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Knife Party - LRAD

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Topic Starter
Bl4ckk
This beatmap was submitted using in-game submission on martedì 3 dicembre 2013 at 17:56:56

Artist: Knife Party
Title: LRAD
Tags: Dubstep Knife Party Dasheroo LRAD
BPM: 127,92
Filesize: 5706kb
Play Time: 02:15
Difficulties Available:
  1. Easy (0,58 stars, 67 notes)
  2. Hard (4,64 stars, 277 notes)
  3. Insane (4,86 stars, 337 notes)
  4. Normal (2,81 stars, 109 notes)
Download: Knife Party - LRAD
Information: Scores/Beatmap Listing
---------------
First attemp...
Easy: Finished
Normal: Finished.
NHard: WIP.
Hard: Finished.
Insane: Finished.
LRAD: WIP.
kingking9
Nice first attempt at a beatmap! Intense SB though O.o
checifaccioqui
schifo 8-)
Dariano
Too complex.
Topic Starter
Bl4ckk

darkguydari wrote:

Too complex.
Fixed difficulties' names ;)
sullyjhf
Level 0
The only thing I can say about this difficulty is that some of the jumps are pretty big, and won't be possible for a player of this level.
Level 8
This is pretty good, the only thing i noticed is that some of the jumps are too big for a player of this level to do.
02:00:376 (1) - This part might also be quite hard to read, I would suggest changing the first set of notes to half time and only speeding it up for the last half, to make it slightly easier, yet still challenging.
Level 36
01:50:063 (1) - This set of short sliders are too short and don't fit with the music well. Make them longer so that they end on red ticks.
02:08:344 (1) - The jumps that start around here are far to big for the rest of this map's difficulty.
02:00:376 (1) - Change these note spacings, at the moment they are really hard to read.
02:15:727 (1) - Same goes for here.
Level 55
Most notes and kiai time are not snapped.
02:07:850 (1) - This sequence of triplets is really hard to read and even play, you might consider changing them to repeating sliders or just add the extra fourth beat to each one.
02:10:454 (1) - This first repeating slider is really out of time, you should change it to look like this http://puu.sh/5y1Jc.jpg
02:17:616 (3) - You could replace this with a slightly longer reverse slider as this one seems out of time.
02:19:491 (2) - Same again here.
Also generally across this map there are weird spacings with the notes, they don't seem to fit with the rhythm of the song and therefore make it difficult to read. (This goes for all difficulties) Like for example you have longer spaced notes that are placed right on top of each other, and then right after a note is close in rhythm to another but is twice the distance away.

You'll need to crop the end of the track out if you're not gonna use it to reduce filesize.
Yoeri
[General]
Check AiMod, it has some things to say.
00:00:380 - Start the timing section here. This is where the music starts.
Less than 80% of the track is mapped. Please map the entire track or cut the mp3.
Use distance snap for lower difficulties.
Use a higher Grid Level.
There's a file called "Cinema - Skrillex.mp3" in the song folder. What the hell is it doing there?

[Level 0]
01:00:376 (1) - It's hard to tell the path of this slider.
01:17:251 (2) - There's not really a sound to map here.
01:21:001 - ^
01:24:751 (3) - ^
01:42:563 - Remove this break
01:55:688 (3) - Overlap with previous slider makes it hard to read.
02:00:376 (1,2,3,4) - Too hard for an Easy.
02:07:876 (1) - Make this slider one return shorter.

