forum

OwataP - Paradichlorobenzene

posted
Total Posts
52
show more
AruOtta
Hi, from my modding queue ~

[General]
Every objects aren't snapped (maybe because of an offset or timing changed...)
Japanese title : オワタP
Don't write "otawap" in the source and tags because it's already wrote for the artist. Same for the title of the song (in the tags)

[Normal]
00:12:682 (1,2,3,4,5,6,7,8,1) - Distance Snap
00:25:868 (6,7) - Blanket ? :
00:29:504 (8,9) - ^
00:46:321 (3,1,2,3) - Distance Snap
00:49:048 (1) - Ugly

01:07:229 (1) - Place this circle at x:176 y:208
01:07:229 (1,2,3,4,5,6) - Distance Snap (and don't forget to move up a little bit the (4) for a good square patern)
01:11:775 (2,3) - Blanket ?
01:12:683 (3,4) - Distance Snap
01:20:409 (4,5,1) - ^
01:24:955 (5) - x:184 y:72
01:25:409 (1,2) - Blanket
01:31:318 (6,7) - ^
01:32:682 - Break time in a Kiai Time ? Weird xD

[Hard]
01:21:317 (8,1) - Blanket ?
01:31:089 (6,7) - Distance Snap

[Insane]
00:05:637 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6) - Strange Patern =/
00:08:819 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - ^
01:03:360 (1,2,3,1,2,3,1,2,3,1,2,3) - But I like this one ^w^
01:08:814 (1,2,3,1,2,3,4,5,6) - Messy

Hope it'll be helpful =3
Topic Starter
IadzXenon
Thanks for modding, but for right now I'm focusing on playing than mapping. I'll reply your mod later. Sorry... :)
Topic Starter
IadzXenon

IadzXenon wrote:

Thanks for modding, but for right now I'm focusing on playing than mapping. I'll reply your mod later. Sorry... :)
Ooppss close to graveyard... :o

not94 wrote:

Insane Diff:
00:05:410 (1,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - maybe you shouldn't do so many circles, try sliders and blankets. I'll skip this for right now...
01:03:360 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - ^ - ^
01:18:359 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6) - ^ I would also prefer large Jumps here. Jumping? All right... ;)
00:26:318 (2) - make this slider half as long and use a reverse arrow I don't mind...
00:29:953 (2) - ^ - ^
01:24:268 (4,5,6) - this has to be a new combo Yes, you're right... ;)
01:33:812 (10) - 01:44:493 (6) - youre right that is good to be faster.But please don't make it THAT fast. I don't know how to fix it... :/
01:58:137 place a circle here it sounds better Nope for now... :>
02:18:364 (1) - 02:31:535 (7) - in the last seconds you can do pretty high jumps. that makes the map more interesting. Yes you're right... ;)
do some changes in the volume it sounds better ( kiai time could be louder) Allright... ;)
Thanks for your mod, it's little help... ;)
And now...

Kenterz9 wrote:

Hi, from my modding queue ~

[General]
Every objects aren't snapped (maybe because of an offset or timing changed...) Yes you're right...
Japanese title : オワタP Ok... ;)
Don't write "otawap" in the source and tags because it's already wrote for the artist. Same for the title of the song (in the tags) All right... ;)

[Normal]
00:12:682 (1,2,3,4,5,6,7,8,1) - Distance Snap I don't mind...
00:25:868 (6,7) - Blanket ? :
It's just a little blanket but no problem... ;)
00:29:504 (8,9) - ^ No blanket... :?
00:46:321 (3,1,2,3) - Distance Snap Ooppss... :3
00:49:048 (1) - Ugly
I don't think so...
01:07:229 (1) - Place this circle at x:176 y:208 All right... ;)
01:07:229 (1,2,3,4,5,6) - Distance Snap (and don't forget to move up a little bit the (4) for a good square patern) Yes you're right... ;)
01:11:775 (2,3) - Blanket ? Okay...
01:12:683 (3,4) - Distance Snap All right... ;)
01:20:409 (4,5,1) - ^ - ^
01:24:955 (5) - x:184 y:72 All right... ;)
01:25:409 (1,2) - Blanket
All right ;) , but i changed by mine... :3
01:31:318 (6,7) - ^ - ^
01:32:682 - Break time in a Kiai Time ? Weird xD I don't know how to fix it, I don't know where I must place a break. But I hope this allowed...

[Hard]
01:21:317 (8,1) - Blanket ? No blanket... :?
01:31:089 (6,7) - Distance Snap I don't mind, it's okay just have some jumping right?

[Insane]
00:05:637 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6) - Strange Patern =/ Yes you're right...
00:08:819 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - ^ I don't think so for this because I don't know how to change it, Ill keep mine...
01:03:360 (1,2,3,1,2,3,1,2,3,1,2,3) - But I like this one ^w^ Thanks... ;)
01:08:814 (1,2,3,1,2,3,4,5,6) - Messy Yeah I know it's messy but I won't change it... :D

Hope it'll be helpful =3
Thanks for your mod :) . But please note that my name is IadzXenon not IdazXenon :/ . Please change it in your modding queue, it's sound isn't nice... :(
AruOtta

IadzXenon wrote:

But please note that my name is IadzXenon not IdazXenon :/ . Please change it in your modding queue, it's sound isn't nice... :(
Oops, really sorry xD

IadzXenon wrote:

01:32:682 - Break time in a Kiai Time ? Weird xD I don't know how to fix it, I don't know where I must place a break. But I hope this allowed...
I think it's okay, just strange ^w^
Topic Starter
IadzXenon

Kenterz9 wrote:

IadzXenon wrote:

But please note that my name is IadzXenon not IdazXenon :/ . Please change it in your modding queue, it's sound isn't nice... :(
Oops, really sorry xD

IadzXenon wrote:

01:32:682 - Break time in a Kiai Time ? Weird xD I don't know how to fix it, I don't know where I must place a break. But I hope this allowed...
I think it's okay, just strange ^w^
All right thanks... ;)
HabiHolic


[Normal]

00:07:228 (5) - NC Here Rhythm flow
00:10:864 (5) - ^
00:12:682 (1,2,3,4,5,6,7,8) - What distance is the difference? Tune in to the constant distance is unrankble
00:50:864 (1) - Delete the spinner looks better idea of ​​keeping notes
00:54:500 (1) - ^
00:59:955 - add note please Rhythm flow
01:22:682 (2) - Suggestions for good eye look Reference photo https://osu.ppy.sh/ss/1206575
01:32:682 - why this berak time? mapping please 01:39:500-this far
01:39:955 (1,1,1,1) - all delete spiner Please make clear the part and then back to
01:46:546 (1,2) - don't like patten this batter Reference photo https://osu.ppy.sh/ss/1206585


[Hard]

00:58:137 (10) - NC Please
00:59:955 - add note
01:00:182 (1) - ctrl + g
01:04:500 (6) - NC
01:07:910 (5) - ^
01:11:546 (5) - ^

I'm disappointed in your map. Do not fit the layout of the map is not recommended intervals. This bitmap needs to be improved for

Good Luck
Topic Starter
IadzXenon

HabiHolic wrote:



[Normal]

00:07:228 (5) - NC Here Rhythm flow Ok... ;)
00:10:864 (5) - ^ - ^
00:12:682 (1,2,3,4,5,6,7,8) - What distance is the difference? Tune in to the constant distance is unrankble Ouh, I'm understand now...
00:50:864 (1) - Delete the spinner looks better idea of ​​keeping notes I don't mind... :>
00:54:500 (1) - ^ - ^
00:59:955 - add note please Rhythm flow I'll skip for this time...
01:22:682 (2) - Suggestions for good eye look Reference photo https://osu.ppy.sh/ss/1206575 I think so...
01:32:682 - why this berak time? mapping please 01:39:500-this far I don't know how to fill it, for this I need BAT. If this allowed for break, I'll skip this...
01:39:955 (1,1,1,1) - all delete spiner Please make clear the part and then back to Yes just a spinner make this strange, but same reason, I don't know how to fill it...
01:46:546 (1,2) - don't like patten this batter Reference photo https://osu.ppy.sh/ss/1206585 I don't mind... :>


