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TAKA respect for J.S.B - No.13

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Topic Starter
DenoisoGoiso

tellertheworld wrote:

Form my modding queues~
[Another]
open
Sorry ,I don't like this music.
But, I was playing once.
In this diffs, the spinner is too long.
You should not use the spinner in the main rhythm.
Good luck for you~

(NO KD)
wait wait.. clicked again lol
ts8zs
[Another]
00:17:942 (1) - move to 64,40
>00:17:768 (4) - Ctrl+G
>>00:18:466 (2) - Ctrl+G
00:51:605 (1) - move up 1 small gird
00:53:698 (3,4) - http://osu.ppy.sh/ss/1196080
00:57:884 (1,2,3,4,5) - Roate 30°?
01:06:431 (2,3,4,5) - http://osu.ppy.sh/ss/1196086
01:09:745 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - http://osu.ppy.sh/ss/1196096 http://osu.ppy.sh/ss/1196098 or a stream
01:27:884 (1,2,3) - http://osu.ppy.sh/ss/1196104
[Hyper]
01:19:512 (3) - blanket 1's head?
[Standard]
00:51:605 (3) - blanket
[Beginner]
01:22:303 (4,1) - http://osu.ppy.sh/ss/1196116
Topic Starter
DenoisoGoiso

ts8zs wrote:

[Another]
00:17:942 (1) - move to 64,40 lol no it's out screen. mostly in Catch The Beat game can't catch it cuz' no
>00:17:768 (4) - Ctrl+G n
>>00:18:466 (2) - Ctrl+G n
00:51:605 (1) - move up 1 small gird k
00:53:698 (3,4) - http://osu.ppy.sh/ss/1196080 n
00:57:884 (1,2,3,4,5) - Roate 30°? n. but i rotate it 45°
01:06:431 (2,3,4,5) - http://osu.ppy.sh/ss/1196086k
01:09:745 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - http://osu.ppy.sh/ss/1196096 http://osu.ppy.sh/ss/1196098 or a stream n
01:27:884 (1,2,3) - http://osu.ppy.sh/ss/1196104
[Hyper]
01:19:512 (3) - blanket 1's head?k
[Standard]
00:51:605 (3) - blanket k by me
[Beginner]
01:22:303 (4,1) - http://osu.ppy.sh/ss/1196116 k
k thanks
Nickelony


[Beginner]

00:13:407 (1) - Remove this circle!
01:11:838 (3,1,2) - This pattern is not really good for easy!

So far.. Fine diff!

[Standard]

00:41:838 (1,2,1) - Very bad pattern! Do it like this: http://puu.sh/61eZc.jpg
01:28:582 (5) - Spinner here!

[Hyper]

Use Distance snap! That's the main problem here!

[General]

Your map is good, but you should always use distance snap!
and PLEASE! CHANGE THE BACKGROUND !!! :O
Topic Starter
DenoisoGoiso

iNickel wrote:



[Beginner]

00:13:407 (1) - Remove this circle! Not, i change it
01:11:838 (3,1,2) - This pattern is not really good for easy! Not. i think it's good

So far.. Fine diff! Thanks o/

[Hyper]

Use Distance snap! That's the main problem here! ok will work it later

[General]

Your map is good, but you should always use distance snap!
and PLEASE! CHANGE THE BACKGROUND !!! :O Why? Resolution Size? You scared the face? o/ i don't know the matter
k thanks for mod :3
Ayesha Altugle
[General Stuffs]
move the first red timing section 1/2 to the right so it will start on the downbeat
remove the inherited/green section then on the second red section, add kiai time
[quote="Ranking Criteria":1337]Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen)Follow this^. Right now your bg is 640x400
end first kiai time in 00:36:256

[Standard]
00:28:931 (3) - add clap at the beginning of the slider and whistle at the end of the slider
00:29:977 (5) - add whistle
00:33:117 (3) - add clap
00:42:884 (2) - add clap
00:43:233 (1) - add finish at the beginning of the slider and remove finish at the end of the slider
00:46:024 (3) - remove finish at the end of the slider
01:20:559 (4) - add clap
01:28:756 - add spinner and end it on 01:30:152

[Hyper]
00:14:280 (3) - add clap
00:18:640 (4) - add whistle at the end of the slider
01:27:187 (1) - remove NC
Topic Starter
DenoisoGoiso

vahn10 wrote:

[General Stuffs]
move the first red timing section 1/2 to the right so it will start on the downbeat no
remove the inherited/green section then on the second red section, add kiai time no
[quote="Ranking Criteria":1337]Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen)
Follow this^. Right now your bg is 640x400 the bg sucks. i gonna change it
end first kiai time in 00:36:256 k movedi will update this on new year :3
Kyouren
Hi, DenoisoGoiso^^



