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Yun*chi - Your song* [OsuMania|Osu]

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imariL
mod by request
column 0 1 2 3

[4K EZ]

HP -1

00:03:969 (3969|0,4430|1,4892|2) - same pattern with 00:00:276 ~ 00:03:507 ? Try to change pattern at here. I suggest to move each 1 column right like this. https://osu.ppy.sh/ss/1254789
First time, I was hard to notice that which rhythm you placed notes with. (Anyway it is placed by guitar rhythm imo.)
I can't judge that is it good choice or bad choice to map like this, But this part can be pointed out by other modders to remap or something like else. One thing that I can certainly tell about this part: EZ diff is more harder than NM diff to notice rhythm at EZ~NM diff players' view.

If you still want to use this rhythm, You should add one or two notes at 00:08:584 because you already placed notes by base sound at 00:15:969

00:33:046 (33046|1) - move to 0? Maybe you can ignore this.
00:58:430 (58430|3) - move to 2

[S.Star's 4K NM]

Can't find any problems except 01:27:969 (87969|3) idk is this LN's end timing right, check plz.

[4K HD]

OD +1

00:02:123 (2123|0) - move to 2
00:05:815 (5815|0) - move to 3
00:22:892 (22892|0,22921|1,22950|2,22978|3) - It seems you tried to place notes by background instrumental. But it's not 1/16, It's actually 1/6.(Listen carefully using Playback rate 25~50%) Try to remap here.
00:54:969 (54969|0,55200|0,55430|0,55661|0) - Try to separate from column 0 (Example: 00:55:200 (55200|0) - move to 3)
01:23:584 (83584|3) - move to 1

Good Luck!
Topic Starter
[Emiria]

Chocoliti wrote:

mod by request
column 0 1 2 3

[4K EZ]

HP -1

00:03:969 (3969|0,4430|1,4892|2) - same pattern with 00:00:276 ~ 00:03:507 ? Try to change pattern at here. I suggest to move each 1 column right like this. https://osu.ppy.sh/ss/1254789
First time, I was hard to notice that which rhythm you placed notes with. (Anyway it is placed by guitar rhythm imo.)
I can't judge that is it good choice or bad choice to map like this, But this part can be pointed out by other modders to remap or something like else. One thing that I can certainly tell about this part: EZ diff is more harder than NM diff to notice rhythm at EZ~NM diff players' view.

If you still want to use this rhythm, You should add one or two notes at 00:08:584 because you already placed notes by base sound at 00:15:969

00:33:046 (33046|1) - move to 0? Maybe you can ignore this.
00:58:430 (58430|3) - move to 2


[4K HD]

OD +1

00:02:123 (2123|0) - move to 2
00:05:815 (5815|0) - move to 3
00:22:892 (22892|0,22921|1,22950|2,22978|3) - It seems you tried to place notes by background instrumental. But it's not 1/16, It's actually 1/6.(Listen carefully using Playback rate 25~50%) Try to remap here.
00:54:969 (54969|0,55200|0,55430|0,55661|0) - Try to separate from column 0 (Example: 00:55:200 (55200|0) - move to 3)
01:23:584 (83584|3) - move to 1

Good Luck!
fixed most one thanks
Bruce

Chocoliti wrote:

mod by request
column 0 1 2 3

[S.Star's 4K NM]

Can't find any problems except 01:27:969 (87969|3) idk is this LN's end timing right, check plz. Wait further mod

Good Luck!
Thanks for mod :oops:
NaxelCL
Mod random~~~~ of Mania diffs:3 4K HD and 4K EZ


General:3
----------
The kia time is unranked but is very large and I think it should be like 2 times here are kias 00:51:406 - 01:03:507 and 01:03:738 - 1:15:046 that would be 3 for me please check

The preview point is good:3

The hitsounds is regular plz check this XD for parts of clap

---------------------
4K EZ:

-Please check this long 00:01:200 and 00:04:892 and this adds more notes in Location Places drum sounds, drum with a note would be nice for a 4K EZ
- I'm recomendaded mapped empty parts you have left
- 00:14:584 agreged LN in four line
- 00:16:661 serious? o_O not map this map plz this has good pace for a eazy


4K HD:

-00:08:815 plz agreged LN in 1 line
- please this map requires LN'S

Plz check this sugerence and :3 fixed , and recomendaded https://osu.ppy.sh/ss/1256390 you map plz recordaded is 4K HD and is very eazy ._.


Good Luck~~~~ Very nice mapset you pro mapperXD
Topic Starter
[Emiria]

NaxelCL wrote:

Mod random~~~~ of Mania diffs:3 4K HD and 4K EZ


General:3
----------
The kia time is unranked but is very large and I think it should be like 2 times here are kias 00:51:406 - 01:03:507 and 01:03:738 - 1:15:046 that would be 3 for me please check

The preview point is good:3

The hitsounds is regular plz check this XD for parts of clap

---------------------
4K EZ:

-Please check this long 00:01:200 and 00:04:892 and this adds more notes in Location Places drum sounds, drum with a note would be nice for a 4K EZ just catch the vocal only
- I'm recomendaded mapped empty parts you have left
- 00:14:584 agreged LN in four linex
- 00:16:661 serious? o_O not map this map plz this has good pace for a eazy changed


4K HD:

-00:08:815 plz agreged LN in 1 linex
- please this map requires LN'S

Plz check this sugerence and :3 fixed , and recomendaded https://osu.ppy.sh/ss/1256390 you map plz recordaded is 4K HD and is very eazy ._. just a moe song there isn't too much instruments . and it has a low bpm . so it won't be very hard


Good Luck~~~~ Very nice mapset you pro mapperXD
Narcissu
m4m

[hard]

好像音效还没下完,是不是太多了……我就只管排列了

基本只用了中心版面,修改几处走向让版面整洁点比较好,比如00:23:353 (1) - 这个改成往下比较好,虽然没了和00:22:661 (4) - 的对应,但是毕竟你左下角几乎没有使用过,可以按ctrl+A观察这些

00:25:200 (5,6,7,8) - 建议散开,AR7用这样的排列有点挤

00:31:661 (3) - 朝右上角,你已经在前面掉过一次头了,再掉头一次影响整洁

00:37:661 (9,1) - 感觉叠起来好点,不用那么在意1.2的距离的啦

01:18:738 (1,2,3,4) - 斜的比正方形要好看↓↓↓


01:27:046 (3,4,5,1) - 结尾可以用5个note摆个五角星,好看点

好短的曲子……曲子这么短m4m很吃亏的...再检查下normal好了

00:02:123 - 这个whistle可能是你不小心放上去的……我看insane里面没有……好像音效也没做完

01:22:430 (1) - prev : 1.2

本来想再看看insane不过insane好像没什么问题……

不过……像00:15:046 (4) - 这个最好ctrl+G,因为距离低于1的话影响手感,还有00:51:046 (2) - 会按快……都是小问题……
Jekate
hello M4M from Spring Roll queue~
sorry only std mod ;;