[Hard]

00:58:137 (10) - NC Please Ok... ;)
00:59:955 - add note Same reason, I'll skip for this time
01:00:182 (1) - ctrl + g Oopps...
01:04:500 (6) - NC All right... ;)
01:07:910 (5) - ^ - ^
01:11:546 (5) - ^ - ^

I'm disappointed in your map. Do not fit the layout of the map is not recommended intervals. This bitmap needs to be improved for Yeah I think so. I'm newmapper here and this is my first map. So I don't have much Experience... :/

Good Luck
Thank you very much... ;)
Topic Starter
IadzXenon

IadzXenon wrote:

HabiHolic wrote:

01:39:955 (1,1,1,1) - all delete spiner Please make clear the part and then back to Yes just a spinner make this strange, but same reason, I don't know how to fill it... Now I have idea to fill this... :D
Secretpipe
Hi

Mod from French Modding Team :p

[Normal]

00:19:500 (1) - They are stack but the spacing is good ! Can you make something new ?
00:59:955 - Add a note ?

That's all I found but I find it a little bit hard for a normal :3

[Hard]
00:09:046 (1) - Wrong spacing ( I think)
01:13:591 (6) - You should reverse it
01:32:228 (7) - Too far ( wrong spacing)
02:16:319 (10) - Use new combo ?
02:32:228 (7) - Too far ( wrong spacing)


[Insane]
01:17:682 (1) - Make it more simple !


That's all I found again

Nicce beatmap and nice song!
Hope the best for you !
Good luck !
Topic Starter
IadzXenon

Secretpipe wrote:

Hi Hi... ;)

Mod from French Modding Team :p

[Normal]

00:19:500 (1) - They are stack but the spacing is good ! Can you make something new ? Emh it's too hard for me to make new...
00:59:955 - Add a note ? Yeah like HabiHolic asked before to flow rhythm. But I prefer to add slider in 00:59:500 to 00:59:728... :>

That's all I found but I find it a little bit hard for a normal :3

[Hard]
00:09:046 (1) - Wrong spacing ( I think) It's hard for me to change it...
01:13:591 (6) - You should reverse it Make slider shorter than reverse it? I don't mind... :>
01:32:228 (7) - Too far ( wrong spacing) No problem just add some jumping right... :)
02:16:319 (10) - Use new combo ? Ooppsss... :D
02:32:228 (7) - Too far ( wrong spacing) Same reason, I want make some jumping...


[Insane]
01:17:682 (1) - Make it more simple ! It's hard for me to change it...

Yeah if I change some pattern then I need to remap. It's hard for me... :(


That's all I found again

Nicce beatmap and nice song! Ahh thank you very much... ;)
Hope the best for you !
Good luck ! Thanks... ;)
All right, thanks for modding... ;)
RandF
From my queue~

[General]
  1. remove "vocaloid" from source
    it is no problem even if source is blank about vocaloid's song
    https://osu.ppy.sh/p/beatmaplist?l=1&r= ... aloid&m=-1
  2. BG size should be 800x600
  3. it is hard to play because skinning colour is similar to BG
    I recommend to change the colour of hitcircleoverlay.png, approachcircle.png, at least
[Normal]
  1. for normal diff, you use too many circles. I recommend to change several circles into slider
  2. OD -1
  3. for normal diff, avoid overlap as far as posibble.
    for example, 00:08:137 (3,2) - , 00:18:137 (5,1) - are not good
  4. 00:44:500 (3) - curve more gently
  5. 01:32:682~01:39:955- avoid setting Kiai-Time on break-time (apply to other diffs)
  6. 01:45:410 (1) - very hard for beginner because of short spinner
[Hard]
  1. 00:19:500~00:34:046- repeated similar patterns are boring
  2. 00:40:637 (3,4,1) - avoid this overlap
  3. 00:45:182 (1,2,3,4) - many circle's stack like this is boring and easy. it is better not to use too mach
[Insane]
  1. 01:08:819 (1,2,3,1,2,3,4,5,6) - hard to see. I recommend to avoid overlap
  2. 01:32:682~01:46:773- SV 2.0x is too rapid...
if you adjust hitsound-volume, your map become enjoyable, imo
~Good Luck~
Topic Starter
IadzXenon

RandomEffect wrote:

From my queue~

[General]
  1. remove "vocaloid" from source
    it is no problem even if source is blank about vocaloid's song
    https://osu.ppy.sh/p/beatmaplist?l=1&r= ... aloid&m=-1 Ouh, all right... ;)
  2. BG size should be 800x600 Oopss I never check this... :D
  3. it is hard to play because skinning colour is similar to BG
    I recommend to change the colour of hitcircleoverlay.png, approachcircle.png, at least All right... ;)
[Normal]
  1. for normal diff, you use too many circles. I recommend to change several circles into slider I'll try to minimalizier this...
  2. OD -1 Ok... ;)
  3. for normal diff, avoid overlap as far as posibble.
    for example, 00:08:137 (3,2) - , 00:18:137 (5,1) - are not good I don't mind :> . Overlap as far as possible didn't make between note are very far right?
  4. 00:44:500 (3) - curve more gently Fixed...
  5. 01:32:682~01:39:955- avoid setting Kiai-Time on break-time (apply to other diffs) Skipped for this time. If this allowed and rankable I wouldn't change this. For this I'll asked BAT...
  6. 01:45:410 (1) - very hard for beginner because of short spinner Hmhmhmhm yes you're right if I think again, hard for begginer player...
[Hard]
  1. 00:19:500~00:34:046- repeated similar patterns are boring I agree... :)
  2. 00:40:637 (3,4,1) - avoid this overlap Same reason, nope... :>
  3. 00:45:182 (1,2,3,4) - many circle's stack like this is boring and easy. it is better not to use too mach Yes you're right...
[Insane]
  1. 01:08:819 (1,2,3,1,2,3,4,5,6) - hard to see. I recommend to avoid overlap Same reason again, I don't mind, and mostly because this is insane...
  2. 01:32:682~01:46:773- SV 2.0x is too rapid... Emh, yes like not94 asked before, this is too fast, now I changed my mind. But this is make me to should remap... :/
if you adjust hitsound-volume, your map become enjoyable, imo Yes I'm waiting for my friend to give volume suggest...
~Good Luck~ Thanks very much... ;)
Yes I should remap indeed... :/
Topic Starter
IadzXenon
Updated...
1. Remap.
2. Change background into simpler. So I don't need to change any skin elements.
3. Remove source.

And I turn my mind back about 01:32:682 - 01:46:773 in insane, I won't change it...
Winek
Hello! From my modding queue!

[General]
You don't need to write the name of the song in the tags.
Your skin is very imcomplete, try at least to make sliderb and reversearrow.

[Normal]
00:59:955 - Avoid skipping Downbeat like that
01:09:046 (1) - Maybe Remove NC that fits more the music
01:56:319 (5) - NC
There are parts you leave with too much circles. It won't kill you to modify some to sliders.

[Hard]
00:05:410 (1,2,3,4,5,6) - This type of thing are REAAALY repetitive.... Try expending some sliders, transofrm to circles, wathever what.
00:59:955 - Place circles here?
01:58:137 - ^
01:32:228 (7) - May I suggest you NC?

Hopes it helps. Btw, i see nothing on Insane, sry. :(
Topic Starter
IadzXenon

Winek wrote:

Hello! From my modding queue!

[General]
You don't need to write the name of the song in the tags. Ouh ok... ;)
Your skin is very imcomplete, try at least to make sliderb and reversearrow. Ok ;). But it's hard for me to make own sliderball design. Or do you have any idea?

