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Horie Yui - True Truly love [Osu|Taiko]

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Topic Starter
toara_fict
Update~ :3/
Evening
o/ toara

I think your mp3 has noise removal on it, which creates weird sounds x_x, I suggest you change to http://osu.ppy.sh/s/28459 mp3

Good luck! ( No kd )
Topic Starter
toara_fict

lZenxl wrote:

o/ toara

I think your mp3 has noise removal on it, which creates weird sounds x_x, I suggest you change to http://osu.ppy.sh/s/28459 mp3

Good luck! ( No kd )
Think too. but Short ver mp3 This was only

It is all right Because you confirm whether UnRankble before "! :3
KinomiCandy

toara_fict wrote:

Think too. but Short ver mp3 This was only

It is all right Because you confirm whether UnRankble before "! :3
http://puu.sh/5R4iV.mp3

I had to cut the full version to make it.
Topic Starter
toara_fict

KinomiCandy wrote:

toara_fict wrote:

Think too. but Short ver mp3 This was only

It is all right Because you confirm whether UnRankble before "! :3
http://puu.sh/5R4iV.mp3

I had to cut the full version to make it.
very thanks Kinomi~ >~<!

mp3 change ><
Teru21
kay I come .w.)/ std diff only ww

[Easy]
this is so random loooooool .w.)a;; err @A@;; Still need a lot of work on this tho .w.)b if you want a good easy :333
00:09:055 (5) - okay, the placement here is random.. try doing it like this https://osu.ppy.sh/ss/1213404 | http://osu.ppy.sh/ss/1213554 | https://osu.ppy.sh/ss/1213407 , the concept here is 00:06:702 (2,5) - getting mirrored each other .w.)/
00:26:114 (1,2) - the difference between this and from the previous beat is reaaaaaaally.. way to awkward.. I suggest you to just remove this slider 00:26:114 (1) - and replace it with just a circle here 00:26:114 - , and if you want to , you can change 00:26:702 (2) - this slider into 1 long slider with an anchor. it sounds strange very much
00:28:467 - at here, I suggest you to just use this rhythm. http://osu.ppy.sh/ss/1213582 (look at the upper timeline)
00:33:761 (3) - woops X') I don't hear any vocal stretching here. why would you use a slider then? X') 3 circles are good here X')
00:36:114 (3,4,5,6) - watch symmetrical pls.. this is way too random :| uhhh @A@;; just make something more beautiful ;-;
00:38:467 (6) - turn to a long slider till 00:39:349 - with anchors? something liek this http://osu.ppy.sh/ss/1213592 (and you need to replace everything tho)
00:40:820 (3) - too curved.. loosen it a bit
00:41:996 (1,2,3,4) - the object too much =3= remember this is easy .w.)/ make it simple *A*)b
00:44:349 (1,2,3,4) - and this meh =3= ;; do two 1/1 sliders
00:49:643 - add something here mehhhh
00:50:231 (1) - put anchors on this slider .w.)b follow the music , the better X')
01:07:878 (3,4,5) - not sure but I do think this is way too hard? .w.)/ try to just remove the reverse on this slider 01:07:878 (3) - , then copy and paste at 01:08:761 - , since 01:09:202 (4) - clicked half beat ;; 01:08:761 - down beat
01:23:172 (3) - err..... this is... ugly .w.)/ don't use this =3=
uhhhh sorry can't say much on the easy.. you need to rethink about this ;-; and re look stuff ;; still need to be improved alot X')

[Normal]
not sure but I do think its too hard for a normal with 204BPM , but kk .w.)/ this diff is okay for rank wwww
00:24:055 (5) - x232 y380 ;; 00:24:349 (1) - x296 y304 ;; for polygonal stuff here.. also, its out window on editor, but on play screen its not X')
01:00:231 (5) - I suggest you to re-done the slider to a vertical straight slider X') 01:00:231 (5,1) - will look like this http://osu.ppy.sh/ss/1213636 like 5~ 15 degree rotate .w.
the other are okay X') still.. I do think its too hard but whatever ;; GJ X')

[Hard]
hmm .w.)a;;
nazi nazi
00:09:496 (2) - copy paste from 00:09:055 (1) - and ctrl+shift+r pls ;-; it looks awkward and not symmetric well ;-;
00:14:496 (6) - curve this ;-; looks awkward
01:14:643 (6) - no , no , no and no. don't use this ew. so awkward strange weird ;-; hmm.. but if you insist.. lower the volume. it make people heart attack. lower to 50% .w.)b
Still can be improved .w.)a;;

[Frenzy]
woops .w.)/ I was being complained by people who mod my map about the "not usual" difficulties name. I don't know this is insane or hard by not looking on the inside.. so yeah. Lemme put the thread here X') p/2725713 . and if I may ask why the whistle custom hitsound only used here @A@;; its sounds really good owo;;
00:04:349 (1) - add whistle here .w.)/ first beat
00:04:937 - add a green timing point here and make change to the hitsound .w.)b lower it to 25% and 00:04:937 (9) - add finish at all of this X') just try it first.. it sounds good
00:14:349 (9) - 1/8 hue? ;w;
00:17:290 (1,2,3) - https://osu.ppy.sh/ss/1213663 :I do it like this please =3= symmetric stuff www
00:19:202 (4,1,2,3) - AAAAAAAAAAAAA the flow wrong baka =3=
00:21:996 (1) - the last slider point , move it 1 grid up , and 3 grid right for symmetric
00:22:584 (3) - delete , 00:21:996 (1) - copy paste this , ctrl+H , then ctrl+shift+r , enter -30 on the field .w.)b and ctrl+G
00:24:643 (2) - too curved.. looks complicated
01:18:320 (4,1) - uhhh I do think its unrankable.. its unreadable. 204 BPM and 1/4 beat.. with straight vertical 2 combine slider. @A@;;
01:24:349 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - err, can you give explanation why this spaced differently? .w.)a;;
01:26:702 (1,2,3,4) - this spacing is stupid =3=
.w.)b overall gj

[Insane]
I can't say much. have you ask for test play? .w.)a;; I do think the slow is a bit tricky.. too much tricky ;; and not made nicely.. the rhythm I mean :3333 uguu .w.)a;;

thats all \(>w<)/

I'm done here jyanna X')
KinomiCandy

Teru21 wrote:

kay I come .w.)/ std diff only ww

[Hard]
hmm .w.)a;;
nazi nazi
00:09:496 (2) - copy paste from 00:09:055 (1) - and ctrl+shift+r pls ;-; it looks awkward and not symmetric well ;-; Done, I think.
00:14:496 (6) - curve this ;-; looks awkward Nope.
01:14:643 (6) - no , no , no and no. don't use this ew. so awkward strange weird ;-; hmm.. but if you insist.. lower the volume. it make people heart attack. lower to 50% .w.)b Lowered.
Still can be improved .w.)a;;

thats all \(>w<)/

I'm done here jyanna X')
Thanks for modding. http://puu.sh/6465F.osu
Little

Teru21 wrote:

kay I come .w.)/ std diff only ww

[Normal]
not sure but I do think its too hard for a normal with 204BPM , but kk .w.)/ this diff is okay for rank wwww i don't think it's too hard, considering diff spread
00:24:055 (5) - x232 y380 ;; 00:24:349 (1) - x296 y304 ;; for polygonal stuff here.. also, its out window on editor, but on play screen its not X') polygon doesn't matter.
01:00:231 (5) - I suggest you to re-done the slider to a vertical straight slider X') 01:00:231 (5,1) - will look like this http://osu.ppy.sh/ss/1213636 like 5~ 15 degree rotate .w. I think the current orientation looks better.
the other are okay X') still.. I do think its too hard but whatever ;; GJ X')

thats all \(>w<)/

I'm done here jyanna X')
Thanks
No change to my diff.
Alternative

Teru21 wrote:

kay I come .w.)/ std diff only ww



[Frenzy]
woops .w.)/ I was being complained by people who mod my map about the "not usual" difficulties name. I don't know this is insane or hard by not looking on the inside.. so yeah. Lemme put the thread here X') p/2725713 . and if I may ask why the whistle custom hitsound only used here @A@;; its sounds really good owo;; 
Is this inappropriate? Frenzy means lunatic. I thought suitable name for extra instead.
00:04:349 (1) - add whistle here .w.)/ first beat Accepted
00:04:937 - add a green timing point here and make change to the hitsound .w.)b lower it to 25% and 00:04:937 (9) - add finish at all of this X') just try it first.. it sounds good Accepted
00:14:349 (9) - 1/8 hue? ;w; Sorry denied. I think it's appropriate.
00:17:290 (1,2,3) - https://osu.ppy.sh/ss/1213663 :I do it like this please =3= symmetric stuff www Accepted
00:19:202 (4,1,2,3) - AAAAAAAAAAAAA the flow wrong baka =3= denied I think that it's OK
00:21:996 (1) - the last slider point , move it 1 grid up , and 3 grid right for symmetric Accepted
00:22:584 (3) - delete , 00:21:996 (1) - copy paste this , ctrl+H , then ctrl+shift+r , enter -30 on the field .w.)b and ctrl+G Accepted
00:24:643 (2) - too curved.. looks complicated I changed the curve more lightly/color]
01:18:320 (4,1) - uhhh I do think its unrankable.. its unreadable. 204 BPM and 1/4 beat.. with straight vertical 2 combine slider. @A@;;
01:24:349 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - err, can you give explanation why this spaced differently? .w.)a;; Denied. I heard that the background music is going from down to downer. so I think these are suitable.
01:26:702 (1,2,3,4) - this spacing is stupid =3= Same as the former
.w.)b overall gj


I'm done here jyanna X')

thanks for modding :3
http://puu.sh/64xsj.osu
Topic Starter
toara_fict

Teru21 wrote:

kay I come .w.)/ std diff only ww

[Easy]
this is so random loooooool .w.)a;; err @A@;; Still need a lot of work on this tho .w.)b if you want a good easy :333
00:09:055 (5) - okay, the placement here is random.. try doing it like this https://osu.ppy.sh/ss/1213404 | http://osu.ppy.sh/ss/1213554 | https://osu.ppy.sh/ss/1213407 , the concept here is 00:06:702 (2,5) - getting mirrored each other .w.)/
00:26:114 (1,2) - the difference between this and from the previous beat is reaaaaaaally.. way to awkward.. I suggest you to just remove this slider 00:26:114 (1) - and replace it with just a circle here 00:26:114 - , and if you want to , you can change 00:26:702 (2) - this slider into 1 long slider with an anchor. it sounds strange very much
00:28:467 - at here, I suggest you to just use this rhythm. http://osu.ppy.sh/ss/1213582 (look at the upper timeline)
00:33:761 (3) - woops X') I don't hear any vocal stretching here. why would you use a slider then? X') 3 circles are good here X')
00:36:114 (3,4,5,6) - watch symmetrical pls.. this is way too random :| uhhh @A@;; just make something more beautiful ;-;
00:38:467 (6) - turn to a long slider till 00:39:349 - with anchors? something liek this http://osu.ppy.sh/ss/1213592 (and you need to replace everything tho)
00:40:820 (3) - too curved.. loosen it a bit
00:41:996 (1,2,3,4) - the object too much =3= remember this is easy .w.)/ make it simple *A*)b
00:44:349 (1,2,3,4) - and this meh =3= ;; do two 1/1 sliders
00:49:643 - add something here mehhhh
00:50:231 (1) - put anchors on this slider .w.)b follow the music , the better X')
01:07:878 (3,4,5) - not sure but I do think this is way too hard? .w.)/ try to just remove the reverse on this slider 01:07:878 (3) - , then copy and paste at 01:08:761 - , since 01:09:202 (4) - clicked half beat ;; 01:08:761 - down beat
01:23:172 (3) - err..... this is... ugly .w.)/ don't use this =3=
uhhhh sorry can't say much on the easy.. you need to rethink about this ;-; and re look stuff ;; still need to be improved alot X')
thanks Teru :3 Most change

All diff Update :3
hoshisorakiseki
hello
from PM
taiko difficulty are skipped, sorry.

general:
-->some audio leadin are not same with others.

difficulty:Easy
-->is this for taiko mode and forget to change it?
start from line 40
//Background and Video events
0,0,"BG.jpg",0,120
if yes, change "120" to "0".
00:06:114 (1) - 00:12:584 (1) --> i prefer this part can snap to the piano, not the drum.(for example, 00:06:114 (1) can advance 1 tick, 00:06:702 (2) can end before 1 tick.)
00:54:937 (1) - this slider can reduce to half and make a round trip.
01:17:290 (1) - 01:24:349 (4) --> same as 00:06:114 (1)

difficulty:Cloud's Normal
i think it's ok.

difficulty:Kinomi's Hard
00:11:849 (8) - move to (228,216)
00:44:643 (1) - delete it.
01:08:320 (1,2,3,4,5) - i prefer this can start in 01:07:878
01:10:231 (1) - end in 01:00:408 and add some note after it.
01:16:114 (4,5,6,7) - some sounds are not used.

difficulty:Alternative's Frenzy
00:09:643 (4,5,6,7,8,9,10,11,1) - 9 circles here! try to make a pattern to instead the stack.
00:50:231 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - the hitsound is like silence.
01:07:143 (4) - start in 01:07:290.

difficulty:Ts8zs' Insane
一进去就1/16怀疑是人。
00:05:525 - 00:14:937 + 01:17:290 - 01:29:055 -->kiai意义不明
01:29:128 (1) - 在长白线结束吧,感觉在红线挺诡异感觉红线也不错,当没说过吧。
↑其实这些不用改也行,不过感觉改了更好

good luck.
Momochikun
Hi there ~ Sorry for delay :?
Modding as request, keep in mind that i started modding this a few days ago, so maybe some issues were doubled :o




[General]
  1. Inconsistency in Audio Lead-in, only Alternative's and Tz8s which have 2000 ms lead. I'd advise you to make them consistent instead. Either add audio lead-in on all diffs, or disable it on all diffs.
  2. It would be nice if you can make all diffs end on the same time.

