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posted
This beatmap was submitted using in-game submission on Sonntag, 29. Dezember 2013 at 19:41:41

Artist: Kurosaki Maon
Title: X-encounter (TV Size)
Source: Tokyo Ravens
Tags: op opening irreversible 東京レイヴンズ
BPM: 138,01
Filesize: 11524kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1,33 stars, 67 notes)
  2. Hard (4,78 stars, 177 notes)
  3. Insane (5 stars, 361 notes)
  4. Irre's Insane (4,98 stars, 286 notes)
  5. Normal (3,06 stars, 99 notes)


Download: Kurosaki Maon - X-encounter (TV Size)
Download: Kurosaki Maon - X-encounter (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Didn't even watch the anime but the song rocks.

Here you can find the ending by AnreFM
posted
The wave of doom.

~

<3
posted

Irreversible wrote:

The wave of doom.

~

<3
It's too stronk.
posted
Hey Konei~ here from M4M, My map is here https://osu.ppy.sh/s/123956

[Easy]

  1. 00:21:530 (1) - Needs to be properly centered in the middle of the grid by moving this slider to the right a little bit, it will also fix spacing and other needed things.
  2. 00:42:398 (1) - Curve it less? there a bit of overlap going on this slider here : http://puu.sh/56HfK.jpg But if your trying to make 00:44:136 (3) - Be blanketed by the next slider coming after this, then alright
  3. 01:03:266 (1) - Ahaha, can you do a different slider here hehe, I don't see the purpose of this slider and why you need to make it the same as 00:58:049 (3) -


[Normal]

  1. 00:15:443 (2,3) - Should really be sliders, because I'm pretty sure you want this to match with 00:11:096 (1,2) - right? But it isn't and the next combo you should add more clicking than just two sliders
  2. 00:16:313 (1) - Better to make it line up with the previous note, its a bit off in the y axis
  3. 00:25:008 (1) - Also off symmetry a little bit :X
  4. 00:44:571 (4,5) - Why not make this symmetrical? Its to make this whole combo be symmetrical, it wouldn't make sense to get off symmetry here anyways.
  5. 00:52:832 (1,2) - You can be more creative and not use the same sliders like you did previously! it gets boring especially for the kiai, I think you should try this : http://puu.sh/570MM.jpg and do for the next slider too to keep the symmetry.
  6. 01:05:005 (2) - Flip it vertically would make more sense to me
  7. 01:19:786 (4) - This slider isn't symmetrical to 01:17:178 (1) - I think it should be , like said before your whole combo can have a better design and stay symmetrical
  8. 01:24:134 (1,2) - Do regular curved sliders like this : http://puu.sh/5711R.jpg


[Hard]

  1. 00:25:008 (1) - Change the sampleset to Normal and add a Finish or a whistle here? There a transition that should be signaled or have some sort of hitsound to signal it
  2. 00:07:183 (3) - Fix stacking here? its not at the same spot as 00:09:357 (1) - , rather you move the note than sliders unless you want to redo symmetry in that spot
  3. 00:27:942 (3) - Same thing as above, this note isn't at the same spot as 00:25:877 (2) -
  4. 00:41:528 (3) - So unatural blankets, fix by moving down and right more
  5. 00:43:050 (3) - Curve this slider please? also curve 00:43:919 (1) - , You should add more curved sliders that why! :D I mean try to do this : http://puu.sh/5761a.jpg Would be awesome
  6. 00:48:267 (3) - The certain straight movement of this curved slider after the 2nd slider point is driving me nuts, you need to move the end slider point down to the right and that'll make the movement of cursor much better
  7. 00:58:918 (2) - Move this circle to the spot of this slider's end : 00:57:614 (5) - to make your map cleaner.
  8. 01:18:591 (3) - Remove this slider, It feels quite weird to click on , even if the slider start's is lenient when you click it, it feels way better if you remove it and add a note at : 01:18:698 -


[Insane]