[Normal]
00:59:955 - Avoid skipping Downbeat like that I won't change this beatmap type into a flow rythm...
01:09:046 (1) - Maybe Remove NC that fits more the music Oppss... :D
01:56:319 (5) - NC - ^
There are parts you leave with too much circles. It won't kill you to modify some to sliders. I'll thinking about that...

[Hard]
00:05:410 (1,2,3,4,5,6) - This type of thing are REAAALY repetitive.... Try expending some sliders, transofrm to circles, wathever what. I have think hardly to make that patterns and I think it's so ok so I won't change it...
00:59:955 - Place circles here? Like previous reason, I won't follow the rythm...
01:58:137 - ^ - ^
01:32:228 (7) - May I suggest you NC? Nope :> . But I'm already to make new combo on 02:32:228 to make some variety...

Hopes it helps. Btw, i see nothing on Insane, sry. :( No problems, anyway thanks for modding... ;)
Feith
hai...hai...
I'm from Modding request queue

http://www.tusfiles.net/uuevfz3q46d9

what is changed :
- keep the object is inside the grid because it have an impact on the standard monitor size
- change little bit of object timing
- deleting the first Kiai Time, because that time is not perfect for Kiai Time

mod that has not been in uploaded file:
please change the artist to "Kagamine Len" and put "OwataP" to Tags

that is all from me

thank you for request ;)
Xinchii
Hi from my queue ~

[General]
  1. I think 2nd kiai time should begin at 01:03:591 - 01:32:228 -
[Hard]
  1. 01:32:682 - why keep empty after ? It make strange :<
  2. 01:58:137 - feel like miss the lyrics here
[Insane]
  1. 00:11:546(4,5,6) - Do you sure you want to do like this pattern ? seems it's not very good to read.
    Just point out to be a reference
  2. 00:42:000(2) - suggest to make this slider straight to be symmetry with (1)
  3. 01:05:637(1,2,3) - How about some pattern like this ?
    symmetry with 01:05:182(1,2,3) - , seems it will be much beatiful
  4. 01:09:728(4,5,6) - seems you can overlapping (4) with 01:08:932(2) -
    and (5) with 01:09:387(2) -
    current's is some mess
  5. 01:58:137 - Add a note to follow the lyrics ?
  6. 02:09:728(7,8) - this slider overlapping is so confuse
    try to make it slant some
  7. 02:13:364(7,8) - ^
  8. 02:20:637(1,2) - ^
  9. 02:24:273(1,2) - ^
Ah.... I think you can attention on pattern in your map
cus BPM is low , and seems you just follow distance spacing , it will be some depressing druing plaing
try to do some jump or some special design ~
maybe note it after

believe you can improve it more >.O

Good luck ~
Topic Starter
IadzXenon

Feith wrote:

hai...hai...
I'm from Modding request queue

http://www.tusfiles.net/uuevfz3q46d9

what is changed :
- keep the object is inside the grid because it have an impact on the standard monitor size
- change little bit of object timing
- deleting the first Kiai Time, because that time is not perfect for Kiai Time

mod that has not been in uploaded file:
please change the artist to "Kagamine Len" and put "OwataP" to Tags

that is all from me

thank you for request ;)
Sorry I cannot found the file, please recheck your link and reupload. Then you should know about Vocaloid song rule. Instead artist name should be the composer and the singer put in tags...
Topic Starter
IadzXenon

leon1341414 wrote:

Hi from my queue ~

[General]
  1. I think 2nd kiai time should begin at 01:03:591 - 01:32:228 - I won't change, I think it's better to keep mine...
[Hard]
  1. 01:32:682 - why keep empty after ? It make strange :< Yes it's strange but still allowed, I've ask BAT...
  2. 01:58:137 - feel like miss the lyrics here If you charmer, it's no lyric them. You can hear vocal "i" on 01:58:250, and it's not possible to add note there...
[Insane]
  1. 00:11:546(4,5,6) - Do you sure you want to do like this pattern ? seems it's not very good to read.
    Just point out to be a reference It is the challenge you know! :D
  2. 00:42:000(2) - suggest to make this slider straight to be symmetry with (1) I'll think about that...
  3. 01:05:637(1,2,3) - How about some pattern like this ?
    symmetry with 01:05:182(1,2,3) - , seems it will be much beatiful Ahh you're genius :D . Why I can't found that's Idea... :/
  4. 01:09:728(4,5,6) - seems you can overlapping (4) with 01:08:932(2) -
    and (5) with 01:09:387(2) -
    current's is some mess Hmhmhmh agree... ;)
  5. 01:58:137 - Add a note to follow the lyrics ? Same reason as hard diff...
  6. 02:09:728(7,8) - this slider overlapping is so confuse
    try to make it slant some Same reason, it's the challenge... ;>
  7. 02:13:364(7,8) - ^ - ^
  8. 02:20:637(1,2) - ^ - ^
  9. 02:24:273(1,2) - ^ - ^
Ah.... I think you can attention on pattern in your map
cus BPM is low , and seems you just follow distance spacing , it will be some depressing druing plaing
try to do some jump or some special design ~
maybe note it after Hmhmhm yes you're right, I just follow distance snap in Insane sure it's make boringable...

believe you can improve it more >.O All right... ;)

Good luck ~Thanks... ;)
Ok thanks for your modding, very improve (although I just agree some your suggest :D ) very-very thanks... ;)
Topic Starter
IadzXenon
All right then Feith's mod accepted, agreed some changes, but just I won't remove first Kiai time here, it's good place I think...
RatedNC17
Hello~

[Normal]
01:32:682 - kiai during break :? even if it's in the other diffs i would suggest removing it
01:46:773 (1) - this note goes off to close to spinner. perhaps remove it or shorten the spinner to 01:46:319
Not that all bad for a normal :D

[Hard]
00:41:546 to 00:44:273 - i feel that the sliders could be spaced out a bit. having them end and start at the same spot gets repetitive
01:12:682 (2) - this overlaps awkwardly with (1,2,3,4) perhaps move it over or put (2) in the same spot as them
01:25:182 (1) - flip vertically so that it creates a blanket. looks nicer :D
01:32:682 - that kiai suggestion applies here
02:03:364 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - this combo goes on for a while. maybe split them in half
02:07:000 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - ^
02:14:273 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - ^

[Insane]
00:07:455 (1,2,3) - this is a bit hard to read. perhaps space this out. it also give (4,5,6) a more clearer sight
00:07:910 (4) - NC
00:11:546 (4) - NC
00:15:182 (4) - NC
00:23:364 to 00:26:318 - these all go off at the same spot. to avoid repetition. space them apart from each other
00:27:000 to 00:29:954 - ^ applies here to
01:06:091 (4) - NC
01:09:728 (4) - ^

Thats all. nice map 8-)
Mystima
Hi, from my modding queue


Normal:
00:59:955 - a hitsound is missing here
01:41:091 (3) - and 01:42:910 (3) - i would move these hitsounds 1/4 to the right (blue)
01:44:500 (3) - same principle as before, i would extend this slider 1/4 to the right (end on blue)

Hard: *

Insane: *

Overall: good map
Topic Starter
IadzXenon

RatedNC17 wrote:

Hello~

[Normal]
01:32:682 - kiai during break :? even if it's in the other diffs i would suggest removing it I've ask BAT, it's still allowed...
01:46:773 (1) - this note goes off to close to spinner. perhaps remove it or shorten the spinner to 01:46:319 I'm confused, clash with RandomEffect mod, he ask me to extend it before... :'(
Not that all bad for a normal :D Nice to hear, thanks... ;)

