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Misato Aki - If... ~I wish~

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Topic Starter
YoshinoSakura
This beatmap was submitted using in-game submission on 2014年3月1日 at 22:24:30

Artist: Misato Aki
Title: If... ~I wish~
Source: D.C.II ~Da Capo II~
Tags: ending
BPM: 80
Filesize: 8168kb
Play Time: 04:30
Difficulties Available:
  1. Hard (4.52 stars, 446 notes)
  2. Normal (1.94 stars, 208 notes)
Download: Misato Aki - If... ~I wish~
Information: Scores/Beatmap Listing
---------------
Dream again...
我一拳打爆fycho,然后把黄瓜掰成两段塞进白姐嘴里,爽!
Thanks 夏袜子 S o a p's beautiful skin.
Koiyuki
From my queue of BG request

http://pan.baidu.com/s/1rGfpA
中文歌不太好找适合的BG,实话,所以我看情况挑了仨图,希望能有适合的吧
一张图是F.I.R的壁纸,里面正好有微笑,所以拿来想必还是不错的
另外两张则都是和微笑有点关系的图
就这样吧0.o
Awaken
送一星
什么你黄瓜能掰成两段
S o a p
SKIN:http://puu.sh/5hbxS.rar 【搞个note就累死我了什么转盘生命条拜拜了您呐
改一下note颜色:
[Colours]
Combo1 : 231,166,143
Combo2 : 216,171,172
Combo3 : 239,205,158

之前忘记了,SKIN文件夹里加上这个http://puu.sh/5hc1l.png
好完工了_(:з」∠)_
Atrue
Hello~
From my modding queue



[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
This color means some suggestions.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
先新娘再少女这样可以么?
风格啊风格!
而且这是三妖偏向早期的风格,过时啦。
不觉得因为对称而牺牲了很多么
另外感觉normal跟hard风格有差距,可能会被人说
建议做神sb!
[Yume]
General
Ctrl+a 空间利用不足,不过比hard好多了,作为normal来说

Beats
打了一遍比hard科学多了
不过——好像有点偷懒,节奏型在kiai里面全是白线滑条-红线note-白线滑条。。什么的
后面的kiai好些
大体beats科学吧。。。
Placement
00:56:907 (4) - 在我理解的话flow在这里有一个明显反向标志
02:26:907 (3,1) - 像是blanket不过这里没有包好
02:39:657 (1,2) - flow不顺,这里理由不够充分
03:42:657 (1,2,3) - 嗯。。总感觉这种梗的话要有比较充分的理由去反flow
03:59:157 (3,4,1) - 摆的没有对称,不是很漂亮

Hitsound
我觉得finish不应该用太多在这种柔和的音乐里,hard也是同样
01:18:657 (1) - finish加的有待考证
01:24:657 (1) - ^
01:33:657 (1) - ^
02:51:657 (1) - ^

NCs
[Otome]
General
Ctrl +A 看下空间利用,这也太不充分了吧。。
不同意风格,如果这么说的话估计就是remap,不过本mod站在同意你的风格的基础上进行。。
Beats
有些part的内部节奏密度变化太大,比如03:31:782 (2,3,4,5,1,2,3,4,5)
00:25:782 (3) - 这里可以用一个四分滑条盖音
00:27:282 (6) - ^
前边这段vocal还是有起伏的,不建议全踩1/2
00:28:782 (3) - 继续,这里不明白为何还是1/2
01:25:032 (2) - 跟vocal会稍微有点意思哦,毕竟是最高难度了
01:34:969 (3) - 这里是一个长音,用滑条似乎更适合
01:48:282 (5,1) - 中间还有个vocal建议跟上
01:52:032 (2) - 这里的滑条头是vocal,中间是拍子,尾巴也是vocal,关键是尾巴之后还有一个vocal,你打算如何去覆盖那个vocal呢。。
02:04:782 (2,3) - 中间空了一个音,详情请见placement
02:56:157 (3) - 这里的“ga”音你压的是a上,前面的g应该才是分配打击感的重点
03:39:657 (1,2) - 中间明显还要强调一下vocal的吧
03:47:907 - 这中间一点note都塞不进去么。。我觉得还是不要那么空一拍比较好些,毕竟是个hard。。
03:50:907 (3,4,5) - 这里中间漏了太多音
04:14:157 - 中间空了一个音啊一个音。。
04:24:469 - ^

Placement
00:32:532 (4) - 想办法这个音能不能放在一个更加凸显的位置
00:42:282 (6,1) - 我承认这里对称但是还是觉得稍微顺一点flow比较好,另外间距有那么一点不科学,其实前边就想说间距问题,不过你换间距的地方总是有理由,但是不是特别充分的(我看来)
00:46:032 (2,3,4,5) - 这里的间距跳的也是有一点点突然。。不觉得么?
00:56:907 (5,1) - flow实在是不顺
01:56:157 (3) - 跳的远了,没有很充分的跳的理由,不过倒是对称。。
02:04:782 (2,3) - 中间空了一个音然后还有这样跳,还反了flow。。对称牺牲太大
02:36:282 (5,1) - flow十分不顺

Hitsound
这个最后kiai里面finish用的有点多了
That's my suggestions. Thanks for joining my queue.:) .
kamisamaaa
我来给你mod啦
[otome]
  1. 反正是四星 感觉ar再低一些比较好
  2. 还有clap最好换个音效 这个感觉不好听而且没啥感觉 换个稍微明显一点的当节拍器是不是好一些
  3. 还有很重要的一点就是对称用得太多太多了 感觉就是做一个然后就复制一份 然后对称一下没了。。。全图都是这感觉 没有堆成的就在中轴线 感觉很偷懒 并且以为对称flow也没管了 距离也没管了 摆放也感觉有点单调了
    01:56:157 (3) - 没必要为了对称突然跳这么远吧 类似的很多 为了摆对称然后完全没管距离限制额 可是这是一个四星 应该是normal难度=L=
    别的基本都是一个样 节奏下的感觉没太大问题 主要就是摆放
    上面的mod指出了很多具体的问题 我没具体说哪里哪里。。因为我觉得大方面问题很大额。。。感觉上需要remap =L= 不过我说的也做不得准就是了 ;)
smallboat
Hi,615,Random mod req.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.


