ClariS - Colorful -movie MIX- [Osu|Taiko]

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captin1

AnreFM wrote:

Hey guys! :D
umm here's a mod from me, I hope it'll at least help you a bit ><

[captin's]

  1. 00:02:942 (4) - Since this note still has the same rhythm as the previous notes-following the vocal, I see no reason to add an NC here. The NC here only makes the readability a bit worse, since the NC will make a different feel to the note, though it doesn't needed here since it still has the same rhythm as the notes before it
  2. 00:07:156 (1,2) - The flow is nice and good, but I really don't like how (2) is shaped lol. Currently it looked like it is placed a bit randomly imo. hmm, how about moving this a bit so that it'll blanket (1) better, and making the pattern more readable? Try moving (2) slider to x76/y172, it will looked a bit like this https://osu.ppy.sh/ss/1141955 that spot isn't the best blanket :P but moved it so that the blanket is right
  3. 00:09:178 (3) - This one is a bit confusing imo, It's slightly harder to read because of the gaps between the notes before this. Moreover, the notes before this at 00:07:156 (1,2) - really implied that you're following the vocal, but actually you aren't, since the note at 00:09:178 (3) - falls on a simple 1/1 beat. If youu want to follow the vocal here, move 00:09:178 (3) - 1/2 beat earlier to the red tick at 00:09:010 - , that way, it will be easier to grasp the beat here. I also think that the vocal is stronger here imo, since the music is quite smaller on volume
    Though, if you still want to use the 1/1 beat, I really recommend to change 00:09:010 - into a repeat slider that the tail will replace 00:09:178 (3) -. That way, it will be less harder to read the patterns here because of the distance between the slider and the circle will be gone, and also repeat slider will have almost no chance to break the combos for beginners :3
  4. 00:22:998 (1) - Since you start following the vocal here, would be nice to curve this to emphasize the vocal. And also, since this slider is in no part of the pattern at 00:20:639 (1,2,3) - which uses straight sliders, it will be better to differentiate this slider from that pattern too. Just curve it simply to make it also connected with the circle at 00:23:673 (2) - to keep the flow smooth http://osu.ppy.sh/ss/1143205
  5. 00:27:380 (3) - Since the slider here doesn't exactly following the vocal, you mught want to keep this slider straight, and also maybe move the tail a bit down? The vocal here stay at the same pitch, it will emphasize them, and also tt doesn't looked really good when the next circle at 00:28:392 (4) - appear, it looked like it's about halfway blanketed lol. Try this pattern http://osu.ppy.sh/ss/1143232
  6. 00:34:459 (1,2,3) - Ah, these three. Since the note at (1) isn't exactly following the vocal(the vocal start 1/2 beat later at 00:34:628 - ), I thought this one is following the background music at 1/1 beat. And it is also followed by a 1/2 slider on the white tick at (2), but then it suddenlly follows the vocal by using 1/2 beat at (3) :< might be confusing for beginners since they think it will be a simple rhythm, though suddenly a 1/2 beat appeared there. Since this one is easy, you may want to use simpler rhythms for beginners. SO yeah, try to use simpler ones like this http://puu.sh/5AFog.jpg
  7. 00:41:538 (5) - umm, the way it bends a bit to the left make the flow a bit bad imo, try raising the middle point so that the turn at the curve become better like this http://osu.ppy.sh/ss/1143245
  8. 00:47:605 (2,3) - Sorry but, Maybe improve the curve on these two? the way it curved right now doesn't really affect the gameplay and feels like a straight slider, thus making the flow not really smooth imo. Try making them like this http://osu.ppy.sh/ss/1143251
    00:49:628 (1) - You might want to keep consistent with how you use the straight sliders for this part. Since you use a straight slider for similar parts like this (at 00:46:931 (1) - and 00:44:234 (1) - ) you may want to keep this slider straight for consistency imo. And also, the background music went denser at
  9. 00:50:302 - , so yeah, music wise, I think this part is still similar with the previous parts imo
  10. 00:49:628 (4,1,2,3) - The comboing here feels a bit off imo. Since 00:51:650 (4) - has the same vocal(not to mention the connecting patterns) as 00:52:998 (1) -, you might want to make them as a same combo. Try NC at (4) - instead of (1) here, looked a bit weird because of their pattern actually lol
  11. 01:03:111 - I find the blank gap here is awkward to play imo. The gap here really dampen the powerful flow in the beginning of the kiai after the spin, not to mention that the vocal here is really powerful too imo. If you worried about the gap between the spin and the next circle, I'm sure adding something here won't make beginners confused imo since there's a good 1/2 beat gap there. So yeah, I really suggest adding something here, either a circle or a slider from here to 01:03:448 - , though I really prefer the slider, since the vocal here is really heavy and a lon circle doesn't really make up for that imo. But yeah, anything will actually better than leaving this blank actually ;w; hm if you say so, still not sure since it appears so early before the spinner ends...
  12. 01:05:133 (4) - This doesn't looked really good imo. It's almost the same with 00:27:380 (3) -, when the next circle appeared, it looked like it will blanket the circle but it doesn't ;w; So yeah, since blanketing the 01:06:145 (5) - is not the solution (the flow will become really bad imo), how about fixing the pattern a bit like this http://osu.ppy.sh/ss/1143496 ? Other than it will looked better this way, the flow will become easier here imo with the slider facing downward and slightly curved
  13. 01:10:527 (1,3) - Won't do much, but you might want to keep the shape of these two the same lol, like this http://osu.ppy.sh/ss/1143510
  14. 01:11:538 (2,1) - The blanket of these two can be made better imo. Try arranging the middle and the last dot to make it like this http://osu.ppy.sh/ss/1143516
  15. 01:15:920 (1,2) - As these two are part of a same combo, would be nice if you make them look more connected imo. How about blanketing (2) like this http://osu.ppy.sh/ss/1143522
  16. 01:20:302 (5,1) - lol another Blanket orz why don't we blanket (1) so that it will look better than the current one? http://osu.ppy.sh/ss/1143529 The flow on (5) is better this way too imo
  17. 01:23:336 (2) - I feel having a 1/2 slider-following the vocal here doesn't really fit imo. Even though it follows the vocal correctly, that gap before the piano really bugs me off, since the flow of beats before this are quite good and keep flowing nicely and this one suddenly break it imo. And also, if you listen slowly, the vocal actually ends on 01:24:010 - , at the piano. So yeah, consider extending the slider to 01:24:010 -
  18. Overall, the rhythms are pretty good and the flow is nice too! though some shapes and patterns can be made better, I think I have put everything that needed to be fixed here, but you might want to check any other blankets there :3 But really, aside from that, the rhythms are pretty good for an easy and it isn't filled with any lasy 1/2 sliders spams, so good job captin! :D