[Hard]
00:41:546 to 00:44:273 - i feel that the sliders could be spaced out a bit. having them end and start at the same spot gets repetitive Hmhmhm you're right... ;)
01:12:682 (2) - this overlaps awkwardly with (1,2,3,4) perhaps move it over or put (2) in the same spot as them My aim is for make cilcular (1,2,3,4) so I keep mine...
01:25:182 (1) - flip vertically so that it creates a blanket. looks nicer :D Me too... :)
01:32:682 - that kiai suggestion applies here Same reason...
02:03:364 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - this combo goes on for a while. maybe split them in half Fixed
02:07:000 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - ^ - ^
02:14:273 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - ^ - ^

[Insane]
00:07:455 (1,2,3) - this is a bit hard to read. perhaps space this out. it also give (4,5,6) a more clearer sight It's the challenge... :>
00:07:910 (4) - NC No, because (1,2,3,4,5,6) follow "Parajikurorobenzene" lyrics here so I won't change it...
00:11:546 (4) - NC - ^
00:15:182 (4) - NC - ^
00:23:364 to 00:26:318 - these all go off at the same spot. to avoid repetition. space them apart from each other
00:27:000 to 00:29:954 - ^ applies here to I'll only apply to 00:27:000 to 00:29:954 only to make variation... :>
01:06:091 (4) - NC Same reason...
01:09:728 (4) - ^ - ^

Thats all. nice map 8-) Thank you very much...
Thanks for mod, great... ;)

Mystima wrote:

Hi, from my modding queue


Normal:
00:59:955 - a hitsound is missing here Yes music beat is up but no problem I think...
01:41:091 (3) - and 01:42:910 (3) - i would move these hitsounds 1/4 to the right (blue) Whoaa nice idea you're pretty smart... ;D
01:44:500 (3) - same principle as before, i would extend this slider 1/4 to the right (end on blue) - ^ :>

Hard: *

Insane: *

Overall: good map Nice to hear, thanks... ;)
Thanks for your little bit modding... ;)
Ethercastle
From my queue...

Well, I will try to refrain from posting too much style-changing comments in my mod, but let me be honest here, I don't really enjoy the, albeit unique, style of your map (reminds me of some soulfear maps, for example this http://osu.ppy.sh/b/66465, but fear's mapping fits the music much more than yours). It's interesting at first but soon gets boring due to the monotonous repeat of the same rhythmic structure, which is due partially to the music itself but I do think there're space for improvement. Will try to suggest some ideas but merely suggestions, as I've no idea how to map with this style you are using.

Alright no more random bs.

[General]
Seems fine.

[Insane]
Suggest CS-1, as I feel that the map is a bit too empty with CS5. Also, CS5 makes a lot of triplets really hard to click, especially with hard rock.

This diff is way too random for you, seems that you are just putting whatever pattern that you think of. The link between the pattern and the music is quite weak imo. Also you don't have to make a pattern for all triplets in the vocal, could use something different (you could probably have a look at Yousei Teikoku's Asgard, which have three ranked versions, may be inspiring I feel.)

00:06:546 (1,2,3) - inconstant spacing. Happens a lot afterwards so I won't repeat this for every single case. You probably need to check and make sure the spacing is constant (1.0x) for all the triplets of this kind.
00:09:500 (3,1) - the spacing here is way too extreme, which doesn't fit well as there's no obvious "jump" in the music
00:10:409 (3,1) - ^
00:10:864 (3,1) - ^
00:11:546 (4,5,6) - pretty weird overlap, suggest removing it.
00:11:773 (6) - actually two syllable within this slider. the first one ends at the red line. Suggesting replacing it with a slider + a cirlce. Also, curved slider may fit the vocal better.
00:15:410 (6) - ^
00:20:182 (1,2,3,4,5,6,7,8,9,10,11) - fix spacing and make sure that the curves are smooth
00:26:318 (3,4) - expect a slider here due to the vocal
00:29:954 (3,4) - ^
00:33:364 (7,8) - ^
00:36:091 (1,2) - for this part you are using both curved and straight sliders, but I can tell the difference of them as the vocal the correspond to are quite the same. Will suggesting using only one type of sliders.
00:34:728 (1,2,3,4) - try make some geometric shape out of it, e.g. a kite or something like that. current arrangement is quite messy. You may also considering some jumps for 3 & 4, like you did for 00:40:864 (5,6,7), as the vocal does suggest jumps.
00:36:091 (1,2,3,4,5) - ^
00:37:910 (1,2,3,4,5) - ^
00:42:455 (3,4,5,6,7) - you may considering using some overlapping patterns. Arranging everything is a line/curve gets boring. The vocal at 00:42:682 (5,6,7) do suggest some back n' forth jumps (due to the pitch of the first and third note being identical).
00:43:364 (1,2,3,4,5,6,7) - ^
00:50:637 (1,2,3,4,5,6,7) - make sure the curve is smooth. Anyways this plays kinda weirdly, don't know how to change though.
00:54:273 (1,2,3,4,5,6,7) - use curved sliders as you did previously.
00:59:955 - missing circle
01:02:455 (3) - straight slider?
01:20:864 (3,4) - slider
01:24:387 (2,3,4) - ^
01:31:773 (3,1) - ^
01:33:819 (10) - like this slider, fits the music well
01:58:137 - mussing circle
02:06:091 (7,8) - that overlap... well I like such overlap in, e.g. Rin's Utatabigarasu, but I'm not fond of the overlap here, perhaps because the vocal here is not as surprising.

I will stop here. Can't really continue modding as the map is getting annoying.

You should really check your map and fix obvious spacing issues first. Also try to make more interesting pattern that fit the music better (I know this is a really generic statement, but I can't think of a better way to say this).

Feel free to ask me for a recheck if you feel satisfied with the map yourself.

Sorry if some words are kinda rude.
Topic Starter
IadzXenon

Ethercastle wrote:

From my queue...

Well, I will try to refrain from posting too much style-changing comments in my mod, but let me be honest here, I don't really enjoy the, albeit unique, style of your map (reminds me of some soulfear maps, for example this http://osu.ppy.sh/b/66465, but fear's mapping fits the music much more than yours). It's interesting at first but soon gets boring due to the monotonous repeat of the same rhythmic structure, which is due partially to the music itself but I do think there're space for improvement. Will try to suggest some ideas but merely suggestions, as I've no idea how to map with this style you are using.

Alright no more random bs.

[General]
Seems fine.

[Insane]
Suggest CS-1, as I feel that the map is a bit too empty with CS5. Also, CS5 makes a lot of triplets really hard to click, especially with hard rock.
No, because CS chronological with other diff. Yes you're right looks too empty but no problem here. Yes hard for click and especially if use hard rock mod, no problem because it's the challenge... :)

This diff is way too random for you, seems that you are just putting whatever pattern that you think of. The link between the pattern and the music is quite weak imo. Also you don't have to make a pattern for all triplets in the vocal, could use something different (you could probably have a look at Yousei Teikoku's Asgard, which have three ranked versions, may be inspiring I feel.) Heheheh... :>

