same as above
  4. 00:33:353 (5,1) – you could blanket these two
  5. 00:37:987 – make a slider that start from here to 00:38:231 (1) – instead of just (1) because the sound at 00:37:987 is quite emphasized imo.
  6. 00:59:207 – add a note here
[Hard:]

  1. 00:16:524 (2,3) - this blanket is totally off. try to move (3) to (136/68)
  2. 00:19:695 (3,4) – also off. move the second sliderpoint of (4) to (372/156) and the third one to (308/180)
  3. 00:21:402 (6) – NC. imo combos that go over 9 don't look nice, 'cause then there are two digits and then it looks so squeezed if you get what I mean. so I always try to make new combos, if it fits, when it goes over 9.
  4. 00:23:109 (10,11,12,1) – please unstuck (10). it's too confusing for hard. (it's 5 if you made a new combo as I said above.)
  5. 01:05:061 (7,8) – this blanket is weird. Try to fix it yourself. In cases like this it's easier if you ctrl + g (8) and then make the blanket and then ctrl+g again when you're done. (of course you need to disable DS first and then when you think you're done DS it and then keep switching until you got it right)
  6. 01:43:597 (6,7) – delete (7) and make (6) longer until the reverse is at 01:43:963 –
Nothing else found, sry that it's quite a short mod. Good luck mapping! if you don't get something just PM me.
Topic Starter
Unusual-bot

GyroX20 wrote:

Hello, i am from the M4M queue

(I couldn't find much, this is a really good map)

EASY

SPOILER
01:08:475 (2) - Just a suggestion, maybe make the (2) the end of a slider that comes after the (1) before it :arrow: ok
01:24:573 - put a circle here, or make something with a slider. i think you should try to hit that note before the (3) slider :arrow: change the slider into 1/2
02:29:451 (1) - Why not put something before and after this note, it feels empty. besides there are notes in the song there added som notes there:arrow:
03:25:548 (4) - possibly change this to 3 seperate circles :arrow: i don't think that's good idea, i like it to be a slider, it's easy, so yeah, if normal, maybe i'll rethink it

NORMAL

SPOILER
00:12:378 - Add a circle her :arrow: ok
01:37:743 (4) - Start the combo here instead of 01:39:695 (1) - here :arrow: nope, i think this is good
01:41:646 (5) - New combo :arrow: ok
01:51:402 (3,4) - 01:55:304 (3,4) - Why not blanket with one of these two :arrow: ofc no, i want to make it flow instead making it blanket
02:32:865 (2) - Start Combo here instead of (1) :arrow: ok
02:36:280 (3) - New Combo :arrow: ok
02:38:231 (3) - Remove new combo :arrow: ok
02:40:182 (2) - New Combo :arrow: ok
02:46:524 - Place a circle here :arrow: nope, the distance after spinner to next object for normals are 1 stanza, so this is perfect distance
03:09:451 (5) - New Combo :arrow: ok
03:18:231 (1) - Remove new combo :arrow: ok
03:19:207 (3) - New Combo :arrow: ok

HARD

SPOILER
00:23:109 (10) - Dont place that with thw stack, put it off to the side a little to lead to the stack :arrow: i think this is better to put it like this
01:15:061 (4) - Make this a repeating slider and make the (5) slider come after, and remove (6) :arrow: errr, no
01:20:182 (8) - New combo :arrow: ok
01:27:743 (1) - Remove new combo :arrow: ok
03:12:134 (3,4,5) - This is a little awkward :arrow: changed

Very nice map!
Hope it gets ranked!
BanchoBot
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