[General]
  1. nothing


[Normal]
  1. 00:03:969 (1) - move to x:420 y:252 to avoid overlaping with this 00:02:123 (2) -
  2. if you do that mod above, then move this 00:04:892 (2) - to x:220 y:272
  3. i think it will be better if a curve slider here 00:05:815 (3) - rather than a straight one
  4. 00:07:661 (3,2) - bad overlap, maybe you can change patern
  5. 01:06:276 (2) - move this to x:480 y:224 to avoid overlap with this 01:04:661 (2) -
  6. 01:16:892 (4) - move this to x:256 y:272 and move this 01:17:353 (5) - to x:336 y:196 to make a symetric square and move this 01:17:815 (6) - to x:336 y:84 to blanket perfectly


[Hard]
  1. 00:31:661 (3) - it's looks better with straight slider, like this
  2. 00:37:661 (9) - ctrl+h and move to x:416 y:48, like this
  3. 00:50:123 (5,6,1) - nice slider art, but bad overlap :(
  4. 01:20:584 (1,2,3,4,5) - how about add some spacing on that one? you can set the Distance Snap to 1.5 it would be cool, like this


[Insane]
  1. 00:45:276 (5) - delete? not fit with the rhythm
Spring Roll

zengdaen wrote:

m4m

[hard]

好像音效还没下完,是不是太多了……我就只管排列了

基本只用了中心版面,修改几处走向让版面整洁点比较好,比如00:23:353 (1) - 这个改成往下比较好,虽然没了和00:22:661 (4) - 的对应,但是毕竟你左下角几乎没有使用过,可以按ctrl+A观察这些改了几处,其实我喜欢在角落放滑条尾所以CTRL+A看不到/w\

00:25:200 (5,6,7,8) - 建议散开,AR7用这样的排列有点挤好,转了一下

00:31:661 (3) - 朝右上角,你已经在前面掉过一次头了,再掉头一次影响整洁不好

00:37:661 (9,1) - 感觉叠起来好点,不用那么在意1.2的距离的啦故意的啦,叠滑条头和滑条尾感觉都不怎么好看

01:18:738 (1,2,3,4) - 斜的比正方形要好看↓↓↓好的


01:27:046 (3,4,5,1) - 结尾可以用5个note摆个五角星,好看点我觉得这样挺好,一直没有刻意去放规则形状

好短的曲子……曲子这么短m4m很吃亏的.ww

Jekate wrote:

hello M4M from Spring Roll queue~
sorry only std mod ;;

[General]
  1. nothing


[Hard]
  1. 00:31:661 (3) - it's looks better with straight slider, like this OK
  2. 00:37:661 (9) - ctrl+h and move to x:416 y:48, like this nice suggestion
  3. 00:50:123 (5,6,1) - nice slider art, but bad overlap :(change the arrangement,now they don't overlap :D
  4. 01:20:584 (1,2,3,4,5) - how about add some spacing on that one? you can set the Distance Snap to 1.5 it would be cool, like this no i prefer what it is now
thanks for your mod~
Selisi

zengdaen wrote:

m4m

本来想再看看insane不过insane好像没什么问题……:3

不过……像00:15:046 (4) - 这个最好ctrl+G,因为距离低于1的话影响手感,还有00:51:046 (2) - 会按快……都是小问题……ok fixed

Jekate wrote:

hello M4M from Spring Roll queue~
sorry only std mod ;;

[General]
  1. nothing


[Normal]
  1. 00:03:969 (1) - move to x:420 y:252 to avoid overlaping with this 00:02:123 (2) - Okay
  2. if you do that mod above, then move this 00:04:892 (2) - to x:220 y:272
  3. i think it will be better if a curve slider here 00:05:815 (3) - rather than a straight one
  4. 00:07:661 (3,2) - bad overlap, maybe you can change paternOkay
  5. 01:06:276 (2) - move this to x:480 y:224 to avoid overlap with this 01:04:661 (2) - ^
  6. 01:16:892 (4) - move this to x:256 y:272 and move this 01:17:353 (5) - to x:336 y:196 to make a symetric square and move this 01:17:815 (6) - to x:336 y:84 to blanket perfectly
^

[Insane]
  1. 00:45:276 (5) - delete? not fit with the rhythmFixed
Thx for mod~
lolia
Hi, try M4M from Spring Roll's Queue

General
  1. Check out the 'Widescreen Support' plz.
  2. KIAI : Start at 00:52:892 and ent at 01:22:430 is better?
Sweet Vanilla's Normal
  1. 00:01:200 (1) - This shape is better for me.
  2. 00:05:815 (3) - Whistle on head like 00:02:123
  3. 00:07:661 (3) - How about adding soft-clap on tail?
  4. 00:09:507 (1) - This need not NC I think.
  5. 00:10:430 ~ 00:22:892 - Add the soft-whistle on 1st and 3rd white-tick like 00:08:584 (1,2) -
  6. 00:15:969 (1) - finish on head.
  7. 00:23:353 ~ 00:37:661 - Add the hitsounds plz..
  8. 00:32:584 (1) - remove NC and add the NC on 00:33:969 (3) -
  9. 00:36:768 - Add a note plz. This blank is not good.
  10. 00:37:200 (1,2) - If you followed above, this is better I think.
  11. 00:38:123 (3) - Changed the music. NC plz.
  12. 00:39:969 (3,1) - In playing, this placement is bad I think. Change it?
  13. 00:45:507 (1) - Keep the same rhythm is better I think.
  14. 00:48:276 (1) - start at 00:49:200 is better.
  15. 00:55:200 (4,1) - Overlapped in game. How about this?
  16. 00:59:353 (5,1) - try this. looks better I think.
  17. 01:25:200 (1) - like this?
Spring Roll's Hard
  1. 00:01:200 (1) - Just Just Just my suggestion. Move the red-point like this? Because tail's beat is weaker than head's beat.
  2. 00:08:123 (3) - same as Normal. add soft-clap on head?
  3. 00:09:969 (3,4,5) - change it like 00:12:738 (2) - ? (00:16:892 (3,4,5) - Same.)
  4. 00:17:815 (6) - end at 00:18:276 plz.
  5. 00:21:507 (1,2,3,4) - this is better I think.
  6. 00:27:969 (4,5) - Try this
  7. 00:35:123 (2,3) - How about following the vocal?
  8. 00:42:738 (3) - move up the reverse-point a bit. Looks better I think.
  9. 01:07:200 (4) - soft-clap is more fit I think.
  10. 01:12:738 (4) - curve like (3)?
  11. 01:23:584 (4) - this slider is not fit I think.
Sweet Vanilla's Insane
  1. 00:02:815 - adda note plz.
  2. 00:04:892 (2,3) - not fit I think. And personally, the next anti-jump is also not fit.
  3. 00:10:430 - This blank is bad,,If you really want to blank, this is better.
  4. 00:13:892 (1) - reverse on heavy beat is not good I think.
  5. 00:26:353 (2) - remove the whistle
  6. 00:35:353 - Here is heavy beat..add a note plz.
  7. 00:36:738 - ^.
  8. 00:48:046 - ^
  9. 00:48:276 (1) - Same as Normal.
  10. 00:51:046 ~ 00:51:738 - Plz no...
  11. 00:58:892 (2) - Ctrl + g
  12. 01:05:353 (1,2,3,4,5,6,7,8) - NC and pattern suggestion.
  13. 01:09:276 (1,2) - this anti-jump is not good...keep the distance plz.
  14. 01:17:815 (5,6) - ^
  15. 01:22:430 (6) - NC
  16. 01:23:353 (1) - remove NC