  1. 00:05:008 (4) - Why not add a note here? It doesn't make sense when you have a slider end 00:06:638 (3) - that codes for that same exact beat orz
  2. 00:07:073 - Same logic here? Why did you not add a note here but you added it at 00:05:334 (5) -
  3. 01:01:091 (5,6,7,8) - Don't need to stack these all the time LMAO , Try to space them and come up with something better!
  4. 00:54:136 (8,9,10,11) - ^
  5. 00:23:268 (1) - I'd say remove the new combo here because it's part of the symmetrical pattern of the previous 4 notes
  6. 00:23:594 (6) - Add it here if you do above
  7. 01:14:786 (2,3,4,5) - Try for a more simply rhythm here, involving reverse arrow sliders since this is the less-click and calm part.
posted
Hello!

From M4M.

General

  1. Pass.

Easy

  1. 01:15:438 - add note?

Normal

  1. 00:45:006 (5) - change slider? 00:45:005 ~ 00:45:440
  2. 01:15:439 (4,5) - change slider shape like 00:56:310 (1,2)
    ─ example) http://osu.ppy.sh/ss/1076732

    ─ 01:15:439 (4) - move (274,187)
    ─ 01:16:308 (5) - move (456,303)

Hard

  1. 00:11:313 (2) - change this??..move middle point - (143,96) tail point - (178,65)
  2. 01:08:157 (4) - 01:08:047 ~ 01:08:156 - add slider?

Insane

  1. nice job, but- i'm bad a sense of rhythm.. too many '100' counter ;_;.


Nice beatmap. it's really pretty.
posted

Losertic wrote:

Hello!

From M4M.

General

  1. Pass.

Easy

  1. 01:15:438 - add note? Rather not, for the emphasis

Normal

  1. 00:45:006 (5) - change slider? 00:45:005 ~ 00:45:440 Don't see why.
  2. 01:15:439 (4,5) - change slider shape like 00:56:310 (1,2) Sure.
    ─ example) http://osu.ppy.sh/ss/1076732

    ─ 01:15:439 (4) - move (274,187)
    ─ 01:16:308 (5) - move (456,303)

Hard

  1. 00:11:313 (2) - change this??..move middle point - (143,96) tail point - (178,65) Kay.
  2. 01:08:157 (4) - 01:08:047 ~ 01:08:156 - add slider? Nah, I'd rather stick with the more simple voice.

Insane

  1. nice job, but- i'm bad a sense of rhythm.. too many '100' counter ;_;.


Nice beatmap. it's really pretty.

Tari wrote:

Hey Konei~ here from M4M, My map is here https://osu.ppy.sh/s/123956

[Easy]

  1. 00:21:530 (1) - Needs to be properly centered in the middle of the grid by moving this slider to the right a little bit, it will also fix spacing and other needed things. Sure.
  2. 00:42:398 (1) - Curve it less? there a bit of overlap going on this slider here : http://puu.sh/56HfK.jpg But if your trying to make 00:44:136 (3) - Be blanketed by the next slider coming after this, then alright Cool, fixed.
  3. 01:03:266 (1) - Ahaha, can you do a different slider here hehe, I don't see the purpose of this slider and why you need to make it the same as 00:58:049 (3) - LOL, fixed.


[Normal]

  1. 00:15:443 (2,3) - Should really be sliders, because I'm pretty sure you want this to match with 00:11:096 (1,2) - right? But it isn't and the next combo you should add more clicking than just two sliders Nah, don't see any problem here, I didnt have any intention.
  2. 00:16:313 (1) - Better to make it line up with the previous note, its a bit off in the y axis Why not.
  3. 00:25:008 (1) - Also off symmetry a little bit :X LOL, fixed.
  4. 00:44:571 (4,5) - Why not make this symmetrical? Its to make this whole combo be symmetrical, it wouldn't make sense to get off symmetry here anyways. Fixed.
  5. 00:52:832 (1,2) - You can be more creative and not use the same sliders like you did previously! it gets boring especially for the kiai, I think you should try this : http://puu.sh/570MM.jpg and do for the next slider too to keep the symmetry. Fixed.
  6. 01:05:005 (2) - Flip it vertically would make more sense to me Hmm, nah doesn't seem right.
  7. 01:19:786 (4) - This slider isn't symmetrical to 01:17:178 (1) - I think it should be , like said before your whole combo can have a better design and stay symmetrical Fixed.
  8. 01:24:134 (1,2) - Do regular curved sliders like this : http://puu.sh/5711R.jpg Nah, those two are fine as they are.


