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RO-KYU-BU! - Get goal! (TV Size) [Osu|Taiko]

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KanaRin
http://puu.sh/51ZCC.7z

Taiko Oni Lv. 8*

Muzukashii will come soon~!

http://puu.sh/52CRX.osu (Muzukashii)

Taiko Muzukashii Lv. 6*
No_Gu
Topic Starter
alacat
Thanks nononogugu :D
RandF
○学生は最高だぜ!!

[Easy]
  1. 00:24:653 (1) - 少し反時計回りに回転させた方が次のcircleにつながりやすくて良いと思います
  2. 01:08:327- clap?
  3. 01:18:531 (1,2,3) - 2の配置に違和感を感じました。いっそこういうのはどうでしょう?
    SPOILER

    104,36,78531,6,0,P|159:27|204:35,1,100,6|8,0:0|0:0,0:0:0:0:
    284,88,79347,2,0,P|294:142|287:187,1,100,6|8,0:0|0:0,0:0:0:0:
    292,284,80163,2,0,P|364:340|444:264,1,200,6|6,0:0|0:0,0:0:0:0:
[Chewin's Normal]
  1. Difficulty suggetion
    HD +1
    CS -1
    OD +1
  2. 00:52:000 (5) - I prefer the symmetric curved slider about 00:52:000 (5) -
  3. 01:03:021 (3,1) - it is better to avoid this overlap
[Hard]
  1. 00:27:919 (1,2,3) - ここはDSをそろえた方が良いと思います
  2. 00:42:204 (3) - Ctrl+G した方がプレイしやすかったです
  3. 00:58:327 (4) - vocalに合わせてstart at 00:58:225
  4. 01:23:021 (4,5) -sliderにした方が私は好きですがどうでしょう?
[Gu's Insane]
  1. 00:27:510 (5) - I prefer 2 circles
  2. 00:43:225 (2,3,4) - how about symmetric position about the center in common with previous pattern?
    SPOILER

    256,192,43225,1,0,0:0:0:0:
    296,112,43429,2,0,P|344:104|392:128,1,80,0|0,1:0|0:0,0:0:0:0:
    216,272,43837,2,0,P|168:280|120:256,1,80,8|0,1:0|0:0,0:0:0:0:
  3. 00:58:939 (1,2,3,4) - Intersting~
Guestさんは日本語OKでしたか? modは一応英語です
みなさんプロのh..mapperさんで恐縮ですが、お役に立てればうれしいです ;)
~Good Luck~
JUDYDANNY
Hi~ alacat, KanaRin~
Here is a taiko mod via GameChat(alacat)
My mod is for suggestion.

[General]
  • Good Diff.s~~ :3:3
    “+ ?” is I like pattern (※example→ add? , remove?)
[Muzukashii]
  1. 00:45:266 (45,46,47) - d k k ? this pattern can follow guitar pitch.
  2. 00:46:694 (50,51,52,53) – dkkd or ddkd?
  3. 01:26:082 (99) – k?
  4. 01:07:306 (21) – k? if you changed k diff.Oni

[Oni]
  1. 00:45:266 (153,154,155) - d k k?
  2. 00:47:102 (162,163) – kd?
  3. 00:48:735 (9) – d The surrounding sound picking is heard,
  4. 01:07:102 (37,38,39,40,41) – ddkkk? or ddk k? I think better
  5. 00:46:286 (158) – add d?
That’s all!
Good Luck! :)

・ω・ノ===
iyasine
hi alacat , Chewin , No_ Gu !! Thank you for mod request !!

Easy
Looks nice!!

Chewin's Normal
Looks nice!!

Hard
00:10:776 - add whistle ?

Insane
perfect...