GL :D
Spring Roll

Karia wrote:

Hi, try M4M from Spring Roll's Queue

General
  1. Check out the 'Widescreen Support' plz.
  2. KIAI : Start at 00:52:892 and ent at 01:22:430 is better?i have to keep the kiai time same with other two std diff,so no change
Spring Roll's Hard
  1. 00:01:200 (1) - Just Just Just my suggestion. Move the red-point like this? Because tail's beat is weaker than head's beat. good idea
  2. 00:08:123 (3) - same as Normal. add soft-clap on head?done
  3. 00:09:969 (3,4,5) - change it like 00:12:738 (2) - ? (00:16:892 (3,4,5) - Same.)i prefer mine
  4. 00:17:815 (6) - end at 00:18:276 plz.ok and add a note
  5. 00:21:507 (1,2,3,4) - this is better I think.i prefer mine
  6. 00:27:969 (4,5) - Try thisi don't know why
  7. 00:35:123 (2,3) - How about following the vocal?ok
  8. 00:42:738 (3) - move up the reverse-point a bit. Looks better I think.done
  9. 01:07:200 (4) - soft-clap is more fit I think.done
  10. 01:12:738 (4) - curve like (3)?done
  11. 01:23:584 (4) - this slider is not fit I think.no i don't think so


GL :D
thanks for your mod~
Selisi

Karia wrote:

Hi, try M4M from Spring Roll's Queue

General
  1. Check out the 'Widescreen Support' plz. Ok~
  2. KIAI : Start at 00:52:892 and ent at 01:22:430 is better? hum...I'll consider it
Sweet Vanilla's Normal
  1. 00:01:200 (1) - This shape is better for me. :3
  2. 00:05:815 (3) - Whistle on head like 00:02:123okay
  3. 00:07:661 (3) - How about adding soft-clap on tail? add a cs4 clap
  4. 00:09:507 (1) - This need not NC I think.sorry...
  5. 00:10:430 ~ 00:22:892 - Add the soft-whistle on 1st and 3rd white-tick like 00:08:584 (1,2) - add some whistle
  6. 00:15:969 (1) - finish on head.finish sounds bad ,whistle done
  7. 00:23:353 ~ 00:37:661 - Add the hitsounds plz..add some whistle
  8. 00:32:584 (1) - remove NC and add the NC on 00:33:969 (3) - Okay
  9. 00:36:768 - Add a note plz. This blank is not good.no, rhythm have come into next section~
  10. 00:37:200 (1,2) - If you followed above, this is better I think.
  11. 00:38:123 (3) - Changed the music. NC plz.
  12. 00:39:969 (3,1) - In playing, this placement is bad I think. Change it?awesome
  13. 00:45:507 (1) - Keep the same rhythm is better I think. Okay
  14. 00:48:276 (1) - start at 00:49:200 is better.No too short
  15. 00:55:200 (4,1) - Overlapped in game. How about this?fixed
  16. 00:59:353 (5,1) - try this. looks better I think.changed
  17. 01:25:200 (1) - like this?Okay
Sweet Vanilla's Insane
  1. 00:02:815 - adda note plz.fixed
  2. 00:04:892 (2,3) - not fit I think. And personally, the next anti-jump is also not fit.If someone point it out again,I'll change it
  3. 00:10:430 - This blank is bad,,If you really want to blank, this is better.no but I changed the flow here
  4. 00:13:892 (1) - reverse on heavy beat is not good I think.If someone mention,I'll
  5. 00:26:353 (2) - remove the whistleno
  6. 00:35:353 - Here is heavy beat..add a note plz.Okay,adjust it here
  7. 00:36:738 - ^no thx
  8. 00:48:046 - ^^
  9. 00:48:276 (1) - Same as Normal. Insane diff ...
  10. 00:51:046 ~ 00:51:738 - Plz no...only 1.6X here
  11. 00:58:892 (2) - Ctrl + gno :c
  12. 01:05:353 (1,2,3,4,5,6,7,8) - NC and pattern suggestion.awesome
  13. 01:09:276 (1,2) - this anti-jump is not good...keep the distance plz.moo~ flow here
  14. 01:17:815 (5,6) - ^ ^
  15. 01:22:430 (6) - NCokay
  16. 01:23:353 (1) - remove NC
okay
Thanks for mod~ <3
GL :D
smallboat
Hi,victorica_db, In-game mod req. A bit late,sor.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

1.為什麼會有這些bassdrum clap cymbol hihat命名的多餘的音效? 這些是沒辦法用自定義調音效的,一定要刪掉它,不要留沒有用到的檔案在Rank圖裡面。
2.自定義音效名稱我建議前面第一個字小寫。

[Sweet Vanilla's Normal]

00:09:507 (2,3,4,5) - 感覺能呈一個弧度比較好看。
00:10:430 (3,5) - 這邊其實可以照24拍加個whistle,不一定只有前面的12才要加呀,可以加看看。
00:13:200 (2,3,4) - 三角形?
00:25:200 (3) - 跟前面疊起來?
00:38:123 (3) - 這邊是重音怎麼不加finish
01:22:430 (1) - ^

[Spring Roll's Hard]

00:10:892 (6) - 故意不疊起來?
00:35:123 (2) - ^
00:36:046 (5) - 試試疊在00:36:276 (6) 上?
00:37:661 (9) - 最後一個連打是在左上角結束的,感覺會被坑到容易miss。
00:51:046 (1) - 按 G 打開最大網格,把左邊那個紅點移下面一點?
01:00:276 (1) - Finish?
01:22:430 (1) - ^

[Sweet Vanilla's Insane] Hard是 AR7 然後這個Insane也 AR7 ? 建議 AR+1 來辨認出區別圈圈速度。

00:05:353 (3,4,5) - 前面跳得這麼大,然後這邊用antijump做跳不太有什麼漸慢感覺,尤其是4點到5的時候,沒什麼理由,test一下就知道了。
00:08:584 (1,2) - 考慮看看要不要24拍加一個whistle。
00:12:969 (4) - 或許可以試試放在00:11:815 (6) 滑條頭上做個轉圈flow,放在這邊有點彆扭。
00:25:200 (5,6) - 試著擺個弧度? 現在這個明顯是凹進去的不好看。
00:27:046 (1) - Blanket 00:26:815 (4) ?
00:27:507 (2) - 這可以小跳,中間有長音可以放遠一點,放到2.0x左右可行。例如 (472|316)。
00:31:661 (4,6) - 同樣這邊也是做跳,這樣看起來很擠,試著再放開點。
00:36:276 (4) - 弧度,也可以個人喜好選擇no change。
00:42:276 (2) - 或許滑條尾可試試疊00:40:661 (2) 滑條頭上。
00:54:507 (1) - 這樣放也是可以,但有點擠,給你兩個選擇:
,
00:58:430 (1) - 放到(220|92)比較有感覺。

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
Spring Roll

smallboat wrote:

Hi,victorica_db, In-game mod req. A bit late,sor.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

1.為什麼會有這些bassdrum clap cymbol hihat命名的多餘的音效? 這些是沒辦法用自定義調音效的,一定要刪掉它,不要留沒有用到的檔案在Rank圖裡面。
2.自定義音效名稱我建議前面第一個字小寫。
DB快来改


[Spring Roll's Hard]