[Hard]

  1. 00:25:008 (1) - Change the sampleset to Normal and add a Finish or a whistle here? There a transition that should be signaled or have some sort of hitsound to signal it It is Normal with a finish? LOL
  2. 00:07:183 (3) - Fix stacking here? its not at the same spot as 00:09:357 (1) - , rather you move the note than sliders unless you want to redo symmetry in that spot Sure.
  3. 00:27:942 (3) - Same thing as above, this note isn't at the same spot as 00:25:877 (2) - Intentional since it's not noticeable in game.
  4. 00:41:528 (3) - So unatural blankets, fix by moving down and right more Hmm, sure.
  5. 00:43:050 (3) - Curve this slider please? also curve 00:43:919 (1) - , You should add more curved sliders that why! :D I mean try to do this : http://puu.sh/5761a.jpg Would be awesome Why not, cool.
  6. 00:48:267 (3) - The certain straight movement of this curved slider after the 2nd slider point is driving me nuts, you need to move the end slider point down to the right and that'll make the movement of cursor much better True LOL, no idea what I thought there.
  7. 00:58:918 (2) - Move this circle to the spot of this slider's end : 00:57:614 (5) - to make your map cleaner. Sure.
  8. 01:18:591 (3) - Remove this slider, It feels quite weird to click on , even if the slider start's is lenient when you click it, it feels way better if you remove it and add a note at : 01:18:698 - Maybe, but I wanna follow the vocals here D:


[Insane]

  1. 00:05:008 (4) - Why not add a note here? It doesn't make sense when you have a slider end 00:06:638 (3) - that codes for that same exact beat orz Huh, there is nothing?
  2. 00:07:073 - Same logic here? Why did you not add a note here but you added it at 00:05:334 (5) - There is no audible beat lol, I 'd rather not add something here.
  3. 01:01:091 (5,6,7,8) - Don't need to stack these all the time LMAO , Try to space them and come up with something better! Hue, I guess that's fine xD
  4. 00:54:136 (8,9,10,11) - ^ Hmm, seems cool for this one.
  5. 00:23:268 (1) - I'd say remove the new combo here because it's part of the symmetrical pattern of the previous 4 notes Sure.
  6. 00:23:594 (6) - Add it here if you do above Of course.
  7. 01:14:786 (2,3,4,5) - Try for a more simply rhythm here, involving reverse arrow sliders since this is the less-click and calm part. Good point, fixed!
Thanks a bunch, guys! :3
posted
Ello random mod here

[Easy]
00:09:357 (1,2) - I'd make this a reverse slider like this http://i.imgur.com/5cUEgEO.png Too many circles around imo

[Hard]
00:49:354 (1) - Consider double circles to replace some of these 1/4 sliders. Of course not all of them, and maybe just one, but it would make it more interesting cause doubles are fun to play.

Not much of a mod sorry :3 But have a star~
posted
Hi! M4M Req.

[General]

Love this artist§§§
AImod said that you have an error on your video. Try to fix it.

Imo there's not enough hitsounds, or it's too shy! :<

[Easy]

I'm not fan on the early part, one circle evry 4 white tick, yea... no. But it's up to you of course.

00:11:096 : Y = 323? (like the orange slider n°1).
00:38:266 : Instead of having a symetrical pattern, i would see this one a little bit on the right (start at 432;124 for example), it's more intuitive and it doesn't overlapping the previous one.
01:27:612 : Wait wat finish 1/4? Oo (Or finish at 01:29:241).