[Tz8s Insane]
  1. 00:00:820 - Hm.. it would be better if you change this to other S : C that have original whistle so you can give some emphasize to the piano on these slider 00:00:820 (1,2,1,2,1,2) - to make it more smooth ? Current seems boring to follow during gameplay imo.
  2. 00:18:172 (3,4) - This rhytm can be more improved imo, you can add a note at 00:18:172 - then use a 1/2 slider at 00:18:320 - to empahsize the vocal hold yet the instrument sound on the downbeat, then you can add another note at 00:18:761 - to keep your pattern
  3. 00:19:790 (2,3) - This spacing would be too much since there's nothing that sticked out from the music. It would give more sense for players if you can reduce this jump a bit.
  4. 00:30:231 (1) - I guess you missed a finish here ? the music were changed phase after that instrument sound on the BGM, also the vocal was showing high beat and the music were provide such a huge splashy sound. finish can fit really nice here
  5. 00:34:937 (1) - Finish for same reason ^, and i can hear slightly a cymbal sound here on the BGM, you can add new green line with lowered volume to emphasize it more better.
  6. 00:49:055 (1) - This NC is fake, if you click this note you can see that the New combo option on the right corner of the screen isn't clicked, Be sure to fix this
  7. 00:54:202 (2,3) - This rhytm would be awkward since you used double 1/2 slider rhytm which different with 00:54:790 (4,5) - that has been emphasized by the 1/2 violin instrument on the BGM. this rhytm would make more sense if you extend (2) into a 1/1 slider to follow the vocal nicely, then add a circle at 00:54:643 -
    00:11:114 (2,1,2) - This pattern didn't flow nicely as they're aligned in bad way, which the angle of 2nd (2) was against your previous flow. How about moving (1) a bit upwards to create jump instead of stack to fix this ?
    00:34:937 (1) - I feel that they're really should be a finish here because of that slightly cymbal crash on the BGM and the changing phase of the song. If you found that it's too loud, try reducing the volume a bit.
    00:43:025 (6) - Plays a bit awkwardly for me, the end slider for downbeat seems clashing with (7) that didn't really comfortable to play, how about moving this 1/2 earlier and adding note at the downbeat instead ?
    00:55:525 (1) - I didn't really agree with the slowdown here, differ from before. They're no such thing that changed on the music instead of vocal that didn't strong enough to pointing this one. Beside that, the bear anti-jump that you use next just making it's even more weird.
  8. 00:57:731 (5,1) - Is this partial overlapping was potential ? it's a bit ugly for my taste. How about moving (1) a bit up leftwards to avoid this ?
  9. 01:01:849 (6) - This flows didn't too smoth to play imo, how about making this slider straight to create symmetrical pattern with (4) also making natural transition to (7) ? like this
  10. 01:04:937 (1) - Same as 00:55:525 (1) -

[Kinomi Hard]
  1. The setting was quite unbalance here because you use quite high SV for 200 BPM song, how about AR + 1 ? if you look it this would be more fit with your pattern. since current Ar was quite low to follow during gameplay compared to the SV and rhytm
  2. Yet i don't really like the way you skipping 2 - 4 clap rhytm in the music and mapping only the instrument which a "note" and the clap can be really easy to be emphasized by adding a circle, I mean why you didn't add "clapped" circle there 00:10:820 - 00:16:408 - 00:19:937 - 00:57:584 -
  3. 00:05:967 (2,2,2,8) - Some hitsounding suggest here, you can try adding whistles to these slider's head for another emphasize of violin instrument on the music, whistles on downbeat seems not enough to give smooth play at this part imo if you agree pls added so one similiar part at the ending of the song o.<
  4. 00:21:114 (3) - Consider again why you want to stack this on the end, seems weird for a fast rhytm. Stack it with the next 1/2 slider instead would be better pattern to follow imo
  5. 00:30:231 (1) - Ctrl H this ? flow can be more improved imo, since the current slider's end was pointing the opposite side on which the (2)'s place.
  6. 00:21:996 (2,3) - Try delete the reverse point then adding note with 1/1 slider instead to keep following the vocal smoothly as you did on entire diff
  7. 00:26:408 (3,4) - Seems you're using wrong way to stops here, if you want to make a 1/1 blank space, then why didn't you make stop at 00:26:481 - to 00:26:628 - which didn't have any music or vocal on BGm instead of skipping the vocal at 00:26:849 - ? Try this rhytm instead to keep the steady transition and smoother gameplay
  8. 00:34:643 (4) - This slider plays a bit odd without finish hitsound.. Add it on slider's end due to downbeat and to emphasizing that splashing instrument on the music.
  9. 00:35:525 (2,3,4,5) - The placemenf of (3) and (4) was also ruin the flow here because it didn't make any path that give sense against your previous flow, how about arrange them like this for nicer pattern to play ? the small jump for complex vocal and 1/1 stop would really interesting to play imo
  10. 00:52:290 (4) - The rhytm plays a bit awkward here due to the 1/1 stop by a end of 1/2 slider, try change this into a note then 1/1 slider start from 00:52:437 - to keep following the vocals smoothly instead, the transition would be more steady imo
  11. 00:56:114 (4) - Try curved this slider downwards so the transition before and after this slider would be more natural. Like this
  12. 01:01:555 - Add circle here to following the vocal and keep the flow smoothly during gameplay
  13. 01:14:864 - The stream were still go on here, so how about add 1 more reverse to 01:14:643 (6) - so it will keep following the drum ?

[Normal]
  1. 00:01:702 - 00:02:878 - 00:04:055 - I would recommend adding note here since the part feels a bit empy with the important piano being skipped, even it's normal diff that's feels a bit odd for me.. but whatever x_x
  2. 00:09:496 (4) - I think the flow can be more improved here, try flip this slider so the transition would be more natural ? It'll make the pattern neater
  3. 00:10:231 (1) - You should change it to 1/1 slider instead because it break consistency with 00:07:878 (1) - that have 1/2 gap and spacing when the music clearly playing the same instrument, also you can keep emphasizing the drum if you did this
  4. 00:14:937 (1,2,3) - Triple 1/1 stack for normal sounds a bit mean and sometimes hard to read especially for normal diff on high bpm, you can move (2) into a normal DS to create back-forth flow pattern that more fun here.
  5. 00:15:967 (4) - Ditch this 2/1 slider into 00:16:261 - then add note at 00:16:408 - instead ? This part were different with 00:18:320 (3) - which don't have any vocal on the slidertrack, so i think variety the rhytm a bit would be more nice
  6. 00:17:290 (1) - The slider shape seems a bit messy for the next transition imo. The flow would be a lot smoother if you change this into a simple straight slider that pointing into (2) here.
  7. 00:19:643 (1,2) - Another pattern suggestion for flow improving here, Try arrange them like this so the transition from (4) would be more natural ? the current slider's shape of (1) seems doing the opposite way of which it should be.
  8. 00:25:231 (2,1) - How about making them consistent instead with 00:29:937 (4,1) - since it's same music and vocal ? either of unstacking one of them.. or making them have normal DS for neater pattern to follow during gameplay
  9. 00:45:525 (2) - Lol is this clap on slider's head intentional ? as far i can hear the drum on the music were hitting here 00:45:672 - which 1/2 apart.. Seems unnecessary to add it imo
  10. 00:59:643 (3,1) - This pattern looks a bit messy on gameplay because (3) still slightly visible when (1) has appeared, How about moving them like this for cleaner pattern to follow during gameplay ?
  11. 01:27:878 (5,6) - Missing clap on these slider's end ? the 1/1 drum rhytm were still continued here, so i see no reason to skip it o3o

[Easy]
  1. LMAO what's wrong with that BG xDDD . Go open this diff on note pad then..
    //Background and Video events
    0,0,"BG.jpg",0,120

    Change the "120" to "0" to fix this issue =w=
  2. And.. why didn't you mapped the intro ? i know if this easy diff, but keeping consistency with other diff should be nicer o3o
  3. 00:04:349 (1) - Finish here for changing phase of the music at downbeat and for the splashy instrument 8)
  4. 00:06:114 (1,2) - Didn't really flow smoothly imo since (2)'s angle is just breaking the flow because it' random angle were didn't give any transition either before or after.. Try arranging them like this for natural flow
  5. 00:09:055 (5) - Ctrl G H J this slider for typicalyl same reason as ^
  6. 00:08:467 (4,5) - This hitsounding seems random, you should delete clap at (5)'s start then adding into (4) to follows the drum on the music more precisely here. This creation didn't really make sense for me.
  7. 00:28:467 (4,5,1) - This overlap really looks ugly and frustating to read for newbies imo :< . Better to avoid them and using a normal shaped slider for (5) to fix this
  8. 00:38:467 (6,2) - Same issues^ , try moving (2) a bit up to avoid the partial overlap
  9. 00:40:820 (3) - How about bend this slider's slightly less to create more beautiful angle ? like this
  10. 00:43:172 (3) - Remove the whistle on this slider's end because it break consistency with (1) when the music were playing the same instrument and same vocals, beside.. it's also sounds weird =3=
  11. 00:34:937 (1) - I can hear cymbal crash here on the music, may add finish here to give it emphasize ?
  12. Anyways the rhytm were really messed up in the kiai times here.. ugh it would be a wall of screenshot if i mod this part, i can give you advice for the rhytm on kiai if you can find me on IRC, but as major things. This 00:52:584 (2,1,3,5,3,6,2) - was really didn't fit on the music or vocal since it didn't landed on anything that dominant of the song. Better you'd try rhytm like 2/1 slider + note + 2/1 slider for easy diff since it's easier to follow for newbies.
    , also try give a look on normal diff. Since both are beginner diffs, you can try taking a look on the rhytm there as reference
  13. 01:10:378 - You'd better add spinner or break here, since this whole blank part was extremely boring even if it's easy diff :(
  14. 01:24:349 (4,1) - Avoid this overlap too please, same reason as before

Overall, i think the Insane and Normal is quite enough for rankable state, but i think some flow on Hard can be improved. Also give a look again on your Easy, the diff really needs much more work compared to others, well sorry for my bad mod. I just can't having a proper way to explain you on how to make a good Easy diff, take a look on some easy at recent ranked maps and you'll know how to make good flow and good rhytm.
Anyways sorry i can't mod alternative since it feels really overmapped for my taste, but meh it's your choice :P
Good Luck on the way ~
Little
Mochi's mod

Momochikun wrote:

Hi there ~ Sorry for delay :?
Modding as request, keep in mind that i started modding this a few days ago, so maybe some issues were doubled :o




[General]
  1. Inconsistency in Audio Lead-in, only Alternative's and Tz8s which have 2000 ms lead. I'd advise you to make them consistent instead. Either add audio lead-in on all diffs, or disable it on all diffs.
  2. It would be nice if you can make all diffs end on the same time.

[Normal]
  1. 00:01:702 - 00:02:878 - 00:04:055 - I would recommend adding note here since the part feels a bit empy with the important piano being skipped, even it's normal diff that's feels a bit odd for me.. but whatever x_x I feel the note density would be too high for such a light part in the beginning of the song. My current pattern covers the most important notes (on slider head and end)
  2. 00:09:496 (4) - I think the flow can be more improved here, try flip this slider so the transition would be more natural ? It'll make the pattern neater Remapped this section >< It should be better now. Used this flow.
  3. 00:10:231 (1) - You should change it to 1/1 slider instead because it break consistency with 00:07:878 (1) - that have 1/2 gap and spacing when the music clearly playing the same instrument, also you can keep emphasizing the drum if you did this same as above^
  4. 00:14:937 (1,2,3) - Triple 1/1 stack for normal sounds a bit mean and sometimes hard to read especially for normal diff on high bpm, you can move (2) into a normal DS to create back-forth flow pattern that more fun here. Nice. It's more fun, but i think still a bit challenging to read, since high bpm and low ar. Anyway, changed.
  5. 00:15:967 (4) - Ditch this 2/1 slider into 00:16:261 - then add note at 00:16:408 - instead ? This part were different with 00:18:320 (3) - which don't have any vocal on the slidertrack, so i think variety the rhytm a bit would be more nice i see. changed.
  6. 00:17:290 (1) - The slider shape seems a bit messy for the next transition imo. The flow would be a lot smoother if you change this into a simple straight slider that pointing into (2) here. ok, changed.
  7. 00:19:643 (1,2) - Another pattern suggestion for flow improving here, Try arrange them like this so the transition from (4) would be more natural ? the current slider's shape of (1) seems doing the opposite way of which it should be. I prefer to keep it curved in this direction, because i'm trying to achieve a certain feeling in the slider.. i can't really explain. But rotated to make it a bit less choppy.
  8. 00:25:231 (2,1) - How about making them consistent instead with 00:29:937 (4,1) - since it's same music and vocal ? either of unstacking one of them.. or making them have normal DS for neater pattern to follow during gameplay ok, unstacked. Rearranged patterns a bit to blanket and keep ds
  9. 00:45:525 (2) - Lol is this clap on slider's head intentional ? as far i can hear the drum on the music were hitting here 00:45:672 - which 1/2 apart.. Seems unnecessary to add it imo I'm pretty sure there's drum at the slider head.. using whistle instead
  10. 00:59:643 (3,1) - This pattern looks a bit messy on gameplay because (3) still slightly visible when (1) has appeared, How about moving them like this for cleaner pattern to follow during gameplay ? No, I prefer to keep it here for zigzag pattern, which feels more suited to the music imo. Overlap shouldn't be too much of a problem ;_;
  11. 01:27:878 (5,6) - Missing clap on these slider's end ? the 1/1 drum rhytm were still continued here, so i see no reason to skip it o3o I just felt that the sound on head needs to be stronger. Added claps to tails, increased volume of claps on head.