00:10:892 (6) - 故意不疊起來?
00:35:123 (2) - ^o.o\不小心碰坏的
00:36:046 (5) - 試試疊在00:36:276 (6) 上?ok
00:37:661 (9) - 最後一個連打是在左上角結束的,感覺會被坑到容易miss。Ctrl+G了
00:51:046 (1) - 按 G 打開最大網格,把左邊那個紅點移下面一點?呃,好
01:00:276 (1) - Finish?不需要吧
01:22:430 (1) - ^好的



[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
thanks for your mod~
Topic Starter
[Emiria]
[General]

1.為什麼會有這些bassdrum clap cymbol hihat命名的多餘的音效? 這些是沒辦法用自定義調音效的,一定要刪掉它,不要留沒有用到的檔案在Rank圖裡面。
2.自定義音效名稱我建議前面第一個字小寫。

= =音效是mania的
Fycho
[Mod Info]
  1. Black: Suggestions
  2. Blue: Importance.You might consider
  3. Red:Unrank issues. You Must Fix
[General]
  1. 把所有难度widescreen support去掉
  2. Tags里的Log Horizon去掉,因为source里已经有过,另外加ed在tags里
[Insane]
  1. AR+1,和hard区别开来,而且这个insane的难度需要一个AR8的支持。
  2. 00:07:661 (3,4,5,6) –这形状flow不怎么舒服,考虑把00:08:353 (6) –放到(148,124)这个附近, 后面的蓝1和2之类的位置也跟着变下,现在这个6翘着而且形状就诡异。
  3. 00:08:123 (5) –用S;C4的clap和你的normal保持一致?
  4. 00:13:200 (5) –首加whistle和00:09:507 (3) –保持一致?
  5. 00:15:969 (1) –finish略吵,考虑把音量减小到50左右
  6. 00:21:507 (2) –首加个whistle更好,因为有钢琴音
  7. 00:22:892 (5) –很明确的漏了个clap,水滴音
  8. 00:37:200 (2) –这个用默认的normal-hit音更好吧,音乐里这个音的音效和左右是不一样的,应该是个地鼓位
  9. 00:38:123 (1) –首,00:38:123 (1,2) –尾这些类似的,这一段音乐里有低音鼓的这一段,用N;C2的hit音加上,不要空着音效,像打空气。
  10. 00:39:046 (3) –这个尾巴也是
  11. 00:51:046 (2) –减小点音量,太吵了
  12. 00:51:738 (1,2,3) –这里音很弱,强烈不建议放跳
  13. 00:52:892 (1) –KIAI音效音量真小,就45%还没主歌高,根本听不见,强烈建议到70%
  14. 01:07:200 (1) –试试使用S;C4的clap,跟贴合音乐
  15. 01:21:969 (2) -^
  16. 01:09:276 (1,2) –为啥你喜欢把1/2的摆成这样,打着很坑,像1/4,而且不符合设计学
  17. 01:17:353 (3,5,6) -^
[Hard]
神触居然会做出这么简单的图来。。这作为hard太良心太简单了,BPM很低,适当考虑放些滑条跳,可以增加这个diff的乐趣。没跳的hard不是好hard,全程ds很无聊
  1. 00:04:892 (1) –这类重音可以配合着来个小跳,不过要改全都要改,兼顾统一性
  2. 00:08:123 (3) –这个头上用S;C4的clap会更好
  3. 00:38:123 (1) –首加finish更好,另外这一段开始是舒缓段,音量应该调低而不是调高
  4. 00:38:123 (1,2,3,4,5,6,1,2,3,4,5,6) –这几句节奏下的完全一样真无聊,建议换些滑条和note的组合。例如00:40:892 (6) –这可以改成1/2滑条+circle,也可以直接三个圈,也可以圈加滑条,总之要增加多样性
  5. 00:51:046 (1) –这个音效组,加个滑条滑动静音音效,那个滑动的声音听着有点难听,另外减少音量,这音量居然比KIAI还大,有点喧宾夺主
  6. KIAI音量同insane的建议,太低,根本打空气,建议到70以上
  7. 00:55:661 –这音量减成25干嘛,没任何意义,要复制insane的绿线偷懒也检查一遍啊
  8. 01:07:200 (4) –这头上的clap你有没有搞错了,检查一遍绿线
  9. 01:05:815 (1,2,3) –我建议这三个头上用相同的音效,就是N;C2的clap,然后01:07:200 (4) –用S;C4的clap,打击感很好,而且适合kiai的激烈度。
  10. 01:10:430 –这地方几根绿线自己看不说了
  11. 01:12:738 (4) –头上漏了个clap
  12. 01:21:507 (5) –尾上用S;C4的clap
  13. 01:27:507 (5) –音量又无缘无故变了,你要知道hard和insane是不一样的,节奏不一样,音效自然就不一样,insane里面有很多1/4的串子或者连续1/2,而这类串子全加音效会很吵,所以就用绿线来减小音量,而你的hard节奏是很简单的,音效不用考虑那么复杂,一味的复制绿线只能ruin your diff hitsound pattern
  14. 01:27:507 (5) –头上我建议改成水滴的音效,就是这个00:22:661 (4) –滑条尾的
[Normal]
  1. 这虽然是最低难度,但是是个normal,请HP+1,OD+1来平衡难度,然后AR+1
  2. 00:19:200 (1) –加whistle会更好
  3. 00:37:200 (1,2) –加点啥音效,别空着,音乐这的鼓音和之前是不一样的,我建议加默认的normal的hit音,也就是N;C2的clap
  4. 00:46:892 (2) –漏了个whistle
  5. 00:51:046 –这些建议同insane,音量什么的,还有KIAI的也是
  6. 00:55:661 (5) –clap呢?不要只把clap加在折返滑条身上,请仔细听一下,这样是不会发出clap的声音的,请把clap加在滑条头或者尾或者折返箭头上来表达
  7. 00:59:353 –为啥要减低音量?我觉得这个和insane的情况不一样
  8. 01:07:661 (1) –首加finish和00:52:892 (1) –保持一致
  9. 01:21:507 (3) –尾巴上用S;C4的clap试试
  10. 01:27:046 (3) –折返箭头上不要降低音量,这很另类,听着也不舒服。另外我建议用那个水滴的音效放在这个折返箭头上。恩要改的话insane也改成水滴
ZZHBOY

smallboat wrote:

一定要删掉它
苍蝇船zzzzz
Spring Roll

Fycho wrote:

[Mod Info]
  1. Black: Suggestions
  2. Blue: Importance.You might consider
  3. Red:Unrank issues. You Must Fix
[Hard]
神触居然会做出这么简单的图来。。这作为hard太良心太简单了,BPM很低,适当考虑放些滑条跳,可以增加这个diff的乐趣。没跳的hard不是好hard,全程ds很无聊 :arrow:被特别叮嘱过要做的简单向= =
  1. 00:04:892 (1) –这类重音可以配合着来个小跳,不过要改全都要改,兼顾统一性 :arrow:^
  2. 00:08:123 (3) –这个头上用S;C4的clap会更好 :arrow:
  3. 00:38:123 (1) –首加finish更好,另外这一段开始是舒缓段,音量应该调低而不是调高 :arrow:
  4. 00:38:123 (1,2,3,4,5,6,1,2,3,4,5,6) –这几句节奏下的完全一样真无聊,建议换些滑条和note的组合。例如00:40:892 (6) –这可以改成1/2滑条+circle,也可以直接三个圈,也可以圈加滑条,总之要增加多样性 :arrow:ok
  5. 00:51:046 (1) –这个音效组,加个滑条滑动静音音效,那个滑动的声音听着有点难听,另外减少音量,这音量居然比KIAI还大,有点喧宾夺主 :arrow:ok
  6. KIAI音量同insane的建议,太低,根本打空气,建议到70以上 :arrow:ok
  7. 00:55:661 –这音量减成25干嘛,没任何意义,要复制insane的绿线偷懒也检查一遍啊 :arrow:。。。吧没用的绿线都删了。。。
  8. 01:07:200 (4) –这头上的clap你有没有搞错了,检查一遍绿线
  9. 01:05:815 (1,2,3) –我建议这三个头上用相同的音效,就是N;C2的clap,然后01:07:200 (4) –用S;C4的clap,打击感很好,而且适合kiai的激烈度。 :arrow:2和4加了,1和3没加
  10. 01:10:430 –这地方几根绿线自己看不说了 :arrow:。。。
  11. 01:12:738 (4) –头上漏了个clap :arrow:done
  12. 01:21:507 (5) –尾上用S;C4的clap :arrow:done
  13. 01:27:507 (5) –音量又无缘无故变了,你要知道hard和insane是不一样的,节奏不一样,音效自然就不一样,insane里面有很多1/4的串子或者连续1/2,而这类串子全加音效会很吵,所以就用绿线来减小音量,而你的hard节奏是很简单的,音效不用考虑那么复杂,一味的复制绿线只能ruin your diff hitsound pattern
  14. 01:27:507 (5) –头上我建议改成水滴的音效,就是这个00:22:661 (4) –滑条尾的 :arrow:done

]
thanks for your mod~
;w;我的NMGD呢?
Selisi

smallboat wrote:

Hi,victorica_db, In-game mod req. A bit late,sor.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

1.為什麼會有這些bassdrum clap cymbol hihat命名的多餘的音效? 這些是沒辦法用自定義調音效的,一定要刪掉它,不要留沒有用到的檔案在Rank圖裡面。是 mania的音效
2.自定義音效名稱我建議前面第一個字小寫。= =..

[Sweet Vanilla's Normal]

00:09:507 (2,3,4,5) - 感覺能呈一個弧度比較好看。3下移了一些
00:10:430 (3,5) - 這邊其實可以照24拍加個whistle,不一定只有前面的12才要加呀,可以加看看。加了很多
00:13:200 (2,3,4) - 三角形?唔 这个是有些不好看 因为直的滑条限制 我也不知道怎么办了> <
00:25:200 (3) - 跟前面疊起來?
00:38:123 (3) - 這邊是重音怎麼不加finish改了 不过好像效果看不出来
01:22:430 (1) - ^Okay

[Sweet Vanilla's Insane] Hard是 AR7 然後這個Insane也 AR7 ? 建議 AR+1 來辨認出區別圈圈速度。

00:05:353 (3,4,5) - 前面跳得這麼大,然後這邊用antijump做跳不太有什麼漸慢感覺,尤其是4點到5的時候,沒什麼理由,test一下就知道了。好吧 这里咱想办法改下
00:08:584 (1,2) - 考慮看看要不要24拍加一個whistle。
00:12:969 (4) - 或許可以試試放在00:11:815 (6) 滑條頭上做個轉圈flow,放在這邊有點彆扭。恩 试着改了一下
00:25:200 (5,6) - 試著擺個弧度? 現在這個明顯是凹進去的不好看。
00:27:046 (1) - Blanket 00:26:815 (4) ?fixed
00:27:507 (2) - 這可以小跳,中間有長音可以放遠一點,放到2.0x左右可行。例如 (472|316)。
00:31:661 (4,6) - 同樣這邊也是做跳,這樣看起來很擠,試著再放開點。
00:36:276 (4) - 弧度,也可以個人喜好選擇no change。这里做出弧度就会太弯了 这里还有个三连
00:42:276 (2) - 或許滑條尾可試試疊00:40:661 (2) 滑條頭上。
00:54:507 (1) - 這樣放也是可以,但有點擠,給你兩個選擇:可以都兼顾哦
,
00:58:430 (1) - 放到(220|92)比較有感覺。

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.谢谢mod~
Selisi

Fycho wrote:

[Mod Info]
  1. Black: Suggestions
  2. Blue: Importance.You might consider
  3. Red:Unrank issues. You Must Fix
[General]
  1. 把所有难度widescreen support去掉好像是呢 这个只有sb用的到
  2. Tags里的Log Horizon去掉,因为source里已经有过,另外加ed在tags里
[Insane]
  1. AR+1,和hard区别开来,而且这个insane的难度需要一个AR8的支持。Fixed
  2. 00:07:661 (3,4,5,6) –这形状flow不怎么舒服,考虑把00:08:353 (6) –放到(148,124)这个附近, 后面的蓝1和2之类的位置也跟着变下,现在这个6翘着而且形状就诡异。恩 做了些修改
  3. 00:08:123 (5) –用S;C4的clap和你的normal保持一致?
  4. 00:13:200 (5) –首加whistle和00:09:507 (3) –保持一致?
  5. 00:15:969 (1) –finish略吵,考虑把音量减小到50左右
  6. 00:21:507 (2) –首加个whistle更好,因为有钢琴音
  7. 00:22:892 (5) –很明确的漏了个clap,水滴音唔 sorry
  8. 00:37:200 (2) –这个用默认的normal-hit音更好吧,音乐里这个音的音效和左右是不一样的,应该是个地鼓位
  9. 00:38:123 (1) –首,00:38:123 (1,2) –尾这些类似的,这一段音乐里有低音鼓的这一段,用N;C2的hit音加上,不要空着音效,像打空气。哇 效果很棒 Thank U
  10. 00:39:046 (3) –这个尾巴也是
  11. 00:51:046 (2) –减小点音量,太吵了
  12. 00:51:738 (1,2,3) –这里音很弱,强烈不建议放跳好 12 交换了位子
  13. 00:52:892 (1) –KIAI音效音量真小,就45%还没主歌高,根本听不见,强烈建议到70%因为咱用了normalhit 所以70真的玩起来好别扭 真的> <
  14. 01:07:200 (1) –试试使用S;C4的clap,跟贴合音乐
  15. 01:21:969 (2) -^
  16. 01:09:276 (1,2) –为啥你喜欢把1/2的摆成这样,打着很坑,像1/4,而且不符合设计学因为咱是强双啦> <
  17. 01:17:353 (3,5,6) -^
[Normal]
  1. 这虽然是最低难度,但是是个normal,请HP+1,OD+1来平衡难度,然后AR+1
  2. 00:19:200 (1) –加whistle会更好
  3. 00:37:200 (1,2) –加点啥音效,别空着,音乐这的鼓音和之前是不一样的,我建议加默认的normal的hit音,也就是N;C2的clap不错呢QvQ
  4. 00:46:892 (2) –漏了个whistle捂脸
  5. 00:51:046 –这些建议同insane,音量什么的,还有KIAI的也是会试图做些更改
  6. 00:55:661 (5) –clap呢?不要只把clap加在折返滑条身上,请仔细听一下,这样是不会发出clap的声音的,请把clap加在滑条头或者尾或者折返箭头上来表达
  7. 00:59:353 –为啥要减低音量?我觉得这个和insane的情况不一样Fixed
  8. 01:07:661 (1) –首加finish和00:52:892 (1) –保持一致
  9. 01:21:507 (3) –尾巴上用S;C4的clap试试不错呢 加了
  10. 01:27:046 (3) –折返箭头上不要降低音量,这很另类,听着也不舒服。另外我建议用那个水滴的音效放在这个折返箭头上。恩要改的话insane也改成水滴唔 怪怪的 保留了
谢谢小凛的mod> <
mod 和作图一样都好神QwQ
S o a p
[HARD]
00:21:046 (5,1,2) - 这边明明是个长音为什么要加这么多不明的节奏
00:34:200 (8,1) - ctrl+G
00:41:353 (7) - 这个间距变得没什么意思 改掉
01:03:046 (7) - 这里是个重音怎么能用滑条尾巴盖过去呢
01:18:507 (8,1,2,3,4) - 这里完全对不上歌词啊