Nice diff, it is enough intuitive for a new player but i find it "a little bit too much symetrical" (if you know what i mean).

[Normal]

00:09:357 : The first time i "watched" this with "one eye", it surprised me because you finish the previous slider on a 1/2 tick and not here, why?
00:20:660 : Y = 72?
00:21:530 : I know you can make this slider perfectly symetrical! :P
00:43:702 : I know it's symetrical, but how about ctrl + g it and the 4th circle will stack the 2nd one?
01:02:395 : Y U NO copy/paste the previous one? :<
01:15:439 : Put the same slider as the next one (but use the next one for c/p it's the most beautifull).
01:18:046 : Again a c/p is secure.
Again i don't understand for the end spinner (it's the same for all diff so..).

Another cool medium diff, not so hard for a new one (well maybe a bit fast).


[Hard]

00:09:357 : I don't find the utility of the 2 sliders, well... the pattern. It's a but ugly. :<
00:14:139 : Report no slider 1/4. :<
00:39:572 (4,5,1) : Well i don't know again this pattern, i know you can something better, please. Maybe curve the slider and put the circle around them.

Nothing find else, i like the kiai moment because you follow the lyrics (well mostly) and that makes it iregular so not boring at all, but that missing some jumps for steams for make it more difficult. But i like it too.

[Insane]

After watching it, i find nothin to say, it's so irregular that make it so fun to play. Really good job.


Anyway, osu! need moar Maon Kurosaki! Take my star pliz! Gl hf for rank!
posted
Thanks guys! Applied nearly everything but the reverse Slider suggestion, the Spinner ending because it sounds perfectly well on the blue tick
and some rhythm changes because of personal preference.
posted
cooooooooooooooooooooooooooooooooooool
posted

Ja, der Banner muss sein


18:26 Konei: ohne ds mappen macht spaß
18:26 Konei: xD
18:26 Irreversible: du mappst mit ds?
18:26 Irreversible: xD
18:26 Konei: LOOOOOL
18:26 Konei: du mappst mit grid snap oder?
18:27 Irreversible: ne ohne
18:27 Irreversible: ah obwohl
18:27 Irreversible: ich map ohne ds
18:27 Irreversible: mit grid snap aber,
18:27 Irreversible: aber wenns spinnt mach ich aus x
18:27 Irreversible: xD
18:27 Konei: siehst du
18:27 Konei: grid snap suckt xD
18:27 Irreversible: geht so
18:27 Irreversible: hast du meinen log gesaved
18:27 Irreversible: von gestern
18:27 Irreversible: -_-
18:27 Irreversible: xD
18:27 Konei: ............
18:27 Konei: xDDD
18:28 Konei: lost it becuase of laggs
18:28 Irreversible: och nö oder
18:28 Irreversible: xDDD
18:28 *Irreversible is editing [http://osu.ppy.sh/b/319545 Kurosaki Maon - X-encounter (TV Size) [Hard]]
18:28 Irreversible: ;) XD
18:29 Irreversible: 00:09:336 (1,2) - die ein wenig mehr auseinander?
18:29 Konei: xDDD
18:29 Irreversible: 00:11:292 (2) - blanket better?
18:29 Konei: blanket fixed
18:29 Konei: das erste ist wegen ds
18:29 Irreversible: 00:12:814 (1,2) - flowt ein wenig schlecht imo, weil 1 ist oben, 2 unten, dann muss man eig wieder nach oben
18:29 Irreversible: ja scheiss auf ds hier
18:29 Irreversible: nur ein wenig
18:29 Irreversible: sonst klebts
18:30 Konei: ich finde das sieht scheiße aus aber es flowt gut LOL
18:30 Irreversible: 00:18:683 (3,4) - sounds much better if you ctrl + g the rhythm , oNLY THE RHYTHM
18:30 Irreversible: ja
18:30 Irreversible: nur
18:30 Irreversible: 0.2 mehr auseinande
18:30 Irreversible: rXD
18:30 Irreversible: 00:21:509 (1) - hitsound on head?
18:30 Irreversible: 00:29:660 (3) - too close to 1 imo
18:30 Konei: meh
18:30 Konei: whsitle
18:31 Irreversible: 00:39:116 (2) - sicher das du das so gerade willst?
18:31 Konei: das fällt in game nicht auf xD
18:31 Konei: hm
18:31 Konei: fixed
18:31 Irreversible: 00:40:203 (5) - 296 352 vllt besser
18:31 Irreversible: und sag noch einmal das fällt in game nicht auf und wir waren die längset zeit mutual
18:31 Irreversible: XDDDD
18:31 Irreversible: 00:43:897 (1) - symmetrie nonsense, wieso ist das die symmetrie von 3? according to song it doesn't make really sense to me :3
18:31 Irreversible: :c *
18:32 Konei: hehhh
18:32 Konei: geht eigentlich für Hard
18:32 Irreversible: 01:20:635 (1) - mehr ds? oder immerhin gleichviel wie für 01:18:896 (4,5) -
18:33 Konei: true
18:33 Konei: fixed


