Thanks for modChocoliti wrote:
mod by request
column 0 1 2 3
[S.Star's 4K NM]
Can't find any problems except 01:27:969 (87969|3) idk is this LN's end timing right, check plz. Wait further mod
Good Luck!
Thanks for modChocoliti wrote:
mod by request
column 0 1 2 3
[S.Star's 4K NM]
Can't find any problems except 01:27:969 (87969|3) idk is this LN's end timing right, check plz. Wait further mod
Good Luck!
NaxelCL wrote:
Mod random~~~~ of Mania diffs:3 4K HD and 4K EZ
General:3
----------
The kia time is unranked but is very large and I think it should be like 2 times here are kias 00:51:406 - 01:03:507 and 01:03:738 - 1:15:046 that would be 3 for me please check
The preview point is good:3
The hitsounds is regular plz check this XD for parts of clap
---------------------
4K EZ:
-Please check this long 00:01:200 and 00:04:892 and this adds more notes in Location Places drum sounds, drum with a note would be nice for a 4K EZ just catch the vocal only
- I'm recomendaded mapped empty parts you have left
- 00:14:584 agreged LN in four linex
- 00:16:661 serious? o_O not map this map plz this has good pace for a eazy changed
4K HD:
-00:08:815 plz agreged LN in 1 linex
- please this map requires LN'S
Plz check this sugerence and :3 fixed , and recomendaded https://osu.ppy.sh/ss/1256390 you map plz recordaded is 4K HD and is very eazy ._. just a moe song there isn't too much instruments . and it has a low bpm . so it won't be very hard
Good Luck~~~~ Very nice mapset you pro mapperXD
zengdaen wrote:
m4m
[hard]
好像音效还没下完,是不是太多了……我就只管排列了
基本只用了中心版面,修改几处走向让版面整洁点比较好,比如00:23:353 (1) - 这个改成往下比较好,虽然没了和00:22:661 (4) - 的对应,但是毕竟你左下角几乎没有使用过,可以按ctrl+A观察这些改了几处,其实我喜欢在角落放滑条尾所以CTRL+A看不到/w\
00:25:200 (5,6,7,8) - 建议散开,AR7用这样的排列有点挤好,转了一下
00:31:661 (3) - 朝右上角,你已经在前面掉过一次头了,再掉头一次影响整洁不好
00:37:661 (9,1) - 感觉叠起来好点,不用那么在意1.2的距离的啦故意的啦,叠滑条头和滑条尾感觉都不怎么好看
01:18:738 (1,2,3,4) - 斜的比正方形要好看↓↓↓好的
01:27:046 (3,4,5,1) - 结尾可以用5个note摆个五角星,好看点我觉得这样挺好,一直没有刻意去放规则形状
好短的曲子……曲子这么短m4m很吃亏的.ww
thanks for your mod~Jekate wrote:
hello M4M from Spring Roll queue~
sorry only std mod ;;
[General][Hard]
- nothing
- 00:31:661 (3) - it's looks better with straight slider, like this OK
- 00:37:661 (9) - ctrl+h and move to x:416 y:48, like this nice suggestion
- 00:50:123 (5,6,1) - nice slider art, but bad overlap change the arrangement,now they don't overlap
- 01:20:584 (1,2,3,4,5) - how about add some spacing on that one? you can set the Distance Snap to 1.5 it would be cool, like this no i prefer what it is now
zengdaen wrote:
m4m
本来想再看看insane不过insane好像没什么问题……:3
不过……像00:15:046 (4) - 这个最好ctrl+G,因为距离低于1的话影响手感,还有00:51:046 (2) - 会按快……都是小问题……ok fixed
Thx for mod~Jekate wrote:
hello M4M from Spring Roll queue~
sorry only std mod ;;
[General][Normal]
- nothing
^
- 00:03:969 (1) - move to x:420 y:252 to avoid overlaping with this 00:02:123 (2) - Okay
- if you do that mod above, then move this 00:04:892 (2) - to x:220 y:272
- i think it will be better if a curve slider here 00:05:815 (3) - rather than a straight one
- 00:07:661 (3,2) - bad overlap, maybe you can change paternOkay
- 01:06:276 (2) - move this to x:480 y:224 to avoid overlap with this 01:04:661 (2) - ^
- 01:16:892 (4) - move this to x:256 y:272 and move this 01:17:353 (5) - to x:336 y:196 to make a symetric square and move this 01:17:815 (6) - to x:336 y:84 to blanket perfectly
[Insane]
- 00:45:276 (5) - delete? not fit with the rhythmFixed
thanks for your mod~Karia wrote:
Hi, try M4M from Spring Roll's QueueGeneral
- Check out the 'Widescreen Support' plz.