_(:з」∠)_GDER来找我摸那我就摸GD了啊【炸
Spring Roll

S o a p wrote:

[HARD]
00:21:046 (5,1,2) - 这边明明是个长音为什么要加这么多不明的节奏 :arrow:因为跟的节奏o.o
00:34:200 (8,1) - ctrl+G :arrow:break the flow
00:41:353 (7) - 这个间距变得没什么意思 改掉 :arrow:
01:03:046 (7) - 这里是个重音怎么能用滑条尾巴盖过去呢 :arrow:改了
01:18:507 (8,1,2,3,4) - 这里完全对不上歌词啊 :arrow:跟的节奏

_(:з」∠)_GDER来找我摸那我就摸GD了啊【炸 :idea:果然是懒比
axschiming
hello,m4m
只能摸主模式,mania实在不会摸,只能感觉HD的00:48:969这附近的梗吓了一下233

[Normal]
00:08:584 (1,2) - 包一下?
00:13:200 (2,3) - 这两个调整下位置让flow更加平滑些?
00:23:353 (1) - 我感觉开头用SC5的clap也挺带感,其他难度的也是。。。
01:05:815 (1,2,3,4) - 叮叮地有点怪怪的,柑橘能换一个
01:10:430 (4) - 尾巴稍稍偏左一点点?flow或许更好些
01:17:815 (6) - 包下2...

[Hard]
00:15:969 (1,2,3) - 拼成一个正三角形试试?
00:21:507 (1,2,3,4) - 看看这样猴不猴哦,4的尾巴消音掉-w-
00:55:661 (7) - 改成向下弯好些

其他实在找不出问题了Orz

[Insane]
00:07:661 (3,4,5,6) - 你看看这样好不好0 0.因为音乐是越来越弱的。。
00:15:507 (4) - Ctrl+H再稍稍调整下试试?感觉能和12凑成2组
00:19:200 (4,5) - 稍稍突出下这两声?虽然我也不知怎么放好,但是感觉这两声挺亮
00:33:738 (1) - 与7放在同一个y上?
00:34:661 (6) - 同上
01:24:969 - ……美丽?

大概就这样,实在摸不动了Orz
给图和歌都赞一个,射一发,祝早日rank
Topic Starter
[Emiria]
只能摸主模式,mania实在不会摸,只能感觉HD的00:48:969这附近的梗吓了一下233
>.>2个条子 一个人声 一个长音 一个note 代表drum

感谢mod and /o/
Spring Roll

axschiming wrote:

hello,m4m


[Hard]
00:15:969 (1,2,3) - 拼成一个正三角形试试? :arrow:
00:21:507 (1,2,3,4) - 看看这样猴不猴哦,4的尾巴消音掉-w- :arrow:还是现在这样好
00:55:661 (7) - 改成向下弯好些 :arrow:还是现在这样好

其他实在找不出问题了Orz


大概就这样,实在摸不动了Orz
给图和歌都赞一个,射一发,祝早日rank
thanks for your mod and star~
Selisi

axschiming wrote:

[Normal]
00:08:584 (1,2) - 包一下? 不好
00:13:200 (2,3) - 这两个调整下位置让flow更加平滑些?改了下
00:23:353 (1) - 我感觉开头用SC5的clap也挺带感,其他难度的也是。。。
01:05:815 (1,2,3,4) - 叮叮地有点怪怪的,柑橘能换一个皮肤的默认音效会影响 改了一下
01:10:430 (4) - 尾巴稍稍偏左一点点?flow或许更好些
01:17:815 (6) - 包下2...

[Insane]
00:07:661 (3,4,5,6) - 你看看这样好不好0 0.因为音乐是越来越弱的。。不太好吧
00:15:507 (4) - Ctrl+H再稍稍调整下试试?感觉能和12凑成2组
00:19:200 (4,5) - 稍稍突出下这两声?虽然我也不知怎么放好,但是感觉这两声挺亮调整了下
00:33:738 (1) - 与7放在同一个y上?
00:34:661 (6) - 同上
01:24:969 - ……美丽?这里没有音也不能overmap呀
谢谢mod 和星星
大概就这样,实在摸不动了Orz
给图和歌都赞一个,射一发,祝早日rank
Kibbleru
m4m from ur queue (sry i can only do standard)

[Sweet Vanilla's Normal]

00:12:276 (1,2,3) - make this less random (you could like do some kind of blanket to 00:14:123 (4) kinda like this http://gyazo.com/2c236301792e7b0be2f6f33125f5aef9)

00:21:507 (1,2,3,4) - make this curve more even

00:38:123 (3,4,5) - how bout blanketing (4)

00:47:353 (3) - idk why, this pattern looks a bit ugly to me. try to change this slider a bit maybe

01:02:584 (5) - move this down to y104 so its the same as (3)

01:04:661 (2,1,2) - more equal triangle? http://gyazo.com/79d66ea9f3651abfc417dcbeccf40ddd

01:08:584 (2,4) - not stacked properly

01:15:046 (1,2,3) - better square

01:27:046 (3) - this sounds better; http://gyazo.com/eac7587d91cbabd1f953d27d411c4089

more beat blankets @_@



[Spring Roll's Hard]

00:02:123 (3) - blanket (2)?

00:02:815 (5,2) - not stacked properly

00:09:507 (2,6) - stack?

00:41:353 (7) - move this to x64 y256?

00:43:661 (4,6) - not stacked properly (turn off grid snap to stack this)
01:13:200 (5,7) - ^

00:55:661 (7) - x404 y100?


[Sweet Vanilla's Insane]

00:02:815 (4,5) - why not stack like you did for (2) and (3)?

00:09:046 (2,3) - blanket?

(this part you can probably just ignore)
00:19:084 (3) - overmap tbh.
00:30:161 (3) - ^
00:34:084 (3) - ^
00:35:700 (2) - ^

00:24:276 (3) - fix up blanket a little bit
00:40:661 (2) - ^
00:42:738 (3) - ^
01:19:430 (3) - ^
01:11:353 (1) - ^
01:16:661 (1) - ^

00:21:969 (1,2,3,4,5) - im not sure how to but try to make a better pentagon? (maybe you can try to do the star stuff)

00:40:661 (2,2) - stack?

