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Avril Lavigne - My Happy Ending

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Niko-nyan

-Bakari- wrote:

And two BNs loved the map so much, that they gave their hearts and efforts to make it ranked as soon as possible. The story ends here.

The end.
This is osu!'s Happy Ending (?)

<3
Topic Starter
Zexion
Thank you everyone for the second map! I do hope to make more in the future! :D
JBHyperion
Congrats! (:
_tasty
Congrats!! :)
IamKwaN
Greetings, your map has to be taken away from the Qualified section.

Reason for Disqualification

  1. 02:47:999 - There are duplicated green lines here in Advanced, which violates the ranking criteria. Please remove one of them.
From now on, the mapset is going to be handled by BNs. Should you have any inquires, feel free to poke me or the Team for a helping hand.
Topic Starter
Zexion

IamKwaN wrote:

Greetings, your map has to be taken away from the Qualified section.

Reason for Disqualification

  1. 02:47:999 - There are duplicated green lines here in Advanced, which violates the ranking criteria. Please remove one of them.
From now on, the mapset is going to be handled by BNs. Should you have any inquires, feel free to poke me or the Team for a helping hand.

So much for my happy ending~

Fixed!
Gero
Wait a second, If I'm not wrong it passed to ranked category yesterday or maybe was just my imagination? whatever I'll check it again soon.

Let's give another chance.

~ Rebubbled ~
riffy
The end. This time for real.

Re-Qualified!


Also, this is my 5000th post
Topic Starter
Zexion

Gero wrote:

Wait a second, If I'm not wrong it passed to ranked category yesterday or maybe was just my imagination? whatever I'll check it again soon.

Let's give another chance.

~ Rebubbled ~

-Bakari- wrote:

The end. This time for real.

Re-Qualified!


Also, this is my 5000th post
That was fast, thanks to both of of you again!!! :)
Zetera
Oh damn, you made it! Congrats!
Irreversible
Hey Zexion,

Apologies that we came to the conclusion to take it out of the qualified section again. We truly believe that there is more potential in this mapset, focussing on the Normal mostly.

After taking a closer look in the Normal, we figured that the rhythm is quite messed up. It is really important to have a structure within your maps, so let me point out a few examples to explain it to you a bit further:

00:14:823 (3,4,5,6,1) - Let's take this section first of all: You 00:14:823 (3,4) - follow the background here, and make a change to the vocals 00:16:235 (6) - here. Why is that so? We think that things like this should get cleaned up.
00:23:646 (1) - 00:29:293 (5) - 00:34:587 (5) - Next, these ones. They are all contradicting to each other: They are long vocals, yet you follow the completely different. It would be nice to see more structure here. In fact, 00:29:293 (5) - this one seems very harsh, the vocals seem nice here, yet there is such an abrupt end of the slider.

There are also some aesthetic things to be found in the Advanced I'd like to talk about.

00:59:999 (5,6,7,8,1) - Why isn't there a certain shape for this stream here? It's some kind of mix of straight and curvy. I suggest you using the CTRL + Shift + F function, Convert Sliders to Streams.
00:55:058 (1,2,3) - Just tiny things, but imo it could be the same slider, because it's the same vocal spot here. It's small things like this that make a map looking good.

The NC and Hitsounds appears random too at some spots, please take a closer look at it again. In general, it would be nice if you went over your two maps again, and try spotting more things like pointed up above, to furtherly improve it.

Normal
  1. Clean up rhythms
  2. Make things more consistent
  3. NCing, Hitsounding

Advanced
  1. Take care of aesthetics
  2. Polish things, try finding some more structure
  3. NCing, Hitsounding

We are aware that this is only your second ranked map, but we do believe it's important to make you aware of things like that already. If you have any further questions, please don't hesitate asking me! Good luck with reranking.
Gero
Rip my rank quality.
Topic Starter
Zexion
I suck at mapping.

RIP.

EDIT: I'll get to work on about a week or so. I'm really busy atm.
Frim4503
not a happy ending yet :(
Topic Starter
Zexion
Sorry guys, I really haven't had time to work on this :( , but I promise to bring it up eventually!

Edit: We're back on track! Looking for mods once again!
Arphimigon
Okay here to break the silence.
Only going to mod advanced since I can see quite a lot of changes needing to be made.
And I don't mean just aesthetics. I mean, serious large changes everywhere.