[General]


  • Mengapa BGnya 600x400? Coba carilah BG yang ukuran 1024x768 atau 800x600
[Easy]


  • Perfect
[ComeBackHome's Normal]


  • 00:13:407 (1,2,3,4) - Change Slider or Delete Circle (It's So Many)
    00:42:884 (2) - Unranked because is so hard circle are behind slider
[Hard]


  • 01:28:233 (1,2) - Circlenya begini
[Insane]


  • 01:06:431 (2,3,4,5) - Circlenya Diluruskan saja
    01:23:361 (7,8,9,10,11,12,13,14) - NC
Sorry for My Bad Mod ;(
Good for Ranked^^
Topic Starter
DenoisoGoiso

gokugohan12468 wrote:

Hi, DenoisoGoiso^^



[General]


  • Mengapa BGnya 600x400? Coba carilah BG yang ukuran 1024x768 atau 800x600 I want to change the BG. wait.
[Easy]


  • Perfect
[ComeBackHome's Normal]


  • 00:13:407 (1,2,3,4) - Change Slider or Delete Circle (It's So Many) nope
    00:42:884 (2) - Unranked because is so hard circle are behind slider nope
[Hard]


  • 01:28:233 (1,2) - Circlenya begini nope
[Insane]


  • 01:06:431 (2,3,4,5) - Circlenya Diluruskan saja nope
    01:23:361 (7,8,9,10,11,12,13,14) - NC nope bad imo :p
Sorry for My Bad Mod ;(
Good for Ranked^^
No changes, but thank you for mod.
Restrict
Happy New Year 2014

[Standard]

00:01:198 to 00:19:338 - I prefer Soft sampleset rather than Normal (that whistle sound is suck)

00:13:407 to 00:17:244
Follow this rhythm, i think it's more playable.. http://up.ppy.sh/files/ec1.jpg
After that, NC in (4), dont forget to add hitsound ;)

00:19:337 (4) - This can make new player confused.. Move (2) or (4) so it don't stack.

00:25:442 (1) - Increase of slider velocity... This maybe not allowed in normal diff

00:25:442 to 00:34:163 - Maybe you can move the objects anywhere so it don't just rotating around (that's a boring gameplay)

00:42:884 (2) - Good catch for hard diff but that's a big no-no for normal diff.. Anyway, that's a jump too.. Suggestion: Move (2) so it's blanket with (1)

00:47:419 (5) to 00:47:419 (1) - A bit jumpy (1.21x)

00:47:768 (1) to 00:48:466 (2) - A bit jumpy (1.00x)

01:06:954 (1) - Finish

01:20:210 (3) - End of slider > Whistle

01:24:396 (5) - End of slider > Whistle

01:25:791 (1) - End of slider > Whistle

In general, this diff lack of flow.. I suggest you to read this t/86329 (it's a bit advanced but I'm sure that's okay).. It might help you to map better..

[Hyper]

01:00:675 (1,2,3,4,1) - Messy

...
Some of your timing offset have moved, ex. your second inherited point in hyper, that should be on 13756 but that's on 13757

Example :

Standard
Inherited offset 13408 should be on 13407
I 13844 on 13843
I 19338 on 19337

Hyper
I 13757 on 13756
I 19336 on 19337

Check every inherited point and fix them by moving to time where inherited point located and click Timing Setup then click "Use Current Time"
Secretpipe
Hi

Happy New Year ~
Mod from #modreqs

[Beginner]
00:22:128 (3) - Put it a little bit in right.
00:30:675 (1) - Really ? Make it more simple !
01:20:907 (3) - ^


[Standard]
00:40:442 (3) - mmh , it's too up !

[Hyper]
00:37:651 (4) - 4 is hidden ! Is it a trap ? xD
00:40:442 (4) - ^ ( It's C/c x) )

[Another]
Haven't found mistakes !


Good beatmap !
I like the song ! Errors are just spacing x) Bt it's okay ! :D
Good luck !
DakeDekaane
Hi, modding because M4M :3

[General]
Maybe begin all the diffs in 00:13:756? This way you begin in a downbeat and allow to use the previous beats as a countdown so players hit more accurately.

I feel your offset is a bit early, try 1209 and 25104 as offsets. Though I think you only need an offset in 2777, I'm not sure about this last one, you should try getting some timing checks.

[Beginner]
General Feedback/Settings
The diff felt fine except in some spots I will point here.
I highly suggest you to increase AR by 1, AR2 is too slow for this map and it'd lead players to hit before time.
Also increase OD by 1.
And maybe increase CS by 1 too, so the map looks a bit cleaner and reduce the overlaps.

