The Chain Gang of 1974 - Sleepwalking

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Topic Starter
RatedNC17

MasterKirin wrote:

Mod from my queue

[Easy]
00:01:049 (1) CTRL+SHIFT+R and rotate it by 1 okay
00:06:707 (2) ^ okay
00:07:839 (3) CTRL+SHIFT+R and rotate it by 2 okay

Perfect for FlashLight

[Normal]
Nothing to say here

[Hard]
CS:4
00:28:772 (3) CTRL+SHIFT+R and rotate it by 3 okay

[DragonSparta's Insane]
CS:4
00:31:601 (9) Make it straight

[Silverboxer's Extra]
Nothing to say here

Pretty good song :> i will give you 1 kds wow thanks! :)
Good luck :D

Thanks for the mod and star! :)
Silverboxer

ikari_kyon wrote:

[Silver]

Just the same about AR, BPM just does not fit plays like a 212 bpm map and it's extra diff, ar9 is fine I think.
  1. 00:18:588 (1,2,1,2,1,2) - Try this, make the first pair of sliders near and increase the distance on the next 2 and on last 2 make a ridicously long jump, with slowdown it would feel cool dont want to move the first sets of sliders for this.
  2. 00:45:462 (3,4) - maybe ctrl+g this, so the square will be easier to follow, and the distance that you will get with 00:45:745 (1) - will make the speed up of the song even nicer ok changed this up a bit

Cool jumps bro 8-)
osu file format v12

[General]
AudioFilename: Sleepwalking - The Chain Gang of 1974 for Grand Theft Auto V Trailer.mp3
AudioLeadIn: 0
PreviewTime: 27032
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 994,18541,22504,27045,27540,31601,41260,45150,45715,59294
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Sleepwalking
TitleUnicode:Sleepwalking
Artist:The Chain Gang of 1974
ArtistUnicode:The Chain Gang of 1974
Creator:RatedNC17
Version:Silverboxer's Extra
Source:Grand Theft Auto V
Tags:gta five 5 rockstar games north grand theft auto alternative Daydream Forever DragonSparta Silverboxer
BeatmapID:363200
BeatmapSetID:124332

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"gta-5-three-guys-and-a-burning-van.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
484,565.770862800566,4,2,1,30,1,0
18541,-200,4,2,1,30,0,0
27032,-50,4,2,1,30,0,0
27641,-66.6666666666667,4,2,1,40,0,1
41219,-200,4,2,1,30,0,0
45150,-50,4,2,1,30,0,0
45745,-66.6666666666667,4,2,1,40,0,1
59324,-100,4,2,1,30,0,0


[Colours]
Combo1 : 242,24,57
Combo2 : 0,128,192
Combo3 : 0,255,0

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Topic Starter
RatedNC17
Updated
Momoka
Hi~ mod from modding Q

[Easy]
HP-1 OD-1

[Normal]
I highly suggest you reduce distance snap and rearrange them. (0.8 seems fine to me)
A normal diff usually looks like this
00:11:233 (3,5) - Don't hide notes behind arrows, it's hard to play and looks bad

[Hard]
CS-1
00:08:829 (3,4,5,6,1,2) - Very confusing for hard diff
00:15:759 (1,2,3) - really hard to tell with your spacing
00:23:114 (1,2,3) - this is too hard for hard diff (especially with cs 5, if you aren't going to change)
00:32:450 (1,2,3,4,5) - this seems a bit lame, use sliders!
00:35:278 (2,3) - you can definitely blanket
00:41:219 (1,2,3) - again, very hard jump
00:48:008 (1,2) - blanket?

[DragonSparta's Insane]
Spacing is really high, which leads too bad difficulty spread.
It is really well made, though. You just need to have something easier than 'this' and harder than 'Hard'
00:04:868 (6,1) - really hard jump


Hope my mod helped!
Topic Starter
RatedNC17

No Dap wrote:

Hi~ mod from modding Q

[Easy]
HP-1 OD-1 i think they're low enough

[Normal]
I highly suggest you reduce distance snap and rearrange them. (0.8 seems fine to me)
A normal diff usually looks like this
00:11:233 (3,5) - Don't hide notes behind arrows, it's hard to play and looks bad