Okay then, good luck guys! Here's a star for you~
I really hope this will get ranked soon lol (ノ◕ヮ◕)ノ☆~
lazy to say fixed for everything, this is why I shouldn't speedmap at 3am, laziest blankets ever XD but sankyu~

osu file format v12

[General]
AudioFilename: Colorful.mp3
AudioLeadIn: 0
PreviewTime: 62437
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Colorful -movie MIX-
TitleUnicode:カラフル -movie MIX-
Artist:ClariS
ArtistUnicode:ClariS
Creator:Moway
Version:captin's Easy
Source:Gekijouban Puella Magi Madoka Magica [Shinpen] Hangyaku no Monogatari
Tags:劇場版 魔法少女まどか☆マギカ 叛逆の物語 opening alice clara captin1 raose guy oyatsu judydanny
BeatmapID:323891
BeatmapSetID:127683

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1763,337.078651685393,4,2,1,40,1,0
13897,-100,4,2,1,30,0,0
14571,-100,4,2,1,40,0,0
16594,-100,4,2,1,50,0,0
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73223,-100,4,2,1,85,0,1
84010,-100,4,2,1,60,0,0
92100,-100,4,2,1,5,0,0


[Colours]
Combo1 : 167,167,167
Combo2 : 255,128,255
Combo3 : 0,128,255
Combo4 : 255,32,143
Combo5 : 255,255,128

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Topic Starter
Moway

AnreFM wrote:

Hey guys! :D
umm here's a mod from me, I hope it'll at least help you a bit ><



If there's anything you don't understand or the links are messed up somewhere, feel free to state so and I'll explain as best as I can~


[Beginner]

  1. A few suggestions on improving the blankets here, since this is the easiest diff and players will look at the notes for quite some time before clicking it, migt as well make it as good as possible :3
  2. 00:15:920 (2,1) - The blanket here can be made better. Try rotating 1 by 10 degree and then move it to x216/y232. The result should be like this http://osu.ppy.sh/ss/1141640
  3. 00:33:448 (4,1) - Maybe curve (1) more so that it blankets (4) better? Looked better that way actually, the current one feels rather off
  4. 01:08:504 (2,3) - Try aligning (3) so that they will be more connected. That way, it will look nicer and the flow will become smoother
  5. 01:17:942 (4) - Blanket. Move this to x228/344 so that the blanket to 01:15:920 (3) - is better
  6. 01:19:965 (2,3) - The flow for these notes isn't really good imo. Since all the other notes before this follow a smooth flow and each notes are somewhat connecting with each others, this one isn't. The tail of (2) is ending on the edge of the map, but then (3) starts almost directly below it and thus makes a sharp downright turn there. Try using this pattern, http://osu.ppy.sh/ss/1141674 it will look better too imo :D
  7. 01:26:706 (3,4) - Since the vocal here on (4) have good varety of pitch, how about making the shape look like this http://osu.ppy.sh/ss/1141703. These smooth turns will emphasize the vocal more, rather than just a usual curved one all fixd on this diff
  8. A nice beginner overall. The rhythms are quite simple though not really boring to play too, so good job here o3ob