01:26:815 (3,5) - not stacked properly
kajiyatta
M4M
[General]
Add Audio-Lead-In better, the beginning looks so suddenly. Maybe 1500 better.
KIAI-TIME should be started at 00:52:892 better for playing.
[Normal]
Placement
00:38:123(3) Add NC here because of downbeat.
00:54:738(3,4,5) On here, I suppose it looks not good flow, you can put notes like 00:57:507 (2,3) it looks naturally and easy to play. e.g)
01:18:738(1) Prefer not to add red tick on this slider since it doesn't work better.
01:25:200(1,2) Swap NC better to follow the previous pattern.
Rhythm
00:37:200 Unnecessary green line
00:59:238 ^ and more.
Hit Sound
00:18:738(4) Add whistle better for pattern, and delete whistle at (5)' head. For newbie, you can put whistles for consistent.
[Hard]
Due to low BPM and SV, I suppose AR6 would be better but it's up to you.
Placement
Some blanket looks forced and ugly for playing, you should consider on this.
00:09:507(2,6) Stack these notes better.
00:15:969(1) If you aim to jump here, maybe get more spacing better. Current looks a bit confused.
00:31:661(3) Change this direction like this and the flow would be more nice.
00:34:430(1) CTRL+G looks more nice flow from (8) for playing.
Hit Sound
00:08:584~00:38:123 You can put hitsounds in this part more positively, ex) whistle to follow the piano, clap to follow the drum.
[Insane]
Placement
00:16:892(5) It's fine but bent this slider a bit, and the flow looks more nicely. e.g.)
00:30:969(2) I suppose you can move this note better since the movement from (1) to (3) looks a bit odd. e.g.)
00:31:661(3,4) Try to get more spacing here? Just conidering, it looks narrow compared other placements.
01:09:969(2) It looks so confused since this spacing looks not properly. Move this note away better.
01:18:276(6)^
Rhythm
00:04:661 I'll expect a note here since yo ualready add at 00:01:892.
00:19:084(3) Remove this note better since there is no similar sound here. Instaed, add a note at 00:19:546 better.
Hit Sound
00:13:892(1)Add whistle at reverse, it sounds really nicely for playing.
00:22:200(2) Add whistle here.This note has emphasized by instrumental.
00:38:123(1) Addi finish at head.

Good Luck.
Spring Roll

Kibbleru wrote:

m4m from ur queue (sry i can only do standard)


[Spring Roll's Hard]

00:02:123 (3) - blanket (2)? :arrow:fixed

00:02:815 (5,2) - not stacked properly :arrow:fixed

00:09:507 (2,6) - stack? :arrow:fixed

00:41:353 (7) - move this to x64 y256? :arrow:fixed

00:43:661 (4,6) - not stacked properly (turn off grid snap to stack this)
01:13:200 (5,7) - ^ :arrow::arrow:fixed

00:55:661 (7) - x404 y100? :arrow:i prefer mine

kajiyatta wrote:

M4M
[General]
Add Audio-Lead-In better, the beginning looks so suddenly. Maybe 1500 better. :arrow:i dont know how to change it ,i cant find it owo
KIAI-TIME should be started at 00:52:892 better for playing. :arrow:for i have to make the kiai time same with other diffs,so no change.

[Hard]
Due to low BPM and SV, I suppose AR6 would be better but it's up to you. :arrow:i prefer ar7
Placement
Some blanket looks forced and ugly for playing, you should consider on this.
00:09:507(2,6) Stack these notes better. :arrow:fixed
00:15:969(1) If you aim to jump here, maybe get more spacing better. Current looks a bit confused. :arrow:fixed
00:31:661(3) Change this direction like this and the flow would be more nice. :arrow:i prefer mine
00:34:430(1) CTRL+G looks more nice flow from (8) for playing. :arrow:fixed
Hit Sound
00:08:584~00:38:123 You can put hitsounds in this part more positively, ex) whistle to follow the piano, clap to follow the drum. :arrow:fixed


Good Luck.
thanks for your mod~
Selisi

Kibbleru wrote:

m4m from ur queue (sry i can only do standard) :d

[Sweet Vanilla's Normal]

00:12:276 (1,2,3) - make this less random (you could like do some kind of blanket to 00:14:123 (4) kinda like this http://gyazo.com/2c236301792e7b0be2f6f33125f5aef9)changed some

00:21:507 (1,2,3,4) - make this curve more eventry my best...

00:38:123 (3,4,5) - how bout blanketing (4)no it will break the flow

00:47:353 (3) - idk why, this pattern looks a bit ugly to me. try to change this slider a bit maybeyea changed it to a circle

01:02:584 (5) - move this down to y104 so its the same as (3) ok

01:04:661 (2,1,2) - more equal triangle? http://gyazo.com/79d66ea9f3651abfc417dcbeccf40dddchanged some

01:08:584 (2,4) - not stacked properly?

01:15:046 (1,2,3) - better square let me go ;w;

01:27:046 (3) - this sounds better; http://gyazo.com/eac7587d91cbabd1f953d27d411c4089

more beat blankets @_@nice thx


[Sweet Vanilla's Insane]

00:02:815 (4,5) - why not stack like you did for (2) and (3)? hum

00:09:046 (2,3) - blanket?ok

(this part you can probably just ignore)
00:19:084 (3) - overmap tbh.
00:30:161 (3) - ^
00:34:084 (3) - ^
00:35:700 (2) - ^

00:24:276 (3) - fix up blanket a little bit
00:40:661 (2) - ^
00:42:738 (3) - ^
01:19:430 (3) - ^
01:11:353 (1) - ^
01:16:661 (1) - ^

00:21:969 (1,2,3,4,5) - im not sure how to but try to make a better pentagon? (maybe you can try to do the star stuff)

00:40:661 (2,2) - stack?yea

01:26:815 (3,5) - not stacked properly
Thanks for mod~
Selisi

kajiyatta wrote:

M4M
[General]
Add Audio-Lead-In better, the beginning looks so suddenly. Maybe 1500 better.done but it sounds bad
KIAI-TIME should be started at 00:52:892 better for playing.Fixed
[Normal]
Placement
00:38:123(3) Add NC here because of downbeat.ok
00:54:738(3,4,5) On here, I suppose it looks not good flow, you can put notes like 00:57:507 (2,3) it looks naturally and easy to play. e.g)changed some
01:18:738(1) Prefer not to add red tick on this slider since it doesn't work better.changed
01:25:200(1,2) Swap NC better to follow the previous pattern.no it looks too long
Rhythm
00:37:200 Unnecessary green line
00:59:238 ^ and more.
Hit Sound
00:18:738(4) Add whistle better for pattern, and delete whistle at (5)' head. For newbie, you can put whistles for consistent.adjust some

[Insane]
Placement
00:16:892(5) It's fine but bent this slider a bit, and the flow looks more nicely. e.g.)nice
00:30:969(2) I suppose you can move this note better since the movement from (1) to (3) looks a bit odd. e.g.)changed some
00:31:661(3,4) Try to get more spacing here? Just conidering, it looks narrow compared other placements.adjust
01:09:969(2) It looks so confused since this spacing looks not properly. Move this note away better.changed
01:18:276(6)^^
Rhythm
00:04:661 I'll expect a note here since yo ualready add at 00:01:892.it is not the same imo
00:19:084(3) Remove this note better since there is no similar sound here. Instaed, add a note at 00:19:546 better.
Hit Sound
00:13:892(1)Add whistle at reverse, it sounds really nicely for playing.nice
00:22:200(2) Add whistle here.This note has emphasized by instrumental.agree
00:38:123(1) Addi finish at head.fixed
thx for mod~
Good Luck.
Selisi
comeback now~
go and rank this map> <~~
do some skin work >///<
Charles445
[Mania]

[4K EZ]
00:19:892 - Add a hit here on column 3 for the guitar?
01:14:584 - Remove hit at column 4 and make 1 a hold? Like at 00:59:815 - -> http://puu.sh/7Z5Xh.jpg

[S.Star's 4K NM]
01:07:200 - Move hit at column 2 to end of stream? Like the stream before -> http://puu.sh/7Z6qr.jpg
01:09:507 - Remove one of the hits here? In other parts of the map that part of the song has one hit (00:54:738 - ).