[Level 8]
HP and OD could be higher.
01:02:251 - Again no sound to map. This diff has a lot of it.
01:04:594 (2,3) - Too confusing of an overlap for a normal.
01:05:532 (4) - Another unfitting circle.
01:06:001 (5) - Try to make this more round. Also the end of the slider doesn't really fit the music.
01:10:219 (6,7) - More confusing overlaps.
01:11:157 (8) - Doesn't fit the music.
01:13:032 - ^
01:13:501 (3) - ^
01:16:782 (3) - ^
01:17:251 (4) - ^
01:18:657 (6) - ^
01:21:001 - ^
01:23:344 (1) - More silly overlaps.
01:24:282 (3,4) - Doesn't really fit the music.
01:25:688 (1) - Sliders should have clear edges.
01:29:907 (2) - This slider doesn't have a place in the music, nor is it appropriate for a normal. Also overlap.
01:34:126 (2,4) - Unreadable due to the overlap.
01:40:219 (1,1,1) - Why are all these New Combos?
01:44:438 - A bit empty here?
01:51:001 (1,2,3,4) - These aren't claps?
02:06:469 - The stack ends rather abruptly.

[Level 36]
AR +1 please. Also why are the circles smaller than in Level 55?
01:06:118 (7) - Rather unappealing overlap.
01:44:145 (1) - Timing of this spinner is a bit weird, would make more sense if it started at 01:44:438 and ended at 01:45:376
01:50:063 (1,2,3,4,5,6,7,8) - All these sliders are a bit too short. Please snap them to the red ticks.
02:11:626 (1,1,1,1) - These are really loud!
02:23:579 (2,3) - A bit confusing to read due to the spacing.
02:24:516 (6,7) - ^
02:27:563 (4,5) - ^
02:45:317 (1) - Annoying to play and doesn't fit the music.

[Level 55]
OD -1 or -2. HP +1 too, probably.
01:04:126 (4) - The first return and the sliderend don't really fit the music.
01:08:813 (6) - Unsnapped sliderend.
01:14:100 (1) - Unsnapped completely.
01:18:188 (8) - Another unsnapped sliderend.
01:23:461 (4) - Doesn't fit the music.
01:34:360 - ^
01:34:829 (5) - ^
01:36:118 (9,10) - Returns and ends don't fit at all.
02:08:110 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Just not fun at all.
02:10:506 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - Instead of starting with a return slider, try starting with a 1/4 stream from 02:10:454 until 02:11:508 and then placing 1/6 return sliders from 02:11:626 until the spinner.
02:15:819 (3) - Unsnapped.
02:17:616 (3) - Return doesn't fit the music, also too long.
02:19:491 (2) - Doesn't fit at all.
02:22:616 (1) - Unsnapped.
02:24:022 (5) - ^
02:34:477 (1) - Sliderend isn't snapped.
02:39:516 (1) - ^
02:35:297 (1,1,1) - Why are these all New Combos?

Good luck!
Fluffies
[Easy]

02:10:219 (1) - This spinner seems a bit early. I would recommend adding a few more hitcircles and moving the start of it to 02:13:501 or 7 beats forward.


[Normal]

01:52:407 (4) - This hitcircle adds depth to the combo, while the other 3 hitcircles do not. It would be better to either move the first hitcircle up and to the left a little bit so the whole combo has depth, or to move the forth hitcircle up with the other 3.

02:10:688 (1) - Again, the spinner feels way to early. It would be better in the same place as suggested for Level 0.


[Hard]

01:54:007 (9) - One tick too late.

02:02:333 (1) - There isn't much rhythmic variety here, just a bunch of hitcircles with straight rhythm. This becomes very tedious. Adding some sliders in would help. Throughout this section there are a number of combos that go from stacks to jumps and back, without any breaks or warnings at all. Also, it would be better to avoid constantly snapping your hitcircles to the same places that recent hitcirlces were, especially while you're alternating stacks and jumps. I would recommend completely re-doing this section up until 02:06:001 (1)

02:15:818 (1) - This whole section, all the way until the end, has similar problems to 02:02:333 (1). From here to the end the timing sounds slightly off.

02:17:108 (2) - This hitcircle is hidden under the slider. This is especially awkward because you have a hitcircle at the end of the slider as well. In the case of a pattern or a faster approach rate this would be fine, but right now it just looks a bit cluttered.

02:19:922 (3) - Same as above.


[Insane]

02:15:466 (1) - Timing is a bit off from this point on.
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