- KIAI : Start at 00:52:892 and ent at 01:22:430 is better?i have to keep the kiai time same with other two std diff,so no change
Spring Roll's Hard
- 00:01:200 (1) - Just Just Just my suggestion. Move the red-point like this? Because tail's beat is weaker than head's beat. good idea
- 00:08:123 (3) - same as Normal. add soft-clap on head?done
- 00:09:969 (3,4,5) - change it like 00:12:738 (2) - ? (00:16:892 (3,4,5) - Same.)i prefer mine
- 00:17:815 (6) - end at 00:18:276 plz.ok and add a note
- 00:21:507 (1,2,3,4) - this is better I think.i prefer mine
- 00:27:969 (4,5) - Try thisi don't know why
- 00:35:123 (2,3) - How about following the vocal?ok
- 00:42:738 (3) - move up the reverse-point a bit. Looks better I think.done
- 01:07:200 (4) - soft-clap is more fit I think.done
- 01:12:738 (4) - curve like (3)?done
- 01:23:584 (4) - this slider is not fit I think.no i don't think so
GL
Karia wrote:
Hi, try M4M from Spring Roll's QueueGeneral
- Check out the 'Widescreen Support' plz. Ok~
- KIAI : Start at 00:52:892 and ent at 01:22:430 is better? hum...I'll consider it
Sweet Vanilla's Normal
- 00:01:200 (1) - This shape is better for me. :3
- 00:05:815 (3) - Whistle on head like 00:02:123okay
- 00:07:661 (3) - How about adding soft-clap on tail? add a cs4 clap
- 00:09:507 (1) - This need not NC I think.sorry...
- 00:10:430 ~ 00:22:892 - Add the soft-whistle on 1st and 3rd white-tick like 00:08:584 (1,2) - add some whistle
- 00:15:969 (1) - finish on head.finish sounds bad ,whistle done
- 00:23:353 ~ 00:37:661 - Add the hitsounds plz..add some whistle
- 00:32:584 (1) - remove NC and add the NC on 00:33:969 (3) - Okay
- 00:36:768 - Add a note plz. This blank is not good.no, rhythm have come into next section~
- 00:37:200 (1,2) - If you followed above, this is better I think.
- 00:38:123 (3) - Changed the music. NC plz.
- 00:39:969 (3,1) - In playing, this placement is bad I think. Change it?awesome
- 00:45:507 (1) - Keep the same rhythm is better I think. Okay
- 00:48:276 (1) - start at 00:49:200 is better.No too short
- 00:55:200 (4,1) - Overlapped in game. How about this?fixed
- 00:59:353 (5,1) - try this. looks better I think.changed
- 01:25:200 (1) - like this?Okay
Sweet Vanilla's Insaneokay
- 00:02:815 - adda note plz.fixed
- 00:04:892 (2,3) - not fit I think. And personally, the next anti-jump is also not fit.If someone point it out again,I'll change it
- 00:10:430 - This blank is bad,,If you really want to blank, this is better.no but I changed the flow here
- 00:13:892 (1) - reverse on heavy beat is not good I think.If someone mention,I'll
- 00:26:353 (2) - remove the whistleno
- 00:35:353 - Here is heavy beat..add a note plz.Okay,adjust it here
- 00:36:738 - ^no thx
- 00:48:046 - ^^
- 00:48:276 (1) - Same as Normal. Insane diff ...
- 00:51:046 ~ 00:51:738 - Plz no...only 1.6X here
- 00:58:892 (2) - Ctrl + gno :c
- 01:05:353 (1,2,3,4,5,6,7,8) - NC and pattern suggestion.awesome
- 01:09:276 (1,2) - this anti-jump is not good...keep the distance plz.moo~ flow here
- 01:17:815 (5,6) - ^ ^
- 01:22:430 (6) - NCokay
- 01:23:353 (1) - remove NC
Thanks for mod~ <3
GL
thanks for your mod~smallboat wrote:
Hi,victorica_db, In-game mod req. A bit late,sor.
