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M2U - Masquerade [Osu|Taiko]

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Awaken

CloudSplash16 wrote:

[Normal]
The hitsounds are so quiet that I can't even hear them, and they don't match their sound doesn't match the music well. I suggest looking to Extra diff as reference for hitsounding. k,I increave a bit.
00:16:033 (3) - I'd suggest not using short sliders with so many repeats in this diff since it's the easiest diff in the mapset, and players may be unable to read it. Try making it a 1/2 slider with single repeat. It will be easier to read. http://puu.sh/6iNW6.jpg k
00:26:346 (3) - Ctrl+G? k
00:50:721 (1) - Why did you suddenly increase the spacing? This will be very difficult, since the spacing is almost doubled, and players will almost certainly hit (2) late, because there's nothing that tells them the spacing is doubled. I suggest that you use 1.0x spacing for the entire map. Speed-ups like this are just too hard for Normal diff. Because Hard is really hard,and normal has been very easy.If I don't do this, it would be easier and spread would be worse.
01:20:017 (2) - This could confuse beginners. I suggest to change it to something simpler, like just a hitcircle on 01:20:252 -
01:31:033 (2) - same as 00:16:033 (3) -
01:34:783 (3) - ^ all ok.
The diff is kind of uncreative. An entire section was copy/pasted (02:13:689 (1) - from 00:58:689 (1) - ) The huge spacing change is really hard to read. I missed that circle the first time I tried playing this. You should consider making the spacing consistent throughout the entire diff. It's true that I'm lazy and copy/pasted much...
thx for mod.
osu file format v12

[General]
AudioFilename: M2U -Masquerade.mp3
AudioLeadIn: 0
PreviewTime: 49783
Countdown: 1
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 35721,118221
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Masquerade
TitleUnicode:Masquerade
Artist:M2U
ArtistUnicode:M2U
Creator:Melt
Version:Normal
Source:Cytus
Tags:wantuole Zweib Awaken OnosakiHito Cocytus Lambda Chapter VIII ANOTHER ME
BeatmapID:320568
BeatmapSetID:124857

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,17171,19401
2,80921,86901
2,110921,116901
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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Topic Starter
Melt

CloudSplash16 wrote:

Hi, Cyc17- asked me to mod this.
Just a quick look because I don't have much time now.

[General]
Disable countdown for all diffs, since there isn't enough leadin for a countdown to happen anyway. fixed
Why are SC:3 and SC:8 the same? It's unnecessary to have both of them. I suggest for Awaken to use SC:3 instead of SC:8 since they are entirely the same set, and have SC:8 removed. This will fix the redundancy and reduce file size. ill check it later
You should include a silent normal-sliderslide8 for Normal. It will make the sliderticks clearer to hear.
The difficulty gap between Normal and Hard is huge. Consider putting a difficulty level between them. ;w; we will do some changes to make the hard diff earier to play

[Insane]
00:17:674 (3) - Make this a 1/4 slider?
00:49:314 (4) - I think two hitcircles would be more appropriate here to match the music. i use two sldiers at this place in another diff,and i think one circle here is enough for Insane
01:04:256 (3) - Add a circle?
01:19:314 (3) - I think using two hitcircles is better
00:01:033 - Remove useless green line fixed

[Another]
00:03:377 (4) - Ctrl+G? It is smoother from (3), and also gives nice flow into (1) fixed
00:19:783 (4,5,6) - Maybe you should decrease the spacing between (5,6,7), because the rhythm is different. its just ok for me o.o
00:30:799 (4) - /nazi Fix stack fixed
Nice map

Extra diff is great. I have nothing to say.

Good Luck o/
thanks for modding!
Nymph
有没有机会找触点的bat看看 太难了我PASS不能
edit:好啊似乎有人来了
Charles445
There is a lot to cover here, I'll see if I can make a mod for this.
Topic Starter
Melt
thanks for help~
:3
Charles445
All of the feedback listed below was gathered by personal playtesting.

[General]
The difficulty curve on the set curves only on the higher end, not so much the easier end.
The Hard is an Insane, the Insane is an Another, the Another and Extra are Extras, and the Normal is a Normal.
There isn't a real Hard, which was expected in a set as big as this.

[Normal]
Disable countdown for consistency, don't want it causing trouble in other places
00:26:346 (3) - It looks like you're skipping changing the slider slide sound for these repeat sliders. It's actually pretty simple to do. Add the Normal and Soft inheriting sections as usual, then click on the repeat and on the top left select "Sampleset -> Soft". This will make the sliderslide sound Normal while the actual beat sounds Soft. Here's a picture --> http://osu.ppy.sh/ss/1253660
00:30:096 (3) - Apply sliderslide hitsound like before.
00:33:846 (3) - Sliderslide like before.
00:35:721 (1) - Sliderslide.
00:37:596 (3) - Sliderslide.
00:39:471 (1) - Sliderslide.
00:41:346 (3) - Sliderslide.
00:50:721 (1,2,3) - Considering you've been using nothing but 1/1 up until this point, this change in spacing is rather unexpected. I'd start this by having the objects overlap to clearly indicate 1/2, then in later patterns slowly increase the spacing so they are not touching. Either that or change the previous spacing to be larger than 1.0x, like 1.2x or something.
00:51:658 (3) - Apply sliderslide hitsound like before.
00:58:689 (1) - Delete this circle, otherwise the spinner doesn't give the player enough time to react.
00:59:158 (2) - Once you deleted the previous circle, add a new combo to this slider.
01:00:096 (1) - Sliderslide.
01:03:846 (1) - Sliderslide.
01:03:846 (1,2,3,4,1) - This pattern is awkward and messy. Try to make it smoother and less jagged.
01:06:658 (3) - Sliderslide.
01:11:346 (1,2) - This blanket needs work.
01:14:158 (3) - Sliderslide.
01:18:846 (1) - Sliderslide.
01:35:721 (1) - Add finish.
01:40:408 (3) - Sliderslide.
01:42:986 (3,1) - Unstack these, no reason to stop the player movement and it's hard to read.
01:59:158 (3) - Sliderslide.
02:03:846 (1) - Sliderslide.
02:07:596 (1) - Sliderslide.
02:13:689 (1) - Delete this circle, otherwise the spinner doesn't give the player enough time to react.
02:14:158 (2) - Once you deleted the previous circle, add a new combo to this slider.
02:15:096 (1) - Sliderslide.
02:18:846 (4) - Sliderslide.
Has a bizarre difficulty spike after the intro. Not sure how beginner players will do with this difficulty.

[Hard]
00:08:533 (1) - This repeat slider doesn't fit the music at all. The only repeating sound is 1/4, so it should be a 1/4 slider, not 1/6.
00:15:096 (1) - This should end on 1/4, not 1/3.
00:15:564 (2) - This should end on 1/4, not 1/3.
00:16:033 (3) - Again, doesn't fit, should be 1/4 not 1/6.
00:18:846 (1,2,3,4) - This is pretty jagged and ugly, isn't too fun to play. Make it more curved like everything else.
00:48:846 (1,2,3,4,5) - This looks like it was trying to be a proper curve. Redesign it so it curves better.
00:50:252 (7) - Move this up three grid spaces. This is the introduction of sliderstream jumps in the map, and honestly it would be better if it happened at 00:52:010 instead. Giving it a very small overlap will hint that streams will be spaced out farther on.
00:59:627 (3) - Curve this upwards so 00:59:627 (3,1) - doesn't look like a sliderstream jump.
01:12:283 (3,4) - This speed change is severe and hard to see coming. Make the change not so significant.
01:16:971 (1,2,3,4,5,6,1) - This stream looks funny, namely 1 to 2. Try making this stream smoother.
01:19:314 (2,3) - This speed change extremely unfair. Don't make the speed change that dramatic, it'll cause people to sliderbreak for no good reason.]
01:20:721 - Extend the beginning of the break to here.
01:22:596 - Why is this break so long? It gets tiring halfway through waiting for the next part of the map.
01:40:408 (4,5) - This looks like a sliderstream jump because 01:39:939 (2,3) - is one. Redesign the spacing for this combo.
01:42:283 (1) - This should only have two repeats, any more sounds bad. Once you shorten it, redo the spacing for that combo. Maybe something like this -> http://osu.ppy.sh/ss/1253727
01:44:627 (6,1) - This kinda looks like a sliderstream jump. You might want to increase the spacing here.
01:49:314 (2,3) - Again this speed change is horribly unfair. Don't make it such a big change.
01:57:283 (2,1) - This change of speed is overkill. This is supposed to be a Hard difficulty not an Another!
02:02:205 (2,3,4) - These slider stream jumps are really really really big for this difficulty. Make them smaller or get rid of them, it's too much.
02:07:596 (1,2) - This looks like a sliderstream jump. Increase the spacing significantly between these two (or just make them fully stacked)
02:11:346 (1,2,3) - The tick on the 1 is hard to see, the 2 to 3 is hard to see coming. Redo this entire combo, don't torture the player like that.
02:13:221 (1,2) - Again this looks like a sliderstream jump.
02:19:314 (2,3) - Not a fun/fair spacing change.
Far too hard for a Hard, this is more like an Insane.

[Insane]
00:16:267 (2,3) - The 3 looks like the 2, but they are different speeds. Make the speed changing more than half, like 0.80x so at least the slider LOOKS bigger.
00:57:752 (1,2) - Reduce the increased speed on this, it's conflicting with the previous sliders at 00:56:346 (1,2) - since they are visually very similar.
01:05:486 (4,3) - Two sliders in the same spot like this was very unexpected to see. Significantly stack them or move them away from each other.
01:12:752 (1,2) - Again reduce their speed so they look faster than the previous ones.
01:41:697 (4,5) - Don't make this a circlestream jump. There's no other circle jumps like this in the map and it's much harder to read than most of the map. It's also irritating to combobreak here.
01:44:158 (4,5) - The cramped spacing of 01:43:689 (3,4) - makes this look like 1/2 and not 1/4. Because it looks like 1/2, the 5 is easy to be missed, and considering it has 4 beats in a repeat slider this can be instant death. Make 4 to 5 look like 1/4, it looks like 1/2 and will kill players.
01:48:260 (4,5) - Don't circlestream jump here. Same reason as before.
02:11:346 (1,2) - Make these longer, the speed change here is especially dramatic.
02:12:752 (1,2) - These look even more similar than before! Shorten these or make them look 1/4, anything to separate them from the previous 1/2 sliders.
02:15:096 (1,2,3,4) - This doesn't play well at all. It's a slow travel to the left making sure not to break from the sliders moving right, then a random sudden huge jump back to the right into an overlapped partially obscured slider. This is clashing movement and is super annoying. You should redesign this.
I really don't like the overall jagged nature of this difficulty. It doesn't flow very well. Things like 01:31:150 (1,2,3) - are more annoying than they are fun.