[General]

這個滾動的內圈感覺蠻小有忽然看不到的感覺,還是換了?
拖的時候有時會覺得拖過頭。


很平凡的兩個diff。

[Yume]

01:50:907 (3,1) - 呈弧線? 因為前面23也是弧的。這邊突然縮進去了蠻怪。
02:10:782 (2) - 再移下面一點跟(1)(3)呈弧形。
02:15:657 (1) - +whistle做個強調。
02:18:657 (1) - ^
02:27:657 (1) - ^
03:00:282 (4,1) - 音效兩個對調一下,finish我覺得是在白線的時候+比較適合。
04:27:657 (1) - 感覺開頭+finish比較好,加了記得把whistle去掉。

[Otome] 要不要大白線+whistle試試?

00:24:657 (1) - whistle?
01:22:782 (4) - NC比較適當?
01:39:657 (5) - 這應該是要加finish?
01:44:907 (1) - 這折返有一點大聲,加個綠線,音量30或40?
01:57:657 (1) - 用01:56:532 (4) blanket.
02:33:657 (3) - whistle?
04:29:157 (3) - 感覺+finish比較好。

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you improved.
3.Hope my mod is useful to you.
Topic Starter
YoshinoSakura

smallboat wrote:

Hi,615,Random mod req.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.


[General]

這個滾動的內圈感覺蠻小有忽然看不到的感覺,還是換了?
拖的時候有時會覺得拖過頭。
[/color]

很平凡的兩個diff。慢歌怎么出奇

[Yume]

01:50:907 (3,1) - 呈弧線? 因為前面23也是弧的。這邊突然縮進去了蠻怪。
02:10:782 (2) - 再移下面一點跟(1)(3)呈弧形。
02:15:657 (1) - +whistle做個強調。待考证
02:18:657 (1) - ^
02:27:657 (1) - ^
03:00:282 (4,1) - 音效兩個對調一下,finish我覺得是在白線的時候+比較適合。手贱233
04:27:657 (1) - 感覺開頭+finish比較好,加了記得把whistle去掉。

[Otome] 要不要大白線+whistle試試?歌里有不是大白线的whistle

00:24:657 (1) - whistle?
01:22:782 (4) - NC比較適當?一大节一个nc
01:39:657 (5) - 這應該是要加finish?不用,音乐声音变小了
01:44:907 (1) - 這折返有一點大聲,加個綠線,音量30或40?
01:57:657 (1) - 用01:56:532 (4) blanket.
02:33:657 (3) - whistle?
04:29:157 (3) - 感覺+finish比較好。同上

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you improved.
3.Hope my mod is useful to you.
mintong89
善良人 你好

[Otome]

00:28:782 (3,4) - 其實這個略坑的 我覺得不要stack住比較好 或者NC (4)
00:31:782 (3) - x:176 y:136 才是和 00:31:969 (4) - 一條線
00:38:907 (5,6,1) - 說真的我覺得這個拍法非常的不美觀及break flow, 我建議你把 (1) 改成 x:196 y:352 然後後面的note你自己調下
01:34:969 (3) - 我覺得曲形的比較美
01:38:907 (3,4) - 這之間我覺得放個1/4比較帶感. 或者直接01:38:907 (3,4,5) - 1/4更好
01:56:344 - add a note? 沒放好空虛. 我覺得stack住 (3)就可以了
03:43:594 (2,3) - 這個擺的好奇葩

[Yume]

00:48:657 (1,3) - 用同個slider? 我覺得這樣比較美

沒什麼可以說的

最失望的是怎麼hard那麼多對稱 ;_;
加油~ 話說我覺得加個SB比較帶感
Atrue
Hello~
irc到一半你去写作业了,我就先粗略的把你的remap成果说一下

[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
This color means some suggestions.
And this color means some issue to fix I think.


[Otome]
General
接着irc,之前的我就不说了
Beats
01:06:094 (4,5,6) - 依然是跟音轨的问题,我觉得跟vocal比较好,而且这里还没有那么激烈,虽然要kiai但是还有一段距离吧,所以还是跟vocal?
01:07:219 (2) - 这个长音只有一个单点,感觉应该是一个长滑条什么的。
01:21:657 (1,2) - vocal跟的有问题,应该突出一下长音然后用一个单点突出后边音的急促

02:48:657 (1,2,3,4) - 参考这种节奏型:,后边对偶句的节奏同样
03:31:782 (2,3,4,5,6,1,2,3,4,1,2,3,4,5) - 选了这么长一段,主要是感觉要有feeling,我感觉这里是要少放一点节奏空一空的,后边一点似乎是发觉要空,所以空的还不错,这里用了一些三连,我感觉有些可以简化或者去掉。
04:07:219 (2,3,4) - 这里说的节奏同上图
04:21:282 (4,1,2,3) - 跟的鼓,我感觉还可以跟vocal,个别可以跟一下鼓,没有vocal的地方

