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posted
hello,m4m
只能摸主模式,mania实在不会摸,只能感觉HD的00:48:969这附近的梗吓了一下233

[Normal]
00:08:584 (1,2) - 包一下?
00:13:200 (2,3) - 这两个调整下位置让flow更加平滑些?
00:23:353 (1) - 我感觉开头用SC5的clap也挺带感,其他难度的也是。。。
01:05:815 (1,2,3,4) - 叮叮地有点怪怪的,柑橘能换一个
01:10:430 (4) - 尾巴稍稍偏左一点点?flow或许更好些
01:17:815 (6) - 包下2...

[Hard]
00:15:969 (1,2,3) - 拼成一个正三角形试试?
00:21:507 (1,2,3,4) - 看看这样猴不猴哦,4的尾巴消音掉-w-

00:55:661 (7) - 改成向下弯好些

其他实在找不出问题了Orz

[Insane]
00:07:661 (3,4,5,6) - 你看看这样好不好0 0.因为音乐是越来越弱的。。

00:15:507 (4) - Ctrl+H再稍稍调整下试试?感觉能和12凑成2组
00:19:200 (4,5) - 稍稍突出下这两声?虽然我也不知怎么放好,但是感觉这两声挺亮
00:33:738 (1) - 与7放在同一个y上?
00:34:661 (6) - 同上
01:24:969 - ……美丽?

大概就这样,实在摸不动了Orz
给图和歌都赞一个,射一发,祝早日rank
posted
只能摸主模式,mania实在不会摸,只能感觉HD的00:48:969这附近的梗吓了一下233
>.>2个条子 一个人声 一个长音 一个note 代表drum

感谢mod and /o/
posted

axschiming wrote:

hello,m4m


[Hard]
00:15:969 (1,2,3) - 拼成一个正三角形试试? :arrow:
00:21:507 (1,2,3,4) - 看看这样猴不猴哦,4的尾巴消音掉-w- :arrow:还是现在这样好

00:55:661 (7) - 改成向下弯好些 :arrow:还是现在这样好

其他实在找不出问题了Orz


大概就这样,实在摸不动了Orz
给图和歌都赞一个,射一发,祝早日rank
thanks for your mod and star~
posted

axschiming wrote:

[Normal]
00:08:584 (1,2) - 包一下? 不好
00:13:200 (2,3) - 这两个调整下位置让flow更加平滑些?改了下
00:23:353 (1) - 我感觉开头用SC5的clap也挺带感,其他难度的也是。。。
01:05:815 (1,2,3,4) - 叮叮地有点怪怪的,柑橘能换一个皮肤的默认音效会影响 改了一下
01:10:430 (4) - 尾巴稍稍偏左一点点?flow或许更好些
01:17:815 (6) - 包下2...

[Insane]
00:07:661 (3,4,5,6) - 你看看这样好不好0 0.因为音乐是越来越弱的。。不太好吧

00:15:507 (4) - Ctrl+H再稍稍调整下试试?感觉能和12凑成2组
00:19:200 (4,5) - 稍稍突出下这两声?虽然我也不知怎么放好,但是感觉这两声挺亮调整了下
00:33:738 (1) - 与7放在同一个y上?
00:34:661 (6) - 同上
01:24:969 - ……美丽?这里没有音也不能overmap呀
谢谢mod 和星星
大概就这样,实在摸不动了Orz
给图和歌都赞一个,射一发,祝早日rank
posted
m4m from ur queue (sry i can only do standard)

[Sweet Vanilla's Normal]

00:12:276 (1,2,3) - make this less random (you could like do some kind of blanket to 00:14:123 (4) kinda like this http://gyazo.com/2c236301792e7b0be2f6f33125f5aef9)

00:21:507 (1,2,3,4) - make this curve more even

00:38:123 (3,4,5) - how bout blanketing (4)

00:47:353 (3) - idk why, this pattern looks a bit ugly to me. try to change this slider a bit maybe

01:02:584 (5) - move this down to y104 so its the same as (3)

01:04:661 (2,1,2) - more equal triangle? http://gyazo.com/79d66ea9f3651abfc417dcbeccf40ddd

01:08:584 (2,4) - not stacked properly

01:15:046 (1,2,3) - better square

01:27:046 (3) - this sounds better; http://gyazo.com/eac7587d91cbabd1f953d27d411c4089

more beat blankets @_@



[Spring Roll's Hard]

00:02:123 (3) - blanket (2)?

