forum

Junichi Masuda - Battle! Champion

posted
Total Posts
22
Topic Starter
Kuroki Kyosuke
This beatmap was submitted using in-game submission on dimanche 5 janvier 2014 at 17:22:55

Artist: Junichi Masuda
Title: Battle! Champion
Source: Pokémon: Diamond/Pearl
Tags: Pokémon Diamond Pearl Platinum Cynthia
BPM: 187
Filesize: 1751kb
Play Time: 00:09
Difficulties Available:
  1. Battle! (4,54 stars, 23 notes)
  2. crayonneuse's Normal (1,48 stars, 48 notes)
  3. Hard (4,36 stars, 138 notes)
Download: Junichi Masuda - Battle! Champion
Information: Scores/Beatmap Listing
---------------
Because Cynthia is epic.
1st Serious Beatmap
Hard - 50% (Need help for hitsounds \ Modding)
crayonneuse's Normal - 50% (Needs help for hitsounds \ Needs modding)
Re Download if you downloaded before 2014/01/04
Returns to WIP, started an Insane Diff.

Maybe someday i'll be updating, too lazy to do this right now...
Modders (Thanks !)
alex_98
5eania
crayonneuse
Hi, here's my Normal diff o/ (But it's still pretty easy)

Normal
osu file format v12

[General]
AudioFilename: Junichi Masuda - Cynthia Battle!.mp3
AudioLeadIn: 0
PreviewTime: 60308
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Cynthia Battle!
TitleUnicode:Cynthia Battle!
Artist:Junichi Masuda
ArtistUnicode:Junichi Masuda
Creator:Kuroki Kyosuke
Version:Normal
Source:Pokémon
Tags:Pokémon Diamond Pearl Platinum Masuda Cynthia Battle
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.40000000596046
SliderTickRate:4

[Events]
//Background and Video events
0,0,"Cynthia N&B.jpg",0,0
//Break Periods
2,4019,7605
2,40082,43669
2,75987,79573
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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Combo4 : 255,100,100

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Topic Starter
Kuroki Kyosuke
Thanks! updated

Now I need mods and help for hitsounds ;w;
alex_98
from the modding queue

hey, 1st mod~

[General]
Erm, excuse me for being rude, but the timing is somehow...... meh
BPM:187
Offset:3.853
Slider Velocity:0,7
Slider Tick Rate:2
Artist:Jun'ichi Masuda (the ' is for japanese syllable seperation)
Tags: you don't need tags for artist and song

here, for you:D
for Hard
osu file format v12

[General]
AudioFilename: Junichi Masuda - Cynthia Battle!.mp3
AudioLeadIn: 0
PreviewTime: 60308
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Cynthia Battle!
TitleUnicode:Cynthia Battle!
Artist:Junichi Masuda
ArtistUnicode:Junichi Masuda
Creator:Kuroki Kyosuke
Version:Hard
Source:Pokémon
Tags:Pokémon Diamond Pearl Platinum Masuda Cynthia Battle
BeatmapID:319189
BeatmapSetID:125378

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:4

[Events]
//Background and Video events
0,0,"Cynthia N&B.jpg",0,0
//Break Periods
2,4019,7875
2,40082,43939
2,75987,79843
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
947,638.297872340426,4,1,0,100,1,0
60308,-100,4,1,0,100,0,1
75787,-100,4,1,0,100,0,0


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Combo3 : 200,255,200
Combo4 : 255,100,100

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aand~

Normal
osu file format v12

[General]
AudioFilename: Junichi Masuda - Cynthia Battle!.mp3
AudioLeadIn: 0
PreviewTime: 60308
Countdown: 1
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Cynthia Battle!
TitleUnicode:Cynthia Battle!
Artist:Junichi Masuda
ArtistUnicode:Junichi Masuda
Creator:Kuroki Kyosuke
Version:crayonneuse's Normal
Source:Pokémon
Tags:Pokémon Diamond Pearl Platinum Masuda Cynthia Battle
BeatmapID:323418
BeatmapSetID:125378