Placement
01:36:657 (1) - 稍微往右移一点,flow稍微有点硬
02:09:657 (1) - 不像blanket也不是顺的flow,所以还是弄得顺一点比较好
02:17:157 (3,4) - 听起来像是先下后上的对称,并且这里可以用反flow着重一下
02:26:157 (4) - 修一下滑条,它的弧度显得有点大,和别的滑条相比有一点突出的感觉,我觉得突出的程度大了,和5形成blanket是个好办法
02:27:657 (1,2) - 多变的弧度,这里弧度应该加大一些,上句弧度明显比这里滑条大
02:37:782 (3) - 弧度问题,可以加大一点点
02:38:157 (4,5) - flow需要注意,这里没有理由让flow换一下
02:54:282 (5) - Flow问题。。。上一句我记得没有换flow啊,这里却换了
03:56:157 (4,5,6,1,2) - 我会感觉这地方排版略显粗糙,滑条弧度没有得到控制显得不是很美观,然后flow比较硬
04:01:219 (2,3,4) - 控制间距,虽然我觉得小跳一点也不无理由,不过似乎之前的跳就不是很多,这里远不及强调至此的程度
04:16:782 (2,3,4) - 三角跳flow接右下滑条然后是对称,我觉得还是有点硬的flow,让3、4接2接的更顺一点比较好
04:18:657 (1,2,3,4) - 虽说也还可以,不过觉得stack理由不充分,音乐还是比较流动的,你看后边紧接着就是blanket而不是stack,音乐却差不多
NCs
我感觉nc需要注意,因为看样子你的nc是加在重音上了,我觉得这曲子还是很明显一句是一句的,这样加的话有点偏了的感觉,你明白我的mod里面基本不会提nc的问题的,除非我觉得比较不合适
That's my suggestions..If you have any questions feel free to send pm to me.:) .
Topic Starter
YoshinoSakura
什么也没有发生
Topic Starter
YoshinoSakura

azuretwinight wrote:

Hello~
irc到一半你去写作业了,我就先粗略的把你的remap成果说一下

[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
This color means some suggestions.
And this color means some issue to fix I think.


[Otome]
General
接着irc,之前的我就不说了
Beats
01:06:094 (4,5,6) - 依然是跟音轨的问题,我觉得跟vocal比较好,而且这里还没有那么激烈,虽然要kiai但是还有一段距离吧,所以还是跟vocal? 不好说,怕改了就没节奏了
01:07:219 (2) - 这个长音只有一个单点,感觉应该是一个长滑条什么的。
01:21:657 (1,2) - vocal跟的有问题,应该突出一下长音然后用一个单点突出后边音的急促[/color] 不是所有地方都跟vocal啦
02:48:657 (1,2,3,4) - 参考这种节奏型:
,后边对偶句的节奏同样 好主意
03:31:782 (2,3,4,5,6,1,2,3,4,1,2,3,4,5) - 选了这么长一段,主要是感觉要有feeling,我感觉这里是要少放一点节奏空一空的,后边一点似乎是发觉要空,所以空的还不错,这里用了一些三连,我感觉有些可以简化或者去掉。
04:07:219 (2,3,4) - 这里说的节奏同上图 还行吧
04:21:282 (4,1,2,3) - 跟的鼓,我感觉还可以跟vocal,个别可以跟一下鼓,没有vocal的地方 后面懒比了

Placement
01:36:657 (1) - 稍微往右移一点,flow稍微有点硬 稍稍调了一下
02:09:657 (1) - 不像blanket也不是顺的flow,所以还是弄得顺一点比较好
02:17:157 (3,4) - 听起来像是先下后上的对称,并且这里可以用反flow着重一下 好主意
02:26:157 (4) - 修一下滑条,它的弧度显得有点大,和别的滑条相比有一点突出的感觉,我觉得突出的程度大了,和5形成blanket是个好办法这样多唯美
02:27:657 (1,2) - 多变的弧度,这里弧度应该加大一些,上句弧度明显比这里滑条大
02:37:782 (3) - 弧度问题,可以加大一点点
02:38:157 (4,5) - flow需要注意,这里没有理由让flow换一下 没换啊,这是新的一句了吧
02:54:282 (5) - Flow问题。。。上一句我记得没有换flow啊,这里却换了同上
03:56:157 (4,5,6,1,2) - 我会感觉这地方排版略显粗糙,滑条弧度没有得到控制显得不是很美观,然后flow比较硬 为何我觉得挺好
04:01:219 (2,3,4) - 控制间距,虽然我觉得小跳一点也不无理由,不过似乎之前的跳就不是很多,这里远不及强调至此的程度 再看看吧
04:16:782 (2,3,4) - 三角跳flow接右下滑条然后是对称,我觉得还是有点硬的flow,让3、4接2接的更顺一点比较好 改了下
04:18:657 (1,2,3,4) - 虽说也还可以,不过觉得stack理由不充分,音乐还是比较流动的,你看后边紧接着就是blanket而不是stack,音乐却差不多 为何如此认为
NCs
我感觉nc需要注意,因为看样子你的nc是加在重音上了,我觉得这曲子还是很明显一句是一句的,这样加的话有点偏了的感觉,你明白我的mod里面基本不会提nc的问题的,除非我觉得比较不合适
我觉得挺好,只要有序就行吧
That's my suggestions..If you have any questions feel free to send pm to me.:) .
谢小黄书
Atrue

615915887 wrote:

什么也没有发生
建议排q去,这种一个一个找可能有点慢
ZZHBOY
我来给你mod拉!

