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ClariS - Colorful -movie MIX- [Osu|Taiko]

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Guy

UnitedWeSin wrote:

:o :o

[Guy-san's Hard]

  1. 00:34:796 (3) - I think whistle on head instead of tail is better for vocal. - okay add whistle on slider head! but keep whistle of slider tale. cuz piano sound 00:35:133 - here :)
  2. 01:11:538 (4) - Add finish is nice for better accent after 1-3. - cool. also add finish to 01:10:527 (1) - here.
  3. 01:17:100 (1) - Whistle on head? Feels empty here. - okay~
Great job. :)
Let me know when you're done checking these and we can try to get Taiko icon.
All fixed.
Thank you for modding UWS! :oops:

http://puu.sh/6vTwX.zip
Topic Starter
Moway
All updates applied!
captin1
where da tiko at ;;
Oyatsu
I'm sorry for so late!! :3

UnitedWeSin wrote:

:o :o
[Storyboard]
  1. Maybe you could ask Oyatsu to include more "Beatmap by ----" since right now in all the diffs it says Moway, and most of the diffs aren't by you so.
:arrow: Sorry but I think beatmap by -- isn't really sensible, Because a GDer didn't make both beatmap o-o. So I change into difficulty by --- :D
@Moway: Here is new SB folder and new osb: http://puu.sh/6QHZx.zip
And the coe to you add in every diff:
Code
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\---.png",320,240
M,0,17605,17942,260,377,334,377
F,0,17605,17942,0,1
F,0,17942,20639,1
M,0,17942,23336,334,377,417,377
F,0,20639,23336,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
Maybe you know, copy all in Events and paste this!! At ---, plz add name of GDer for following every diff
  1. guy
  2. captin
  3. juda
  4. raose
NOte that I didn't cap :3
Nardoxyribonucleic
Hello~ Here comes a taiko mod requested by JUDYDANNY.

[General]

Raise volume of both difficulties by 10%? The current volume is a bit small.

[JuDa's Muzukashii]

00:32:437 - use don? Both vocal and instrument are soft.
00:35:133 (14,15) - swap notes? It can fit the vocal, plus the guitar sound :3
00:41:538 (41) - move to 00:41:875 would sound better imo.
00:50:302 (1) - add finish to mark the change? the background becomes louder afterwards
01:09:347 (20) - move to 01:09:852 ?
General comment: The chorus part is nicely mapped based on drums :3

[JuDa's Oni]

00:17:605 (3) - use don could be better
00:23:167 (19) - use kat to fit the cymbal sound?
00:35:470 (7) - d ?
01:15:077 (33,34,35) - ddd or ddk to make contrast to the previous ddkkd ?
01:15:751 (38,39) - swap notes?
General comment: The use of triplets is wise throughout the diff :3

Good luck Moway and JuDa~ :D
JUDYDANNY

Nardoxyribonucleic wrote:

Hello~ Here comes a taiko mod requested by JUDYDANNY.
hihihi~~//
[General]

Raise volume of both difficulties by 10%? The current volume is a bit small.
fixed.
[JuDa's Muzukashii]

00:32:437 - use don? Both vocal and instrument are soft. fixed~~
00:35:133 (14,15) - swap notes? It can fit the vocal, plus the guitar sound :3 fixed~~ good!
00:41:538 (41) - move to 00:41:875 would sound better imo. ok , changed! just you saying ,its more important to follow drums than vocal on this part.:3
00:50:302 (1) - add finish to mark the change? the background becomes louder afterwards hmmm.... ok, changed /w\
01:09:347 (20) - move to 01:09:852 ? yeap www
General comment: The chorus part is nicely mapped based on drums :3

[JuDa's Oni]

00:17:605 (3) - use don could be better yes.
00:23:167 (19) - use kat to fit the cymbal sound? sorry, nope. almost song pitch is down to down ._. so used k is little weird /w\
00:35:470 (7) - d ? yes wwww
01:15:077 (33,34,35) - ddd or ddk to make contrast to the previous ddkkd ? changed ddd ,cause later using kk"ddd"
01:15:751 (38,39) - swap notes? yes, i didnt notice ww
General comment: The use of triplets is wise throughout the diff :3

Good luck Moway and JuDa~ :D
very useful mod!
Thanks very much Nardo ~~~ >w<//
plz update. ;)
http://puu.sh/6QZKW.zip
Topic Starter
Moway
Thanks everyone, everything updated!
Lundlerol
Hi
JuDa's mod req via my mod queue.