00:02:815 (5,2) - not stacked properly

00:09:507 (2,6) - stack?

00:41:353 (7) - move this to x64 y256?

00:43:661 (4,6) - not stacked properly (turn off grid snap to stack this)
01:13:200 (5,7) - ^

00:55:661 (7) - x404 y100?


[Sweet Vanilla's Insane]

00:02:815 (4,5) - why not stack like you did for (2) and (3)?

00:09:046 (2,3) - blanket?

(this part you can probably just ignore)
00:19:084 (3) - overmap tbh.
00:30:161 (3) - ^
00:34:084 (3) - ^
00:35:700 (2) - ^

00:24:276 (3) - fix up blanket a little bit
00:40:661 (2) - ^
00:42:738 (3) - ^
01:19:430 (3) - ^
01:11:353 (1) - ^
01:16:661 (1) - ^

00:21:969 (1,2,3,4,5) - im not sure how to but try to make a better pentagon? (maybe you can try to do the star stuff)

00:40:661 (2,2) - stack?

01:26:815 (3,5) - not stacked properly
posted
M4M
[General]
Add Audio-Lead-In better, the beginning looks so suddenly. Maybe 1500 better.
KIAI-TIME should be started at 00:52:892 better for playing.
[Normal]
Placement
00:38:123(3) Add NC here because of downbeat.
00:54:738(3,4,5) On here, I suppose it looks not good flow, you can put notes like 00:57:507 (2,3) it looks naturally and easy to play. e.g)

01:18:738(1) Prefer not to add red tick on this slider since it doesn't work better.
01:25:200(1,2) Swap NC better to follow the previous pattern.
Rhythm
00:37:200 Unnecessary green line
00:59:238 ^ and more.
Hit Sound
00:18:738(4) Add whistle better for pattern, and delete whistle at (5)' head. For newbie, you can put whistles for consistent.
[Hard]
Due to low BPM and SV, I suppose AR6 would be better but it's up to you.
Placement
Some blanket looks forced and ugly for playing, you should consider on this.
00:09:507(2,6) Stack these notes better.
00:15:969(1) If you aim to jump here, maybe get more spacing better. Current looks a bit confused.
00:31:661(3) Change this direction like this and the flow would be more nice.

00:34:430(1) CTRL+G looks more nice flow from (8) for playing.
Hit Sound
00:08:584~00:38:123 You can put hitsounds in this part more positively, ex) whistle to follow the piano, clap to follow the drum.
[Insane]
Placement
00:16:892(5) It's fine but bent this slider a bit, and the flow looks more nicely. e.g.)

00:30:969(2) I suppose you can move this note better since the movement from (1) to (3) looks a bit odd. e.g.)

00:31:661(3,4) Try to get more spacing here? Just conidering, it looks narrow compared other placements.
01:09:969(2) It looks so confused since this spacing looks not properly. Move this note away better.
01:18:276(6)^
Rhythm
00:04:661 I'll expect a note here since yo ualready add at 00:01:892.
00:19:084(3) Remove this note better since there is no similar sound here. Instaed, add a note at 00:19:546 better.
Hit Sound
00:13:892(1)Add whistle at reverse, it sounds really nicely for playing.
00:22:200(2) Add whistle here.This note has emphasized by instrumental.
00:38:123(1) Addi finish at head.

