Okay here to break the silence.
Only going to mod advanced since I can see quite a lot of changes needing to be made.
And I don't mean just aesthetics. I mean, serious large changes everywhere.
[Advanced]
Bad use of stacking is the biggest downside to this.
Love the simple patterning though.
00:17:294 (2,3) - Can't you y'know make make this slider directly point away from the last note? A quick way of being able to do that is to slap on follow points and ctrl-g the slider see if the followpoint is directly on the slider middle.
00:25:411 (3,4,5,6) - Raise 4 slightly more upleft and 3 slightly down for better curve. A bit like:
Example and yes this difference is big
00:28:940 (6,7) - This blanketting is really bad imo. Change the middle point of slider 7, move it closer to note 6. Use the approach circle and try to get it pixel perfect!
00:33:528 (2,3,4,5,6) - This 1/4 into a slightly harsh angle is okay, but not when followed by continued notes being excessively higher and away from a reasonably nice angle/flow. For this I propose curving slider 4 up more to fit the first triple, then making note 5 way higher to make the flow into slider 6 easier.
00:36:705 (1,2,3,4,5) - I cant tell if this is a proper star. Just incase, use ctrl+shift+d to make a proper star, set it at 54 degrees to make it perfectly symettrical and bam, it'll look way nicer. Space it out more using ctrl+shift+s
00:36:705 (1,2,3,4,5,1) - Bringing this up again, damn its a little high to make this sudden change in DS don't you think? I would kill myself if i was a hard player. Perhaps make the star 1.6 DS
00:39:528 (4,5,6,7) - First note of the triplet isnt active, so make 4 into a long slider and ass two notes after it please!
00:42:352 (4,5) - Slightly harsh angle here that ruins the maps flow! Curve 5 more up, or make it start more down-right
00:46:940 (2,3,4) -
Stacking ruins play. I would highly suggest to slap on stacking and see this how I am. Since 3 is further than you think and slider 4 is slightly back, the small momentum is pointing AWAY from slider 4, making this all weird because of the angle of slider 4. Perhaps move slider 4 down-left a few pixels so 3 isnt so far due to stacking and so 4 points and 3.00:50:470 (2,3,4) - Offbeat sliders? rip
00:55:058 (1,3) - These should be the same slider but ctrl+h and ctrl+j'ed
00:57:528 (1) -
Reverse is on downbeat... also it doesnt blanket well with next note. Use approach circle, slap off grid snap.
00:59:646 (4,5,6) - Harsh angle for moving into a curved stream!
00:59:999 (5,6,7,8,1) - Is this even a perfect curve? I'm not sure please respond here.
01:00:705 (1,2,3,4,1) - Last sliders curve doesn't really compliment the stretchyness of the other ones I reckon. Spread it out to fit?
01:06:352 (1,2) - Copy the first and just rotate it so it is the same curve? ctrl+shift+r
01:10:940 (4,5) - Stacking problem again. Manually stack 5 sliiiightly down left to fix this.
01:13:764 (6,1,2,3) -
Another stacking problem. Note 1 becomes WAY too close. Please manually stack downwards.01:17:646 (1,2) - bad blanket can be seen here:
01:19:764 (5,6) - No reason to stack and conserve momentum, last time this sound was here was at this slider 01:18:352 (2) -
01:25:411 (6,7,8,1) -
1) Stacking ruins spacing
2) Readability issue since it is too sudden, and on a point of the song where there is no musical, or even mapping queue to suddenly expect a note onto triple01:26:823 (3,4) - Fix blanket, bad blanket can be seen:
01:34:234 (6,7,8,9,10) - Convert slider to stream function to make this better please
01:38:823 (1,2,3,4,5) -
THIS STACKING MAKES THIS TERRIBLE the spacing is VERY ruined here to an extent that it must be fixed.01:44:470 (4,5,6,7) - Was good until that last slider. A note and long slider fits better.
01:46:587 (1,2,3) - Point slider 2 left more so it is in between these notes!
01:58:940 (4,5) - Stacking this feels weird with the flow made before being nice and curved but also consistent. Please unstack
02:02:823 (1,2,3,4,5,6,7) - I may need to PM you here
02:05:646 (1,3) - These don't overlap correctly
02:08:470 (1,2) - Move slider 2 down easier flow from last slider
02:22:587 (1,2,3,4,5,6,7,8,9) -
Because of the massive momentum in these jumps, dont stack the last notes.
1) Hard to stop moving so sudden
2) The actual stacking position of 9 is bad flow compared to the movement created02:29:293 (2,3,4) - Doubles are a pain for most. Perhaps to make this a bit lighter on the players make the angle of 3 simpler, like pointing more downwards.
02:40:587 (2,3,4,5,6,7) - Boring pattern much? Anyway please manually stack these for playability or something
02:45:175 (1,2,3,4,5) - Broken DS, use compose -> create polygon circles please.
02:46:940 (6) - You may aswell center this note while we are here
02:46:940 (6,7,8,9,10,11,12) -
The only bold thing on aesthetic so far, but really this stream looks so poor and illogical. Also weird to play. Just make it simple ples
02:53:646 (1,2,3,4,5,6) - Id say it compliments the 1/4 sliders if the double at the end has the same DS.
02:56:117 - Note? 02:56:293 - and there? How about reducing the last slider size and adding a couple of 1/4s
03:02:470 (2) - Middle point up 1 pixel, last point at x:181 y:248 for better blanket
03:06:352 (5,6) - Also a little scruffy, I'll let you see if you can sort it out because spoon feeding coordinates more than once doesn't help
03:22:940 (4,5,6) - Look at this image and guess what problem you think im seeing (hint: its the problem most occuring)
03:27:528 (1,2,3,4,5) - Polygon circles again for nicer star!
03:38:823 (8,1,2) - Consistency of stacking is bad here, it seems you should be stacking on the sound of 8 and 1 but you did it later. Why? (hint: 1/4s are a pain in this case so you may need to compromise and just include no stacking in this area)
03:47:293 (5,6,1) - Broken DS jump here
03:49:234 (4,5,6,7,8,9) - Convert a slider here for maximum curviness!
Summary:
Fix the stacking!Patterns could be made with compose menu for cleanlinessKinda off blankets a lot but minor
Eh a few DS problems but minor
Can you call me back when you return to this map? I might check over normal then.
Good luck!