- Red words: Should be fix it.
- Blue words : I recommended suggestion.
- Black words : In my personal opinion.
[General]
1.為什麼會有這些bassdrum clap cymbol hihat命名的多餘的音效? 這些是沒辦法用自定義調音效的,一定要刪掉它,不要留沒有用到的檔案在Rank圖裡面。
2.自定義音效名稱我建議前面第一個字小寫。
DB快来改
[Spring Roll's Hard]
00:10:892 (6) - 故意不疊起來?恩
00:35:123 (2) - ^o.o\不小心碰坏的
00:36:046 (5) - 試試疊在00:36:276 (6) 上?ok
00:37:661 (9) - 最後一個連打是在左上角結束的,感覺會被坑到容易miss。Ctrl+G了
00:51:046 (1) - 按 G 打開最大網格,把左邊那個紅點移下面一點?呃,好
01:00:276 (1) - Finish?不需要吧
01:22:430 (1) - ^好的
[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
苍蝇船zzzzzsmallboat wrote:
一定要删掉它
thanks for your mod~Fycho wrote:
[Mod Info]
- Black: Suggestions
- Blue: Importance.You might consider
- Red:Unrank issues. You Must Fix
[Hard]神触居然会做出这么简单的图来。。这作为hard太良心太简单了,BPM很低,适当考虑放些滑条跳,可以增加这个diff的乐趣。没跳的hard不是好hard,全程ds很无聊 被特别叮嘱过要做的简单向= =
- 00:04:892 (1) –这类重音可以配合着来个小跳,不过要改全都要改,兼顾统一性 ^
- 00:08:123 (3) –这个头上用S;C4的clap会更好 好
- 00:38:123 (1) –首加finish更好,另外这一段开始是舒缓段,音量应该调低而不是调高 恩
- 00:38:123 (1,2,3,4,5,6,1,2,3,4,5,6) –这几句节奏下的完全一样真无聊,建议换些滑条和note的组合。例如00:40:892 (6) –这可以改成1/2滑条+circle,也可以直接三个圈,也可以圈加滑条,总之要增加多样性 ok
- 00:51:046 (1) –这个音效组,加个滑条滑动静音音效,那个滑动的声音听着有点难听,另外减少音量,这音量居然比KIAI还大,有点喧宾夺主 ok
- KIAI音量同insane的建议,太低,根本打空气,建议到70以上 ok
- 00:55:661 –这音量减成25干嘛,没任何意义,要复制insane的绿线偷懒也检查一遍啊 。。。吧没用的绿线都删了。。。
- 01:07:200 (4) –这头上的clap你有没有搞错了,检查一遍绿线
- 01:05:815 (1,2,3) –我建议这三个头上用相同的音效,就是N;C2的clap,然后01:07:200 (4) –用S;C4的clap,打击感很好,而且适合kiai的激烈度。 2和4加了,1和3没加
- 01:10:430 –这地方几根绿线自己看不说了 。。。
- 01:12:738 (4) –头上漏了个clap done
- 01:21:507 (5) –尾上用S;C4的clap done
- 01:27:507 (5) –音量又无缘无故变了,你要知道hard和insane是不一样的,节奏不一样,音效自然就不一样,insane里面有很多1/4的串子或者连续1/2,而这类串子全加音效会很吵,所以就用绿线来减小音量,而你的hard节奏是很简单的,音效不用考虑那么复杂,一味的复制绿线只能ruin your diff hitsound pattern
- 01:27:507 (5) –头上我建议改成水滴的音效,就是这个00:22:661 (4) –滑条尾的 done
]
smallboat wrote:
Hi,victorica_db, In-game mod req. A bit late,sor.
- Red words: Should be fix it.
- Blue words : I recommended suggestion.
- Black words : In my personal opinion.
[General]
1.為什麼會有這些bassdrum clap cymbol hihat命名的多餘的音效? 這些是沒辦法用自定義調音效的,一定要刪掉它,不要留沒有用到的檔案在Rank圖裡面。是 mania的音效
2.自定義音效名稱我建議前面第一個字小寫。= =..