Good Luck.
posted

Kibbleru wrote:

m4m from ur queue (sry i can only do standard)


[Spring Roll's Hard]

00:02:123 (3) - blanket (2)? :arrow:fixed

00:02:815 (5,2) - not stacked properly :arrow:fixed

00:09:507 (2,6) - stack? :arrow:fixed

00:41:353 (7) - move this to x64 y256? :arrow:fixed

00:43:661 (4,6) - not stacked properly (turn off grid snap to stack this)
01:13:200 (5,7) - ^ :arrow::arrow:fixed

00:55:661 (7) - x404 y100? :arrow:i prefer mine

kajiyatta wrote:

M4M
[General]
Add Audio-Lead-In better, the beginning looks so suddenly. Maybe 1500 better. :arrow:i dont know how to change it ,i cant find it owo
KIAI-TIME should be started at 00:52:892 better for playing. :arrow:for i have to make the kiai time same with other diffs,so no change.

[Hard]
Due to low BPM and SV, I suppose AR6 would be better but it's up to you. :arrow:i prefer ar7
Placement
Some blanket looks forced and ugly for playing, you should consider on this.
00:09:507(2,6) Stack these notes better. :arrow:fixed
00:15:969(1) If you aim to jump here, maybe get more spacing better. Current looks a bit confused. :arrow:fixed
00:31:661(3) Change this direction like this and the flow would be more nice. :arrow:i prefer mine

00:34:430(1) CTRL+G looks more nice flow from (8) for playing. :arrow:fixed
Hit Sound
00:08:584~00:38:123 You can put hitsounds in this part more positively, ex) whistle to follow the piano, clap to follow the drum. :arrow:fixed


Good Luck.
thanks for your mod~
posted

Kibbleru wrote:

m4m from ur queue (sry i can only do standard) :d

[Sweet Vanilla's Normal]

00:12:276 (1,2,3) - make this less random (you could like do some kind of blanket to 00:14:123 (4) kinda like this http://gyazo.com/2c236301792e7b0be2f6f33125f5aef9)changed some

00:21:507 (1,2,3,4) - make this curve more eventry my best...

00:38:123 (3,4,5) - how bout blanketing (4)no it will break the flow

00:47:353 (3) - idk why, this pattern looks a bit ugly to me. try to change this slider a bit maybeyea changed it to a circle

01:02:584 (5) - move this down to y104 so its the same as (3) ok

01:04:661 (2,1,2) - more equal triangle? http://gyazo.com/79d66ea9f3651abfc417dcbeccf40dddchanged some

01:08:584 (2,4) - not stacked properly?

01:15:046 (1,2,3) - better square let me go ;w;

01:27:046 (3) - this sounds better; http://gyazo.com/eac7587d91cbabd1f953d27d411c4089

more beat blankets @_@nice thx


[Sweet Vanilla's Insane]

00:02:815 (4,5) - why not stack like you did for (2) and (3)? hum

00:09:046 (2,3) - blanket?ok

(this part you can probably just ignore)
00:19:084 (3) - overmap tbh.
00:30:161 (3) - ^
00:34:084 (3) - ^
00:35:700 (2) - ^

00:24:276 (3) - fix up blanket a little bit
00:40:661 (2) - ^
00:42:738 (3) - ^
01:19:430 (3) - ^
01:11:353 (1) - ^
01:16:661 (1) - ^

00:21:969 (1,2,3,4,5) - im not sure how to but try to make a better pentagon? (maybe you can try to do the star stuff)

00:40:661 (2,2) - stack?yea

01:26:815 (3,5) - not stacked properly
Thanks for mod~
posted

kajiyatta wrote:

M4M
[General]
Add Audio-Lead-In better, the beginning looks so suddenly. Maybe 1500 better.done but it sounds bad
KIAI-TIME should be started at 00:52:892 better for playing.Fixed
[Normal]
Placement
00:38:123(3) Add NC here because of downbeat.ok
00:54:738(3,4,5) On here, I suppose it looks not good flow, you can put notes like 00:57:507 (2,3) it looks naturally and easy to play. e.g)changed some