[Another]
Hey this is harder than the Extra!
Set HP to 5, otherwise it's super unforgiving.
00:01:267 (1,2,3,4) - There is no audio before this point so the player has to blindly guess the BPM of the song. It is never a good idea to start a map with a ciurcle if there is no discernible rhythm beforehand. Turn these into a repeat like the Hard and Insane or just get rid of them.
00:16:502 (3) - Make this 0.8x speed and bring it closer to the other two sliders in the combo. This jump is far too big for the beginning and the halved speed change isn't visible.
00:16:971 (1,2,3,4,1,2,3,4) - These jumps feel a bit too big for such a calm part in the music. Reduce their spacing.
00:19:314 (2,3,4) - Same with these.
00:19:783 (4,5,6,7) - This is a bizarre change of spacing. Try to keep it readable, this is a nasty spacing error.
00:35:486 (2,3,4) - This combo is extremely awkward to play. The 4 should be curved to the left and the 2 to 3 should have smaller spacing.
00:36:541 (6,7) - This is pretty much an instant combo break the first time around. It's hard to see that the 6 is a slider because it is fully overlapping onto the next, longer slider.
00:41:814 (2,3) - This sliderstream jump is insane. This is across the entire screen! It's way way way too far for something like this.
00:44:041 (5,6,7,8) - This is super awkward. The 5 to 6 forces the player to stop moving, and hints that the combo is going to be moving downwards (since the 4 is pointing down). However, the combo is going up and to the right very quickly. Even if the player knows they have to move up and to the right, they have to stay a while on the 5 and NOT move up or to the right at all. If they do they'll break the 5 because it's pointing down! Redesign this combo please, it doesn't play well right now.
00:46:736 (1,2) - Reverse these two circles, it's way too jagged otherwise.
00:43:221 (3) - Shorten this to the red tick, there's no reason to force the player to hold onto it for so long. It'd fit the music better too.
00:48:377 (3,4,5,6,1,2,3,4) - This plays poorly because the sliders don't match the intensity of the circlestream jumps and the circle positions are misleading. 00:48:728 (6) - Should be up and to the left more, 00:49:314 (3) - should be pointing down and closer to the (1) slider on the right, 00:49:549 (4) - should be facing upwards.
00:53:064 (2,4,5) - These sliders imply that the player is doing lots of curves down and to the right, so when the player reaches 00:53:885 (5,6) - , they expect to have to move downwards for the 6. Instead of below, it's uip and to the left. Move the 6 below the 5.
00:54:705 (2,3,4,5,6) - This is super jagged and with its inconsistent spacing doesn't play as well as the other circlestream parts. Try to keep spacing consistent and make it curve smoother, these parts are hard enough with proper flow.
00:55:291 (7,1) - This green slider is in an awkward location for this part, it's very easy to sliderbreak on it.
00:57:752 (1,2) - Make these slower so it's clearer that they are faster than the previous sliders.
01:02:205 (2,3,4,5,6,7) - Very inconsistent spacing, very jagged, hard to play, not that fun, make this smoother and not so broken up.
01:09:822 (3,4,5,6) - Same as before, these aren't fun to play.
01:16:267 - Have this be a circle instead of a sliderend, it's very tempting to press 01:16:385 (7) - here instead.
01:17:205 (2,3,4,5,6,7) - Wow. Make this consistent spacing. This plays terribly right now because of its variable spacing even though it's a uniform curve.
01:34:783 (1,2,3,4,5,6,1,2,3,4,5) - This part probably plays the worst in the difficulty. First it's an extended 1/6 stream which is already difficult. While the previous 7 to the 1 moveas down and to the right pretty sharply, the 1/6 stream starts out moving horizontally. It is jagged internally forcing the player to drop down halfway through (which is super awkward because it's 1/6). After the player has reached the end (they are moving to the right quickly at this point) they must suddenly start dropping down and to the left quickly into more jagged circles (with a different rhythm as well). In order to keep this difficulty fun and playable this part needs to be changed.
01:42:283 (3,4,5,1) - This looks like 1/4 because of 01:40:877 (8,9,10,11,1,2) - reinforcing the notion that this part is 1/4. Make this part a 1/6 repeat slider instead, it's way too hard to read.
01:43:455 (2,3,4,5,6,7) - This is very clustered and extremely hard to read. The repeat slider is covered up by the previous circle as well.
01:45:096 (1,2,3,4,5,6) - This is very very very jagged, forcing the player to suddenly stop moving, suddenly have huge movement, suddenly stop, etc. It isn't fun at all. Make this proper spacing or make it less dramatic or something, right now it's a guaranteed combo breaker first time through.
01:56:697 (2,4) - Move these farther down and farther up respectively. Right now they are too close to the sliders before them.
01:57:986 (2) - Why is this facing to the left instead of to the right? It's expected that the slider is going to revolve around the axis like every other object in the pattern! Reverse that slider.
02:02:205 (2,3,4,5,6,7) - Like the other circlestreams with inconsistent spacing and jagged movement, this is more painful than fun. Make it consistent spacing and smoother.
02:17:205 (2,3,4,5,6,7) - This is a bit better than the others but it's still too painful.

[Extra]
CS 3?.. That's a little bit silly don't you think?
My ears! normal-hitfinish2 has some really annoying lowpass filter or something that's really bringing out the uncomfortable bass. It doesn't fit with the high range nature of the music and hurts my ears (and Nyquill's). Replace that hitsound with something else.
00:15:096 (1,1,1) - Avoid new combo spam.
00:20:955 (2,3) - These should be 1/4 instead of 1/6, it would fit the nature of the piano better and prevent silly slider breaks. I think the (1) is fine as 1/6.
00:22:830 (2,3) - Same with these.
00:23:299 (1) - Move this more down and to the right, it's too close to the previous 3 right now.
00:26:580 (2) - Shorten this to 1/4 like before.
00:35:721 (1,2,3) - These would play better and not be as sticky if they were 1/4. There's a lot of movement here so 1/6 is just sliderbreak city.
00:36:599 (2,3) - Move the 2 upwards so it's not stacked and so it's clearer that this is a stream.
00:37:596 (1,2) - I don't think 1/6 fits here. Make it 1/4.
00:39:705 (2,3) - Shorten these so they end on 1/4.
00:41:580 (2,3) - Same as above. This 1/6 1/4 1/4 kind of rhythm still gets that stickiness without being overkill.
00:42:166 (2,3) - Considering the player just finished moving downwards, this sudden jolt in movement to the left means 2 and 3 are easily missed. I'd make this just a circle stream instead so the player doesn't have to suddenly speed up.
00:45:506 (2) - Move this closer to the 1 so it's clearer that the 1 is part of the stream.
00:46:033 (1,2) - Both of these should probably be 1/4.
00:50:135 (6) - Move this closer to the 7.
00:54:822 (2,3,4,5,6,1) - This doesn't play very well, the 6 slider is hard to see under the 3 and because it's a 1/8 stream forces a sudden jerk upwards into that next slider. I recommend redesigning this part.
01:02:322 (4,1,2,3,4,1,2) - Extremely awkward to play. The 4 to 1 is a bit up and to the right then 1 to 2 goes upwards, making a 90 degree angle which is the most frustrating angle to play in this game. Then it's a triangle that goes counterclockwise into the 1 slider which suddenly STOPS going counterclockwise because the 2 is pointing downwards, not upwards. 90 degree angles, triangle, counterclockwise into clockwise... redesign this part please.
01:33:260 - Add circle.
01:33:377 (5,6) - Increase spacing.
01:38:299 (6,7,1) - This is pretty confusing to read and a little awkward to play. Maybe try something else?
01:39:353 (5) - Make this circles instead?
01:41:346 (1,2,3,4,1,2,3,4) - These squares are a pain. It doesn't help that it transitions very roughly into a 1/6 stream.
01:44:861 (5) - Don't put this under the 2, keep it to the right of the 4 to maintain that horizontal movement.
01:45:096 (1,2,3,4,5,6) - This is very very very jagged, forcing the player to suddenly stop moving, suddenly have huge movement, suddenly stop, etc. It isn't fun at all. Make this proper spacing or make it less dramatic or something, right now it's a guaranteed combo breaker first time through.
01:47:908 (1,2,1,2,1,2,3,4) - This inconsistent spacing and awkward angles make this part really annoying to play.
01:48:846 (1,2,3,4) - I wasn't expecting all of these to be pointed downwards, I expected 2 and 4 to be pointed up.
02:10:349 (5) - Move this closer to the 4 so it's clearer that it's part of a stream.
02:19:549 (4,5) - Don't stack these, keep the player moving, this is the grand finale!


Needs a lot of work to make it more readable and playable.
Nyquill
My two cents:

Another really lacks the SV to support your spacings, and ends up making the difficulty harder than extra (which besides the hitsounding is actually fairly fun imo btw).

Also, I would go as far as to say 00:16:502 (3) in another is unrankable since its visually indistinguishable. Wanna add like a small wiggle to it and speed up the slider just a bit or something? Would be a fitting replacement.

