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supercell - Sayonara Memories

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Topic Starter
Xivaxi
This beatmap was submitted using in-game submission on Wednesday, June 26, 2019 at 11:38:28 PM

Artist: supercell
Title: Sayonara Memories
Tags: yanaginagi やなぎなぎ ryo
BPM: 80
Filesize: 5921kb
Play Time: 06:02
Difficulties Available:
  1. Sayonara (5.18 stars, 1358 notes)
Download: supercell - Sayonara Memories
Information: Scores/Beatmap Listing
---------------
Done
AhnYS
best map
NyaKame
love it
Affirmation
Q

[asdf]
00:23:155 (3,1) - weird distance
00:47:343 (15) - Nc here
00:58:968 (2,3,4) - weird flow
02:11:249 (8,1) - why this is curved?
03:07:780 - add a beat, this part has beat too.
04:35:155 (8,1) - looks hard to read?

GL
Topic Starter
Xivaxi

Neoskylove wrote:

Q

[asdf]
00:23:155 (3,1) - weird distance
For now keeping this for aesthetics because I don't want full even spacing (a diamond) here, but I will change this later if I can think of a better pattern.
00:47:343 (15) - Nc here
I'm not a fan of 1 note combos, this note is already the end of a combo.
00:58:968 (2,3,4) - weird flow
Fixed this, re-angled the slider/repositioned notes/ swapped 1 and 3 to give a more natural feel
02:11:249 (8,1) - why this is curved?
Straightened
03:07:780 - add a beat, this part has beat too.
There's no vocal or major drum beat here, the pause matches the rest in the music.
04:35:155 (8,1) - looks hard to read?
Potentially hard to read, but the SV change is to match the sudden change in the music - it wouldn't feel right to correct the readability
here by standardizing the SVs, there is already a NC/pattern break to signify a change - basically this is intentional and for song/map impact I'm leaving it.

GL
woah you were fast, will take a look at this in the morning, thank you!
Thank you for the mod!
AMX
Hi! from my modding queue

NC = New combo
Blanket = https://puu.sh/ww6lr/79ddf96365.jpg

General



Remove countdown.

Might want to change the diffname to something more creative if you want? These mellow/beautiful songs can have something uplifting as a diffname. Just a tip

Sayonara



00:03:551 (3) - NC

00:09:669 (7) - NC

00:06:176 (2) - Blanket better (x:336 y:224)

00:16:855 (4) - NC

00:22:780 (1,2,3) - I'd have these as a stack or atleast close to eachother, fits well with the vocals. (personally I would use a repeat slider)

00:23:530 (2,3,4,5,6,7,8) - Rythmiclly, this doesn't make sense the sliders are ending on a important sound of the instrument you're following, scale them down to atleast the blue tick before and add a circle on the red tick.

00:26:155 (1,2,3,4,5,6,7,8,9) - ^

00:26:155 (1) - Remove NC

00:26:343 (3) - NC

00:27:655 (7) - NC

00:29:718 (4,6,2,4,2) - I would Ctrl+G these for better flow and just working better together.

00:36:843 (5) - NC

00:39:843 (5) - NC

00:45:093 (3,5,7) - I'd NC all of these

01:03:093 (4) - NC

01:02:343 (1,4,7) - Inconsistent overlap.

01:04:218 (1,5) - Why not stack these.

01:05:343 (8) - NC

01:08:343 (5) - NC

01:15:843 (5,6,7,8,9,10) - I'd follow this pattern you gave at the start imo 00:44:718 (1,2,3,4,5,6) - OR you could make the pattern you had at the start similar to this. Creates alot of consistency.

01:36:843 (9) - NC

01:38:905 (7,9) - NC

01:42:843 (10) - NC

01:45:655 (1) - remove NC

01:45:843 (3) - NC

02:05:343 (5) - NC

02:06:468 (9) - NC

02:08:155 (2,3) - Stack these maybe

02:15:843 (6) - NC

02:18:843 (8) - NC

02:22:405 (4) - NC for easier to read.

02:22:592 (5) - Stream starts here.

02:26:343 (10) - NC

02:33:093 (5,6) - To large jump here, the song is really calm.