01:18:738(1) Prefer not to add red tick on this slider since it doesn't work better.changed
01:25:200(1,2) Swap NC better to follow the previous pattern.no it looks too long
Rhythm
00:37:200 Unnecessary green line
00:59:238 ^ and more.
Hit Sound
00:18:738(4) Add whistle better for pattern, and delete whistle at (5)' head. For newbie, you can put whistles for consistent.adjust some

[Insane]
Placement
00:16:892(5) It's fine but bent this slider a bit, and the flow looks more nicely. e.g.)nice

00:30:969(2) I suppose you can move this note better since the movement from (1) to (3) looks a bit odd. e.g.)changed some

00:31:661(3,4) Try to get more spacing here? Just conidering, it looks narrow compared other placements.adjust
01:09:969(2) It looks so confused since this spacing looks not properly. Move this note away better.changed
01:18:276(6)^^
Rhythm
00:04:661 I'll expect a note here since yo ualready add at 00:01:892.it is not the same imo
00:19:084(3) Remove this note better since there is no similar sound here. Instaed, add a note at 00:19:546 better.
Hit Sound
00:13:892(1)Add whistle at reverse, it sounds really nicely for playing.nice
00:22:200(2) Add whistle here.This note has emphasized by instrumental.agree
00:38:123(1) Addi finish at head.fixed
thx for mod~
Good Luck.
posted
comeback now~
go and rank this map> <~~
do some skin work >///<
posted
[Mania]

[4K EZ]
00:19:892 - Add a hit here on column 3 for the guitar?
01:14:584 - Remove hit at column 4 and make 1 a hold? Like at 00:59:815 - -> http://puu.sh/7Z5Xh.jpg

[S.Star's 4K NM]
01:07:200 - Move hit at column 2 to end of stream? Like the stream before -> http://puu.sh/7Z6qr.jpg
01:09:507 - Remove one of the hits here? In other parts of the map that part of the song has one hit (00:54:738 - ).

[4K HD]
00:22:892 (22892|0,22969|1,23046|2,23200|2) - This should be 1/4, not 1/6. I think a stair would be nice :D -> http://puu.sh/7Z6B3.jpg


[Standard]

[Sweet Vanilla's Normal]
Difficulty is missing SliderBorder setting. Since you have a hitcircle skin you need to add a SliderBorder to your map file. Open the .osu in notepad, go to [Colours] and change it to this -> http://puu.sh/7Z792.png
01:18:738 (7) - Add new combo
01:20:584 (1,2) - 1/2 sliders in a row is difficult for beginners to read and play. Two circles would work fine here. -> http://puu.sh/7Z732.jpg

[Spring Roll's Hard]
Difficulty is missing SliderBorder setting. Since you have a hitcircle skin you need to add a SliderBorder to your map file. Open the .osu in notepad, go to Colours and change it to this -> http://puu.sh/7Z7d2.png
Overall Difficulty +1? I think 6 would fit this difficulty.

[Sweet Vanilla's Insane]
Difficulty is missing SliderBorder setting. Since you have a hitcircle skin you need to add a SliderBorder to your map file. Open the .osu in notepad, go to Colours and change it to this -> http://puu.sh/7Z792.png
00:11:700 (5) - Remove this circle? It doesn't fit any instrument in the music.
00:35:700 (2) - Same with this circle.
The spacing in this difficulty is rather strange, a lot of the spacing changes don't fit with the music.
For example, 00:23:353 (1,2) - is a big jump , 00:23:815 (2,3) - is very small spacing, 00:24:276 (3,4) - is a big jump, then 00:24:969 (4,5,6) - is normal. It doesn't make sense to change the spacing four times so quickly here.
I think more consistent spacing overall would make this difficulty more fun to play.
posted