00:06:546 (1,2,3) - inconstant spacing. Happens a lot afterwards so I won't repeat this for every single case. You probably need to check and make sure the spacing is constant (1.0x) for all the triplets of this kind. No problem here, it's really sure I use distance snap consistency...
00:09:500 (3,1) - the spacing here is way too extreme, which doesn't fit well as there's no obvious "jump" in the music Ooops you're right, doesn't fit the music well... :>
00:10:409 (3,1) - ^ - ^
00:10:864 (3,1) - ^ - ^
00:11:546 (4,5,6) - pretty weird overlap, suggest removing it.
00:11:773 (6) - actually two syllable within this slider. the first one ends at the red line. Suggesting replacing it with a slider + a cirlce. Also, curved slider may fit the vocal better.
00:15:410 (6) - ^
00:20:182 (1,2,3,4,5,6,7,8,9,10,11) - fix spacing and make sure that the curves are smooth No problem about spacing here But I fix the circle...
00:26:318 (3,4) - expect a slider here due to the vocal You're genious! Why I can delay about this... :/
0 0:29:954 (3,4) - ^ - ^
00:33:364 (7,8) - ^ - ^ :)
00:36:091 (1,2) - for this part you are using both curved and straight sliders, but I can tell the difference of them as the vocal the correspond to are quite the same. Will suggesting using only one type of sliders.
00:34:728 (1,2,3,4) - try make some geometric shape out of it, e.g. a kite or something like that. current arrangement is quite messy. You may also considering some jumps for 3 & 4, like you did for 00:40:864 (5,6,7), as the vocal does suggest jumps.
00:36:091 (1,2,3,4,5) - ^
00:37:910 (1,2,3,4,5) - ^
00:42:455 (3,4,5,6,7) - you may considering using some overlapping patterns. Arranging everything is a line/curve gets boring. The vocal at 00:42:682 (5,6,7) do suggest some back n' forth jumps (due to the pitch of the first and third note being identical).
00:43:364 (1,2,3,4,5,6,7) - ^
00:50:637 (1,2,3,4,5,6,7) - make sure the curve is smooth. Anyways this plays kinda weirdly, don't know how to change though. Ok fixed...
00:54:273 (1,2,3,4,5,6,7) - use curved sliders as you did previously. No, I want to make variation...
00:59:955 - missing circle No, in this map I follow the singer only. And you can see the max combo is pass 880x so I won't change it whoever ask me sorry...
01:02:455 (3) - straight slider?
01:20:864 (3,4) - slider Ok... ;)
01:24:387 (2,3,4) - ^ - ^
01:31:773 (3,1) - ^ - ^
01:33:819 (10) - like this slider, fits the music well Thanks... ;)
01:58:137 - mussing circle You know right?
02:06:091 (7,8) - that overlap... well I like such overlap in, e.g. Rin's Utatabigarasu, but I'm not fond of the overlap here, perhaps because the vocal here is not as surprising.

I will stop here. Can't really continue modding as the map is getting annoying.

You should really check your map and fix obvious spacing issues first. Also try to make more interesting pattern that fit the music better (I know this is a really generic statement, but I can't think of a better way to say this). Yes you're right I think this beatmap especially for insane diff is boringable. I should remap to make new pattern...

Feel free to ask me for a recheck if you feel satisfied with the map yourself. Thanks I appreciated it ;) . I'll ask you to recheck later...

Sorry if some words are kinda rude. No problem, you've give appologize... ;)


Ok thanks for modding it's really helpful. Sorry I didn't reply some your mod, it's mean that I agree with your suggestion but I think best way for me is changed into the new and better...

You're nice modder I've meet. Good luck for your mod, keep go! ;D

Then nothing should I do beside remap...
Topic Starter
IadzXenon
Updated Everything!!!

Well, a very big change in Insane, I remove note in 01:11:660 so I add note in 01:58:137 to keep max combo is 880x. I change with confused patterns (maybe) so CS -1...
Ozato Fumika
Mod request from modding Q

[General]
I don't know if 800 x 589 BG is acceptable. Double check
fill out source. (I think Kagamine Rin, Len sang this, if I'm not mistaken)

[Normal]
00:18:137 (5,1) - they overlapped, and look ugly
00:19:500 (1,3) - ^
00:44:500 (3) - [img]http://puu.sh/6MBTw.jpg
00:47:228 (1,3) - blanket
01:13:137 (4,1) - overlapped
01:18:591 (2) - remove curve and make it parallel to 01:19:500 (3) -
01:24:046 (4) - remove curve
around 01:30:000 you don't have any notes during KIAI time..
01:41:205 (3) - Normal Players usually can't distinguish blue tick notes. Use a slider like 01:44:500 (3)
01:43:023 (3) - ^
01:57:682 (4,5,1,2,3) - Also, 01:58:364 (1,2,3) - overlapped
02:23:591 (1) - I have the feeling, from this note the difficulty goes up pretty high. Oh well, I guess it's ok

[Hard]
00:32:910 (6,7) - blanket better
01:40:410 (1,1,1,1) - these spinners might piss off some people..
02:14:273 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - Try to make go in different directions
I doubt if this is DT'ble lol.

[Insane]
Too hard. That is all to say. I'm sorry

Hope it helped ><
al2e10
By AL2 modding queue
==General==
Circle a bit too dark...

==Insane==
-- Combo Problem --
00:40:182 (1) - No point to new combo
01:18:364 (1) - ^
-- Sound --
-- Spacing --
-- Other(S) --
00:18:819 (1,2,3,1) - I think it will cover the finish of the slider and make it unrankable
00:26:319 (3,1,2,3) - Slider cover notes this time :3
00:59:955 Missing note?
01:32:682 If you need to increase the spead of the slider, you should make a warnning... (Old style modding, but i dont know now)

==Hard==
-- Combo Problem --
-- Sound --
-- Spacing --
-- Other(S) --
00:35:864 (4,1,2) - This pattern is kind of missy for player...
00:49:728 Why you
02:01:546 (1,2,3,4) - make 3,4 the same distnace with 1,2


==OVERALL==
LIKE :
DisLIKE :
A bit boring for the same pattern of the map..
Smae pattern of the song cant make a better map X_X

BIG GOOD LUCK!
Topic Starter
IadzXenon

No Dap wrote:

Mod request from modding Q

[General]
I don't know if 800 x 589 BG is acceptable Ooops maybe some wrong when I change it's BG.... Double check
fill out source. Halllah why I should forgot to change background source orz... :/ (I think Kagamine Rin, Len sang this, if I'm not mistaken)

[Normal]
00:18:137 (5,1) - they overlapped, and look ugly I don't mind... :>
00:19:500 (1,3) - ^ Ok for this, looks ugly...
00:44:500 (3) - [img]http://puu.sh/6MBTw.jpg It's look ugly...
00:47:228 (1,3) - blanket Fixed...
01:13:137 (4,1) - overlapped No problem I guess...
01:18:591 (2) - remove curve and make it parallel to 01:19:500 (3) - It's okay for me...
01:24:046 (4) - remove curve - ^
around 01:30:000 you don't have any notes during KIAI time.. Sure for break time...
01:41:205 (3) - Normal Players usually can't distinguish blue tick notes. Use a slider like 01:44:500 (3) Great idea... :>
01:43:023 (3) - ^ - ^
01:57:682 (4,5,1,2,3) - Also, 01:58:364 (1,2,3) - overlapped No problem I guess...
02:23:591 (1) - I have the feeling, from this note the difficulty goes up pretty high. Oh well, I guess it's ok You're right. Congratulations you got 100 point!

[Hard]
00:32:910 (6,7) - blanket better Hmhmhm looks nice
01:40:410 (1,1,1,1) - these spinners might piss off some people.. I've extend all to blue line Except the last spinner...
02:14:273 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - Try to make go in different directions
I doubt if this is DT'ble lol. Because I've no any idea to change it. But I'll think later...

[Insane]
Too hard. That is all to say. I'm sorry No problem ;) this diff is confusing indeed... :)

Hope it helped ><
Thanks for mod. Sorry I too late reply your...

al2e10 wrote:

By AL2 modding queue
==General==
Circle a bit too dark...

==Insane==
-- Combo Problem --
00:40:182 (1) - No point to new combo Opps... :>
01:18:364 (1) - ^ - ^
-- Sound --
-- Spacing --
-- Other(S) --
00:18:819 (1,2,3,1) - I think it will cover the finish of the slider and make it unrankable Beat is far enough to slider so no problem there...
00:26:319 (3,1,2,3) - Slider cover notes this time :3 Okay for this because beat from slider is near away...
00:59:955 Missing note? Since music soft there, I won't do it is better, doesn't fit the music imo...
01:32:682 If you need to increase the spead of the slider, you should make a warnning... (Old style modding, but i dont know now) I'll think later. If I don't need to make warning I'll skip it...