Overall, i think the Insane and Normal is quite enough for rankable state, but i think some flow on Hard can be improved. Also give a look again on your Easy, the diff really needs much more work compared to others, well sorry for my bad mod. I just can't having a proper way to explain you on how to make a good Easy diff, take a look on some easy at recent ranked maps and you'll know how to make good flow and good rhytm.
Anyways sorry i can't mod alternative since it feels really overmapped for my taste, but meh it's your choice :P
Good Luck on the way ~
Thanks for a very helpful mod :)
Cloud's Normal
osu file format v12

[General]
AudioFilename: True truly love.mp3
AudioLeadIn: 0
PreviewTime: 51408
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:True Truly love
TitleUnicode:True Truly love
Artist:Horie Yui
ArtistUnicode:堀江由衣
Creator:toara_fict
Version:Cloud's Normal
Source:DIVINA Online
Tags:KinomiCandy CloudSplash16 Alternative mingmichael ts8zs
BeatmapID:335169
BeatmapSetID:123967

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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14937,-100,4,2,1,60,0,0
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Topic Starter
toara_fict

hoshisorakiseki wrote:

hello
from PM
taiko difficulty are skipped, sorry.

general:
-->some audio leadin are not same with others.

difficulty:Easy
-->is this for taiko mode and forget to change it?
start from line 40
//Background and Video events
0,0,"BG.jpg",0,120
if yes, change "120" to "0". my miss >< Change
00:06:114 (1) - 00:12:584 (1) --> i prefer this part can snap to the piano, not the drum.(for example, 00:06:114 (1) can advance 1 tick, 00:06:702 (2) can end before 1 tick.)
00:54:937 (1) - this slider can reduce to half and make a round trip. Change
01:17:290 (1) - 01:24:349 (4) --> same as 00:06:114 (1)

good luck.

Momochikun wrote:

Hi there ~ Sorry for delay :?
Modding as request, keep in mind that i started modding this a few days ago, so maybe some issues were doubled :o




[General]
  1. Inconsistency in Audio Lead-in, only Alternative's and Tz8s which have 2000 ms lead. I'd advise you to make them consistent instead. Either add audio lead-in on all diffs, or disable it on all diffs.
  2. It would be nice if you can make all diffs end on the same time.

[Easy]
  1. LMAO what's wrong with that BG xDDD . Go open this diff on note pad then..
    //Background and Video events
    0,0,"BG.jpg",0,120

    Change the "120" to "0" to fix this issue =w= Change =w=
  2. And.. why didn't you mapped the intro ? i know if this easy diff, but keeping consistency with other diff should be nicer o3o Change
  3. 00:04:349 (1) - Finish here for changing phase of the music at downbeat and for the splashy instrument 8) okay,
  4. 00:06:114 (1,2) - Didn't really flow smoothly imo since (2)'s angle is just breaking the flow because it' random angle were didn't give any transition either before or after.. Try arranging them like this for natural flow okay.
  5. 00:09:055 (5) - Ctrl G H J this slider for typicalyl same reason as ^ okay. Change
  6. 00:08:467 (4,5) - This hitsounding seems random, you should delete clap at (5)'s start then adding into (4) to follows the drum on the music more precisely here. This creation didn't really make sense for me. okay.
  7. 00:28:467 (4,5,1) - This overlap really looks ugly and frustating to read for newbies imo :< . Better to avoid them and using a normal shaped slider for (5) to fix this okay.
  8. 00:38:467 (6,2) - Same issues^ , try moving (2) a bit up to avoid the partial overlap Change.
  9. 00:40:820 (3) - How about bend this slider's slightly less to create more beautiful angle ? like this okay. Change
  10. 00:43:172 (3) - Remove the whistle on this slider's end because it break consistency with (1) when the music were playing the same instrument and same vocals, beside.. it's also sounds weird =3= okay. =3=
  11. 00:34:937 (1) - I can hear cymbal crash her e on the music, may add finish here to give it emphasize ?
  12. Anyways the rhytm were really messed up in the kiai times here.. ugh it would be a wall of screenshot if i mod this part, i can give you advice for the rhytm on kiai if you can find me on IRC, but as major things. This 00:52:584 (2,1,3,5,3,6,2) - was really didn't fit on the music or vocal since it didn't landed on anything that dominant of the song. Better you'd try rhytm like 2/1 slider + note + 2/1 slider for easy diff since it's easier to follow for newbies. okay. Change pertten :3
    , also try give a look on normal diff. Since both are beginner diffs, you can try taking a look on the rhytm there as reference
  13. 01:10:378 - You'd better add spinner or break here, since this whole blank part was extremely boring even if it's easy diff :(
  14. 01:24:349 (4,1) - Avoid this overlap too please, same reason as before okay. Change

Overall, i think the Insane and Normal is quite enough for rankable state, but i think some flow on Hard can be improved. Also give a look again on your Easy, the diff really needs much more work compared to others, well sorry for my bad mod. I just can't having a proper way to explain you on how to make a good Easy diff, take a look on some easy at recent ranked maps and you'll know how to make good flow and good rhytm.
Anyways sorry i can't mod alternative since it feels really overmapped for my taste, but meh it's your choice :P
Good Luck on the way ~
Thanks >n<! Change a lot ><!

Update
KinomiCandy

Momochikun wrote:

Hi there ~ Sorry for delay :?
Modding as request, keep in mind that i started modding this a few days ago, so maybe some issues were doubled :o




[Kinomi Hard]
  1. The setting was quite unbalance here because you use quite high SV for 200 BPM song, how about AR + 1 ? if you look it this would be more fit with your pattern. since current Ar was quite low to follow during gameplay compared to the SV and rhytm I'll leave it for now and see what people is going it say about it.
  2. Yet i don't really like the way you skipping 2 - 4 clap rhytm in the music and mapping only the instrument which a "note" and the clap can be really easy to be emphasized by adding a circle, I mean why you didn't add "clapped" circle there 00:10:820 - 00:16:408 - 00:19:937 - 00:57:584 - Because I don't map standard in general and I suck at it. Leaving it like that unless someone else does disagree with me.
  3. 00:05:967 (2,2,2,8) - Some hitsounding suggest here, you can try adding whistles to these slider's head for another emphasize of violin instrument on the music, whistles on downbeat seems not enough to give smooth play at this part imo if you agree pls added so one similiar part at the ending of the song o.< Fixed it.
  4. 00:21:114 (3) - Consider again why you want to stack this on the end, seems weird for a fast rhytm. Stack it with the next 1/2 slider instead would be better pattern to follow imo Okay, why not.
  5. 00:30:231 (1) - Ctrl H this ? flow can be more improved imo, since the current slider's end was pointing the opposite side on which the (2)'s place. Done.
  6. 00:21:996 (2,3) - Try delete the reverse point then adding note with 1/1 slider instead to keep following the vocal smoothly as you did on entire diff
    Done.
  7. 00:26:408 (3,4) - Seems you're using wrong way to stops here, if you want to make a 1/1 blank space, then why didn't you make stop at 00:26:481 - to 00:26:628 - which didn't have any music or vocal on BGm instead of skipping the vocal at 00:26:849 - ? Try this rhytm instead to keep the steady transition and smoother gameplay Done.
  8. 00:34:643 (4) - This slider plays a bit odd without finish hitsound.. Add it on slider's end due to downbeat and to emphasizing that splashing instrument on the music. Strange, I remember I had a finish hitsound there. Oh well, fixed.
  9. 00:35:525 (2,3,4,5) - The placemenf of (3) and (4) was also ruin the flow here because it didn't make any path that give sense against your previous flow, how about arrange them like this for nicer pattern to play ? the small jump for complex vocal and 1/1 stop would really interesting to play imo Done for "now".
  10. 00:52:290 (4) - The rhytm plays a bit awkward here due to the 1/1 stop by a end of 1/2 slider, try change this into a note then 1/1 slider start from 00:52:437 - to keep following the vocals smoothly instead, the transition would be more steady imo It works, but I just wanna keep it like this for now.
  11. 00:56:114 (4) - Try curved this slider downwards so the transition before and after this slider would be more natural. Like this Okay.
  12. 01:01:555 - Add circle here to following the vocal and keep the flow smoothly during gameplay Not needed.
  13. 01:14:864 - The stream were still go on here, so how about add 1 more reverse to 01:14:643 (6) - so it will keep following the drum ? True, but in my opinion I think it's hard to hit the note below after the slider, which is the reason why I did this. Keeping it.

Overall, i think the Insane and Normal is quite enough for rankable state, but i think some flow on Hard can be improved. Also give a look again on your Easy, the diff really needs much more work compared to others, well sorry for my bad mod. I just can't having a proper way to explain you on how to make a good Easy diff, take a look on some easy at recent ranked maps and you'll know how to make good flow and good rhytm.
Anyways sorry i can't mod alternative since it feels really overmapped for my taste, but meh it's your choice :P
Good Luck on the way ~
http://puu.sh/68Fn8.osu
No changes from hoshisorakiseki. Sorry, but thanks for modding!
qoot8123
Hi~ toara and ming~:3/
here is a taiko mod via in-game chat


Red : unrankable issue
Purple : strongly recommend
Black : just suggestion

[General]
  1. remove widescreen support on every diffs

[ Muzukashii]
SPOILER
  1. 00:05:525 (7,8,9,10,11,12,13,14) - you follow the instrument here,so i suggest you as follow the previous part on 00:07:437 (15,16,17) - ,00:09:790 (25,26) - ,00:12:143 (36,37) - etc....
  2. 00:14:643 (47) - change to k,sounds better to me
  3. use d d k d to follow the vocal on 00:17:878 (59,60,61) - instead of 00:18:172 (60,61,62,63) -
  4. 00:26:702 (95,96,97,98,99) - try to follow vocal is better
  5. 00:56:702 (38) - move to 00:56:849 - to follow the vocal would be better

Comment
Some part which you follow is not good for me,try to follow vocal or instrument would be better

[ Oni]
SPOILER
  1. 00:34:937 (177,178,179) - i think here could put some note. for example :http://osu.ppy.sh/ss/1225340
  2. 01:01:849 (96,97) - reverse these two notes to follow the vocal's stress
  3. 01:07:290 - try to add note,here is a bit empty

Comment
Generally fine to me. but some part is a bit empty. need add some notes.