Rhythm
00:15:501 (3,4,5) - These ones feels pretty off for me, I think it'd be better if you do the this the same as 00:13:756 (2). It'd follow better the song imo.
00:23:698 (1) - Begin this in 00:23:872? It'd fit better with the constant 1/2 in the bass sound.
00:33:466 (1) - I feel this spinner would be better if it begins in 00:34:861 - so it fits better with the violin. You can put a 2 beat slider in 00:33:466 to fill the space.
00:43:233 - I think a rhythm like this would emphasize more the music.

00:46:024 - Same as above, but this time just use the first two sliders I show in the screenshot.
00:58:231 - Maybe add a circle here? It'd emphasize nicely the music here.
01:01:024 - ^
01:03:814 - ^
01:05:559 (1) - What do you think about a rhythm like this one? In case you add the circles I suggested before this would mantain consistency, and if not, just omit the (4) there (Removed the NC in that screen).

01:13:931 (2) - How about removing this one and putting a slider similar to 01:12:884 (1) in 01:14:280? it'd feel the violin-like instrument nicely.

[Standard]
General Feedback/Settings
I felt the beginning very 1/1
00:25:442 - 00:32:070 - I felt the constant circular flow here a bit boring, you could do something more interesting here.
Use 4/5/4 for HP/AR/OD settings. This will allow a better spread for these settings.
Rhythm
00:23:523 - I feel a note could be here, this beat feels weird being ignored.

Placement
00:41:838 (1,2) - I highly suggest you to keep the spacing consistent with the rest of the map.
00:46:024 (3,4) - This jump is quite much for a normal, I suggest you to keep the spacing consistent.
00:47:418 (5,1) - Spacing.
00:40:442 (3) - It'd be better if you could move this a bit down, it's being covered slightly by the HP bar while playing.

Comboing
00:19:338 (2) - Put NC here isntead 00:18:989 (1) -
01:06:954 (1) - Maybe remove NC?
01:12:535 (1) - ^
01:23:698 (5,1) - Swap NC.

[Hyper]
General Feedback/Settings
I must say I really enjoyed this one. Flows nicely and the use of blankets make this looks fine, nice one. There will be some suggestions about spacing.
Also increase HP and OD by 1, 5 is quite low for these values.

Rhythm
00:49:861 - Maybe add a circle here?
01:03:466 - Maybe add a rhythm for the violin-like instrument? This would keep the consistency.
01:25:791 - Add a 1/1 beat slider here, this part feels a bit empty. You could make it like here.

Placement
00:20:384 (3,1) - This spacing confused me a bit, you should make it the same as the other parts (1.20x)
00:23:175 (5,1,2,3,4,1) - How about making all these having 0.60x spacing?
00:30:675 (4,5) - Space these sliders a bit, at first glance they look like spaced 1/2 beat instead 1 full beat.
00:40:791 (1,2,3) - Maybe space this more?
00:44:628 (3) - Maybe move this around x:256 y:120, the reduction in spacing doens't fit too much.
00:46:721 (2,1) - This could be a bit hard without ruining your structure, but the spacing there is a bit confusing you better keep consistent the ~0.90x here.
00:57:187 (2) - Move this around x:132 y:320, so the change in spacing isn't too confusing here.
00:59:977 (2) - Similar as above :P
01:23:000 (2,1) - The blanket is good, but the spacing makes think this is 1/2 instead 1/1 so keep the spacing consistent >.<

Aesthetics
00:32:070 (1,2,3,4,1) - I'd suggest you to keep this clean of overlaps so this look cleaner.
00:37:651 (4) - *nazi* Stack this perfectly to the end of (2)
00:40:442 (4) - ^
00:50:035 (1) - This is not very symmetrical with 00:49:687 (6). Copy (6) and flip it horizontally (Ctrl+H).
01:25:094 (1,2) - Improve the blanket here.

[Another]
General Feedback/Settings
Well, there are a few inconsistencies in patterns, an ok diff, I feel it can be improved, I'll help you a bit.
Increase OD by 1, OD7 is like free 300 for most skilled players.

Rhythm
00:30:500 (1) - Delete this slider and put a circle instead. Then, put a circle in 00:30:675 with NC. The rhythm will be pretty much the same, but beginning the jumpy pattern in that downbeat, would feel better imo.
00:33:117 (1) - I'd make this a 1/2 beat slider and begin the stream in 00:33:466, it'd feel better to play imo.
00:43:233 (1,2,3,4,5) - This is more like a personal distaste and would mean some big changes in the diff so feel free to ignore. I think these would play better as 1/2 beat sliders, or like this.

00:46:024 (1,2,3,4) - ^
00:48:814 (1) - This would play better as a 1/2 beat slider imo.
00:49:163 (2) - ^This one as 1/1 beat slder, remove 00:49:512 (3,4) if you do.
00:50:210 (1) - As 00:48:814 (1), adding that the 1/4 jump here is quite excessive.
00:50:559 (2) - As 00:50:210 (1), remove 00:50:907 (3) if you do.
00:52:652 - This beat feels a bit weird being ignored.
00:53:873 - Maybe add a circle here?