I feel indifferent about CS3, do whatever that you feel would make more people enjoy your map.
Zweib

Charles445 wrote:

All of the feedback listed below was gathered by personal playtesting.
[Extra]
CS 3?.. That's a little bit silly don't you think?
My ears! normal-hitfinish2 has some really annoying lowpass filter or something that's really bringing out the uncomfortable bass. It doesn't fit with the high range nature of the music and hurts my ears (and Nyquill's). Replace that hitsound with something else. Melt will change it for me
00:15:096 (1,1,1) - Avoid new combo spam. fixed
00:20:955 (2,3) - These should be 1/4 instead of 1/6, it would fit the nature of the piano better and prevent silly slider breaks. I think the (1) is fine as 1/6. I think it's not that hard though... I decided not to change it in order to keep the consistency of rhythm, as well as the shape of the sliders However, I drag them a little bit closer to avoid "hit100" on slider tail
00:22:830 (2,3) - Same with these. same as before
00:23:299 (1) - Move this more down and to the right, it's too close to the previous 3 right now. ^
00:26:580 (2) - Shorten this to 1/4 like before. ^
00:35:721 (1,2,3) - These would play better and not be as sticky if they were 1/4. There's a lot of movement here so 1/6 is just sliderbreak city. I give up using 1/6 here because according to the music I think the stickiness is unnecessary from here
00:36:599 (2,3) - Move the 2 upwards so it's not stacked and so it's clearer that this is a stream. fixed
00:37:596 (1,2) - I don't think 1/6 fits here. Make it 1/4. fixed
00:39:705 (2,3) - Shorten these so they end on 1/4. fixed
00:41:580 (2,3) - Same as above. This 1/6 1/4 1/4 kind of rhythm still gets that stickiness without being overkill. all fixed to 1/4
00:42:166 (2,3) - Considering the player just finished moving downwards, this sudden jolt in movement to the left means 2 and 3 are easily missed. I'd make this just a circle stream instead so the player doesn't have to suddenly speed up. fixed
00:45:506 (2) - Move this closer to the 1 so it's clearer that the 1 is part of the stream. fixed
00:46:033 (1,2) - Both of these should probably be 1/4. fixed
00:50:135 (6) - Move this closer to the 7. fixed
00:54:822 (2,3,4,5,6,1) - This doesn't play very well, the 6 slider is hard to see under the 3 and because it's a 1/8 stream forces a sudden jerk upwards into that next slider. I recommend redesigning this part. tried several times can't find a better solution, so I just reduced the distance
01:02:322 (4,1,2,3,4,1,2) - Extremely awkward to play. The 4 to 1 is a bit up and to the right then 1 to 2 goes upwards, making a 90 degree angle which is the most frustrating angle to play in this game. Then it's a triangle that goes counterclockwise into the 1 slider which suddenly STOPS going counterclockwise because the 2 is pointing downwards, not upwards. 90 degree angles, triangle, counterclockwise into clockwise... redesign this part please. fixed the angle and flow of the circles, I didn't reverse slider(2) because it flows well with next slider
01:33:260 - Add circle. fixed
01:33:377 (5,6) - Increase spacing. fixed
01:38:299 (6,7,1) - This is pretty confusing to read and a little awkward to play. Maybe try something else? hmm i see it's hard to read but not hard to play imo
01:39:353 (5) - Make this circles instead? fixed
01:41:346 (1,2,3,4,1,2,3,4) - These squares are a pain. It doesn't help that it transitions very roughly into a 1/6 stream. changed the place of 1/6 stream only
01:44:861 (5) - Don't put this under the 2, keep it to the right of the 4 to maintain that horizontal movement. okay
01:45:096 (1,2,3,4,5,6) - This is very very very jagged, forcing the player to suddenly stop moving, suddenly have huge movement, suddenly stop, etc. It isn't fun at all. Make this proper spacing or make it less dramatic or something, right now it's a guaranteed combo breaker first time through. changed 1,2,5,6 to slider
01:47:908 (1,2,1,2,1,2,3,4) - This inconsistent spacing and awkward angles make this part really annoying to play. reduced the distance
01:48:846 (1,2,3,4) - I wasn't expecting all of these to be pointed downwards, I expected 2 and 4 to be pointed up. okay
02:10:349 (5) - Move this closer to the 4 so it's clearer that it's part of a stream. I guess I'd better stack them here, it will help people to distinguish 1/8 and 1/4 - 02:09:822 (2,3) and 02:10:760 (7,8)
02:19:549 (4,5) - Don't stack these, keep the player moving, this is the grand finale! fixed
about CS3:
The main reason I use CS3 is I think CS3 is quite fit for a song of about 240~250bpm. Songs of higher bpm demands higher SV and AR. On the one hand big circle reduces the difficulty of dealing with huge spacing jumping, on the other hand big circle causes an illusion that AR is higher than 9, (because the approaching circle is also enlarged in CS3, and it's not easy to catch them immediately when they appear). I mapped this song in bpm x2 way so it can be considered as a 256bpm map. And D.N.Angel's CS3 maps https://osu.ppy.sh/s/49406, https://osu.ppy.sh/s/41285 are of great fun with Doubletime, they are also close to 250bpm, which can be good example imo.

I see that this map is not tidy because my mapping skill is not good enough to handle CS3 mapping. At the beginning I just made this map for fun and did't think about getting this ranked lol. While surprisingly some strangers told me they had fun with it, so I decided to improve it to met the standard of ranking.

I'm really appreciate for your kind modding, thanks!

osu file format v12

[General]
AudioFilename: M2U -Masquerade.mp3
AudioLeadIn: 0
PreviewTime: 49783
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 35721
DistanceSpacing: 1.4
BeatDivisor: 8
GridSize: 4