[ Inner Oni]
SPOILER
  1. 00:27:289 (1,1) - and 00:26:628 (1,1) - reverse to enhance the vocal's stress
  2. 00:35:378 (1,2,1,1,1) - i think the pattern here could change to more challenge pattern like ddkd dk
  3. 00:48:467 - ~ 00:51:408 - how about use this kind of pattern? http://osu.ppy.sh/ss/1225396 to make this diff more challenge

Comment
Good map in general! Just need more challenge pattern in some part cuz it is inner oni~ 8-)

That's all
Good Luck~ :)
Alternative

hoshisorakiseki wrote:

hello
from PM
taiko difficulty are skipped, sorry.

general:
-->some audio leadin are not same with others.



difficulty:Alternative's Frenzy
00:09:643 (4,5,6,7,8,9,10,11,1) - 9 circles here! try to make a pattern to instead the stack. 
:arrow: Sorry, I intended to use stacking
00:50:231 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - the hitsound is like silence.
:arrow: Accept.
01:07:143 (4) - start in 01:07:290.
:arrow: Sorry, I followed vocal section here


good luck.

thanks for modding
http://puu.sh/697tU.osu
mingmichael
qoot8123
Hi~ toara and ming~:3/
here is a taiko mod via in-game chat[/color]

Red : unrankable issue
Purple : strongly recommend
Black : just suggestion

[General]
  1. remove widescreen support on every diffs removed~

[ Inner Oni]
SPOILER
  1. 00:27:289 (1,1) - and 00:26:628 (1,1) - reverse to enhance the vocal's stress okay :3 changed the 5-plets too there with some notes hihii
  2. 00:35:378 (1,2,1,1,1) - i think the pattern here could change to more challenge pattern like ddkd dk yes, but it makes an inconsistent pattern there :c suddenly the 4-plets and 2-plets come at here, and basicly i used triplets for the notes. keep mine here
  3. 00:48:467 - ~ 00:51:408 - how about use this kind of pattern? http://osu.ppy.sh/ss/1225396 to make this diff more challenge nice idea! changed :3 and i changed 00:51:187 (2,1) - to be kats too for to follow the stream www

Comment
Good map in general! Just need more challenge pattern in some part cuz it is inner oni~ 8-) yeahh :3

That's all
Good Luck~ :)
thanks a lot for your mods, qoot >w<
here's mine~ :3 http://puu.sh/697XR.osu
Alternative
IRC and on calling mod(Easy diff)


SPOILER
04:55 Alternative: 00:04:349 (1) - add finish
04:55 Alternative: 00:06:114 (1) -
04:55 Alternative: clap
04:56 Alternative: 00:12:584 (1) - finish
04:56 Alternative: 00:07:878 (3) - NC?
04:57 Alternative: 00:18:467 (4) - remove slider whistle, and add Normal-hitwhistle
04:59 Alternative: 00:20:231 (2,3) - spacing is not neatly
05:09 Alternative: 00:24:349 (1) - use softsound
05:11 Alternative: 00:26:114 (1) - add whistle on the head
05:14 Alternative: 00:26:114 (1) - move endpoint for 2 grids
05:15 Alternative: 00:26:702 (2) - move headpoint for 1grids left
05:18 Alternative: 00:30:525 (1) -
05:19 Alternative: 00:32:584 (1,2,3) -
05:21 Alternative: 00:36:114 (3,4) -
05:23 Alternative: http://puu.sh/698Kh.jpg
05:30 Alternative: http://puu.sh/698YE.jpg
05:36 toara_fict: https://osu.ppy.sh/ss/1225588
05:36 Alternative: http://osu.ppy.sh/ss/1225591
05:41 Alternative: 00:39:643 -
05:44 Alternative: 00:50:231 (2) -
05:45 Alternative: 00:52:584 (2) - Rotate - 21
05:48 Alternative: 00:52:584 (2,1) -
05:54 toara_fict: https://osu.ppy.sh/ss/122
05:54 toara_fict: https://osu.ppy.sh/ss/1225645
05:56 Alternative: https://osu.ppy.sh/ss/1225649
05:57 Alternative: 00:54:349 (3,2) -
06:00 Alternative: 00:56:114 (2,3) -
06:01 Alternative: 00:57:878 (4,6) -
06:02 Alternative: https://osu.ppy.sh/ss/1225664
06:04 Alternative: https://osu.ppy.sh/ss/1225673
06:09 Alternative: 01:01:996 (3) -
06:10 Alternative: 01:05:525 (1) - x256
06:15 Alternative: http://puu.sh/69aA8.jpg
06:17 toara_fict: https://osu.ppy.sh/ss/1225704
06:22 Alternative: 01:23:172 (3) -
Topic Starter
toara_fict

qoot8123 wrote:

Hi~ toara and ming~:3/
here is a taiko mod via in-game chat


Red : unrankable issue
Purple : strongly recommend
Black : just suggestion

[General]
  1. remove widescreen support on every diffs okay.

[ Muzukashii]
SPOILER
  1. 00:05:525 (7,8,9,10,11,12,13,14) - you follow the instrument here,so i suggest you as follow the previous part on 00:07:437 (15,16,17) - ,00:09:790 (25,26) - ,00:12:143 (36,37) - etc.... 00:06:555 (11) - Change d
  2. 00:14:643 (47) - change to k,sounds better to me
  3. use d d k d to follow the vocal on 00:17:878 (59,60,61) - instead of 00:18:172 (60,61,62,63) - Change
  4. 00:26:702 (95,96,97,98,99) - try to follow vocal is better Changee
  5. 00:56:702 (38) - move to 00:56:849 - to follow the vocal would be betterGood :3

Comment
Some part which you follow is not good for me,try to follow vocal or instrument would be better

[ Oni]
SPOILER
  1. 00:34:937 (177,178,179) - i think here could put some note. for example :http://osu.ppy.sh/ss/1225340 pertten change
  2. 01:01:849 (96,97) - reverse these two notes to follow the vocal's stress chenge
  3. 01:07:290 - try to add note,here is a bit emptyokay.

Comment
Generally fine to me. but some part is a bit empty. need add some notes.
That's all
Good Luck~ :)
Thanks qoot~ :3

All diff update and standard diff AudioLeadIn: 2000 :3
Kamure
Sorry for very late mod... Procrastination on others things gets me everytime.

Wandering Mod:

General


  • Everyone might as well follow Ts8sz's chorus kiai times:
  1. Kiai #2: Starts on 00:51:408, ends on 00:59:643
  2. Kiai #3: Starts on 01:00:820, ends on 01:07:878
    It feels more exciting that way, compared to leaving it as one whole kiai time or a miniscule break.

    Also figure out a common way to end the final spinner. All, if not most, ended it in different ways. I recommend just silencing the end.

Easy

  1. 00:09:055 (3) - remove the clap at the end of the slider (or add a clap to 00:07:290)
  2. 00:27:878 (3) - add NC
  3. 00:37:290 (4) - add NC
  4. 00:54:937 (1) - remove NC
  5. 00:56:114 (2) - add NC
  6. 00:57:878 (1) - remove NC
  7. 01:05:525 (1,2) - The large jump feels very out of place (especially in an Easy diff). I suggest rotating it counterclockwise (90 degrees) once (Ctrl-<). Then move the last two sliders more or less like this.
  8. 01:07:878 (3) - add NC
  9. 01:24:349 (4) - This slider is in an awkward place (it breaks the flow). Flip the slider (using Ctrl-H) and move to about {x:116, y:176}. Also move the circle to {x:244, y:192}.

Cloud's Normal

  1. No major problems here.

Kinomi's Hard

  1. 00:21:996 (2) - Make this slider curve more around the circle. You are probably going to have to change the whole formation if you want it to more perfect... but this is not as major.
  2. 00:26:702 (4,5,6) - Make the two touching sliders not touch and make (5) parallel to where the ends of the slider would be now be. This is what it would look like.

Alternative's Frenzy

  1. Some cases of overmapping, IMO, but nothing too major.

Ts8zs' Insane

  1. Remove the first and last kiai time. They not as exciting and it doesn't make much sense to have one at the beginning (awkward in general) and the very end (the chorus just passed) of the song.

    Nice use of slider velocity multipliers. I applaud.

Oh and good luck!
Little
Changed my kiai time a bit, silenced spinner end.

Cloud's Normal
osu file format v12

[General]
AudioFilename: True truly love.mp3
AudioLeadIn: 2000
PreviewTime: 51408
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:True Truly love
TitleUnicode:True Truly love
Artist:Horie Yui
ArtistUnicode:堀江由衣
Creator:toara_fict
Version:Cloud's Normal
Source:DIVINA Online
Tags:KinomiCandy CloudSplash16 Alternative mingmichael ts8zs
BeatmapID:335169
BeatmapSetID:123967

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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89055,-100,4,2,1,40,0,0
91408,-100,4,2,1,5,0,0


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137,178,36114,2,0,P|163:220|207:242,1,100,2|8,0:0|0:0,0:0:0:0:
300,209,36702,2,0,P|275:167|231:145,1,100,2|8,0:0|0:0,0:0:0:0:
206,242,37290,6,0,P|252:298|376:276,1,200,2|2,0:0|0:0,0:0:0:0:
398,187,38172,1,8,0:0:0:0:
326,117,38467,2,0,P|300:159|300:209,2,100,2|8|2,0:0|0:0|0:0,0:0:0:0:
398,187,39349,1,8,0:0:0:0:
367,282,39643,6,0,L|260:327,1,100,2|8,0:0|0:0,0:0:0:0:
203,249,40231,1,2,0:0:0:0:
132,319,40525,1,8,0:0:0:0:
61,248,40820,2,0,P|35:206|35:156,1,100,2|8,0:0|0:0,0:0:0:0:
107,87,41408,2,0,P|133:129|133:179,1,100,2|8,0:0|0:0,0:0:0:0:
61,248,41996,5,4,0:0:0:0:
256,292,42584,1,4,0:0:0:0:
256,92,43172,1,4,0:0:0:0:
451,136,43761,1,4,0:0:0:0:
356,312,44349,6,0,L|144:272,1,200,4|8,0:0|0:0,0:0:0:0:
156,72,45525,2,0,L|368:112,1,200,2|8,0:0|0:0,0:0:0:0:
256,192,46702,12,8,48467,0:0:0:0:
136,104,49055,6,0,P|96:192|144:288,1,200,4|4,0:0|0:0,0:0:0:0:
331,332,50231,1,8,0:0:0:0:
401,261,50525,1,8,0:0:0:0:
331,191,50820,1,8,0:0:0:0:
401,120,51114,1,8,0:0:0:0:
331,50,51408,6,0,P|243:90|147:42,1,200,4|0,0:0|0:0,0:0:0:0:
83,121,52290,1,8,0:0:0:0:
83,121,52437,2,0,P|104:176|72:272,1,150,2|8,0:0|0:0,0:0:0:0:
151,331,53172,2,0,L|255:307,1,100,2|8,0:0|0:0,0:0:0:0:
348,308,53761,6,0,P|336:260|349:213,1,100,2|8,0:0|0:0,0:0:0:0:
375,170,54202,2,0,L|215:132,1,150,0|8,0:0|0:0,0:0:0:0:
131,112,54937,1,0,0:0:0:0:
58,181,55231,1,8,0:0:0:0:
131,250,55525,2,0,P|179:238|226:251,1,100,2|8,0:0|0:0,0:0:0:0:
312,304,56114,6,0,L|336:200,1,100,2|8,0:0|0:0,0:0:0:0:
192,64,56996,1,8,0:0:0:0:
192,64,57290,2,0,P|206:111|196:159,1,100,0|8,0:0|0:0,0:0:0:0:
179,204,57731,2,0,P|168:252|183:299,1,100,0|2,0:0|0:0,0:0:0:0:
208,344,58172,1,8,0:0:0:0:
307,344,58467,6,0,P|363:298|341:173,1,200,4|0,0:0|0:0,0:0:0:0:
276,249,59349,1,8,0:0:0:0:
205,178,59643,1,8,0:0:0:0:
134,249,59937,1,8,0:0:0:0:
63,177,60231,2,0,L|23:137,2,50,8|2|8,0:0|0:0|0:0,0:0:0:0:
134,249,60820,6,0,L|173:157,1,100,4|8,0:0|0:0,0:0:0:0:
272,143,61408,2,0,L|226:250,1,100,0|8,0:0|0:0,0:0:0:0:
331,222,61996,2,0,L|370:130,1,100,0|8,0:0|0:0,0:0:0:0:
299,59,62584,1,2,0:0:0:0:
199,59,62878,1,8,0:0:0:0:
128,129,63172,6,0,P|142:176|132:224,1,100,2|8,0:0|0:0,0:0:0:0:
122,274,63614,2,0,L|24:295,2,100,0|2|2,0:0|0:0|0:0,0:0:0:0:
170,261,64349,2,0,P|213:238|240:196,1,100,0|8,0:0|0:0,0:0:0:0:
286,107,64937,2,0,P|322:140|370:151,1,100,2|8,0:0|0:0,0:0:0:0:
468,128,65525,6,0,L|440:232,1,100,2|8,0:0|0:0,0:0:0:0:
442,324,66114,2,0,L|482:364,2,50,0|2|8,0:0|0:0|0:0,0:0:0:0:
355,275,66702,2,0,P|308:261|260:271,1,100,0|8,0:0|0:0,0:0:0:0:
215,288,67143,2,0,P|167:299|120:284,1,100,0|2,0:0|0:0,0:0:0:0:
76,260,67584,1,8,0:0:0:0:
75,159,67878,6,0,L|216:88,1,150,4|4,0:0|0:0,0:0:0:0:
350,141,68761,2,0,L|209:212,1,150,4|4,0:0|0:0,0:0:0:0:
70,289,69643,1,8,0:0:0:0:
70,289,69937,1,8,0:0:0:0:
256,192,70231,12,0,71996,0:0:0:0:
295,214,72584,5,4,0:0:0:0:
102,163,73172,1,4,0:0:0:0:
244,301,73761,2,0,P|291:314|339:302,2,100,8|8|8,0:0|0:0|0:0,0:0:0:0:
102,163,74937,5,4,0:0:0:0:
295,214,75525,1,4,0:0:0:0:
152,76,76114,2,0,P|104:62|56:74,2,100,8|8|8,0:0|0:0|0:0,0:0:0:0:
295,214,77290,5,4,0:0:0:0:
296,313,77584,1,8,0:0:0:0:
250,333,77731,2,0,P|200:339|154:320,1,100,2|2,0:0|0:0,0:0:0:0:
122,283,78172,1,8,0:0:0:0:
78,193,78467,2,0,P|64:146|75:98,1,100,2|8,0:0|0:0,0:0:0:0:
111,63,78908,2,0,L|218:48,1,100,2|2,0:0|0:0,0:0:0:0:
259,41,79349,1,8,0:0:0:0:
330,112,79643,6,0,P|315:158|324:207,1,100,4|8,0:0|0:0,0:0:0:0:
337,256,80084,2,0,P|347:304|331:351,2,100,2|2|0,0:0|0:0|0:0,0:0:0:0:
291,237,80820,2,0,L|175:210,1,100,2|8,0:0|0:0,0:0:0:0:
146,203,81261,2,0,P|131:155|142:107,1,100,2|2,0:0|0:0,0:0:0:0:
174,69,81702,1,8,0:0:0:0:
265,26,81996,6,0,P|314:16|361:31,1,100,4|8,0:0|0:0,0:0:0:0:
396,66,82437,2,0,P|381:114|392:162,1,100,2|2,0:0|0:0,0:0:0:0:
424,200,82878,1,8,0:0:0:0:
354,271,83172,2,0,P|307:285|259:274,1,100,2|8,0:0|0:0,0:0:0:0:
224,238,83614,2,0,L|209:131,1,100,2|2,0:0|0:0,0:0:0:0:
203,89,84055,1,8,0:0:0:0:
256,192,84349,12,0,86114,0:0:0:0:
324,100,86702,5,8,0:0:0:0:
408,148,86996,1,8,0:0:0:0:
434,245,87290,1,8,0:0:0:0:
383,331,87584,1,8,0:0:0:0:
296,279,87878,2,0,L|198:304,1,100,8|8,0:0|0:0,0:0:0:0:
174,213,88467,2,0,L|270:187,1,100,8|8,0:0|0:0,0:0:0:0:
256,192,89055,12,0,91408,0:0:0:0:
JUDYDANNY
Hello~ :3
Here's a Taiko Mod.
久しぶりで時間かかったわ。。。。 ><
I am glad if it becomes helpful. :)

