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Kotera Kanako - Ashita e no Kodou -Opening size-

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Neta
Hi~ from my modding Queue

[General]
  1. 00:18:767 to 01:02:987 - I think hitsound is little big to hear volume down little will be better
[Easy]
  1. 00:04:200 (4) - i recommend this pattern!
  2. 00:31:252 (2) - Add finish to slider's start point and remove whistle
  3. 00:56:917 (4) - how about move this to 416, 132? i think this looks better

[Normal]
  1. 00:12:524 (5) - band this little is nice (your choice)
  2. 01:19:634 (3) - i think remove whistle from slider's start point is better it sounds not good
  3. 01:30:732 (4) - ^

[xChippy's Hard]
  1. 00:02:640 (2) - 60, 164 looks better
  2. 00:27:091 (1,2,3) - make three's distance same? if it is not your purpose
  3. 00:19:287 (2,3,4,5) - I think this beat is better maybe
  4. 01:41:137 (2) - move to 264 100 looks nice

[Nightmare]
  1. 01:48:420 (1,2,1,2,1,2) - i hope you change these distance same. it's really hard to hit lol
  2. nice map

GOOD LUCK~
Topic Starter
jonathanlfj

Neta wrote:

Hi~ from my modding Queue

[General]
  1. 00:18:767 to 01:02:987 - I think hitsound is little big to hear volume down little will be better hmm i will think about it, the current one sounds pretty moderate for me
[Easy]
  1. 00:04:200 (4) - i recommend this pattern! done a 1/2 slider instead
  2. 00:31:252 (2) - Add finish to slider's start point and remove whistle imo whistle fits better here since there is no cymbal crash in the music
  3. 00:56:917 (4) - how about move this to 416, 132? i think this looks better alright
[Normal]
  1. 00:12:524 (5) - band this little is nice (your choice) that disturbs the flow onto 00:13:218 (1) so i'd like to keep this straight
  2. 01:19:634 (3) - i think remove whistle from slider's start point is better it sounds not good removed this one
  3. 01:30:732 (4) - ^ this one i think fits better
[Nightmare]
  1. 01:48:420 (1,2,1,2,1,2) - i hope you change these distance same. it's really hard to hit lol the increase in distance is intentional, but i reduced the spacing a bit so its easier to hit
  2. nice map
GOOD LUCK~
Thanks for modding! (omg so late)
Atrue
Hello~
From mod for ticket request

