You popped it by your own, so I don't have to do it.
[Kantan]
The beginning and some other parts probably won't work well in its current state. You are using a few notes which have in general a larger spacing. This spacing gets shrinked by the SV 1.00 and so it becomes really hard to differ between the 1/1 and 3/4 spacings. That means it becomes really hard to read. Might be even a problem for experienced mappers at the beginning.
E.g. 00:04:378 (6) - you can move to 00:04:528, it works better with the patterns and keep a consistent spacing. Also it is rather questionable to use one kat for an actual k k k k pattern. I think this will confuse the beginner even more.
00:05:728 (8,9,10,11,12,13,14) - This part becomes even harder, you have now different spacings which is hard to be followed due to the note density and the small SV.
01:05:728 (42,43) - This would be okay, vocals are pretty clear which wasn't the case before.
[Futsuu - Muzukahii]
The spread between those two diffs is high.
Futsuu contains mostly 1/1 notes while Muzukashii has complicated 1/2 patterns with additional 1/4 and even a long 1/3. Also the spread becomes smaller / denser in the higher difficulties while in the lower it is pretty high.
I will visualize it for all difficulties for a better comprehension, beginning with Kantan and ending with Inner:





Another thing is that Muzukashii contains Oni patterns on a 200 BPM map:
I wrote much, but I want to convince you mapping a new Muzukashii and rename current one to Oni. That's what I suggest.
To ensure my-self about this move, I asked some Taiko guys for confirmation and they agree that it is rather questionable. Maybe Tasha has something to say about this as well. I also asked some higher BATs about the rule for spreads and the opinion is pretty clear: Spread in map-sets are really important.
Didn't checked the higher diffs yet, but current diffs seem to be fine. Still, you should add an easier Muzu, so you don't have to change your current one.
For now that's all. I will mod it later as whole set again.
Edit: I see right now mingmichael suggested some of these changes as well.
[Kantan]
The beginning and some other parts probably won't work well in its current state. You are using a few notes which have in general a larger spacing. This spacing gets shrinked by the SV 1.00 and so it becomes really hard to differ between the 1/1 and 3/4 spacings. That means it becomes really hard to read. Might be even a problem for experienced mappers at the beginning.
E.g. 00:04:378 (6) - you can move to 00:04:528, it works better with the patterns and keep a consistent spacing. Also it is rather questionable to use one kat for an actual k k k k pattern. I think this will confuse the beginner even more.
00:05:728 (8,9,10,11,12,13,14) - This part becomes even harder, you have now different spacings which is hard to be followed due to the note density and the small SV.
01:05:728 (42,43) - This would be okay, vocals are pretty clear which wasn't the case before.
Hint: The less notes and the smaller the SV, the more patterns become hard to read. So, when the SV is higher, you can differ the notes between each other better. (or rather the spacing).
[Futsuu - Muzukahii]
The spread between those two diffs is high.
Futsuu contains mostly 1/1 notes while Muzukashii has complicated 1/2 patterns with additional 1/4 and even a long 1/3. Also the spread becomes smaller / denser in the higher difficulties while in the lower it is pretty high.
I will visualize it for all difficulties for a better comprehension, beginning with Kantan and ending with Inner:
Another thing is that Muzukashii contains Oni patterns on a 200 BPM map:
00:13:528 (61,62,63,64) - Such cases can be accepted, but preferable having a gap between oox patterns since those patterns are considered as hard in Muzukashii. You know, common use are monotonically triplets.
00:25:078 (127,128,129,130,131,132,133,134,135,136,137) - On this BPM it becomes already quite hard.
00:31:978 (160,161,162) - kdd patterns are the "hardest" triplet since the way of hitting them is different to the others, since you have to alternate in a more unlike way.
00:40:228 (199,200,201,202,203,204,205,206) - This can be accepted.
00:51:028 (263,264,265,266,267,268,269,270,271,272,273) - Now you started to combinate various tiplets together. Rather Oni like.
01:06:628 (352,353,354,355,356,357,358,359,360,361) - 1/3 are fine in a Muzukashii, but don't you think this is a bit long for this level...? I would rather suggest not doing this (also don't forget how other people might look at it and copy such patterns -> Muzukashii become harder).
01:25:528 (440,441,442,443,444,445,446,447,448,449) - You used it once, but this is still Oni level. Also having a usage of 5-plets in a map where you didn't use any before is questionable as well.
00:25:078 (127,128,129,130,131,132,133,134,135,136,137) - On this BPM it becomes already quite hard.
00:31:978 (160,161,162) - kdd patterns are the "hardest" triplet since the way of hitting them is different to the others, since you have to alternate in a more unlike way.
00:40:228 (199,200,201,202,203,204,205,206) - This can be accepted.
00:51:028 (263,264,265,266,267,268,269,270,271,272,273) - Now you started to combinate various tiplets together. Rather Oni like.
01:06:628 (352,353,354,355,356,357,358,359,360,361) - 1/3 are fine in a Muzukashii, but don't you think this is a bit long for this level...? I would rather suggest not doing this (also don't forget how other people might look at it and copy such patterns -> Muzukashii become harder).
01:25:528 (440,441,442,443,444,445,446,447,448,449) - You used it once, but this is still Oni level. Also having a usage of 5-plets in a map where you didn't use any before is questionable as well.
I wrote much, but I want to convince you mapping a new Muzukashii and rename current one to Oni. That's what I suggest.
To ensure my-self about this move, I asked some Taiko guys for confirmation and they agree that it is rather questionable. Maybe Tasha has something to say about this as well. I also asked some higher BATs about the rule for spreads and the opinion is pretty clear: Spread in map-sets are really important.
Didn't checked the higher diffs yet, but current diffs seem to be fine. Still, you should add an easier Muzu, so you don't have to change your current one.
For now that's all. I will mod it later as whole set again.
Edit: I see right now mingmichael suggested some of these changes as well.