[General]
Is the SB necessary for Taiko mode?  I do not think so.
もしSB消す事にするならWidescreen supportとDisplayのチェック外しときましょう。

[JuDa's Oni]
  1. 00:21:313 - k?バックに聞こえる小さいシンバルをkで拾うとか。 00:21:650 - ここと同じ音。この音の伸びからkに変更してるなら伸びを意識してkkddkのがいいかも。
  2. 00:44:234 (56,57) - d? 流石に大音符はうるさすぎるかなぁ・・・と。
    このパートで大音符置くなら"最低でも"こういう音した部分だけにね。00:44:909 -
  3. 00:47:605 -  もちろんこれも。 ^と同じでうるさすぎるかと;; 00:48:448 - この音と同じで 此方では大音符置いてないし・・・。やっぱりここら辺のKの大音符もなくていいんじゃないかなぁ・・・。そこまで際立つ音してないと思います。
  4. 00:48:785 - ^の続きでこういう部分のKを無難にkでおいた方がいいかも。
  5. 00:55:695 - ~ 00:59:909 - ここの配置・音取りは改めたほうがいいんじゃないかなぁ・・・? 00:55:695 (1,2) - 最初に鈍い音を拾ってd dから入ってるから00:56:369 (3,4) - 00:57:043 (3,4) - 00:57:718 (3,4) - 00:58:392 (2,3) - 00:59:066 (2,3) - この音もd d で取るべきじゃないかなぁ。変化付の意があったとしても無難にdで拾う方が良さげ。これらの音の共通点は鈍い音なんだからそれを野放しにすると取り敢えず置いただけ感が否めないのでそれをベースにして再配置試みては・・・?
  6. 01:03:869 - add k? ここが他のボーカル部分と比べてトーンが長いんで5連が合うんじゃないかなぁと。後半でノーツ増やすスタイル?なのかは詳しくは知りませんが、3連と1/2単発で構成されててサビの盛り上がりに欠ける気がしました;;後半でノーツを増やすスタイルだとしても前半部分で少し5連入れるだけでもスパイスとしては効くと思いますよ。
  7. 01:06:566 - 上記の理由からkを追加で。
  8. 01:08:588 - add d?
  9. 01:12:212 - 音的にここから連打続けるべき・・・?だと思いました。間の音が拾える状態なのに空白になっていて違和感が;;ddddkkddkで連打+ボーカルにも沿えるのでいいんじゃないかなと。ただそれをやるなら01:12:970 - ここにkを突っ込んで 01:12:128 - 音のないここを消すべきですね~
  10. 01:13:392 - add d? 01:13:223 - この大音符の部分とかぶってるボーカルのトーンがサビ最初の部分と比べて長いのでdでカバーすべきか・・・?自分はこっちのが好きです。
  11. 01:15:246 - k?こっちのがボーカルにあってて好きです。
  12. 01:15:920 - ddddk? ボーカルのトーン考慮するとddddkの5連でも違和感は感じられないような。
  13. 01:17:605 - ~ 01:18:616 - に物足りなさが。01:18:616 - 連打で終わってるからサビの勢いを無くしてる様な気もした。場合によっては再配置か・・・?今の状態だと指摘するにも出来ないんで一旦改めて見ては
  14. 01:28:897 - ここだけddkが浮きすぎている・・・。ここら辺区切り入れないで1/2でノーツ置いたほうが流れ保てると思います。やるなら01:28:729 - ddd 01:29:066 - kでK ddd K ddd k dで流れまとまる。
連勤でMuzuを見る気力がもう残っていない・・・。
good luck.
JUDYDANNY

Lundlerol wrote:

Hi Hi
JuDa's mod req via my mod queue.