Placement
00:18:989 (4,1) - I'd expect a jump here to emphasize this part. Maybe like the ones you have in 00:22:128 (1,2,3,4,1), maybe not that strong, you choose.
00:20:559 (5,1) - ^
00:21:605 (3,1) - ^
00:24:745 (4,1) - ^
00:29:280 (1,2,3) - I'd make this one a bit smoothie to keep the consistency on how you have 1/4 objects.

That'd be all from my part, good luck :3
Topic Starter
DenoisoGoiso
wait wait wait i gonna fix all the mods :3
Topic Starter
DenoisoGoiso

Restrict wrote:

Happy New Year 2014 happeh nau yard tho

[Hyper]

01:00:675 (1,2,3,4,1) - Messy fixed

...
Some of your timing offset have moved, ex. your second inherited point in hyper, that should be on 13756 but that's on 13757

Example :

Hyper
I 13757 on 13756 fixed
I 19336 on 19337 nope, but i add +2 on this

Check every inherited point and fix them by moving to time where inherited point located and click Timing Setup then click "Use Current Time" done.
Topic Starter
DenoisoGoiso

Secretpipe wrote:

Hi

Happy New Year ~ happeh nau yard tho :3
Mod from #modreqs yeah big luck hahahahHHahahahahAHHAHAHAHAHAHAHAHAH

[Beginner]
00:22:128 (3) - Put it a little bit in right. ok
00:30:675 (1) - Really ? Make it more simple ! jk
01:20:907 (3) - ^

[Hyper]
00:37:651 (4) - 4 is hidden ! Is it a trap ? xD okay? .-.
00:40:442 (4) - ^ ( It's C/c x) ) okay? .-.

[Another]
Haven't found mistakes ! ok


Good beatmap !
I like the song ! Errors are just spacing x) Bt it's okay ! :D yeah spacing at hard are sucks
Good luck !

Sankuyu for modding :3
Topic Starter
DenoisoGoiso

DakeDekaane wrote:

Hi, modding because M4M :3

[General]
Maybe begin all the diffs in 00:13:756? This way you begin in a downbeat and allow to use the previous beats as a countdown so players hit more accurately. .-.

I feel your offset is a bit early, try 1209 and 25104 as offsets. Though I think you only need an offset in 2777, I'm not sure about this last one, you should try getting some timing checks. nope, not changes. offset is great for me.

[Beginner]
General Feedback/Settings
The diff felt fine except in some spots I will point here.
I highly suggest you to increase AR by 1, AR2 is too slow for this map and it'd lead players to hit before time.
Also increase OD by 1.
And maybe increase CS by 1 too, so the map looks a bit cleaner and reduce the overlaps. nope, too hard.

Rhythm
00:15:501 (3,4,5) - These ones feels pretty off for me, I think it'd be better if you do the this the same as 00:13:756 (2). It'd follow better the song imo. ok
00:23:698 (1) - Begin this in 00:23:872? It'd fit better with the constant 1/2 in the bass sound. ok
00:33:466 (1) - I feel this spinner would be better if it begins in 00:34:861 - so it fits better with the violin. You can put a 2 beat slider in 00:33:466 to fill the space. ok
00:43:233 - I think a rhythm like this would emphasize more the music. ok

00:46:024 - Same as above, but this time just use the first two sliders I show in the screenshot. ok
00:58:231 - Maybe add a circle here? It'd emphasize nicely the music here.
01:01:024 - ^
01:03:814 - ^
01:05:559 (1) - What do you think about a rhythm like this one? In case you add the circles I suggested before this would mantain consistency, and if not, just omit the (4) there (Removed the NC in that screen). nope

01:13:931 (2) - How about removing this one and putting a slider similar to 01:12:884 (1) in 01:14:280? it'd feel the violin-like instrument nicely. ok

[Hyper]
General Feedback/Settings
I must say I really enjoyed this one. Flows nicely and the use of blankets make this looks fine, nice one. There will be some suggestions about spacing.
Also increase HP and OD by 1, 5 is quite low for these values. okay increased

Rhythm
00:49:861 - Maybe add a circle here? really not sure about this. but added.
01:03:466 - Maybe add a rhythm for the violin-like instrument? This would keep the consistency. ok
01:25:791 - Add a 1/1 beat slider here, this part feels a bit empty. You could make it like here. ok, looks good.