[General]
Good map and a little suggestions here.
Great mapset and nothing in General, Metadata, Files to mention.
Good luck. Starred.
[Easy]
General
Some small thing to say..
01:26:657 - Ah.. useless inherited point? lol
Placement
00:29:865 (1) - This blanket can be better set. I mean better to parallel the border of slider but not only it's head.Hitsound
Some suggestions are similar to Normal diff.
00:18:247 - Hmm.. whistle is just not so fit in the music here imo. Just normal hit is ok.. A bit sudden to use it..
01:51:195 - Also same same suggestions as normal diff..
[Normal]
General
Good diff. But I think the rhythm maybe a little difficult for a normal player.
Beats
00:18:767 (1,2) - OK let's start with here. The sound on the head of slider 2 is not so obvious imo. In fact much weaker than 1. And you use it as a strong note starts there. And considering the difficulty, this pattern is followed after a relatively complex rhythm. So I think you can simplify the beat here. Just start the slider on 00:18:767 and to 00:19:461 . Example:Placement
02:04:027 (2,3) - Really minor thing but have to nazi it out.. Blanket better, especially in lower diffs which will Example:Hitsound
00:18:247 - Hmm.. whistle is just not so fit in the music here imo. Just normal hit is ok.. A bit sudden to use it..
00:26:224 - Not so strong to set a whistle here. And you didn't set a whistle at 00:24:836 which is considered similar in weight. You even used symmetry on patterns, why not use symmetry hitsounds? ;)
00:42:351 - I think it deserves a whistle to emphasize here. Though it don't have a vocal on it, 00:42:871 is even weaker and it has a whistle.
00:45:472 - Also here the vocal is really need to emphasize. Whistle?
00:58:825 - ^
01:51:021 - Only the whistle here is didn't used in previous part and may be a little confusing. As a matter of fact I don't think the whistle is suitable in the map but when it is used with a finish, it seems fine. So just normal hit is ok imo.
NCs
01:02:987 (1,1,1) - NCs here to emphasize the sound is reasonable. But then starts the kiai time, and the combo color is the same with 01:02:640 - this part..... I think just use a group of combo is fine here.
[xChippy's Hard]
General
Also some small things to say. Well done.
Beats
01:16:859 (4,5) - here the vocal is starting at 4 but not 5, and you followed vocal almost all the part. And the head of slider 5 is not so strong as something like finish. So I suggest using 4 as the slider's head. Example:Placement
00:36:628 (4) - A tiny thing here. I think the note is better stacked on 3 but not 5, because the feeling of vocal is the same in 3,4.
Hitsound
00:47:553 (3,6) - The 2 notes are quite in important places imo. And you used a clap at 00:50:328 . But obviously a clap is not suitable here. So just to emphasize here I suggest whistle on the 2 notes.
01:02:813 - The volume can be raised up here because this clap is following the continuing claps and was lowered with the slider 7. It's stronger imo. Just raise it up to 70% is ok.
01:44:605 - Soft finish here maybe? But you may have your own thought here. Still I think softfinish more fits here.
02:13:911 - Drum clap more fits here imo.
[Azer's Insane]
General
Still several stuff to discuss about.
Flow and pattern needs more work imo. But in another way it is creative? So in this part I will only give some major suggestions that I really don't agree.
Hmm.. maybe structure and distance control is still to be improved. But just ok for me.
But still a good diff.
00:01:599 (1,2,3) - I don't know whether you can place notes before the first timing point... Just not recommended.
Placement
00:14:432 (1,2,3) - Creative flow imo. And interesting.. But if too many jumps with flow change may cause some pattern hard to catch.
01:12:524 (4,5) - In fact here the flow and jump is hard to catch imo. And the vocal is not that strong to fit in the jumps. So I just recommend some thing like this: 01:31:426 (3) - Placing flow like this is just adding the difficulty and music is flowing. No need to make here so stressed. Ctrl+G is recommended.
Hitsound
00:02:120 - In this part the S:C2 hit is not so suitable for the music. Just my own feeling. Reason is that this sound is somewhat noisy, like amplified clock sound or something.. Orz..
00:35:935 - Sampleset Normal is better here.
00:56:397 - Maybe soft is better here.. I don't know why but in this part you use normal hitnormal on the head of long sliders.
02:13:565 - Here the drum is not so good to here. The sound is weakened but you placed here a drum to emphasize it.. So just soft is ok.
NCs
00:34:548 (1) - Remove the NC here to keep your NC style consistent.(Also too short for previous combo)
00:39:750 (1,1) - I think even if here is really emphasized, there is no need to make too much combo here because the music is really continuous here.
01:16:859 (4) - NC here because you did so in the whole part.
01:36:281 (4) - Also here.
01:39:056 (4) - ^
[Nightmare]
General
Almost perfect job. Some minor things to discuss.
Beats
02:04:721 (3) - since 02:05:067 is rather a heavy sound, I'd prefer adding a note here and remove the reverse. Here is my solution here:Placement
00:45:472 (2,3) - The flow is not so smooth as you used in other parts. My suggestion is:00:56:050 (1) - This curve can be bit more bend to suit in a blanket and make the flow more smooth.01:14:085 (1) - Make it more curved to fit in the blanket better and flow better.01:51:021 (1,2,3) - The direction of the triplet made it hard to catch it from previous note. you can consider stacking it on 1 which will lower the difficulty of controlling the direction.Example:02:01:252 (1) - A bit upward to make the flow more smooth.
Hitsound
00:18:420 - In fact I think it's more like a drumfinish but not drumclap here. But drum finish is too heavy, you you can just add an inherited point to lower the volume just on the sound and use drumfinish here is fine.
01:14:778 - I'm not sure about that but I prefer softwhistle only here.
01:40:617 - Just a suggestion. Here the song is really in climax and the finish you used is not so obvious. To make it higher I suggest using an inherited point to raise the volume to 85% or 90%. 01:42:351 - And you can lower it back here.
02:03:333 - Since 02:04:027 - you used finish, why not use finish and whistle here? I think it's better and really fit. The 2 places are really similar.
02:15:992 - Here I prefer drum clap, because it can build a good bridge between previous hitsounds and next finish.
[sjoy's Abyss]
General
Well, good diff. Some tiny things and hitsound is still need to be considered twice.
Beats
00:44:778 - Here I think the blank is confusing.The distance didn't create the feeling of blank and may mislead players into read the notes as 1/2 which is really fit here. Your blank is reasonable but just here the distance make it little puzzling. So you can just add a note or create the feeling of blank. Example:01:20:501 - Highly recommended to fix the blank here. Your distance didn't made a feeling of blank and the music is really in strong time. The note has its own sound to follow. Example:Placement
00:10:270 (3) - Just a small thing. The note here is a little deviated from the blanket and the group of circles. You can move it to 368,160 which is better imo.
00:15:646 (3) - Placed under the slider may looks not so fine. You can have a better placement and flow of it. Example:00:48:940 (4) - Flow is not smooth, but the overlap is better to be avoided. Example:00:52:062 (1,2,3,4) - Though it's in high difficulty diff, blanket is recommended to be as good placed as you can..(bit nazi tho.) Example:00:56:050 (5) - All this part is flowing and here the stack broke the balance here. And the stack here is not so important to be emphasized. I just suggest moving it to somewhere else flows well. Example:01:06:455 (3,4) - Just a personal opinion. But the flow here is not so good. The angles of going into the sliders and out to next pattern are both bit harsh. Just rotate it for some angles and place it in it should be, that will be a good solution imo. Example:01:18:073 (5,1) - Overlapped. Just make slider 1 bit upward and the flow would be better.Example:01:27:091 (5,6,7) - You can have a smoother flow here. The slider 4,6 is really close to each other and made it not extended to look the pattern. And the slider 6's tail is not so comfortable to catch 7. Because the music is really high here so no worry in distances. Example:Hitsound
00:10:530 - As a matter of fact I think N:C1 whistle is not well used. In oringinal music I can't find something similar to the sound and it's more like clap. So I don't suggest use it here. You can replace it with S default whistle as you used in kiai.
00:47:033 - Here I think you need a whistle. Because in this part you mainly use whistle to address the voice. So I just suggest adding it on voice here.
00:51:541 (1,2,3) - I know you use drum whistle on purpose here. But the sound is really not comfortable to hear. Just personal suggestions but I think soft whistle is ok.
01:04:027 (1,2,3) - Just noisy. The voice is relatively weaker than the kiai to make the contrast. So I suggest using soft whistle which is bit weaker and better to listen.
01:15:125 (6,7) - The music is raletively weaker here, made the hitsound here really obvious. Similar solutions mentioned as above.
01:26:224 (1,2,3) - Same as above. I know you do it on purpose tho. Following parts also have the issue.
01:41:137 - Drum clap I think is better here. Though you didn't follow that sound but the drum is really strong and specified in that part.
01:40:270 - ^, but drum finish is better imo.
01:41:484 - ^, drum clap here is better, but not so sure here, because your clap on next white tick is rather strong.
02:05:588 - Then the N:C1 whistle came.. Just personal opinion. The usage of N:C1
That's my suggestions. If you have any questions feel free to send pm to me.:) .
Natsu
Hi ~ from my Queue

Edit: I'm the only one who don't get 2 kudos, GG

General:

  1. Clean, I just feel having 2 Insanes with OD7 is not nice, what about OD 7 OD8 and OD9 on nightmare
Nightmare:

  1. 00:03:854 (1,2,3) - Use the same distance between them? will play more comfortable in the slow section IMO.
  2. 00:14:172 add a circle here? the triplet is very noticeable, also is consistent with the previous 00:13:131
  3. 00:31:079 (1,2) - mm not a fan of this rhythm, mainly because you're ignoring the strong sound in 00:31:252 and starting 00:31:426 with an almost inaudible sound in the music, try this instead:
  4. 00:34:374 (2,3,4,5,6,1) - not sure if you're aiming for an star pattern, but if yes it doesn't look perfect :o
  5. 00:55:356 (2,3,1) - I feel this part doesn't play comfortable <:, mainly cuz I feel (3) is placed in a really weird position IMO
  6. 00:56:744 use a 1/2 slider and add a circle? will follow better the vocal line, like this:
  7. 00:58:478 (4,5) - use a stack instead? I feel is almost the same as 00:39:056 (3,4) -
  8. 01:04:027 (1,2,3) - I feel some anti jumps will fit this part better than the jumps, maybe just me
  9. 01:48:420 (1,2,3,1,2,3,1,2,3) - <3
sjoy's Abyss:

  1. 00:02:293 (2,5,6) - avoid the overlap if possible, doesn't look nice in game
  2. 00:03:507 (1,2,3,4,5) - try to keep the spacing more consistent, for example this part doesn't play comfortable, due to the reductions and increases, of spacing in the slow part in the song
  3. 00:10:270 (3,2) - try to avoid the overlap here, maybe stack them, like:
  4. 00:11:657 (4,5,1) - stack this properly
  5. 00:11:830 (1,2,3) - I feel this spacing can be really confused to play, since they look like the same spacing, but in the time line is different:
    SPOILER
    this is what I mean:


    Is better if you make the spacing more noticeable:
  6. 00:14:432 (5,1) - swap NC? just to follow better your pattern
  7. 00:15:646 (3,1) - stack 3 perfect in the body of 1, also try to avoid the tiny overlap in 00:15:992 (1,2) -
  8. 00:17:206 (5,1) - a 1/1 slider will fit better the music at this point, since is the same as 00:14:432 (5) -
  9. 00:19:981 (5,3) - stack this properly
  10. 00:21:541 (1,3) - ^ , there are more stacks like this, will be nice if you take a look at the diff and fix some other nazi stuff
  11. 00:28:998 this NC is unnecesary, I preffer if you remove it, to keep a better consistency with your patterns, also that help to keep the HP drain more balanced in the whole diff
  12. 00:48:420 (3,4) - try to avoid the overlap, doesn't look nice IMO
  13. 00:50:501 (4,6) - ^
  14. 01:06:802 (4,1) - try to do a better blanket here, it look really off actually
  15. 01:11:310 (5) - is this slider allowed?
  16. 01:18:073 (5,1) - this kinds of overlaps doesn't look nice in game, I feel is better if you avoid them
  17. 01:37:062 (3,5) - this circles are not following nothing in the music, is better if you remove them for a better rhythm
  18. 02:16:513 (1) - try a better curve? the slider look a bit weird to me, maybe:
256,192,136513,6,0,B|236:237|236:272|236:272|312:236|376:324|308:416|204:356,1,350,4|0,0:2|0:0,0:0:0:0:
  1. mm try to fix some stacks/blankets and overlaps, the diff is fine, but I feel it need a clean up from nazi stuff
Azer's Insane:

  1. 00:01:599 (1,2,3) - sound nice, but for consistency with all the others diff, probably is better to remove them
  2. 00:04:547 add a circle? this part sound really empty, also is a similar sound than 00:04:200 (4,5) -
  3. 00:07:495 this circle sound a bit weird, if you listen careful it doesn't have the same emphasis as 00:06:975 (3,4,5) - remove it and do a 1/2 slider with 00:07:322 (5) -
  4. 00:09:403 (2,3,4,5,6,7) - for this part, I feel is better to use a slider in 00:09:576 (3,4) - to bring more emphasis to the music change in 00:09:923 (5,6,7) - similar to what Jonathan did
  5. 00:18:767 (1,2,3,4,5,6,7) - similar as above with 00:19:114 (2) - you're losing what you did to represent the vocals in 00:19:287 (3,4,5,6,7) -, removing the circle or doing a 1/1 slider with 00:18:767 (1,2) - , will bring a better feeling to the vocals, IMO
  6. 00:21:541 (1,2,3,4) - not a fan of the cursor movement here, also some overlaps, maybe you can clean this a bit?
  7. 00:28:304 missing NC
  8. 00:28:998 (7) - mmm kinda questionable xD
  9. 00:39:403 (1,1,1) - why this NC spam? it doesn't look nice and spamming combos without a good reason is not ok IMO, since them just mess up the overall HP drain in the whole diff
  10. 01:12:524 (4,5) - this should be 1/2 slider too, for a better emphasis with the vocals lines, like 01:11:830 (2,3) -
  11. 01:16:859 missing NC
  12. 01:23:622 (4,5) - similar to 01:12:524
  13. 01:34:721 (4,5) - ^
  14. 01:36:281 missing NC
  15. 01:48:420 (4,5,1,2,3,1,2,3,1) - well this combo pattern doesn't fit with the special moment in the music, take a look to what the others insanes did here with the comboing, try this:
  16. 01:48:420 NC
  17. 01:48:767 remove NC
  18. 01:49:114 NC
  19. 01:49:461 remove NC
  20. 01:49:807 NC
  21. 01:50:154 remove NC
  22. 01:50:674 NC
  23. should be like this:
  24. 01:51:541 (1,2,3,1,2,3,1,2,3) - similar about the combos ^
  25. 01:51:541 (1) - remove NC
  26. 01:51:888 NC
  27. 01:52:235 remove NC
  28. 01:52:582 NC
  29. 01:52:929 (1) - remove NC
  30. 01:53:796 (4) - NC
  31. this one should look like:
  32. 02:16:513 (1) - I'm sure this kind of sliders is not rankable anymore, change it for a normal shape?
  33. play nice, but I'm not a fan of the 2 combo sections that I pointed
xChippy's Hard:

  1. 00:05:414 (2,3,4) - spacing? also I feel a perfect triangle will play better
  2. 00:17:033 (4,5) - well I don't like this tiny jump, mainly cuz it looks almost the same as 00:17:900 (7,8) - were the gap in the time line is bigger
  3. 00:56:050 (4,5) - and 00:56:744 (6,7) - nazi, but stack them properly
  4. 01:09:229 (6,8) - ^
  5. nice :)
Normal:

  1. 00:09:056 (3,1) - not a fan of the overlap <:, try this?:
  2. 01:02:987 (1,1,1) - I don't like this combo spam orz, remove 01:03:333 (1) - and 01:03:680 (1) - ? since they are not necessary IMO
  3. 01:30:732 (4,5) - blanket pls /me hides
  4. nice desu~
Easy:

  1. OD1 is really low D: and doesn't make a nice spread with the normal, use OD2 instead?
  2. 00:21:195 I thing you should remove this circle, since it doesn't have a prominent sound, also is not consistent with 00:19:807 -, 00:21:541 (1,2,3) - and the vocals will have better emphasis
  3. 01:03:333 (1,1) - same as normal in 01:02:987 , also here you can't add one in 01:02:987 -
  4. 01:57:958 probably too soon after a spinner for a easy diff
GL nice song ♥
_koinuri
Hello, m4m

[Easy]
00:45:646 (3) - This part flows better with something like this:
The change in direction felt forced to me there, kind of awkward to play. The music doesn't sound like it needs the direction change

[Normal]
00:45:472 (4) - I find the timing here confusing because 00:40:963 (1,2,3,4) is following different part of music, and since you ignored the loud vocal at 00:44:085, this combo feels like it's also supposed to be mapped to other non-vocal instruments. The vocal here sounds soft compared to the skipped one, so I think it would sound better if you map to the piano instead by moving the starting point 1/2 timing back and shortening the slider.
01:25:877 (4) - This note feels better with ctrl+g, follows the music better by going up then down. It breaks a lot of ds though