What we've fixed:

- Basically some minor spacing errors in hard
- nazi on beginner
- personal suggestions for insane, also got rid of some weird spacings

GO
GO
posted
I'm in love with this song, your betamap and the anime x3
Great x3
posted
Wish I could get more mods. ;__;
posted
remove 'op' tag please.
you already put 'opening'
op is overlap.
also, nice map.

no kudosu
posted
Hey :)
I'm doing this M4M and hopefully my mod will be useful to you since I'm not the best (either worst) mapper / modder but I am looking forward to get better :)

[General]
You really should increase the amount of hitsound!
I really love your patterns and your map flow is really good, so I may not spot too many things because I just love how to map is :)
[Easy]

00:45:855 (1,2,3) - I don't think this pattern fits the song well, the reverse sliders hit somewhere inside a beat and even though I've listened few times I think it will fit more like that, it shouldn't be too much difficulty for new players in my opinion (feel free to delete the circle between, it will make it easier):

01:03:244 (1,2,1,2,1) - Isn't the same slider 5 times making this part a bit dull? I think changing the pattern at least once will be this part me entertaining.
01:20:635 (1,2) - I don't feel like they should 1.5 beat each.. They collide with the singer voice at the reverse part and should be changed to 1 beat instead.

[Normal]
IMO this difficulty is great so I just found some places where you should add hitsounds:
00:37:160 (4,5) - Add a clap in the end of the slider and in the next circle
00:50:419 (2) - Add a clap in the end of the slider
01:11:940 (4,5) - Add a clap where those both sliders reverse

[Hard]
Try to listen to the song and add a clap like every 2 beats or where it fits, here are the claps I added in the first 13 seconds so maybe you'll understand the way I use them:
00:05:423 (3) -
00:07:162 (3,4,1) -
00:08:901 (3) -
00:11:075 (1) -
00:12:161 (3) - at the last circle of the slider

00:14:118 (4,1) - Listen to the song carefully, there should be a 1/4 beat reversed X3 slider instead of them, I don't think this should be ignored in the map because it is hard and this will fit, for normal it would be fine and for the Insane you could just put a small stream there
00:36:942 (4,5,1) - You should use hitsounds on streams, the whistle is fine IMO but use a clap on 5 and 1 :)
00:59:115 - Perhaps add a note here?

[Insane]
I wasn't able to stop anything wrong / bad in this difficulty, it is really great! :D
posted
Fixed the hitsounds on Normal!

