Hmmm error when i click on the dropbox link. re-submit it?
Thanks for the helpsheela901 wrote:
Hi. From mii-KK-sheela Newbie Modding/GD Team :3
Thanks for the mod.
[Easy]
00:01:015 (1,2,3) - This pattern is kind of plain. Move them by following the coordinations down:SPOILER00:06:673 (1) - Move it to x:60 y:260 ok00:01:015 (1) - x:56 y:336 ok
00:02:147 (2) - x:264 y:304 ok
00:03:278 (3) - x:456 y:228 ok
00:09:502 (3) - It's too close to 00:07:805 (2) . Move it to x:268 y:296, and 00:10:068 (4) to x:360 y:248. i'd rather keep it the way it is
00:16:857 (2) - Make a curve slider by placing the first point to x:256 y:244, second to x:380 y:232, and last to x:388 y:216. and move 00:17:988 (3) to x:312 y:156, to make a blanket combo.
00:13:462 (3) - Make a curve slider by putting the first point (little square) to x:256 y:224, second to x:340 y:200, and last to x:376 y:160.
00:23:080 (1,2,3,4,5,6,7) - Make a random pattern. Coordinations are down:SPOILER00:29:304 (3) - Move the second point to x:476 y:200, and last to x:500 y:164. i'd rather keep it00:23:080 (1) - x:492 y:184
00:23:645 (2) - x:464 y:88
00:24:211 (3) - x:380 y:40
00:24:777 (4) - x:312 y:116
00:25:343 (5) - x:248 y:192
00:25:909 (6) - x:196 y:108
00:26:474 (7) - x:96 y:120 moved
00:31:001 (5) - Move it to x:284 y:344. ok
00:31:567 (6) - Make it less curvy. fixed
00:33:830 (3) - Move the last point to x:400 y:60. ok
00:46:843 (2) - Make a curve slider by placing the first point to x:308 y:188, second to x:244 y:192, and last to x:172 y:168. ok
00:51:935 (3) - Move the second point to x:196 y:60, and last to x:168 y:32. fixed[Normal]
- This difficulty has plain patterns. Try to make curve patterns.
00:01:015 (1,2,1) - This pattern isn't acceptable for normal difficulty.
00:03:986 (2,3) - Don't use 1/4 notes in a normal difficulty. ok
00:05:541 (1,2,1) - This pattern isn't acceptable for normal difficulty.
00:13:038 (3,4) - Don't use 1/4 notes in a normal difficulty. ok
00:29:304 (3,4,1) - You use a different distance snap for this. Make all the same distance snap. fixed
00:32:133 (1) - Move the last point to x:216 y:188. i'd rather keep it like that
00:50:520 (2) - It have a different distance snap.fixed
00:52:218 (5) - ^ fixed
00:58:158 (4) - Too close to 00:57:027 (3) . moved 3 and 4[Insane]
- I think you should redo this difficulty. There's a lot of notes that don't have the same distance. Look at it, analyze thing that you can change.
i think you meant hard since some of notes timing aren't in insane
00:27:041 (1,2,3,4,5) - Coordinations are down:SPOILER00:32:981 (3) - Move it to x:288 y:240. moved00:27:041 (1) - x:320 y:188
00:27:182 (2) - x:320 y:160
00:27:324 (3) - x:336 y:132
00:27:465 (4) - x:364 y:120 i'd rather keep them the way they are
00:45:145 (1,2,3,4) - Coordinations are down:SPOILER00:45:145 (1) - x:196 y:248
00:45:287 (2) - x:160 y:276
00:45:428 (3) - x:116 y:288
00:45:570 (4) - x:76 y:276 i'd rather keep them they way they areGood Luck on ranking this map.
- You can improve a little bit more.
Winek wrote:
From My modding queue!SPOILEREasy
00:25:343 (5) - Maybe New combo? i'd rather keep it
00:32:698 (1,2) - Just to avoid repetition, why not transform it to slider? alright
00:38:356 (3) - Avoid repetition again; Transform it to 3 stacked up circles alright
00:44:014 (5) - Maybe new combo? i'd rather keep it
Normal
00:07:805 (1,2,3,4,5,6) - For this part; and other too, you shouldn't be using blue tick; it may be confusing;
00:32:133 (1) - Tiz note is a bit far from the previous, no? distant snap is same
00:48:823 (5) - Prehaps New combo? no
Hard
Suggest you to use 1/4 Beat snap Divisor, since you're not using 1/8.
CS shoulda be 4 i think its fine
From the start to 00:18:554 (1), you could like, connect some notes to form one combo such as, 00:01:015 (1,2,1,2,1,2,3,4)
00:17:847 (3,4,5,6,7) - Spreading those notes, prehaps? alright
00:58:441 (4,5) - Try to stack these notes, and some other ressembling to it, maybe? i'd rather keep it
Also try to make combo up to 6-9.
Insane
First, where the hell is kiai?
After, you're making combo may too small
00:24:212 (2,3,4,5,6) and 00:27:041 (1,2,3,4,5) Swtich them place, please.
00:52:783 (1,2,3) - Maybe spread?
That's about all, don't forget to ask someone else, i can't be sure of what i said.
Thank You
Thank you for the help <3CDFA wrote:
Mod4modding, woo woo woo
Anyways
Overall:
You can remove video game from the tags, as that will be added to the genre if and when this map gets ranked.
Insane:
00:04:834 (6) - Why does this go on the yellow tick?
00:12:048 (1) - This seems random because the change in hitsounds follow nothing in the music. Reserve things like this for when the music increases or decreases
00:23:080 (1) - Remove NC or remove NC on the previous note
00:38:073 (5) - Move this to avoid overlap
Hard:
00:38:922 (1) - Make this a curved slider, to match up the style of your previous sliders changed
00:58:724 (6) - Add finish at the end of the slider added
Normal:
00:03:986 (2,3,4) - For a normal mode, this may be hard to tap, since the beats are on offbeat 16th notes. Try something like this http://puu.sh/63hvQ.jpg
00:08:512 (2,3,4,5,6) - Same issue with the above. Generally, in normal diffs, you want to avoid blue ticks unless they are absolutely neccesary to the song and are the dominant thing heard, and even then, use them sparsely and hide them in sliders if possible. if you need to start something on a blue tick for lower diffs, it's best to start it with a slider, as they have more leniancy than regular notes, allowing the developing players to have more success. i'll find a way to change that
00:47:974 (4) - Add normal hitsound at the end of the slider added
00:55:895 (2,3) - I'd suggest a different shape for these, make it more U shaped rather than J shaped.