Gu's Insane
00:46:694 (1) - add NC ?
00:59:755 - Volume 50% ?
01:20:980 - add finish ? ( Additions Soft )
01:27:306 - remove sampleset Normal

おかしいところが全然ないです・・・。perfect mapset!!! 頑張ってね ;)
Topic Starter
alacat
mods reply

RandomEffect wrote:

○学生は最高だぜ!! :D

[Easy]
  1. 00:24:653 (1) - 少し反時計回りに回転させた方が次のcircleにつながりやすくて良いと思います ok!
  2. 01:08:327- clap? 忘れてました T_T
  3. 01:18:531 (1,2,3) - 2の配置に違和感を感じました。いっそこういうのはどうでしょう?前のsliderを30°傾けた物を使っています:3
    SPOILER

    104,36,78531,6,0,P|159:27|204:35,1,100,6|8,0:0|0:0,0:0:0:0:
    284,88,79347,2,0,P|294:142|287:187,1,100,6|8,0:0|0:0,0:0:0:0:
    292,284,80163,2,0,P|364:340|444:264,1,200,6|6,0:0|0:0,0:0:0:0:
[Hard]
  1. 00:27:919 (1,2,3) - ここはDSをそろえた方が良いと思います ok!
  2. 00:42:204 (3) - Ctrl+G した方がプレイしやすかったです んん、今後他の人に指摘された場合に変更したいと思います
  3. 00:58:327 (4) - vocalに合わせてstart at 00:58:225 1/1間隔があった方がリズムがとりやすいと感じたのでこのままで。
  4. 01:23:021 (4,5) -sliderにした方が私は好きですがどうでしょう? 得に問題はないのでこのままで!
Guestさんは日本語OKでしたか? modは一応英語です
みなさんプロのh..mapperさんで恐縮ですが、お役に立てればうれしいです ;)
~Good Luck~

iyasine wrote:

hi alacat , Chewin , No_ Gu !! Thank you for mod request !! Hi!!!!!!! :oops:

Easy
Looks nice!!

Hard
00:10:776 - add whistle ?  忘れてました :?

Insane
perfect...

おかしいところが全然ないです・・・。perfect mapset!!! 頑張ってね ;)

ありがとうございました :oops:
Chewin
No change for me but thank you for the mod anyways :)
CakiP
supp~!
応援してます!
Satellite
good luck hentai mapset (/・ω・)/
Losertic
Hello!

From Modding Queue. and It's my First BAT's Beatmap Modding.

Modding

General

  1. Pass.

Easy

  1. 00:16:490 (3) - remove NC?
  2. 00:32:408 (2,3,4,5) - change this? https://osu.ppy.sh/ss/1086911
    example) 00:32:408 (2) - move (446,198) / 00:32:817 (3) - move (474,294) / 00:33:633 (4) - move (303,212) / 00:34:041 (5) - move (208,243)
  3. 01:00:572 (1) - change one slider? it's alright rythem. but...umm too hard for easy diff player?. i don't know.
  4. 01:23:429 (3) - remove NC?

Chewin's Normal

  1. 00:01:796 ~ 00:08:123 - i think too hard for beginner player?.. how about this. 'follow vocal'
    example) http://osu.ppy.sh/ss/1086932 / http://osu.ppy.sh/ss/1086937
  2. 00:19:755 (3) - change this? http://osu.ppy.sh/ss/1086947

Hard

  1. 00:36:490 (2,3,4) - umm. like this? http://osu.ppy.sh/ss/1086950
    example) 00:36:490 (2) - move (2,237) / 00:36:898 (3) - move (137,172) / 00:37:306 (4) - move (289,188)
  2. 00:42:204 (3) - ctrl+g?

Gu's Insane

  1. 01:11:796 (5) - move (341,346)?
  2. 01:20:980 (4) - move (222,195)?

Insane

  1. 00:16:490 (6) - remove NC?

Nice beatmap. but it's too hard rythem for me ;_;
CakiP
あらかっとさんからのりくえすと :3

[Easy]
00:07:817 - ここの音がある気がします! なので00:07:510 (3) - ここのWhistleが浮いてる気がしますT^T
00:45:878 (3) - スライダーの速さを変えてみるとか! easyってスライダーの速さ変えちゃダメでしたっけ・・・?ダメだったらごめんなさい!!
00:48:327 (2,1,2,3,4) - この流れすごく好きです!!!

全然言う事ないです! easy作るときの参考にしたいです!!


[Chewin's Normal]
nothing~
awesome map set xD


[Hard]
00:58:225 - 音楽とボーカルの音がここにあるような気がします!
01:00:266 - ここの後ろの音楽の音がある気がします!

個人的にすごい好きなdiffです!