[Insane]

  1. 00:28:392 (4,5) - The flow here kinda stop abruptly imo, since the AR is high, it would be nice to to keep the jump flow here since from 00:27:886 (2) - to 00:28:055 (3) - use a nice jump, having the next note at 00:28:392 (4) - spaced normally kinda gives a weird feel to the flow. So yeah, maybe try this pattern? http://osu.ppy.sh/ss/1143809 the jump quite makes sense too, since the vocal kinda start there owo sure looks good here
  2. 00:45:414 (2,3) - The distance between these two looked a bit weird imo. Though the distance is actually fine, these two looked a bit too close in particular, so maybe move the 00:45:751 (3) - up by a few grid? fixed this up
  3. 01:00:414 (1,2,3,4,1) - Just saying, but I find these part a bit too easy. Considering how you use jumps and circles throughout the map, this part seems a bit too easy by only using a 1/2 sliders, not to mention you aren't using jumps there too. So yeah, I would prefer having the piano followed by a circles here. Beside that they will emphasize the piano better, the pattern on hard also use a 1/2 sliders, so it would be nice to make a bit variation here :'D alright i tried a pattern here that i think is pretty cool
  4. Though I felt that some notes can flown better by using a circular flow, that will be egostical of mine to make you change the notes based on that reason :'p But it's still a really fun insane to play, the AR9 fits really well with how you placed the jumps and streams, so I don't have a really big problem reading the flow of notes :3 Nice Insane Moway o3o/


Umm yeah, I guess that's all for my mod, and if there's anything you didn't understand there, feel free to say that! :D
I hope my mod will be useful for you, though I'm really sorry if it didn't><

Okay then, good luck guys! Here's a star for you~
I really hope this will get ranked soon lol (ノ◕ヮ◕)ノ☆~
Awesome mod, thanks anre!
Niko-nyan
Here My Mod

General : Some of map in search beatmap have another Source maybe you can ask expert sourcer to help you

Muzukashii
00:05:807 - d for consistently pattern with before
00:22:661 - d looks better for make the next pitch lower than the last pitch
00:22:998 (14,15) - swap the notes because 15 have high pitch than 14
00:35:133(14,16) - k because high pitch than before
00:49:628 - k for consistently pattern
00:50:807 - d for low pitch than before
01:20:807 (48,49) - swap the notes because 48 have the high pitch than 49
01:29:571 - why you didn't put spinner in here because i still hear the music

Oni
00:05:807 - d for consistently pattern with before
00:22:830 - ddd / ddk / dkd looks better because same pitch
01:08:336 - kdd / kkd looks better because dkd looks really trolling sound
01:29:571 - why you didn't put spinner in here because i still hear the music

finished :) don't forget to reply my mod
JUDYDANNY

Niko-nyan wrote:

Here My Mods

General : Some of map in search beatmap have another Source maybe you can ask expert sourcer to help you

Muzukashii
00:05:807 - d for consistently pattern with before nope sounds piano.
00:22:661 - d looks better for make the next pitch lower than the last pitch nope. violin still sounds strong.
00:22:998 (14,15) - swap the notes because 15 have high pitch than 14 want to accent 14 because hits snea. and plays better for me. so keep /w\
00:35:133(14,16) - k because high pitch than before ok~:3
00:49:628 - k for consistently pattern fixed~:3
00:50:807 - d for low pitch than before changed the patterns. d kkd k -> d kd dk
01:20:807 (48,49) - swap the notes because 48 have the high pitch than 49 changed the patterns 39~43,45~49->kkddk,kdddk
01:29:571 - why you didn't put spinner in here because i still hear the music but spin plays to press keys "dkdkdk..."... ._.
I cant hear to fit "dkdk" sounds , and think 01:28:897 - is better accent points than 01:29:403 - .


Oni
00:05:807 - d for consistently pattern with before same as Muzu
00:22:830 - ddd / ddk / dkd looks better because same pitch nice~! changed ddd xDD
01:08:336 - kdd / kkd looks better because dkd looks really trolling sound yes. fixed "kkd" :3
01:29:571 - why you didn't put spinner in here because i still hear the music same as Muzu.

finished :) don't forget to reply my mod Thanks Niko-nyan :):)
Thanks for mod :):)
plz update ;)
http://puu.sh/5RpHB.zip
Topic Starter
Moway
updated
-_-NUNOONJA-_-
;);););):):):):):):):):):):) very goodddddd
UnitedWeSin
:o:o

[General]
  1. Inconsistency in Epilepsy Warning. It's missing in beginner. Also do you really need epilepsy warning here?


[Storyboard]
  1. Maybe you could ask Oyatsu to include more "Beatmap by ----" since right now in all the diffs it says Moway, and most of the diffs aren't by you so.