00:58:724 (5) - Add finish at end of slider added
Easy:
00:01:015 (1,2,3) - Adjust these so it makes a more coherent patten. http://puu.sh/63hEl.jpg (Placement in the timeline is adjusted to make this easier to see.) ajusted
00:58:158 (5) - Add finish at end of slider added
This actually is a pretty decent mapset, especially for someone who is starting. Good work. Hope to see this go places sometime.
Reat wrote:
Hi! From M4M!
[General]
How about mute all of sliderslide sound? I think it is better. this file i'd rather keep the sound
[Easy]
00:37:225 (1) - How about (228,308)? ok
00:42:317 (2) - ^ i'd rather keep it that way
00:39:488 (6) - (228,164) ok
00:42:317 (2) - ^ i'd rather keep it
00:43:448 (4) - Move right 1 grid ok
00:44:580 (6) - (332,184)
00:53:632 (5,1) - How about this shape? nice!
and 00:55:895 (2) - (132,220) fixed
[Normal]
00:04:410 (3) - Slider tail's here 00:04:834 ok
00:27:889 (1) - remove this circle alright
00:32:133 (1) - How about more blacket with previous circle? fixed
00:34:396 (1) - ^ fixed
[Hard]
Why don't you trim sliders?
ex) 00:27:607 (1) - , 00:29:870 (1) - , 00:38:922 (1) - , ?
[DragonSparta's Insane]
AR -1
OD -1
00:04:834 (6) - Slider's tail is here 00:05:117
00:38:073 (5) - (428,200)
Good song! Good Luck!
Wow! Amazing mod thanks so muchTrust wrote:
From my queue~
Here are some suggestions,
feel free to use any.
Red: Unrankable or extremely questionable
Blue: Strongly recommended change
Black: Simple suggestion
[Easy]
00:31:001 (5,6) - Swap the positions of these two like you see below as it makes more sense with the music: ok 00:38:356 (3,4,5) - Replace this with a reversing 1/2 slider. The issue with stacking notes on Easy difficulties is that beginner players generally perceive stacks as needing to be hit in immediate succession, and that is definitely not the case since each note is spaced 1/2 in time. In most cases, stacks are generally avoided in Easy for this reason. Alright
[Normal]
There are spacing inconsistencies that occur occasionally throughout this difficulty. I decided not to point them out because of how frequently they occur so please have a look through to see where they are and correct them to a consistent distance. Distance is the same throughout the diff
00:04:410 (3) - Not sure what this slider is emphasizing in the music. I suggest you replace this with a note on 00:04:268 and a 1/2 slider on the blue tick that follows after that just like you did for 00:08:795 (3,4) since it sounds identical: alright 00:38:922 (4) - NC to stay consistent with your NC patterns. alright
00:41:185 (1) - Why did you decide to use a spinner here when you mapped it out on Easy? Consider removing this spinner and mapping out this section. ok
00:47:974 (4) - NC to shorten this combo, it's quite long alright
Not bad at all, just check for those spacing issues and fix them accordingly and this'll be on its way to becoming a great Normal diff!
[Hard]
I'm on the fence about the use of CS5 on this difficulty but i'm assuming if it's something you haven't changed yet then I suppose you intend to keep it. However CS4 feels much more appropriate for a Hard in my opinion and it would also bridge the gap in the CS spread of your mapset (Normal is CS3 and Hard is CS5?), but I guess it's just a preference.
00:27:041 (1,2,3,4,1) - The quick movement is very unpredictable for a first play-through since it uses greater spacing than what you did for 00:17:847 (3,4,5,6,7) and therefore appears as if the notes at first glance all have 1/1 time inbetween them. I highly recommend you do something like this: changed 00:31:850 (3) - Move this slider to the left a bit so you can avoid the slight touching with 00:32:698 (2). actually moved up 1 grid since 2 was a 1 grid higher than 3
00:40:336 (2,1) - The overlap between these two doesn't look that great and can be easily avoided. You can turn off grid snap and move 00:41:185 (1) so the tail stacks perfectly on 00:40:336 (2) and then properly adjust 00:40:902 (4,5). It should look something like this: alright 00:41:185 (1,2,3) - Holy cow, the spacing between these three sliders is enormous and also very inconsistent. I suggest you tone down the distance a bit or at least make the jumps equal in distance. hmmm... i'll consider this
00:44:580 (4) - This note would look better if it was centered perfectly, just shift it right a few grids. fixed
00:45:145 (1,2,3,4,1) - Same suggestion as 00:27:041 (1,2,3,4,1). changed
00:58:441 (4,5,6) - The spacing on this stack is a bit inconsistent, make sure they are spaced equally. fixed
Not much else I have to say. Pretty nice for your first Hard, keep it up!
[DragonSparta's Insane]
I suppose CS5 is acceptable as this is an Insane difficulty but just note that even casual Insane players might have a difficult time enjoying this. Please consider CS4. It allows for much more comfortable gameplay. (especially with this spacing)
Furthermore, I just don't agree with the difficulty settings for this diff in general because you've created such a huge gap in skill requirement to be able to pass this after clearing Hard. With the exception of OD (which is the same as Hard by the way) you should consider toning some of them down. Try these settings, they played a lot better for me:
AR8 (-1)
HP7 (-1)
OD7 (+1) - only increase this if you change to CS4
00:09:502 (1,2,3,4) - This feels very under-mapped for an insane. You should change these circles to 1/2 sliders to properly emphasize the vocal holds.
00:11:765 (1,2,3,4,5,6,7,8) - This entire combo feels very awkward to play after what you decided to bring out in the music from the previous combo. It was rather unexpected to start playing along to sounds in the BGM when that "hooo" vocal sound is still so prominent. I strongly recommend you consider mapping this combo to play to the vocal or another option would be to map the previous combo to play along to the BGM.