Also I'm not using claps on this map, I'm using hitnormal LOL.
posted
加油
[lucky:1337][/lucky:1337]
posted
05:15 Asphyxia: heyhey
05:15 Asphyxia: Can I throw maybe some suggestions to your map?
05:15 *Asphyxia is editing [http://osu.ppy.sh/b/319544 Kurosaki Maon - X-encounter (TV Size) [Easy]]
05:15 Konei: sure sure
05:16 Asphyxia: First of all, add Irreversible and / or Irre to the tags
05:16 Asphyxia: after all, he made the second Insane
05:16 Konei: forgot it
05:16 Konei: mehh
05:17 Asphyxia: 00:04:119 (1,1,1) - You prob know that these objects have 0.8~ spacing but after 00:07:597 (1) -
05:17 Asphyxia: they have 1.0
05:17 Konei: added to every diff
05:17 Asphyxia: it would be nice to have it consistent
05:17 Konei: well
05:17 Konei: there are so many beats in between
05:17 Konei: there is no difference noted while playing
05:18 Asphyxia: 00:17:161 (2,1) - Nazi, really
05:18 Asphyxia: move (1) one (or two) grids to the right so like
05:18 Asphyxia: so they're alinged properly?
05:19 Konei: hm yea
05:19 Konei: changed the shape
05:19 Konei: should be good now
05:19 Asphyxia: I can throw out some less nazi if you want, since these doesn't have much impact in the actual gameplay
05:19 Konei: do as you like
05:20 Konei: Im fin either way
05:20 Asphyxia: 00:23:248 (2) - Could be awesome if you would move this more right, pretty much same reason as above, and this way (1) can catch (2)'s end much better
05:20 Konei: fixed
05:21 Asphyxia: 00:37:160 (2,3) - Not really a fan of this rhythm here, considering there's a strong beat that could be played 00:38:899 -
05:21 Asphyxia: How about shorten the sliders by 1/2 each and add a note there?
05:21 Asphyxia: http://puu.sh/5ZPnz.jpg
05:21 Asphyxia: like that
05:21 Konei: nah
05:21 Konei: rather following drums here
05:21 Konei: the ones on the reds
05:22 Konei: used so much 1/1
05:22 Asphyxia: 01:08:461 (2,1) - I myself don't like the angle of this
05:22 Konei: its copy pasted? lol
05:23 Asphyxia: I mean the angle of (2)'s start to (1)'s start
05:23 Asphyxia: well, kind of (2)'s end
05:23 Asphyxia: xD
05:23 Konei: ah
05:23 Konei: I see what you mean actually
05:24 Asphyxia: 01:27:591 (1) - A special reason why your spinner doesn't end on the stanza?
05:24 Konei: fixed
05:24 Asphyxia: I guess it would be more fitting?
05:24 Konei: the sound is on the blue
05:24 Konei: not gonna change this lol
05:24 Konei: you dont notice it in game at all
05:25 Asphyxia: Yeah, that's true
05:25 *Asphyxia is editing [http://osu.ppy.sh/b/319547 Kurosaki Maon - X-encounter (TV Size) [Normal]]
05:25 Asphyxia: 00:12:814 (1,2) - Not a fan of this angle, again lol
05:25 Asphyxia: http://puu.sh/5ZPBC.jpg
05:26 Asphyxia: would do it like that but
05:26 Asphyxia: I understand if you dont wanna rearrange stuff
05:26 Asphyxia: that can be stressful
05:26 Konei: yea
05:26 Konei: thats quite fine for me
05:26 Konei: this one
05:26 Asphyxia: 00:18:031 (1,2) - This blanket isn't near to perfect
05:27 Asphyxia: http://puu.sh/5ZPFg.jpg
05:27 Asphyxia: as you can see
05:27 Konei: wasnt planned to be one
05:27 Konei: sigh
05:27 Asphyxia: Well, then don't fix it
05:27 Konei: gonna fix it
05:27 Konei: lol I will
05:27 Konei: dw
05:28 Asphyxia: Well, I'm not an expert at hitsound (I suck at it) but here's a random suggestion
05:28 Asphyxia: 00:31:943 (1) - How about adding a whistle on the repeat?
05:28 Asphyxia: I seriosuly don't know though, for me it fits
05:29 Konei: would fit, yea. But too lonely to sound red ticks all of a sudden
05:29 Asphyxia: 00:50:420 (2,3) - A bit of a distance problem
05:29 Asphyxia: I assume
05:29 Konei: 0,3?
05:29 Konei: lol
05:30 Asphyxia: worth a shot
05:30 Konei: fixed tho
05:30 Asphyxia: lol xcD
05:30 Asphyxia: 00:57:158 (2,3) - The angle, fix if you want to
05:30 Konei: not that bad for me
05:31 Asphyxia: 01:02:375 (3,1) - not sure if your intention but blanket
05:31 Asphyxia: :P
05:31 Konei: sure ;_;
05:31 Konei: done
05:31 Asphyxia: 01:04:984 (2,3) - Same would be here
05:31 Asphyxia: :D
05:31 Konei: yea