[Gu's Insane]
nothig~


[Insane]
00:23:837 (5) - スタックしてみるとか...?わざとだったらごめんなさい~
00:58:225 (4) - - ここにも音があるといいかもしれません!
01:00:572 (1,2,1,2,1,2,1,2) - ここあたりからの二連打の流れすごく好きです!



んん~~、言う事がないです・・・T^T
すっごい完成されてる・・・!
がんばってください~~~~~!おうえんしてます!
Autumn
M4M here
Sorry for late alacat :( I was taking my Organic Chemistry mid-term exam yesterday lol

[General]
AIMod says:
http://puu.sh/5ePbp.png
Have a check!

[Easy]
Good!

[Chewin's Normal"+"]
It looks like a Hard diff with SV1.4 and CS4 orz...maybe CS-1?
Others are Good!

[Hard]
  1. 00:23:837 (4,5) - Seems easier if U use this pattern:
    http://puu.sh/5ePWz.jpg
  2. 00:58:327 (4) - There's actually a drum sound at 00:58:225 - so you may try this rhythm to let the slider start from the blue line:
    http://puu.sh/5eQ5Y.jpg
[Insane]
I can barely hear the whistle orz
You may try this: http://puu.sh/5eP7S.wav

  1. 00:20:980 (3) - The slider ends on the next downbeat, you may cut 2/4 of it and add another slider to cover the starting part:
    http://puu.sh/5eONR.jpg
  2. 00:41:592 - May add a note? Or let the NC start from 00:41:796 (2) - rather than 00:40:980 (1) -

    00:46:694 (7) - I guess you wanna stack it with 00:45:470 (4) - ? Have a little adjustment:
    SPOILER
    372,208,46694,2,0,P|330:202|281:214,1,90,2|0,0:0|0:0,0:0:0:0:
  3. 00:48:327 (2,3,4,5) - You may try this pattern:
    http://puu.sh/5eOTa.jpg
[Gu's Insane]
  1. 00:48:225 (2) - 嘛 这四分拍小跳有个短的加速,与歌曲这里的气氛比较冲突,还是叠在3上面好读(看),或者和00:49:857 (2) - 一样
  2. 00:51:490 (2) - ^,或者我宁愿用滑条放四分拍的跳,利用flow的走向比较容易读出来
    http://puu.sh/5ePRN.jpg
  3. 00:55:470 (7) - 滑条尾重音略不爽(炸 或许可以试试缩掉前面一个note再在后面加一个这样:
    http://puu.sh/5ePOi.jpg
GL~
Nichiyouki


Hi, alanyan and everyone :3

M4M request

Red = You must fix, because it may unrankable.
Blue = You should consider about it.
Black = My suggestion

General

  1. Okay, clear

Easy

  1. Okay, great diff.

Chewin's Normal

  1. 00:15:674 (2) - It seems too soft sound, because I feel this note on slider begin have sound in the melody. So, please add finish on slider begin. It will more fit to listen.
  2. 00:29:959 (1,2) - Switch normal sampleset on slider end of both, to follow the rhythm.
  3. 00:27:919 (1) - I feel finish hitsound on slider begin is too soft. It will be better if you increase volume to 35~40%.
  4. 00:31:184 (1,2,3) - Spacing is too far. Please check and reduce to about 1.1x
  5. 00:50:776 (3) - Try to put the hitsound to same with 00:47:510 - , because it doesn't fit to use the normal sampleset on slider begin.
  6. 00:52:000 (5) - I prefer to use curve slider by this picture. I think that it will look better.
  7. 00:58:225 (3) - Change the sampleset on slider end to normal. It will more fit to listen.
  8. 01:03:021 (3,1) - Slider (3) was overlaping with slider begin of (1), althought it just a little overlap. So, it will be better if you avoid these.
  9. 01:16:082 (2) - Same with 00:29:959 (1,2) -
  10. 01:19:347 (2) - ^
  11. 01:22:612 (2) - ^

Hard

  1. 00:51:592 (1,2,3,4) - I prefer to move these notes to by this, which I think it will be neturaly flow imo, but however, you can elide about this suggest, since it might cause the player confused, I guess.
  2. 00:54:857 (5) - The flow was a little weird. Just move the point of slider a bit by this picture. It will be look better and naturally flow.
  3. 00:58:327 (4) - The rhythm of slider with music isn't relative. Please stard this slider at 00:58:225 -

Insane

  1. 00:33:633 (1,2) - Move (1) to left a bit, because spacing between this is different with other stream.
  2. 00:34:041 (1,2) - ^
  3. 00:48:327 (2,3,4,5,6) - These might cause the player confused, and the flow was a little weird, I think. However, I'm not sure about this, since I haven't idea in these note, but I want you consider these.