00:12:331 (2,3,4,5) - From a testplay I can tell you that the jumps here feel very uncomfortable and seem unnecessarily large. Try something like this so the circles fall more in-line with the sliders: 00:15:584 (1) - The use of a note here is overmap since there is no sound to back it up. It also sounds, and plays a lot better without it so I would remove it.
00:20:817 (1) - You need to raise the volume here because this object is currently inaudible and therefore unrankable. I would raise it up to at least 25%.
00:21:383 (2) - ^ as this one is barely audible.
00:28:172 (3) - The overlap with 00:28:738 (5) looks quite strange and unecessary, consider moving this slider down to avoid the overlap.
00:31:425 (8) - The blanket here isn't very clean.
00:39:771 (6,7,8) - How come these sliders are all curved differently? Maybe curve them all the same, it would look nicer.
00:44:014 (1,2,3,4,5,6,7,8,9,10) - This is extremely difficult to read for a player of any skill level even with the very insignificant spacing difference to distinguish the time between each note. I can assure you that any BAT these days would not approve of this.
00:44:297 (2,4) - These two notes are overmapped due to there being no sounds in the BGM to justify the use of them. I strongly suggest you remove them.
00:51:935 (7) - This slider didn't feel that great for me. I think it would be a good idea if you removed the reverse and used a 1/2 slider here to properly emphasize the downbeat and brief vocal hold. This means you should delete 00:52:783 (1) to accommodate for the 1/2. Here is an example of what I mean:SPOILER00:52:783 (1,2,3) - There's nothing easily identifiable in the music to justify the use of an anti-jump here. Because there isn't a 1/1 gap in time between the notes, all this serves as is a readability gimmick for the sake of difficulty to which most likely will cause people to combo break. Unstack these notes.
NC the new 1/2 slider if you follow this.
00:54:481 (1) - Remove NC to fit your patterning
00:54:764 (2) - NC as it's nice to get in on the downbeat
00:57:027 (1) - Move this a grid right to get this to be perfectly centered.
This map has the potential to be a great insane and has some very fun elements to it but at the same time it could definitely use some work. In any case, good job and I hope this helps.
Yeah, sorry for not that much on the easier diffs. I started with Insane and got kinda sleepy. (also i prefer to mod insanes) Please let me know in-game or through PM if you have any questions about any of the suggestions!
Best of luck~
Mystima wrote:
Hi from my modding queue
Normal: 00:16:857 (1,2,3) - between the second hit of the first slider and the first hit in the other slider --> change the sounds of those marked to (drum finish) and increase volume there to 50 (adds more impact) i added the volume up to 50 but kept hit sounds the same
00:26:899 (5) - in this combo, change the first to (drum finish) and the last note to (nomal finish) + extend it by 1/4 (blue to white), there is a drum fill beat sound that's left out
00:36:659 (1) - change to (normal finish) sounds better imo but not necessary changed
00:45:004 (1) - same changes here as the 00:26:899 (5) - add volume up to 50 but kept sounds the same
00:54:764 (1) - same changes here as the 00:36:659 (1) - (nomal finish) changed
00:58:724 (5) - same changes here as the 00:36:659 (1) - (nomal finish) but the last hit in the slider ok
Easy: (imo) change the (soft finishes) to (normal finishes) as before
Hard: (imo) change the (soft finishes) to (normal finishes) as before
General: catchy and well made
Much like CDFA wrote, the beginning can be a bit challenging/confusing especially when the vocals start. Generally at 00:09:502 - is where it starts to become hard to follow due to how overpowering those vocals are. Not asking to change, just dropping my opinion. You seem to have a structure built for this diffiiculty anyways. Maybe try using more sliders so it isn't as difficult.AIBat v3.1 wrote:
Snapping
Unsnapped inherited (green) sections at: Just scroll to the part you need to snap to and click "use current time" in the timing setup panel where you want them placed. This is so you get the right sound on the right note as setting some of these later will cause the note to not use the timing it's supposed to.
00:17:851 - snap to 00:17:847 -
00:22:999 - snap to 00:22:939 -
00:27:032 - snap to 00:27:041 -
AIBat v3.1 wrote:
Snapping
Unsnapped inherited (green) sections at: Again, resnap these so notes get properly played instead of missed sometimes with the right hitsound/volume adjustments.
00:18:541 - snap to 00:18:554 -
00:27:032 - snap to 00:27:041 -
00:45:150 - snap to 00:45:145 -
344,116,57027,6,0,B|312:116|312:116|256:244|256:244|200:116|200:116|164:116,2,345.000013160706,0|10|0,0:0|0:0|0:0,0:0:0:0:
- Miomio Chii - wrote:
Hi, here is my mod. From Queue
-------------------------------------------------
[-General-]
Ok.
[Easy]alright
- 00:07:805 (2,3,4) - i think the (3,4) can right some grids that to let it like a equilateral triangle. moved them
- 00:25:343 (5) - i think this slider need kick too and you can NC here. Alright
- 00:32:133 (6) - NC start here is better because the shape and both nc are set to the big white line except some special part.
[Normal]^
- 00:03:278 (1,2,3,4) - this rhythm i know its follow the music but (4) is white line not blue line so you might change this. maybe you can change (3,4) for a slider and bla bla bla... (?) didn't change
- 00:07:805 (1,2,3,4) - same problem as ^ ^
- 00:12:331 (2,3,4) - this too ^
[Hard]
- CS+1? now seldom to use this size for hard. o_O i'd rather keep it
- 00:16:433 (3,1) - i think use kick is better because its heavy not like the hit-hat
[DragonSparta's Insane]End of this mod,
- well i think not have any problem in this diff, its really hard and not bad.
Hope it could help you !
Good luck to rank this map !
Lanturn wrote:
Hey, M4M.
[General]
Tags:
Remove: v already in the source | Grand Theft Auto already in the source |
Add: Five shows it right on the game cover
Dragon Sparta should be one word. join them together.