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.40000000596046
SliderTickRate:4

[Events]
//Background and Video events
0,0,"Cynthia N&B.jpg",0,0
//Break Periods
2,4019,7605
2,40082,43669
2,75987,79573
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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60308,-100,4,1,0,100,0,1
75787,-100,4,1,0,100,0,0


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Combo2 : 170,240,240
Combo3 : 200,255,200
Combo4 : 255,100,100

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256,192,80893,12,0,86000,0:0:0:0:
Topic Starter
Kuroki Kyosuke

alex_98 wrote:

from the modding queue

hey, 1st mod~

[General]
Erm, excuse me for being rude, but the timing is somehow...... meh
BPM:187
Offset:3.853
Slider Velocity:0,7
Slider Tick Rate:2
Artist:Jun'ichi Masuda (the ' is for japanese syllable seperation)
Tags: you don't need tags for artist and song

here, for you:D
for Hard
osu file format v12

[General]
AudioFilename: Junichi Masuda - Cynthia Battle!.mp3
AudioLeadIn: 0
PreviewTime: 60308
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Cynthia Battle!
TitleUnicode:Cynthia Battle!
Artist:Junichi Masuda
ArtistUnicode:Junichi Masuda
Creator:Kuroki Kyosuke
Version:Hard
Source:Pokémon
Tags:Pokémon Diamond Pearl Platinum Masuda Cynthia Battle
BeatmapID:319189
BeatmapSetID:125378

[Difficulty]
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CircleSize:5
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:4

[Events]
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//Break Periods
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2,40082,43939
2,75987,79843
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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aand~

Normal
osu file format v12

[General]
AudioFilename: Junichi Masuda - Cynthia Battle!.mp3
AudioLeadIn: 0
PreviewTime: 60308
Countdown: 1
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Cynthia Battle!
TitleUnicode:Cynthia Battle!
Artist:Junichi Masuda
ArtistUnicode:Junichi Masuda
Creator:Kuroki Kyosuke
Version:crayonneuse's Normal
Source:Pokémon
Tags:Pokémon Diamond Pearl Platinum Masuda Cynthia Battle
BeatmapID:323418
BeatmapSetID:125378

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.40000000596046
SliderTickRate:4

[Events]
//Background and Video events
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//Break Periods
2,4019,7605
2,40082,43669
2,75987,79573
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Thanks a lot :D
alex_98
After that, the diff mods:

ah yeah, I'll be very direct, so :D

[Hard]

Uh, yeah, you said it is your first map, right? the map looks so retro, so like 2009/10~

Best, you should go over the whole map with distance snap (I think you used 1.0x) with a smaller grid first,
cause many of the notes are kinda outta place xD

then:

approach rate: 7 or 8 (7 is better)
6 is too (s)low

circle size: 4 (it's a must)
normally, you only use 5+ for Insanes since they are so small...


00:00:965 (1,2,3) - If anything, the maybe try this?

00:15:083 (1,2,3,4,5,6,7) - .___. These kind of circle-chains...
SPOILER
like THis???

00:52:623 (1,2) - Don't do that. 00:55:189 (1) is better here (still weird..)

01:01:286 (3,4,5,6,7,8) - jumps.. so suddenly... Hard shouldn't have this kind of jumps

...
....
your slider velocity is really really (repeat 10000x) (s)low :o (normally ^ would be ok) but argh, changing the slider velocity now sucks!!
(if you wanna try out slider velocity 1.4 or 1.5 ?)


01:05:458 (1,2,3,4) - Never ever do that!

01:06:420 (5,6,7,8,9,10) - insane?? :?



ok, now I know that retro-like game music is very hard to map (I'd have given up midway^^)

sorry for my bad mods D:





edit: and
Artist:増田 順一
ArtistUnicode: Masuda Jun'ichi (asian: last name, surname)
Yuzeyun
Le nom officiel c'est Junichi Masuda (増田 順一), pas Jun'ichi Masuda. Regarde toutes les maps ranked, c'est sans aucun doute comme ça.