Gu's Insane

  1. 00:05:674 (2) - I know you use regular soft to follow the vocal, but it really weird sound. So, change this hitsound to regular normal will be better?
  2. 00:33:633 (4) - Move this slider to x:340 y:152, which I think it will be neturally flow more.
  3. 01:03:755 (6) - Just move this note to right a bit, to cause equal spacing in triplet stream.

Comment : Great diff >w< haven't more mod than this for me, and I like loli =w= Give a star ;)

Hope my mod will be useful for you.

Good luck~

Note : If I have time again, I will mod the taiko diffs :D
Gamu
(」・ω・) hi~

Request from my form :3

[General]

●動画ファイルについて、 EDIT画面でビデオは写るのですが、GOMプレイヤーなどで動画を見ようとしたら見れません。 aviutlという動画編集ソフトの場合、緑の画面が表示しています。 この現象が起こる理由として、動画ファイルが破損している可能性があります。 一度、GOMプレイヤーなどの動画再生ソフトで確認してみてください。 別に、EDIT画面でビデオは映るし、プレイ時にも映るので問題はないのと思いますが。一様、このような現象が起きたことを報告します。

●Widescreen Supportについて、 これはSBに関係ある機能なので、外すことをおすすめします。別に、付いていてもランクドするケースはあるので、Unrank要素ではないです。 ただ、私としては今後これについてのルール?ができるのではないかと思い、今後のため外したほうがいいのではないかと思いました。

●Add tags: "lolicon" and "hentai" please xD

[Easy]

●00:10:378 - tickにclapの音を付けたcustom hitsoundを追加することをおすすめします。 clapの音が途絶えてしまうのはなんだか寂しい気持ちもあります。 入れても特に問題ありませんし、入れたほうがわたし的には良いとおもいます。 ちなみに音量は-20%減少させた音がfitします:3 ここの場合、音量は50%ってことです。 あと、Easyなどは音が減ってしまいますので、寂しさをなくす意味もあります。
●00:13:633 - ^
●00:25:061 - 上と同じ感じで、whistleの音が付いたtickですかね。
●00:31:592 - ^
●00:38:123 - 今度はclapの音がついたtick。
●00:39:755 - ^
●00:48:327 (2) - 終点にfinishが欲しいです。ボーカルがここの部分を強調しているので、合うと思います。
●00:52:408 (3) - 始点にfinishが欲しいです。上と同じ理由。
●00:54:449 - 上の方にあるtick関連の事。
●01:00:572 (1) - Hmm...急にリズムが変化した音+リピート2回・・・ ちょっと難しいのではないかと思います。 私としては、スライダー二つの方がとてもやりやすいと思います。初心者さんは良く、リピート1回まではなんとか難なくクリアしていくことができますが、リピート2回以上あるのは、とてもミスしてしまう可能性が高くなると思うので、スライダーを2個にすることでリズムがつかみやすいと思いまし、やりやすいのではないかと思います。配置なんですが。こんなかんじになると思います。 例: http://puu.sh/5g4nP.jpg 形もいい感じに作れました:3
●01:04:245 - 上の方にあるtick関連の事。
●01:14:041 - ^
●01:14:857 (4) - ここは普通にclapの音でいいのではないかと思います(始点)。
●01:17:306 - 上の方にあるtick(ry
●01:20:572 - ^

[Chewin's Normal]