==Hard==
-- Combo Problem --
-- Sound --
-- Spacing --
-- Other(S) --
00:35:864 (4,1,2) - This pattern is kind of missy for player... Stack leniency is the answer, so I won't change it...
00:49:728 Why you No vocal there and more fit the music...
02:01:546 (1,2,3,4) - make 3,4 the same distnace with 1,2 No, doesn't fit the music well...


==OVERALL==
LIKE :
DisLIKE :
A bit boring for the same pattern of the map..
Smae pattern of the song cant make a better map X_X I can't fix this since this song has a same rythmic structure so nothing I can't do besides make same pattern...

BIG GOOD LUCK! I hope so...
Thanks... ;)
Selisi
modding~
M4M from pm ask
lol ... another 1st map..
[General]
  1. normal diff should be showed as 3 or under 3 star rating
  2. change a clear and beautiful background, it is very important you know!
  3. suggest only leave 2 combo colors for this map, red and yellow. that makes your map easier to read.
[Normal]
  1. 01:21:319 (5) - spacing 0.5
  2. 01:25:410 (1,2) - spacing 1.14
  3. 02:26:773 (1,2) - overlap + 1.34spacing it is hard to read for beginner
  4. 01:32:682 - do not put kiai during breaktime it is un
[Hard]
  1. 00:36:091 (1,2) - you should know it is unreadable in hidden mode why? because how player discern hitpoint at 00:36:091 (1) - head or tail? plz change it
  2. 00:50:637 (1) - spinner here is too short, it may disturb player's rhythm.
  3. 00:51:774 (1) - it is confusing, you did not map note at red tick, and this slider also break player's rhythm
  4. 00:55:410 (1) - ^ (may change to 3 short slider,imo
  5. 01:03:364 (1,2,3,4) - it is confusing too, plz separate them, it is a bad flow (would not be recognized by bat
  6. 01:32:682 - do not put kiai during breaktime it is un
  7. 02:09:728 (5,6) - it is unreadable in hidden mode, 5 and 6 would show out at the same time but you do a overlap here
  8. 02:21:319 (9,1) - ^
[Insane]
  1. enjoyable map~ just something should point out, It is playable D: and SS is not very hard
  2. you should open aimod and fix unsnap notes
  3. 00:52:000 (6,7) - spacing should be fixed,it is too big jump but no loud sound here for so big jump,00:52:228 (7) - move to(200,360
  4. 01:02:455 (3) - slider too bent
  5. 01:09:273 (1,2) - suggesting change to 3 circles, because you mapped it with 80% overlap, it is very hard to see the note.
  6. 01:09:728 (3) - and this one, suggest to change in 2 circles, for tidy as 01:13:364 (4,5,6) - done
  7. 01:14:841 (3) - ^
  8. 01:39:955 (1) - long slider after 01:39:955 - is not suitable for 2.0xbpm, you should reduce the sv to keep the slider slowly
  9. 02:28:819 (1,2,3,4,5,6,7) - they are too "normal" in this diff
that's all, good luck
sorry for edit many times, i might feel tired when modding
Topic Starter
IadzXenon

Sweet Vanilla wrote:

modding~
M4M from pm ask
lol ... another 1st map..
[General]
  1. normal diff should be showed as 3 or under 3 star rating :arrow: I'll try to reduce it
  2. change a clear and beautiful background, it is very important you know! :arrow: Did you mean I must change background into the better? If yes then I disagree. I think it's a very simple image also I can't found better than current...
  3. suggest only leave 2 combo colors for this map, red and yellow. that makes your map easier to read. :arrow: No I love those color also no problem if the note easier to read...
[Normal]
  1. 01:21:319 (5) - spacing 0.5 :arrow: Fixed...
  2. 01:25:410 (1,2) - spacing 1.14 :arrow: - ^
  3. 02:26:773 (1,2) - overlap + 1.34spacing it is hard to read for beginner :arrow: I change by mine...
  4. 01:32:682 - do not put kiai during breaktime it is un :arrow: No, I have read the ranking criteria and I see no regard about break in kiai time. Also I've ask BAT and it's still allowed...
[Hard]
  1. 00:36:091 (1,2) - you should know it is unreadable in hidden mode why? because how player discern hitpoint at 00:36:091 (1) - head or tail? plz change it :arrow:Stack leniency is the answer. Stack leniency is good enough for me and not so confusing...
  2. 00:50:637 (1) - spinner here is too short, it may disturb player's rhythm. :arrow: I don't mind... :>
  3. 00:51:774 (1) - it is confusing, you did not map note at red tick, and this slider also break player's rhythm :arrow: No problem, I follow the vocal...
  4. 00:55:410 (1) - ^ (may change to 3 short slider,imo :arrow: It's will increase diff...
  5. 01:03:364 (1,2,3,4) - it is confusing too, plz separate them, it is a bad flow (would not be recognized by bat :arrow: Same reason as your mod at 00:36:091
  6. 01:32:682 - do not put kiai during breaktime it is un :arrow: Sure you know...
  7. 02:09:728 (5,6) - it is unreadable in hidden mode, 5 and 6 would show out at the same time but you do a overlap here :arrow: You're right, I'll change later
  8. 02:21:319 (9,1) - ^ :arrow: - ^

[Insane]
  1. enjoyable map~ just something should point out, It is playable D: and SS is not very hard :arrow: Nice to hear so most player can enjoy this map imo. Thanks for testplay... ;)
  2. you should open aimod and fix unsnap notes :arrow: Oooopsss... c:
  3. 00:52:000 (6,7) - spacing should be fixed,it is too big jump but no loud sound here for so big jump,00:52:228 (7) - move to(200,360 :arrow: Emh, maybe it's just a mistake when I mapping...
  4. 01:02:455 (3) - slider too bent :arrow: You're right, looks not good...
  5. 01:09:273 (1,2) - suggesting change to 3 circles, because you mapped it with 80% overlap, it is very hard to see the note. :arrow: I'll think later...
  6. 01:09:728 (3) - and this one, suggest to change in 2 circles, for tidy as 01:13:364 (4,5,6) - done :arrow: - ^
  7. 01:14:841 (3) - ^ - ^
  8. 01:39:955 (1) - long slider after 01:39:955 - is not suitable for 2.0xbpm, you should reduce the sv to keep the slider slowly :arrow: No, I think the slider speed fit the singer well...
  9. 02:28:819 (1,2,3,4,5,6,7) - they are too "normal" in this diff :arrow: I don't mind... :>
that's all, good luck
sorry for edit many times, i might feel tired when modding :arrow: Thanks for mod ;) . But you shouldn't constrain yourself. Don't hurried when modding. A good mod is take more than one days so you can mod in detail and useful for users. As my mod on your map, I take it 3 days (but I don't think it's a good mod since I don't much helped you).
[Luxord]
From my Queue.

[General]
You may put a background of 1024x768, or the widescreen resolution( I don't remember the size) ;w;

[Hard]
00:15:410 (4,1,2,3) - Overlaping objects in Easy is not nice in my opinion :/
00:18:137 (5,1) - ^
Well that happens quite often here, that's my issue only.

[Hard]
00:50:637 (1) - I think this spinner is very short.
01:10:637 (1,2,3,4,1,2,3,4) - I don't get why you do this while you can make some beautiful patterns out of them :/
01:32:682 - Just no. Why Break at the beginning of the Kiai time? o.O Map it please :c
02:04:273 (1,2,3,4,1,2,3,4,5,6) - I dislike this kind of overlapping between the objects, I'd suggest you to do something else, if you don't, it's alright. It's just my prefference.

[Insane]
01:39:273 (10) - Stack it to 5? it looks somehow ugly like this~
01:39:955 (1) - and then this with 10.