[xChippy's Hard]
00:45:472 (4) - Maybe shorten this to 1/2 slider to follow the rhythm patterns of the rest of the notes here, with the occasional 1/1 breaks

[Azer's Insane]
00:08:536 (5) - Shorten this slider and add a circle on 00:09:056, it sounds strong and feels inconsistent because you mapped the same sound with circles
00:09:229 (1) - Center this in the triangle? It eliminates the overlap and looks nice. The coordinate is (288, 127) for the center. Kind of feels like a waste to overlap a perfect triangle here
00:41:484 (3) - Lol slider breaks every time :(
02:14:432 (1,1) - I prefer them with ctrl+g individually, so 02:13:911 (1,2,1,2,1,2,1,2) all go in counter clockwise direction, so they feel better when playing

[sjoy's Abyss]
00:05:588 - Note here, it sounds like you're following the piano (I think it's a piano.. I have terrible ears, sometimes can't tell what instrument is playing), but you missed this one.
01:12:871 (4) 01:14:258 (3) - new combo here
01:13:565 (1) - And remove combo here for consistency, I can't really hear anything in music that suggests this combo pattern
02:16:513 (1) - Try adding red point in the middle of the curve to smooth out the curve a bit. I think it looks nicer this way. Something like this:
Also I would make it blanket an imaginary circle in the curve because perfectly curved sliders always look cool. But that's just my opinion

[Nightmare]
I can't find anything in this diff >.>
02:16:513 (1) - This slider looks really cool

I wish I knew how to write helpful lengthy mods like all the cool kids
Azer

Atrue wrote:

Hello~
[Azer's Insane]
General
Still several stuff to discuss about.
Flow and pattern needs more work imo. But in another way it is creative? So in this part I will only give some major suggestions that I really don't agree.
Hmm.. maybe structure and distance control is still to be improved. But just ok for me.
But still a good diff.
00:01:599 (1,2,3) - I don't know whether you can place notes before the first timing point... Just not recommended. removed
Placement
00:14:432 (1,2,3) - Creative flow imo. And interesting.. But if too many jumps with flow change may cause some pattern hard to catch.
01:12:524 (4,5) - In fact here the flow and jump is hard to catch imo. And the vocal is not that strong to fit in the jumps. So I just recommend some thing changedlike this: 01:31:426 (3) - Placing flow like this is just adding the difficulty and music is flowing. No need to make here so stressed. Ctrl+G is recommended. changed
Hitsound
00:02:120 - In this part the S:C2 hit is not so suitable for the music. Just my own feeling. Reason is that this sound is somewhat noisy, like amplified clock sound or something.. Orz.. removed
00:35:935 - Sampleset Normal is better here. changed
00:56:397 - Maybe soft is better here.. I don't know why but in this part you use normal hitnormal on the head of long sliders. mapped to bass drum
02:13:565 - Here the drum is not so good to here. The sound is weakened but you placed here a drum to emphasize it.. So just soft is ok. changed to normal cause soft was even worse
NCs
00:34:548 (1) - Remove the NC here to keep your NC style consistent.(Also too short for previous combo)
00:39:750 (1,1) - I think even if here is really emphasized, there is no need to make too much combo here because the music is really continuous here.
01:16:859 (4) - NC here because you did so in the whole part.
01:36:281 (4) - Also here.
01:39:056 (4) - ^changed all
Thanks for the mod!

Natsu wrote:

Hi ~ from my Queue

Azer's Insane:

  1. 00:01:599 (1,2,3) - sound nice, but for consistency with all the others diff, probably is better to remove them done in previous mod
  2. 00:04:547 add a circle? this part sound really empty, also is a similar sound than 00:04:200 (4,5) - changed to reverse slider
  3. 00:07:495 this circle sound a bit weird, if you listen careful it doesn't have the same emphasis as 00:06:975 (3,4,5) - remove it and do a 1/2 slider with 00:07:322 (5) - I feel its fine as it is and changing this would require remapping this section
  4. 00:09:403 (2,3,4,5,6,7) - for this part, I feel is better to use a slider in 00:09:576 (3,4) - to bring more emphasis to the music change in 00:09:923 (5,6,7) - similar to what Jonathan did changed!
  5. 00:18:767 (1,2,3,4,5,6,7) - similar as above with 00:19:114 (2) - you're losing what you did to represent the vocals in 00:19:287 (3,4,5,6,7) -, removing the circle or doing a 1/1 slider with 00:18:767 (1,2) - , will bring a better feeling to the vocals, IMO the slider is already doing that
  6. 00:21:541 (1,2,3,4) - not a fan of the cursor movement here, also some overlaps, maybe you can clean this a bit? cahnged
  7. 00:28:304 missing NC
  8. 00:28:998 (7) - mmm kinda questionable xD ;w;
  9. 00:39:403 (1,1,1) - why this NC spam? it doesn't look nice and spamming combos without a good reason is not ok IMO, since them just mess up the overall HP drain in the whole diff emphasis
  10. 01:12:524 (4,5) - this should be 1/2 slider too, for a better emphasis with the vocals lines, like 01:11:830 (2,3) - I want rhythmic variety and having a different rhythm pattern before an emphasized jump makes that jump feel much better imo
  11. 01:16:859 missing NC
  12. 01:23:622 (4,5) - similar to 01:12:524
  13. 01:34:721 (4,5) - ^ same reasons
  14. 01:36:281 missing NC
  15. 01:48:420 (4,5,1,2,3,1,2,3,1) - well this combo pattern doesn't fit with the special moment in the music, take a look to what the others insanes did here with the comboing, try this:
  16. 01:48:420 NC
  17. 01:48:767 remove NC
  18. 01:49:114 NC
  19. 01:49:461 remove NC
  20. 01:49:807 NC
  21. 01:50:154 remove NC
  22. 01:50:674 NC
  23. should be like this:
  24. 01:51:541 (1,2,3,1,2,3,1,2,3) - similar about the combos ^
  25. 01:51:541 (1) - remove NC
  26. 01:51:888 NC
  27. 01:52:235 remove NC
  28. 01:52:582 NC
  29. 01:52:929 (1) - remove NC
  30. 01:53:796 (4) - NC changed all of this
  31. this one should look like:
  32. 02:16:513 (1) - I'm sure this kind of sliders is not rankable anymore, change it for a normal shape?
  33. play nice, but I'm not a fan of the 2 combo sections that I pointed
GL nice song ♥
Thanks for modding!