[general]
感觉音效有点缺o.o

[yume]
01:13:782 - vocal从这里开始所以考虑从这里开始摆
然后看了你第一个kiai 感觉boring
基本全是一个一拍滑条加一个note全程贪吃蛇 如果bpm不变换个曲也能玩挖
或者你是想控制难度o.o
03:00:657 (1) - 可以换成一个转盘
04:33:657 - 然后这里一根绿线是干啥的挖

[otome]
01:07:969 (4,5) - 感觉改成直线或者让滑条弯一下会美观一点
02:30:657 (1) - 个人不喜欢一个滑条折返两次 感觉可以拆开
03:31:969 - add a note,这里有个音
03:33:469 - ^ 感觉是故意的 但你这曲就两个难度所以感觉不要空太多比较好
03:36:469 - ^
03:40:219 - 这里vocal也有个音
03:42:469 - ^
03:48:469 - ^
04:25:969 - ^
04:26:907 - 这里后面有几声鼓点

感觉我们的想法差很远啊 你果然是善良人 这真是一份没用的mod 按你喜好看看拉 懂特佛搞特买库刀索 ;)
Topic Starter
YoshinoSakura

ZZHBOY wrote:

我来给你mod拉!

[general]
感觉音效有点缺o.o

[yume]
01:13:782 - vocal从这里开始所以考虑从这里开始摆
然后看了你第一个kiai 感觉boring
基本全是一个一拍滑条加一个note全程贪吃蛇 如果bpm不变换个曲也能玩挖
或者你是想控制难度o.o 是我懒比了
03:00:657 (1) - 可以换成一个转盘 为何
04:33:657 - 然后这里一根绿线是干啥的挖 删了

[otome]
01:07:969 (4,5) - 感觉改成直线或者让滑条弯一下会美观一点
02:30:657 (1) - 个人不喜欢一个滑条折返两次 感觉可以拆开 还好了
03:31:969 - add a note,这里有个音
03:33:469 - ^ 感觉是故意的 但你这曲就两个难度所以感觉不要空太多比较好
03:36:469 - ^
03:40:219 - 这里vocal也有个音
03:42:469 - ^
03:48:469 - ^
04:25:969 - ^ 声音较小,故意放慢节奏的
04:26:907 - 这里后面有几声鼓点 不想跟了,我是懒比

感觉我们的想法差很远啊 你果然是善良人 这真是一份没用的mod 按你喜好看看拉 懂特佛搞特买库刀索 ;)
谢mod
TatsumiAlicekawa
[Yume]
AR+1?
[Otome]
00:28:782 - 两个短滑条不要,变成这样
00:40:782 - ^
01:07:407 - 添一个note听起来不那么空荡一些
01:16:219 - 这样节奏紧凑一点
02:03:469 - 添一个note
02:37:219 - 同01:16:219
Princess God
嗯,说好的mod
我真的不是有意拖这么久的……sorry

Otome
AR+1?cs+1?(如果能有cs4.5该多好)
00:35:344 (4) - reverse selection,我知道你这里是想对称,不过我看了看你的排列习惯,我认为这样更为合理
02:07:032 (2,3,4,5) - 2,5和3,4分别reverse selection,并且把6改为上扬的滑条,作为转折的话,我觉得02:09:657 (1,2,3,4) - 足矣
03:29:157 (1,3) - 换一下位置
好吧,感觉确实挑不出什么毛病了……

Yume
01:00:657 (1) - 头部whistle音效
01:03:657 (1) - 头部whistle音效

实在揪不出什么问题了…………

娱乐性质mod,无需给GD……
over
Topic Starter
YoshinoSakura

TatsumiAlicekawa wrote:

[Yume]
AR+1? 至少放过easy
[Otome]
00:28:782 - 两个短滑条不要,变成这样 感觉挺好啊
00:40:782 - ^
01:07:407 - 添一个note听起来不那么空荡一些
01:16:219 - 这样节奏紧凑一点 那里没有音啊
02:03:469 - 添一个note ^
02:37:219 - 同01:16:219
^

Nightcore Princess G wrote:

嗯,说好的mod
我真的不是有意拖这么久的……sorry

Otome
AR+1?cs+1?(如果能有cs4.5该多好)那样spread不太好
00:35:344 (4) - reverse selection,我知道你这里是想对称,不过我看了看你的排列习惯,我认为这样更为合理 啥是 reverse selection
02:07:032 (2,3,4,5) - 2,5和3,4分别reverse selection,并且把6改为上扬的滑条,作为转折的话,我觉得02:09:657 (1,2,3,4) - 足矣 上扬不错
03:29:157 (1,3) - 换一下位置 感觉没影响
好吧,感觉确实挑不出什么毛病了……