Placement
00:20:384 (3,1) - This spacing confused me a bit, you should make it the same as the other parts (1.20x) fixed
00:23:175 (5,1,2,3,4,1) - How about making all these having 0.60x spacing? fixed and linear flow looks good now ^^
00:30:675 (4,5) - Space these sliders a bit, at first glance they look like spaced 1/2 beat instead 1 full beat. fixed
00:40:791 (1,2,3) - Maybe space this more? nope
00:44:628 (3) - Maybe move this around x:256 y:120, the reduction in spacing doens't fit too much. moved
00:46:721 (2,1) - This could be a bit hard without ruining your structure, but the spacing there is a bit confusing you better keep consistent the ~0.90x here. fixed
00:57:187 (2) - Move this around x:132 y:320, so the change in spacing isn't too confusing here. moved
00:59:977 (2) - Similar as above :P moved
01:23:000 (2,1) - The blanket is good, but the spacing makes think this is 1/2 instead 1/1 so keep the spacing consistent >.< no changes.

Aesthetics
00:32:070 (1,2,3,4,1) - I'd suggest you to keep this clean of overlaps so this look cleaner. Already fixed.
00:37:651 (4) - *nazi* Stack this perfectly to the end of (2) Already fixed.
00:40:442 (4) - ^ Already fixed.
00:50:035 (1) - This is not very symmetrical with 00:49:687 (6). Copy (6) and flip it horizontally (Ctrl+H). fixed
01:25:094 (1,2) - Improve the blanket here. fixed

[Another]
General Feedback/Settings
Well, there are a few inconsistencies in patterns, an ok diff, I feel it can be improved, I'll help you a bit.
Increase OD by 1, OD7 is like free 300 for most skilled players. yes

Rhythm
00:30:500 (1) - Delete this slider and put a circle instead. Then, put a circle in 00:30:675 with NC. The rhythm will be pretty much the same, but beginning the jumpy pattern in that downbeat, would feel better imo. yes
00:33:117 (1) - I'd make this a 1/2 beat slider and begin the stream in 00:33:466, it'd feel better to play imo. yes
00:43:233 (1,2,3,4,5) - This is more like a personal distaste and would mean some big changes in the diff so feel free to ignore. I think these would play better as 1/2 beat sliders, or like this. yes

00:46:024 (1,2,3,4) - ^ yes
00:48:814 (1) - This would play better as a 1/2 beat slider imo. nope
00:49:163 (2) - ^This one as 1/1 beat slder, remove 00:49:512 (3,4) if you do. nope
00:50:210 (1) - As 00:48:814 (1), adding that the 1/4 jump here is quite excessive. nope
00:50:559 (2) - As 00:50:210 (1), remove 00:50:907 (3) if you do. nope because no more 00:50:907 (3) rhythm again. rhythm is changing. no change.
00:52:652 - This beat feels a bit weird being ignored. nope no change
00:53:873 - Maybe add a circle here? as i say. i don't want to add circle here if i put circle in here somebody will spesific the flow and don't know the beat/rhythm.

Placement
00:18:989 (4,1) - I'd expect a jump here to emphasize this part. Maybe like the ones you have in 00:22:128 (1,2,3,4,1), maybe not that strong, you choose. nope
00:20:559 (5,1) - ^ nope
00:21:605 (3,1) - ^ nope
00:24:745 (4,1) - ^ nope
00:29:280 (1,2,3) - I'd make this one a bit smoothie to keep the consistency on how you have 1/4 objects. ok

That'd be all from my part, good luck :3
sankuyu :3
Trust
hey, from my queue probably~

Red: Unrankable
Blue: Highly recommended change/very questionable
Black: Suggestion

[General]

There are several unsnapped green lines in each of your difficulties. Be sure to resnap them.

[Beginner]

00:22:128 (3) - Shift this note to the right a little so the jump to 00:22:826 (4) isn't so excessive.
00:46:024 (4) - NC here, currently the combo is needlessly long. You can also NC on 00:47:419 (6) if that works better for you.
00:46:024 (4,5,6,7) - The spacing for this entire string of sliders is inconsistent. Stick to a static distance spacing please.
01:18:814 (1) - If you want to stay consistent with hitsounding, the clap on this slider should be on the tail and not the head. The reason being is because if you look at your first Kiai, all of the claps are on strong white ticks and for some reason they aren't in the second. You really should fix your clap pattern from this point on.
01:20:907 (3,4,1) - Same as 00:46:024 (4,5,6,7).

Well it would be nice to at least hear some whistles. The hit-sounding in general could use some work. Standard has pretty decent hit-sounding so I would definitely refer to how it was done there and try to apply it to this one.
[Standard]

For what reason are you using the same OD and HP as Beginner? Having them both at 4 would be ideal for a Normal level difficulty.