[Sweet Vanilla's Normal]
00:09:507 (2,3,4,5) - 感覺能呈一個弧度比較好看。3下移了一些
00:10:430 (3,5) - 這邊其實可以照24拍加個whistle,不一定只有前面的12才要加呀,可以加看看。加了很多
00:13:200 (2,3,4) - 三角形?唔 这个是有些不好看 因为直的滑条限制 我也不知道怎么办了> <
00:25:200 (3) - 跟前面疊起來?好
00:38:123 (3) - 這邊是重音怎麼不加finish改了 不过好像效果看不出来
01:22:430 (1) - ^Okay
[Sweet Vanilla's Insane] Hard是 AR7 然後這個Insane也 AR7 ? 建議 AR+1 來辨認出區別圈圈速度。好
00:05:353 (3,4,5) - 前面跳得這麼大,然後這邊用antijump做跳不太有什麼漸慢感覺,尤其是4點到5的時候,沒什麼理由,test一下就知道了。好吧 这里咱想办法改下
00:08:584 (1,2) - 考慮看看要不要24拍加一個whistle。好
00:12:969 (4) - 或許可以試試放在00:11:815 (6) 滑條頭上做個轉圈flow,放在這邊有點彆扭。恩 试着改了一下
00:25:200 (5,6) - 試著擺個弧度? 現在這個明顯是凹進去的不好看。好
00:27:046 (1) - Blanket 00:26:815 (4) ?fixed
00:27:507 (2) - 這可以小跳,中間有長音可以放遠一點,放到2.0x左右可行。例如 (472|316)。
00:31:661 (4,6) - 同樣這邊也是做跳,這樣看起來很擠,試著再放開點。
00:36:276 (4) - 弧度,也可以個人喜好選擇no change。这里做出弧度就会太弯了 这里还有个三连
00:42:276 (2) - 或許滑條尾可試試疊00:40:661 (2) 滑條頭上。好
00:54:507 (1) - 這樣放也是可以,但有點擠,給你兩個選擇:可以都兼顾哦 , 00:58:430 (1) - 放到(220|92)比較有感覺。好
[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.谢谢mod~
Fycho wrote:
[Mod Info]
- Black: Suggestions
- Blue: Importance.You might consider
- Red:Unrank issues. You Must Fix
[General]
- 把所有难度widescreen support去掉好像是呢 这个只有sb用的到
- Tags里的Log Horizon去掉,因为source里已经有过,另外加ed在tags里
[Insane]
- AR+1,和hard区别开来,而且这个insane的难度需要一个AR8的支持。Fixed
- 00:07:661 (3,4,5,6) –这形状flow不怎么舒服,考虑把00:08:353 (6) –放到(148,124)这个附近, 后面的蓝1和2之类的位置也跟着变下,现在这个6翘着而且形状就诡异。恩 做了些修改
- 00:08:123 (5) –用S;C4的clap和你的normal保持一致?好
- 00:13:200 (5) –首加whistle和00:09:507 (3) –保持一致?好
- 00:15:969 (1) –finish略吵,考虑把音量减小到50左右好
- 00:21:507 (2) –首加个whistle更好,因为有钢琴音好
- 00:22:892 (5) –很明确的漏了个clap,水滴音唔 sorry
- 00:37:200 (2) –这个用默认的normal-hit音更好吧,音乐里这个音的音效和左右是不一样的,应该是个地鼓位
- 00:38:123 (1) –首,00:38:123 (1,2) –尾这些类似的,这一段音乐里有低音鼓的这一段,用N;C2的hit音加上,不要空着音效,像打空气。哇 效果很棒 Thank U
- 00:39:046 (3) –这个尾巴也是
- 00:51:046 (2) –减小点音量,太吵了好
- 00:51:738 (1,2,3) –这里音很弱,强烈不建议放跳好 12 交换了位子
- 00:52:892 (1) –KIAI音效音量真小,就45%还没主歌高,根本听不见,强烈建议到70%因为咱用了normalhit 所以70真的玩起来好别扭 真的> <
- 01:07:200 (1) –试试使用S;C4的clap,跟贴合音乐好
- 01:21:969 (2) -^
- 01:09:276 (1,2) –为啥你喜欢把1/2的摆成这样,打着很坑,像1/4,而且不符合设计学因为咱是强双啦> <
- 01:17:353 (3,5,6) -^
[Normal]谢谢小凛的mod> <
- 这虽然是最低难度,但是是个normal,请HP+1,OD+1来平衡难度,然后AR+1好
- 00:19:200 (1) –加whistle会更好 好