[Advanced]
Bad use of stacking is the biggest downside to this.
Love the simple patterning though.
00:17:294 (2,3) - Can't you y'know make make this slider directly point away from the last note? A quick way of being able to do that is to slap on follow points and ctrl-g the slider see if the followpoint is directly on the slider middle.
00:25:411 (3,4,5,6) - Raise 4 slightly more upleft and 3 slightly down for better curve. A bit like:
Example
and yes this difference is big
00:28:940 (6,7) - This blanketting is really bad imo. Change the middle point of slider 7, move it closer to note 6. Use the approach circle and try to get it pixel perfect!
00:33:528 (2,3,4,5,6) - This 1/4 into a slightly harsh angle is okay, but not when followed by continued notes being excessively higher and away from a reasonably nice angle/flow. For this I propose curving slider 4 up more to fit the first triple, then making note 5 way higher to make the flow into slider 6 easier.
00:36:705 (1,2,3,4,5) - I cant tell if this is a proper star. Just incase, use ctrl+shift+d to make a proper star, set it at 54 degrees to make it perfectly symettrical and bam, it'll look way nicer. Space it out more using ctrl+shift+s
00:36:705 (1,2,3,4,5,1) - Bringing this up again, damn its a little high to make this sudden change in DS don't you think? I would kill myself if i was a hard player. Perhaps make the star 1.6 DS
00:39:528 (4,5,6,7) - First note of the triplet isnt active, so make 4 into a long slider and ass two notes after it please!
00:42:352 (4,5) - Slightly harsh angle here that ruins the maps flow! Curve 5 more up, or make it start more down-right
00:46:940 (2,3,4) - Stacking ruins play. I would highly suggest to slap on stacking and see this how I am. Since 3 is further than you think and slider 4 is slightly back, the small momentum is pointing AWAY from slider 4, making this all weird because of the angle of slider 4. Perhaps move slider 4 down-left a few pixels so 3 isnt so far due to stacking and so 4 points and 3.
00:50:470 (2,3,4) - Offbeat sliders? rip
00:55:058 (1,3) - These should be the same slider but ctrl+h and ctrl+j'ed
00:57:528 (1) - Reverse is on downbeat... also it doesnt blanket well with next note. Use approach circle, slap off grid snap.
00:59:646 (4,5,6) - Harsh angle for moving into a curved stream!
00:59:999 (5,6,7,8,1) - Is this even a perfect curve? I'm not sure please respond here.
01:00:705 (1,2,3,4,1) - Last sliders curve doesn't really compliment the stretchyness of the other ones I reckon. Spread it out to fit?
01:06:352 (1,2) - Copy the first and just rotate it so it is the same curve? ctrl+shift+r
01:10:940 (4,5) - Stacking problem again. Manually stack 5 sliiiightly down left to fix this.
01:13:764 (6,1,2,3) - Another stacking problem. Note 1 becomes WAY too close. Please manually stack downwards.
01:17:646 (1,2) - bad blanket can be seen here:
01:19:764 (5,6) - No reason to stack and conserve momentum, last time this sound was here was at this slider 01:18:352 (2) -
01:25:411 (6,7,8,1) - 1) Stacking ruins spacing
2) Readability issue since it is too sudden, and on a point of the song where there is no musical, or even mapping queue to suddenly expect a note onto triple

01:26:823 (3,4) - Fix blanket, bad blanket can be seen:
01:34:234 (6,7,8,9,10) - Convert slider to stream function to make this better please
01:38:823 (1,2,3,4,5) - THIS STACKING MAKES THIS TERRIBLE the spacing is VERY ruined here to an extent that it must be fixed.
01:44:470 (4,5,6,7) - Was good until that last slider. A note and long slider fits better.
01:46:587 (1,2,3) - Point slider 2 left more so it is in between these notes!
01:58:940 (4,5) - Stacking this feels weird with the flow made before being nice and curved but also consistent. Please unstack
02:02:823 (1,2,3,4,5,6,7) - I may need to PM you here
02:05:646 (1,3) - These don't overlap correctly
02:08:470 (1,2) - Move slider 2 down easier flow from last slider
02:22:587 (1,2,3,4,5,6,7,8,9) - Because of the massive momentum in these jumps, dont stack the last notes.
1) Hard to stop moving so sudden
2) The actual stacking position of 9 is bad flow compared to the movement created