00:13:407 (1,2,3,4) - Try and see if you can shift this combo to get (4) to line up perfectly centered. It would bring out the symmetry you're using for this section.
00:24:570 (3) - Whistle on the tail.
00:28:931 (3) - Clap on the head and whistle on the tail.
00:30:326 (1) - nazi~ move the end sliderpoint to x:300 y:96 for a perfect blanket
00:31:721 (3) - This can blanket better as well, judging by the approach circle 00:31:373 (2).
00:32:419 (1,2,3,4) - The placement hear looks messy because of the spacing inconsistency between 00:32:419 (1,2). You can try a nice diamond pattern like this, but at the very least.. fix the spacing.
00:33:466 (4) - Remove clap on the head as it's not consistent with the clap pattern you've been following. Replace it with a whistle.
00:36:256 - Well from here until the second kiai there is not a single clap. I suggest you add some because it definitely will add some flavor to the map. Especially starting at 01:01:721 with how you hear the beat kick in.
00:36:256 (1) - Probably a mistake here. The head of this slider randomly has a normal sample-set and should really be soft since it doesn't really emphasize anything. Also add a whistle once you change it back.
00:39:745 (2) - Clap on the tail.
00:40:442 (3) - This slider is touching the life bar of the default skin. You should move it down. ~screenshot
00:43:233 (1) - The normal sample-set on this sounds good but that finish on the tail but there is no powerful sound in the music to justify it. I would remove as it sounds fine with out.
00:46:024 (3,4) - The jump between these two isn't really acceptable for a normal/standard difficulty.
00:47:418 (5,1) - Exchange NC here to get it on the strong downbeat.
00:48:466 (2) - It would look neater if you spaced this evenly between 00:47:768 (1,3).
01:15:326 (1) - There should really be a spinner here for three reasons: Because of the build up in the music, that you used one on Beginner so why not on Standard, and it's generally recommended that every map has at least 1 spinner for score variation.
[Hyper]

Change the Tick Rate to 2. It fits better with the pacing of the difficulty as well as makes it easier to read due to the sudden SV changes.

00:28:233 (3) - Could blanket better with more curve.
00:29:977 (3) - nazi~ The endpoint of this slider can be moved up one grid for proper symmetry.
00:36:256 - You probably won't change this, but it needs to be mentioned. Why are you increasing the SV so drastically (0.75x to 1.00x) following the kiai time when the pacing in music is actually less intense and not really speeding up? Furthermore the speed-up is made extremely difficult to read because of the spinner that proceeds it which I doubt any "Hard-level" player could even possibly react to when playing this for the first time. I'm not telling you this needs to change, but most likely, a BAT will find this questionable.
00:40:268 (3) - This will be blanketed perfectly if you move it to x:280 y:114
00:50:035 (1) - Remove the NC so this object fits nicely with the triangle pattern.
00:50:210 (2) - NC
00:56:140 - An SV decrease here would be fitting with how softly the music plays.
01:09:745 (1) - Seems kind of dry and bit lazy to me that you would skip over so many powerful sounds in the music with a spinner on this difficulty. Not to mention that there's another spinner shortly after. I would map out this part to keep things interesting.
01:23:000 (2,1) - The blanket between these two can be cleaned up.
01:27:884 (5,6) - I get why just using 2 circles makes sense for the easier difficulties, but here it feels really under-mapped. The music has been in crescendo since the spinner, so the end of the map should really be as exciting as possible imo. Consider changing to two 1/2 sliders and a circle:
Lots of hitsounds missing - claps in particular - and the spacing is sporadically random.

I'll stop here because this was a lot and I'm pretty tired. I know you're looking for a BAT, but this needs a lot of work - consistency with spacing and hit-sounding in particular and know that i'm not trying to be discouraging because it would definitely be awesome to see this get ranked someday. Anyways, if you would like a test-play and some feedback on your Another diff, feel free to catch me in-game.

Best of luck.
Topic Starter
DenoisoGoiso

Trust wrote:

hey, from my queue probably~

Red: Unrankable
Blue: Highly recommended change/very questionable
Black: Suggestion

[General]

There are several unsnapped green lines in each of your difficulties. Be sure to resnap them. You mean Another diff? i think. fixed.

[Beginner]

00:22:128 (3) - Shift this note to the right a little so the jump to 00:22:826 (4) isn't so excessive. Fixed, but 00:22:826 (4) is moved. not the (3).
00:46:024 (4) - NC here, currently the combo is needlessly long. You can also NC on 00:47:419 (6) if that works better for you. fixed
00:46:024 (4,5,6,7) - The spacing for this entire string of sliders is inconsistent. Stick to a static distance spacing please. uhh no sorry.
01:18:814 (1) - If you want to stay consistent with hitsounding, the clap on this slider should be on the tail and not the head. The reason being is because if you look at your first Kiai, all of the claps are on strong white ticks and for some reason they aren't in the second. You really should fix your clap pattern from this point on. fixed on my way.
01:20:907 (3,4,1) - Same as 00:46:024 (4,5,6,7). nah c:

Well it would be nice to at least hear some whistles. The hit-sounding in general could use some work. Standard has pretty decent hit-sounding so I would definitely refer to how it was done there and try to apply it to this one.
[Hyper]

Change the Tick Rate to 2. It fits better with the pacing of the difficulty as well as makes it easier to read due to the sudden SV changes.