Turn off "Widescreen Support" and "Letterbox on Breaks" for all the diffs as well since they aren't needed. (You don't have a SB, and you have a video)
[Easy]changed
- 00:01:015 (1,2,3) - some more distance snap issues. Select all of these and drag it so the (2) stacks on the upcoming (4) | for more variety. Move the (2) afterwards to around x256 y320 to create something like this | http://puu.sh/68GpB.jpg | nice!
- 00:09:502 (3,4) - Distance Snap.. These would be best at (3) x204 y284, and then stack (4) on (3) then horizontally flip it. (You'll have to adjust the other notes later on as well.. but before doing all that, read my next mod suggestion. Alright
- 00:10:068 (4) - to 00:16:857 (2) - how about mapping more of this section. You can actually just follow the vocals since you already have it kind of started thanks to 00:09:502 (3) - Like for example.. 00:11:199 (1) - and 00:15:725 (1) - could be a 1/2 reverse slider. You could drag 00:13:462 (3) - back 1/1 to catch them properly etc. When looking at your Normal diff, there is kind of a gap in difficulty for this. So why not map a little extra here? i'll map more here
- 00:15:725 (1,2,3) - This mostly applies to (2,3)'s positioning, and depends if you decided to use the last mod or not. Why not try something like this for a bit better flow? Having that one spot as a fallback note eventually starts to make your map not look very appealing. | http://osu.ppy.sh/ss/1223594
- 00:23:080 (1,2,3,4,5) - compared to the rest of your map. This looks pretty ugly. how about re-positioning all of these notes? | Right now they also have varying distances from each other (0.74 to 0.78) so you could make them a bit even, An example if you wanted to keep your map in the same style | http://puu.sh/68EAm.jpg |
- 00:31:001 (5) - Clap/Whistle should be on the end of the slider, not the beginning. fixed
- 00:31:001 (5,6) - Try moving (5) to x276 y308 and (6) to x328 y216 | This will let (6) stack on the much earlier placed (2) and let's all the notes between this connect visually. alright
- 00:32:133 (6,1,2,3) - If you did the previous, try this as well. | http://puu.sh/68F9J.jpg | Basically let adjust these into a square, and place the upcoming (4) where (6) is.| After that, just reposition the upcoming notes as well so they're distance snapped. alright
- 00:46:277 (1,2,3) - Try stacking the (2) on the previous note at 00:44:580 (6) - | After that adjust (1) so it's evenly spaced between (7) and (2).. Finally move the (3) and any other notes you feel needed to be adjusted to distance snap. | http://puu.sh/68FuF.jpg ok
- 00:49:106 (4,1,2) - Just because of how you have this set up, it seems like you trap the poor (2) without any breathing room. How about giving (4,1) a bit of a curve so the (2) will have more room to move around in? | http://puu.sh/68FJX.jpg
Really isn't much else to say. Some of the positioning is a bit strange. I like the hitsounds using a combo of both the soft whistle and normal hit, as well as the timings of the soft finishes. Also as sheela said. Some of the sliders and circle placements are a bit boring because you make them too straight. I really didn't mod much in this part, but it'd be nice if you could add some life into the notes a bit.
[Normal]Much like CDFA wrote, the beginning can be a bit challenging/confusing especially when the vocals start. Generally at 00:09:502 - is where it starts to become hard to follow due to how overpowering those vocals are. Not asking to change, just dropping my opinion. You seem to have a structure built for this diffiiculty anyways. Maybe try using more sliders so it isn't as difficult.AIBat v3.1 wrote:
Snapping
Unsnapped inherited (green) sections at: Just scroll to the part you need to snap to and click "use current time" in the timing setup panel where you want them placed. This is so you get the right sound on the right note as setting some of these later will cause the note to not use the timing it's supposed to.
00:17:851 - snap to 00:17:847 -
00:22:999 - snap to 00:22:939 -
00:27:032 - snap to 00:27:041 -fixed
- 00:08:512 (2,3,4,5,6) - stuff like this can feel rather bland to look at. Why not try something more like you did at 00:03:278 (1,2,3,4) - with the notes going in a bit of a curve? (5) for example is the big issue. The idea to using reverse sliders is to create a curved motion instead of having it directly straight. It'll require a bit of remapping, but something like this | http://puu.sh/68IE5.jpg | looks visually and plays 100x better alright.
- 00:13:887 (5,1,2) - the way this is set up is a bit strange as well. how about using (4,5) to help turn the player around.. Not exactly like this, but something similar to create a much better flow | http://puu.sh/68IP2.jpg alright
- 00:24:212 (2,3) - again, this is pretty lifeless. I might be a little picky when it comes to this stuff, but it could easily look better even if you did something like this | http://puu.sh/68J2D.jpg changed
- 00:25:343 (3,5) - how about an NC on one of these | (3) to be consisent with everything else coming up, or (5) to be consistent a bit with how you did 00:45:145 (1) - alright
- 00:26:475 (4,5,1) - (4,1) could probably be stacked, and you could probably shoot the tail end of (5) off to the right so players get a better sense of direction. alright
- 00:34:113 (3,1) - This could be blanketed better. Try moving the middle node to x432 y252 and the tail end to about x388 y200 fixed
- 00:36:376 (3) - x220 y112? | Better flow this way. ok
- 00:45:145 (1) - Like the other one, you could probably send the tail end off to the right so it ends sending you to the left. (maybe nudge this over to the right a bit more as well so it's a tiny bit further away from the center. nudged
- 00:47:691 (3,1) - blanket the (1) around the (3) so it gives more room for 00:48:823 (2,3) - to be placed. | http://puu.sh/68JG8.jpg | General idea, try to blanket it a bit better than I did. hmmmm.. alright
- 00:55:895 (2,3) - Only really suggesting this because you break distance snapping here. Maybe try something like this? | http://puu.sh/68KdQ.jpg | Keeping your original slider shapes.. They could probably be reworked though. alright
- 00:58:158 (4) - change this into a 1/2 slider | http://puu.sh/68Kj4.jpg | catches the vocals much better
Diff isn't that bad. Just seems like the placements of the notes could be a bit better, and maybe finding some way to make the beginning less awkward to play. Other then that, good stuff.
[Hard]AIBat v3.1 wrote:
Snapping
Unsnapped inherited (green) sections at: Again, resnap these so notes get properly played instead of missed sometimes with the right hitsound/volume adjustments.