02:29:293 (2,3,4) - Doubles are a pain for most. Perhaps to make this a bit lighter on the players make the angle of 3 simpler, like pointing more downwards.
02:40:587 (2,3,4,5,6,7) - Boring pattern much? Anyway please manually stack these for playability or something
02:45:175 (1,2,3,4,5) - Broken DS, use compose -> create polygon circles please.
02:46:940 (6) - You may aswell center this note while we are here
02:46:940 (6,7,8,9,10,11,12) - The only bold thing on aesthetic so far, but really this stream looks so poor and illogical. Also weird to play. Just make it simple ples
02:53:646 (1,2,3,4,5,6) - Id say it compliments the 1/4 sliders if the double at the end has the same DS.
02:56:117 - Note? 02:56:293 - and there? How about reducing the last slider size and adding a couple of 1/4s
03:02:470 (2) - Middle point up 1 pixel, last point at x:181 y:248 for better blanket
03:06:352 (5,6) - Also a little scruffy, I'll let you see if you can sort it out because spoon feeding coordinates more than once doesn't help
03:22:940 (4,5,6) - Look at this image and guess what problem you think im seeing (hint: its the problem most occuring)
03:27:528 (1,2,3,4,5) - Polygon circles again for nicer star!
03:38:823 (8,1,2) - Consistency of stacking is bad here, it seems you should be stacking on the sound of 8 and 1 but you did it later. Why? (hint: 1/4s are a pain in this case so you may need to compromise and just include no stacking in this area)
03:47:293 (5,6,1) - Broken DS jump here
03:49:234 (4,5,6,7,8,9) - Convert a slider here for maximum curviness!

Summary:
Fix the stacking!
Patterns could be made with compose menu for cleanliness
Kinda off blankets a lot but minor
Eh a few DS problems but minor

Can you call me back when you return to this map? I might check over normal then.
Good luck!
LosingCrayon
RIP map? ;n;
Topic Starter
Zexion
Revived and updated. Let's give this another chance.
[ D Myung ]
Yohoo o/ From my Modding Queue

-Mod-

Advanced
01:43:058 (1) mueve este slider al 01:42:705 borrando la nota queestaba antes aqui y haz que el slider sea doble
o añade una nota nueva en el 01:43:411
01:59:646 creo que aqui podrias poner una nota nueva para que no suene algo vacio
03:10:764 - Añade una nota nueva
03:10:940 - Transforma este slider en uno doble que empieze y acae igual que ahora
03:11:470 - Añade una nota nueva
03:11:646 - Haz lo mismo que el 03:10:940 pero acabando en 03:11:999
03:12:175 - Añande otra nueva nota


*02:02:823 (en este caso acabaría en el 02:04:411)Podrías hacer lo mismo que te he dicho que hagas a partir del 03:10:764
e igual cada vez que el estribillo empieze es decir en el 00:55:058 (y en este caso acabaría en el 00:56:642)tambien

Espero que te sea de ayuda ;)
Topic Starter
Zexion
[box="[ Korox:1337]"]

[ Korox ] wrote:

Yohoo o/ From my Modding Queue

-Mod-

Advanced
01:43:058 (1) mueve este slider al 01:42:705 borrando la nota queestaba antes aqui y haz que el slider sea doble
o añade una nota nueva en el 01:43:411 Eso haria que el beat principal quedara en el final del slider :(, mejor no
01:59:646 creo que aqui podrias poner una nota nueva para que no suene algo vacio no siento un beat fuerte ahí...
03:10:764 - Añade una nota nueva Ok
03:10:940 - Transforma este slider en uno doble que empieze y acae igual que ahora De acuerdo, hice algo parecido a tu idea original con algunos cambios. Me gustó en general.
03:11:470 - Añade una nota nueva ^
03:11:646 - Haz lo mismo que el 03:10:940 pero acabando en 03:11:999 ^
03:12:175 - Añande otra nueva nota ^


*02:02:823 (en este caso acabaría en el 02:04:411)Podrías hacer lo mismo que te he dicho que hagas a partir del 03:10:764
e igual cada vez que el estribillo empieze es decir en el 00:55:058 (y en este caso acabaría en el 00:56:642)tambien Veré como resulta el primer cambio, luego quizás lo expanda a todos.

Espero que te sea de ayuda ;)

Muchas gracias por tu Mod! :D
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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