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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +56
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posted
black S/SS for flashlight
posted
i can't believe i just noticed that this has no s.p :'(
*fixed*
posted

Starz0r wrote:


When did this happen
lucky ;_;
I haven't had any votes in more than 3 months
posted

Kuro wrote:

Starz0r wrote:


When did this happen
lucky ;_;
I haven't had any votes in more than 3 months
ok. nobody cares, talk about the request instead.
posted
Wow this 3 year old suggestion is really good.
Right now mods show on the score listing but it would be a nice touch if every mod combination of a main 4 diff-increase ones had a different unique color.
+support
posted
I care.
This would be a good idea to implement, on the factor that the different S colours make it easier to see what mods are used at a glance. (It would also make it more pretty to look at the highscores, in my opinion)

Then someone will want a "super flare rainbow-y" S/SS for clearing the map with all the mods (And maybe give a bunch of fireworks, hah. :roll:)

I support this.
posted
yes I support this. but

osu! wrote:

Current Priority: +10
You have 0 vote(s) remaining.
posted
I support this :)
posted

theowest wrote:

Kuro wrote:

lucky ;_;
I haven't had any votes in more than 3 months
ok. nobody cares, talk about the request instead.
Shinu...

Aqo wrote:

Wow this 3 year old suggestion is really good.
Right now mods show on the score listing but it would be a nice touch if every mod combination of a main 4 diff-increase ones had a different unique color.
+support
Ikr, it'd make more sense if the mods that increase difficulty had their own colors instead of just flashlight and hidden.
It could be a reddish color for hard rock, and a green color for double time. \:D/
posted
Use a big S that blocks other stuff on the results screen for Easy.

So for this you'd need what, sixteen colors total?
Normal
HR
HD
DT
FL
HR+HD
HR+DT
HR+FL
HD+DT
HD+FL
DT+FL
HR+HD+DT
HR+HD+FL
HR+DT+FL
HD+DT+FL
HR+HD+DT+FL

Anyone wanna come up with a way to account for all those? It'd certainly take some time to learn which colors go with which, too.

Perhaps it might be easier to give qualities to the S image, like reddened for hard rock, translucent for hidden, motion blur for double time, blackened for flashlight. Then you could tell which mods it has by what effects have been applied to the S. I know two of those examples are colors, which is fine. Doing a hue and a black/white is fine. Adding more colors is what gets hairy.
posted

Soaprman wrote:

Use a big S that blocks other stuff on the results screen for Easy.

So for this you'd need what, sixteen colors total?
Normal
HR
HD
DT
FL
HR+HD
HR+DT
HR+FL
HD+DT
HD+FL
DT+FL
HR+HD+DT
HR+HD+FL
HR+DT+FL
HD+DT+FL
HR+HD+DT+FL
jawdrop required... it's a good idea but 16 of them might weigh heavy on the disk space...
posted

Soaprman wrote:

Use a big S that blocks other stuff on the results screen for Easy.

So for this you'd need what, sixteen colors total?
Normal
HR
HD
DT
FL
HR+HD
HR+DT
HR+FL
HD+DT
HD+FL
DT+FL
HR+HD+DT
HR+HD+FL
HR+DT+FL
HD+DT+FL
HR+HD+DT+FL
why do we need that many. that seems like too much. lybydose's idea was better
posted
I prefer the current system really. It doesn't need any senseless complications.
posted
I just want a colour for Dt and Hr really dt is harder to play than playing hd
posted
I was thinking red for DT and/or HR, it suits better. Also maybe diamond for someone that uses all mods :D/ or maybe diamond for mixing a HD/FL with HR/DT.
posted

Friggles wrote:

I was thinking red for DT and/or HR, it suits better. Also maybe diamond for someone that uses all mods :D/ or maybe diamond for mixing a HD/FL with HR/DT.
related t/114646?hilit=diamond
posted

Card N'FoRcE wrote:

HardRock and Doubletime could share the same colour since they're meant to make the map harder (while FL and hidden only "hide" things) and if one of the hiding mods is used with HR or DT we can have another colour to explain that
I think that adding 3 new colors will suffice:

1 for DT, HR or DT+HR (red maybe).
1 for DT+FL, DT+HD, HR+FL, HR+HD, DT+HR+FL and so on... (all combinations between DT,HR and FL,HD).
1 for DT+HR+FL+HD (all mods).
posted
It took me 5 minutes to make this in gimp. please don't bash :|

posted
Inb4 S and SS image suggestion for EZ, HT, and SO mod tanking ranking. (Stupid typo lol)
posted

deadbeat wrote:

Soaprman wrote:

Use a big S that blocks other stuff on the results screen for Easy.

So for this you'd need what, sixteen colors total?
Normal
HR
HD
DT
FL
HR+HD
HR+DT
HR+FL
HD+DT
HD+FL
DT+FL
HR+HD+DT
HR+HD+FL
HR+DT+FL
HD+DT+FL
HR+HD+DT+FL
why do we need that many. that seems like too much. lybydose's idea was better
Not really. The rest of Soaprman's post talks about doing it by giving qualities to the image... which means you'd only need 4 things, not 2^4. The question would be how to skin that... you'd need some sort of system of overlays (the order that that stack would probably need to be set in the skin.ini, because different designs will require different orders). For example, it would be pretty easy to "redden" the S for HR (as suggested), you'd just need to make the HR layer a transparent red blob where you want to apply the reddening.
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