00:18:541 - snap to 00:18:554 -
00:27:032 - snap to 00:27:041 -
00:45:150 - snap to 00:45:145 -alright
- 00:05:541 (1,2,1,2) - not too much of a big deal, but how about swapping the positions of these? (1,2) i'd rather keep it like it is
- 00:06:673 (1,2) - to make it more symmetrical, move these down (with both selected) to x256 y324 (of it you applied the last mod, do this to the other notes. You can easily just duplicate and then do a vertical flip as well. Whatever is easier. didn't follow last mod
- 00:07:805 (1,2) - Move these right a bit so you get a good flow with... (next mod) moved one grid to right
- 00:08:795 (3,4) - In addition to above. Try moving these to the left a bit.. the overall image I have in mind is something like this | http://puu.sh/68PsN.jpg moved
- 00:13:887 (5) - how about stacking this under (3)'s tail? | Right now you have kind of an awkward gap that is exactly x2 the default distance snap, which actually gives off the illusion you are supposed to hit it later than normal, even if you are trying to follow the music. moved
- 00:14:594 (1,2,1,2) - Put these slightly further apart? | Try about the same distance as where 00:13:321 (4) - is. | http://puu.sh/68POP.jpg moved a bit further
- 00:16:433 (3) - if you did the above. you could probably center this circle for better symmetry moved
- 00:26:475 (4,1,2,3,4,1,2,3) - If you don't like this idea, then at least make sure to use the next mod. Check the image first to see if you like it or not| Why do you have 2.00x SV for this part? Not really necessary since you don't use any sliders. I would remove it. | anyways, back on topic. How about something like this? | http://puu.sh/68QLu.jpg | Put the first (4) at x256 y84 | Stack (1) on top of it, and then using 0.8 distance snap (at 0.5x SV) hold shift with both distance snap and grid snap on, and drag each stream note to the right of it. This forces the correct gap between each note (give or take 0.01 error which is nothing) | After all that, do the same for (1) (You'll have to swap this to 0.4 distance snap) and try to bend it something like I have if you want | And finally drag the last couple sliders in place at 0.8 DS... Hopefully you didn't get too lost. If you did, then try to replicate the picture if you like it. Looks nice
00:27:041 (1,2,3,4,1) - If you didn't use the previous. Then do this | At distance snap 0.4 shift+click and drag each note (2,3,4) to the right to keep the lengths consistent. and then do the same for (1) but at 0.8 DS. | http://puu.sh/68RdS.jpg | Ends up balanced.- 00:29:728 (6) - Hold shift with Distance Snap (DS) and Grid Snap (GS) on and try to move this note to the left. It'll place itself exactly 0.80 apart from (5,1) alright
- 00:36:376 (4,5,1) - Use 0.8 DS for these please. ok
- 00:38:922 (1) - how about making a better blanket or slider that compliments your circles? | http://puu.sh/68RG6.jpg | 2nd node: x316 y260 | 3rd node: (Add a red one here) x252 y256 | 4th node: x184 y256 actually only followed slider suggestion
- 00:41:044 (5) - closest I could get this to even was x480 y288 (Did you know you can click the top right part here: http://puu.sh/68RSU.jpg | and move notes manually this way?) i'd rather keep it the way it is
- 00:45:145 (1,2,3,4,1) - Again, you can try something like my suggestion earlier or force a DS of 0.4 on each of these notes by holding shift. and using 0.8 on the second (1) move 1,2,3,4 like before but thats it...
- 00:50:096 (6) - More nazi stuffs | x19 y287 | Use the coordinate window again to make movement easy. alright
- 00:54:764 (1) - What's with this clap? Doesn't really fit with the song. removed
- 00:58:441 (4,5,6) - Try to make this 0.80 again instead of 0.85 | Maybe try something like this? http://puu.sh/68Suh.jpg | All I did was hold down shift (with DS/GS on) and moved the notes this way.
Actually a pretty nice hard difficulty. good job on this one
[DragonSparta's Insane]Anyways, not much to say about this one. Good symmetry. Insane diffs really aren't what I specialize in so I can't really give too many suggestions for them. Hopefully something helps.
- 00:03:420 (2) - First node: x200 y292 | Middle node: x256 y272 | Last node: x312 y292 | Just makes it a slightly better blanket from what you currently have.
- 00:10:068 (3,4) - Raise the volume a bit for these.. They're too quiet.
- 00:13:604 (7) - I actually can't hear anything from this note. I'm almost thinking if you moved this 1/2 ahead it would play much better. More of an opinion though.. You'd have to rework some positioning if you do this I guess.
- 00:18:625 (1) - I'm actually curious as to why you started this 1/8 later than where expected to be. The vocals actually start fading in at 00:18:554 - as well as the extra drum sound is played here too.
- 00:30:011 (3) - This feels much more comfortable to play at 00:29:890 - having a triplet here instead of in its original place.
- 00:32:416 (1) - how about placing this at x244 y40 | More of a triangle feeling and it doesn't feel like such a big gap between (9,1)
- 00:40:902 (10) - nazi. x242 y180 to even the distance here as well.
- 00:48:823 (2) - Much like how you have the pattern at 00:45:994 (1,2,3) - Why not stack the (2) on the (4) here as well?
- 00:34:962 (1,2,3) - It would be kinda cool if you could make (3) similar to (1,2) as well. I'm really only saying this because the (3) looks really out of place, almost curved too much.
- 00:57:027 (1) - So about this cool looking V. First off, it has a part which makes it freeze in place for a milisecond due to how you placed it like this: http://puu.sh/68TaD.jpg | This is generally frowned upon, even though minor, and would be much better if it was just removed. Infact, I recreated the slider to be close to the same as you had it before, and improved on its symmetry etc.| http://puu.sh/68T5s.jpg | This is all you really need to do. If you want, the code is below.
344,116,57027,6,0,B|312:116|312:116|256:244|256:244|200:116|200:116|164:116,2,345.000013160706,0|10|0,0:0|0:0|0:0,0:0:0:0:
-------
Good luck RatedNC17, and thanks for the mod earlier.. Still have to get through it
Avishay wrote:
Hey, from my queue!