Yume
01:00:657 (1) - 头部whistle音效
01:03:657 (1) - 头部whistle音效All fixed

实在揪不出什么问题了…………

娱乐性质mod,无需给GD……
over
谢打架的mod
UnitedWeSin
Click
00:46 615915887: hello,are you free now?
00:46 UnitedWeSin: hi hi hi hi hi
00:46 UnitedWeSin: hi
00:47 615915887: I'm sorry==
00:47 UnitedWeSin: don't be sorry :3
00:48 UnitedWeSin: what's up?
01:01 615915887: I wondered if you recieve mod req now==
01:03 UnitedWeSin: which map?
01:04 *615915887 is listening to [http://osu.ppy.sh/b/324530 Misato Aki - If... ~I wish~]
01:04 UnitedWeSin: oh yea ><
01:04 UnitedWeSin: here give me a sec I'll play through it again
01:05 615915887: thx ^^
01:31 UnitedWeSin: k you remapped?
01:32 615915887: yeah
01:39 UnitedWeSin: hm yea
01:39 UnitedWeSin: it's nice
01:40 615915887: I think your playing style is kinda
01:40 615915887: beautiful?
01:40 615915887: I can't describe that==
01:40 UnitedWeSin: xDD really?
01:40 UnitedWeSin: thanks
01:40 UnitedWeSin: just love music -w-
01:41 UnitedWeSin: 00:28:782 (4,5) - you can use more spacing between these
01:41 UnitedWeSin: they will play better
01:42 UnitedWeSin: 00:40:782 (3,4) -
01:42 UnitedWeSin: 1/4 sliders like that work nice with small jump mybe
01:42 615915887: ok
01:42 UnitedWeSin: 00:57:657 (1) - left one grid
01:43 UnitedWeSin: 01:06:094 (4) - delete?
01:43 UnitedWeSin: it doesn't really fit music ><
01:44 615915887: excuse me,what does one grid mean?
01:44 UnitedWeSin: oh I mean on grid size 4
01:45 UnitedWeSin: http://puu.sh/5yBxr.jpg
01:45 UnitedWeSin: move one to the left
01:45 UnitedWeSin: http://puu.sh/5yByu.jpg
01:45 UnitedWeSin: do you use grid snap?
01:46 615915887: let me see
01:46 615915887: oh stack problem
01:46 615915887: thx
01:47 UnitedWeSin: 01:12:657 - maybe you can place 1/1 slider here instead?
01:50 UnitedWeSin: 01:56:907 (6,1) - when you place at back of 6 like that it makes player think that 6 has another repeat
01:50 UnitedWeSin: better to place beside 6 imo and make circle sweeping flow
01:50 UnitedWeSin: http://puu.sh/5yBHJ.jpg
01:50 615915887: that's a good idea
01:51 UnitedWeSin: 02:01:969 (3) - just suggestion with sliders, I think they can look better if you place white anchor in center of curve
01:51 UnitedWeSin: http://puu.sh/5yBK1.jpg
01:52 615915887: I learn this slider from andrea OAO
01:52 UnitedWeSin: xD
01:52 UnitedWeSin: 02:10:407 (2) - like these
01:52 UnitedWeSin: maybe look better with more curve?
01:54 615915887: 01:12:657 (4) - can i change sv
01:54 615915887: here
01:54 UnitedWeSin: could work
01:55 615915887: is that rankable?
01:55 UnitedWeSin: slowdowns are rankable if they fit music and are readable yes
01:56 615915887: i remember some other songs have the same pattern
01:56 UnitedWeSin: tell me if I go too fast
01:56 UnitedWeSin: 02:44:907 (5) - maybe you'd like more back + forth flow
01:56 615915887: not fast
01:56 UnitedWeSin: http://puu.sh/5yBUP.jpg
01:57 UnitedWeSin: circle flow feels nice with this music
01:57 615915887: yeah,I see some not-well flow when you're playing
01:58 615915887: but why can't i found them when i'm testing?
01:58 UnitedWeSin: 02:04:969 (3) - how about replace with 1/4 slider?
01:58 UnitedWeSin: i want sound at 02:05:157 -
01:59 UnitedWeSin: 02:34:782 (1,2,3,4,5) - http://puu.sh/5yC1q.jpg like that instead?
02:00 UnitedWeSin: why overlap on 4-5 but not 2-3
02:01 615915887: in fact i don't know why i do this
02:01 615915887: maybe i think the distance is too large
02:03 UnitedWeSin: if you think it's too large then you should keep it how you want
02:03 UnitedWeSin: 03:27:844 (1) - i think you should extend spinner to 03:30:282 -
02:04 UnitedWeSin: or 03:29:907 -
02:04 UnitedWeSin: because guitar is still holding
02:04 615915887: but i think it's ok now
02:05 UnitedWeSin: just that the spinner feels a bit short
02:05 615915887: yeah,i see
02:05 UnitedWeSin: maybe you'd consider slider at 03:27:657 - instead
02:06 615915887: but i'd like a finish there
02:06 UnitedWeSin: http://puu.sh/5yCfp.jpg
02:07 615915887: so slider?
02:07 615915887: my english is poor
02:07 UnitedWeSin: sorry
02:07 615915887: How can I pass TOEFL and SAT in the future
02:07 UnitedWeSin: my chinese is even worse :P
02:08 UnitedWeSin: in fact I can't speak it at all ;w;
02:08 UnitedWeSin: so don't be sorry :P
02:08 615915887: but i want to study aboard TAT
02:09 UnitedWeSin: me too :)
02:09 UnitedWeSin: 03:42:469 - i think maybe add note is nice?
02:09 UnitedWeSin: since vocals get more loud
02:09 UnitedWeSin: 03:48:469 - here also
02:10 615915887: maybe i need to remap this period
02:10 615915887: players may not find beats
02:11 UnitedWeSin: not really o.o
02:11 UnitedWeSin: but can add more to follow vocals maybe
02:11 UnitedWeSin: 04:07:219 (2) - maybe should shorten by 1/4 to follow rhythm pattern from before?
02:11 615915887: i have 2 thoughts here originally
02:12 UnitedWeSin: http://puu.sh/5yCqK.jpg
02:12 UnitedWeSin: ah sorry I go so fast
02:12 615915887: not really o.o
02:13 615915887: 03:28:782 - 03:51:657
02:14 615915887: i think the volume is low here
02:14 UnitedWeSin: 40% seems fine~
02:14 615915887: so maybe i want to low down the difficulty
02:15 615915887: but at first i follow the vocal completedly OAO
02:15 UnitedWeSin: sure
02:15 UnitedWeSin: how you have it is fine
02:15 UnitedWeSin: but I thought add note at 03:42:469 -
02:15 615915887: so which is better
02:15 UnitedWeSin: is nice because
02:15 UnitedWeSin: vocals get more loud
02:16 615915887: let's see
02:16 UnitedWeSin: so you can ease player back into vocals
02:16 UnitedWeSin: 03:48:469 - here also
02:16 615915887: 03:42:282 (5,6,1) - the beats is quick here
02:16 615915887: 03:42:657 (1,2) - but slow here
02:16 615915887: i don't know how to deal with it sorry
02:17 UnitedWeSin: o.o
02:19 UnitedWeSin: 04:24:282 (4,5,1,2) - maybe more like this?
02:19 UnitedWeSin: http://puu.sh/5yCG0.jpg
02:19 615915887: ok
02:22 615915887: sorry,did i disturb you?
02:22 UnitedWeSin: no not at all :D
02:23 615915887: so is my map ready to get a bubble?
02:24 UnitedWeSin: I think since you remap you should get a few more mods~
02:24 UnitedWeSin: but your mapping is quite solid
02:24 UnitedWeSin: shouldn't be long
02:24 615915887: solid?
02:24 615915887: what does that mean
02:26 UnitedWeSin: erm
02:26 UnitedWeSin: without many error
02:27 615915887: thx
02:27 615915887: can i ask for a recheck from you?
02:27 615915887: i mean when i find several mod
02:27 UnitedWeSin: you can ask but I not give promise
02:27 615915887: i see
02:28 615915887: but thanks a lot,why not post your mod in the thread
02:28 615915887: you give me lots of suggestions without kd,i think that's unfair to you OAO
02:35 UnitedWeSin: oh kudo's doesn't matter too much to me but I'll post if you want me to :D
02:36 615915887: so you always do irc mod?
02:37 UnitedWeSin: not always
02:38 UnitedWeSin: I do lots of test plays and short mods
02:38 615915887: oh i see
02:39 615915887: anyway you can post your mod,or i may feel that i get help without effort OAO
02:43 UnitedWeSin: ok
Just a quick IRC mod we did after a test play. I was asked to post. Find a few more mods and it should be on it's way. :)
Zero__wind
先和你一起打包Fycho 然后再打包你