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D , K is Big Notes .. d,k.
“+ ?” is I like pattern (※example→ add? , remove?
[General]
[Muzukashii]
    1. 00:10:231 (27) - , 01:21:996 (46) – del finish 特に音が大きいわけでもなく小節間を意識させる以外に必要性がない気がしたので。
    2. 01:00:820 (53) – で、ここはfinishでよろしいかと。
    3. 00:14:202 (45) – move 1/2 right. (44) もkでいいと思います。00:13:025 (40) –は音がはっきりしてて00:13:172 (41) – にない2連構成でも違和感はないですが、こちらはそうでもないので 継続パターン作るよりは ドラムにあわせたほうがいいと思いました。
    4. 00:05:525 - ~00:14:937 – remap
      最初は00:05:525 – dから始まるパターンの方が太鼓チックでいいんじゃないかなぁって感じた程度でしたので提案しようか迷いましたがOniのdiffみて構成色が全く違ったので修正しましょう。
      00:05:525 (7) – D
      00:07:584 (16,17) – kd
      00:10:231 (27) – d
      00:10:378 (28) – delete?
      00:12:290 (36,37,38) kdk
    5. 00:21:849 (77) – delete …or move? 00:22:437 (79) -
    6. 00:29:055 (108,109,110) – k * d d . => (109,110) delete or move 1/2 left.
      ボーカルスタートが109でもないので, *の部分に休符を作るなら109.110はなくてもいいとおもいます。
    7. 00:38:761 (141,142,143,144) – 少々個人的な意見になってる気もするので無視してもいいです。
      kd dk はボーカル変化をとっているという意味ではいいパターンですが,dkの部分でかなり違和感あると思いました。 00:38:467 (140) - ~ から1/1で鳴ってる裏音が1小節間だけアクセントになってて強すぎるのと142~143間でドラムも鳴ってることが原因だと思います。なのでここもoo,oo →ooo,oでいいと思います。
    8. 00:54:790 (31,32,33) – ここも31-32間からのベースの音のパターンが代わるのでo,oo> oo,oがいいと思います。
    9. 00:41:702 (10) – k . 00:39:643 (1) -~からのパターン変化形から
    10. 00:53:467 (24,25,26,27,28) - 25move 26~27間. 25で音は鳴ってません。 移動提案部分ではボーカルが伸びてました。 今の提案の代わりに00:53:320 – に移動か 26~27間にmove +53:520に addでもいいと思います。
    11. 00:58:467 (46) – D? 46と47~48で何か違うのかがよくわからなかったです;;
    12. 01:04:937 (73,74) – どちらかにd
    13. 01:04:349 (69,70,71) – 70 delete? 必要ない気がしました。
    14. 01:06:408 (80) – k
[Oni]
  1. 00:06:555 (13,14) - kd or dd ,00:08:908 (26,27) - dk
  2. 00:11:261 (40,41) – kd or dd
  3. 00:14:643 (57) – k?
  4. 00:14:937 (59,60) – swap 00:17:290 (70,71) – を参照して。
  5. 00:31:996 (161,162,163,164,165) – kk ddk k ?
  6. 00:34:349 (170,171,172) – 170 にfinish のみの形の方が音に合ってると思います。
  7. 00:34:643 (173,174,175,176,177) – 音が上下しているわけでもないので kkkkdかddddkを提案します。 D D K ddddkでいいかなって思ってます。
  8. 00:35:231(176) - ~ 00:38:467 (204) - 他のパート00:39:643 (211) - ~ 00:41:702 (223) -と詰まっている量がかなり違う気がします。1つ変更案出します。
  9. 00:36:702 (188) - ~ kdd kdddk dhttp://osu.ppy.sh/ss/1227915
  10. 00:38:025 (199,200) - swap
  11. 00:40:231 (212) - k
  12. 00:41:702 (221) – k
  13. 00:51:922 (25) - move 00:52:217 (27) – のパターンはどうですか
  14. 00:53:614 (38,39) – swap
  15. 00:54:202 (42,43,44,45,46) – ddkkd or ddddk
  16. 00:54:790 (48) – k?
  17. 00:57:217 (62,63,65) – 62 delete, 残りfinish? or 64~65間にadd k 自分はMuzuのこのfinishパターン好きでした。
  18. 00:56:702 (57,58,59,60) – ddd k or ddk k
  19. 01:01:702 (93,94,95,96,97,98) – ooooo,o →o,oooooの方がいいかな。。。? k kddkですね
  20. 01:04:643 (117,118,119,120,121,122,123) – ooo,o,ooo →o,o,oooooはどうですか?
  21. 01:06:481 (133) – delete? 少し強引かなと思います。
  22. 01:06:702 (134) –d
  23. 01:09:422 (154) - add
  24. 01:14:128 (8) – delete 長連打を意識させるなら ここの3連の必要性は薄いかと ただ難易度あげてるだけだと思います。
  25. 01:27:878 (103,104,105,106) – dkdkにして 103~104にadd?
[m1ng's Inner Oni]
  1. 00:06:040 (2) – delete , 00:07:511 (4) – move 00:07:217 (2) - ?
  2. 00:09:569 (2) – delete , 00:09:789 (2) - k[/color?
  3. 00:11:995 (1,2) –delete?
  4. 00:31:555 (1,2,1) – dd or kdk?
  5. 00:39:422 (1,1) – swap. Back sound stopped 00:39:495 - .
  6. 00:41:849 (1) – delete , cause 00:43:908 (2) – no put (vocal cant hear,but backsounds can hear)
  7. 00:58:320 (2) – delete
  8. 00:48:908 (2) – k is playing better, I think.
  9. 01:17:070 (4) – add note hearing drums. and stream is …kkddd?
  10. 01:19:202 (4) – k?
  11. 01:22:731 (3) – k
  12. 01:26:481 (2) – delete is playing better.
Good Luck! :D
Topic Starter
toara_fict

Chamle wrote:

Sorry for very late mod... Procrastination on others things gets me everytime.

Wandering Mod:

General


  • Everyone might as well follow Ts8sz's chorus kiai times:
  1. Kiai #2: Starts on 00:51:408, ends on 00:59:643
  2. Kiai #3: Starts on 01:00:820, ends on 01:07:878
    It feels more exciting that way, compared to leaving it as one whole kiai time or a miniscule break.

    Also figure out a common way to end the final spinner. All, if not most, ended it in different ways. I recommend just silencing the end.

Easy

  1. 00:09:055 (3) - remove the clap at the end of the slider (or add a clap to 00:07:290)
  2. 00:27:878 (3) - add NC
  3. 00:37:290 (4) - add NC
  4. 00:54:937 (1) - remove NC
  5. 00:56:114 (2) - add NC
  6. 00:57:878 (1) - remove NC All Change NC
  7. 01:05:525 (1,2) - The large jump feels very out of place (especially in an Easy diff). I suggest rotating it counterclockwise (90 degrees) once (Ctrl-<). Then move the last two sliders more or less like this. Nice :3
  8. 01:07:878 (3) - add NC
  9. 01:24:349 (4) - This slider is in an awkward place (it breaks the flow). Flip the slider (using Ctrl-H) and move to about {x:116, y:176}. Also move the circle to {x:244, y:192}.okay.
Oh and good luck!

JUDYDANNY wrote:

Hello~ :3
Here's a Taiko Mod.
久しぶりで時間かかったわ。。。。 ><
I am glad if it becomes helpful. :)
tyty~ :3
My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D , K is Big Notes .. d,k.
“+ ?” is I like pattern (※example→ add? , remove?
[General]
[Muzukashii]
    1. 00:10:231 (27) - , 01:21:996 (46) – del finish 特に音が大きいわけでもなく小節間を意識させる以外に必要性がない気がしたので。okay.
    2. 01:00:820 (53) – で、ここはfinishでよろしいかと。okay.
    3. 00:14:202 (45) – move 1/2 right. (44) もkでいいと思います。00:13:025 (40) –は音がはっきりしてて00:13:172 (41) – にない2連構成でも違和感はないですが、こちらはそうでもないので 継続パターン作るよりは ドラムにあわせたほうがいいと思いました。okay.
    4. 00:05:525 - ~00:14:937 – remap
      最初は00:05:525 – dから始まるパターンの方が太鼓チックでいいんじゃないかなぁって感じた程度でしたので提案しようか迷いましたがOniのdiffみて構成色が全く違ったので修正しましょう。 Nice!
      00:05:525 (7) – D
      00:07:584 (16,17) – kd
      00:10:231 (27) – d
      00:10:378 (28) – delete?
      00:12:290 (36,37,38) kdk
    5. 00:21:849 (77) – delete …or move? 00:22:437 (79) - okay. move and Change color
    6. 00:29:055 (108,109,110) – k * d d . => (109,110) delete or move 1/2 left.
      ボーカルスタートが109でもないので, *の部分に休符を作るなら109.110はなくてもいいとおもいます。 Change pertten
    7. 00:38:761 (141,142,143,144) – 少々個人的な意見になってる気もするので無視してもいいです。okay.
      kd dk はボーカル変化をとっているという意味ではいいパターンですが,dkの部分でかなり違和感あると思いました。 00:38:467 (140) - ~ から1/1で鳴ってる裏音が1小節間だけアクセントになってて強すぎるのと142~143間でドラムも鳴ってることが原因だと思います。なのでここもoo,oo →ooo,oでいいと思います。 okay.Some change
    8. 00:54:790 (31,32,33) – ここも31-32間からのベースの音のパターンが代わるのでo,oo> oo,oがいいと思います。okay.
    9. 00:41:702 (10) – k . 00:39:643 (1) -~からのパターン変化形からokay.
    10. 00:53:467 (24,25,26,27,28) - 25move 26~27間. 25で音は鳴ってません。 移動提案部分ではボーカルが伸びてました。 今の提案の代わりに00:53:320 – に移動か 26~27間にmove +53:520に addでもいいと思います。okay.
    11. 00:58:467 (46) – D? 46と47~48で何か違うのかがよくわからなかったです;; okay.
    12. 01:04:937 (73,74) – どちらかにdokay. 73に
    13. 01:04:349 (69,70,71) – 70 delete? 必要ない気がしました。okay.
    14. 01:06:408 (80) – k
okay.


[Oni]
  1. 00:06:555 (13,14) - kd or dd ,00:08:908 (26,27) - dk  okay. dd
  2. 00:11:261 (40,41) – kd or ddokay. ^
  3. 00:14:643 (57) – k? 保留 少しパターンを見直しておきます
  4. 00:14:937 (59,60) – swap 00:17:290 (70,71) – を参照して。okay.
  5. 00:31:996 (161,162,163,164,165) – kk ddk k ? okay.
  6. 00:34:349 (170,171,172) – 170 にfinish のみの形の方が音に合ってると思います。
  7. 00:34:643 (173,174,175,176,177) – 音が上下しているわけでもないので kkkkdかddddkを提案します。 D D K ddddkでいいかなって思ってます。 okay.
  8. 00:35:231(176) - ~ 00:38:467 (204) - 他のパート00:39:643 (211) - ~ 00:41:702 (223) -と詰まっている量がかなり違う気がします。1つ変更案出します。
  9. 00:36:702 (188) - ~ kdd kdddk dhttp://osu.ppy.sh/ss/1227915
  10. 00:38:025 (199,200) - swap
  11. 00:40:231 (212) - k
  12. 00:41:702 (221) – k サビ前はほとんど変更 少しいじったりもしました
  13. 00:51:922 (25) - move 00:52:217 (27) – のパターンはどうですか
  14. 00:53:614 (38,39) – swap
  15. 00:54:202 (42,43,44,45,46) – ddkkd or ddddk
  16. 00:54:790 (48) – k?
  17. 00:57:217 (62,63,65) – 62 delete, 残りfinish? or 64~65間にadd k 自分はMuzuのこのfinishパターン好きでした。
  18. 00:56:702 (57,58,59,60) – ddd k or ddk k
  19. 01:01:702 (93,94,95,96,97,98) – ooooo,o →o,oooooの方がいいかな。。。? k kddkですね
  20. 01:04:643 (117,118,119,120,121,122,123) – ooo,o,ooo →o,o,oooooはどうですか?
  21. 01:06:481 (133) – delete? 少し強引かなと思います。
  22. 01:06:702 (134) –d
  23. 01:09:422 (154) - add
  24. 01:14:128 (8) – delete 長連打を意識させるなら ここの3連の必要性は薄いかと ただ難易度あげてるだけだと思います。
  25. 01:27:878 (103,104,105,106) – dkdkにして 103~104にadd?

    kiatは全部変更してその前後のパターンをそれに合うように少し変更しました”

Good Luck! :D
Thankss :3

Nice mod :3/

Update Easy Normal Muzu Oni
Rappu
Mod失礼します
Oni

00:08:908 (26,27) - d kk d前の部分のリズムと同じ感じでいいかなっと思いました

00:10:452 (36) - 削除 kkkよりはk kの単発の方が僕は好きです

00:11:408 (40,41,42) -d k dddd k d もし00:10:452を削除したと考えるとリズムが貧しくて単発ばかりなのでここに入れたらいいかなっと

00:50:820 (15,16,17,18,19,20,21,22) - ddkkkkd Kddddkkk D テストプレイしてる時からここが少し気になってました。

01:00:525 (82,83,84,85) - 削除 Oniは簡単めでいいならここはいらないかな・・・?