[Insane]
00:30:294 - Rather add a note here or at 00:30:435 (5) - change the flow of the slider with the previous circles, it just felt like there was no 2/4 beat distance and you made a great jump, and this is why I missed on my initial play, but it is not the case
00:51:227 - Add a note here just like you did at 00:33:971 (6), I suggest at X:256 Y:200
Overall great diff!
[Hard]
00:16:433 (3) - The placement of this circle feels really weird, try to make a triangle with the next note or make it look better somehow Alright
[Normal]
Seems good! :D
[Easy]
You can add some notes in the beginning, DS is not used there for some reason and the map doesn't seem fit sometimes, try to rework this part, everything else is good IMO Fixed thanks to BAT response
Good luck, great music there
Teara wrote:
[Easy]
Ok, I feel the start of the song is lacking a lot and it a feels a bit plain. So I'm going to help you remap it to some extent. Feel free to ignore or adjust to these changes.
First, delete everything from the start to first spinner 00:18:554- (keep the spinner)
00:01:015 - Here you want to make two short sliders, white tick to white tick, and then on 00:03:278 - make a repeatable slider as shown in picture. You want a whistle on the start of the first two sliders and on the repeat slider, the start and end.
00:04:976 - you want to place a Hit-circle here
00:05:541 - Slider here to next white tick (00:06:107 -) Whistle on the start
00:06:673 - Slider here to next white tick (00:07:239 -) Whistle on the start of the slider
Here is a screenshot for reference
00:07:805 - Repeatable slider here (first repeat at 00:08:370- and end on 00:08:936 -) Whistle on the start of the slider and the end.
00:09:502 - Hit-circle here with clap (also new combo)
00:10:068 - Hit-circle here, no hitsounds
00:10:633 - Hit-circle here with a clap
Here is a screenshot for reference
00:11:199 - repeatable slider here (first repeat at 00:11:482 - and last repeat at 00:11:765-) Clap on start and end of slider.
00:12:331 - Hit-circle here with a Clap
00:12:896 - Short slider here end it at 00:13:179 -
00:13:462 - repeatable short slider here (first repeat at 00:13:745- and end on 00:14:028-) Clap on start and end
Here is a screenshot for reference
00:14:594 - Hit-circle here with a clap.
00:15:160 - Hit-circle here, no hitsounds.
00:15:725 - Repeatable short slider here (first repeat at 00:16:008 - and end on 00:16:291) Clap on start and end
00:16:857 - Hit-circle here with a clap
Here is a screenshot for reference
00:17:423 - Short slider here, end it at 00:17:706 - (clap on start)
00:17:988 - Short slider here, end it at 00:18:271 - (finish on start and end)
Here is a screenshot for reference
00:41:751 (1,2,3,4,5,6,7) - This part feels very linear (and has a 2008 feel to it), maybe revisit it and try some sort of circle shape? all of this applied and looks really great Thanks!
[Normal]
00:09:643 (5,6,1,2,3,4,5,1,2,1,2) - This part just plays weird and sounds wrong. Since vocals is normally more dominate then the instruments. Remap the whole part to fit the vocals please. =) Re-mapped
The rest of the map looks good =)
00:54:764 (1) - remove the clap on the start here. It doesn't fit IMO =) Ok
[Hard]
00:09:360 (5,6,1,2,3) - This part also feels weird, but I guess it can stay. Vocals are still more dominate then the instruments here. But its not badly mapped.
deejaydray wrote:
Hello, from my queue :3
EASY:
00:09:502 (1) - no NC here, but you should put NC at 00:10:068 (2) i'll keep it since vocals start here
00:12:896 (1) - ^same, but you should put NC at 00:12:331 (4) ^
00:14:594 (4) - NC here ok
00:15:725 (1) - no NC here, but you should put NC at 00:16:857 (2) I put it at 4 actually
00:53:632 (5) - I think this slider is too much in bottom, you should put it somewhere else, more on top moved it
NORMAL:
00:08:795 (3,4,5) - just a suggestion, but I would replace these circles with a single circle at 00:08:936 i think i'll keep it this way
Nothing else wrong here o.o
HARD:
00:54:339 - add a circle here i'll consider or put somewhere else
Again, everything else is good ^^
DragonSparta's INSANE:
First of all, what's with the KIAI time in this difficulty? o.o For example, at 00:36:659 the duration is very very short, you can barely see "KIAI time" in left-top corner. I don't know if this is just for me, but you should put the same KIAI time as the other difficulties
00:04:834 (6) - I would end this slider at 00:05:117
00:36:376 (7) - you should find a better place to put this circle, not the same place as 00:36:093 (6)
That's all Nice song! :] Good luck with your map ^^
Thanks. i maybe consider adding that silent slider soundNo_Gu wrote:
M4M from my queue
[General]
why not add a silent slider body? they can't really be heard either way. maybe i'll add it
[Easy]
00:23:080 (1,2,3,4,1) - make a star? i'll consider
totally ok
[Normal]
00:09:078 (4,5) - I don't suggest 1/4 in nromal diff changed to slider for easier hit
00:45:711 - notes from here become really harder than the previous ones.that's unbalanced ill fix this
00:55:895 (2,3) - make them a better shape? i think they're fine
[Hard]
00:38:922 (1) - forgot whislte in repeat thanks. somehow missed that
it will be nicer if you put some jump.but it's ok if you do nothing
[Insane]
00:01:015 - finishs from here sound really noisy
00:20:817 (1,2,1,1) - why so many NCs here?
00:47:974 (1) - ctrl+g
00:54:764 (1) - ^
ThanksxVirtualNinjax wrote:
I didn't get GTA V ;_; I is sad boy. I've never even finished a GTA game, yet I have every single one but GTA V and GTA Chinatown Stories or wutever (the one on the PSP that wasn't that good) D:>
Anyways, mod time!