[Metadata]
Title:Masquerade
TitleUnicode:Masquerade
Artist:M2U
ArtistUnicode:M2U
Creator:Melt
Version:Extra
Source:Cytus
Tags:wantuole Zweib Awaken OnosakiHito Cocytus Lambda Chapter VIII ANOTHER ME
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,110452,115746
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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276,248,96072,1,0,0:0:0:0:
329,144,96189,2,0,P|241:205|145:176,1,175,12|0,0:0|0:0,0:0:0:0:
216,64,96541,2,0,L|232:120,1,43.75,2|0,0:0|0:0,0:0:0:0:
328,144,96658,2,0,P|408:104|498:141,1,175,4|0,0:0|0:0,0:0:0:0:
488,248,97010,1,0,0:0:0:0:
373,311,97127,1,12,0:0:0:0:
247,272,97244,1,0,0:0:0:0:
364,213,97361,5,0,0:0:0:0:
283,315,97478,1,2,0:0:0:0:
150,314,97596,2,0,P|78:274|62:170,1,175,4|0,0:0|0:0,0:0:0:0:
128,44,97947,1,0,0:0:0:0:
136,56,98064,2,0,L|232:48,1,87.5,12|0,0:0|0:0,0:0:0:0:
393,132,98299,1,0,0:0:0:0:
401,144,98416,2,0,L|345:140,1,43.75,2|0,0:0|0:0,0:0:0:0:
408,156,98533,6,0,P|296:196|288:260,1,175,4|0,0:0|0:0,0:0:0:0:
216,332,98885,1,0,0:0:0:0:
336,368,99002,2,0,L|432:352,1,87.5,12|0,0:0|0:0,0:0:0:0:
216,304,99236,1,0,0:0:0:0:
88,344,99353,1,0,0:0:0:0:
88,344,99471,6,0,P|32:280|40:168,1,175,4|0,0:0|0:0,0:0:0:0:
56,56,99822,1,2,0:0:0:0:
168,152,99939,2,0,L|136:248,1,87.5,12|0,0:0|0:0,0:0:0:0:
288,176,100174,1,0,0:0:0:0:
264,64,100291,1,2,0:0:0:0:
424,160,100408,2,0,L|388:256,1,87.5,4|0,0:0|0:0,0:0:0:0:
272,368,100642,1,2,0:0:0:0:
248,256,100760,1,0,0:0:0:0:
132,314,100877,6,0,P|100:328|48:336,1,87.5,12|0,0:0|0:0,0:0:0:0:
380,314,101111,2,0,P|411:328|464:336,1,87.5,0|2,0:0|0:0,0:0:0:0:
300,68,101346,5,12,0:0:0:0:
252,176,101463,1,0,0:0:0:0:
412,216,101581,1,0,0:0:0:0:
420,96,101698,1,2,0:0:0:0:
196,208,101814,5,12,0:0:0:0:
204,320,101931,1,0,0:0:0:0:
356,292,102049,1,0,0:0:0:0:
316,183,102166,1,2,0:0:0:0:
208,248,102283,5,4,0:0:0:0:
233,279,102361,1,2,0:0:0:0:
270,302,102439,1,2,0:0:0:0:
312,308,102517,1,0,0:0:0:0:
436,336,102635,5,2,0:0:0:0:
480,220,102752,2,0,P|485:176|481:133,1,87.5,12|0,0:0|0:0,0:0:0:0:
316,184,102986,2,0,P|272:181|229:189,1,87.5,0|0,0:0|0:0,0:0:0:0:
48,248,103221,6,0,P|112:176|96:92,1,175,4|0,0:0|0:0,0:0:0:0:
188,8,103572,1,0,0:0:0:0:
256,120,103689,2,0,P|295:144|376:152,1,87.5,12|0,0:0|0:0,0:0:0:0:
452,264,103924,2,0,P|396:288|336:296,1,87.5,0|0,0:0|0:0,0:0:0:0:
120,288,104158,5,4,0:0:0:0:
168,144,104275,2,0,L|160:96,2,43.75,0|0|0,0:0|0:0|0:0,0:0:0:0:
64,192,104510,1,0,0:0:0:0:
224,248,104627,2,0,P|276:253|320:240,1,87.5,12|0,0:0|0:0,0:0:0:0:
340,32,104861,2,0,P|297:23|255:35,1,87.5,0|0,0:0|0:0,0:0:0:0:
416,196,105096,6,0,P|472:196|508:180,1,87.5
300,132,105330,1,0,0:0:0:0:
300,132,105447,1,0,0:0:0:0:
168,192,105564,2,0,P|144:240|156:304,1,87.5,12|0,0:0|0:0,0:0:0:0:
273,263,105799,5,0,0:0:0:0:
300,132,105916,1,2,0:0:0:0:
184,60,106033,2,0,P|128:48|80:52,1,87.5,0|0,0:0|0:0,0:0:0:0:
56,244,106267,2,0,P|128:232|152:220,1,87.5,0|0,0:0|0:0,0:0:0:0:
432,252,106502,2,0,P|344:288|256:248,1,175,12|0,0:0|0:0,0:0:0:0:
164,368,106853,1,0,0:0:0:0:
280,316,106971,6,0,P|368:280|456:320,1,175,4|0,0:0|0:0,0:0:0:0:
416,180,107322,1,2,0:0:0:0:
416,180,107381,1,0,0:0:0:0:
416,180,107439,2,0,P|416:136|392:72,1,87.5,12|0,0:0|0:0,0:0:0:0:
232,108,107674,2,0,P|192:112|145:108,1,87.5,0|2,0:0|0:0,0:0:0:0:
88,260,107908,5,4,0:0:0:0:
128,376,108025,1,0,0:0:0:0:
260,228,108142,5,0,0:0:0:0:
248,352,108260,1,2,0:0:0:0:
444,272,108377,5,12,0:0:0:0:
356,355,108494,1,0,0:0:0:0:
249,291,108611,1,0,0:0:0:0:
273,171,108728,1,2,0:0:0:0:
397,159,108846,6,0,P|400:204|408:264,1,87.5,4|0,0:0|0:0,0:0:0:0:
184,356,109080,2,0,P|177:308|177:268,1,87.5,0|0,0:0|0:0,0:0:0:0:
280,84,109314,2,0,P|280:124|272:180,1,87.5,12|0,0:0|0:0,0:0:0:0:
64,260,109549,2,0,P|48:208|44:168,1,87.5,0|0,0:0|0:0,0:0:0:0:
172,52,109783,2,0,B|228:52|280:84|280:84|316:168|416:156,1,262.5,4|0,0:0|0:0,0:0:0:0:
380,52,110252,1,12,0:0:0:0:
256,192,116346,12,0,117283,0:0:0:0:
332,276,117752,6,0,P|212:312|140:216,1,238.00000453949,12|0,0:0|0:0,0:0:0:0:
96,88,118103,1,0,0:0:0:0:
96,88,118221,6,0,P|48:100|-8:104,1,94.5000003604889,12|0,0:0|0:0,0:0:0:0:
152,192,118455,2,0,P|205:193|264:208,1,94.5000003604889,0|0,0:0|0:0,0:0:0:0:
424,96,118689,2,0,P|388:106|320:112,1,94.5000003604889,12|0,0:0|0:0,0:0:0:0:
402,264,118924,1,0,0:0:0:0:
477,189,119041,1,0,0:0:0:0:
306,212,119158,2,0,P|226:128|242:48,1,189.000000720978,4|0,0:0|0:0,0:0:0:0:
331,112,119510,1,0,0:0:0:0:
391,177,119627,2,0,P|247:153|183:185,1,189.000000720978,12|0,0:0|0:0,0:0:0:0:
32,248,119978,1,0,0:0:0:0:
32,248,120096,5,4,0:0:0:0:
184,8,120330,1,0,0:0:0:0:
160,300,120564,1,12,0:0:0:0:
72,80,120799,5,0,0:0:0:0:
152,144,120916,1,2,0:0:0:0:
232,216,121033,1,4,0:0:0:0:
416,160,121267,5,0,0:0:0:0:
424,112,121385,1,0,0:0:0:0:
432,64,121502,1,12,0:0:0:0:
200,284,121736,5,0,0:0:0:0:
264,368,121853,1,0,0:0:0:0:
312,272,121971,6,0,P|198:286|158:374,1,189.000000720978,4|0,0:0|0:0,0:0:0:0:
32,348,122322,1,2,0:0:0:0:
0,200,122439,5,12,0:0:0:0:
56,304,122556,1,2,0:0:0:0:
100,156,122674,1,0,0:0:0:0:
108,288,122791,1,2,0:0:0:0:
195,205,122908,2,0,P|234:174|267:109,1,94.5000003604889,4|0,0:0|0:0,0:0:0:0:
336,232,123142,2,0,L|320:328,1,94.5000003604889,0|0,0:0|0:0,0:0:0:0:
464,216,123377,2,0,P|352:176|352:112,1,189.000000720978,12|0,0:0|0:0,0:0:0:0:
216,48,123728,1,0,0:0:0:0:
100,156,123846,6,0,P|209:106|288:156,1,189.000000720978,4|0,0:0|0:0,0:0:0:0:
88,248,124197,1,2,0:0:0:0:
88,248,124256,1,0,0:0:0:0:
88,248,124314,2,0,L|112:56,1,189.000000720978,12|4,0:0|0:0,0:0:0:0:
16,176,124666,1,0,0:0:0:0:
16,176,124783,2,0,L|56:368,1,189.000000720978,4|0,0:0|0:0,0:0:0:0:
344,216,125252,2,0,P|248:248|160:208,1,189.000000720978,12|0,0:0|0:0,0:0:0:0:
256,80,125604,1,0,0:0:0:0:
496,176,125721,6,0,L|456:368,1,189.000000720978,4|0,0:0|0:0,0:0:0:0:
256,280,126072,1,0,0:0:0:0:
373,99,126189,2,0,L|352:192,1,94.5000003604889,12|0,0:0|0:0,0:0:0:0:
160,192,126424,2,0,L|136:88,1,94.5000003604889,0|0,0:0|0:0,0:0:0:0:
8,256,126658,2,0,P|98:236|182:276,1,189.000000720978,4|0,0:0|0:0,0:0:0:0:
256,192,127010,1,0,0:0:0:0:
368,288,127127,2,0,L|292:352,1,94.5000003604889,12|0,0:0|0:0,0:0:0:0:
352,104,127361,2,0,L|344:200,1,94.5000003604889,0|0,0:0|0:0,0:0:0:0:
264,40,127596,6,0,P|352:72|480:56,1,189.000000720978,4|0,0:0|0:0,0:0:0:0:
192,120,127947,1,0,0:0:0:0:
192,120,128064,2,0,P|64:112|-8:136,1,189.000000720978,12|0,0:0|0:0,0:0:0:0:
296,160,128416,1,0,0:0:0:0:
296,160,128533,2,0,P|400:176|488:152,1,189.000000720978,4|0,0:0|0:0,0:0:0:0:
220,232,128885,1,0,0:0:0:0:
312,384,129002,2,0,P|314:317|304:272,1,94.5000003604889,12|0,0:0|0:0,0:0:0:0:
40,248,129236,2,0,P|88:256|136:288,1,94.5000003604889,0|0,0:0|0:0,0:0:0:0:
352,152,129471,6,0,P|232:176|168:152,1,189.000000720978,4|0,0:0|0:0,0:0:0:0:
0,128,129822,1,2,0:0:0:0:
0,128,129939,2,0,L|112:104,1,94.5000003604889,12|2,0:0|0:0,0:0:0:0:
224,16,130174,2,0,P|270:36|324:48,1,94.5000003604889,0|2,0:0|0:0,0:0:0:0:
456,40,130349,1,0,0:0:0:0:
456,40,130408,2,0,P|413:129|440:240,1,189.000000720978,12|0,0:0|0:0,0:0:0:0:
496,336,130760,1,8,0:0:0:0:
496,336,130877,2,0,P|360:312|304:336,1,189.000000720978,12|8,0:0|0:0,0:0:0:0:
160,316,131229,1,8,0:0:0:0:
160,316,131346,5,4,0:0:0:0:
104,24,131580,1,0,0:0:0:0:
232,80,131814,2,0,L|176:112,1,52.5000020027161,12|0,0:0|0:0,0:0:0:0:
312,192,132049,2,0,L|240:192,1,52.5000020027161,0|0,0:0|0:0,0:0:0:0:
368,88,132283,1,4,0:0:0:0:
88,216,132517,1,0,0:0:0:0:
400,248,132752,6,0,P|344:288|272:288,1,119.000002269745,12|0,0:0|0:0,0:0:0:0:
38,107,132986,2,0,P|97:105|152:128,1,119.000002269745,0|0,0:0|0:0,0:0:0:0:
160,272,133221,6,0,P|192:192|208:232,1,189.000000720978,4|0,0:0|0:0,0:0:0:0:
312,192,133572,1,0,0:0:0:0:
316,52,133689,2,0,P|337:135|439:165,1,189.000000720978,12|0,0:0|0:0,0:0:0:0:
464,292,134041,1,2,0:0:0:0:
344,256,134158,2,0,P|256:296|192:368,1,189.000000720978,4|0,0:0|0:0,0:0:0:0:
184,224,134510,1,0,0:0:0:0:
184,224,134627,2,0,L|190:129,1,94.5000003604889,12|0,0:0|0:0,0:0:0:0:
72,224,134861,2,0,L|67:317,1,94.5000003604889,0|0,0:0|0:0,0:0:0:0:
280,184,135096,6,0,P|188:124|168:40,2,189.000000720978,4|0|12,0:0|0:0|0:0,0:0:0:0:
480,376,135799,5,0,0:0:0:0:
400,272,135916,1,2,0:0:0:0:
456,152,136033,1,4,0:0:0:0:
128,368,136267,5,0,0:0:0:0:
124,252,136385,1,0,0:0:0:0:
228,312,136502,1,12,0:0:0:0:
80,40,136736,5,0,0:0:0:0:
0,104,136853,1,0,0:0:0:0:
104,144,136971,6,0,P|195:165|289:157,1,189.000000720978,4|0,0:0|0:0,0:0:0:0:
416,80,137322,1,2,0:0:0:0:
336,224,137439,1,12,0:0:0:0:
488,136,137556,1,2,0:0:0:0:
336,224,137674,1,0,0:0:0:0:
472,232,137791,1,2,0:0:0:0:
336,224,137908,6,0,P|268:265|244:296,1,94.5000003604889,4|0,0:0|0:0,0:0:0:0:
72,228,138142,2,0,P|148:232|188:208,1,94.5000003604889,8|0,0:0|0:0,0:0:0:0:
260,96,138377,2,0,P|254:162|232:208,1,94.5000003604889,12|0,0:0|0:0,0:0:0:0:
160,52,138611,5,0,0:0:0:0:
274,8,138728,1,0,0:0:0:0:
376,80,138846,6,0,L|472:88,1,94.5000003604889,4|0,0:0|0:0,0:0:0:0:
256,168,139080,2,0,L|162:181,1,94.5000003604889,0|0,0:0|0:0,0:0:0:0:
404,200,139314,2,0,L|500:208,1,94.5000003604889,12|0,0:0|0:0,0:0:0:0:
284,272,139549,2,0,L|172:292,1,94.5000003604889,0|0,0:0|0:0,0:0:0:0:
430,314,139783,2,0,P|499:250|394:208,1,236.250000901222,4|0,0:0|0:0,0:0:0:0:
312,380,140252,5,12,0:0:0:0:
wantuole
Charles445 wrote:
Hard
00:08:533 (1) - This repeat slider doesn't fit the music at all. The only repeating sound is 1/4, so it should be a 1/4 slider, not 1/6.fix
00:15:096 (1) - This should end on 1/4, not 1/3.fix
00:15:564 (2) - This should end on 1/4, not 1/3.^
00:16:033 (3) - Again, doesn't fit, should be 1/4 not 1/6.fix
00:18:846 (1,2,3,4) - This is pretty jagged and ugly, isn't too fun to play. Make it more curved like everything else.changed
00:48:846 (1,2,3,4,5) - This looks like it was trying to be a proper curve. Redesign it so it curves better.fix
00:50:252 (7) - Move this up three grid spaces. This is the introduction of sliderstream jumps in the map, and honestly it would be better if it happened at 00:52:010 instead. Giving it a very small overlap will hint that streams will be spaced out farther on.fix
00:59:627 (3) - Curve this upwards so 00:59:627 (3,1) - doesn't look like a sliderstream jump.fix
01:12:283 (3,4) - This speed change is severe and hard to see coming. Make the change not so significant.fix
01:16:971 (1,2,3,4,5,6,1) - This stream looks funny, namely 1 to 2. Try making this stream smoother.good idea
01:19:314 (2,3) - This speed change extremely unfair. Don't make the speed change that dramatic, it'll cause people to sliderbreak for no good reason.fix
01:20:721 - Extend the beginning of the break to here.ok
01:22:596 - Why is this break so long? It gets tiring halfway through waiting for the next part of the map. :? lazyyyyy
01:40:408 (4,5) - This looks like a sliderstream jump because 01:39:939 (2,3) - is one. Redesign the spacing for this combo.fix
01:42:283 (1) - This should only have two repeats, any more sounds bad. Once you shorten it, redo the spacing for that combo. Maybe something like this -> http://osu.ppy.sh/ss/1253727 ok changed
01:44:627 (6,1) - This kinda looks like a sliderstream jump. You might want to increase the spacing here.fix
01:49:314 (2,3) - Again this speed change is horribly unfair. Don't make it such a big change.fix
01:57:283 (2,1) - This change of speed is overkill. This is supposed to be a Hard difficulty not an Another!fix
02:02:205 (2,3,4) - These slider stream jumps are really really really big for this difficulty. Make them smaller or get rid of them, it's too much.fix
02:07:596 (1,2) - This looks like a sliderstream jump. Increase the spacing significantly between these two (or just make them fully stacked)fix
02:11:346 (1,2,3) - The tick on the 1 is hard to see, the 2 to 3 is hard to see coming. Redo this entire combo, don't torture the player like that.fix
02:13:221 (1,2) - Again this looks like a sliderstream jump.fix
02:19:314 (2,3) - Not a fun/fair spacing change.^
Far too hard for a Hard, this is more like an Insane.
thx mod
http://puu.sh/6mQ2C.osu
Topic Starter
Melt