[General]
Is the SB necessary for Taiko mode?  I do not think so.
もしSB消す事にするならWidescreen supportとDisplayのチェック外しときましょう。
Mowayさんに一任します。 I'm leaving this to Moway.

[JuDa's Oni]
  1. 00:21:313 - k?バックに聞こえる小さいシンバルをkで拾うとか。 00:21:650 - ここと同じ音。この音の伸びからkに変更してるなら伸びを意識してkkddkのがいいかも。うーん、fix.
  2. 00:44:234 (56,57) - d? 流石に大音符はうるさすぎるかなぁ・・・と。 ummm, fix!
    このパートで大音符置くなら"最低でも"こういう音した部分だけにね。00:44:909 - そうですね!
  3. 00:47:605 -  もちろんこれも。 ^と同じでうるさすぎるかと;; 00:48:448 - この音と同じで 此方では大音符置いてないし・・・。やっぱりここら辺のKの大音符もなくていいんじゃないかなぁ・・・。そこまで際立つ音してないと思います。sorry keep ;; ↓を変えないのでbigのタイミングのパターンが崩れてプレイ中のアクセント部分が少し曖昧になりそう。。
  4. 00:48:785 - ^の続きでこういう部分のKを無難にkでおいた方がいいかも。no change ;;; 音が大きいのと、個人的にはここにアクセントが欲しいです;;
  5. 00:55:695 - ~ 00:59:909 - ここの配置・音取りは改めたほうがいいんじゃないかなぁ・・・? 00:55:695 (1,2) - 最初に鈍い音を拾ってd dから入ってるから00:56:369 (3,4) - 00:57:043 (3,4) - 00:57:718 (3,4) - 00:58:392 (2,3) - 00:59:066 (2,3) - この音もd d で取るべきじゃないかなぁ。変化付の意があったとしても無難にdで拾う方が良さげ。これらの音の共通点は鈍い音なんだからそれを野放しにすると取り敢えず置いただけ感が否めないのでそれをベースにして再配置試みては・・・?
    Gamechatで色々直接聞きました。changed any notes.

    :arrow: ↓以下のノーコメントは全てall fixed, changedしました。
  6. 01:03:869 - add k? ここが他のボーカル部分と比べてトーンが長いんで5連が合うんじゃないかなぁと。後半でノーツ増やすスタイル?なのかは詳しくは知りませんが、3連と1/2単発で構成されててサビの盛り上がりに欠ける気がしました;;後半でノーツを増やすスタイルだとしても前半部分で少し5連入れるだけでもスパイスとしては効くと思いますよ。
  7. 01:06:566 - 上記の理由からkを追加で。
  8. 01:08:588 - add d? no change. バックベースが聞きやすくkkd "d k"とここは 1/2にしたいかなぁ
  9. 01:12:212 - 音的にここから連打続けるべき・・・?だと思いました。間の音が拾える状態なのに空白になっていて違和感が;;ddddkkddkで連打+ボーカルにも沿えるのでいいんじゃないかなと。ただそれをやるなら01:12:970 - ここにkを突っ込んで 01:12:128 - 音のないここを消すべきですね~
  10. 01:13:392 - add d? 01:13:223 - この大音符の部分とかぶってるボーカルのトーンがサビ最初の部分と比べて長いのでdでカバーすべきか・・・?自分はこっちのが好きです。
  11. 01:15:246 - k?こっちのがボーカルにあってて好きです。
  12. 01:15:920 - ddddk? ボーカルのトーン考慮するとddddkの5連でも違和感は感じられないような。
  13. 01:17:605 - ~ 01:18:616 - に物足りなさが。01:18:616 - 連打で終わってるからサビの勢いを無くしてる様な気もした。場合によっては再配置か・・・?今の状態だと指摘するにも出来ないんで一旦改めて見ては
  14. 01:28:897 - ここだけddkが浮きすぎている・・・。ここら辺区切り入れないで1/2でノーツ置いたほうが流れ保てると思います。やるなら01:28:729 - ddd 01:29:066 - kでK ddd K ddd k dで流れまとまる。
    :arrow: K ddd K ** d kkk d と変えてみた。区切りは入れたい、、かなぁ.. ddkの浮き度を少し抑えられたと思う。
連勤でMuzuを見る気力がもう残っていない・・・。 :arrow: Oniで変えた一部分もMuzu同様に変更。
good luck.
Thanks Lundleeeeeeeeeeeeee! :) :)