Otome
00:26:157 - 这里和最开头那一拍一样都是重拍啊 应该whistle强调
00:29:907 (6) - 这种钢琴音比较重的地方也whistle比较好
00:32:532 (4) - 在这音调比较高的地方也适合whistle强调 或者加在5也可以
好 现在分成3种情况了
接下来 比如说00:34:782 - 就属于第二种;00:37:782 (3) - 属于第三种;00:45:657 (1) - 属于第一种;
然后你你就茶余饭后自己慢慢补音效玩儿吧
00:40:782 (3,4) - 这种地方的节奏 因为你在00:28:782 (4,5) - 已经用过了 可以考虑换成↓ 来增加多样性
00:49:969 (3) - 感觉这一拍加得很牵强,明明啥也没有
01:12:657 (4) - NC示意变速
01:14:907 (4,5) - 我的话会选择这中间加个circle做三连 而不是这样跳 感觉节奏密度不够
01:18:657 (1,2) - 这里在跟vocal01:19:969 (3,4) - 这里也变成跟伴奏,准备被打包
01:27:094 (7,8) - 给7加drum clap然后8加drum finish的效果很好 多常用的音效梗=。=
01:39:094 (2,3) - 这里也是一样的。其他的我不绑你找了
01:27:657 (1,2,3,4,5) - 又是一样的节奏杂糅问题 因为你把01:28:407 - 的鼓给扔了所以不会有人以为你在跟伴奏 结果你在01:28:969 - 又不起长slider配合vocal。一大堆的雷同的 不想书了
01:39:657 (5) - 这种地方都不加finish 我实在
02:35:157 (2,3,4,5) - 这里这么好的鼓 跟vocal太可惜了
03:53:157 (2,3) - 再拉开一点儿不就可以避免和后面的1碰到了么
04:27:657 (1) - 04:29:157 (5) - 这种地方也不finish=。=

Yume
01:45:657 - finish呢
02:57:657 - ^
算了我还是不书了 自己找吧
whistle也还是那样加 不过这个diff相对还好一些 可能因为节奏本身就比较稀疏 感觉没漏那么多
这个diff还是不错的 跑火车水平很稳定

没了 不要跟人说我摸过这图 简直=。=
S o a p
快给我rank >:(
Koiyuki


From popner's modding team

[General]
  1. None.

[Normal]
  1. 00:33:657 (3) - NC
  2. 00:48:657 (1) - whi on the head
  3. 00:51:657 (1) - ^
  4. 01:02:157 (2) - whi
  5. 01:45:657 - 从这里开始24clap还是比较明显的为什么要换24whi?
  6. 02:35:157 (1,2,3,4) - 尽量不要超过3个note
  7. breaktime太长
  8. 03:45:657 (3) - NC

[Hard]
  1. 01:00:657 (1,2) - 不好看,你就不能把间距拉大点么?后面的也一样

    整体还不错,比较善良

最后祝您身体健康
Topic Starter
YoshinoSakura

[Minakami Yuki] wrote:



From popner's modding team

[General]
  1. None.

[Normal]
  1. 00:33:657 (3) - NC
  2. 00:48:657 (1) - whi on the head
  3. 00:51:657 (1) - ^
  4. 01:02:157 (2) - whi
  5. 01:45:657 - 从这里开始24clap还是比较明显的为什么要换24whi? clap略违和
  6. 02:35:157 (1,2,3,4) - 尽量不要超过3个note 为了nm
  7. breaktime太长 和hard一样
  8. 03:45:657 (3) - NC
其他fix

[Hard]
  1. 01:00:657 (1,2) - 不好看,你就不能把间距拉大点么?后面的也一样

    整体还不错,比较善良

最后祝您身体健康
谢mod 玛德2kd位
Evil_Twilight
From QQ Fudu Group.