Charles445 wrote:

All of the feedback listed below was gathered by personal playtesting.

[General]
The difficulty curve on the set curves only on the higher end, not so much the easier end.
The Hard is an Insane, the Insane is an Another, the Another and Extra are Extras, and the Normal is a Normal.
There isn't a real Hard, which was expected in a set as big as this.

[Insane]
00:16:267 (2,3) - The 3 looks like the 2, but they are different speeds. Make the speed changing more than half, like 0.80x so at least the slider LOOKS bigger. set it to 0.75
00:57:752 (1,2) - Reduce the increased speed on this, it's conflicting with the previous sliders at 00:56:346 (1,2) - since they are visually very similar.about those slow sliders,you can find that all of them are red colour,i use this method to let player know“this is a slowed slider” in Insane and Another diff,so i think its not that unreadalbe when playing.
01:05:486 (4,3) - Two sliders in the same spot like this was very unexpected to see. Significantly stack them or move them away from each other. fixed
01:12:752 (1,2) - Again reduce their speed so they look faster than the previous ones. same reason as above
01:41:697 (4,5) - Don't make this a circlestream jump. There's no other circle jumps like this in the map and it's much harder to read than most of the map. It's also irritating to combobreak here. i'll change this diff into another so i think a jump here is ok,and i listend the music,pianoforte here are divided into two parts,this is differents from kiaitime,so i used a jump here to divided the stream.
01:44:158 (4,5) - The cramped spacing of 01:43:689 (3,4) - makes this look like 1/2 and not 1/4. Because it looks like 1/2, the 5 is easy to be missed, and considering it has 4 beats in a repeat slider this can be instant death. Make 4 to 5 look like 1/4, it looks like 1/2 and will kill players. i changed the spacing of 01:43:689 (3,4) to make this part readable
01:48:260 (4,5) - Don't circlestream jump here. Same reason as before. kept the jump but reduce the spacing from 2.3 to 1.8,same as 01:41:697 (4,5)
02:11:346 (1,2) - Make these longer, the speed change here is especially dramatic. fixed
02:12:752 (1,2) - These look even more similar than before! Shorten these or make them look 1/4, anything to separate them from the previous 1/2 sliders.
02:15:096 (1,2,3,4) - This doesn't play well at all. It's a slow travel to the left making sure not to break from the sliders moving right, then a random sudden huge jump back to the right into an overlapped partially obscured slider. This is clashing movement and is super annoying. You should redesign this. fixed
I really don't like the overall jagged nature of this difficulty. It doesn't flow very well. Things like 01:31:150 (1,2,3) - are more annoying than they are fun.fixed o.o

[Another]
Hey this is harder than the Extra! i may change it to Extra
Set HP to 5, otherwise it's super unforgiving. fixed
00:01:267 (1,2,3,4) - There is no audio before this point so the player has to blindly guess the BPM of the song. It is never a good idea to start a map with a ciurcle if there is no discernible rhythm beforehand. Turn these into a repeat like the Hard and Insane or just get rid of them. ok,changed
00:16:502 (3) - Make this 0.8x speed and bring it closer to the other two sliders in the combo. This jump is far too big for the beginning and the halved speed change isn't visible. fixed
00:16:971 (1,2,3,4,1,2,3,4) - These jumps feel a bit too big for such a calm part in the music. Reduce their spacing. reduced
00:19:314 (2,3,4) - Same with these. fixed
00:19:783 (4,5,6,7) - This is a bizarre change of spacing. Try to keep it readable, this is a nasty spacing error. fixed
00:35:486 (2,3,4) - This combo is extremely awkward to play. The 4 should be curved to the left and the 2 to 3 should have smaller spacing. fixed
00:36:541 (6,7) - This is pretty much an instant combo break the first time around. It's hard to see that the 6 is a slider because it is fully overlapping onto the next, longer slider. since its a 1/8 sldier so i thinks make its longer will make the player misleading to 1/4
00:41:814 (2,3) - This sliderstream jump is insane. This is across the entire screen! It's way way way too far for something like this. fixed
00:44:041 (5,6,7,8) - This is super awkward. The 5 to 6 forces the player to stop moving, and hints that the combo is going to be moving downwards (since the 4 is pointing down). However, the combo is going up and to the right very quickly. Even if the player knows they have to move up and to the right, they have to stay a while on the 5 and NOT move up or to the right at all. If they do they'll break the 5 because it's pointing down! Redesign this combo please, it doesn't play well right now.changed the 1/8 sldier to two circles and slow down the sv to 1.15
00:46:736 (1,2) - Reverse these two circles, it's way too jagged otherwise. fixed
00:43:221 (3) - Shorten this to the red tick, there's no reason to force the player to hold onto it for so long. It'd fit the music better too. fixed
00:48:377 (3,4,5,6,1,2,3,4) - This plays poorly because the sliders don't match the intensity of the circlestream jumps and the circle positions are misleading. 00:48:728 (6) - Should be up and to the left more, 00:49:314 (3) - should be pointing down and closer to the (1) slider on the right, 00:49:549 (4) - should be facing upwards. changed 3 and 4 to make the flow better and easier to play.
00:53:064 (2,4,5) - These sliders imply that the player is doing lots of curves down and to the right, so when the player reaches 00:53:885 (5,6) - , they expect to have to move downwards for the 6. Instead of below, it's uip and to the left. Move the 6 below the 5. fixed
00:54:705 (2,3,4,5,6) - This is super jagged and with its inconsistent spacing doesn't play as well as the other circlestream parts. Try to keep spacing consistent and make it curve smoother, these parts are hard enough with proper flow. i think this is just ok for me,maybe give this diff some diffients from others i guess ;w;
00:55:291 (7,1) - This green slider is in an awkward location for this part, it's very easy to sliderbreak on it. actually there are the 1/8 sounds here,so i just changed the pointing of the sldier
00:57:752 (1,2) - Make these slower so it's clearer that they are faster than the previous sliders. fixed,but i thinks its ok when i used the red combo colour to show the slow slider before。
01:02:205 (2,3,4,5,6,7) - Very inconsistent spacing, very jagged, hard to play, not that fun, make this smoother and not so broken up. i make 01:01:971 (1) start from right to left,maybe this will make the flow better
01:09:822 (3,4,5,6) - Same as before, these aren't fun to play.fixed
01:16:267 - Have this be a circle instead of a sliderend, it's very tempting to press 01:16:385 (7) - here instead. cuz i think slider 6 is start with a accent,the sounds at 01:16:267 are not that loud compare to 01:16:736 (9)
01:17:205 (2,3,4,5,6,7) - Wow. Make this consistent spacing. This plays terribly right now because of its variable spacing even though it's a uniform curve.ill changed this to Extra so i think its fine ;w;
01:34:783 (1,2,3,4,5,6,1,2,3,4,5) - This part probably plays the worst in the difficulty. First it's an extended 1/6 stream which is already difficult. While the previous 7 to the 1 moveas down and to the right pretty sharply, the 1/6 stream starts out moving horizontally. It is jagged internally forcing the player to drop down halfway through (which is super awkward because it's 1/6). After the player has reached the end (they are moving to the right quickly at this point) they must suddenly start dropping down and to the left quickly into more jagged circles (with a different rhythm as well). In order to keep this difficulty fun and playable this part needs to be changed. fixed
01:42:283 (3,4,5,1) - This looks like 1/4 because of 01:40:877 (8,9,10,11,1,2) - reinforcing the notion that this part is 1/4. Make this part a 1/6 repeat slider instead, it's way too hard to read. i used the diffients spacing and nc to show the rhythm,so i think its may ok when playing
01:43:455 (2,3,4,5,6,7) - This is very clustered and extremely hard to read. The repeat slider is covered up by the previous circle as well. fixed
01:45:096 (1,2,3,4,5,6) - This is very very very jagged, forcing the player to suddenly stop moving, suddenly have huge movement, suddenly stop, etc. It isn't fun at all. Make this proper spacing or make it less dramatic or something, right now it's a guaranteed combo breaker first time through. there are 3 piano voice,so i just try to stress them so i stack two circle at same place,and i think its may more difficult if i not stack them,anyway reduce the spacing to make it more playable
01:56:697 (2,4) - Move these farther down and farther up respectively. Right now they are too close to the sliders before them. fixed
01:57:986 (2) - Why is this facing to the left instead of to the right? It's expected that the slider is going to revolve around the axis like every other object in the pattern! Reverse that slider. fixed
02:02:205 (2,3,4,5,6,7) - Like the other circlestreams with inconsistent spacing and jagged movement, this is more painful than fun. Make it consistent spacing and smoother. same reason as above
02:17:205 (2,3,4,5,6,7) - This is a bit better than the others but it's still too painful.