05:32 Asphyxia: 01:13:679 (1,2) - A bit nazi but you can raise the (1)'s end by one grid to make a better blanket
05:32 Konei: why not
05:32 Asphyxia: 01:15:418 (4,5) - If you want, you can blanket these (pretty far away from a perfect one though, so I assume it wasn't your intention here)
05:33 Konei: nope, wasnt
05:33 Konei: those curves are pretty fine to me anyways
05:33 Asphyxia: 01:16:287 (5,1) - DS error, this time 0.5
05:33 Asphyxia: ^^
05:33 Konei: yea
05:33 Konei: thats bad indeed
05:33 Konei: fixed
05:34 Asphyxia: OH
05:34 Asphyxia: Lol, copied wrong slider
05:34 Asphyxia: 01:17:157 (1,2) -
05:34 Asphyxia: I guess I meant this
05:34 Asphyxia: lel
05:34 Konei: yea yea
05:34 Konei: got it tho
05:34 Asphyxia: 01:18:895 (3,4) - 0,3 error, fix if you want to :P
05:35 Konei: already doen
05:35 Konei: done*
05:35 Asphyxia: nice
05:35 *Asphyxia is editing [http://osu.ppy.sh/b/319545 Kurosaki Maon - X-encounter (TV Size) [Hard]]
05:36 Asphyxia: 00:17:161 (3,4) - Well, I guess this is fine for you
05:36 Asphyxia: but
05:36 Asphyxia: The angle
05:37 Konei: yea
05:37 Konei: flow is not that bad
05:37 Asphyxia: 00:23:030 (4) - I'd move this to somewhere x:255 y:161 to make a better blanket / curve the slider differently
05:38 Konei: sure
05:38 Asphyxia: 00:25:856 (2) - It's kind of weird that this is so far back, I'd do it like this instead (just move (2) closer) http://puu.sh/5ZQha.jpg
05:39 Konei: yea right
05:39 Konei: fixed
05:39 Asphyxia: 00:29:986 (4,1) - Blanket, lol.
05:39 Konei: this one is fine to me :C
05:40 Asphyxia: 00:40:203 (5) - I'd move this more down to make a downcurve, this way you don't have to make a straight (or even move your cursor a bit up)
05:40 Asphyxia: straight movement I mean
05:40 Asphyxia: would play also better, I guess
05:41 Konei: true
05:41 Konei: fixed
05:41 Asphyxia: 00:41:072 (2,3) - If you want to, there's some room to improve this blanekt
05:41 Asphyxia: 00:41:072 (2) - Slider's end 1 grid up would do it
05:41 Konei: :CCCCCCC
05:41 Konei: fixed
05:41 Asphyxia: *nazi*
05:43 Asphyxia: 01:25:852 (1,2) - I would prefer a correct blanket here or even make one but I guess you wanted it like that
05:44 Konei: I find this actually nice
05:44 Konei: no change
05:44 *Asphyxia is editing [http://osu.ppy.sh/b/319546 Kurosaki Maon - X-encounter (TV Size) [Insane]]
05:44 Asphyxia: okay :3
05:44 Konei: yup :3
05:45 Asphyxia: 00:21:509 (1,2) - I think this jump is quite sudden and it feels rather big
05:45 Asphyxia: well
05:45 Asphyxia: actually
05:45 Konei: the vocals start again
05:45 Asphyxia: it doesn't
05:45 Konei: and slider jumps are not that sudden
05:45 Konei: its fine
05:46 Asphyxia: 00:42:377 (1,2) - Blanket >:
05:46 Asphyxia: Well
05:46 Asphyxia: I mean yeah it's symmetric with 00:41:942 (8) -
05:46 Asphyxia: but it wouldn't require much to change
05:46 Asphyxia: imo
05:46 Konei: well
05:46 Konei: i have a try
05:47 Konei: okay
05:47 Asphyxia: Oh, looking at AiBAT, other diffs have 0 audio lead-in and Irre's diff has 1800
05:47 Asphyxia: would be nice to be consistent
05:48 Konei: nah
05:48 Konei: he mapped the intro
05:48 Konei: I didnt
05:48 Konei: thats why
05:48 Asphyxia: Oh right, how stuid of me
05:48 Asphyxia: sorry >:
05:48 Konei: no probs xD
05:49 Asphyxia: 01:19:765 (2,4) - I think whistles could fit here
05:49 Asphyxia: but you prob follow your own pattern so I dont wanna break that
05:49 Konei: the drums are dull here
05:50 Konei: I would prefer not highlighting them
05:50 Asphyxia: 01:27:482 - Listen at 25%, I think you could add a note here
05:50 Konei: actually yea
05:50 Konei: but its just the former sound of
05:50 Konei: 01:27:592 -
05:51 Konei: would rather not put anything here :c
05:51 Asphyxia: 01:27:047 (9) - Are you sure to put a note here, there isn't a sound in here :o
05:52 Asphyxia: Atleast when I listen it at 25%
05:52 Konei: now that you say it
05:52 Konei: fixed
05:53 Asphyxia: Other than that, pretty good work
05:53 Asphyxia: even though I'm kind of against symmetry xD
05:53 Konei: thanks!
05:53 Konei: yea
05:53 Konei: tried it first time here