[Hard]
  1. 00:28:969 (4) - 我會在slider的頭和00:29:532 (5) - 加whistle,這樣聽起來蠻好聽的
  2. 00:32:157 (4) - 這個也是在頭加whistle,不過你覺得放在後面比較好聽就算了唄
  3. 00:45:657 (1,2,3,4,5) - 我覺得五個都有聲音的話聽起來有點太多,把(2)的聲音拿掉試試
  4. 00:47:532 (6) - 中間加個whistle?
  5. 00:48:657 (1) - 這裡到副歌的地方我會在第二拍放預設的soft clap,這樣音效的變化聽多一點聽起來也不錯
  6. 01:04:219 (2) - 換成跟前面一樣3/4的slider? 這兩小節的東西是差不多的,讓他們節奏保持一致
  7. 01:09:657 (1) - 是不是妹有包好
  8. 01:15:657 (1) - ~ 01:15:657 (1,8) - 拿這兩節來說,我會在01:16:782 (3) - 的尾巴、01:17:344 - 和01:20:344 - 加clap,我覺得挺適合的,不過這樣的話節奏可能要換一下,看你自己唄(順便說一下不是每小節都是這樣放的,在某些部份這樣放真的挺棒的)
  9. 01:48:657 (1) - 這裡的鼓聲條小一點,太大的話聽起來就沒什麼美感了
  10. 02:00:657 (1) - 突然插入一個詭異的slider,弄的平一點吧
  11. 02:09:282 (7,1,2,3,4) - 考慮排個星星?
  12. 02:34:032 - 02:34:407 - 加點東西吧,這裡有兩個明顯的finish聲
  13. 03:26:157 (1,1,1) - 這裡剛好有三個東西能弄個三角形,後面那個(1)是個長音所以弄一個長slider是蠻適合的(長度是到03:28:782,之後那四個也能順便弄個星星)
  14. 04:03:657 (1) - 往右移一些? 04:01:782 (3,4,5,6,1) - 這個星星感覺有點殘障
  15. 04:28:407 (1,2,3) - 我覺得把(1)疊在04:27:657 (5) - 可能好點

[Normal]
  1. 01:57:657 (1,2,3) - 可以考慮移動中間弄個對稱

    感覺沒什麼大問題
    不過我覺得這跟妮妮一樣軟的歌可以避免用直線的slider
    某些地方也能試試排個對稱

看起來很不錯阿
比上一張好蠻多的
YTYuyu
hey~ i'm here from my queue :D.

Bold: Unrankable/must fix.
Red: Should be fixed/highly suggested.
Green: Suggestion.
Blue: Comments, Advice or Other.

[General]
it's better to keep the source names consistent with the ranked ones. you're missing ~Da Capo II~ in the source, so be sure to add that.
add "ending" in the tags for more specification.
that sliderball is pretty hard to see during gameplay. think you can make it more visible for players to follow during gameplay?

[Normal]
since this is the easiest diff, decrease the OD by 1 so that it'd be easier for players during gameplay.
00:29:907 (2) - stack this on 00:26:907 (3) - instead for a smoother transition. the downwards position makes the general flow look akward to follow during gameplay.
00:50:157 (3) - i think you can add a whistle at the end for emphasis with that dinging sound in this part of the song.
01:20:907 (2) - rotate this 90 degrees CW by doing Ctrl+>. it'll me a lot smoother to follow like i said before during gameplay.
01:33:282 (4) - add a finish here. yes there's a finish on the next note, but because there are cymbals here, the finish would emphasize that sound in the BGM.
01:36:282 (3,1) - if you want to make this more flowy, make it look like this. your corrent pattern feels rough to follow during gameplay.
02:27:282 - a circle with a finish would seem more appropriate here. this part is asking for a note because of the cymbals IMO.
02:41:907 (2) - same idea as 01:20:157, but like this instead.
02:53:157 (3) - same idea as 01:33:282, this time with the clap.
02:57:657 (1) - you're missing a finish at the beginning. same reason as 01:33:292.
03:48:657 (1) - i highly suggest that you make a 2/1 repeat slider. right now you have a 4/1 slider. in other words 4 beats in one slider. a 2/1 slider ends at 03:50:157 - and adding a repeat would end at where the 4/1 slider is. doing this would make a smooth transition to the vocals in this part during gameplay. to make it more creative, try doing this. it'll be more fun to follow a different shaped slider instead of the same old sliders during gameplay.
04:15:657 (1) - same as 02:57:657.
that 30s break has to be reduced. it's too long to follow during gameplay. you should start the pattern at 03:15:657 - . you'd be halving it by 15 seconds since 15 seconds is long enough for a break. also the guitar riff plays a high note, so it makes it even better to follow during gameplay.