02:33:843 (11,12,1) - The whole song you're mapping to the vocals and here u dont? Why? I'd map this probably as sliders at low velocity or something.

02:51:843 (1,2,3,4,5,6) - I'd follow this pattern you gave at the start imo 00:44:718 (1,2,3,4,5,6) - OR you could make the pattern you had at the start similar to this.

03:15:843 (1,2) - Alot of players will probably break on this, i'd nerf the jump a bit.

03:32:530 (3) - Make a slider here instead? Too keep the rythm.

03:46:593 (1,2,3,4,5,6,7) - Either NC all these, to make them stand out as 1/3's or space them visibly from your other 1/4 streams.

03:51:843 (6) - NC

04:38:343 (2,3,4) - I'd remove the circle and just make the first slider end on the blue tick here.

05:38:343 (1) - This is really cool but why not just map like normal here? I know she's draging out her voice but there's so much other stuff that's going on in the song.

05:54:723 (1) - Here you can put the heart instead of the spinner ^^.



Additional information



This is actually pretty smooth to play, however i'd lower the HP to atleast 7 (6 recommended) and make the OD 8. That's the norm for maps like this.

End words



GL with the map ! :)
Topic Starter
Xivaxi

AMX wrote:

Hi! from my modding queue

NC = New combo
Blanket = https://puu.sh/ww6lr/79ddf96365.jpg

General



Remove countdown.
Fixed
Might want to change the diffname to something more creative if you want? These mellow/beautiful songs can have something uplifting as a diffname. Just a tip
I'd have to think about a clever diff name, I thought mine was already super duper clever :(

Sayonara



00:03:551 (3) - NC
Fixed
00:09:669 (7) - NC
Fixed
00:06:176 (2) - Blanket better (x:336 y:224)
Fixed
00:16:855 (4) - NC
Not changing this one since I still feel like it's a part of the previous pattern/phrase, if the spinner was a note I would even include that one in this combo as well
00:22:780 (1,2,3) - I'd have these as a stack or atleast close to eachother, fits well with the vocals. (personally I would use a repeat slider)
Fixed, tried stacking + repeat slider but didn't like them, moved them up to be a smaller mirror of the next combo
00:23:530 (2,3,4,5,6,7,8) - Rythmiclly, this doesn't make sense the sliders are ending on a important sound of the instrument you're following, scale them down to atleast the blue tick before and add a circle on the red tick.
00:26:155 (1,2,3,4,5,6,7,8,9) - ^
I'm keeping these two for now just because having 3/4th sliders on a slow part like this feels wrong to me, and having it 1/2 -> note -> note also feels off, since the first note is held and the end of the slider makes the hold feel cut. I see your point though and will change it if I can find a way to fit

00:26:155 (1) - Remove NC
00:26:343 (3) - NC
I had it like this originally, but it bothered me that the triplet was split over the combos so I just shoved the entire triplet into the second combo just for the sake of color consistency in the pattern, if I get enough complaints about this I'll change it back to how it was.

00:27:655 (7) - NC
Fixed
00:29:718 (4,6,2,4,2) - I would Ctrl+G these for better flow and just working better together.
Fixed, but switched the odds instead of the evens in the second combo so I could keep the triplet into the final combo consistent without having a weird kind of reverse backwards triplet
00:36:843 (5) - NC
00:39:843 (5) - NC
Fixed, sort of differently - I looked at this and didn't really like how the combos were playing out so I split them both across the center slider rather than how they're currently split or across 3 combos... I don't want to split the triangles across 2 separate combos if possible, will change this later if it keeps bothering me