[4K HD]
00:22:892 (22892|0,22969|1,23046|2,23200|2) - This should be 1/4, not 1/6. I think a stair would be nice :D -> http://puu.sh/7Z6B3.jpg


[Standard]

[Sweet Vanilla's Normal]
Difficulty is missing SliderBorder setting. Since you have a hitcircle skin you need to add a SliderBorder to your map file. Open the .osu in notepad, go to [Colours] and change it to this -> http://puu.sh/7Z792.png
01:18:738 (7) - Add new combo
01:20:584 (1,2) - 1/2 sliders in a row is difficult for beginners to read and play. Two circles would work fine here. -> http://puu.sh/7Z732.jpg

[Spring Roll's Hard]
Difficulty is missing SliderBorder setting. Since you have a hitcircle skin you need to add a SliderBorder to your map file. Open the .osu in notepad, go to Colours and change it to this -> http://puu.sh/7Z7d2.png
Overall Difficulty +1? I think 6 would fit this difficulty.

[Sweet Vanilla's Insane]
Difficulty is missing SliderBorder setting. Since you have a hitcircle skin you need to add a SliderBorder to your map file. Open the .osu in notepad, go to Colours and change it to this -> http://puu.sh/7Z792.png
00:11:700 (5) - Remove this circle? It doesn't fit any instrument in the music.
00:35:700 (2) - Same with this circle.
The spacing in this difficulty is rather strange, a lot of the spacing changes don't fit with the music.
For example, 00:23:353 (1,2) - is a big jump , 00:23:815 (2,3) - is very small spacing, 00:24:276 (3,4) - is a big jump, then 00:24:969 (4,5,6) - is normal. It doesn't make sense to change the spacing four times so quickly here.
I think more consistent spacing overall would make this difficulty more fun to play.
Spring Roll

Charles445 wrote:

[Standard]



[Spring Roll's Hard]
Difficulty is missing SliderBorder setting. Since you have a hitcircle skin you need to add a SliderBorder to your map file. Open the .osu in notepad, go to Colours and change it to this -> http://puu.sh/7Z7d2.png
Overall Difficulty +1? I think 6 would fit this difficulty. :arrow:all fixed
Selisi

Charles445 wrote:

[Standard]

[Sweet Vanilla's Normal]
Difficulty is missing SliderBorder setting. Since you have a hitcircle skin you need to add a SliderBorder to your map file. Open the .osu in notepad, go to [Colours] and change it to this -> http://puu.sh/7Z792.png oh, I forgot it sorry> < fixed
01:18:738 (7) - Add new combookay
01:20:584 (1,2) - 1/2 sliders in a row is difficult for beginners to read and play. Two circles would work fine here. -> http://puu.sh/7Z732.jpgfixed

[Sweet Vanilla's Insane]
Difficulty is missing SliderBorder setting. Since you have a hitcircle skin you need to add a SliderBorder to your map file. Open the .osu in notepad, go to Colours and change it to this -> http://puu.sh/7Z792.png^
00:11:700 (5) - Remove this circle? It doesn't fit any instrument in the music. hum,okay fixed
00:35:700 (2) - Same with this circle.fixed
The spacing in this difficulty is rather strange, a lot of the spacing changes don't fit with the music.
For example, 00:23:353 (1,2) - is a big jump , 00:23:815 (2,3) - is very small spacing, 00:24:276 (3,4) - is a big jump, then 00:24:969 (4,5,6) - is normal. It doesn't make sense to change the spacing four times so quickly here.yes, now fixed the inconsistent spacing
I think more consistent spacing overall would make this difficulty more fun to play.thank you, I try my best to make my map more consistent, welcome you back > <
Thank you!! nice mod as you always done :)
Topic Starter
[Emiria]
[quote="Charles445"][Mania]

[4K EZ]
00:19:892 - Add a hit here on column 3 for the guitar?
01:14:584 - Remove hit at column 4 and make 1 a hold? Like at 00:59:815 - -> http://puu.sh/7Z5Xh.jpg
all fixed


[4K HD]
00:22:892 (22892|0,22969|1,23046|2,23200|2) - This should be 1/4, not 1/6. I think a stair would be nice :D -> http://puu.sh/7Z6B3.jpguse anther pattern
Bruce
All Fixed,thanks Charles!
QQ美丽 于是就用puush了
http://puu.sh/80DXL.osu
[Shi-Ra]
Mania checked, no any problems~ Piano'd owo
10crystalmask01
Hey, M4M :)

Sweet Vanilla's Insane


00:01:200 (1) - Add a soft finish on the head, for a better intro into the playtime.

00:04:892 (2,4) - Erm, really ugly overlap here not even HD mod can hide it. 00:05:815 (4) - 's head is completely covered by 00:04:892 (2) - . Please re-arrange these sliders.

00:17:584 (7,8) - Consider replacing these objects with 00:28:661 (1,2) - , so that it will follow vocals better. Also, it'll keep the consistency in the pattern, since this stanza corresponds to the same stanza as 00:28:661 (1,2) -

01:22:430 - Consider ending Kai time here. The stanza at this point is pretty much the same as 00:01:200 (which does not have Kai time).

Spring Roll's Hard


00:51:046 - Please turn off kai, it looks a bit funny starting here. Usually Kai time is triggered during the chorus or on the fast tempo part of a song.

01:22:430 - Consider ending Kai time here. The stanza at this point is pretty much the same as 00:01:200 (which does not have Kai time).

Sweet Vanilla's Normal


00:01:200 (1) - Add a soft finish on the head, for a better intro into the playtime.
00:08:584 (1) - ^

00:11:353 (5,2) - Consider moving these objects more apart, so that 00:13:200 (2) - doesn't look attached to the remains of 00:11:353 (5) - .

01:22:430 - Consider ending Kai time here, as said before.

Not a bad mapset ;) Good luck!
Spring Roll

10crystalmask01 wrote:

Hey, M4M :)


Spring Roll's Hard


00:51:046 - Please turn off kai, it looks a bit funny starting here. Usually Kai time is triggered during the chorus or on the fast tempo part of a song. :arrow:fixed

01:22:430 - Consider ending Kai time here. The stanza at this point is pretty much the same as 00:01:200 (which does not have Kai time). :arrow:fixed


Not a bad mapset ;) Good luck!
thanks for your mod~
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