[Insane]
  1. Consider HP+1 for better spread.
  2. 00:21:734 - I couldn't help notice that a note felt missing here. It's not a huge deal but maybe you'd like to experiment with a different pattern that would have a 5 note stream.
  3. 00:29:909 (1) - Instead of this 1/1 slider on the red tick you could experiment with a circle here then 1/2 slider at 00:30:077 which would follow the piano transition in the music perfectly along with 00:30:414 (2,3,4,5).

    With a jump and whistle on the head of the 1, I feel you could make a really nice pattern there.
  4. 00:38:167 (1) - Move it down a grid or so to round of the curve of the stream.
  5. 00:39:178 (7) - Maybe you'd like a more simple circle flow like this:
  6. 00:44:234 (1,2) - I thought you could try Ctrl+J. I feel it's more comfortable coming from 00:44:066 (3) imo and a better pattern with 00:43:560 (1,2,3). Maybe you could adjust spacings a bit to make it better.
  7. 00:46:088 (1,2) - Maybe move these down a few grids for a better pattern with 00:45:414 (2,3).
  8. 01:01:762 (1) - The jump feels a bit big, I suggest place it at (156, 184) to continue in the same pattern. You can try the 2 below it blanketing the 1:


[Guy-san's Hard]

  1. 00:34:796 (3) - I think whistle on head instead of tail is better for vocal.
  2. 01:11:538 (4) - Add finish is nice for better accent after 1-3.
  3. 01:17:100 (1) - Whistle on head? Feels empty here.


[Raose's Normal]

  1. 00:05:133 (2) - Missed whistle on head?
  2. 00:15:246 (1) - You can even out the right portion of the curve a little to blanket 00:16:594 (3). I just moved the anchor to (304,304).
  3. 00:32:774 (2) - Too many whistle in this part, I think remove whistle from end of 2 is best.
  4. 01:00:414 (4) - How about a NC here? It's pretty epic imo. :)
  5. 01:03:616 (2,3) - Minor spacing error.
  6. 01:17:268 (2) - Missed a hitsound on the head I believe.
  7. 01:27:549 (2) - Missed clap on repeat?


[Capt's Easy]

  1. 00:01:763 (2,3,4) - It's not good in an Easy to use a complicated rhythm like this first and then a simple rhythm like 00:04:459 (1,2) right after it when the music is the same. I suggest that you use the 00:04:459 (1,2) rhythm at both spots. So add a repeat to 00:01:763 (2) and go from there.
  2. 00:23:336 - I suggest larger volume here. 40% is too soft, you should try 60%. Also a crescendo through 00:20:639 (1,2,3) is nice.
  3. 01:00:414 - Some volume is better here imo. The sudden 60% increase is a bit much. Compare it to the Beginner diff and see if you agree.
  4. 01:29:740 - I think you should use lower volume here.
  5. Lots of missed hitsounds. Maybe on purpose?
    00:50:976 (2) - clap on end
    01:03:111 (1) - clap on end
    01:09:515 (3) - clap on head instead of tail maybe
    01:10:189 (4) - clap
    01:10:527 (1) - finish or clap on head
    01:18:279 (4) - clap
    01:19:291 (3) - clap on end
    01:20:302 (5) - missing claps


    Hitsounding seems incomplete here. Please look over your diff to make sure you've hitsounded as inteneded.


[Beginner]
  1. 00:35:470 (2,3) - Don't break flow and make the beginner turn around it will confuse them. Simple is best for this diff.
  2. 01:29:403 - I think you want reduce volume for the spinner from here.


Great job. :)
Let me know when you're done checking these and we can try to get Taiko icon.
Topic Starter
Moway

UnitedWeSin wrote:

:o :o

[General]
  1. Inconsistency in Epilepsy Warning. It's missing in beginner. Also do you really need epilepsy warning here? added it, I think it is probably necessary because of those two effects in the kiai


[Storyboard]
  1. Maybe you could ask Oyatsu to include more "Beatmap by ----" since right now in all the diffs it says Moway, and most of the diffs aren't by you so. yes, will do.


[Insane]
  1. Consider HP+1 for better spread. yes
  2. 00:21:734 - I couldn't help notice that a note felt missing here. It's not a huge deal but maybe you'd like to experiment with a different pattern that would have a 5 note stream. nice catch here, I like it a lot better as a 5 note. Will see what you think about it.
  3. 00:29:909 (1) - Instead of this 1/1 slider on the red tick you could experiment with a circle here then 1/2 slider at 00:30:077 which would follow the piano transition in the music perfectly along with 00:30:414 (2,3,4,5).