[Hard]
CS-1 i like the way it is
00:08:829 (3,4,5,6,1,2) - Very confusing for hard diff i'll keep for difficulty reasons
00:15:759 (1,2,3) - really hard to tell with your spacing i moved them a bit
00:23:114 (1,2,3) - this is too hard for hard diff same as the first suggestion (especially with cs 5, if you aren't going to change)
00:32:450 (1,2,3,4,5) - this seems a bit lame, use sliders! mmmm... probably eon't consider since when i added sliders it made that whole section play awkwardly
00:35:278 (2,3) - you can definitely blanket blanketed
00:41:219 (1,2,3) - again, very hard jump same as first suggestion
00:48:008 (1,2) - blanket? alright

[DragonSparta's Insane]
Spacing is really high, which leads too bad difficulty spread.
It is really well made, though. You just need to have something easier than 'this' and harder than 'Hard'
00:04:868 (6,1) - really hard jump


Hope my mod helped! yep :D
Thanks for the mod. ;)
Bara-
Hello, good map, and good song
A few things, PLEASE lower the CS on Hard/Insane, CS 5 is way too high, I had to use EZ to even get a chance a clearing it.
But, here are the testplays
Please, CS 3-4
Please, CS 4
Good map, but those jumps are so freaking hard/impossible
If you want the .osr files, PM me, Mediafire is acting weird :|

Oh, on a side note, I recently beat your score in This map, NND - U.N. Owen wa Kanojo nanoka? (Nico Mega Mix) ;)
Good map, and Good Lcuk!
Boncho
Hi! M4M from my Queue~
srry for late mod ;w;
[Easy]

00:16:891 (3,4) - blanket it better
00:24:246 (3,4,5,6,7) - you have to use a constant distance snap on easy
00:40:087 (5,1) - blanket it better

[Normal]

00:02:181 (2,1) - they are overlapping, fix this
00:03:312 (1,2,3) - seems to complicated for normal so do something like this :



00:45:179 (1,1) - place 00:46:311 (1) on 112 y176 up and make it more curvy kinda like this:


00:50:271 (1,2) - I would delete those 2 and add a slider that goes from 00:50:271-00:50:554

[Hard]

00:14:062 (6) - why this note? it doesnt follow the song so I would delete this
00:18:588 - time section is not snapped
00:41:219 - ^
00:45:179 - ^
00:45:745 - ^

[DragonSparta's Insane]

00:04:585 (5) - delete this note and place 00:04:868 (6) on 00:04:585 and shorten the slider till 00:04:868
00:28:206 (3) - It would look better if the head and the trail had the same height
00:28:772 (5) - ^
00:57:061 (1) - this V doesnt looks perfectly shaped

[Silverboxer's Extra]

really good diff! :)

Hope this helps!

GOOD LUCK!
:)
Topic Starter
RatedNC17

Bonch0 wrote:

Hi! M4M from my Queue~
srry for late mod ;w;
[Easy]

00:16:891 (3,4) - blanket it better alright
00:24:246 (3,4,5,6,7) - you have to use a constant distance snap on easy i do :?
00:40:087 (5,1) - blanket it better alright

[Normal]

00:02:181 (2,1) - they are overlapping, fix this i don't think it's too much of a problem
00:03:312 (1,2,3) - seems to complicated for normal so do something like this : this doesn't really fit the music



00:45:179 (1,1) - place 00:46:311 (1) on 112 y176 up and make it more curvy kinda like this: alright


00:50:271 (1,2) - I would delete those 2 and add a slider that goes from 00:50:271-00:50:554 i think it's fine the way it is

[Hard]

00:14:062 (6) - why this note? it doesnt follow the song so I would delete this alright
00:18:588 - time section is not snapped
00:41:219 - ^
00:45:179 - ^
00:45:745 - ^
all fixed

[DragonSparta's Insane]

00:04:585 (5) - delete this note and place 00:04:868 (6) on 00:04:585 and shorten the slider till 00:04:868
00:28:206 (3) - It would look better if the head and the trail had the same height
00:28:772 (5) - ^
00:57:061 (1) - this V doesnt looks perfectly shaped

[Silverboxer's Extra]

really good diff! :)

Hope this helps!