00:28:233 (3) - Could blanket better with more curve. Nope, i think it's already perfect <3
00:29:977 (3) - nazi~ The endpoint of this slider can be moved up one grid for proper symmetry. no idea can't be helped
00:36:256 - You probably won't change this, but it needs to be mentioned. Why are you increasing the SV so drastically (0.75x to 1.00x) following the kiai time when the pacing in music is actually less intense and not really speeding up? Furthermore the speed-up is made extremely difficult to read because of the spinner that proceeds it which I doubt any "Hard-level" player could even possibly react to when playing this for the first time. I'm not telling you this needs to change, but most likely, a BAT will find this questionable. ^
00:40:268 (3) - This will be blanketed perfectly if you move it to x:280 y:114 fixed
00:50:035 (1) - Remove the NC so this object fits nicely with the triangle pattern. fixed
00:50:210 (2) - NC fixed
00:56:140 - An SV decrease here would be fitting with how softly the music plays. done
01:09:745 (1) - Seems kind of dry and bit lazy to me that you would skip over so many powerful sounds in the music with a spinner on this difficulty. Not to mention that there's another spinner shortly after. I would map out this part to keep things interesting. But i think that was fit with a spinner. these powerful sounds is hard to map when i do. then really weird if slow to higher, really, probably this is makes sounds very hard. no map on this part. I'm not lazy, obviously.
01:23:000 (2,1) - The blanket between these two can be cleaned up. i was trying to understand this.
01:27:884 (5,6) - I get why just using 2 circles makes sense for the easier difficulties, but here it feels really under-mapped. The music has been in crescendo since the spinner, so the end of the map should really be as exciting as possible imo. Consider changing to two 1/2 sliders and a circle: of course, this is makes ugly distance == cursor movement really poor when i look this, really better o/
Lots of hitsounds missing - claps in particular - and the spacing is sporadically random.

I'll stop here because this was a lot and I'm pretty tired. I know you're looking for a BAT, but this needs a lot of work - consistency with spacing and hit-sounding in particular and know that i'm not trying to be discouraging because it would definitely be awesome to see this get ranked someday. Anyways, if you would like a test-play and some feedback on your Another diff, feel free to catch me in-game.

Best of luck.
Trust's post was 69th at this thread o/ lol

Thank you, really helpful~!
Sieg
Hi, your testplay here

http://puu.sh/6IngI.osr
not so bad for 1st try?
I hate doubles btw (:
diff is quite fun
Topic Starter
DenoisoGoiso

Sieg wrote:

Hi, your testplay here

http://puu.sh/6IngI.osr
not so bad for 1st try?
I hate doubles btw (:
diff is quite fun
Ok,thanks :3
NavyYa
Hello! I try M4M, but my mod may be not good ,sorry.

[Beginner]

00:15:501 (3,4,5) - I think ..very hard rhythm. but i can't find the solution. :?

00:36:954 (1) - Since this diff is beginner, move it to center is better for short term after spinner.
01:18:814 (1) ,too


00:33:814 (3,4) - (3) more fits at 00:33:466 , and (4) at 00:34:163 . consider it plz.

00:46:024 (1,2) - why these notes are in left corner? I think right side is good..

[Standard]

00:13:756 (2) - nc
00:14:803 (1) - remove nc
00:15:501 (1) - nc
00:18:989 (1) - remove nc
00:19:337 (2) - nc

00:46:721 (4) - only one notes are too far. by Aimod

01:27:187 (3) - stack at (4)'s head

[Hyper]

00:14:454 (4,5) - I recommend this rhythm

00:22:477 (4) - nc ,00:23:175 (5) - nc is better

00:52:128 - add circle (stack at (1)'s reverse ?)

01:01:896 (2) - confused. stack at (1)'s end?

01:28:582 (7) - nc

[Another]

00:13:756 (3,4) - delete (4) and extend (3) to 00:14:104 (I don't recommend using blue line notes)

00:36:518 (1,2) - too hard. you will know that.

00:46:024 (1) - players may not notice slider's way. consider changing.

01:28:582 (3) - nc


That's all!
I think your slider shape is beautiful. :)

Good Luck~
IamKwaN
Hi, from my queue here.