    With a jump and whistle on the head of the 1, I feel you could make a really nice pattern there. yeah I like this better as well, I'll see what you think of what I did
  4. 00:38:167 (1) - Move it down a grid or so to round of the curve of the stream. fixed
  5. 00:39:178 (7) - Maybe you'd like a more simple circle flow like this: here I like the kick to the right and up, then reverse back to down and left for the next slider
  6. 00:44:234 (1,2) - I thought you could try Ctrl+J. I feel it's more comfortable coming from 00:44:066 (3) imo and a better pattern with 00:43:560 (1,2,3). Maybe you could adjust spacings a bit to make it better. alright, will try this. I made it so that (1) is higher so that the angle from the previous objects isn't as steep. This makes the pattern pretty horizontal, so we'll see once you look at it again if you think it is alright.
  7. 00:46:088 (1,2) - Maybe move these down a few grids for a better pattern with 00:45:414 (2,3). fixed
  8. 01:01:762 (1) - The jump feels a bit big, I suggest place it at (156, 184) to continue in the same pattern. You can try the 2 below it blanketing the 1: Here, I agree the jump is a bit big, so I adjusted in a different way. The motion I had I liked quite a bit so I tried to preserve that by adjusting (2) as well.



[Beginner]
  1. 00:35:470 (2,3) - Don't break flow and make the beginner turn around it will confuse them. Simple is best for this diff. fixed, few people had an issue here so best to change i think
  2. 01:29:403 - I think you want reduce volume for the spinner from here. oops


Great job. :)
Let me know when you're done checking these and we can try to get Taiko icon.
Great mod as usual. Will check on the guesters ^^
captin1

UnitedWeSin wrote:

:o :ohi cutie

[Capt's Easy]

  1. 00:01:763 (2,3,4) - It's not good in an Easy to use a complicated rhythm like this first and then a simple rhythm like 00:04:459 (1,2) right after it when the music is the same. I suggest that you use the 00:04:459 (1,2) rhythm at both spots. So add a repeat to 00:01:763 (2) and go from there. hmmm i guess :/
  2. 00:23:336 - I suggest larger volume here. 40% is too soft, you should try 60%. Also a crescendo through 00:20:639 (1,2,3) is nice. cool
  3. 01:00:414 - Some volume is better here imo. The sudden 60% increase is a bit much. Compare it to the Beginner diff and see if you agree. I'll just keep it all silent then, never really liked spinner sound anyways lol
  4. 01:29:740 - I think you should use lower volume here.
  5. Lots of missed hitsounds. Maybe on purpose? jeez you must think i'm the worst hitsounder ever ;; i miss so many claps
    00:50:976 (2) - clap on end
    01:03:111 (1) - clap on end
    01:09:515 (3) - clap on head instead of tail maybe
    01:10:189 (4) - clap
    01:10:527 (1) - finish or clap on head
    01:18:279 (4) - clap
    01:19:291 (3) - clap on end
    01:20:302 (5) - missing claps


    Hitsounding seems incomplete here. Please look over your diff to make sure you've hitsounded as inteneded. gg typo /me runs


Great job. :)
Let me know when you're done checking these and we can try to get Taiko icon.
ww ty~
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TitleUnicode:カラフル -movie MIX-
Artist:ClariS
ArtistUnicode:ClariS
Creator:Moway
Version:captin's Easy
Source:Gekijouban Puella Magi Madoka Magica [Shinpen] Hangyaku no Monogatari
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Raose

UnitedWeSin wrote:

:o :o

[Raose's Normal]

  1. 00:05:133 (2) - Missed whistle on head? yep!
  2. 00:15:246 (1) - You can even out the right portion of the curve a little to blanket 00:16:594 (3). I just moved the anchor to (304,304).
    looks nice :D
  3. 00:32:774 (2) - Too many whistle in this part, I think remove whistle from end of 2 is best. done
  4. 01:00:414 (4) - How about a NC here? It's pretty epic imo. :)good ideaa
  5. 01:03:616 (2,3) - Minor spacing error. fixed
  6. 01:17:268 (2) - Missed a hitsound on the head I believe. probably, i didn't do these hitsounds HAHA
  7. 01:27:549 (2) - Missed clap on repeat? yep
ty for mod !

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Title:Colorful -movie MIX-
TitleUnicode:カラフル -movie MIX-
Artist:ClariS
ArtistUnicode:ClariS
Creator:Moway
Version:Raose's Normal
Source:Gekijouban Puella Magi Madoka Magica [Shinpen] Hangyaku no Monogatari
Tags:劇場版 魔法少女まどか☆マギカ 叛逆の物語 opening alice clara captin1 raose guy oyatsu judydanny
BeatmapID:324827
BeatmapSetID:127683