00:45:093 (3,5,7) - I'd NC all of these
Fixed
01:03:093 (4) - NC
I don't feel like this actually is a new combo, that whole pink thing feels like it fits under her held note and doesn't start anything new in particular to demand a combo, also keeps that pattern together in a combo
01:02:343 (1,4,7) - Inconsistent overlap.
Fixed, tried to make each of the sliders start relative to the center of the previous
01:04:218 (1,5) - Why not stack these.
Why not indeed, Fixed
01:05:343 (8) - NC
Fixed, but with the triplet in the new combo because of the previous thing that bothered me - will change this along with the first if necessary later.
01:08:343 (5) - NC
Fixed
01:15:843 (5,6,7,8,9,10) - I'd follow this pattern you gave at the start imo 00:44:718 (1,2,3,4,5,6) - OR you could make the pattern you had at the start similar to this. Creates alot of consistency.
I was actually considering changing that first pattern into this style because i prefer this one to fit with the gradual volume increase, but it feels a little weird in the 0:44 instance so I'm not sure yet - I will keep your suggestion in mind but I'm leaning pretty heavily in favor of keeping this the way it is and potentially changing the first if I can fit it in.
01:36:843 (9) - NC
This makes a weird 2 note combo that I'm not a fan of, and this phrase bit isn't really that much different enough to absolutely require a NC
01:38:905 (7,9) - NC
Interesting, ok - only concern is it might make the pattern weird to read because of the overlapped new combos having no follow points -
will use this and see how it plays

01:42:843 (10) - NC
Fixed but with the triple
01:45:655 (1) - remove NC
01:45:843 (3) - NC
Same triple thing that bothers me, will change all of these to be split combos if it's an issue later, for now I'm going to have them all with their respective triple

02:05:343 (5) - NC
Ok, even though it splits the combo it does feel fitting there because of the sudden music shift - fixed
02:06:468 (9) - NC
Doesn't feel like it needs a new combo, to me it just sounds like the final of the previous phrase so I'll keep this as one
02:08:155 (2,3) - Stack these maybe
Fixed, but slightly offset still
02:15:843 (6) - NC
Fixed
02:18:843 (8) - NC
This is a combo I don't want to split like this, but I may redo it to be similar to your suggestion earlier with a NC after each held note - it would require remapping this pattern slightly I think though, will play around and see.
02:22:405 (4) - NC for easier to read.
Fixed
02:22:592 (5) - Stream starts here.
This is a weird one because I want the second 1/2/3 of the drums more than I want the stream to be accurate. Keeping it the way it is for now but I'll change this later if necessary
02:26:343 (10) - NC
Fixed, but with the penta note for color consistency, I'll change this along with all the triples later if it becomes an issue
02:33:093 (5,6) - To large jump here, the song is really calm.
Fixed, straightened and shortened it out but still kept the slightly increasing jump distance for aesthetics
02:33:843 (11,12,1) - The whole song you're mapping to the vocals and here u dont? Why? I'd map this probably as sliders at low velocity or something.
I want to give impact to the rest in the music, there's not too much interesting going in the vocals either.
02:51:843 (1,2,3,4,5,6) - I'd follow this pattern you gave at the start imo 00:44:718 (1,2,3,4,5,6) - OR you could make the pattern you had at the start similar to this.
Mentioned earlier, but leaning towards making the first pattern similar to this - it would require some remapping of that section to make the patterns not look ridiculous
03:15:843 (1,2) - Alot of players will probably break on this, i'd nerf the jump a bit.
Fixed very slightly

03:32:530 (3) - Make a slider here instead? Too keep the rythm.
Fixed, I wanted to have just a note to fit with the sharp end on the vocals but it felt weird to play so this works for now.
03:46:593 (1,2,3,4,5,6,7) - Either NC all these, to make them stand out as 1/3's or space them visibly from your other 1/4 streams.
Fixed, just NC'd them all because I don't have a consistent spacing for all 1/4ths throughout so having a 1/3rd be visibly different would be hard
03:51:843 (6) - NC
Fixed
04:38:343 (2,3,4) - I'd remove the circle and just make the first slider end on the blue tick here.
Fixed
05:38:343 (1) - This is really cool but why not just map like normal here? I know she's draging out her voice but there's so much other stuff that's going on in the song.
05:54:723 (1) - Here you can put the heart instead of the spinner ^^.
Interesting suggestion - the heart matches with her saying suki which is why I wanted it there. The backing music has already been mapped in previous patterns so it's not quite as important I have it mapped there. I'll keep this in mind though


Additional information



This is actually pretty smooth to play, however i'd lower the HP to atleast 7 (6 recommended) and make the OD 8. That's the norm for maps like this.
HP to 7, OD to 8, it's mapped at 80bpm which is why I want the HP to be at least somewhat high (since I seem to remember the drain rate being tied to the bpm but I might be wrong)

End words



GL with the map ! :)
Thank you for the thorough mod!