●00:01:796 (1) - Move to x:256 y:44? It is situated in the middle line.
●00:02:817 (2,1) - Hmm... It would be hard to grasp the rhythm a little. Personally, it is recommended that you use the repeat slider~ Remove circle [00:03:429 (1)]. And, change to the repeat slider [00:02:817 (2)]. it is part of the first, so want to easily.For beginner players ;_;
●00:06:082 (3,1) - ^
●00:07:510 (2,3) - ^
●00:15:674 (2) - Add finish (start). Sound is emphasized. want the finish sound here
●00:31:796 (2) - Spacing error? Only here, spacing is changing. I think change to spacing about 1.10x
●00:34:857 (2) - ^
●00:42:612 (1) - Add finish (syart). Sound is emphasized. want the finish sound here
●00:49:143 (4) - Add finish. Vocal voice is powerfull. Well, have emphasized. And will fit very song :3
●00:50:776 (3) - Add finish (start). Same reason as above. Normal sound is used here, but the soft-finish sound instead of the normal sound.
●00:52:408 (1) - ^
●01:03:021 (3,4,1) - Please try this form~ http://puu.sh/5g5DA.jpg If you liked, please use this code. Of course, adjustment of spacing has been completed :3
380,188,63021,2,0,B|384:132|384:132|360:88|388:52,1,140,0|8,1:0|0:0,0:0:0:0:
456,20,63633,1,0,0:0:0:0:
440,96,63837,6,0,L|320:88,1,105,2|2,1:0|1:0,0:0:0:0:
228,44,64449,1,0,1:0:0:0:
228,44,64653,2,0,P|220:100|236:184,1,140,2|8,1:0|0:0,0:0:0:0:
308,204,65266,1,0,0:0:0:0:
●01:16:082 (2) - Add finish (start). want the very finish sound.
●01:19:347 (2) - ^
●01:22:612 (2) - ^
●01:18:327 (4) - Sampleset : Auto⇒Normal. will fit a song~
●01:21:592 (3) - ^
●01:24:857 (4) - ^
●01:24:041 (2) - ^
●01:20:980 (2) - Here is not a finish. Sampleset : Auto⇒Normal is good :3

[Hard]

●00:06:082 (2,3,4) - 綺麗な正三角形を作成するといいかもです。 なので、(2)を中心としたら感じ。 例えば、 move to x:344 y:208. こんなかんじになります http://puu.sh/5g6Iu.jpg ※わかりやすくするために(2)の時間をずらしているので(4)になっています。
●00:07:510 (5) - Add new combo. new comboの流れでここにも欲しいです。
●00:14:041 (4) - 始点にfinishが欲しいです。
●00:17:306 (1,2,3) - 配置の提案。 00:16:490 (1,2,3)を選択し、Ctrl+HしてからCtrl+G. なんかやってみたらこのBGのキャラのとこにうまく配置している感じになっていいと思ったw (真ん中だけ二つだけどね) オレンジ(1)が右下の子。 オレンジ(2)が右上の子。 オレンジ(3)と青(1)が真ん中の子。 青(2)が左上の子。 青(3)が左下の子みたいな感じw なので、強くおすすめ。http://osu.ppy.sh/ss/1096556
●00:37:715 (1) - 00:37:306 (4)と微妙に並行ではないので、直して欲しいです。 本当に細かい。 終点のポイントのgridを1個左にすると平行になります。
●00:49:143 (6) - 始点にfinishが欲しいで :D す。
●00:52:408 (5) - ^
●01:10:163 (1) - new comboを外して、01:10:368 (2) にnew comboを付ける。 このほうがいい気がします。(2)のとこでボーカルが強調していますし。
●01:11:796 (1) - 上と同じ感じ

[Gu's Insane]

●00:46:694 (2) - Add new combo. sound was changed.
●00:47:102 (6) - ^ this is variable Streams, so want a new combo x_x
●00:59:755 (3) - ^ It may be necessary, because changes to 1/8
●01:22:612 (3,4) - After select the two, Move to x:176 y:320. Starting point of 01:23:021 (4) overlap in 01:20:776 (3) :3

[Insane]

●00:11:592 (1) - Add finish.
-00:12:000 (3) - Remove finish (start)
-00:12:408 (4) - Add finish
-00:12:817 (7) - Remove finish (start)
-00:13:225 (1) - Add finish (start)
-00:14:041 (4) - Add finish
これらセットで考えてください。 わたし的にこれのほうが好きです:3
●00:35:878 (1,2,3) - Move to x:352 y:280. 綺麗に囲んでもらう。 http://puu.sh/5g7zL.jpg ※00:35:470 (4)の時間を変えているので(5)になっています。
●00:49:143 (6) - 始点にfinishが欲しいです。
●00:52:408 (3) - ^
●00:56:898 (7) - ここはしっかりと重ねたほうがいいかもしれない。 ずらした場合、new comboつけといたほうがいいかもしれないから。
●00:57:306 (1) - Move to x:224 y:248. 綺麗に囲んでもらう。 http://puu.sh/5g7EX.jpg
●01:12:408 (2) - finishよりもclapのほうがあっています~
●01:13:225 (6) - ^

done~

good luck~
Guy
Hi! from via in-game request :3

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Clear.