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1763,337.078651685393,4,2,1,40,1,0
1763,-100,4,2,1,40,0,0
11201,-100,4,2,1,60,0,0
13897,-100,4,2,1,40,0,0
13982,-100,4,2,1,60,0,0
15246,-100,4,2,1,40,0,0
15330,-100,4,2,1,60,0,0
16594,-100,4,2,1,40,0,0
16678,-100,4,2,1,60,0,0
20639,-100,4,2,1,60,0,0
20976,-100,4,2,1,50,0,0
21987,-100,4,2,1,70,0,0
22324,-100,4,2,1,80,0,0
22661,-100,4,2,1,90,0,0
22998,-100,4,2,1,100,0,0
23336,-100,4,2,1,60,0,0
44234,-100,4,2,1,60,0,0
50302,-100,4,2,1,70,0,0
60414,-100,4,2,1,60,0,0
61762,-100,4,2,1,50,0,0
61762,-100,4,2,1,80,0,0
62437,-100,4,2,1,85,0,1
73139,-100,4,2,1,85,0,0
73223,-100,4,2,1,85,0,1
84010,-100,4,2,1,60,0,0
87380,-100,4,2,1,60,0,0
88055,-100,4,2,1,80,0,0
89403,-100,4,2,1,20,0,0
92100,-100,4,2,1,5,0,0


[Colours]
Combo1 : 167,167,167
Combo2 : 255,128,255
Combo3 : 0,128,255
Combo4 : 255,32,143
Combo5 : 255,255,128

[HitObjects]
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430,52,36819,6,0,P|386:92|368:148,1,120,2|0,0:0|0:0,0:0:0:0:
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250,230,38167,2,0,L|67:235,2,180,2|2|2,0:0|0:0|0:0,0:0:0:0:
356,174,39515,6,0,P|369:110|339:45,1,120,4|0,0:0|0:0,0:0:0:0:
235,93,40189,2,0,P|183:60|114:62,1,120,0|2,0:0|0:0,0:0:0:0:
41,143,40864,1,2,0:0:0:0:
10,258,41201,1,0,0:0:0:0:
88,348,41538,2,0,P|153:353|219:321,1,120,8|4,0:0|3:0,0:0:0:0:
271,233,42212,6,0,P|304:166|300:110,1,120,4|0,0:0|0:0,0:0:0:0:
402,56,42886,2,0,P|391:114|405:172,1,120,2|2,0:0|0:0,0:0:0:0:
422,229,43392,1,0,0:0:0:0:
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357,325,48448,2,0,P|336:285|337:210,1,120,0|2,0:0|0:0,0:0:0:0:
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256,192,89403,12,0,92100,0:0:0:0:
Guy

UnitedWeSin wrote:

:o :o

[Guy-san's Hard]

  1. 00:34:796 (3) - I think whistle on head instead of tail is better for vocal. - okay add whistle on slider head! but keep whistle of slider tale. cuz piano sound 00:35:133 - here :)
  2. 01:11:538 (4) - Add finish is nice for better accent after 1-3. - cool. also add finish to 01:10:527 (1) - here.
  3. 01:17:100 (1) - Whistle on head? Feels empty here. - okay~


Great job. :)
Let me know when you're done checking these and we can try to get Taiko icon.
All fixed.
Thank you for modding UWS! :oops:

http://puu.sh/6vTwX.zip
Topic Starter
Moway
All updates applied!
captin1
where da tiko at ;;
Oyatsu
I'm sorry for so late!! :3

UnitedWeSin wrote:

:o :o
[Storyboard]
  1. Maybe you could ask Oyatsu to include more "Beatmap by ----" since right now in all the diffs it says Moway, and most of the diffs aren't by you so.
:arrow: Sorry but I think beatmap by -- isn't really sensible, Because a GDer didn't make both beatmap o-o. So I change into difficulty by --- :D
@Moway: Here is new SB folder and new osb: http://puu.sh/6QHZx.zip
And the coe to you add in every diff:
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\---.png",320,240
M,0,17605,17942,260,377,334,377
F,0,17605,17942,0,1
F,0,17942,20639,1
M,0,17942,23336,334,377,417,377
F,0,20639,23336,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
Maybe you know, copy all in Events and paste this!! At ---, plz add name of GDer for following every diff
  1. guy
  2. captin
  3. juda
  4. raose

NOte that I didn't cap :3
Nardoxyribonucleic
Hello~ Here comes a taiko mod requested by JUDYDANNY.

[General]

Raise volume of both difficulties by 10%? The current volume is a bit small.

[JuDa's Muzukashii]

00:32:437 - use don? Both vocal and instrument are soft.
00:35:133 (14,15) - swap notes? It can fit the vocal, plus the guitar sound :3
00:41:538 (41) - move to 00:41:875 would sound better imo.
00:50:302 (1) - add finish to mark the change? the background becomes louder afterwards
01:09:347 (20) - move to 01:09:852 ?
General comment: The chorus part is nicely mapped based on drums :3

[JuDa's Oni]

00:17:605 (3) - use don could be better
00:23:167 (19) - use kat to fit the cymbal sound?
00:35:470 (7) - d ?
01:15:077 (33,34,35) - ddd or ddk to make contrast to the previous ddkkd ?
01:15:751 (38,39) - swap notes?
General comment: The use of triplets is wise throughout the diff :3

Good luck Moway and JuDa~ :D
JUDYDANNY

Nardoxyribonucleic wrote:

Hello~ Here comes a taiko mod requested by JUDYDANNY.
hihihi~~//
[General]

Raise volume of both difficulties by 10%? The current volume is a bit small.
fixed.
[JuDa's Muzukashii]

00:32:437 - use don? Both vocal and instrument are soft. fixed~~
00:35:133 (14,15) - swap notes? It can fit the vocal, plus the guitar sound :3 fixed~~ good!
00:41:538 (41) - move to 00:41:875 would sound better imo. ok , changed! just you saying ,its more important to follow drums than vocal on this part.:3
00:50:302 (1) - add finish to mark the change? the background becomes louder afterwards hmmm.... ok, changed /w\
01:09:347 (20) - move to 01:09:852 ? yeap www
General comment: The chorus part is nicely mapped based on drums :3

[JuDa's Oni]

00:17:605 (3) - use don could be better yes.
00:23:167 (19) - use kat to fit the cymbal sound? sorry, nope. almost song pitch is down to down ._. so used k is little weird /w\
00:35:470 (7) - d ? yes wwww
01:15:077 (33,34,35) - ddd or ddk to make contrast to the previous ddkkd ? changed ddd ,cause later using kk"ddd"
01:15:751 (38,39) - swap notes? yes, i didnt notice ww
General comment: The use of triplets is wise throughout the diff :3

Good luck Moway and JuDa~ :D
very useful mod!
Thanks very much Nardo ~~~ >w<//
plz update. ;)
http://puu.sh/6QZKW.zip
Topic Starter
Moway
Thanks everyone, everything updated!
Lundlerol
Hi
JuDa's mod req via my mod queue.

[General]
Is the SB necessary for Taiko mode?  I do not think so.
もしSB消す事にするならWidescreen supportとDisplayのチェック外しときましょう。

[JuDa's Oni]
  1. 00:21:313 - k?バックに聞こえる小さいシンバルをkで拾うとか。 00:21:650 - ここと同じ音。この音の伸びからkに変更してるなら伸びを意識してkkddkのがいいかも。
  2. 00:44:234 (56,57) - d? 流石に大音符はうるさすぎるかなぁ・・・と。
    このパートで大音符置くなら"最低でも"こういう音した部分だけにね。00:44:909 -
  3. 00:47:605 -  もちろんこれも。 ^と同じでうるさすぎるかと;; 00:48:448 - この音と同じで 此方では大音符置いてないし・・・。やっぱりここら辺のKの大音符もなくていいんじゃないかなぁ・・・。そこまで際立つ音してないと思います。
  4. 00:48:785 - ^の続きでこういう部分のKを無難にkでおいた方がいいかも。
  5. 00:55:695 - ~ 00:59:909 - ここの配置・音取りは改めたほうがいいんじゃないかなぁ・・・? 00:55:695 (1,2) - 最初に鈍い音を拾ってd dから入ってるから00:56:369 (3,4) - 00:57:043 (3,4) - 00:57:718 (3,4) - 00:58:392 (2,3) - 00:59:066 (2,3) - この音もd d で取るべきじゃないかなぁ。変化付の意があったとしても無難にdで拾う方が良さげ。これらの音の共通点は鈍い音なんだからそれを野放しにすると取り敢えず置いただけ感が否めないのでそれをベースにして再配置試みては・・・?
  6. 01:03:869 - add k? ここが他のボーカル部分と比べてトーンが長いんで5連が合うんじゃないかなぁと。後半でノーツ増やすスタイル?なのかは詳しくは知りませんが、3連と1/2単発で構成されててサビの盛り上がりに欠ける気がしました;;後半でノーツを増やすスタイルだとしても前半部分で少し5連入れるだけでもスパイスとしては効くと思いますよ。
  7. 01:06:566 - 上記の理由からkを追加で。
  8. 01:08:588 - add d?
  9. 01:12:212 - 音的にここから連打続けるべき・・・?だと思いました。間の音が拾える状態なのに空白になっていて違和感が;;ddddkkddkで連打+ボーカルにも沿えるのでいいんじゃないかなと。ただそれをやるなら01:12:970 - ここにkを突っ込んで 01:12:128 - 音のないここを消すべきですね~
  10. 01:13:392 - add d? 01:13:223 - この大音符の部分とかぶってるボーカルのトーンがサビ最初の部分と比べて長いのでdでカバーすべきか・・・?自分はこっちのが好きです。
  11. 01:15:246 - k?こっちのがボーカルにあってて好きです。
  12. 01:15:920 - ddddk? ボーカルのトーン考慮するとddddkの5連でも違和感は感じられないような。
  13. 01:17:605 - ~ 01:18:616 - に物足りなさが。01:18:616 - 連打で終わってるからサビの勢いを無くしてる様な気もした。場合によっては再配置か・・・?今の状態だと指摘するにも出来ないんで一旦改めて見ては
  14. 01:28:897 - ここだけddkが浮きすぎている・・・。ここら辺区切り入れないで1/2でノーツ置いたほうが流れ保てると思います。やるなら01:28:729 - ddd 01:29:066 - kでK ddd K ddd k dで流れまとまる。


連勤でMuzuを見る気力がもう残っていない・・・。
good luck.
JUDYDANNY

Lundlerol wrote:

Hi Hi
JuDa's mod req via my mod queue.