General

  1. O.O The mp3's bitrate is a bit surprising to me, though it's completely within the standard XD
  2. I have some concern with the timing of this song, I have tested several times but since I am not good at timing at all, so you better find someone who is familiar with multi-timing to test once more. Sir captin has confirmed the timing.
    Timing
    1. 00:02:767 - The down beat is started here with the drum, but not what you set at 00:02:593. Offset +2 mentioned by captin. ._.
    2. 00:13:756 - Here add a red line too for the sake of kiai time being started at a big white tick.
    3. 01:12:929 - Red line here also, so that you won't need to use 1/12 to map at the back -o-/

Another

  1. 00:13:582 (2) - Delete this please, I can feel there's a slightly pause in the music here. Instead, the music stops a bit at 00:13:494. So, you may use a short slider to capture this.
  2. 00:27:623 (4,6) - I wonder what instrument are these circles following, coz I can only hear a solid beat at 00:27:361 (1,2,3,5) and for 00:27:797 (6) , I think you snap it wrong, it should be a 1/6 at 00:27:768 .
  3. 00:28:931 (4) - The reversed sign is intentionally being opposite to 00:29:280 (1) head?! Seems a bit tricky imo. XD
  4. 00:37:652 (8) - NC is nice for cutting down the combo number, and what you do on 00:40:442 (1) is the same as what I have mentioned.
  5. 00:42:361 (1,2,3,1) - Um.. There is nothing special here but you use several NCs, a spam may happen imo. So, I suggest removing them.
  6. 00:44:803 (1,2,3,1,2,3,1) - -o- ^
  7. 01:08:698 (6) - CTRL+G would be nice for a symmetry pattern.
  8. 01:22:303 (5) - I think here you miss an important beat at 01:22:652 , what you hear at 01:22:564 definitely has a sound, but the one 01:22:652 seems more solid and stress for me, so what I recommend you to do is
  9. 01:01:373 - The drum sampleset here seems a bit odd for me, I think using what you have used before would be fine. Also, for 00:36:256 - 00:41:663, the music clams down a little bit imo, soft sample can be used so as to fit more naturally to the music.
  10. 01:28:756 (1) - The spinner ends with a hitsound volume of 95% is way too high, try lower them 20~30%.

Hyper

  1. 00:29:280 (1) - DS of this anti-jump is really misleading here. You either make them spread apart more or decrease the DS / stack to create a 'anti-jump'.
  2. 00:38:000 (1,2,3,4) - 'nazi' put 00:38:698 (3) on the y-axis for symmetry.
  3. 00:57:884 (1,2,3,4,1) - This kind of pattern seems a bit messy for me. I would rather prefer let them non-overlapping like this, the readability would be better though not much (Use Ctrl+Shift+S):
  4. 01:00:675 (1,2,3,4,1) - These too, with a slider at the middle seems even more messy imo. Jumps are consistent to what you did on 01:03:640 (2,3,4) , so don't worry.
  5. 01:22:303 (1,2) - Slightly overlapping bothers me, don't you? XD
  6. Spinner end is same as that in Another and hitsound too.

Standard

  1. It's kind of unbalanced when the HP and OD share the same setting, so HP,OD+1 please to have some difference between these two.
  2. 00:25:442 (1,2,3,4,1,2,3,4,5,1,2,3,1) - You need more creativity! You're just bringing the playing Merry-Go-Ground! Come on, can you use more pattern here, the music does not sound that monotonous, does it D:?
  3. 00:40:442 (3) - This slider definitely touches the HP drain.
  4. 00:46:721 (4) - DS? This is just a Normal, don't place such a sudden change in DS in this diff, please!
  5. 00:13:756 (2) - I am quite confused for the usage of whistle here, coz you didn't place whistle at big white tick at the back, also this one: 00:18:291 (2)
  6. 00:27:535 (4) - The clap here sounds awkward when you compare the music with 00:27:884 (1,2,3,4,5) , it is as soft as those at the back! So, remove it please. 00:30:326 (1) , 00:32:419 (1,4) , too. If you intend to use claps, lower the volume a bit would be great.

Beginner

  1. 00:13:756 (2) - DS to the previous is a bit off here.
  2. 00:26:489 (2) - ^
  3. 01:05:559 (1) - This one just combine two different stanza of music into one using a long slider, I would say this one would be better coz it captures the change in music at 01:06:256.
  4. 01:11:838 (3,1) - What you do here is using the same pattern to catch two different kinds of rhythm which I shout, 'What a pity!' Let do it like this, don't you think it's more dynamic?
  5. Hitsound suggestion would be the same as that in Another.

captin1
hi

kwan asked me to take a look at the timing, but it's really quite simple

only offset you need is 2769, the 1/12 part while weird doesn't really need its own timing section imo

double check all of your green lines and snapping after, i think your first offset was -2 from the second for some reason but it should all line up now ._.

good luck!
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