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But for harder difficulties, usually just one mod is used. Thus all mod S ranks would look the same and put us back at square 1. :XSoaprman wrote:
Maybe base the color upon how many mods are used rather than which mods are used.Derekku Chan wrote:
Tints would be fine imo. Personally, I'd like a different color for each mod, but that would get too confusing, ESPECIALLY for when people use 2+ mods on songs @_@
That's exactly what i meant, maybe you put it in better words than me xDLybydose wrote:
Support this.
Should be one color (silver) for Hidden and/or Flashlight, one color (blue for the sake of example) for HR and/or DT, and a 3rd color for using a blue and a silver mod.
Include their SS equivalents and you get four.Card N'FoRcE wrote:
I suggested 2 more colours :XMetalMario201 wrote:
Sounds like a good idea (as long as they're skinnable ).
I think four more kinds of Ses is kind of excessive though. Maybe one should take priority over the other.
(One for HR/DT and one for HD+HR or similiar)
^ yeah. thatLybydose wrote:
Should be one color (silver) for Hidden and/or Flashlight, one color (blue for the sake of example) for HR and/or DT, and a 3rd color for using a blue and a silver mod.
deadbeat wrote:
i'm bumping as well to throw more support. i still wanna see DT and HR with its own S colour ._.^ yeah. thatLybydose wrote:
Should be one color (silver) for Hidden and/or Flashlight, one color (blue for the sake of example) for HR and/or DT, and a 3rd color for using a blue and a silver mod.
Why Hidden?theowest wrote:
I actually thought of this a couple of days ago. I'm so glad someone requested it!
I think they all should get their each separate colour. Hidden and no mod should stay the same though.
lucky ;_;Starz0r wrote:
When did this happen
ok. nobody cares, talk about the request instead.Kuro wrote:
lucky ;_;Starz0r wrote:
When did this happen
I haven't had any votes in more than 3 months
osu! wrote:
Current Priority: +10
You have 0 vote(s) remaining.
Shinu...theowest wrote:
ok. nobody cares, talk about the request instead.Kuro wrote:
lucky ;_;
I haven't had any votes in more than 3 months
Ikr, it'd make more sense if the mods that increase difficulty had their own colors instead of just flashlight and hidden.Aqo wrote:
Wow this 3 year old suggestion is really good.
Right now mods show on the score listing but it would be a nice touch if every mod combination of a main 4 diff-increase ones had a different unique color.
+support
jawdrop required... it's a good idea but 16 of them might weigh heavy on the disk space...Soaprman wrote:
Use a big S that blocks other stuff on the results screen for Easy.
So for this you'd need what, sixteen colors total?
Normal
HR
HD
DT
FL
HR+HD
HR+DT
HR+FL
HD+DT
HD+FL
DT+FL
HR+HD+DT
HR+HD+FL
HR+DT+FL
HD+DT+FL
HR+HD+DT+FL
why do we need that many. that seems like too much. lybydose's idea was betterSoaprman wrote:
Use a big S that blocks other stuff on the results screen for Easy.
So for this you'd need what, sixteen colors total?
Normal
HR
HD
DT
FL
HR+HD
HR+DT
HR+FL
HD+DT
HD+FL
DT+FL
HR+HD+DT
HR+HD+FL
HR+DT+FL
HD+DT+FL
HR+HD+DT+FL
related t/114646?hilit=diamondFriggles wrote:
I was thinking red for DT and/or HR, it suits better. Also maybe diamond for someone that uses all mods / or maybe diamond for mixing a HD/FL with HR/DT.
I think that adding 3 new colors will suffice:Card N'FoRcE wrote:
HardRock and Doubletime could share the same colour since they're meant to make the map harder (while FL and hidden only "hide" things) and if one of the hiding mods is used with HR or DT we can have another colour to explain that