Brb shooting myself I accidentally clicked on a previously downloaded version of this and it overwrote all my changes so i have to do ALL THIS OVER AGAIN
871
=w= I don't think I'm too good at modding 2012/2011 maps, still Ill try to find something.

01:34:218 (11,12) - Distance them a bit more.

01:47:905 - mb add circle here > https://osu.ppy.sh/ss/8692212 ?

01:48:655 - ^ https://osu.ppy.sh/ss/8692218

01:51:655 - there definitely have to be a note.

01:52:968 (7,8,9,10,1) - looks a bit messy

01:59:905 - mb add circle ?

02:00:655 - ^

03:23:905 - ^

03:24:655 - ^

03:35:905 - ^

03:36:655 - ^

05:05:905 - ^

05:06:655 - ^

(Yeah... As you see I really want those circles OwO)

05:38:343 (1) - I would expect song to end after this slider art, yet it keeps going.

05:52:323 (6) - NC here to represent slow down.

05:53:523 (11) - It's better to end this slider here 05:54:723 and then start spinner

05:54:723 (1) - Btw, it'd be more appropriate to put slider art here.

Nah, as I thought couldn't find almost anything. Flow is neat and comfortable, though I'd still prefer recently ranked version.

sry for the short and sort of useless mod :(

P.S. Pls change bg, when I first saw it I mistook her mouth for her lips :D.
Topic Starter
Xivaxi

871 wrote:

=w= I don't think I'm too good at modding 2012/2011 maps, still Ill try to find something.

01:34:218 (11,12) - Distance them a bit more.
Fixed
01:47:905 - mb add circle here > https://osu.ppy.sh/ss/8692212 ?
01:48:655 - ^ https://osu.ppy.sh/ss/8692218
I'm actually going to change these pattern altogether since it feels way too slow for the music here
01:51:655 - there definitely have to be a note.
Fixed
01:52:968 (7,8,9,10,1) - looks a bit messy
Fixed
01:59:905 - mb add circle ?
02:00:655 - ^
03:23:905 - ^
03:24:655 - ^
03:35:905 - ^
03:36:655 - ^
05:05:905 - ^
05:06:655 - ^
(Yeah... As you see I really want those circles OwO)
I'm actually going to change these patterns altogether since it feels way too slow for the music

05:38:343 (1) - I would expect song to end after this slider art, yet it keeps going.
See below for slider art comments
05:52:323 (6) - NC here to represent slow down.
Fixed
05:53:523 (11) - It's better to end this slider here 05:54:723 and then start spinner
05:54:723 (1) - Btw, it'd be more appropriate to put slider art here.
I checked the ranked map and it does indeed put its art at the end, but I personally don't feel like it belongs there anymore than a spinner would belong there. Where I have it now caps off a very long build up that feels wrong to just map like i'd map any other random chorus through this song (which is precisely what the backing music here is... just a repeat of the chorus bit), thus the slider art. I could do a double slider art to kill off a long spinner but that feels like overkill. I could also end the map early before the spinner, but so far I haven't found a smooth place to do that.

Nah, as I thought couldn't find almost anything. Flow is neat and comfortable, though I'd still prefer recently ranked version.

sry for the short and sort of useless mod :(

P.S. Pls change bg, when I first saw it I mistook her mouth for her lips :D.
If I find a better BG I'll change it, I think it only looks like that in edit because there's a line that goes directly through the mouth making it look like lips :lol:
Thank you for the mod! Definitely not useless and I will redo some of those slow weird patterns that are missing notes
FiddleBlue
Hi from queue.
You updated the map while I'm still modding, so some things I stated may be fixed or changed.