[Insane]
  1. 00:14:857 (1,3) - 個人的にはこんな感じの位置関係が好みです。三角もできるしブランケットもできます。
  2. 00:27:510 (8) - 終端にもwhistle入れよう
  3. 01:12:408 (2,7) - x266 y288まで移動して、01:13:225 (6,7,1) - ここのスペーシング統一した方が読みやすいです。
  4. 01:16:898 (1) - 終端whislte追加しましょう
[Gu's Insane]
  1. 00:15:470 (2) - Make blanket? (1grid left this note) Looks fine it better than current place imo.
  2. 01:14:857 (5) - Add finish? hear cymbal sound here.
  3. 01:20:980 (4) - Add soft-finish to slider head.
  4. 01:27:102 (3) - I recommend change soft-hitnormal to slider end. really not fit the song.

[Hard]
  1. 00:50:776 (5) - 星型になりかけてるような配置なのでいっそ星型にしてみてはどうでしょうか?流れも今よりは良くなると思います。
  2. 01:07:919 (4) - 終端whistle忘れ?
  3. 01:26:694 (1,1,1) - Hardだし縦にしてもう少しわかりやすくしてもいいんじゃないかなって思いました。

[Chewin's Normal]
  1. 00:01:796 (1) - (nazi) move to 1grid left. set the center line this note.
  2. 00:19:755 (3) - Remove clap to slider end? not fit the song imo.

[Easy]
  1. Normalと被ってるからOD-1しましょう。できればHPも
見るとこなかった><
Good luck!
Chewin
so much mods xD will check asap
No_Gu
Chewin
Big thanks to Nichiyouki and -Gamu-, I changed almost everything from your mods.

SPOILER
osu file format v12

[General]
AudioFilename: mp3333.mp3
AudioLeadIn: 2000
PreviewTime: 62066
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Get goal! (TV Size)
TitleUnicode:Get goal! (TV Size)
Artist:RO-KYU-BU!
ArtistUnicode:RO-KYU-BU!
Creator:alacat
Version:Chewin's Normal
Source:RO-KYU-BU! SS
Tags:opening hanazawa kana iguchi yuka hikasa youko ogura yui hidaka rina minato tomoka misawa maho nagatsuka saki kasii airi hakamada hinata kotoko yaginuma satoshi kanarin chewin no_gu ロウきゅーぶ!
BeatmapID:318098
BeatmapSetID:124874

[Difficulty]
HPDrainRate:3
CircleSize:4
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"moemoe.jpg",0,0
Video,0,"opppp.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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8327,-100,4,2,1,70,0,1
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75266,-100,4,2,1,70,0,0
80980,-100,4,2,1,50,0,0
81082,-100,4,2,1,70,0,0


[Colours]
Combo1 : 97,207,250
Combo2 : 248,90,240
Combo3 : 235,250,97
Combo4 : 253,166,70

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Topic Starter
alacat
update :!:
KanaRin

JUDYDANNY wrote:

Hi~ alacat, KanaRin~
Here is a taiko mod via GameChat(alacat)
My mod is for suggestion.

[General]
  • Good Diff.s~~ :3:3
    “+ ?” is I like pattern (※example→ add? , remove?)
[Muzukashii]
  1. 00:45:266 (45,46,47) - d k k ? this pattern can follow guitar pitch. Sounds good but I prefer to follow drums.
  2. 00:46:694 (50,51,52,53) – dkkd or ddkd? Okay.
  3. 01:26:082 (99) – k? ^
  4. 01:07:306 (21) – k? if you changed k diff.Oni ^

[Oni]
  1. 00:45:266 (153,154,155) - d k k?
    Not good enough imo.
  2. 00:47:102 (162,163) – kd? I'm following the bass' sound here.
  3. 00:48:735 (9) – d The surrounding sound picking is heard, well I'm following the vocal here so, yeah unchanged.
  4. 01:07:102 (37,38,39,40,41) – dd
    kkk? or ddk k? I think better Nope.
  5. 00:46:286 (158) – add d? ^
That’s all!
Good Luck! :)