Charles445 wrote:

[Standard]



[Spring Roll's Hard]
Difficulty is missing SliderBorder setting. Since you have a hitcircle skin you need to add a SliderBorder to your map file. Open the .osu in notepad, go to Colours and change it to this -> http://puu.sh/7Z7d2.png
Overall Difficulty +1? I think 6 would fit this difficulty. :arrow:all fixed
posted

Charles445 wrote:

[Standard]

[Sweet Vanilla's Normal]
Difficulty is missing SliderBorder setting. Since you have a hitcircle skin you need to add a SliderBorder to your map file. Open the .osu in notepad, go to [Colours] and change it to this -> http://puu.sh/7Z792.png oh, I forgot it sorry> < fixed
01:18:738 (7) - Add new combookay
01:20:584 (1,2) - 1/2 sliders in a row is difficult for beginners to read and play. Two circles would work fine here. -> http://puu.sh/7Z732.jpgfixed

[Sweet Vanilla's Insane]
Difficulty is missing SliderBorder setting. Since you have a hitcircle skin you need to add a SliderBorder to your map file. Open the .osu in notepad, go to Colours and change it to this -> http://puu.sh/7Z792.png^
00:11:700 (5) - Remove this circle? It doesn't fit any instrument in the music. hum,okay fixed
00:35:700 (2) - Same with this circle.fixed
The spacing in this difficulty is rather strange, a lot of the spacing changes don't fit with the music.
For example, 00:23:353 (1,2) - is a big jump , 00:23:815 (2,3) - is very small spacing, 00:24:276 (3,4) - is a big jump, then 00:24:969 (4,5,6) - is normal. It doesn't make sense to change the spacing four times so quickly here.yes, now fixed the inconsistent spacing
I think more consistent spacing overall would make this difficulty more fun to play.thank you, I try my best to make my map more consistent, welcome you back > <
Thank you!! nice mod as you always done :)
posted
[quote="Charles445"][Mania]

[4K EZ]
00:19:892 - Add a hit here on column 3 for the guitar?
01:14:584 - Remove hit at column 4 and make 1 a hold? Like at 00:59:815 - -> http://puu.sh/7Z5Xh.jpg
all fixed


[4K HD]
00:22:892 (22892|0,22969|1,23046|2,23200|2) - This should be 1/4, not 1/6. I think a stair would be nice :D -> http://puu.sh/7Z6B3.jpguse anther pattern
posted
All Fixed,thanks Charles!
QQ美丽 于是就用puush了
http://puu.sh/80DXL.osu
posted
Mania checked, no any problems~ Piano'd owo
posted
Hey, M4M :)

Sweet Vanilla's Insane


00:01:200 (1) - Add a soft finish on the head, for a better intro into the playtime.

00:04:892 (2,4) - Erm, really ugly overlap here not even HD mod can hide it. 00:05:815 (4) - 's head is completely covered by 00:04:892 (2) - . Please re-arrange these sliders.

00:17:584 (7,8) - Consider replacing these objects with 00:28:661 (1,2) - , so that it will follow vocals better. Also, it'll keep the consistency in the pattern, since this stanza corresponds to the same stanza as 00:28:661 (1,2) -

01:22:430 - Consider ending Kai time here. The stanza at this point is pretty much the same as 00:01:200 (which does not have Kai time).

Spring Roll's Hard


00:51:046 - Please turn off kai, it looks a bit funny starting here. Usually Kai time is triggered during the chorus or on the fast tempo part of a song.

01:22:430 - Consider ending Kai time here. The stanza at this point is pretty much the same as 00:01:200 (which does not have Kai time).

Sweet Vanilla's Normal


00:01:200 (1) - Add a soft finish on the head, for a better intro into the playtime.
00:08:584 (1) - ^

00:11:353 (5,2) - Consider moving these objects more apart, so that 00:13:200 (2) - doesn't look attached to the remains of 00:11:353 (5) - .