Sinon, les guest-diffs ne demandent pas de kudosu. Attention à ça.
alex_98
Title: シロナバトル!
TitleUnicode: Cynthia Battle!

'Cause her japanese name is Shirona

no kudosus for this post pls^^
alex_98
[Normal]

The sliders please~ ;)

00:00:965 (1,1) - Remove slider and lengthen spinner here 00:00:965

...

I'm bad at Normal modding D:

sorry D:
Topic Starter
Kuroki Kyosuke

alex_98 wrote:

[Normal]

The sliders please~ ;)

00:00:965 (1,1) - Remove slider and lengthen spinner here 00:00:965 fixed

...

I'm bad at Normal modding D:

sorry D:

alex_98 wrote:

After that, the diff mods:

ah yeah, I'll be very direct, so :D

[Hard]

Uh, yeah, you said it is your first map, right? the map looks so retro, so like 2009/10~

Best, you should go over the whole map with distance snap (I think you used 1.0x) with a smaller grid first,
cause many of the notes are kinda outta place xD

then:

approach rate: 7 or 8 (7 is better)fixed
6 is too (s)lowfixed

circle size: 4 (it's a must)fixed
normally, you only use 5+ for Insanes since they are so small...Yeah, that's true


00:00:965 (1,2,3) - If anything, the maybe try this?
fixed

00:15:083 (1,2,3,4,5,6,7) - .___. These kind of circle-chains...fixed for one, I'll do something else for the others
SPOILER
like THis???

00:52:623 (1,2) - Don't do that. 00:55:189 (1) is better here (still weird..)transformed (1,2) to the same as 55:189

01:01:286 (3,4,5,6,7,8) - jumps.. so suddenly... Hard shouldn't have this kind of jumpsMaybe you have an example? I don't know how to edit this

...
....
your slider velocity is really really (repeat 10000x) (s)low :o (normally ^ would be ok) but argh, changing the slider velocity now sucks!!
(if you wanna try out slider velocity 1.4 or 1.5 ?)I'll let it like that for now


01:05:458 (1,2,3,4) - Never ever do that!Tried something else. But yet, do you have something to give as an example?

01:06:420 (5,6,7,8,9,10) - insane?? :? resized the jump, but i don't know how to transform them D:



ok, now I know that retro-like game music is very hard to map (I'd have given up midway^^)

sorry for my bad mods D:They aren't





edit: and
Artist:増田 順一
ArtistUnicode: Masuda Jun'ichi (asian: last name, surname) I'll take _Gezo_'s ones.
Thanks for this mod ! :D
Now uploading
alex_98
nothing sorry
Topic Starter
Kuroki Kyosuke
i had edited for one diff and not for the other, fixed o/
alex_98
Hard misses ! in the title

the stats in Hard... are like Normal now......
alex_98
sorry, I don't know better ways to edit, 'cause it's really hard to map this kind of music well
:(
Topic Starter
Kuroki Kyosuke
I cant edit now, i will tomorrow (pc sharing problems).
What do you mean by this?(stats line)
DakeDekaane
Hi just passing by and wondering about the timing, use 3871 for offset, it's more accurate <:
Also, change the Source to Pokemon: Diamond/Pearl for consistency with the other Pokémon maps.

I was quite surprised about the BPM as in Black/Black 2 it is 192, but this one isn't wrong, just fix the offset.

No kds, good luck o/

Edit: You may need to change the title to "Battle! Champion" (戦闘!チャンピオン), according to this: http://vgmdb.net/album/3945 check Disc 2 Track 67
alex_98
Never mind, I was wrong.

Anyways, I think:
Normal CS 4 --> 3
Hard CS 5 --> 4
Hard AR 4 --> 7
Hard OD 4 --> 6

I think this would be better
Topic Starter
Kuroki Kyosuke

DakeDekaane wrote:

Hi just passing by and wondering about the timing, use 3871 for offset, it's more accurate <:
Also, change the Source to Pokemon: Diamond/Pearl for consistency with the other Pokémon maps.

I was quite surprised about the BPM as in Black/Black 2 it is 192, but this one isn't wrong, just fix the offset.