- 00:37:200 (1,2) –加点啥音效,别空着,音乐这的鼓音和之前是不一样的,我建议加默认的normal的hit音,也就是N;C2的clap不错呢QvQ
- 00:46:892 (2) –漏了个whistle捂脸
- 00:51:046 –这些建议同insane,音量什么的,还有KIAI的也是会试图做些更改
- 00:55:661 (5) –clap呢?不要只把clap加在折返滑条身上,请仔细听一下,这样是不会发出clap的声音的,请把clap加在滑条头或者尾或者折返箭头上来表达好
- 00:59:353 –为啥要减低音量?我觉得这个和insane的情况不一样Fixed
- 01:07:661 (1) –首加finish和00:52:892 (1) –保持一致好
- 01:21:507 (3) –尾巴上用S;C4的clap试试不错呢 加了
- 01:27:046 (3) –折返箭头上不要降低音量,这很另类,听着也不舒服。另外我建议用那个水滴的音效放在这个折返箭头上。恩要改的话insane也改成水滴唔 怪怪的 保留了
mod 和作图一样都好神QwQ
S o a p wrote:
[HARD]
00:21:046 (5,1,2) - 这边明明是个长音为什么要加这么多不明的节奏 因为跟的节奏o.o
00:34:200 (8,1) - ctrl+G break the flow
00:41:353 (7) - 这个间距变得没什么意思 改掉 好
01:03:046 (7) - 这里是个重音怎么能用滑条尾巴盖过去呢 改了
01:18:507 (8,1,2,3,4) - 这里完全对不上歌词啊 跟的节奏
_(:з」∠)_GDER来找我摸那我就摸GD了啊【炸 果然是懒比
thanks for your mod and star~axschiming wrote:
hello,m4m
[Hard]
00:15:969 (1,2,3) - 拼成一个正三角形试试? 好
00:21:507 (1,2,3,4) - 看看这样猴不猴哦,4的尾巴消音掉-w- 还是现在这样好
00:55:661 (7) - 改成向下弯好些 还是现在这样好
其他实在找不出问题了Orz
大概就这样,实在摸不动了Orz
给图和歌都赞一个,射一发,祝早日rank
axschiming wrote:
[Normal]
00:08:584 (1,2) - 包一下? 不好
00:13:200 (2,3) - 这两个调整下位置让flow更加平滑些?改了下
00:23:353 (1) - 我感觉开头用SC5的clap也挺带感,其他难度的也是。。。额
01:05:815 (1,2,3,4) - 叮叮地有点怪怪的,柑橘能换一个皮肤的默认音效会影响 改了一下
01:10:430 (4) - 尾巴稍稍偏左一点点?flow或许更好些恩
01:17:815 (6) - 包下2...?
[Insane]
00:07:661 (3,4,5,6) - 你看看这样好不好0 0.因为音乐是越来越弱的。。不太好吧
00:15:507 (4) - Ctrl+H再稍稍调整下试试?感觉能和12凑成2组额
00:19:200 (4,5) - 稍稍突出下这两声?虽然我也不知怎么放好,但是感觉这两声挺亮调整了下
00:33:738 (1) - 与7放在同一个y上?恩
00:34:661 (6) - 同上好
01:24:969 - ……美丽?这里没有音也不能overmap呀
谢谢mod 和星星
大概就这样,实在摸不动了Orz
给图和歌都赞一个,射一发,祝早日rank
Kibbleru wrote:
m4m from ur queue (sry i can only do standard)
[Spring Roll's Hard]
00:02:123 (3) - blanket (2)? fixed
00:02:815 (5,2) - not stacked properly fixed
00:09:507 (2,6) - stack? fixed
00:41:353 (7) - move this to x64 y256? fixed
00:43:661 (4,6) - not stacked properly (turn off grid snap to stack this)
01:13:200 (5,7) - ^ fixed
00:55:661 (7) - x404 y100? i prefer mine
thanks for your mod~kajiyatta wrote:
M4M
[General]
Add Audio-Lead-In better, the beginning looks so suddenly. Maybe 1500 better. i dont know how to change it ,i cant find it owo
KIAI-TIME should be started at 00:52:892 better for playing. for i have to make the kiai time same with other diffs,so no change.