Well only that in the insane, I didn't find anything serious. But the map feels kinda... Boring? Maybe I just don't like the song.

Poor mod but it's simply mapped, there's nothing fatal you shall be warned for. Good luck~
10crystalmask01
Ello, mod from queue o̿ ̭ o̿
[General]
*Background needs to be 1024x768 or 1366x768 in dimensions.
[Normal]
00:08:137 (3,2) - Ugly overlap, please fix. You may end up having to create an entirely new flow for the rest of the notes after 00:09:500 (2) - to...sorry :(
00:15:410 (4,2,3) - ^ Same suggestion as above.
00:19:500 (1) - Try to make this blanket 00:18:137 (5) - 's tail instead. Otherwise, this is also a bad overlap,and needs to be fixed.
00:21:773 (5) - NC?
00:26:319 (7,2) - Terrible overlap, player cannot see 00:27:682 (2) - .
00:34:500 - Consider adding a note here with a whistle, it gives a better finish to the chorus.
00:44:046 (2,3) - move apart, so they're not attached to each other. It'll help get rid of that crowded feeling on this part.
00:45:864 (2,1) - Stack or move apart, but DO NOT overlap these two notes.
00:48:137 (3,2) - ....
00:58:137 (3,4) - Do not use this stack technique in a Normal diff. It will confuse players (in a bad way).
01:32:682 - The chorus is still going, so why is there suddenly a break in here? This isn't a good spot to be placing a break, so continue mapping from here please.

Normal mode still needs a lot of work. I'm still surprised nobody's pointed this out - there's still a lot of weird, confusing overlaps in this diff. Work on fixing all the bad overlaps in this diff. Objects should look nicely spread out and apart from each other, so it creates a neater flow.

[Hard]
00:27:455 (2,4) - Move more apart please, so they're not attached to each other.
00:45:182 (1) - Flip vertically, so it can blanket 00:45:864 (2) - better.
00:46:319 (3,4,5,3) - Another bad overlap. You really should consider remapping this part.
00:50:637 (1) - Not a good spot for a spinner.
00:54:273 (1) - ^
01:31:546 - 01:32:682 this place is a good spot to add a spinner, because the spinner itself will follow the vocals long hold on the 'koui'
01:40:410 (1) - Another bad spot for a spinner.
01:42:228 (1) - ^
01:44:046 (1) - ^
01:48:819 (1) - ^
01:52:455 (1) - ^
01:58:137 - Don't randomly decide to skip this spot, it also needs a note. Please add one here, so it keeps the consistency going.
02:03:137 (3,1,1,3) - This overlap...

Still has that same overlapping problems as the Normal diff, but not to an extreme extent I guess.

[Insane]
Can't really say much about this diff - yet.

Hope this helps.
Kibbleru
Vocaloid song from our queue

[General]
Have some more variety in your maps. (although i know its hard for this song) but you basically just followed the same rhythm for the entire mapset, and, to be honest, it gets boring. especially how its nearly 3 minutes.

[Insane]
use grid level 4
00:07:000 (1,2,3,1,2,3,4,5) - hard to read
00:12:455 (1,2,3) - ctrl g for better flow
00:13:364 (1,2,3) - ^
00:14:500 (3,1) - stacking this makes it kinda hard to read
u have a lot of triplets using 3 circles. try to add some variety. maybe a 1/4 slider with reverse sometimes?
00:19:046 (3,1) - awkward flow put it like this maybe
00:32:114 (3,2) - weird overlap
when you have so notes coming so fast, try increasing ur distance snap. it gets really confusing when they're crowded together (hold alt and use mousewheel)
00:45:182 (3) - 00:45:296 - feels like you need something here. not just putting it in the middle of a slider
00:52:455 (1,2) - awkward flow~
00:53:364 (3,4) - i wouldnt stack this
01:06:319 (9,1) - bad overlap- try to avoid things that just barely touch, or unplanned overlaps. If you want to overlap, make sure it looks nice
01:08:591 (4,5,6,1,2) - again, gets hard to read cuz the notes are crowded up
01:08:591 (4,5,6,1,2) - surely you can make a better star than this, this one looks flat lol
01:33:819 (10) - why does the slider velocity change so much o_O? Edit: woah.. 2.0x slide velocity multiplier wtf?!?! i mean, its fine to change slider velocity but 2.0, in all honesty is wayyy too much for a song like this
01:34:728 (3,4,5,6,7,10) - overlaps..

[Hard]
00:08:137 (7) - why did u use so many slider points here. can't you just use a normal 3 point curve? actually you can do something like this to make it fit in with the next set of horizontal sliders
00:12:682 (1,2,3,4,5,6) - these sliders aren't arranged well, looks kinda ugly right now
00:16:319 (1,2,3,4,5,6) - ^
^and some more that you can find urself
00:28:364 (4,6) - overlap
01:09:728 (5,6) - ^
00:36:091 (1,2) - this is impossible to read. you've basically hidden a slider on top of another one. not even sure if its rankable lol highly recommend you change
00:37:910 (1,2) - ^
00:41:546 (1,2) - i wouldn't recommend you stack these. too much time between
01:00:637 (2) - ctrl g this
01:01:546 (4) - ^
01:18:364 (2) - ^
01:19:273 (4) - ^
01:03:364 (1,2,3,4) - i don't see a good reason for you to stack these, doesn't sound right in the music
01:04:273 (1,2,3,4) - ^

[Normal]
00:05:410 (1,2,3) - why not just make a perfect triangle (all sides same length)
00:05:410 (1,2,3) - ^
00:11:319 (2,4) - weird spacing and overlap fully or dont overlap
00:18:137 (5,1) - overlap
00:22:682 (7,1) - fix blanket
Topic Starter
IadzXenon

KiyoshiX101 wrote:

From my Queue.

[General]
You may put a background of 1024x768, or the widescreen resolution( I don't remember the size) ;w; :arrow: Current is no problem I guess...

[Hard]
00:15:410 (4,1,2,3) - Overlaping objects in Easy is not nice in my opinion :/ :arrow: What is the really diff you mod here? Hard or Easy?
00:18:137 (5,1) - ^
Well that happens quite often here, that's my issue only. :arrow: Ngehh...

[Hard]
00:50:637 (1) - I think this spinner is very short. :arrow: Since auto still can reach more than 1000 bonus it is no problem...
01:10:637 (1,2,3,4,1,2,3,4) - I don't get why you do this while you can make some beautiful patterns out of them :/ :arrow: But anyway it's not a bad pattern...
01:32:682 - Just no. Why Break at the beginning of the Kiai time? o.O Map it please :c Waiting a BAT...
02:04:273 (1,2,3,4,1,2,3,4,5,6) - I dislike this kind of overlapping between the objects, I'd suggest you to do something else, if you don't, it's alright. It's just my prefference. :arrow: Overlap is not a problem...

[Insane]
01:39:273 (10) - Stack it to 5? it looks somehow ugly like this~ It's would break distance snap...
01:39:955 (1) - and then this with 10. :arrow: Looks bad... :<

Well only that in the insane, I didn't find anything serious. But the map feels kinda... Boring? Maybe I just don't like the song.

Poor mod but it's simply mapped, there's nothing fatal you shall be warned for. Good luck~
:arrow: Yeah sorry I not give you kudosu because some you mod is just like "comment only" you didn't give me a suggestion/reason why you ask me to do it for example : "01:10:637 (1,2,3,4,1,2,3,4) - I don't get why you do this while you can make some beautiful patterns out of them :/" I don't know what should I do because you not give me a suggestion. Really sorry if this kinda rude. Also you know that you dislike my beatmap song but why you constrain yourself to keep modding. But anyway thanks for come here...