GOOD LUCK!
:)

Thanks so much :)
Topic Starter
RatedNC17

baraatje123 wrote:

Hello, good map, and good song
A few things, PLEASE lower the CS on Hard/Insane, CS 5 is way too high, I had to use EZ to even get a chance a clearing it. i'll ask a BAT about this before changing since a few have suggested but for now no change
But, here are the testplays
Please, CS 3-4
Please, CS 4
Good map, but those jumps are so freaking hard/impossible
If you want the .osr files, PM me, Mediafire is acting weird :|

Oh, on a side note, I recently beat your score in This map, NND - U.N. Owen wa Kanojo nanoka? (Nico Mega Mix) ;)
Good map, and Good Lcuk!
sammy711
[Easy]
00:07:839 (3) - Distance to the next one diminish to 0.73, You should not make the distance changing too much...Keeping 0.75~0.85 will be better
[Normal]
This diff is tooo hard for beginners on both rhythm and pattern
00:08:829 (3,4) - overlapping like this are extremely hard to read for beginners
You can try changing this way of overlapping to the overlapping of 00:04:302 (3,4)
00:13:779 (6) - distance dimish to 1.12, trying making it between 1.15~1.25
00:41:785 (2) - ^ this time it is 1.04
and some distance problem should be fixed, also
[Hard]
00:31:601 (4) -Add clap
00:33:864 (6) - this one is not so beautiful
try changing another one
00:48:008 (1,2) - making a perfect blanket(nazi
[Dragon]
00:23:114 (1) - Remove NC I don't think NC is needed here 0 0
00:58:616 (3) - Add clap
00:46:311 (3) - This slider is out of screen

this diff may need some work on spacing
some patterns are hard to read
[Silverbox]
00:54:515 (4) - This slider touch the life bar

That's all, pretty good diff i think

hope it helps
Topic Starter
RatedNC17

sammy711 wrote:

[Easy]
00:07:839 (3) - Distance to the next one diminish to 0.73, You should not make the distance changing too much...Keeping 0.75~0.85 will be better alright
[Normal]
This diff is tooo hard for beginners on both rhythm and pattern
00:08:829 (3,4) - overlapping like this are extremely hard to read for beginners
You can try changing this way of overlapping to the overlapping of 00:04:302 (3,4) made them stack if thats what you meant
00:13:779 (6) - distance dimish to 1.12, trying making it between 1.15~1.25
00:41:785 (2) - ^ this time it is 1.04
and some distance problem should be fixed, also distance is the same...
[Hard]
00:31:601 (4) -Add clap i don't use normal hitsound for placement of clap but i know what you meant
00:33:864 (6) - this one is not so beautiful fixing
try changing another one
00:48:008 (1,2) - making a perfect blanket(nazi blanketed
[Dragon]
00:23:114 (1) - Remove NC I don't think NC is needed here 0 0
00:58:616 (3) - Add clap
00:46:311 (3) - This slider is out of screen

this diff may need some work on spacing
some patterns are hard to read
[Silverbox]
00:54:515 (4) - This slider touch the life bar

That's all, pretty good diff i think

hope it helps

Thanks for the help :)
Snaggletooth


First off:

I am very sorry for delay. I've had trouble with an annoying lag problem that seemed to be a bug. I have now resolved this issue and hope that this
mod will still help you.

AI Mod from Hard:

Fix these issues, snap KIAI on all diffs and check your settings.

Extra is perfectly fine ~




General
  1. I am at this point compairing to the difficulty of the Extra, and I know that there wont be a consistency on guest diffs, but insane shouldnt be harder than an extra regardless if it was mapped by two people, or the same person.


Placement
  1. 00:23:114 (1) - Remove NC
  2. 00:30:469 (5,6) - This blanket isn't really as good-looking as it could be. Simply by tweeking a little bit
    it would look much better.
  3. 00:32:732 (2,3) - Just for the cosmetic: copy (2) and hit ctrl+h and ctrl+j and replace (3).
  4. 00:34:996 (1,2,3,4,5,6) - I really love the hitsounds here (:


General
  1. Concider CS 4


Placement


  • Cant help you here buddy, the blankets dont seem to be very creative as they repeat themselfs over and over again. Maybe its just me..
    Rythmwise there is nothing I can throw against this diff.



General
  1. You really got the wrong modder for low-BPM-Songs. I am really not quite sure if you are 'allowed' to place 1/4 beats and sliders
    on such a low BPM. I will ignore these issues as I might not even know what I am talking about but I will suggest you this:
    Try to remap the beginning from 00:01:049 to 00:09:536. The part after that was mapped quite good, why not do the same
    in the beginning?
  2. The Velocity was surprisingly high. I'd love to see it being lowered but I understand that this
    would mean for you to remap a lot of it. Feel free to decide however you like.