[Hard]
Due to low BPM and SV, I suppose AR6 would be better but it's up to you. i prefer ar7
Placement
Some blanket looks forced and ugly for playing, you should consider on this.
00:09:507(2,6) Stack these notes better. fixed
00:15:969(1) If you aim to jump here, maybe get more spacing better. Current looks a bit confused. fixed
00:31:661(3) Change this direction like this and the flow would be more nice. i prefer mine
00:34:430(1) CTRL+G looks more nice flow from (8) for playing. fixed
Hit Sound
00:08:584~00:38:123 You can put hitsounds in this part more positively, ex) whistle to follow the piano, clap to follow the drum. fixed
Good Luck.
Thanks for mod~Kibbleru wrote:
m4m from ur queue (sry i can only do standard) :d
[Sweet Vanilla's Normal]
00:12:276 (1,2,3) - make this less random (you could like do some kind of blanket to 00:14:123 (4) kinda like this http://gyazo.com/2c236301792e7b0be2f6f33125f5aef9)changed some
00:21:507 (1,2,3,4) - make this curve more eventry my best...
00:38:123 (3,4,5) - how bout blanketing (4)no it will break the flow
00:47:353 (3) - idk why, this pattern looks a bit ugly to me. try to change this slider a bit maybeyea changed it to a circle
01:02:584 (5) - move this down to y104 so its the same as (3) ok
01:04:661 (2,1,2) - more equal triangle? http://gyazo.com/79d66ea9f3651abfc417dcbeccf40dddchanged some
01:08:584 (2,4) - not stacked properly?
01:15:046 (1,2,3) - better square let me go ;w;
01:27:046 (3) - this sounds better; http://gyazo.com/eac7587d91cbabd1f953d27d411c4089
more beat blankets @_@nice thx
[Sweet Vanilla's Insane]
00:02:815 (4,5) - why not stack like you did for (2) and (3)? hum
00:09:046 (2,3) - blanket?ok
(this part you can probably just ignore)
00:19:084 (3) - overmap tbh.
00:30:161 (3) - ^
00:34:084 (3) - ^
00:35:700 (2) - ^
00:24:276 (3) - fix up blanket a little bit
00:40:661 (2) - ^
00:42:738 (3) - ^
01:19:430 (3) - ^
01:11:353 (1) - ^
01:16:661 (1) - ^
00:21:969 (1,2,3,4,5) - im not sure how to but try to make a better pentagon? (maybe you can try to do the star stuff)
00:40:661 (2,2) - stack?yea
01:26:815 (3,5) - not stacked properly
kajiyatta wrote:
M4M
[General]
Add Audio-Lead-In better, the beginning looks so suddenly. Maybe 1500 better.done but it sounds bad
KIAI-TIME should be started at 00:52:892 better for playing.Fixed
[Normal]
Placement
00:38:123(3) Add NC here because of downbeat.ok
00:54:738(3,4,5) On here, I suppose it looks not good flow, you can put notes like 00:57:507 (2,3) it looks naturally and easy to play. e.g)changed some
01:18:738(1) Prefer not to add red tick on this slider since it doesn't work better.changed
01:25:200(1,2) Swap NC better to follow the previous pattern.no it looks too long
Rhythm
00:37:200 Unnecessary green line
00:59:238 ^ and more.