http://puu.sh/70VlV.zip
Topic Starter
Moway
We'll see about the storyboard for the taikos, leaving for now.
UnitedWeSin
Standard diffs seem good to go.
captin1
wewt
Niko-nyan
gratz for your standard diffs Moway now you can ask Taiko BAT :) (let me help you for this too :D)
Topic Starter
Moway
bumping this, hopefully for Taiko BAT attention.
TKS
i will check this after the TWC.
captin1
huzzah!

tksalt the savior!
Sayuri-Hime
wow...all map´s are perfect :D

the jumps of the insane map would my view after a wee bit closer to be brought ;)

and sorry for my bad english ^^`
Topic Starter
Moway

TKSalt wrote:

i will check this after the TWC.
Thank you

Good luck with TWC~
TKS
very nice taiko diffs.
well, let me suggest some things for enhance the quality.


[ JuDa's Oni]
  1. HP+1?

  2. 00:22:240 (12) - => 00:22:577 - move here. このパターン自体に深い意味は無いと思うので、どうせならパートの後半に移動させた方が勢いが増すと思います。
  3. 00:32:437 (5) - change to d? should emphasize the next snaredrum.
  4. 00:43:055 (49) - => 00:42:886 - move here. sounds weird for me. 00:43:055 - this spot doesnt have a sound.
  5. 01:05:639 (5,6,7) - i prefer ddd in the same way as 01:02:942 (2,3,4) . kkd is a bit noisy.
  6. 01:17:100 (48,49,50,51,52) - if you want to fit the vocal or background music, i recommend ddkkd in either case.
  7. 01:23:757 (87,88,89) - del. no need 5-plet sound. after that, 01:23:673 (86) - finisher? sounds better /o/
  8. 01:29:403 - how about spinner here? ボーカルの音が凄く長いので物足りない感じがしました;;

[ JuDa's Muzukashii]
  1. 00:23:167 (15) - del? i feel that its excessive sound.
  2. 00:32:437 (3,4) - swap. i mean dkd here. you should fit the snaredrum. the current pattern is not reasonable for Muzu imo.
  3. 00:46:425 (1,2,3,4,1) - change all to d. it will be a good accent with 00:49:122 (1,2,3,4,1) -
  4. 01:23:673 (59) - finisher?
  5. 01:29:403 - spinner? same reaosn as Oni.
thats all.
after checking the my mod, please call me :)
JUDYDANNY
Red :arrow: Fix and Change as your suggestion.
Blue :arrow: No change. because there are other reasons put my patterns.
Green :arrow: Keep , or Changed by me giving your suggestions.

TKSalt wrote:

very nice taiko diffs.
well, let me suggest some things for enhance the quality.