Needs a lot of work to make it more readable and playable.
Ill add a new hard diff soon.

Really helpful mod!
thanks a lot for your help :3
Awaken
osu file format v12

[General]
AudioFilename: M2U -Masquerade.mp3
AudioLeadIn: 0
PreviewTime: 49783
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 35721,118221
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Masquerade
TitleUnicode:Masquerade
Artist:M2U
ArtistUnicode:M2U
Creator:Melt
Version:Normal
Source:Cytus
Tags:wantuole Zweib Awaken OnosakiHito Cocytus Lambda Chapter VIII ANOTHER ME
BeatmapID:320568
BeatmapSetID:124857

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,17171,19401
2,80921,86901
2,110921,116901
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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316,45,110252,1,4,0:0:0:0:
450,131,110721,5,2,0:0:0:0:
85,91,118221,6,0,P|122:135|176:135,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
225,90,118924,1,0,0:0:0:0:
239,168,119158,2,0,B|253:204|253:204|267:218|267:218|286:271,2,99.9999999999999,0|8|0,0:0|0:0|0:0,0:0:0:0:
225,90,120330,5,0,0:0:0:0:
292,47,120564,2,0,P|335:27|396:33,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
455,75,121267,1,0,0:0:0:0:
465,154,121502,2,0,P|413:145|381:105,2,99.9999999999999,8|0|8,0:0|0:0|0:0,0:0:0:0:
488,231,122674,5,0,0:0:0:0:
444,297,122908,2,0,L|349:332,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
275,301,123611,1,0,0:0:0:0:
200,331,123846,6,0,P|195:284|237:232,2,99.9999999999999,0|8|0,0:0|0:0|0:0,0:0:0:0:
125,359,125017,1,0,0:0:0:0:
114,279,125252,2,0,P|125:237|171:180,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
228,153,125955,5,0,0:0:0:0:
306,169,126189,2,0,P|356:164|400:132,2,99.9999999999999,8|0|8,0:0|0:0|0:0,0:0:0:0:
228,153,127361,1,0,0:0:0:0:
157,110,127596,6,0,P|109:127|70:169,2,99.9999999999999,0|8|0,0:0|0:0|0:0,0:0:0:0:
228,153,128767,1,0,0:0:0:0:
306,169,129002,2,0,P|356:164|400:132,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
432,64,129705,5,0,0:0:0:0:
482,125,129939,2,0,P|471:178|430:219,2,99.9999999999999,8|0|8,0:0|0:0|0:0,0:0:0:0:
432,64,131111,1,0,0:0:0:0:
256,192,131346,12,4,133221,0:0:0:0:
103,236,134158,6,0,P|91:185|115:122,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
164,87,134861,1,0,0:0:0:0:
233,45,135096,6,0,B|254:30|254:30|281:64|331:64,2,99.9999999999999,0|8|0,0:0|0:0|0:0,0:0:0:0:
164,87,136267,1,0,0:0:0:0:
93,122,136502,2,0,B|72:137|72:137|45:103|-5:103,2,99.9999999999999,8|0|8,0:0|0:0|0:0,0:0:0:0:
164,87,137674,5,0,0:0:0:0:
157,166,137908,2,0,P|178:218|218:246,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
290,264,138611,1,0,0:0:0:0:
371,263,138846,2,0,B|402:263|402:263|424:248|424:248|466:248,2,99.9999999999999,0|8|0,0:0|0:0|0:0,0:0:0:0:
211,281,140252,1,4,0:0:0:0:
Pururut
我怎么可能摸的动妹儿的图.

[Hard]
00:15:096 (1,2) - 断flow了
00:20:721 (1) - 加个finish
00:44:158 (3) - finish
01:12:283 (3,4,5,6) - 打起来有点难受 当然也可以不改
01:06:424 (3,4,5,6,7) - ^
01:44:158 (4,5,6) - 可以像 01:43:221 (1,2,3) - ?
01:45:799 (4,1) - 不舒服 像这样的梗我是建议4滑条要比1高一点点.比如
01:46:502 (3,4,1) - 然后这里4要比前面的3低一些
01:47:439 (2,3) - 互换位置
01:49:314 (3,5) - 3移到 x:287 y:98 5一起过去
02:01:971 (1,2,3,4,5) - 一定要这样的话5要下去一点点更好当然要保持DS
02:05:486 (4,1) - 也要往下移一些啊这样很难受
02:17:205 (2,3) - 2 3 4 太远了吧..

摸不动没了.
IamKwaN
Mark一個
happy623
說要看Hard我來看了\o\

Pururut wrote:

我怎么可能摸的动妹儿的图.

Hard

  1. 00:08:064 (2) - 其實我覺得這樣的flow更好 :
  2. 00:15:564 (2) - 這裡的話我會把滑條換成這樣感覺好點 (好像更對音樂就是了
  3. 00:50:135 (6) - 唔. . 加個Clap在尾巴? 就像你在 00:35:252 (4) 加Clap一樣
  4. 01:31:033 (4) - 這樣放比較人性? Hard的話 :
  5. 01:42:283 (3) - 把這個稍為移上1格(Grid size tiny)就能跟 01:41:346 (1,2) 的ds一樣了

沒什麼好摸 ;w;
應該沒什麼重要的問題了
IamKwaN
來看一下Hard

Hard

  1. 首先看了一下AI摸
  2. 00:09:471 - 我很好奇這裡的kiai有何意義, 在我看來都只是前奏 ._.
  3. 00:03:377 (4) - 稍微讓我吐槽一下,為啥只有這個是彎曲的,其他都是很一致的全直或是全灣
  4. 00:22:596 (1,2,3,4) - 這個真心不美觀,flow方面也礙眼
  5. 00:33:260 - 好樂器不加圓圈嗎? 如果你覺得kiai才加比較好,那我會說kiai的稍微變速已經很富挑戰性了,而且不加真的柑橘漏了東西
  6. 00:40:174 (3,4) - 這flow柑橘不太順手,這樣會不會更好?
  7. 00:42:166 - 我柑橘又漏了點東西
  8. 01:18:611 (7,1) - 這個跟00:40:174 (3,4)一樣
  9. 01:31:033 (4,5) - 這個spacing是故意的? 為啥kiai的spacing比這個更容易 :?
  10. 柑橘kiai的spacing比其他部分容易,尤其1/4,有點好奇你的想法

Topic Starter
Melt
[Hard]
00:15:096 (1,2) - 断flow了 这个感觉问题不大吧orz
00:20:721 (1) - 加个finish fixed
00:44:158 (3) - finish
01:12:283 (3,4,5,6) - 打起来有点难受 当然也可以不改 感觉还将就
01:06:424 (3,4,5,6,7) - ^ 稍微改了下
01:44:158 (4,5,6) - 可以像 01:43:221 (1,2,3) - ?其实5,6之间是个8分拍,所以直接跳过了orz
01:45:799 (4,1) - 不舒服 像这样的梗我是建议4滑条要比1高一点点.比如
01:46:502 (3,4,1) - 然后这里4要比前面的3低一些
01:47:439 (2,3) - 互换位置
01:49:314 (3,5) - 3移到 x:287 y:98 5一起过去 这里我自己改了下
02:01:971 (1,2,3,4,5) - 一定要这样的话5要下去一点点更好当然要保持DS fixed
02:05:486 (4,1) - 也要往下移一些啊这样很难受 fixed
02:17:205 (2,3) - 2 3 4 太远了吧.. 每个diff最后这里都有点大啦

摸不动没了.
說要看Hard我來看了\o\

Pururut wrote:

我怎么可能摸的动妹儿的图.