Hit Sound
00:18:738(4) Add whistle better for pattern, and delete whistle at (5)' head. For newbie, you can put whistles for consistent.adjust some
[Insane]
Placement
00:16:892(5) It's fine but bent this slider a bit, and the flow looks more nicely. e.g.)nice
00:30:969(2) I suppose you can move this note better since the movement from (1) to (3) looks a bit odd. e.g.)changed some
00:31:661(3,4) Try to get more spacing here? Just conidering, it looks narrow compared other placements.adjust
01:09:969(2) It looks so confused since this spacing looks not properly. Move this note away better.changed
01:18:276(6)^^
Rhythm
00:04:661 I'll expect a note here since yo ualready add at 00:01:892.it is not the same imo
00:19:084(3) Remove this note better since there is no similar sound here. Instaed, add a note at 00:19:546 better.
Hit Sound
00:13:892(1)Add whistle at reverse, it sounds really nicely for playing.nice
00:22:200(2) Add whistle here.This note has emphasized by instrumental.agree
00:38:123(1) Addi finish at head.fixed
thx for mod~
Good Luck.
Charles445 wrote:
[Standard]
[Spring Roll's Hard]
Difficulty is missing SliderBorder setting. Since you have a hitcircle skin you need to add a SliderBorder to your map file. Open the .osu in notepad, go to Colours and change it to this -> http://puu.sh/7Z7d2.png
Overall Difficulty +1? I think 6 would fit this difficulty. all fixed
Charles445 wrote:
[Standard]
[Sweet Vanilla's Normal]
Difficulty is missing SliderBorder setting. Since you have a hitcircle skin you need to add a SliderBorder to your map file. Open the .osu in notepad, go to [Colours] and change it to this -> http://puu.sh/7Z792.png oh, I forgot it sorry> < fixed
01:18:738 (7) - Add new combookay
01:20:584 (1,2) - 1/2 sliders in a row is difficult for beginners to read and play. Two circles would work fine here. -> http://puu.sh/7Z732.jpgfixed
[Sweet Vanilla's Insane]
Difficulty is missing SliderBorder setting. Since you have a hitcircle skin you need to add a SliderBorder to your map file. Open the .osu in notepad, go to Colours and change it to this -> http://puu.sh/7Z792.png^
00:11:700 (5) - Remove this circle? It doesn't fit any instrument in the music. hum,okay fixed
00:35:700 (2) - Same with this circle.fixed
The spacing in this difficulty is rather strange, a lot of the spacing changes don't fit with the music.
For example, 00:23:353 (1,2) - is a big jump , 00:23:815 (2,3) - is very small spacing, 00:24:276 (3,4) - is a big jump, then 00:24:969 (4,5,6) - is normal. It doesn't make sense to change the spacing four times so quickly here.yes, now fixed the inconsistent spacing
I think more consistent spacing overall would make this difficulty more fun to play.thank you, I try my best to make my map more consistent, welcome you back > <
Thank you!! nice mod as you always done
thanks for your mod~10crystalmask01 wrote:
Hey, M4MSpring Roll's Hard
00:51:046 - Please turn off kai, it looks a bit funny starting here. Usually Kai time is triggered during the chorus or on the fast tempo part of a song. fixed
01:22:430 - Consider ending Kai time here. The stanza at this point is pretty much the same as 00:01:200 (which does not have Kai time). fixed
Not a bad mapset Good luck!
thx for mod~10crystalmask01 wrote:
Hey, M4MSweet Vanilla's Insane
00:01:200 (1) - Add a soft finish on the head, for a better intro into the playtime.okay
00:04:892 (2,4) - Erm, really ugly overlap here not even HD mod can hide it. 00:05:815 (4) - 's head is completely covered by 00:04:892 (2) - . Please re-arrange these sliders.it fine
00:17:584 (7,8) - Consider replacing these objects with 00:28:661 (1,2) - , so that it will follow vocals better. Also, it'll keep the consistency in the pattern, since this stanza corresponds to the same stanza as 00:28:661 (1,2) - i have considered it, but it be played well with background sound
01:22:430 - Consider ending Kai time here. The stanza at this point is pretty much the same as 00:01:200 (which does not have Kai time).okaySweet Vanilla's Normal
00:01:200 (1) - Add a soft finish on the head, for a better intro into the playtime.^
00:08:584 (1) - ^^
00:11:353 (5,2) - Consider moving these objects more apart, so that 00:13:200 (2) - doesn't look attached to the remains of 00:11:353 (5) - . it is fine imo
01:22:430 - Consider ending Kai time here, as said beforeokay.
Not a bad mapset Good luck!