General
  1. Might want to get a better quality picture. The current one isn't really that HD.
  2. Remove ryo from source and put that on the tags instead. Usually, the source is for when the song is part of something, like a game ost, anime op/ed, etc.
Sayonara
  1. 00:07:695 (4) - I think it's better if this is put somewhere around 473|146. It flows better from the previous slider and that I think a smoother flow to the next slider as well.
  2. 00:14:018 (1,3) - How about just copy the first slider and rotate that instead of making a similar, not identical, slider.
  3. 00:15:234 (2,1) - Fix overlap
  4. 00:22:780 (1,2,3) - Instead of these how about ignoring the vocal and end the spinner on 00:23:155 - . The section then will start on the piano sounds. I think it's better since the held sound emphasizes by the spinner is still being held till the red tick I mention, and that the vocal feels like it's a background noise than an important sound.
  5. 00:35:343 (1,2) - Why not make the flow to the next circle smoother without having that little ramp on the ending of the slider.
  6. 00:40:780 (4) - Flow here is uncomfortable. Unless you have a reason, I don't think it's necessary to break circular flow here.
  7. 00:45:843 (1) - A little bit of nitpicking, but how about making the slider more appealing than just a curve?
  8. 00:58:030 (2) - This circle is snapped to no sound in the music. The music pause for a while after the strong sound on the big white tick before, and I think you should follow it as it'll make the circle before more impactful.
  9. 01:02:343 (1,4,7) - What about starting the rotation from 01:01:968 (6) - as it's nearer. Also, since I find it weird that 01:02:343 (1) - angle is more than the slider before.
  10. 01:16:593 (9) - Perhaps blanket this by using the stream on 01:16:968 (1,2,3,4,5) - .
  11. 01:27:843 (1,2,3,4,5,6) - Perhaps gradually increase spacing here since the drum is gradually getting louder.
  12. 01:51:093 (11,12,1) - Weird 1/1 pause since nothing I found in the song indicates this, and there's sound on the red ticks in between. So what about making these 1/2 gap instead.
  13. 02:09:843 (1,1) - This 1/8 gap could accidently cause the player to lose their combo. Try making it a 1/4 gap instead.
  14. 02:22:592 (2,3,1,2,3,4,5) - These two beats have a string instrument playing in 1/4, so I suggest you emphasize the first beat as well instead only the last one.
  15. 03:46:593 (1,1,1,1,1,1,1) - Is the combo spam necessary here? Not that it's a problem if you have a reason.
  16. 04:05:343 - Increase sv here since this part the song is stronger than before.
  17. 04:36:749 (6) - There's no sound here, so you should probably delete this since it's overmapped.
  18. 05:24:280 - Perhaps add a circle here since there's a sound. Since it's not as important as before and after, you can stack it underneath the circle before.
  19. 05:27:280 - ^
  20. 05:54:723 (1) - The place where this is snap to in the beginning has a strong sound, and sadly spinner only emphasize the sound it ends on. You can add a circle on the white tick with the spinner starting on the blue tick after. This way the strong sound on the white tick will be emphasized.
  21. 05:54:723 (1) - Perhaps end the spinner on 06:02:403 - and delete the slider since the sound the spinner is emphasizing is being held until 06:02:403 - .
Hope this helps.
Good luck!
Topic Starter
Xivaxi

FiddleBlue wrote:

Hi from queue.
You updated the map while I'm still modding, so some things I stated may be fixed or changed.
You actually somehow managed to mod everything that I didn't change