[General]
A 4th combo color may be helpful. i based the combo colors from the characters personality color. I don't think it would with only being 3 of them :/
[Easy]SPOILERDifficulty: I feel it's a bit too easy with the low HP Drain and OD, so I'd probably bump those up by 1 to level 4. i'll consider
00:17:988 (5) - I would change it to this i think its fine
Link if image doesn't pop up (am I the only one who still uses imgur, not puush?) http://imgur.com/0hsdqRv
00:43:448 (4) - This is too much of a surprise for beginners for when it goes back to the same spot as number 2. I would move it somewhere else more fitting that doesn't surprise the new players when they play this map. i think i'll keep it since it does appear for quite a while
[Normal]SPOILER00:04:410 (4) - I would change it to this alright
Link if image doesn't show: http://imgur.com/IJnfVzN
00:09:078 (4) - I would move it one tick back. ok
00:29:587 (3) - Would remove this circle and make the NC slider be longer so that it starts where the circle is but still ends at 00:30:435 i think it's fine
Good luck on getting ranked!
ThanksSieg wrote:
Hello
General:
you should remove audio from your video file
you missed tag "five" on Insane diff thanks somehow forgot that
DragonSparta's Insane:
OD+1, 6 is way to low for Insane
00:13:037 (5) - unsnapped
00:13:745 - add note here
00:20:817 (1) - screen jumps, please, that is not fun at all, consider to reduce
00:23:080 (1) - no nc here
00:28:172 (3) - and so on... that SV if really frustrating to play. orz, consider to lower this at least to 1.3
00:28:172 (3) - flow, why not make this think like http://puu.sh/6ytkl.jpg
t/86329&start=0 - great flow guide, read it
00:28:738 (5) - ^
00:49:106 (4,6) - ^
nothing more, but you definitely need to adjust SV and fix flow in some parts
Hard:
00:31:850 (3,2) - space them http://puu.sh/6ytCI.jpg moved a bit
00:38:922 (1) - maybe something like http://puu.sh/6ytUC.jpg nice
360,320,38922,6,0,B|364:276|332:240|288:240|264:252|264:252|224:236,2,170,2|2|2,0:0|1:2|0:0,0:0:0:0:
cute diff, number of straight sliders a bit high tho
Normal:
00:55:895 (2,3) - put a red dot on such sliders http://puu.sh/6yu5n.jpg alright
well made
Easy:
fine
Good Luck!
ThanksRotte wrote:
[Easy]
- ~
- Rhythm
- 00:03:278 (3) - Move to 288|188 . alright
- Sound Effect
- ~
[Normal]
- ~
- Rhythm
- 00:10:916 (2,4) - I don't hear any beat in this music. removed it
- 00:11:199 (3,5) - Stack is not well. i think i'll keep it
- 00:14:594 (1,2) - Blanket is not well. fixed
- 00:16:857 (5,6) - Blanket it alright
- Sound Effect
- 00:17:988 (7) - d-clap i'll keep the finishes
00:18:130 - d-clap ^
00:18:271 - d-clap ^
00:18:413 - d-clap ^- 00:45:145 (1) - d-clap ^
00:45:287 - d-clap ^
00:45:428 - d-clap ^
00:45:570 - d-clap ^
00:45:711 - s-finish
[Hard]
- None.
- Rhythm
- 00:32:698 (2) - 376|170 alright
00:31:850 (3,2) - not beautiful
00:45:428 (3,4,1) - DS. fixed
- Sound Effect
- 00:36:376 (4,5,1) - Try to use d-clap to add note 4 and 5 and 1 use s-finish. i'll keep it the way it is
No Problem[Insane]
- ~
- Rhythm
- That's ok.
- Sound Effect
- ok~
--------------------------------------------------------
Good Luck.
AWW YEAH NIGGA. LET'S MOD THIS SHIT!
[Easy]
00:13:462 -Move. okay
00:28:172 -Clap.
00:30:435 -^
00:32:133 -^
00:33:264 -^
00:34:962 -^
00:37:225 -^
00:39:488 -^
sorry bit i didn't add any of these i think they sound fine the way they are
I'm so busy, so I couldn't mod alot, sorry~ >.<''
GL! I <3 your map. c:
osu file format v12
[General]
AudioFilename: Sleepwalking - The Chain Gang of 1974 for Grand Theft Auto V Trailer.mp3
AudioLeadIn: 0
PreviewTime: 27032
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 994,18541,22504,27045,27540,31601,41260,45150,45715,59294
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Sleepwalking
TitleUnicode:Sleepwalking
Artist:The Chain Gang of 1974
ArtistUnicode:The Chain Gang of 1974
Creator:RatedNC17
Version:Silverboxer's Extra
Source:Grand Theft Auto V
Tags:gta five 5 rockstar games north grand theft auto alternative Daydream Forever DragonSparta
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2
SliderTickRate:1
[Events]
//Background and Video events
0,0,"gta-5-three-guys-and-a-burning-van.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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408,31,36410,2,0,P|400:67|376:96,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
296,140,36693,6,0,P|264:208|288:276,1,150.000005722046,2|0,0:0|0:0,0:0:0:0:
352,212,37117,1,0,0:0:0:0:
296,140,37259,2,0,L|224:160,1,75.0000028610231,4|0,0:0|0:0,0:0:0:0:
164,92,37541,2,0,L|236:72,1,75.0000028610231
316,28,37824,6,0,P|384:64|400:132,1,150.000005722046,2|0,0:0|0:0,0:0:0:0:
320,176,38249,1,0,0:0:0:0:
316,264,38390,2,0,P|279:255|251:231,1,75.0000028610231,4|0,0:0|0:0,0:0:0:0:
116,248,38673,2,0,P|152:256|180:280,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
108,336,38956,6,0,P|40:296|32:228,1,150.000005722046,2|0,0:0|0:0,0:0:0:0:
92,164,39380,1,0,0:0:0:0:
176,196,39522,2,0,B|220:208|220:208|320:176,1,150.000005722046,4|0,0:0|0:0,0:0:0:0:
388,116,39946,1,0,0:0:0:0:
304,88,40087,6,0,P|295:51|271:23,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