01:22:430 - Consider ending Kai time here, as said before.

Not a bad mapset ;) Good luck!
posted

10crystalmask01 wrote:

Hey, M4M :)


Spring Roll's Hard


00:51:046 - Please turn off kai, it looks a bit funny starting here. Usually Kai time is triggered during the chorus or on the fast tempo part of a song. :arrow:fixed

01:22:430 - Consider ending Kai time here. The stanza at this point is pretty much the same as 00:01:200 (which does not have Kai time). :arrow:fixed


Not a bad mapset ;) Good luck!
thanks for your mod~
posted

10crystalmask01 wrote:

Hey, M4M :)

Sweet Vanilla's Insane


00:01:200 (1) - Add a soft finish on the head, for a better intro into the playtime.okay

00:04:892 (2,4) - Erm, really ugly overlap here not even HD mod can hide it. 00:05:815 (4) - 's head is completely covered by 00:04:892 (2) - . Please re-arrange these sliders.it fine

00:17:584 (7,8) - Consider replacing these objects with 00:28:661 (1,2) - , so that it will follow vocals better. Also, it'll keep the consistency in the pattern, since this stanza corresponds to the same stanza as 00:28:661 (1,2) - i have considered it, but it be played well with background sound

01:22:430 - Consider ending Kai time here. The stanza at this point is pretty much the same as 00:01:200 (which does not have Kai time).okay

Sweet Vanilla's Normal


00:01:200 (1) - Add a soft finish on the head, for a better intro into the playtime.^
00:08:584 (1) - ^^

00:11:353 (5,2) - Consider moving these objects more apart, so that 00:13:200 (2) - doesn't look attached to the remains of 00:11:353 (5) - . it is fine imo

01:22:430 - Consider ending Kai time here, as said beforeokay.

Not a bad mapset ;) Good luck!
thx for mod~
posted
Yo.
For M4M
I don't know if my mod will be of any help to your map at this point, but I'll try.

[Sweet Vanilla's Normal]
  1. 00:03:046 (3,1,2,3,1) - I cannot understand the NC placement scheme here. Maybe remove all NC and add NC at 00:04:892 (2) instead?
  2. 00:20:123 (2) - Add whistle? Sounds better for me. (Feels too silent without a whistle, besides, synth piano notes landing on white ticks are either of the same pitch, or sounds almost the same.)
  3. 00:22:430 (3) - Add whistle? The pitch here is higher than the rest of the stanza except the note at the preceding red tick.
  4. 00:35:353 (3) - Add whistle on slider end. That whatever-that-is sounds whistle-worthy.
  5. 01:00:276 (1) - Remove finish (For consistency - no finish was added at 01:15:046 (1) and on the same points in Insane)


[Spring Roll's Hard]
  1. 00:22:661 (4) - Add repeat to fill 00:23:123 - ? Synth piano note on the empty red tick as important as the other synth notes mapped on the same stanza imo


[Sweet Vanilla's Insane]
  1. 00:16:430 (3) - Add whistle, just like Normal.
  2. 00:23:123 - Add a note? The synth here feels important for me. (Same as Hard)
  3. 00:48:276 (1) - Move spinner to 00:48:969 and end at 00:51:046 for the clap or at 00:50:584 for the bell sort of sound? imo it's better if you map 00:48:046 - 00:48:738. Also, the spinner feels better placed at 00:48:969 where it emphasizes only three vocal notes with the same pitch. (The second syllable has lower pitch, is shorter, and is sung more softly, so it can be ignored.)
  4. 01:24:969 - Add circle? Feels too silent without one, especially since the pace here is the same as the beats before and after this point.


I couldn't find many issues (other than nazi), sorry.
Sorry I took too long for this mod.
Also, sorry if my mod isn't of any help.

Good luck, and a star~
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