[General]
Is the SB necessary for Taiko mode?  I do not think so.
もしSB消す事にするならWidescreen supportとDisplayのチェック外しときましょう。
Mowayさんに一任します。 I'm leaving this to Moway.

[JuDa's Oni]
  1. 00:21:313 - k?バックに聞こえる小さいシンバルをkで拾うとか。 00:21:650 - ここと同じ音。この音の伸びからkに変更してるなら伸びを意識してkkddkのがいいかも。うーん、fix.
  2. 00:44:234 (56,57) - d? 流石に大音符はうるさすぎるかなぁ・・・と。 ummm, fix!
    このパートで大音符置くなら"最低でも"こういう音した部分だけにね。00:44:909 - そうですね!
  3. 00:47:605 -  もちろんこれも。 ^と同じでうるさすぎるかと;; 00:48:448 - この音と同じで 此方では大音符置いてないし・・・。やっぱりここら辺のKの大音符もなくていいんじゃないかなぁ・・・。そこまで際立つ音してないと思います。sorry keep ;; ↓を変えないのでbigのタイミングのパターンが崩れてプレイ中のアクセント部分が少し曖昧になりそう。。
  4. 00:48:785 - ^の続きでこういう部分のKを無難にkでおいた方がいいかも。no change ;;; 音が大きいのと、個人的にはここにアクセントが欲しいです;;
  5. 00:55:695 - ~ 00:59:909 - ここの配置・音取りは改めたほうがいいんじゃないかなぁ・・・? 00:55:695 (1,2) - 最初に鈍い音を拾ってd dから入ってるから00:56:369 (3,4) - 00:57:043 (3,4) - 00:57:718 (3,4) - 00:58:392 (2,3) - 00:59:066 (2,3) - この音もd d で取るべきじゃないかなぁ。変化付の意があったとしても無難にdで拾う方が良さげ。これらの音の共通点は鈍い音なんだからそれを野放しにすると取り敢えず置いただけ感が否めないのでそれをベースにして再配置試みては・・・?
    Gamechatで色々直接聞きました。changed any notes.

    :arrow:↓以下のノーコメントは全てall fixed, changedしました。
  6. 01:03:869 - add k? ここが他のボーカル部分と比べてトーンが長いんで5連が合うんじゃないかなぁと。後半でノーツ増やすスタイル?なのかは詳しくは知りませんが、3連と1/2単発で構成されててサビの盛り上がりに欠ける気がしました;;後半でノーツを増やすスタイルだとしても前半部分で少し5連入れるだけでもスパイスとしては効くと思いますよ。
  7. 01:06:566 - 上記の理由からkを追加で。
  8. 01:08:588 - add d? no change. バックベースが聞きやすくkkd "d k"とここは 1/2にしたいかなぁ
  9. 01:12:212 - 音的にここから連打続けるべき・・・?だと思いました。間の音が拾える状態なのに空白になっていて違和感が;;ddddkkddkで連打+ボーカルにも沿えるのでいいんじゃないかなと。ただそれをやるなら01:12:970 - ここにkを突っ込んで 01:12:128 - 音のないここを消すべきですね~
  10. 01:13:392 - add d? 01:13:223 - この大音符の部分とかぶってるボーカルのトーンがサビ最初の部分と比べて長いのでdでカバーすべきか・・・?自分はこっちのが好きです。
  11. 01:15:246 - k?こっちのがボーカルにあってて好きです。
  12. 01:15:920 - ddddk? ボーカルのトーン考慮するとddddkの5連でも違和感は感じられないような。
  13. 01:17:605 - ~ 01:18:616 - に物足りなさが。01:18:616 - 連打で終わってるからサビの勢いを無くしてる様な気もした。場合によっては再配置か・・・?今の状態だと指摘するにも出来ないんで一旦改めて見ては
  14. 01:28:897 - ここだけddkが浮きすぎている・・・。ここら辺区切り入れないで1/2でノーツ置いたほうが流れ保てると思います。やるなら01:28:729 - ddd 01:29:066 - kでK ddd K ddd k dで流れまとまる。
    :arrow:K ddd K ** d kkk d と変えてみた。区切りは入れたい、、かなぁ.. ddkの浮き度を少し抑えられたと思う。


連勤でMuzuを見る気力がもう残っていない・・・。 :arrow:Oniで変えた一部分もMuzu同様に変更。
good luck.
Thanks Lundleeeeeeeeeeeeee! :):)

http://puu.sh/70VlV.zip
Topic Starter
Moway
We'll see about the storyboard for the taikos, leaving for now.
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