10crystalmask01 wrote:

Ello, mod from queue o̿ ̭ o̿
[General]
*Background needs to be 1024x768 or 1366x768 in dimensions. :arrow: The current is no problem I guess
[Normal]
00:08:137 (3,2) - Ugly overlap, please fix. You may end up having to create an entirely new flow for the rest of the notes after 00:09:500 (2) - to...sorry :( :arrow: No problem I guess...
00:15:410 (4,2,3) - ^ Same suggestion as above. :arrow: - ^
00:19:500 (1) - Try to make this blanket 00:18:137 (5) - 's tail instead. Otherwise, this is also a bad overlap,and needs to be fixed. :arrow: Changed by mine...
00:21:773 (5) - NC? :arrow: Ok...
00:26:319 (7,2) - Terrible overlap, player cannot see 00:27:682 (2) - . :arrow: - ^
00:34:500 - Consider adding a note here with a whistle, it gives a better finish to the chorus. :arrow: Added but I prefer to insert finnish more fit the music imo...
00:44:046 (2,3) - move apart, so they're not attached to each other. It'll help get rid of that crowded feeling on this part. :arrow: Changed by mine...
00:45:864 (2,1) - Stack or move apart, but DO NOT overlap these two notes. :arrow: Ehh...
00:48:137 (3,2) - ....
00:58:137 (3,4) - Do not use this stack technique in a Normal diff. It will confuse players (in a bad way). :arrow: All right I replace with slider reverse...
01:32:682 - The chorus is still going, so why is there suddenly a break in here? This isn't a good spot to be placing a break, so continue mapping from here please. Waiting for BAT...

Normal mode still needs a lot of work. I'm still surprised nobody's pointed this out - there's still a lot of weird, confusing overlaps in this diff. Work on fixing all the bad overlaps in this diff. Objects should look nicely spread out and apart from each other, so it creates a neater flow.

[Hard]
00:27:455 (2,4) - Move more apart please, so they're not attached to each other. :arrow: I don't mind...
00:45:182 (1) - Flip vertically, so it can blanket 00:45:864 (2) - better. :arrow: Flip verticalied...
00:46:319 (3,4,5,3) - Another bad overlap. You really should consider remapping this part. :arrow: Alim ah. Overlap is not a problem...
00:50:637 (1) - Not a good spot for a spinner. :arrow: Disagree...
00:54:273 (1) - ^ :arrow: - ^
01:31:546 - 01:32:682 this place is a good spot to add a spinner, because the spinner itself will follow the vocals long hold on the 'koui' :arrow: Yes you're right but it's will too short...
01:40:410 (1) - Another bad spot for a spinner. :arrow: You know...
01:42:228 (1) - ^ :arrow: - ^
01:44:046 (1) - ^ :arrow: - ^
01:48:819 (1) - ^ :arrow: - ^
01:52:455 (1) - ^ :arrow: - ^
01:58:137 - Don't randomly decide to skip this spot, it also needs a note. Please add one here, so it keeps the consistency going. :arrow: Never, I follow the singer not the music...
02:03:137 (3,1,1,3) - This overlap... Hmhmhmhm

Still has that same overlapping problems as the Normal diff, but not to an extreme extent I guess.

[Insane]
Can't really say much about this diff - yet.

Hope this helps. Thanks for modding... ;)

Kibbleru wrote:

Vocaloid song from our queue

[General]
Have some more variety in your maps. (although i know its hard for this song) but you basically just followed the same rhythm for the entire mapset, and, to be honest, it gets boring. especially how its nearly 3 minutes.

[Insane]
use grid level 4
00:07:000 (1,2,3,1,2,3,4,5) - hard to read :arrow: No problem since this is an Insane diff...
00:12:455 (1,2,3) - ctrl g for better flow :arrow: All right...
00:13:364 (1,2,3) - ^ :arrow: - ^
00:14:500 (3,1) - stacking this makes it kinda hard to read
u have a lot of triplets using 3 circles. try to add some variety. maybe a 1/4 slider with reverse sometimes? :arrow: I'll think later...
00:19:046 (3,1) - awkward flow put it like this maybe :arrow: Doesn't need to considering about flow, this is the challenge... :>
00:32:114 (3,2) - weird overlap No overlap...
when you have so notes coming so fast, try increasing ur distance snap. it gets really confusing when they're crowded together (hold alt and use mousewheel) :arrow: I don't mind...
00:45:182 (3) - 00:45:296 - feels like you need something here. not just putting it in the middle of a slider :arrow: I follow "shinya" vocal here, so if I add note there feels not fit the vocal...
00:52:455 (1,2) - awkward flow~ :arrow: Fixed the spacing...
00:53:364 (3,4) - i wouldnt stack this :arrow: Me too...
01:06:319 (9,1) - bad overlap- try to avoid things that just barely touch, or unplanned overlaps. If you want to overlap, make sure it looks nice
01:08:591 (4,5,6,1,2) - again, gets hard to read cuz the notes are crowded up :arrow: No overlap... :/
01:08:591 (4,5,6,1,2) - surely you can make a better star than this, this one looks flat lol :arrow: But I still love it... :D
01:33:819 (10) - why does the slider velocity change so much o_O? Edit: woah.. 2.0x slide velocity multiplier wtf?!?! i mean, its fine to change slider velocity but 2.0, in all honesty is wayyy too much for a song like this :arrow: It's fit's the music well...
01:34:728 (3,4,5,6,7,10) - overlaps..

[Hard]
00:08:137 (7) - why did u use so many slider points here. can't you just use a normal 3 point curve? actually you can do something like this to make it fit in with the next set of horizontal sliders :arrow: Looks nice thanks... :D
00:12:682 (1,2,3,4,5,6) - these sliders aren't arranged well, looks kinda ugly right now :arrow: Fixed...
00:16:319 (1,2,3,4,5,6) - ^
^and some more that you can find urself
00:28:364 (4,6) - overlap :arrow: No overlap...
01:09:728 (5,6) - ^ :arrow: - ^
00:36:091 (1,2) - this is impossible to read. you've basically hidden a slider on top of another one. not even sure if its rankable lol highly recommend you change :arrow: Waiting for a BAT...
00:37:910 (1,2) - ^ :arrow: - ^
00:41:546 (1,2) - i wouldn't recommend you stack these. too much time between :arrow: If I use spacing, there haven't enough place. I have try it...
01:00:637 (2) - ctrl g this :arrow: Okay...
01:01:546 (4) - ^ :arrow: - ^
01:18:364 (2) - ^ :arrow: Looks ugly for me...
01:19:273 (4) - ^ :arrow: - ^
01:03:364 (1,2,3,4) - i don't see a good reason for you to stack these, doesn't sound right in the music :arrow: Really clash with my mind...
01:04:273 (1,2,3,4) - ^ :arrow: - ^

[Normal]
00:05:410 (1,2,3) - why not just make a perfect triangle (all sides same length) :arrow: It's good enough for me sorry...
00:05:410 (1,2,3) - ^ :arrow: - ^
00:11:319 (2,4) - weird spacing and overlap fully or dont overlap :arrow: Not a problem...
00:18:137 (5,1) - overlap :arrow: - ^
00:22:682 (7,1) - fix blanket :arrow: Changed
Thanks for modding... ;)
Thanks all... ;)
Bara-
Hey, do you need taiko diffs?
I really want to make them :D
Please?
Bara-
Oh, I have one little thing to say.
Please make all the D:C1 sounds in timing panel N:C1 and rename all hitsound names to normal (drum-->normal)
Thus makes it more enjoyable in Taiko, and for people who disable custom hitsounds, because regular normal hitsounds sounds best.
Please fix/consider/change this
Topic Starter
IadzXenon
Ok I'll checking all diff first...
Topic Starter
IadzXenon
Done. Sorry, I decide to sumbit Oni only, it's enough...
I'm busy in this mont, so for Taiko is in yours... :)
Bara-
Uhm, for rank you need multiple (2 at least) Taikos, so also add my muzu :D
show more
Please sign in to reply.

New reply