Loli -[Koinuri] wrote:

Hello, m4m yay koinuri is modding and shit now :D I was your first :3
[Azer's Insane]
00:08:536 (5) - Shorten this slider and add a circle on 00:09:056, it sounds strong and feels inconsistent because you mapped the same sound with circles changed, good find!
00:09:229 (1) - Center this in the triangle? It eliminates the overlap and looks nice. The coordinate is (288, 127) for the center. Kind of feels like a waste to overlap a perfect triangle here kinda killed the triangle in previous mod
00:41:484 (3) - Lol slider breaks every time :(
02:14:432 (1,1) - I prefer them with ctrl+g individually, so 02:13:911 (1,2,1,2,1,2,1,2) all go in counter clockwise direction, so they feel better when playing doesnt flow well

I wish I knew how to write helpful lengthy mods like all the cool kids me too ;w;
Thanks for modding!

http://puu.sh/8x2Be.rar
sjoy

Atrue wrote:

Hello~
[sjoy's Abyss]
General
Well, good diff. Some tiny things and hitsound is still need to be considered twice.
Beats
00:44:778 - Here I think the blank is confusing.The distance didn't create the feeling of blank and may mislead players into read the notes as 1/2 which is really fit here. Your blank is reasonable but just here the distance make it little puzzling. So you can just add a note or create the feeling of blank. Example:changed
01:20:501 - Highly recommended to fix the blank here. Your distance didn't made a feeling of blank and the music is really in strong time. The note has its own sound to follow. Example:ok
Placement
00:10:270 (3) - Just a small thing. The note here is a little deviated from the blanket and the group of circles. You can move it to 368,160 which is better imo.ok
00:15:646 (3) - Placed under the slider may looks not so fine. You can have a better placement and flow of it. Example:ok
00:48:940 (4) - Flow is not smooth, but the overlap is better to be avoided. Example:ok
00:52:062 (1,2,3,4) - Though it's in high difficulty diff, blanket is recommended to be as good placed as you can..(bit nazi tho.) Example:changed
00:56:050 (5) - All this part is flowing and here the stack broke the balance here. And the stack here is not so important to be emphasized. I just suggest moving it to somewhere else flows well. Example:changed
01:06:455 (3,4) - Just a personal opinion. But the flow here is not so good. The angles of going into the sliders and out to next pattern are both bit harsh. Just rotate it for some angles and place it in it should be, that will be a good solution imo. Example:changed
01:18:073 (5,1) - Overlapped. Just make slider 1 bit upward and the flow would be better.Example:changed
01:27:091 (5,6,7) - You can have a smoother flow here. The slider 4,6 is really close to each other and made it not extended to look the pattern. And the slider 6's tail is not so comfortable to catch 7. Because the music is really high here so no worry in distances. Example:I think it's fine for me
Hitsound
00:10:530 - As a matter of fact I think N:C1 whistle is not well used. In oringinal music I can't find something similar to the sound and it's more like clap. So I don't suggest use it here. You can replace it with S default whistle as you used in kiai.其实我觉得这个WHIS就有强调的效果音而已
00:47:033 - Here I think you need a whistle. Because in this part you mainly use whistle to address the voice. So I just suggest adding it on voice here.fixed
00:51:541 (1,2,3) - I know you use drum whistle on purpose here. But the sound is really not comfortable to hear. Just personal suggestions but I think soft whistle is ok. ok
01:04:027 (1,2,3) - Just noisy. The voice is relatively weaker than the kiai to make the contrast. So I suggest using soft whistle which is bit weaker and better to listen.changed
01:15:125 (6,7) - The music is raletively weaker here, made the hitsound here really obvious. Similar solutions mentioned as above.
01:26:224 (1,2,3) - Same as above. I know you do it on purpose tho. Following parts also have the issue. changed
01:41:137 - Drum clap I think is better here. Though you didn't follow that sound but the drum is really strong and specified in that part. 我觉得WHIS还行
01:40:270 - ^, but drum finish is better ^
01:41:484 - ^, drum clap here is better, but not so sure here, because your clap on next white tick is rather strong.
02:05:588 - Then the N:C1 whistle came.. Just personal opinion. The usage of N:C1
That's my suggestions. If you have any questions feel free to send pm to me.:) .

Natsu wrote:

Hi ~ from my Queue



sjoy's Abyss:

  1. 00:02:293 (2,5,6) - avoid the overlap if possible, doesn't look nice in gamechanged
  2. 00:03:507 (1,2,3,4,5) - try to keep the spacing more consistent, for example this part doesn't play comfortable, due to the reductions and increases, of spacing in the slow part in the songchanged
  3. 00:10:270 (3,2) - try to avoid the overlap here, maybe stack them, like:
    changed
  4. 00:11:657 (4,5,1) - stack this properlyfixed
  5. 00:11:830 (1,2,3) - I feel this spacing can be really confused to play, since they look like the same spacing, but in the time line is different:
    SPOILER
    this is what I mean:
    changed
    Is better if you make the spacing more noticeable:
  6. 00:14:432 (5,1) - swap NC? just to follow better your patternok
  7. 00:15:646 (3,1) - stack 3 perfect in the body of 1, also try to avoid the tiny overlap in 00:15:992 (1,2) - changed
  8. 00:17:206 (5,1) - a 1/1 slider will fit better the music at this point, since is the same as 00:14:432 (5) - here is new guitar sound.I want to use 1/2+1
  9. 00:19:981 (5,3) - stack this properly
  10. 00:21:541 (1,3) - ^ , there are more stacks like this, will be nice if you take a look at the diff and fix some other nazi stuffsorry my poor maping skill then :o
  11. 00:28:998 this NC is unnecesary, I preffer if you remove it, to keep a better consistency with your patterns, also that help to keep the HP drain more balanced in the whole diffok
  12. 00:48:420 (3,4) - try to avoid the overlap, doesn't look nice IMOchanged
  13. 00:50:501 (4,6) - ^
  14. 01:06:802 (4,1) - try to do a better blanket here, it look really off actuallychanged
  15. 01:11:310 (5) - is this slider allowed?removed
  16. 01:18:073 (5,1) - this kinds of overlaps doesn't look nice in game, I feel is better if you avoid themfixed
  17. 01:37:062 (3,5) - this circles are not following nothing in the music, is better if you remove them for a better rhythmI think it's fine although I overmap it here :D
  18. 02:16:513 (1) - try a better curve? the slider look a bit weird to me, maybe:
256,192,136513,6,0,B|236:237|236:272|236:272|312:236|376:324|308:416|204:356,1,350,4|0,0:2|0:0,0:0:0:0:
  1. mm try to fix some stacks/blankets and overlaps, the diff is fine, but I feel it need a clean up from nazi stuff
fine
:o you are right .It's my old style :o
thanks you guys


GL nice song ♥
diff: http://puu.sh/8xofe.rar
Topic Starter
jonathanlfj
Atrue

Atrue wrote:

Hello~
From mod for ticket request

[General]
Good map and a little suggestions here.
Great mapset and nothing in General, Metadata, Files to mention.
Good luck. Starred.
[Easy]
General
Some small thing to say..
01:26:657 - Ah.. useless inherited point? lol its there to reset kiai
Placement
00:29:865 (1) - This blanket can be better set. I mean better to parallel the border of slider but not only it's head.Hitsound
Some suggestions are similar to Normal diff.
00:18:247 - Hmm.. whistle is just not so fit in the music here imo. Just normal hit is ok.. A bit sudden to use it..
01:51:195 - Also same same suggestions as normal diff..
[Normal]
General
Good diff. But I think the rhythm maybe a little difficult for a normal player.
Beats
00:18:767 (1,2) - OK let's start with here. The sound on the head of slider 2 is not so obvious imo. In fact much weaker than 1. And you use it as a strong note starts there. And considering the difficulty, this pattern is followed after a relatively complex rhythm. So I think you can simplify the beat here. Just start the slider on 00:18:767 and to 00:19:461 . Example:Placement
02:04:027 (2,3) - Really minor thing but have to nazi it out.. Blanket better, especially in lower diffs which will Example:Hitsound
00:18:247 - Hmm.. whistle is just not so fit in the music here imo. Just normal hit is ok.. A bit sudden to use it..
00:26:224 - Not so strong to set a whistle here. And you didn't set a whistle at 00:24:836 which is considered similar in weight. You even used symmetry on patterns, why not use symmetry hitsounds? ;) there is actually a piano layer here which i am following with the whistles
00:42:351 - I think it deserves a whistle to emphasize here. Though it don't have a vocal on it, 00:42:871 is even weaker and it has a whistle.
00:45:472 - Also here the vocal is really need to emphasize. Whistle?
00:58:825 - ^
01:51:021 - Only the whistle here is didn't used in previous part and may be a little confusing. As a matter of fact I don't think the whistle is suitable in the map but when it is used with a finish, it seems fine. So just normal hit is ok imo.
NCs
01:02:987 (1,1,1) - NCs here to emphasize the sound is reasonable. But then starts the kiai time, and the combo color is the same with 01:02:640 - this part..... I think just use a group of combo is fine here.
[Nightmare]
General
Almost perfect job. Some minor things to discuss.
Beats
02:04:721 (3) - since 02:05:067 is rather a heavy sound, I'd prefer adding a note here and remove the reverse. Here is my solution here:Placement
00:45:472 (2,3) - The flow is not so smooth as you used in other parts. My suggestion is:00:56:050 (1) - This curve can be bit more bend to suit in a blanket and make the flow more smooth.01:14:085 (1) - Make it more curved to fit in the blanket better and flow better.01:51:021 (1,2,3) - The direction of the triplet made it hard to catch it from previous note. you can consider stacking it on 1 which will lower the difficulty of controlling the direction.Example: i've decreased the spacing of the triple instead02:01:252 (1) - A bit upward to make the flow more smooth.
Hitsound
00:18:420 - In fact I think it's more like a drumfinish but not drumclap here. But drum finish is too heavy, you you can just add an inherited point to lower the volume just on the sound and use drumfinish here is fine.
01:14:778 - I'm not sure about that but I prefer softwhistle only here.
01:40:617 - Just a suggestion. Here the song is really in climax and the finish you used is not so obvious. To make it higher I suggest using an inherited point to raise the volume to 85% or 90%. 01:42:351 - And you can lower it back here.
02:03:333 - Since 02:04:027 - you used finish, why not use finish and whistle here? I think it's better and really fit. The 2 places are really similar.
02:15:992 - Here I prefer drum clap, because it can build a good bridge between previous hitsounds and next finish.
That's my suggestions. If you have any questions feel free to send pm to me.:) .

Natsu

Natsu wrote:

Hi ~ from my Queue

Edit: I'm the only one who don't get 2 kudos, GG rip

General:

  1. Clean, I just feel having 2 Insanes with OD7 is not nice, what about OD 7 OD8 and OD9 on nightmare i think OD9 is pretty OP for the way i mapped this song, my guests are keeping OD7 so i guess i will keep OD8 as well
Nightmare:

  1. 00:03:854 (1,2,3) - Use the same distance between them? will play more comfortable in the slow section IMO.
  2. 00:14:172 add a circle here? the triplet is very noticeable, also is consistent with the previous 00:13:131 i want to emphasis the guitar here, so a jump suits better than triplet
  3. 00:31:079 (1,2) - mm not a fan of this rhythm, mainly because you're ignoring the strong sound in 00:31:252 and starting 00:31:426 with an almost inaudible sound in the music, try this instead:
  4. 00:34:374 (2,3,4,5,6,1) - not sure if you're aiming for an star pattern, but if yes it doesn't look perfect :o nope just a random jump lol
  5. 00:55:356 (2,3,1) - I feel this part doesn't play comfortable <:, mainly cuz I feel (3) is placed in a really weird position IMO
  6. 00:56:744 use a 1/2 slider and add a circle? will follow better the vocal line, like this:
  7. 00:58:478 (4,5) - use a stack instead? I feel is almost the same as 00:39:056 (3,4) - i cant find a way to make this play nicely, so keeping it for now
  8. 01:04:027 (1,2,3) - I feel some anti jumps will fit this part better than the jumps, maybe just me
  9. 01:48:420 (1,2,3,1,2,3,1,2,3) - <3 mmm
Normal:

  1. 00:09:056 (3,1) - not a fan of the overlap <:, try this?:
  2. 01:02:987 (1,1,1) - I don't like this combo spam orz, remove 01:03:333 (1) - and 01:03:680 (1) - ? since they are not necessary IMO
  3. 01:30:732 (4,5) - blanket pls /me hides
  4. nice desu~
Easy:

  1. OD1 is really low D: and doesn't make a nice spread with the normal, use OD2 instead?
  2. 00:21:195 I thing you should remove this circle, since it doesn't have a prominent sound, also is not consistent with 00:19:807 -, 00:21:541 (1,2,3) - and the vocals will have better emphasis
  3. 01:03:333 (1,1) - same as normal in 01:02:987 , also here you can't add one in 01:02:987 -
  4. 01:57:958 probably too soon after a spinner for a easy diff its two 1/1 measures afterwards at this bpm so i think its fine, the approach circle will indicate that the player should stop spinning and move onto the slider
GL nice song ♥

[box=Loli -[Koinuri:1337]]

Loli -[Koinuri] wrote:

Hello, m4m

[Easy]
00:45:646 (3) - This part flows better with something like this:

The change in direction felt forced to me there, kind of awkward to play. The music doesn't sound like it needs the direction change

[Normal]
00:45:472 (4) - I find the timing here confusing because 00:40:963 (1,2,3,4) is following different part of music, and since you ignored the loud vocal at 00:44:085, this combo feels like it's also supposed to be mapped to other non-vocal instruments. The vocal here sounds soft compared to the skipped one, so I think it would sound better if you map to the piano instead by moving the starting point 1/2 timing back and shortening the slider. im actually following the vocals here, i believe its more natural to follow than the weaker instrumentals
01:25:877 (4) - This note feels better with ctrl+g, follows the music better by going up then down. It breaks a lot of ds though the zig zag was intentional, too much oval flow gets a bit boring

[Nightmare]
I can't find anything in this diff >.>
02:16:513 (1) - This slider looks really cool thanks~

I wish I knew how to write helpful lengthy mods like all the cool kids

Everything that i didnt reply to was fixed. Thanks for modding and stars!
xChippy

Neta wrote:

Hi~ from my modding Queue

[xChippy's Hard]
  1. 00:02:640 (2) - 60, 164 looks better
  2. 00:27:091 (1,2,3) - make three's distance same? if it is not your purpose nah prefer this
  3. 00:19:287 (2,3,4,5) - I think this beat is better maybe I follow vocal so nope
  4. 01:41:137 (2) - move to 264 100 looks nice
GOOD LUCK~

Atrue wrote:

Hello~
From mod for ticket request

[xChippy's Hard]
General
Also some small things to say. Well done.
Beats
01:16:859 (4,5) - here the vocal is starting at 4 but not 5, and you followed vocal almost all the part. And the head of slider 5 is not so strong as something like finish. So I suggest using 4 as the slider's head. Example:Placement
00:36:628 (4) - A tiny thing here. I think the note is better stacked on 3 but not 5, because the feeling of vocal is the same in 3,4.
Hitsound
00:47:553 (3,6) - The 2 notes are quite in important places imo. And you used a clap at 00:50:328 . But obviously a clap is not suitable here. So just to emphasize here I suggest whistle on the 2 notes.
01:02:813 - The volume can be raised up here because this clap is following the continuing claps and was lowered with the slider 7. It's stronger imo. Just raise it up to 70% is ok.
01:44:605 - Soft finish here maybe? But you may have your own thought here. Still I think softfinish more fits here.
02:13:911 - Drum clap more fits here imo.

That's my suggestions. If you have any questions feel free to send pm to me.:) .

Natsu wrote:

Hi ~ from my Queue

Edit: I'm the only one who don't get 2 kudos, GG

xChippy's Hard:

  1. 00:05:414 (2,3,4) - spacing? also I feel a perfect triangle will play better prefer to emphasize the louder piano
  2. 00:17:033 (4,5) - well I don't like this tiny jump, mainly cuz it looks almost the same as 00:17:900 (7,8) - were the gap in the time line is bigger meh I'll consider I want to emphasize the loud beat with a jump
  3. 00:56:050 (4,5) - and 00:56:744 (6,7) - nazi, but stack them properly
  4. 01:09:229 (6,8) - ^
  5. nice :)
GL nice song ♥

Loli -[Koinuri] wrote:

Hello, m4m

[xChippy's Hard]
00:45:472 (4) - Maybe shorten this to 1/2 slider to follow the rhythm patterns of the rest of the notes here, with the occasional 1/1 breaks doesnt fit imo :<

I wish I knew how to write helpful lengthy mods like all the cool kids
No COmment = fixed

www
osu file format v12

[General]
AudioFilename: sen no kiseki.mp3
AudioLeadIn: 0
PreviewTime: 64030
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Ashita e no Kodou
TitleUnicode:明日への鼓動
Artist:Kotera Kanako
ArtistUnicode:小寺可南子
Creator:jonathanlfj
Version:xChippy's Hard
Source:THE LEGEND OF HEROES: SEN NO KISEKI
Tags:英雄伝説 閃の軌跡 trails of flash falcom sound team jdk rpg game opening sjoy Azer xChippy
BeatmapID:324456
BeatmapSetID:127812

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"OP.avi"
0,0,"BGother.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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[Colours]
Combo1 : 255,210,74
Combo2 : 255,55,55
Combo3 : 83,160,255
Combo4 : 253,115,55