No kds, good luck o/

Edit: You may need to change the title to "Battle! Champion" (戦闘!チャンピオン), according to this: http://vgmdb.net/album/3945 check Disc 2 Track 67
Thanks, edited :)


alex_98 wrote:

Never mind, I was wrong.

Anyways, I think:
Normal CS 4 --> 3
Hard CS 5 --> 4
Hard AR 4 --> 7
Hard OD 4 --> 6

I think this would be better
Thanks again :)
5eania
[crayonneuse's Normal]
00:08:924 (1) - move to back 1/4 snap
01:05:475 (1) - ^ same
01:07:961 (2) - ^ same
00:17:667 (1) - reduce 1/4 snap
00:23:764 (1) - ^ same
00:27:935 (4) - ^ same
00:29:218 (5) - ^ same
00:35:635 (2) - ^ same
00:39:165 (1) - ^ same
00:35:635 (2) - ^ same
00:39:165 (1) - ^ same
00:20:234 (2) - move to back 1/2 snap
00:30:502 (6) - ^same
00:21:758 (1) - reduce 1/4 snap, and move to back 1/4 snap
00:32:106 (1) - ^ same
00:34:592 (1) - ^ same
00:44:939 (1,2,3) - move to forward 1/4
00:37:159 (1) - ^ same
01:13:175 (1) - ^ same
01:14:138 (2) - ^ same
01:15:100 (3) - ^ same
00:56:491 (2) - increase 1/4 snap
01:10:368 (1) - move to 01:10:608




[Hard]
00:23:764 (1) - reduce 1/4 snap
00:34:673 (1) - ^ same.
00:37:159 (1) - ^ same.
00:39:165 (1) - ^ same.
00:35:475 (2,3,4,5,6,7,8) - move to forward 1/4 snap
00:38:122 (2,3,4,5,6,7) - ^ same
01:05:395 (1,2,3,4) - ^ same
01:10:288 (1) - ^ same
01:13:176 (1,2,3,4,5,6,7) - ^ same
00:36:598 - add note
00:39:004 - ^ same
00:47:748 (1) - move to back 1/4 snap
01:06:437 (5,6,7) - ^ same
01:07:641 (1,1,2,3,4,5,6) - ^ same
Topic Starter
Kuroki Kyosuke

5eania wrote:

[Hard]
00:23:764 (1) - reduce 1/4 snapfixed
00:34:673 (1) - ^ same.fixed
00:37:159 (1) - ^ same.fixed
00:39:165 (1) - ^ same.fixed
00:35:475 (2,3,4,5,6,7,8) - move to forward 1/4 snapfixed
00:38:122 (2,3,4,5,6,7) - ^ same fixed
01:05:395 (1,2,3,4) - ^ same ^
01:10:288 (1) - ^ same ^
01:13:176 (1,2,3,4,5,6,7) - ^ same ^
00:36:598 - add noteThere is already one
00:39:004 - ^ same ^
00:47:748 (1) - move to back 1/4 snap fixed
01:06:437 (5,6,7) - ^ same i think my notes are ok there, if i do this they come before the beat and i dont think it's ok ._.
01:07:641 (1,1,2,3,4,5,6) - ^ same ^
Thanks ! :D
Super_key
Hi
[General]
title:戦闘!チャンピオン
I think its strange translation,better "vsチャンピオン"

[Hard]
globally,you should use distance snap more.
In case hard difficulty,put more note for more difficult.
Topic Starter
Kuroki Kyosuke

Asperger wrote:

Hi
[General]
title:戦闘!チャンピオン
I think its strange translation,better "vsチャンピオン"このタイトルはディスクからのタイトルです。詳しくはこちらを参照してください。(Disc 2 Track 67)

[Hard]
globally,you should use distance snap more.I took the other pokémon maps (that are from ~2010-2011) as an example to do mine. To me, it is ok this way.
In case hard difficulty,put more note for more difficult.Well yeah, but... Do you have an example of where to put more notes? I can't see ._.
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