[ JuDa's Oni]
  1. HP+1? :arrow: no changeで><

  2. 00:22:240 (12) - => 00:22:577 - move here. このパターン自体に深い意味は無いと思うので、どうせならパートの後半に移動させた方が勢いが増すと思います。 :arrow: OK!
  3. 00:32:437 (5) - change to d? should emphasize the next snaredrum. :arrow: no change.follow the back base pitch. 何度かテストやオートで検討しましたが、ここの00:32:268 (4,5) -  dk はフォローしたかったです>< ここまでの流れでも長い目で見た裏音のピッチの変化をとっているので;
  4. 00:43:055 (49) - => 00:42:886 - move here. sounds weird for me. 00:43:055 - this spot doesnt have a sound. :arrow: OK, なんかパートの流れの勢いでつい2連で作ってましたね;;
  5. 01:05:639 (5,6,7) - i prefer ddd in the same way as 01:02:942 (2,3,4) . kkd is a bit noisy. :arrow: 確かに、、 OK! Thanks :)
  6. 01:17:100 (48,49,50,51,52) - if you want to fit the vocal or background music, i recommend ddkkd in either case. :arrow: fixed~~
  7. 01:23:757 (87,88,89) - del. no need 5-plet sound. after that, 01:23:673 (86) - finisher? sounds better /o/ :arrow: fixed as your suggestoin :3/
  8. 01:29:403 - how about spinner here? ボーカルの音が凄く長いので物足りない感じがしました;; :arrow: ummm..OK 以前にも何度か言われたので変えてみます。 added spinner , delete some notes , add some timings(volume).

[ JuDa's Muzukashii]
  1. 00:23:167 (15) - del? i feel that its excessive sound. :arrow: yeap. deleted!
  2. 00:32:437 (3,4) - swap. i mean dkd here. you should fit the snaredrum. the current pattern is not reasonable for Muzu imo. :arrow: changed kdd=>kkd. prefer pitch down follow ><
  3. 00:46:425 (1,2,3,4,1) - change all to d. it will be a good accent with 00:49:122 (1,2,3,4,1) - :arrow: Goooooooood!
  4. 01:23:673 (59) - finisher? :arrow: finisher!
  5. 01:29:403 - spinner? same reaosn as Oni. :arrow: spinner & changed some pattern & notes.

    :idea: 01:01:762 -  バックベースの音のフォローでadd finisher , finisher追加しました
thats all.
after checking the my mod, please call me :)
Thanks for mod, TKSalt :) :) :)
http://puu.sh/7u8GI.zip
Topic Starter
Moway
updated
TKS
nice! :)

Circle'd by UnitedWeSin : p/2890877
Topic Starter
Moway
Thanks!
Minao
Hi!
(Owww Madoka <3)

Really great beatmaps :D
But still few little things to say-

> There is a problem (I suppose it is one) with the storyboard near to 01:13:322 . The background disappears :o
> I think combo colors can be improved because saturations / luminosity are too differents between colors. Exemples:
[Puella Magica Set] <- my fav
Combo1 : 97,24,95
Combo2 : 247,111,206
Combo3 : 51,111,208
Combo4 : 128,0,45
Combo5 : 235,192,46

[Pale Set]
Combo1 : 188,188,188
Combo2 : 255,159,255
Combo3 : 94,174,255
Combo4 : 245,112,158
Combo5 : 255,255,128
It's your colors but all pale at the same point.

[Saturated Set]
Combo1 : 150,150,150
Combo2 : 255,98,255
Combo3 : 0,116,232
Combo4 : 244,0,104
Combo5 : 253,220,36
Your colors but saturated at the same point.

> The background seems to be in a not that good quality. Then I think the green of the grass is weird with the combo colors (actual and suggested). Maybe you can search for another one? As you want :)

Good luck for ranking! :)
Topic Starter
Moway
I will change the combo colors to the saturated set when the next BAT checks. BG will stay the same though.
BeatofIke
This version recently got ranked, so you need to wait a week.
Topic Starter
Moway
It's been a week since the other one was ranked, so I guess this is okay to go now?
BeatofIke
The file "sb\creator.png" is unused. Please remove it.
You replaced the wording from "Beatmap by Moway" (sb\creator.png) to "difficulty by Moway" (sb\moway.png)
Once you fix that, call be back!
Topic Starter
Moway
okay should be good to go!
BeatofIke
Ranked!
Ozato Fumika
Gratz!! awesome map as always :D
-Neipezi
omedeto'w'
Guy
yay :)
captin1

Guy wrote:

yay :)
Andrea
Congrats!

Sorry that I couldn't get to this ><
Lust
congratulations!
Oyatsu
Wow! So nice! My first SB work :D
Congratz! Moway :)
toara_fict
Gratz :3~
mintong89
gratz!
AllStar12
Congrats!! \:D/
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