hey m4m
took a careful look through the timing since it's variable, here's what I have. make sure all gders apply this as well
[Habi's Easy]
I feel like the difficulty in this should be reduced noticeably, since it is a tv size map, having a 3 star easy is not very considerate of the newer players who just play this game to play anime songs they know. Distance snap being 1.2 is not that great, would recommend sticking to 1.0 especially if you're doing 1/1 rhythms, which I would recommend you cut down on considerably.
00:13:208 (3,4) - please don't use stacks in an easy
from 00:16:421 - to 00:27:850 - I think you should take out most of the filler beats, like 00:20:351 (2) - , 00:23:208 (2) - and turn beats like 00:18:565 (2) - into just single circles. Simplification will go a long way here, since the song is very soft.
00:27:851 (1,2,3) - would like to see a pattern where the flow is in a straight line, like doing a ctrl+g on 3 and then moving notes afterwards to compensate.
00:30:351 (4,1) - again, please don't use stacks
00:35:708 (4) - would recommend removing and putting a circle where the slider end was, 00:36:064 - here
I think you have an idea. The patterning and flow is all fine, rather nice overall, but I think to start this diff was not mapped in a way that would best help the spread as a whole.
[Normal]
00:05:531 (3) - perhaps you could curve this, to flow with slider before
00:22:495 (1) - would probably work best flipped ctrl+h and then moved back into spacing
00:53:566 (1,2,3,4) - I think some more consistent patterning could be done here, they just seem like randomly placed linear sliders
00:56:423 (1,2) - move 1 down and then above
01:00:709 (4,5,1) - This pattern may end up being confusing due to the 1/2 spacing and then a stack, might want to unstack
01:04:995 (2) - small thing, but move this to x356 y340 so it's symmetrical with the end of 01:03:923 (3) -
[Zzz's Hard]
00:00:714 (1,2,3,4,5,6) - Silent notes are unrankable. Please add at least some sound to these
00:04:291 (7) - would recommend a NC on this note so there isn't a long and slow slider trail through the short pause
00:07:138 (6) - while I see that you would like to stack this with the notes before, it doesn't play the best as a result, I think moving to about x256 y220 so that the spacing increases with the music but is still nice to play will work
00:16:424 - yep, can't have 0% volume
00:26:960 (5) - some very weird spacing on this note, I would recommend in the x268 y244 area so that it's much more readable
00:44:990 (1,2,3,4) - sjoy just mentioned this and I'm going to agree, this seems quite uneventful for this difficulty
01:07:138 (6) - flip the curve for this? it's possible to do so and keep your pattern, so I think you should so it flows into the next slider well
[Insane]
AR-1, this is not fast or have many jumpy parts to justify AR 9
HP -1 as well, again this map does not need large difficulty settings
00:03:213 (1,1,2,3,4,5,6) - did not like this transition at all, the slider is extremely short and the stream that starts way off from the center where almost all insane players will spin is pretty bad, so it comes as a very unwelcome surprise. try this perhaps
00:15:174 (1,2,3,4) - this spacing may easily end up confusing, as 4 is a very similar distance from
00:17:674 (4,5) - would recommend curves on these two, or at least 4, so that the flow between them is much nicer
00:29:103 (5,1) - I think a ctrl+g here would make this a pretty cool slight jump pattern, instead of being a simple curved flow
00:38:209 (2,3,4) - please do about the same spacing that you did 00:37:495 (7,8,1) - here for consistency
00:39:278 - to 00:44:990 - this will be a longer explanation, will try to use pictures with bad paint skills to help
In this part, you have a lot of Slider -> Circle with short distance, and then Circle -> Slider with large distance, so it looks like this
http://puu.sh/56ijT.jpg or this http://puu.sh/56iHZ.jpg
I think you should try and do either the opposite or keep even spacing, will feel much better to play, like this
http://puu.sh/56DHa.jpg and this http://puu.sh/56DLW.jpg
The reason for this is you can see the area for the slider circle is large, so it creates what we call "slider leniency" basically making it so that large spacing after sliders is easier to play than large spacing after circles. I think that if you applied this idea to mainly this section, but also most of the map, it will improve the feel of playing it much more
00:46:775 (7) - ctrl+g here? will feel better coming from previous section's flow, and there is enough space after this note to make next note fine to hit
00:52:852 (3,4,5) - would recommend rotating this a bit and moving it closer to 00:53:388 (6,7,1) - the jump is a bit sudden right now
01:14:102 (2,3,4) - perhaps this arrangement will be a bit more fun to play
I love the circle flow in the kiai, nice job
good luck!
took a careful look through the timing since it's variable, here's what I have. make sure all gders apply this as well
SPOILER
Offset: 712ms BPM: 168.00
Offset: 4,283ms BPM: 169.00
Offset: 4,993ms BPM: 168.00
Offset: 37,850ms BPM: 169.00
Offset: 39,270ms BPM: 168.00
Offset: 47,841ms BPM: 167.50
Offset: 49,990ms BPM: 169.00
Offset: 50,700ms BPM: 167.00
Offset: 52,137ms BPM: 168.00
Offset: 84,994ms BPM: 159.00
Offset: 85,560ms BPM: 143.00
Offset: 86,304ms BPM: 143.00
[Habi's Easy]
I feel like the difficulty in this should be reduced noticeably, since it is a tv size map, having a 3 star easy is not very considerate of the newer players who just play this game to play anime songs they know. Distance snap being 1.2 is not that great, would recommend sticking to 1.0 especially if you're doing 1/1 rhythms, which I would recommend you cut down on considerably.