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107,358,103738,2,0,P|113:315|101:270,1,71.5000021820069,10|0,0:0|0:0,0:0:0:0:
108,194,104085,2,0,L|204:202,1,71.5000021820069,2|0,0:0|0:0,0:0:0:0:
272,204,104432,1,10,0:0:0:0:
318,284,104605,2,0,P|316:215|368:162,1,143.000004364014,4|0,2:0|0:0,0:0:0:0:
402,249,105125,1,10,0:0:0:0:
384,338,105299,1,0,0:0:0:0:
256,348,105472,2,0,L|165:341,1,71.5000021820069,2|0,0:0|0:0,0:0:0:0:
184,249,105819,2,0,L|104:221,1,71.5000021820069,10|0,0:0|0:0,0:0:0:0:
80,139,106166,6,0,B|139:154|139:154|240:129,1,143.000004364014,6|10,0:0|0:0,0:0:0:0:
308,108,106686,1,0,0:0:0:0:
399,127,106859,2,0,L|420:224,1,71.5000021820069,2|0,0:0|0:0,0:0:0:0:
455,280,107206,1,10,0:0:0:0:
384,338,107380,2,0,P|318:319|239:347,1,143.000004364014,4|0,2:0|0:0,0:0:0:0:
160,370,107900,2,0,L|76:344,1,71.5000021820069,10|0,0:0|0:0,0:0:0:0:
25,282,108247,1,2,0:0:0:0:
90,216,108420,6,0,P|99:178|90:136,1,71.5000021820069,0|8,0:0|0:0,0:0:0:0:
53,62,108767,1,4,0:0:0:0:
184,193,109114,6,0,P|225:202|276:182,1,71.5000021820069,0|8,0:0|0:0,0:0:0:0:
319,129,109461,1,4,0:0:0:0:
414,287,109807,6,0,L|417:215,1,71.5000021820069,0|8,0:0|0:0,0:0:0:0:
483,149,110154,2,0,P|415:124|347:154,1,143.000004364014,4|0,0:0|0:0,0:0:0:0:
317,235,110674,2,0,P|282:243|246:241,1,71.5000021820069,8|0,0:0|0:0,0:0:0:0:
210,155,111021,1,8,0:0:0:0:
133,208,111195,6,0,P|126:246|139:282,1,71.5000021820069,0|8,0:0|0:0,0:0:0:0:
201,342,111541,1,4,0:0:0:0:
334,175,111888,6,0,P|342:138|329:102,1,71.5000021820069,0|8,0:0|0:0,0:0:0:0:
283,29,112234,1,4,0:0:0:0:
122,123,112582,6,0,L|103:191,1,71.5000021820069,0|8,0:0|0:0,0:0:0:0:
22,241,112929,2,0,P|69:282|163:262,1,143.000004364014,4|0,0:0|0:0,0:0:0:0:
211,209,113449,2,0,L|288:228,1,71.5000021820069,8|0,0:0|0:0,0:0:0:0:
384,252,113796,2,0,L|428:236,4,35.7500010910034,8|8|8|8|0,0:0|3:0|3:0|3:0|0:0,0:0:0:0:
284,320,114316,2,0,L|200:330,1,71.5000021820069,0|4,0:0|0:0,0:0:0:0:
256,192,114576,12,4,117264,0:0:0:0:
184,144,117611,6,0,L|176:72,2,65,8|0|2,0:0|0:0|0:0,0:0:0:0:
202,226,118131,1,0,0:0:0:0:
261,166,118304,1,8,0:0:0:0:
312,276,118478,2,0,P|368:249|441:278,1,130,2|0,0:0|0:0,0:0:0:0:
376,333,118998,1,8,0:0:0:0:
260,340,119172,2,0,P|233:284|262:211,1,130,2|0,0:0|0:0,0:0:0:0:
311,161,119692,2,0,L|379:153,1,65,8|2,0:0|0:0,0:0:0:0:
448,64,120039,6,0,L|291:45,1,130,4|8,0:0|0:0,0:0:0:0:
149,48,120732,2,0,P|154:85|145:130,1,65,2|0,0:0|0:0,0:0:0:0:
104,192,121079,1,8,0:0:0:0:
204,280,121252,1,4,0:0:0:0:
235,113,121599,1,2,0:0:0:0:
204,280,121946,1,2,0:0:0:0:
323,160,122293,2,0,L|404:162,1,65,2|8,0:0|0:0,0:0:0:0:
472,161,122640,1,2,0:0:0:0:
424,256,122813,6,0,P|415:297|424:332,1,65,4|0,0:0|0:0,0:0:0:0:
358,379,123160,1,8,0:0:0:0:
298,319,123333,2,0,P|307:278|262:188,1,130,2|0,0:0|0:0,0:0:0:0:
201,156,123854,1,8,0:0:0:0:
141,215,124027,2,0,P|132:256|177:346,1,130,2|0,0:0|0:0,0:0:0:0:
237,377,124547,1,8,0:0:0:0:
275,244,124721,2,0,P|336:252|376:314,1,130,2|0,0:0|0:0,0:0:0:0:
444,351,125241,1,8,0:0:0:0:
469,270,125414,1,2,0:0:0:0:
400,152,125588,6,0,L|242:128,1,130,4|8,0:0|0:0,0:0:0:0:
199,87,126108,2,0,L|49:98,1,130,2|0,0:0|0:0,0:0:0:0:
22,167,126629,1,8,0:0:0:0:
81,226,126802,2,0,P|111:288|78:362,1,130,2|0,0:0|0:0,0:0:0:0:
23,297,127322,2,0,L|158:273,1,130,8|0,0:0|0:0,0:0:0:0:
211,213,127843,1,0,0:0:0:0:
270,272,128016,1,8,0:0:0:0:
424,203,128363,6,0,P|403:139|432:71,1,130,4|8,0:0|0:0,0:0:0:0:
498,44,128883,2,0,L|361:35,1,130,2|0,0:0|0:0,0:0:0:0:
314,125,129403,1,8,0:0:0:0:
424,203,129576,6,0,B|370:200|328:227|328:227|284:204|246:177|190:163|150:177|119:204,1,325,4|2,0:0|0:0,0:0:0:0:
52,243,130617,1,0,0:0:0:0:
111,302,130791,2,0,P|117:341|133:369,1,65,8|0,0:0|0:0,0:0:0:0:
232,304,131137,6,0,L|376:296,1,130,4|8,0:0|0:0,0:0:0:0:
455,145,131831,1,2,0:0:0:0:
384,98,132004,1,2,0:0:0:0:
352,176,132177,1,8,0:0:0:0:
267,176,132351,2,0,P|205:191|131:158,1,130,2|0,0:0|0:0,0:0:0:0:
96,99,132871,1,8,0:0:0:0:
48,168,133044,1,2,0:0:0:0:
140,300,133391,2,0,L|300:308,1,130,4|0,0:0|0:0,0:0:0:0:
329,366,133911,6,0,P|309:306|344:242,1,130,8|2,3:0|0:0,0:0:0:0:
408,202,134432,2,0,P|348:222|284:187,1,130,4|2,0:0|0:0,0:0:0:0:
230,134,134952,2,0,P|170:114|106:149,1,130,4|2,0:0|0:0,0:0:0:0:
74,216,135472,2,0,L|62:75,1,130,4|2,0:0|0:0,0:0:0:0:
138,47,135992,1,0,1:0:0:0:
138,47,136166,1,0,1:0:0:0:
136,280,136513,6,0,B|196:280|218:258|218:258|240:280|271:280|293:258|293:258|315:280|377:280,1,260,4|0,0:0|0:0,0:0:0:0:
dkun
After a check some discussion with various people, we agreed and ended up changing the title to "Ashita e no Kodou -Opening size-".

Have a bubble!
Topic Starter
jonathanlfj
that was a long discussion xD
Thanks dkun sama!
Trust
DASH DASH DASH DA DA DA DA DASH

captin1
BUCKET TO REVERSE
Topic Starter
jonathanlfj
OH NICE TRAIN
KSHR
BROKEN..... WEARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR (I mean gratz.)
Moway
FIYA BREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEees
Natsu

KSHR wrote:

BROKEN..... WEARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
Grats
LunarSakuya
NUMBA WWWAAAAAAAAAAAAAAAAAANNNNNNNNNNNN
Nyquill
Sentai dash
Garven
Is this thread popular to post in?
Pokie
/me gets a seat and grabs some popcorn
ErunamoJAZZ
Congrats Jonathan ^^
Satellite
Congratzlfj :3
Flask
This thread is so red name

Gratzzz jonathan
Sellenite
pro kiseki series <3
Konei
Nice song, gratz!
Lust
congrats on the low

1337 post count

remember this kids, you can be anything you want in life. never forget your ambitions, anything is possible! you can fly! fly in to the night sky! climb to the rooftops of your homes, jump off, and FLYYYYYYYYY!

/end 1337 inspirational post count speech
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