[Hard]
considering that this is the hardest diff, either increase the HP drain or OD to 7. you don't have to increase both at the same time.
00:28:782 (3,5) - i think you can either stack (3), or space out (5) for a symmetric pattern in this part during gameplay.
00:55:219 (2,3) - replace this for a circle and 2 1/4 sliders to follow the music more properly during gameplay.
01:00:657 (1,2) - it'd be better if you make (1)'s arc smoother and moving (2) to the left. the overlapped blanket doesn't look nice to follow during gameplay. it should look something like this. if you say you want to keep the blanket, you can space it out, but keep in mind that the risk is that it can be hard to read and misleading during gameplay.
01:16:782 (3,4) - here as well. the overlapped blanket doesn't look nice to follow during gameplay. do something like this instead.
01:33:282 (6) - same as normal about the finish.
02:07:407 (2,3,4) - considering that (2) is going left, (3,4) completely break the general flow of this pattern. make those 2 notes go left instead of right to keep the flow steady and smoother to follow during gameplay.
03:39:282 - i think you can add a note here for consistency with 03:37:782 (2) - since it follows the vocals in this part of the song.
04:27:657 (5) - you're forgetting a finish on this note for emphasis in the cymbals. add it for that purpose.
same as normal about the break. start it at 03:15:657 - . also your overlapped blankets don't look as nice during gameplay personally. you need to highly consider spacing them out, or making a different pattern. doing something like 04:24:469 (9,1) - is basically what i'm talking about. it'll be more neater and more smoother to follow during gameplay if you use the right amount of spacing.

and that's all i got. the least i can do is star this since it's almost on its way for a bubble. you just need to fix those problems i mentioned in the diffs, and it'll improve a lot more. anyways, GL and don't give up on this map :D.

Topic Starter
YoshinoSakura

Byakugan249 wrote:

hey~ i'm here from my queue :D.

Bold: Unrankable/must fix.
Red: Should be fixed/highly suggested.
Green: Suggestion.
Blue: Comments, Advice or Other.

[General]
it's better to keep the source names consistent with the ranked ones. you're missing ~Da Capo II~ in the source, so be sure to add that.
add "ending" in the tags for more specification.
that sliderball is pretty hard to see during gameplay. think you can make it more visible for players to follow during gameplay?

[Normal]
since this is the easiest diff, decrease the OD by 1 so that it'd be easier for players during gameplay. OK
00:29:907 (2) - stack this on 00:26:907 (3) - instead for a smoother transition. the downwards position makes the general flow look akward to follow during gameplay. Fixed
00:50:157 (3) - i think you can add a whistle at the end for emphasis with that dinging sound in this part of the song. OK
01:20:907 (2) - rotate this 90 degrees CW by doing Ctrl+>. it'll me a lot smoother to follow like i said before during gameplay. Nice idea
01:33:282 (4) - add a finish here. yes there's a finish on the next note, but because there are cymbals here, the finish would emphasize that sound in the BGM. Sounds good
01:36:282 (3,1) - if you want to make this more flowy, make it look like this. your corrent pattern feels rough to follow during gameplay. OK
02:27:282 - a circle with a finish would seem more appropriate here. this part is asking for a note because of the cymbals IMO. seems good
02:41:907 (2) - same idea as 01:20:157, but like this instead. ok
02:53:157 (3) - same idea as 01:33:282, this time with the clap. I didn't find sth. like finish here
02:57:657 (1) - you're missing a finish at the beginning. same reason as 01:33:292. ok
03:48:657 (1) - i highly suggest that you make a 2/1 repeat slider. right now you have a 4/1 slider. in other words 4 beats in one slider. a 2/1 slider ends at 03:50:157 - and adding a repeat would end at where the 4/1 slider is. doing this would make a smooth transition to the vocals in this part during gameplay. to make it more creative, try doing this. it'll be more fun to follow a different shaped slider instead of the same old sliders during gameplay. changed to another shape
04:15:657 (1) - same as 02:57:657.
that 30s break has to be reduced. it's too long to follow during gameplay. you should start the pattern at 03:15:657 - . you'd be halving it by 15 seconds since 15 seconds is long enough for a break. also the guitar riff plays a high note, so it makes it even better to follow during gameplay.

[Hard]
considering that this is the hardest diff, either increase the HP drain or OD to 7. you don't have to increase both at the same time. change[/color]
00:28:782 (3,5) - i think you can either stack (3), or space out (5) for a symmetric pattern in this part during gameplay. fixed
00:55:219 (2,3) - replace this for a circle and 2 1/4 sliders to follow the music more properly during gameplay.
01:00:657 (1,2) - it'd be better if you make (1)'s arc smoother and moving (2) to the left. the overlapped blanket doesn't look nice to follow during gameplay. it should look something like this. if you say you want to keep the blanket, you can space it out, but keep in mind that the risk is that it can be hard to read and misleading during gameplay.
01:16:782 (3,4) - here as well. the overlapped blanket doesn't look nice to follow during gameplay. do something like this instead.
01:33:282 (6) - same as normal about the finish.
02:07:407 (2,3,4) - considering that (2) is going left, (3,4) completely break the general flow of this pattern. make those 2 notes go left instead of right to keep the flow steady and smoother to follow during gameplay.
03:39:282 - i think you can add a note here for consistency with 03:37:782 (2) - since it follows the vocals in this part of the song.
04:27:657 (5) - you're forgetting a finish on this note for emphasis in the cymbals. add it for that purpose.
same as normal about the break. start it at 03:15:657 - . also your overlapped blankets don't look as nice during gameplay personally. you need to highly consider spacing them out, or making a different pattern. doing something like 04:24:469 (9,1) - is basically what i'm talking about. it'll be more neater and more smoother to follow during gameplay if you use the right amount of spacing. consider changing it lol

and that's all i got. the least i can do is star this since it's almost on its way for a bubble. you just need to fix those problems i mentioned in the diffs, and it'll improve a lot more. anyways, GL and don't give up on this map :D.

thx 249!
KaedekaShizuru
我一拳打爆fycho,然后把黄瓜掰成两段塞进白姐嘴里,爽!
坐等rank
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