Placement
  1. 00:18:022 (7) - You should avoid multiple reverse on Normal BUT as this is a very short slider
    I think there should be no bigger problem here. Just wanted to put this out there.


General
  1. How about OD and HP -1? Would be more reasonable for an Easy IMO


Placement
  1. 00:09:536 (1,4) - I am not quite sure about this overlap. It's an Easy so I would suggest you try to place this diffrently.
  2. 00:42:351 (2,4) - ^

I hope this mod helped you in any way, again, I am very sorry for the delay!
Topic Starter
RatedNC17
Thanks can't apply your mod since i'm on mobile and school bad student well definitely check later :D

edit: alright

Snaggletooth wrote:



First off:

I am very sorry for delay. I've had trouble with an annoying lag problem that seemed to be a bug. I have now resolved this issue and hope that this
mod will still help you.

AI Mod from Hard:

Fix these issues, snap KIAI on all diffs and check your settings.

Extra is perfectly fine ~




General
  1. I am at this point compairing to the difficulty of the Extra, and I know that there wont be a consistency on guest diffs, but insane shouldnt be harder than an extra regardless if it was mapped by two people, or the same person.


Placement
  1. 00:23:114 (1) - Remove NC
  2. 00:30:469 (5,6) - This blanket isn't really as good-looking as it could be. Simply by tweeking a little bit
    it would look much better.
  3. 00:32:732 (2,3) - Just for the cosmetic: copy (2) and hit ctrl+h and ctrl+j and replace (3).
  4. 00:34:996 (1,2,3,4,5,6) - I really love the hitsounds here (:


General
  1. Concider CS 4 still on edge about changing this because it puts notes close to each other which requires me to re-map. and besides i'l/ probably keep (unless a BAT suggests this) for difficulty reasons


Placement


  • Cant help you here buddy, the blankets dont seem to be very creative as they repeat themselfs over and over again. Maybe its just me..
    Rythmwise there is nothing I can throw against this diff.



General
  1. You really got the wrong modder for low-BPM-Songs.sorry :( I am really not quite sure if you are 'allowed' to place 1/4 beats and sliders i believe it completely alright :)
    on such a low BPM. I will ignore these issues as I might not even know what I am talking about but I will suggest you this:
    Try to remap the beginning from 00:01:049 to 00:09:536. The part after that was mapped quite good, why not do the same
    in the beginning?
  2. The Velocity was surprisingly high. I'd love to see it being lowered but I understand that this
    would mean for you to remap a lot of it. Feel free to decide however you like. won't change. i've seen maps with higher velocitys being ranked today


Placement
  1. 00:18:022 (7) - You should avoid multiple reverse on Normal BUT as this is a very short slider
    I think there should be no bigger problem here. Just wanted to put this out there. i think it's fine


General
  1. How about OD and HP -1? Would be more reasonable for an Easy IMO i'll maybe consider this but i'll wait for a BAT


Placement
  1. 00:09:536 (1,4) - I am not quite sure about this overlap. It's an Easy so I would suggest you try to place this diffrently. will also consider but i think 4 appears for a while for even new players to notice it
  2. 00:42:351 (2,4) - ^ ^

I hope this mod helped you in any way, again, I am very sorry for the delay!
Thanks for the help :D
Vhy
aoooo ~
from my queue
sorry for the delay orz

[General]
remove "grand theft auto" from tags since it's already on source

[Easy]
HP and OD -1?
00:18:730 (1) - it's better to move this spinner at 00:19:154. since this is easy, a beginner sure not ready for this spinner. at least make a space for beginner to catch this spinner from start
00:32:167 (1,2) - i see you placed most of every notes allign each other. so y not make 00:32:167 (1) allign to previous note and move 00:32:732 (2) to x:172 y:172? it looks neater imo
00:42:916 (3) - move up by 1 grid to make it symmetrical with 00:41:785 (1)
00:50:271 (1) - make this curve opposite flows better?