・ω・ノ===
Thanks for mod!

undates : http://puu.sh/5zVJk.7z
Topic Starter
alacat
update :D
wcx19911123
as your request

[General]
the current offset is a bit off imo, need to -8, should be about 156

[Easy]
I suggest to reduce HD or OD by 1, the setting is a bit high for this diff imo(also it's for a better spread to the Normal diff)
00:39:347 (3) - move the 3rd node to x:56 y:356, the shape can be better
01:00:572 (1) - I suggest to change this slider into two 3/4 sliders(without repeating). the slider is the only slider which repeat 2 times in this diff, it's a bit hard to read when it ends(especially with 3/4 rhythm) for newbies imo if they didn't listen to this song before

[Chewin's Normal]
I sugest to increase the AR by 1, the SV in this diff is a bit larger than a usual Normal diff, AR5 helps reading patterns easier imo
00:29:755 (4,1,2,3,4) - this rhythm is a bit too hard imo, and don't fit the song well. how about changing to a circle at 00:29:959 - , and a slider from 00:30:163 - to 00:30:572 - , the rhythm can be easier and follow the vocal better
00:34:449 - the hitsounds become strange from here, 00:34:857 - you used the clap to follow the song but it's not consequent, such as 00:36:490 - and 00:38:123 - , 00:37:715 - you used the Normal hit-normal to follow the heavy beats, but it's not consequent either, such as 00:41:796 - and 00:42:612 - . I suggest you to use 1 hitsound to follow 1 sound in the music, use another hitsound to follow an other sound in the music, making the hitsounds regular is better than the current state imo
though the diff is a bit hard than a usual Normal, it's still a nice one. I just hope the hitsounds can be a bit more regular in some parts

[Hard]
00:19:755 - how about end the 1st spinner here and start the 2nd one later? spinner end fits the heavy beat better than spinner head imo
00:24:653 (3) - I suggest to move the 2nd and 3rd node closer a bit, the shape can be more smooth

[Gu's Insane]
00:46:694 (2,3,4,5,6,7,8,9) - 1/4 跳建议在小点,有点坑爹

[Insane]
00:19:755 (1,1,1) - I'd like they jump larger a bit, this 3 beats is really heavy in the music
00:56:796 - how about adding a note here? just suggestion, the rhythm feels better to me
01:26:694 (1,1,1) - same as 00:19:755 (1,1,1) -

nice mapset, feel free to call me back
Topic Starter
alacat

wcx19911123 wrote:

as your request

[General]
the current offset is a bit off imo, need to -8, should be about 156 ok, I'll change it when i get diff from guest mapper.

[Easy]
I suggest to reduce HD or OD by 1, the setting is a bit high for this diff imo(also it's for a better spread to the Normal diff)
00:39:347 (3) - move the 3rd node to x:56 y:356, the shape can be better
01:00:572 (1) - I suggest to change this slider into two 3/4 sliders(without repeating). the slider is the only slider which repeat 2 times in this diff, it's a bit hard to read when it ends(especially with 3/4 rhythm) for newbies imo if they didn't listen to this song before

[Hard]
00:19:755 - how about end the 1st spinner here and start the 2nd one later? spinner end fits the heavy beat better than spinner head imo
00:24:653 (3) - I suggest to move the 2nd and 3rd node closer a bit, the shape can be more smooth

[Insane]
00:19:755 (1,1,1) - I'd like they jump larger a bit, this 3 beats is really heavy in the music
00:56:796 - how about adding a note here? just suggestion, the rhythm feels better to me
01:26:694 (1,1,1) - same as 00:19:755 (1,1,1) -