01:14:349 (9,10,11,12,13,14,15,16,17) - kkddddddkkkk ddddd ここも少し気になりました

まだ全然慣れてなくて余り見つけられませんでした...
お役に立てれば嬉しいです
Topic Starter
toara_fict

Rappu wrote:

Mod失礼します
Oni

00:08:908 (26,27) - d kk d前の部分のリズムと同じ感じでいいかなっと思いました / 00:09:055 (27) - ここで音とってるのでそのままで

00:10:452 (36) - 削除 kkkよりはk kの単発の方が僕は好きです / No change

00:11:408 (40,41,42) -d k dddd k d もし00:10:452を削除したと考えるとリズムが貧しくて単発ばかりなのでここに入れたらいいかなっと / 少し変更

00:50:820 (15,16,17,18,19,20,21,22) - ddkkkkd Kddddkkk D テストプレイしてる時からここが少し気になってました。 うーん..保留で

01:00:525 (82,83,84,85) - 削除 Oniは簡単めでいいならここはいらないかな・・・? 前後の配置から見直しておきます!

01:14:349 (9,10,11,12,13,14,15,16,17) - kkddddddkkkk ddddd ここも少し気になりました それは前に変更したのでとりあえずこのままで・・

まだ全然慣れてなくて余り見つけられませんでした...
お役に立てれば嬉しいです
Thanks Rappo :3
mingmichael
JUDYDANNY
Hello~ :3
Here's a Taiko Mod.
久しぶりで時間かかったわ。。。。 ><
I am glad if it becomes helpful. :)

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D , K is Big Notes .. d,k.
“+ ?” is I like pattern (※example→ add? , remove?

[m1ng's Inner Oni]
  1. 00:06:040 (2) – delete , 00:07:511 (4) – move 00:07:217 (2) - ? ugh keep mine >~<
  2. 00:09:569 (2) – delete , 00:09:789 (2) - k? i keep mine here. and didn't change to be kat too, because the belk sound is still low btw there :c
  3. 00:11:995 (1,2) –delete? delete? nope D:
  4. 00:31:555 (1,2,1) – kdd or kdk? keep mine again, btw it's already fit with the vocals
  5. 00:39:422 (1,1) – swap. Back sound stopped 00:39:495 - . okay~
  6. 00:41:849 (1) – delete , cause 00:43:908 (2) – no put (vocal cant hear,but backsounds can hear) okay i added a note then at 00:43:908 - :3 btw it'll make a better sounds too for vocals hehe
  7. 00:58:320 (2) – delete it's an additional note that i wanted to use :c btw i changed it to be don to emphasize more at 00:58:467 - which is big don
  8. 00:48:908 (2) – k is playing better, I think. ahh nope, it's to emphasize more at 00:49:054 - , like above too the reason btw
  9. 01:17:070 (4) – add note hearing drums. and stream is …kkddd? agree here changed. and it will make a mirror 5-plets from 01:14:496 (2,3,1,2,3) - which is ooooo :3
  10. 01:19:202 (4) – k? nope the bell sound is still low D: (even the sound is really really low there)
  11. 01:22:731 (3) – k nope ;w; btw i didn't follow the violin sound there, and almost same like above too i think.. ^
  12. 01:26:481 (2) – delete is playing better. hehee for now i will keep this xD i just wanted to make a crazy stream there wwww
Good Luck! :D
thanks a lot judyyyyyy for your mods :3 hehee
here's mine, toara~ http://puu.sh/6bsQA.osu


*EDIT :
i forget to support my own diff here lol
here ~★
Topic Starter
toara_fict
*EDIT :
i forget to support my own diff here lol
here ~★
Thankss >w<)b

Update :3
Lust
Quick mod because I love this song uguu

Audio leadin inconsistencies. Add +2000 to the audio leadin on the taikos
[Easy]
  1. 00:15:525 (1) - Oops this is a bug. Add NC to the slider manually, since it follows the spinner. (It is currently not on)
  2. 01:12:584 (2) - ^
  3. 00:07:878 (1,2,3,1,2,3) - This pattern seems repetitive, since they are both going and coming back in the same directions. Can also be confusing
  4. 00:24:349 (1) - This spinner is kind of fast. Might be better to not have it at all
  5. 00:36:114 (3) - Maybe move this up in the map and lessen the curve? Does not look nice the way it is.
  6. 01:20:820 (3,2) - Ah this overlap doesn't look very good. Maybe best to stack it and move the pattern down a bit?
  7. 01:23:172 (3) - Doesn't look too good. Perhaps regular 3 point long slider would be best
[Cloud's Normal]
  1. 00:05:967 (1) - Another bugged spinner note. Be sure to NC this manually.

Good luck! Nice map
ts8zs
fixed some samples
osu file format v12

[General]
AudioFilename: True truly love.mp3
AudioLeadIn: 2000
PreviewTime: 51408
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 13467
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:True Truly love
TitleUnicode:True Truly love
Artist:Horie Yui
ArtistUnicode:堀江由衣
Creator:toara_fict
Version:Ts8zs' Insane
Source:DIVINA Online
Tags:KinomiCandy CloudSplash16 Alternative mingmichael ts8zs
BeatmapID:325017
BeatmapSetID:123967

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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120,72,39790,1,0,0:0:0:0:
264,80,39937,2,0,P|264:128|248:160,1,60.0000022888184,8|0,0:0|0:0,0:0:0:0:
160,288,40231,2,0,P|232:280|288:296,1,120.000004577637,0|8,0:0|0:0,0:0:0:0:
432,344,40820,1,0,0:0:0:0:
344,208,41114,2,0,L|328:144,1,60.0000022888184,8|0,0:0|0:0,0:0:0:0:
456,32,41408,2,0,L|472:96,1,60.0000022888184,0|0,0:0|0:0,0:0:0:0:
432,344,41702,1,8,0:0:0:0:
296,312,41996,6,8,L|224:320,1,60.0000022888184
184,240,42290,2,0,L|112:248,1,60.0000022888184
48,176,42584,1,8,0:0:0:0:
80,80,42731,1,8,0:0:0:0:
80,80,42878,1,0,0:0:0:0:
200,48,43025,2,0,L|264:72,1,60.0000022888184,0|8,0:0|0:0,0:0:0:0:
344,208,43320,1,8,0:0:0:0:
432,136,43467,6,0,P|448:160|456:192,1,60.0000022888184
432,304,43761,2,8,L|368:296,1,60.0000022888184
264,288,44055,2,0,L|192:304,1,60.0000022888184
48,296,44349,6,0,P|112:272|136:184,1,160,0|8,0:0|0:0,0:0:0:0:
374,189,45525,2,0,P|393:264|464:296,1,160,0|8,0:0|0:0,0:0:0:0:
256,192,46702,12,0,48761,0:0:0:0:
208,320,49055,6,0,L|136:296,2,60.0000022888184,4|0|0,0:0|0:0|0:0,0:0:0:0:
392,208,49496,2,0,L|464:184,2,60.0000022888184,0|4|0,0:0|0:0|0:0,0:0:0:0:
168,184,49937,2,0,L|96:160,1,60.0000022888184
32,112,50231,5,0,0:0:0:0:
32,112,50378,1,0,0:0:0:0:
160,64,50525,1,0,0:0:0:0:
160,64,50672,1,0,0:0:0:0:
272,152,50820,1,0,0:0:0:0:
272,152,50967,1,0,0:0:0:0:
400,104,51114,1,0,0:0:0:0:
400,104,51261,1,0,0:0:0:0:
488,48,51408,6,0,P|504:88|456:192,1,160,6|8,0:0|0:0,0:0:0:0:
384,240,51849,1,0,0:0:0:0:
288,256,51996,2,0,P|224:240|184:248,1,80,0|0,0:0|0:0,0:0:0:0:
240,328,52290,2,0,P|304:344|344:336,1,80,8|0,0:0|0:0,0:0:0:0:
480,240,52584,1,0,0:0:0:0:
416,312,52731,5,0,0:0:0:0:
480,240,52878,2,0,P|488:192|464:136,1,80,8|0,0:0|0:0,0:0:0:0:
336,64,53172,2,0,P|328:112|352:168,1,80,0|0,0:0|0:0,0:0:0:0:
384,240,53467,6,0,P|440:168|432:96,2,160,8|0|8,0:0|0:0|0:0,0:0:0:0:
264,296,54202,2,0,P|208:304|168:288,1,80,0|0,0:0|0:0,0:0:0:0:
232,200,54496,2,0,P|288:192|328:208,1,80,0|8,0:0|0:0,0:0:0:0:
272,280,54790,2,0,P|216:288|176:272,1,80,0|0,0:0|0:0,0:0:0:0:
240,176,55084,2,0,P|296:168|336:184,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
159,138,55525,6,0,P|152:176|160:216,1,80,0|8,0:0|0:0,0:0:0:0:
240,176,56114,6,0,P|248:104|184:48,2,160,2|8|2,0:0|0:0|0:0,0:0:0:0:
160,216,56849,1,0,0:0:0:0:
240,176,56996,2,0,P|312:168|352:184,1,80,8|0,0:0|0:0,0:0:0:0:
432,208,57290,2,2,P|480:248|488:352,1,160,2|8,0:0|0:0,0:0:0:0:
312,240,57731,2,2,P|312:200|384:104,1,160,2|0,0:0|0:0,0:0:0:0:
496,64,58172,1,8,0:0:0:0:
272,72,58467,6,0,L|192:80,1,80,4|0,0:0|0:0,0:0:0:0:
120,144,58761,2,0,L|40:152,1,80,8|0,0:0|0:0,0:0:0:0:
72,280,59055,2,0,L|152:272,1,80,0|0,0:0|0:0,0:0:0:0:
256,240,59349,2,0,L|336:232,1,80,8|0,0:0|0:0,0:0:0:0:
456,224,59643,5,0,0:0:0:0:
464,256,59937,1,0,0:0:0:0:
472,288,60231,2,0,L|488:368,1,80
344,328,60525,2,0,L|304:312,3,40
272,320,60820,6,2,P|232:328|192:320,1,80,6|0,0:0|0:0,0:0:0:0:
120,280,61114,1,8,0:0:0:0:
232,240,61261,1,0,0:0:0:0:
208,160,61408,2,0,L|131:136,1,80,0|0,0:0|0:0,0:0:0:0:
120,280,61702,1,8,0:0:0:0:
232,240,61849,2,0,P|288:184|256:88,1,160,0|0,0:0|0:0,0:0:0:0:
448,112,62290,1,8,0:0:0:0:
378,162,62437,2,0,P|368:85|424:32,1,160,0|0,0:0|0:0,0:0:0:0:
464,200,62878,6,0,P|424:240|400:248,1,80,8|0,0:0|0:0,0:0:0:0:
336,336,63172,2,0,P|292:270|307:194,1,160,0|8,0:0|0:0,0:0:0:0:
200,128,63614,2,0,P|134:171|58:156,1,160,0|0,0:0|0:0,0:0:0:0:
32,64,64055,2,0,P|88:64|120:80,1,80,8|0,0:0|0:0,0:0:0:0:
200,128,64349,2,0,P|280:144|344:104,1,160,0|8,0:0|0:0,0:0:0:0:
392,0,64790,1,0,0:0:0:0:
427,148,64937,6,0,P|440:110|439:71,1,80
344,104,65525,6,0,P|333:180|385:237,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
224,264,66261,6,0,P|128:280|80:248,1,160,0|0,0:0|0:0,0:0:0:0:
320,200,66702,2,0,P|320:312|272:360,1,160,2|8,0:0|0:0,0:0:0:0:
224,264,67143,1,0,0:0:0:0:
320,200,67290,2,2,L|392:160,2,80,2|0|8,0:0|0:0|0:0,0:0:0:0:
224,264,67878,6,0,P|128:280|80:248,1,160,10|0,0:0|0:0,0:0:0:0:
320,270,68320,6,0,P|344:238|352:200,1,80,10|0,0:0|0:0,0:0:0:0:
288,120,68761,6,0,P|384:104|432:136,1,160,10|0,0:0|0:0,0:0:0:0:
193,113,69202,6,0,P|169:145|160:184,1,80,10|0,0:0|0:0,0:0:0:0:
320,270,69643,6,0,P|344:238|352:200,2,80,8|8|4,0:0|0:0|0:0,0:0:0:0:
256,192,70305,12,0,71996,0:0:0:0:
160,128,72584,5,4,0:0:0:0:
312,256,73025,2,0,L|336:336,1,80,0|4,0:0|0:0,0:0:0:0:
288,152,73761,1,0,0:0:0:0:
384,176,73908,1,0,0:0:0:0:
360,80,74055,1,0,0:0:0:0:
312,256,74202,2,0,L|336:344,1,80,0|4,0:0|0:0,0:0:0:0:
160,128,74643,6,0,L|168:168,4,40,0|0|0|0|4,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
312,256,75378,2,0,L|336:336,1,80,0|4,0:0|0:0,0:0:0:0:
288,152,76114,1,0,0:0:0:0:
384,176,76261,1,0,0:0:0:0:
360,80,76408,1,0,0:0:0:0:
312,256,76555,2,0,L|336:344,1,80,0|4,0:0|0:0,0:0:0:0:
176,208,76849,6,0,L|168:168,5,40,0|0|8|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
160,128,77290,2,0,P|240:104|328:144,1,160,4|8,0:0|0:0,0:0:0:0:
390,240,77731,6,0,L|312:256,1,80,0|0,0:0|0:0,0:0:0:0:
424,144,78172,6,0,L|504:128,1,80,8|0,0:0|0:0,0:0:0:0:
304,344,78467,2,0,P|240:304|240:208,1,160,0|8,0:0|0:0,0:0:0:0:
311,177,78908,6,0,P|319:216|312:256,1,80,0|0,0:0|0:0,0:0:0:0:
160,352,79349,1,8,0:0:0:0:
80,224,79496,1,0,0:0:0:0:
272,80,79643,6,0,P|360:80|408:136,1,160,0|8,0:0|0:0,0:0:0:0:
364,231,80084,6,0,P|330:210|312:176,1,80,0|0,0:0|0:0,0:0:0:0:
200,152,80525,6,0,L|144:208,1,80,8|0,0:0|0:0,0:0:0:0:
160,352,80820,2,0,L|280:232,1,160,0|8,0:0|0:0,0:0:0:0:
424,88,81261,1,0,0:0:0:0:
352,288,81408,1,0,0:0:0:0:
488,208,81555,1,0,0:0:0:0:
248,144,81702,2,0,P|232:72|248:32,1,80,8|0,0:0|0:0,0:0:0:0:
336,160,81996,2,0,P|304:216|216:232,1,160,0|8,0:0|0:0,0:0:0:0:
112,176,82437,6,0,L|88:256,1,80,0|0,0:0|0:0,0:0:0:0:
248,144,82878,1,8,0:0:0:0:
376,224,83025,5,0,0:0:0:0:
321,295,83172,2,0,P|250:327|176:304,1,160,0|8,0:0|0:0,0:0:0:0:
164,206,83614,6,0,P|204:207|240:224,1,80,0|0,0:0|0:0,0:0:0:0:
72,280,84055,1,8,0:0:0:0:
16,176,84202,1,0,0:0:0:0:
64,56,84349,6,0,L|136:48,1,64,0|0,0:0|0:0,0:0:0:0:
167,134,84643,2,0,L|112:128,1,55.9999982910157,8|0,0:0|0:0,0:0:0:0:
128,216,84937,2,0,L|184:232,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
176,328,85231,2,0,L|144:304,1,40,8|0,0:0|0:0,0:0:0:0:
256,344,85525,6,0,L|296:352,1,40,0|0,0:0|0:0,0:0:0:0:
351,265,85820,2,0,L|304:272,1,47.9999985351563,8|0,0:0|0:0,0:0:0:0:
336,184,86114,2,0,L|392:168,1,55.9999982910157,0|0,0:0|0:0,0:0:0:0:
393,67,86408,2,0,L|336:96,1,64,8|0,0:0|0:0,0:0:0:0:
232,24,86702,6,0,L|296:32,1,64,8|0,0:0|0:0,0:0:0:0:
248,128,86996,2,0,L|186:89,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
121,131,87290,2,0,L|144:208,1,80,8|0,0:0|0:0,0:0:0:0:
32,240,87584,2,0,L|40:152,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
141,130,87878,6,0,L|120:216,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
216,192,88172,2,0,L|261:107,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
373,122,88467,2,0,L|304:200,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
400,224,88761,2,0,L|493:161,1,111.999996582031,8|0,0:0|0:0,0:0:0:0:
488,280,89055,1,12,0:0:0:0:
256,192,89128,12,0,91555,0:0:0:0:
Topic Starter
toara_fict