[Normal]
00:18:022 (7) - isn't it too hard or normal diff? even the bpm is low but.. too much reverse on it :3
00:27:075 (1) - same here
00:45:179 (1) - ^

i like this normal diff <3

[Hard]
omg the circle size. reduce the CS by 1 pls
00:38:673 (6,1) - nice blanket there

old mapping style awww

[DragonSparta's Insane]
same as hard. reduce the CD by 1
00:05:575 (1) - even it is insane, but the DS is just too high
00:04:939 - at least make it volume to 15% please. 5% is just too low and there is no reason to lower the sound till 5% tho
00:14:133 - same here
00:31:601 (9) - make this slider straight to the left by moving up it's tail 1 grid

[Silverboxer's Extra]
cool diff~
just one thing
00:53:666 (1,2) - why not C&P the sliders from 00:52:534 (1,2) and then ctrl+< it?

hope this helps :)
10nya
from the queue

[Easy]
  1. 00:11:233 (4)- : add nc here
  2. 00:12:930 - : if you do so then remove nc here
  3. 00:14:628 - : also swap nc here
  4. 00:57:626 (5)- : how about re-arrange like this to make better flow?


[Normal]
  1. 00:13:496 (5)- : add clap here


[Hard]
  1. 00:49:564 - : add circle here, it'll follow vocal better


[DragonSparta's Insane]
  1. 00:18:682 (1)- : move this to 00:18:588
  2. 00:59:889 - : remove this green line


[SilverBoxer's Extra]
  1. nice diff


nice mapset. though your diff is good but the flow is a bit weird for me
but good job for catching the rhythm for a newbie mapper

good luck(:
Topic Starter
RatedNC17

Vhy wrote:

aoooo ~
from my queue
sorry for the delay orz

[General]
remove "grand theft auto" from tags since it's already on source alright

[Easy]
HP and OD -1?
00:18:730 (1) - it's better to move this spinner at 00:19:154. since this is easy, a beginner sure not ready for this spinner. at least make a space for beginner to catch this spinner from start i'll keep it the way it is since thats where the vocalist holds the note and there is enough time for beginners to spin
00:32:167 (1,2) - i see you placed most of every notes allign each other. so y not make 00:32:167 (1) allign to previous note and move 00:32:732 (2) to x:172 y:172? it looks neater imo [/color]
00:42:916 (3) - move up by 1 grid to make it symmetrical with 00:41:785 (1) moved it nice catch
00:50:271 (1) - make this curve opposite flows better? alright

[Normal]
00:18:022 (7) - isn't it too hard or normal diff? even the bpm is low but.. too much reverse on it :3 i'm sure it's not too hard. i think they can catch the 3 reverse
00:27:075 (1) - same here ^
00:45:179 (1) - ^ ^

i like this normal diff <3

[Hard]
omg the circle size. reduce the CS by 1 pls i guess i'll do it now and just increase spacing to make it look appealing :/
00:38:673 (6,1) - nice blanket there thanks

old mapping style awww

[DragonSparta's Insane]
same as hard. reduce the CD by 1
00:05:575 (1) - even it is insane, but the DS is just too high
00:04:939 - at least make it volume to 15% please. 5% is just too low and there is no reason to lower the sound till 5% tho
00:14:133 - same here
00:31:601 (9) - make this slider straight to the left by moving up it's tail 1 grid

[Silverboxer's Extra]
cool diff~
just one thing
00:53:666 (1,2) - why not C&P the sliders from 00:52:534 (1,2) and then ctrl+< it?

hope this helps :)
Thanks for the help :D
Topic Starter
RatedNC17

10nya wrote:

from the queue

[Easy]
  1. 00:11:233 (4)- : add nc here actually did the nc's my way to fit with vocals and instrumentals
  2. 00:12:930 - : if you do so then remove nc here
  3. 00:14:628 - : also swap nc here
  4. 00:57:626 (5)- : how about re-arrange like this to make better flow? nice :D


[Normal]
  1. 00:13:496 (5)- : add clap here alright


[Hard]
  1. 00:49:564 - : add circle here, it'll follow vocal better alright


[DragonSparta's Insane]
  1. 00:18:682 (1)- : move this to 00:18:588
  2. 00:59:889 - : remove this green line


[SilverBoxer's Extra]
  1. nice diff


nice mapset. though your diff is good but the flow is a bit weird for me
but good job for catching the rhythm for a newbie mapper

good luck(:
Thanks 10nya :D
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