General
  1. Might want to get a better quality picture. The current one isn't really that HD.
    I'm trying to keep my eye out for one
  2. Remove ryo from source and put that on the tags instead. Usually, the source is for when the song is part of something, like a game ost, anime op/ed, etc.
    Fixed
Sayonara
  1. 00:07:695 (4) - I think it's better if this is put somewhere around 473|146. It flows better from the previous slider and that I think a smoother flow to the next slider as well.
    Fixed
  2. 00:14:018 (1,3) - How about just copy the first slider and rotate that instead of making a similar, not identical, slider.
    Fixed
  3. 00:15:234 (2,1) - Fix overlap
    This is intentional, I do not like auto-overlap or 100% overlaps, I manually space them so I have more control of where its going
  4. 00:22:780 (1,2,3) - Instead of these how about ignoring the vocal and end the spinner on 00:23:155 - . The section then will start on the piano sounds. I think it's better since the held sound emphasizes by the spinner is still being held till the red tick I mention, and that the vocal feels like it's a background noise than an important sound.
    I'm not actually mapping the vocals here, but the drums. Ending the spinner late not only cuts off the drums, but the vocals as well. I don't really want to accurately map this spinner to that string instrument it starts on at the cost of the drum lead-in.
  5. 00:35:343 (1,2) - Why not make the flow to the next circle smoother without having that little ramp on the ending of the slider.
    Fixed by rotating the sliders and moving the circles around a bit, it's symmetrical around a center point now
  6. 00:40:780 (4) - Flow here is uncomfortable. Unless you have a reason, I don't think it's necessary to break circular flow here.
    Fixed
  7. 00:45:843 (1) - A little bit of nitpicking, but how about making the slider more appealing than just a curve?
    I may remap this entire little section (the 6 notes prior + this slider), if I do I'll make this slider prettier as well, right now I can't think of
    a nicer look that fits the pattern
  8. 00:58:030 (2) - This circle is snapped to no sound in the music. The music pause for a while after the strong sound on the big white tick before, and I think you should follow it as it'll make the circle before more impactful.
    There's already a lot of breaks in the music at this part, that note is tied to the bass which is pretty clear at this section. I cut out the bass note in the middle (splitting it into 2 four notes) for exactly the reason you gave, it makes the pause in the middle of the phrase more apparent. I can play around with making a pause at the start but this section would have like 4 pauses in a row, which doesn't feel like it would play nicely.
  9. 01:02:343 (1,4,7) - What about starting the rotation from 01:01:968 (6) - as it's nearer. Also, since I find it weird that 01:02:343 (1) - angle is more than the slider before.
    Fixed the second part about the angle, wasn't sure what you meant with the first part - the place it's rotating now is nearer to the anchor than the slider you mentioned, it would also make the 01:01:968 (6,7,1) - triplet leadin a bit awkward
  10. 01:16:593 (9) - Perhaps blanket this by using the stream on 01:16:968 (1,2,3,4,5) - .
    Fixed, this was intended to follow off of the line created by 01:15:843 (5,7,9) - these, but it does actually look weird I suppose
  11. 01:27:843 (1,2,3,4,5,6) - Perhaps gradually increase spacing here since the drum is gradually getting louder.
    Fixed
  12. 01:51:093 (11,12,1) - Weird 1/1 pause since nothing I found in the song indicates this, and there's sound on the red ticks in between. So what about making these 1/2 gap instead.
    Fixed
  13. 02:09:843 (1,1) - This 1/8 gap could accidently cause the player to lose their combo. Try making it a 1/4 gap instead.
    Fixed
  14. 02:22:592 (2,3,1,2,3,4,5) - These two beats have a string instrument playing in 1/4, so I suggest you emphasize the first beat as well instead only the last one.
    This is mapped to the drums instead of the strings, but since this has been brought up a few times by different people I'm going to try this with sliders here instead, hopefully this will emphasize the drum hits + cover for the strings in the bg
  15. 03:46:593 (1,1,1,1,1,1,1) - Is the combo spam necessary here? Not that it's a problem if you have a reason.
    This was for clarity because it's a 1/3rd stream rather than 1/4
  16. 04:05:343 - Increase sv here since this part the song is stronger than before.
    Fixed
  17. 04:36:749 (6) - There's no sound here, so you should probably delete this since it's overmapped.
    Fixed
  18. 05:24:280 - Perhaps add a circle here since there's a sound. Since it's not as important as before and after, you can stack it underneath the circle before.
  19. 05:27:280 - ^
    Looks good, will try it out on both. I wanted there to emphasize a break here but this is one of the sections of the song that kind of bothers me when I play it so we'll try this and see how it goes
  20. 05:54:723 (1) - The place where this is snap to in the beginning has a strong sound, and sadly spinner only emphasize the sound it ends on. You can add a circle on the white tick with the spinner starting on the blue tick after. This way the strong sound on the white tick will be emphasized.
    Fixed
  21. 05:54:723 (1) - Perhaps end the spinner on 06:02:403 - and delete the slider since the sound the spinner is emphasizing is being held until 06:02:403 - .
    Fixed, I can't remember why i actually added this slider, I vaguely seem to remember because some rule back in the day said 6:00 minute drain time not including any sliders at the end, so I had to add this guy to have a note after the spinner... Or i was bored
Hope this helps.
Good luck!
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