Lust wrote:

Quick mod because I love this song uguu

Audio leadin inconsistencies. Add +2000 to the audio leadin on the taikos okay.
[Easy]
  1. 00:15:525 (1) - Oops this is a bug. Add NC to the slider manually, since it follows the spinner. (It is currently not on) okay.
  2. 01:12:584 (2) - ^ okay.
  3. 00:07:878 (1,2,3,1,2,3) - This pattern seems repetitive, since they are both going and coming back in the same directions. Can also be confusing
  4. 00:24:349 (1) - This spinner is kind of fast. Might be better to not have it at all
  5. 00:36:114 (3) - Maybe move this up in the map and lessen the curve? Does not look nice the way it is.
  6. 01:20:820 (3,2) - Ah this overlap doesn't look very good. Maybe best to stack it and move the pattern down a bit?
  7. 01:23:172 (3) - Doesn't look too good. Perhaps regular 3 point long slider would be best

[Cloud's Normal]
  1. 00:05:967 (1) - Another bugged spinner note. Be sure to NC this manually.Change by CS16.
[/notice]
Good luck! Nice map
Advice Thanks ! Almost Change :33

Ts8zs diff normal and me diff update
TKS
なるべく今週中には…!(見るとは言ってない)
Topic Starter
toara_fict

TKSalt wrote:

なるべく今週中には…!(見るとは言ってない)
…! (期待しちゃっていいですか?)
Lundlerol
hi
toara's req via my mod queue

[General]
Please add the name to Horie Yui - True Truly love (Short Ver.)

[Muzukashii]
00:08:025 - add to d? d k k dの流れ多いので、ここにd入れても難易度に支障ないので追加の方がいいのでは?約10秒間このパートだとプレイヤーを退屈させますよ。
00:10:378 - same as above.
00:14:055 - k? 00:13:467 - と 00:13:761 - と 00:14:643 - でスネアに沿ってるなら尚更 k でタンタンタンと音に沿うほうが聴いてて綺麗です。
00:28:540 - remove to d? ボーカルに合わせて3連置いたのはわかりますが、無理に沿うと返って違和感出ます。素直にを 00:28:614 - を kに変更して d k dで無理なくボーカルに沿えて綺麗になると思います。
00:29:937 - add to k? 感覚無くなってテンポよくなると思います。ここだけ空いてると浮く様な気がしました。
00:38:908 - remove to d? d k dになる事でBGの音通りに一定のリズムで構成する方がピッタリかと思います。
00:40:084 - add to k? ボーカルの長音に合わせて kを置いてカバー等。
00:40:967 - add to notes? 此方も長音に合わせてノーツを置いてカバー出来ます。ただ此方は^より優先度は低いので好みの問題です。詰めたい場合は支障ないのでお試しを。追加する場合は次いでに 00:40:820 - 此方をkに
01:13:172 - fix to K? シンバルに合わせてKを置くと思います。01:12:584 - ここもシンバルで大音符を置いてるので推奨しておきます。
01:16:114 - ここを始点に画像の通りに変更してみれば 01:16:702 - ここのボーカルと連打をカバー出来ます。

01:19:790 - same as above. 前奏と同じです。
01:22:290 - k d or d k  同じパートでここだけd dなのは個人的に気になりました。
01:25:231 - fix to k
01:27:878 - d d k k d d k k Spin でいいんじゃないですか?感覚開けるとたとえMuzuでも足りない感が否めないです。

[Oni]
00:14:202 - move to 00:14:349 - 一定のリズム優先で移動。
00:28:467 - ddkdkで 00:28:614 - ここにkを加える方が部分的に強調出来てボーカル沿いに合ってるような気がします。もしくはd kdkで置いてあげても違和感はないです。
00:39:937 - 前のパート見る限りボーカルの長音に合わせて3連入れてもいいと思います。
00:41:408 - 此方も長音に合わせて3連等。dddでいいと思います。
00:41:996 - ~ 00:44:349 - のパートが豹変し過ぎて一番難しいかもしれないですね。

空いてる部分に単発のkを置いていくのもいいと思います。
00:52:878 - fix to k? 3連目のkでボーカルフォロー出来ます。
00:54:202 - kkddk? 5連目のkでボーカルもフォロー出来るので推奨しときますね。
00:55:378 - add to d  d追加してから 00:55:525 - Kをkに変更してkkkkdの5連を置いてみては?シンバル音がないんでKより推奨します。
^追加後に 00:55:967 - add to d and 00:56:114 - also change to k
01:03:172 - ddddk? ボーカルの長音に合わせてddkよりddddkのがいいと思います。
01:04:055 - add to d? 空いてた部分に音が取れるのとサビで大音符以外の1/1が続くと個人的に物足りないなと思いました。他のパートはしっかりしてたので尚更物足りなく感じました。

[m1ng's Inner Oni]
00:08:320 - think about ting sound,how about changing k
01:07:511 - add to k? For myself, mix k anywhere makes it better. if this unifies stream with sound, it is fun. Please try it.
01:22:731 - same as above.(ting sound)

ming'diff was very good. so fun!>~<


done~.
Good luck.
mingmichael
Lundlerol
hi
toara's req via my mod queue

[m1ng's Inner Oni]
00:08:320 - think about ting sound,how about changing k sorry didn't change ;w; i followed the violin sounds btw there, same like 00:10:525 (1,1) -
01:07:511 - add to k? For myself, mix k anywhere makes it better. if this unifies stream with sound, it is fun. Please try it. hehee agree~! :3 changed to be ooooooo-plets then~
01:22:731 - same as above.(ting sound) sorry too ;w;

ming'diff was very good. so fun!>~< thanks xD


done~.
Good luck.
thanks for the mods, lundlerol >w<
here's mine, toara-nyan~ http://puu.sh/6dQYO.osu :3
Topic Starter
toara_fict

Lundlerol wrote:

hi
toara's req via my mod queue

[General]
Please add the name to Horie Yui - True Truly love (Short Ver.)

[Muzukashii]
00:08:025 - add to d? d k k dの流れ多いので、ここにd入れても難易度に支障ないので追加の方がいいのでは?約10秒間このパートだとプレイヤーを退屈させますよ。okay.
00:10:378 - same as above.okay.
00:14:055 - k? 00:13:467 - と 00:13:761 - と 00:14:643 - でスネアに沿ってるなら尚更 k でタンタンタンと音に沿うほうが聴いてて綺麗です。okay.
00:28:540 - remove to d? ボーカルに合わせて3連置いたのはわかりますが、無理に沿うと返って違和感出ます。素直にを 00:28:614 - を kに変更して d k dで無理なくボーカルに沿えて綺麗になると思います。 okay.
00:29:937 - add to k? 感覚無くなってテンポよくなると思います。ここだけ空いてると浮く様な気がしました。okay.
00:38:908 - remove to d? d k dになる事でBGの音通りに一定のリズムで構成する方がピッタリかと思います。okay.
00:40:084 - add to k? ボーカルの長音に合わせて kを置いてカバー等。okay.
00:40:967 - add to notes? 此方も長音に合わせてノーツを置いてカバー出来ます。ただ此方は^より優先度は低いので好みの問題です。詰めたい場合は支障ないのでお試しを。追加する場合は次いでに 00:40:820 - 此方をkに / 00:40:967 (152) - add d and next note change k .
01:13:172 - fix to K? シンバルに合わせてKを置くと思います。01:12:584 - ここもシンバルで大音符を置いてるので推奨しておきます。okay.
01:16:114 - ここを始点に画像の通りに変更してみれば 01:16:702 - ここのボーカルと連打をカバー出来ます。okay.

01:19:790 - same as above. 前奏と同じです。okay.
01:22:290 - k d or d k  同じパートでここだけd dなのは個人的に気になりました。okay.
01:25:231 - fix to k okay.
01:27:878 - d d k k d d k k Spin でいいんじゃないですか?感覚開けるとたとえMuzuでも足りない感が否めないです。 / d d k k d k k k spin okay.