Kudo if you want! GL~ Seems to be ready for some BAT action!

Edit: Changed a sliders position with Irre!
posted
Thanks a bunch!
posted
Irre requested so here I am~

Add Irreversible to the tags

[Easy]
  1. 00:09:336 (1,2,1) - This would be cooler if it was a perfect triangle, like so

    Just play around with the coordinates to find a nice one, the one above is 00:09:336 (1) - 74:323, 00:10:205 (2) - 202:196, 00:11:075 (1) - 329:323
  2. 01:15:418 - Would be nice if there was a note here, it feels kind of empty the way it is now.
  3. 01:27:591 (1) - Would probably be better to end the spinner on 01:29:330

[Normal]
  1. 00:13:683 (2) - would be nicer if the slider endpoint was at 143:230, then readjust the following spacing. It's really only a stylistic change and you don't need to fix it to something like that unless you want to \o/
  2. 01:06:071 (3,1) - This doesn't really look good, maybe something like this would be nicer?
  3. 01:27:591 (1) - same spinner suggestion as in easy

[Hard]
  1. 00:09:336 (1,2) - Would be smoother if they were both regularly parallel. They almost overlap and that may be a little ugly. If you are going to keep this pattern at least spread the top a bit \o/
  2. 00:41:072 (2,3) - Nicer as a regular blanket. Midpoint to 120:83, Endpoint to 92:69
  3. 01:25:852 (1,2) - Ah this doesn't look very good. Perhaps this would be better?

    Plus it is sort of a sharp turn, not very comfortable and out of place at the end of a map.
  4. 01:27:591 (1) - Same spinner suggestion as before

[Irre's Insane]
  1. 00:34:116 (1,2,3,4,5) - I found this a little weird in play, but that is probably just because I suck at this game \o/
  2. 01:27:591 (1) - Look irre ended the spinner like in my suggestions before :D
Thats really all I can point out, very well polished, nice! However this plays more of a hard then an insane to me, but whatever :')
[Insane]
  1. 00:20:422 (3) - Nazi, blanket is slightly off. Endpoint to 240:150

That is about it! Seems good to me \o/

Good luck
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