00:13:208 (3,4) - please don't use stacks in an easy
from 00:16:421 - to 00:27:850 - I think you should take out most of the filler beats, like 00:20:351 (2) - , 00:23:208 (2) - and turn beats like 00:18:565 (2) - into just single circles. Simplification will go a long way here, since the song is very soft.
00:27:851 (1,2,3) - would like to see a pattern where the flow is in a straight line, like doing a ctrl+g on 3 and then moving notes afterwards to compensate.
00:30:351 (4,1) - again, please don't use stacks
00:35:708 (4) - would recommend removing and putting a circle where the slider end was, 00:36:064 - here
I think you have an idea. The patterning and flow is all fine, rather nice overall, but I think to start this diff was not mapped in a way that would best help the spread as a whole.
[Normal]
00:05:531 (3) - perhaps you could curve this, to flow with slider before
00:22:495 (1) - would probably work best flipped ctrl+h and then moved back into spacing
00:53:566 (1,2,3,4) - I think some more consistent patterning could be done here, they just seem like randomly placed linear sliders
00:56:423 (1,2) - move 1 down and then above
01:00:709 (4,5,1) - This pattern may end up being confusing due to the 1/2 spacing and then a stack, might want to unstack
01:04:995 (2) - small thing, but move this to x356 y340 so it's symmetrical with the end of 01:03:923 (3) -
[Zzz's Hard]
00:00:714 (1,2,3,4,5,6) - Silent notes are unrankable. Please add at least some sound to these
00:04:291 (7) - would recommend a NC on this note so there isn't a long and slow slider trail through the short pause
00:07:138 (6) - while I see that you would like to stack this with the notes before, it doesn't play the best as a result, I think moving to about x256 y220 so that the spacing increases with the music but is still nice to play will work
00:16:424 - yep, can't have 0% volume
00:26:960 (5) - some very weird spacing on this note, I would recommend in the x268 y244 area so that it's much more readable
00:44:990 (1,2,3,4) - sjoy just mentioned this and I'm going to agree, this seems quite uneventful for this difficulty
01:07:138 (6) - flip the curve for this? it's possible to do so and keep your pattern, so I think you should so it flows into the next slider well
[Insane]
AR-1, this is not fast or have many jumpy parts to justify AR 9
HP -1 as well, again this map does not need large difficulty settings
00:03:213 (1,1,2,3,4,5,6) - did not like this transition at all, the slider is extremely short and the stream that starts way off from the center where almost all insane players will spin is pretty bad, so it comes as a very unwelcome surprise. try this perhaps
00:15:174 (1,2,3,4) - this spacing may easily end up confusing, as 4 is a very similar distance from
00:17:674 (4,5) - would recommend curves on these two, or at least 4, so that the flow between them is much nicer
00:29:103 (5,1) - I think a ctrl+g here would make this a pretty cool slight jump pattern, instead of being a simple curved flow
00:38:209 (2,3,4) - please do about the same spacing that you did 00:37:495 (7,8,1) - here for consistency
00:39:278 - to 00:44:990 - this will be a longer explanation, will try to use pictures with bad paint skills to help
In this part, you have a lot of Slider -> Circle with short distance, and then Circle -> Slider with large distance, so it looks like this
http://puu.sh/56ijT.jpg or this http://puu.sh/56iHZ.jpg
I think you should try and do either the opposite or keep even spacing, will feel much better to play, like this
http://puu.sh/56DHa.jpg and this http://puu.sh/56DLW.jpg
The reason for this is you can see the area for the slider circle is large, so it creates what we call "slider leniency" basically making it so that large spacing after sliders is easier to play than large spacing after circles. I think that if you applied this idea to mainly this section, but also most of the map, it will improve the feel of playing it much more
00:46:775 (7) - ctrl+g here? will feel better coming from previous section's flow, and there is enough space after this note to make next note fine to hit
00:52:852 (3,4,5) - would recommend rotating this a bit and moving it closer to 00:53:388 (6,7,1) - the jump is a bit sudden right now
01:14:102 (2,3,4) - perhaps this arrangement will be a bit more fun to play
I love the circle flow in the kiai, nice job
good luck!