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Waterflame - Glorious morning

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12
Topic Starter
GasTheJuice
This beatmap was submitted using in-game submission on 2013年11月4日 at 21:49:02

Artist: Waterflame
Title: Glorious morning
Source: Newgrounds
Tags: waterflame techno glorious morning waterflame89 cornandbeans liangv587
BPM: 152
Filesize: 2292kb
Play Time: 00:50
Difficulties Available:
  1. Easy (0.73 stars, 44 notes)
  2. Hard (4.14 stars, 161 notes)
  3. Insane (4.83 stars, 324 notes)
  4. liangv587's Morning (4.89 stars, 337 notes)
Download: Waterflame - Glorious morning
Information: Scores/Beatmap Listing
---------------
My 2nd beatmap
Mods appreciated tyvm
Special thanks to liangv587
Topic Starter
GasTheJuice
how hard is it to get actual feedback?
Topic Starter
GasTheJuice
bump
liangv587
嗯,选曲挺不错的
首先bpm152 offset390,用1/3重来吧
物件一定要在线上不然没法玩
管窥insane,感觉还是有想法的,注意滑条比例,物件在空间的顺序和排列,音效也要有规律可循
然后作图时用ctrl+shift+A检查系统小问题吧,比如preview point,试听时间点
任重而道远,加油吧
Arras
To fix the slider velocity, remove the inherited timing section at the very beginning. (00:00:000)
- L A U R A -
GasTheJuice... wtf... somehow I got curious to play your map to see if it's as stupid, provocative weird as your name. ;D
Topic Starter
GasTheJuice

Arras wrote:

To fix the slider velocity, remove the inherited timing section at the very beginning. (00:00:000)
Ah, no wonder it was doing that. Thanks a lot, I was struggling with how to fix the slider issue but I couldn't seem to grasp what was wrong.

That should really be added to AImod imo
Sayuki Fujimi
Mod request from #modrequest

Insane:

- There's 57 distances badly snaped -> check your distance for the Aimod (ctrl + shift + a).
- I think you most add more slider because it's pretty confusing all those hitcircles.
- Not enought sliders.

01:16:311 (1) - Hitobject out of the grid.
01:25:653 (1) - ^.
01:28:021 (1) - ^.
01:28:416 (2) - ^.
01:28:811 (3) - ^.
01:29:995 (2) - ^
01:40:653 (2) - ^
01:41:047 (3) - ^
01:41:442 (4) - ^
01:28:021 (1,2,3) - Too big distance and unsnaped.
01:40:653 (2,3,4) - ^
01:43:416 - Kiai time is activated and there's no maping, otherwise he's too long for nothing.

Go see the ranking criteria to help you. http://osu.ppy.sh/wiki/Ranking_Criteria

By the way,Epic song ! :D
Topic Starter
GasTheJuice

Dusicyon wrote:

Mod request from #modrequest

Insane:

- There's 57 distances badly snaped -> check your distance for the Aimod (ctrl + shift + a).
- I think you most add more slider because it's pretty confusing all those hitcircles.
- Not enought sliders.

01:16:311 (1) - Hitobject out of the grid.
01:25:653 (1) - ^.
01:28:021 (1) - ^.
01:28:416 (2) - ^.
01:28:811 (3) - ^.
01:29:995 (2) - ^
01:40:653 (2) - ^
01:41:047 (3) - ^
01:41:442 (4) - ^
01:28:021 (1,2,3) - Too big distance and unsnaped.
01:40:653 (2,3,4) - ^
01:43:416 - Kiai time is activated and there's no maping, otherwise he's too long for nothing.

Go see the ranking criteria to help you. http://osu.ppy.sh/wiki/Ranking_Criteria

By the way,Epic song ! :D
Thanks, I fix
I don't really like sliders though I don't want to use so many
Evening
I don't mod osu!Standard but, this song is good :P

Sorry if the mod is too little :\

[General]
The BG Picture is too low in resolution, use photoshop to create a BG or ask someone to do it in high resolution.
-> Low resolution maps are seen as unprofessional to some players
The song ended too abruptly
Here's the link for the better fade out I created in Audacity, just replace it with the original
https://www.dropbox.com/s/k591ohni46h67gv/Waterflame%20-%20Glorious%20morning.wav

[Insane]
This really looks like a primary colored rainbow
-> Change the combo colors so that it looks the colors of the sunset (ex. Red / Orange / Yellow )
Try not to put the circles outside the grid (Ex. 00:03:153 (1) and 00:06:311 (1) )
-> Some skins may have problems with circles going out of the grid (ex. Circles appearing under the Hp Bar)
This difficulty seems "dry" to me
-> Too little notes with extremely high distance snapping
--> Add more notes!
The whole segment before 00:25:653 has too much mouse movements, try to lower the distance between the notes since it is the "quiet" part of the song.
00:24:863 (12) - You finished the segment too early, it's awkward. Make it so that the finish is at 00:25:653
01:03:547 to 01:09:863 I like the way you use your storyboard with the whistle, but it is just too many in my opinion, lower the amount of whistles :)
01:16:311 to 01:24:995 I have never seen streams with 3 combos, try using 1 stream for one combo?
01:25:126 - Add
01:25:258 - Add


[Hard]
00:24:863 (8) - You finished the segment too early, it's awkward. Make it so that the finish is at 00:25:653
00:39:468 (1) - Don't use a new combo with the same color, the combos at the segment also feels too short for [Hard]
Don't overuse shapes, the angle needed to move the mouse is going to be real sharp
-> This will ruin the flow of the difficulty
01:03:547 to 01:09:863 I like the way you use your storyboard with the whistle, but it is just too many in my opinion, lower the amount of whistles :)

*Assuming you are going to complete this difficulty, cause it's incomplete :P

[Easy]
Same thing as Hard

[laingv587's Morning]
00:16:837 (5) - Clap?
I think this difficulty is fine, try to refer to it to improve your mapping
Topic Starter
GasTheJuice
I give up, beatmapping is too hard.
jyu
this is a really good song why
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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