Hard

  1. 00:08:064 (2) - 其實我覺得這樣的flow更好 : 这一串都重新改了lol
  2. 00:15:564 (2) - 這裡的話我會把滑條換成這樣感覺好點 (好像更對音樂就是了 确实是 但是感觉hard不想再加了(其实是想保持4星半
  3. 00:50:135 (6) - 唔. . 加個Clap在尾巴? 就像你在 00:35:252 (4) 加Clap一樣 fixed
  4. 01:31:033 (4) - 這樣放比較人性? Hard的話 : fixed
  5. 01:42:283 (3) - 把這個稍為移上1格(Grid size tiny)就能跟 01:41:346 (1,2) 的ds一樣了

沒什麼好摸 ;w;
應該沒什麼重要的問題了
來看一下Hard

Hard

  1. 首先看了一下AI摸 fixed
  2. 00:09:471 - 我很好奇這裡的kiai有何意義, 在我看來都只是前奏 ._. 因为之前的diff都有,另外感觉1/3钢琴起的重音所以放了一个._.
  3. 00:03:377 (4) - 稍微讓我吐槽一下,為啥只有這個是彎曲的,其他都是很一致的全直或是全灣
  4. 00:22:596 (1,2,3,4) - 這個真心不美觀,flow方面也礙眼
  5. 00:33:260 - 好樂器不加圓圈嗎? 如果你覺得kiai才加比較好,那我會說kiai的稍微變速已經很富挑戰性了,而且不加真的柑橘漏了東西 其实大概是听的轨不一样吧,我觉得这里不太需要加东西orz
  6. 00:40:174 (3,4) - 這flow柑橘不太順手,這樣會不會更好? fixed
  7. 00:42:166 - 我柑橘又漏了點東西 这里是个1/8,hard赛进去感觉不太好,所以干脆忽略了
  8. 01:18:611 (7,1) - 這個跟00:40:174 (3,4)一樣 改了
  9. 01:31:033 (4,5) - 這個spacing是故意的? 為啥kiai的spacing比這個更容易 :?之前失误记成1/2放到很远的地方去了,这是随手拉回来的啦
  10. 柑橘kiai的spacing比其他部分容易,尤其1/4,有點好奇你的想法 其实全程都是1.3吧,kiai因为是x1.15所以会稍微大些


thanks for modding!
Avena

god damn it zexous


General
  1. Just wanted to let you know that Lust will probably still mod your map, this is just an additional mod because this is the map that I look out for the most from all the requests.
  2. Remove the red combo color on Extra, Insane and Normal.


Extreme
  1. Did a playtest using mouse and keyboard before the modding, results: Score | Replay
  2. 00:06:658 (3,4) - Blanket can be improved heavily if you disable grid snap and move the second point a bit to the right (Use 3's Slider Ball Hitbox to measure it)
  3. 00:09:314 (1,2,3) - This stack looks a bit strange due to how stack leniency causes it to move to the other direction, you could manually unstack these and do a fake stack leniency that follows the movement direction. Example
  4. 00:09:471 - Maybe move this kiai burst 1/2 back? looks nicer to me and it emphasises the 1/8 triple pretty well.
  5. 00:12:283 (3,4) - You could possibly move 3's last point a bit to perfect the blanket but it's pretty fine as it is.
  6. 00:12:986 (5,1) - Same for these two, blanket could have been a bit better but there is nothing wrong with it atm.
  7. 00:14:158 (3,4) - Move 4 a tiiiiny bit to the right to perfect the blanket (You will need to turn off grid snap for that)
  8. 00:15:916 (3,2) - You could possibly move these two a bit to the right to perfect the blanket, but there is nothing wrong with it as it is.
  9. 00:21:424 (2,3,4) - This type of inconsistent spacing just feels sloppy and looks unprofessional, there is no actual reason to make such gaps since there is no actual emphasis behind it so it would be better if you could just keep them at the same spacing among each stream (Different streams can have different spacings but you shouldn't use a few spacings in a single stream)
  10. 00:22:596 (1) - Could be adjusted a bit to look better, maybe put it a bit more to the lower left and move the last point more to the right so it looks less cramped and blankets 00:22:127 (5) - better.
  11. 00:25:408 (3,4) - Small spacing error? the whole stream is x1.3 but these two are x1.2, You can just move 4 a bit to fix it and it won't really change the movement of the stream, it would just polish it to make it work better.
  12. 00:28:689 (3,5) - These two touch the HP bar a tiny bit, it's not critical but it would be best if you could lower them a tiny bit.
  13. 00:29:978 (6,1) - Two things: 1. The blanket with (5) is imperfect 2. Due to stack leniency, it looks a bit sloppy, unstacking them will let you have a perfect blanket and will look better. Example
  14. 00:34:783 (5) - Control + G could make the jump movement with the rest of the combo feel a bit more natural since it's styled sorta like a star jump.
  15. 00:35:486 (2,3,4) - Again, these strange spacing changes are really unfitting and don't work well, I'd rather have them changed.
  16. 00:40:174 (3) - Move a bit to the right for a perfect blanket?
  17. 00:40:408 (4,5,6,7,8,1) - The spacing isn't exact consistent 1.3 which causes strange appearance of follow points and just overall sloppy look, turn off grid snap to have it at perfect spacing without it making it a bit higher or lower.
  18. 00:46:971 (3,4) - Change spacing to x1.4 to fit the rest of the stream and not cause possible awkward appearance of follow points.
  19. 00:48:377 (3,4,5,6,1) - The movement on this feels extremely strange, especially due to how hard it is to read and how it doesn't follow the same movement between 6 and 1, I'd suggest somehow changing it but I don't even have an idea on how to.
  20. 00:49:783 (5,6,7) - Inconsistent spacing again.
  21. 00:51:541 (3,4) - Manually unstack so 3 doesn't go against the direction of the movement (Purely visual)
  22. 00:54:705 (2,3,4,5) - My issue with these isn't the spacing, it's actually how strange the movement is, try making a more constant movement shape instead of an awkward and massive turn. Unpolished Example
  23. 01:01:971 (1,2,3,4,5,6,7,1) - Your intention here was good and it looks nice in editor, but ingame it just looks extremely sloppy, unprofessional, strange to play and ugly. Just keeping the spacing consistent would be the best solution imo. Alternatively, you can make the jumps more obvious so the gaps look a bit more reasonable. Example
  24. 01:16:971 (1,2,3,4,5,6,7) - ^
  25. 01:20:017 (6) - NC could work well here.
  26. 01:38:299 (5,6,7,8) - Spacing gets messed up due to stack leniency, manually unstack these?
  27. 01:45:096 (1,2,3,4,5,6) - This looks a bit lazy due to the stacks, you could possibly unstack each double to give it a nicer visual edge while still keeping the playability similiar. Example
  28. 01:45:799 (1,2,3,4) - This does follow the back sounds partially, but following the main beat will feel more intuitive to the player and will make a bit more sense.
  29. 01:54:705 (2,3,4,5,6,7) - This could be confused with a 1/6 stream due to the low spacing in relation to the rest of the 1/4 streams in the map. maybe increase the spacing by a bit?
  30. 01:57:752 (1) - Shouldn't the combo color be orange?
  31. 02:02:205 (2,3,4,5,6,7,1) - Looks decent in editor, looks like hell ingame, I'd suggest something like what I suggested previously for similiar parts.
  32. 02:20:017 (6) - NC could fit here.


Normal
  1. These tick hitsounds sound extremely strange and awkward due to how they have both the finger snap and a strange back sound, why not use a finger snap that isn't all strange and buggy?


Only modded Extreme because Extra confused me, Another Insane and Hard seemed fine and Normal only had the strange hitsound issue that doesn't really count as a mod (And I am tired)
If you REALLY want a mod on the rest of the diffs, poke me in a PM and I will mod them.
sammy711
wow
song from Cytus
先修下AIMOD里的countdown和letterbox
[Normal]
00:37:596 (3) - 原地逆时针旋转13°左右试试看
00:39:471 (1) - 好像漏clap惹
00:41:346 (3) - ^同上
01:34:549 (2) - 像前面的01:30:799 一样加whistle吧
01:46:736 (4) - add whistle

OK 别的很好
[Hard]
01:05:486 (4) - 试试ctrl+G之后微调一下..也许会更好
01:34:549 (2) - 前后间距不等有点不好看呢
01:46:267 (2,3) - 我个人是喜欢这两个对调之后的flow...
[Insane]
00:34:314 (2) - 好像漏clap
00:42:283 (1) - remove NC
01:07:127 (3) - add clap
01:19:314 (2) - 头clap尾whistle如何
02:19:314 (2) - 头finish
[Another]
00:41:346 (1) - 碰血条了
01:16:853 (7) - clap加错地方了..? 后移到slider头吧
OK
[Extreme]
这diff好棒!
01:41:814 (6) - ctrl+G更棒
01:02:908 (1) - 这种和血条擦边的还是改一下好一点。。。
没了
[Extra]
虽然想吐槽下CS3..... dio
00:42:283 (4) - Add finish
01:00:799 (1,2,3) - 微调成正三角形更美观
02:16:267 (1,2,3) - ^
01:07:010 (6) - 擦血条
和别的diff一样把break拉到这里01:50:721 如何

也是awesome

hope this help
Topic Starter
Melt

god damn it zexous


General
  1. Just wanted to let you know that Lust will probably still mod your map, this is just an additional mod because this is the map that I look out for the most from all the requests.
  2. Remove the red combo color on Extra, Insane and Normal. fixed