208,296,40370,2,0,P|216:332|240:360,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
152,144,40653,2,0,P|115:152|87:176,1,75.0000028610231,4|0,0:0|0:0,0:0:0:0:
360,240,40936,2,0,P|396:231|424:207,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
356,160,41219,5,0,0:0:0:0:
224,92,41785,1,0,0:0:0:0:
156,224,42351,1,0,0:0:0:0:
288,292,42916,1,0,0:0:0:0:
224,92,43482,5,0,0:0:0:0:
185,269,44048,1,0,0:0:0:0:
358,214,44614,1,0,0:0:0:0:
160,60,45179,5,8,0:0:0:0:
124,288,45321,1,8,0:0:0:0:
388,96,45462,1,8,0:0:0:0:
352,324,45604,1,8,0:0:0:0:
268,292,45745,6,0,P|251:258|252:221,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
288,136,46028,2,0,P|288:98|272:65,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
196,16,46311,2,0,B|296:40|296:40|344:32,1,150.000005722046,4|0,0:0|0:0,0:0:0:0:
424,76,46735,1,0,0:0:0:0:
348,123,46877,6,0,L|328:197,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
392,304,47160,2,0,L|411:230,1,75.0000028610231
348,124,47442,5,4,0:0:0:0:
392,304,47584,1,0,0:0:0:0:
424,76,47725,1,0,0:0:0:0:
312,348,47867,1,0,0:0:0:0:
248,284,48008,6,0,P|210:284|177:268,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
152,180,48291,2,0,P|118:163|81:164,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
0,204,48574,2,0,P|56:152|52:84,1,150.000005722046,4|0,0:0|0:0,0:0:0:0:
92,4,48998,1,0,0:0:0:0:
172,48,49140,6,0,P|244:80|312:68,1,150.000005722046,2|0,0:0|0:0,0:0:0:0:
400,44,49564,2,0,P|432:60|452:92,1,75.0000028610231,0|4,0:0|0:0,0:0:0:0:
388,156,49847,1,0,0:0:0:0:
376,244,49988,1,0,0:0:0:0:
436,312,50130,1,0,0:0:0:0:
376,244,50271,6,0,P|342:227|305:228,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
169,276,50554,2,0,P|202:292|240:292,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
444,300,50837,2,0,P|460:266|459:229,1,75.0000028610231,4|0,0:0|0:0,0:0:0:0:
100,220,51120,2,0,P|83:253|84:290,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
172,276,51403,5,2,0:0:0:0:
252,236,51544,1,0,0:0:0:0:
336,268,51686,1,0,0:0:0:0:
364,352,51827,1,0,0:0:0:0:
340,108,51969,5,4,0:0:0:0:
260,148,52110,1,0,0:0:0:0:
176,116,52252,1,0,0:0:0:0:
148,32,52393,1,0,0:0:0:0:
176,116,52534,6,0,P|176:153|160:186,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
336,268,52817,2,0,P|335:230|351:197,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
104,136,53100,2,0,P|85:168|54:189,1,75.0000028610231,4|0,0:0|0:0,0:0:0:0:
408,248,53383,2,0,P|426:215|457:194,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
104,136,53666,6,0,P|73:157|54:189,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
408,248,53949,2,0,P|438:226|457:194,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
200,344,54232,2,0,P|221:374|253:393,1,75.0000028610231,4|0,0:0|0:0,0:0:0:0:
312,40,54515,2,0,P|290:9|258:-9,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
180,36,54798,6,0,L|156:108,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
68,172,55080,1,0,0:0:0:0:
76,284,55222,1,0,0:0:0:0:
176,332,55363,2,0,P|248:304|320:316,1,150.000005722046,4|0,0:0|0:0,0:0:0:0:
424,360,55788,1,0,0:0:0:0:
444,248,55929,6,0,P|456:212|482:186,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
450,38,56212,2,0,P|438:73|412:100,1,75.0000028610231,0|0,0:0|0:0,0:0:0:0:
300,84,56495,5,4,0:0:0:0:
212,152,56636,1,0,0:0:0:0:
400,140,56778,1,0,0:0:0:0:
112,96,56919,1,0,0:0:0:0:
36,180,57061,6,0,P|32:256|84:300,1,150.000005722046,2|0,0:0|0:0,0:0:0:0:
188,252,57485,1,0,0:0:0:0:
268,328,57626,2,0,L|344:312,1,75.0000028610231,4|0,0:0|0:0,0:0:0:0:
505,228,57909,2,0,L|432:244,1,75.0000028610231
308,268,58192,6,0,P|281:294|269:329,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
332,140,58475,2,0,P|358:166|393:178,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
204,116,58758,2,0,P|230:89|242:54,1,75.0000028610231,4|0,0:0|0:0,0:0:0:0:
180,244,59041,2,0,P|153:217|118:205,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
256,192,59324,5,4,0:0:0:0:
Combo3 : 0,176,0
sksmwkd125 wrote:
Hi !
[Easy]
00:02:147 (2) - Not parallel. fixed
00:17:423 (4,5) - This batch is recommended. alright
↓
[Normal]
00:13:745 (6) - Clap remove. ok
00:15:725 (3) - ^ i'd rather keep it
[Hard]
CS - 1
00:09:926 (1,2,3) - this rhythm. i'd rather keep it
↓
00:13:887 (5) - 00:14:028 - Go here. alright
[Insane]
CS - 1 , OD+1
Overall, the beat.
GL ~
Lally wrote:
hi o3oo here is your m4m
[General][Easy]
- about your green combo colour... think about to change it in something like: ok
Combo3 : 0,176,0[Normal]
- 00:17:423 (4,5) - imo this pattern is to hard for an easy try to use just one slider or a reverse one i'd rather keep it
- 00:27:041 (3) - try something like this for this slider: alright
- 00:31:001 (5) - try something like: alright
- try to change the shape to this sliders for a better flow like in the other 2 examples,i speak about this sliders: 00:33:830 (4) - ; 00:45:145 (7) -
- 00:41:751 (1,2,3,4,5,6) - too much circles here add a slider i'd rather keep it
[Hard]
- just one thing: look again all your spacing
[Insane]
- Unsnapped inherited (green) sections at:
00:18:541 - snap to 00:18:554
00:27:032 - snap to 00:27:041
00:45:150 - snap to 00:45:145
fixed
- 00:21:949 (1,1) - no need to nc here
- 00:59:290 (6) - cmon so borring slider at the end? whyyyy try to use a curved slider imo would be more funny