[Oni]
00:14:202 - move to 00:14:349 - 一定のリズム優先で移動。okay.
00:28:467 - ddkdkで 00:28:614okay. - ここにkを加える方が部分的に強調出来てボーカル沿いに合ってるような気がします。もしくはd kdkで置いてあげても違和感はないです。
00:39:937 - 前のパート見る限りボーカルの長音に合わせて3連入れてもいいと思います。okay.
00:41:408 - 此方も長音に合わせて3連等。dddでいいと思います。okay.
00:41:996 - ~ 00:44:349 - のパートが豹変し過ぎて一番難しいかもしれないですね。 ここはInnerよりも難しい気がするけど このままで

空いてる部分に単発のkを置いていくのもいいと思います。
00:52:878 - fix to k? 3連目のkでボーカルフォロー出来ます。okay.
00:54:202 - kkddk? 5連目のkでボーカルもフォロー出来るので推奨しときますね。okay.
00:55:378 - add to d  d追加してから 00:55:525 - Kをkに変更してkkkkdの5連を置いてみては?シンバル音がないんでKより推奨します。okay.
^追加後に 00:55:967 - add to d and 00:56:114 - also change to k okay. good
01:03:172 - ddddk? ボーカルの長音に合わせてddkよりddddkのがいいと思います。 okay.
01:04:055 - add to d? 空いてた部分に音が取れるのとサビで大音符以外の1/1が続くと個人的に物足りないなと思いました。他のパートはしっかりしてたので尚更物足りなく感じました。okay.
done~.
Good luck.
殆ど変更ました。が 一応変更箇所の前後をすこしいじったりもしました。
Muzuで指摘されたKFinishをOniも変更したり等

m1ng's diff and me Update
Evil_Twilight
From my Queue

[General]
  1. No custom colours o.O?

[Ts8zs' Insane]
  1. 00:07:878 (3) - 換成slider? 前後這兩段你都在長白線用slider,只有這裡是note
  2. 00:55:525 (1) - 其實我覺得這裡0.5有點慢過頭,可以試試拉長到紅線,聽起來也比較好
  3. 00:58:467 (1,2) - 這兩個改成往上滑的,感覺這樣比較符合音樂
  4. 00:59:643 (1,2,3) - 往上擺一些,這裡音調明顯比前面高不少
  5. 01:02:437 (8) - 頭尾顛倒玩起來順一點,對我來說o.o
  6. 01:04:937 (1) - 同前面
  7. 01:07:878 (1) - 我覺得這放的不太好阿,要就近一點不然遠一點
  8. 01:20:820 (2,3,4,5,6) - 考慮擺個星星
  9. 01:29:128 (1) - 到長白線就夠了,紅線感覺慢了

[Alternative's Frenzy]
  • You can't use ''Frenzy''because the new rule, change it to Insane. o.o
  1. 00:11:849 (4) - Make this ''S'' more better.
  2. 00:12:584 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Same as above :P
  3. 00:18:172 (4) - Ctrl + g? It is a good flow and plays comfortable for me.
  4. 00:37:290 (1,2) - 2 grids left to make 00:37:437 (2,3,4) - them a equilateral triangle.
  5. 00:38:172 (7) - 2 grids left too.
  6. 00:41:996 (1,2,3) - Make these like 00:42:584 (1,2,3) - to keep the regular.
  7. 00:54:643 (3,1) - It isn't a good flow, consider trying this or something else like this?
  8. 01:03:025 (7,1,2,3,4,5,6,1) - Move these to center to make them symmetrical?

[Kinomi's Hard]
  1. 00:11:261 (5) - Move it to 00:11:114 (x) - to keep the regular?
  2. 01:29:055 (5) - Move it higher than 01:28:761 (3,4) - because the pitch is higher than those.

[Cloud's Normal]
  1. 00:12:584 (1) - End at 00:14:643 (x) - ? These has a drum sound.
  2. 00:27:878 (1,2) - Move down a bit to make 00:26:996 (5,1,2,3) - them a triangle.
  3. 00:43:761 (4) - Move down to make 00:41:996 (1,2,3,4) - them symmetrical?

[Easy]
  1. 00:06:114 (1) - In the easy diff, I recommend you to move this note close to center, it is a little far for new player when spin is over.
  2. 00:11:408 (3) - Add clap?
  3. 00:30:525 (1) - Add whistle on slider's end.
  4. 00:33:761 (3) - Add finish.
  5. 00:31:702 (3) - Add whistle on slider's end.
Little

Evil_Twilight wrote:

From my Queue oh right... i requested this xD because it needs more standard mode mods :P

[General]
  1. No custom colours o.O?

[Cloud's Normal]
  1. 00:12:584 (1) - End at 00:14:643 (x) - ? These has a drum sound. There wouldn't be enough time before the next note for the player to react, since this is Normal diff.
  2. 00:27:878 (1,2) - Move down a bit to make 00:26:996 (5,1,2,3) - them a triangle. Rotated and moved to make triangle.
  3. 00:43:761 (4) - Move down to make 00:41:996 (1,2,3,4) - them symmetrical? It's already rotationally symmetrical.
Thanks

Cloud's Normal
osu file format v12

[General]
AudioFilename: True truly love.mp3
AudioLeadIn: 2000
PreviewTime: 51408
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:True Truly love (Short Ver.)
TitleUnicode:True Truly love (Short Ver.)
Artist:Horie Yui
ArtistUnicode:堀江由衣
Creator:toara_fict
Version:Cloud's Normal
Source:DIVINA Online
Tags:KinomiCandy CloudSplash16 Alternative mingmichael ts8zs
BeatmapID:335169
BeatmapSetID:123967

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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424,200,82878,1,8,0:0:0:0:
354,271,83172,2,0,P|307:285|259:274,1,100,2|8,0:0|0:0,0:0:0:0:
224,238,83614,2,0,L|209:131,1,100,2|2,0:0|0:0,0:0:0:0:
203,89,84055,1,8,0:0:0:0:
256,192,84349,12,0,86114,0:0:0:0:
324,100,86702,5,8,0:0:0:0:
408,148,86996,1,8,0:0:0:0:
434,245,87290,1,8,0:0:0:0:
383,331,87584,1,8,0:0:0:0:
296,279,87878,2,0,L|198:304,1,100,8|8,0:0|0:0,0:0:0:0:
174,213,88467,2,0,L|270:187,1,100,8|8,0:0|0:0,0:0:0:0:
256,192,89055,12,0,91408,0:0:0:0:
Topic Starter
toara_fict

Evil_Twilight wrote:

From my Queue Thanks :3

[General]
  1. No custom colours o.O? yes O.o;

[Easy]
  1. 00:06:114 (1) - In the easy diff, I recommend you to move this note close to center, it is a little far for new player when spin is over. hmmm fix note.
  2. 00:11:408 (3) - Add clap?
  3. 00:30:525 (1) - Add whistle on slider's end.
  4. 00:33:761 (3) - Add finish.
  5. 00:31:702 (3) - Add whistle on slider's end.

    okay.All change :3

Thanks mod and CS16 ! :3
Easy Normal Update
TKS
[ Muzukashii]
  1. 00:08:908 (22) - k? 少し前にある 00:06:261 (10,11,12) - の k dkというパターンに合わせて、変えてあげた方が面白いかも知れません。変えると、指摘のノーツの手前にある d とのメリハリも付いて良いと思います。
  2. 00:12:290 (38) - => 00:12:437 - 変化付けの意味で。音楽としてもこちらの方がフィットしてると思います。
  3. 00:14:937 (49,50) - 色を交換してみてください。クラッシュシンバルっぽい音はあるのですが、高音強くないし鳴り始め自体なんかもやもやしてるので、00:17:290 - ここのパターンに合わせてあげるのが流れとしては自然だと感じました。
  4. 00:53:320 - add dk(1/2). 他のパートではボーカルの音にかかわらずノーツを埋めているのに、KIAI中の配置がスカスカなのが少し気になりました。
  5. 00:55:378 - add d. 上記と同じ理由です。
  6. 00:56:114 (37) と 01:05:525 (76) - 特別音の変化に違いがあるわけではないので、finisherは統一しても良いと思います。
  7. 01:25:525 - kkddkkd(1/2)? 寂しすぎるので"忠実な音取り"からは少し外れますがこういうパターンを置いてあげても良いかも知れません。d で終わらせる理由は次にある k を強調するためです。

  8. 曲が曲なので仕方無いかもしれませんが、Oniと比べて大きめの難易度差を感じました。ボーカルメインの音取りは楽で良いのですが、単純にボーカルの声の粒に合わせて置いてしまうと、曲の盛り上がりと関係無くスカスカになったりノーツが増えてしまったりとデメリットもあります。(ドラムはそうでもないですが、同じようなパターンが続く単調な譜面になりやすいので兼ね合いが難しい…)

  9. じゃあ具体的にどういうところにノーツを置くんだという話になりますが、上記の提案を取り入れた場合、00:53:172 - ここがまだ空いてると思うので d を置いてあげることが出来ます(というかddd k(1/4)みたいなパターンでも良いかも知れません)。00:55:820 - ここにもkk(1/2)を置けると思います(後半のパターンは結構ノーツが置かれてる感じだったので)

[ Oni]
  1. 00:05:967 (10) - Muzuと同じように k で良いと思います。
  2. 00:10:231 - ここからのパターンはその前の前半部分と統一しても良い気がしました。現在のパターンだと1/4含めたパターンを一気に叩かせて、休ませて、叩かせてという感じがしてプレイしてると少し違和感を覚えました。
  3. 00:13:614 (52,53) - 入れ替えて、
    00:14:055 (54) - こっちも k にしてみてください。Muzuの音取りが正しいと思います。
  4. 00:19:717 (85) - 消しても良いと思います。
  5. 00:20:084 - ここで3連符を置くなら位置を右にずらしてあげた方が音としては綺麗です。
  6. 00:25:378 (118) - 直前の k にあるボーカルを強調する意味で消して良いと思います。
  7. 00:26:114 - 付近のパターンを見る限りでは、ここから1/2でd d k というパターンに変えてあげる方が自然な流れだと思います。
  8. 00:28:614 (138) - d に変えて、
    00:28:908 (141) - こっちを k にしてあげるのが自然だと思います。また、曲の流れが変わる 00:29:055 (142) - は d を持っているので、それにメリハリを付ける意味でも直前のノーツは逆の色を持っていた方が良いです。
  9. 00:35:378 (173) - 消して、
    00:35:599 (174) - これも消して、
    00:36:702 - ここから1/4で ddd k に変えて、
    00:37:143 (187) - を消してみてください。今のパターンは周辺からみても少しバランスが悪いように感じました。
  10. 00:42:364 (221) - DTプレイヤーを血祭りにあげようとしている感じはわかるのですが、やっぱりMuzuのことを考えるとここらへんに3連符を置く必要は無いと思います。
  11. 00:50:820 (15,16,17,18,19,20,21) - ddddkkdの方が合ってるかな?と思いましたが気のせいかも知れません!
  12. 00:53:614 - 直前のパターンを見るに休符を入れるべきだと感じました。 kkk のおしり2つを消してみてください。
    また、00:53:320 (35) - これもボーカルに合わせて d に変えてみてください。
  13. 00:58:320 (72) - このおしり2つを消して、
    00:59:128 (76) - こっちも削除?これはどっちでも良いと思います。主な理由はbigいっぱいあったところと変わらないのですが、KIAI中なので何とも言えないです。
  14. 01:01:922 (96,97,98) - この5連符の真ん中の3つ消して休符作った方が良いと思います。KIAI前半ではそこそこ休みがあったのに突然忙しくなりすぎて泣きそうです。
    消した場合は01:01:702 (94,95) - の色を入れ替えてください。ボーカルに合わせています。
  15. 01:07:878 - このあたりのパターン(主に1/4)も少し見なおしてみてください。
  16. 01:14:349 (9,10,11,12,13,14,15,16,17) - ddd kkkkd のようなパターンはどうですか?休符はお任せしますが、スネアの音と、その前の「トゥ」の音で d を置いてるのには合わせた方が良いと思います。
  17. 01:24:349 から 01:26:702 - の部分ですが、00:12:584 - から 00:14:937 - のような簡単なパターンで良いと思います。
    また、01:27:878 から 01:28:908 - の部分も1/2メインのシンプルなパターンで良いと思います。自然な流れでスピンに突入出来ます。

  18. Muzuのところでも書いたとおり、難易度差がかなり大きいです。Muzuはほぼ1/2のパターンのみに対して、Oniは1/4のパターンがゴリゴリでなおかつBPMも高いのでこのままだとUra Oni(爆笑)の出現も考慮しなければなりません。よくTaikoBATの方々がdiffspread(難易度差)の事を言うので少し鬱陶しいかも知れませんが、Kantan~Oni間の難易度差がとても重要です。Oni~Inner Oniはそこまで考慮する必要はありません。Inner自体、基本的な難易度の構造におまけで付いてる上級者向けに用意された譜面だと考えているので、先ほど言ったように、その基本的な難易度の構造(Kantan~Oni)での難易度差を最優先で考えてみてください。目安としては、結構極端でアバウトになりますが、このBPMなら「Muzuに1/2ちょっと増やして、1/4もddk kkdみたいなパターンをちょくちょく入れて~」くらいがちょうど良いOniになると思います。某modderのように作りなおせ!とは言いませんが、Muzuに合わせて、もっともっと難易度を落とせると思います。何かわからないことがあれば聞いてください。とにかく頑張って!
gomen nasai ming san!
i want to rest a little ₍₍ (ง ˘ω˘ )ว ⁾⁾
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