Extreme
  1. Did a playtest using mouse and keyboard before the modding, results: Score | Replay
  2. 00:06:658 (3,4) - Blanket can be improved heavily if you disable grid snap and move the second point a bit to the right (Use 3's Slider Ball Hitbox to measure it) fixed
  3. 00:09:314 (1,2,3) - This stack looks a bit strange due to how stack leniency causes it to move to the other direction, you could manually unstack these and do a fake stack leniency that follows the movement direction. Example good idea
  4. 00:09:471 - Maybe move this kiai burst 1/2 back? looks nicer to me and it emphasises the 1/8 triple pretty well. i think its fine to me o.o
  5. 00:12:283 (3,4) - You could possibly move 3's last point a bit to perfect the blanket but it's pretty fine as it is. ok
  6. 00:12:986 (5,1) - Same for these two, blanket could have been a bit better but there is nothing wrong with it atm. a little changed
  7. 00:14:158 (3,4) - Move 4 a tiiiiny bit to the right to perfect the blanket (You will need to turn off grid snap for that) fixed
  8. 00:15:916 (3,2) - You could possibly move these two a bit to the right to perfect the blanket, but there is nothing wrong with it as it is. fixed
  9. 00:21:424 (2,3,4) - This type of inconsistent spacing just feels sloppy and looks unprofessional, there is no actual reason to make such gaps since there is no actual emphasis behind it so it would be better if you could just keep them at the same spacing among each stream (Different streams can have different spacings but you shouldn't use a few spacings in a single stream) ballanced the distance between those notes
  10. 00:22:596 (1) - Could be adjusted a bit to look better, maybe put it a bit more to the lower left and move the last point more to the right so it looks less cramped and blankets 00:22:127 (5) - better. ok
  11. 00:25:408 (3,4) - Small spacing error? the whole stream is x1.3 but these two are x1.2, You can just move 4 a bit to fix it and it won't really change the movement of the stream, it would just polish it to make it work better. ok
  12. 00:28:689 (3,5) - These two touch the HP bar a tiny bit, it's not critical but it would be best if you could lower them a tiny bit. this slider is in the extension line of 00:28:221 (2),so i think its ok ;w;
  13. 00:29:978 (6,1) - Two things: 1. The blanket with (5) is imperfect 2. Due to stack leniency, it looks a bit sloppy, unstacking them will let you have a perfect blanket and will look better. Example
  14. 00:34:783 (5) - Control + G could make the jump movement with the rest of the combo feel a bit more natural since it's styled sorta like a star jump. i wanna keep the distance between 00:34:549 (4,5)
  15. 00:35:486 (2,3,4) - Again, these strange spacing changes are really unfitting and don't work well, I'd rather have them changed. fixed
  16. 00:40:174 (3) - Move a bit to the right for a perfect blanket? fixed
  17. 00:40:408 (4,5,6,7,8,1) - The spacing isn't exact consistent 1.3 which causes strange appearance of follow points and just overall sloppy look, turn off grid snap to have it at perfect spacing without it making it a bit higher or lower. fixed
  18. 00:46:971 (3,4) - Change spacing to x1.4 to fit the rest of the stream and not cause possible awkward appearance of follow points. a used a diiffierent spacing for this may not that difficult in a Ex diff.
  19. 00:48:377 (3,4,5,6,1) - The movement on this feels extremely strange, especially due to how hard it is to read and how it doesn't follow the same movement between 6 and 1, I'd suggest somehow changing it but I don't even have an idea on how to.ok.ill consider it later
  20. 00:49:783 (5,6,7) - Inconsistent spacing again.
  21. 00:51:541 (3,4) - Manually unstack so 3 doesn't go against the direction of the movement (Purely visual) its fine to me
  22. 00:54:705 (2,3,4,5) - My issue with these isn't the spacing, it's actually how strange the movement is, try making a more constant movement shape instead of an awkward and massive turn. maybe this is the only nodus in this diff (same as 02:02:205 (2,3,4,5,6,7))
    Unpolished Example
  23. 01:01:971 (1,2,3,4,5,6,7,1) - Your intention here was good and it looks nice in editor, but ingame it just looks extremely sloppy, unprofessional, strange to play and ugly. Just keeping the spacing consistent would be the best solution imo. Alternatively, you can make the jumps more obvious so the gaps look a bit more reasonable. Exampleok,but i have no idea for this part atm,ill change it later
  24. 01:16:971 (1,2,3,4,5,6,7) - ^
  25. 01:20:017 (6) - NC could work well here. ok
  26. 01:38:299 (5,6,7,8) - Spacing gets messed up due to stack leniency, manually unstack these?
  27. 01:45:096 (1,2,3,4,5,6) - This looks a bit lazy due to the stacks, you could possibly unstack each double to give it a nicer visual edge while still keeping the playability similiar. Example
  28. 01:45:799 (1,2,3,4) - This does follow the back sounds partially, but following the main beat will feel more intuitive to the player and will make a bit more sense.
  29. 01:54:705 (2,3,4,5,6,7) - This could be confused with a 1/6 stream due to the low spacing in relation to the rest of the 1/4 streams in the map. maybe increase the spacing by a bit? i can find i reduced the difficult from 01:50:721 to 01:56:346,anyway changed a little
  30. 01:57:752 (1) - Shouldn't the combo color be orange? ok
  31. 02:02:205 (2,3,4,5,6,7,1) - Looks decent in editor, looks like hell ingame, I'd suggest something like what I suggested previously for similiar parts. same reason as above
  32. 02:20:017 (6) - NC could fit here. fixed


Normal
  1. These tick hitsounds sound extremely strange and awkward due to how they have both the finger snap and a strange back sound, why not use a finger snap that isn't all strange and buggy?


Only modded Extreme because Extra confused me, Another Insane and Hard seemed fine and Normal only had the strange hitsound issue that doesn't really count as a mod (And I am tired)
If you REALLY want a mod on the rest of the diffs, poke me in a PM and I will mod them.
really thx for help :3
wow
song from Cytus
先修下AIMOD里的countdown和letterbox hao
[Normal]
00:37:596 (3) - 原地逆时针旋转13°左右试试看
00:39:471 (1) - 好像漏clap惹
00:41:346 (3) - ^同上
01:34:549 (2) - 像前面的01:30:799 一样加whistle吧
01:46:736 (4) - add whistle

OK 别的很好
[Hard]
01:05:486 (4) - 试试ctrl+G之后微调一下..也许会更好 hard这里ds还是保持一下吧,改了一点
01:34:549 (2) - 前后间距不等有点不好看呢 改了
01:46:267 (2,3) - 我个人是喜欢这两个对调之后的flow... hard就先不换了
[Insane]
00:34:314 (2) - 好像漏clap
00:42:283 (1) - remove NC
01:07:127 (3) - add clap
01:19:314 (2) - 头clap尾whistle如何
02:19:314 (2) - 头finish
[Another]
00:41:346 (1) - 碰血条了 其实碰不碰都无所谓吧orz
01:16:853 (7) - clap加错地方了..? 后移到slider头吧 删了
OK
[Extreme]
这diff好棒!
01:41:814 (6) - ctrl+G更棒 因为6后面接个串 所以没改orz
01:02:908 (1) - 这种和血条擦边的还是改一下好一点。。。
没了
[Extra]
虽然想吐槽下CS3..... dio
00:42:283 (4) - Add finish
01:00:799 (1,2,3) - 微调成正三角形更美观
02:16:267 (1,2,3) - ^
01:07:010 (6) - 擦血条
和别的diff一样把break拉到这里01:50:721 如何

也是awesome

hope this help

thanks for modding :3
OnosakiHito
Sorry, in the last two months I had much to do. Now I'm free again.

Mintong wrote:

Hello :O
Request Taiko Mod from m4m

[Ono's Taiko Oni]

View point: Well, it's good if you have own instrument but these diff is bit weird for me because you already ignore many drum sound on song. I did prefer you can make own + song drum instrument. And do you plan taiko inner oni? because this diff is quite easy imo but this song sound tricky so i think it's not fun in some point, it's up to you.

01:23:416 (1,1) - Should be 1/2 k d? just like 01:21:424 (2,1) - . ok
Everything else I didn't applied because you looked mostly at single patterns instead of the overall picture. There was a reason why I had in some parts less kats than in others. I tried to emphasize certain parts. Also a usage of 1/6 is not really needed for the sake of making diffs harder. For lower players this will be more fun. Additional to this the finishers suggestion hasn't been applied since it would stand alone. I didn't used any finishers of these kinds.

CoroQuetz wrote:

Hi Ono~
All are suggestions unless in red.

[Ono's Taiko Muzukashii]
imo the 'Taiko' in the diff name isn't strictly necessary, but up to you
00:05:252 (5) - k? the drum is hitting snares on the alternate beats, but I can see that you're mapping to a pattern, so up to you No usage of kats was intensional to be able to emphasize upcoming parts better.
00:09:002 (10) - ^ ^
02:05:721 (1) - add finish? there's a cymbal hit here Didn't use any kind of these finishers, also I rarely use them at the beginning of a stanza.

[Ono's Taiko Oni]
00:01:971 (1,2,3,4,6,2,3,4) - k, to follow pitch (if indeed you're pitch-mapping) No need for it since I use more dons in this part than kats.
00:09:471 (1,1,2,3,1,1,2,3) - ^ ^

what wouldn't I give to be able to play that Oni on the actual arcade machine orz
nice map as usual~ good luck for rank~

mingmichael wrote:

taiko mod as request~ hey ono :3

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[Muzukashii]

• add finishers at 00:20:721 - and 00:35:721 - . the song gives a cymbal sound at here (even it's not really strong), and this finisher will support for the new part of song starts at there << to make a sensation for a new part also btw

• add finishers too at 00:50:721 - and 01:05:721 - . the reason is same like above too. at 01:05:721 - , the finisher sound appears at here, you can hear it clearly I would rather like to keep it. I rarely use finishers at the beginning of a new stanza. I using them like their name say: As finisher. Same goes for other similar suggestions.

• change 01:13:689 - to be kat ; change 01:14:158 - to be don and change 01:14:627 - to be kat, and delete 01:14:510 - . i changed them all to follow your basic patterns which is o o o o o o o o o o in 1/2beat snap divisor notes. all kats will appear at x:0 and x:2. so, to keep the consistecy of that pattern, i changed them Hm, sounds nice. but problem is it becomes a little hard... I will think about it.

• change 01:15:564 - to be kat too, the reason is almost same like above ^ . to keep your basic pattern ^


====================


[Oni]

• add finisher at 00:20:721 - . you can hear 00:20:721 - gives a finsiher sound. and if you use this mod, the finisher sound will be for the new part of the song. same like Muzukashii explaination about this I would rather like to keep it. I rarely use finishers at the beginning of a new stanza. I using them like their name say: As finisher. Same goes for other similar suggestions.

• move 00:25:760 - to 00:25:642 - to follow your patterns. you shouldn't use doubles at there, because at that notes should be normal notes like 00:21:658 (1,2,1) - . and the doubles are at 00:20:721 (2,3,1) - and 00:24:471 (1,2,1) - Oh, good suggestion. Added also a note at 00:26:697 -

• change 01:04:197 - and 01:04:431 - to be kats. they will follow and support the different violin sounds there (much better than dons that make oo oo patterns) using kd kd

• kat at 01:49:314 - , so the notes from 01:49:080 - will be o o o o. i changed them to follow the droping piano pitch sounds there. at 01:49:080 - is the highest and 01:49:783 - is the lowest. so, to make it balance, i change to be two-two same notes like it ok


• change 01:54:939 - and 01:55:174 - . i changed them to follow the strong violin sounds there added some notes

Thanks for the mods guys!

Download: http://puu.sh/79TBj.7z
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