I changed all to my diff :3

nice mapset, feel free to call me back
Thank you for modding , ;)
Chewin

wcx19911123 wrote:

as your request

[Chewin's Normal]
I sugest to increase the AR by 1, the SV in this diff is a bit larger than a usual Normal diff, AR5 helps reading patterns easier imo sure
00:29:755 (4,1,2,3,4) - this rhythm is a bit too hard imo, and don't fit the song well. how about changing to a circle at 00:29:959 - , and a slider from 00:30:163 - to 00:30:572 - , the rhythm can be easier and follow the vocal better yea fixed in an other way, it fits better
00:34:449 - the hitsounds become strange from here, 00:34:857 - you used the clap to follow the song but it's not consequent, such as 00:36:490 - and 00:38:123 - , 00:37:715 - you used the Normal hit-normal to follow the heavy beats, but it's not consequent either, such as 00:41:796 - and 00:42:612 - . You are right, it should be nice nowI suggest you to use 1 hitsound to follow 1 sound in the music, use another hitsound to follow an other sound in the music, making the hitsounds regular is better than the current state imo
though the diff is a bit hard than a usual Normal, it's still a nice one. I just hope the hitsounds can be a bit more regular in some parts well this is a weird song for those 1/2 parts during the 1/1 ones @.@

nice mapset, feel free to call me back
Thank you wcx

SPOILER
osu file format v12

[General]
AudioFilename: mp3333.mp3
AudioLeadIn: 2000
PreviewTime: 62066
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Get goal! (TV Size)
TitleUnicode:Get goal! (TV Size)
Artist:RO-KYU-BU!
ArtistUnicode:RO-KYU-BU!
Creator:alacat
Version:Chewin's Normal
Source:RO-KYU-BU! SS
Tags:opening hanazawa kana iguchi yuka hikasa youko ogura yui hidaka rina minato tomoka misawa maho nagatsuka saki kasii airi hakamada hinata kotoko yaginuma satoshi kanarin chewin no_gu ロウきゅーぶ!
BeatmapID:318098
BeatmapSetID:124874

[Difficulty]
HPDrainRate:3
CircleSize:4
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"moemoe.jpg",0,0
Video,0,"opppp.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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8123,-100,4,2,1,70,0,0
8327,-100,4,2,1,70,0,1
8429,-100,4,2,1,70,0,0
19552,-100,4,2,1,5,0,0
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21388,-100,4,2,1,50,0,0
27919,-100,4,2,1,50,0,0
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40572,-100,4,2,1,30,0,0
40980,-100,4,2,1,50,0,0
46286,-100,4,2,1,30,0,0
46388,-100,4,2,1,50,0,0
62204,-100,4,2,1,70,0,1
75266,-100,4,2,1,70,0,0
80980,-100,4,2,1,50,0,0
81082,-100,4,2,1,70,0,0


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Combo2 : 248,90,240
Combo3 : 235,250,97
Combo4 : 253,166,70

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KanaRin
http://puu.sh/6bLzq.7z

Thanks aabc for checking!
aabc271

KanaRin wrote:

http://puu.sh/6bLzq.7z

Thanks aabc for checking!
As mentioned in the above post, I PMed Kana in-game and had a quick check on the taiko diffs

Since Kana is an experienced mapper, I'll say I can icon the 2 diffs directly
I've suggested a few suggestions for the changes, but Kana explained the intention of using certain structures according, to her understanding to the music, which is reasonable in my eyes
So I think it is probably a better idea to keep the content unchanged to retain the style consistency


The only change is moving the bg 70 pixels down to fit the gameplay visible area better

Once again, well-mapped taiko diffs. Here's the taiko-icon. Good job Kana :)
Topic Starter
alacat
Thanks Kanaabc and Chewin :D
wcx19911123
rechecked and
bubbled
Kawayi Rika
Moe Moe alala chan ><

LET'S GO ~ <3


Kodora
gratz alanyan >w<
Beige
Gratz~ :3
Gamu
おめでとうございます( 'ω')
MPGHThunder


Then I realize this is brand new and I was the second one to play it

Little
On Hard diff, the inheriting sections in the middle of the spinner.. the sound is strange. Maybe you changed 2 spinners to 1 and forgot to remove these?


Gratz on rank anyway :P
Fycho

CloudSplash16 wrote:

On Hard diff, the inheriting sections in the middle of the spinner.. the sound is strange. Maybe you changed 2 spinners to 1 and forgot to remove these?


Gratz on rank anyway :P
lol, but it has very small effect when playing imo

gratz btw.
litoluna
おめでとと ;)
Koiyuki
gratz!
Lust
Congratulations!
Suimya
Gratz alanyan owo/
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