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Dark PHOENiX - Last Remote - Type gamma

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Natsu
HI~ sjoy

Mod Info:
  1. Unrankable or very questionable stuff
  2. Highly suggestion
  3. Coment or opinions about some
  4. nazi stuff or normal suggestions

General:
  1. add a normal-sliderslide some parts sound kinda bad without it imo

Lunatic:
  1. 00:05:880 You can hear how the music got high there it need whistle to empathize better the music also fit pretty cool with the others one in 00:05:718 (1,3,4) -
  2. 00:13:299 (2,3) - add more distance between then to avoid the overlap with 1 also the 1/4 jumps get more fun and the 00:13:944 (1,2,3,4,5,6,7,1) - get more readable thought sometime like this:
  3. 00:16:041 (1,2,3,4,5,6) - - this need 2 grids to make the flower better also (1) get more readable if you do you will need to lower 00:13:944 (1,2,3,4,5,6,7) - to keep the stack bt believe me will look and play better c:
  4. Unsnapped inherited (green) sections at: 00:21:209 - snap to 00:21:202
  5. 00:23:132 (2,3,4,5) - well this jumps play kinda awkward all cuz 00:23:132 (2,3,4) - dont have the same distance so the player can do this intuitive so yeah is better if u use the same 00:23:132 (2,3) - 1.70 here too its easy to fix if you want to keep the stack just make this slider more curved 00:23:132 (2) -
  6. 00:26:681 (1,2) - all your diff flow pretty cool and its very intuitive for play but the flow 00:26:681 (1,2) - between then its not nice and feel kinda forced to play try somethink like this so the cursor can play in armony with the music (you dont have to make then exactly just follow youur own way):
    also you will notice I move 00:27:649 a little cuz its getting overlaped with previous 00:26:681 (1) - (yeah u should avoid it)

  7. 00:29:261 (1,3) - them are touching themselves and dont look good and play kinda confuse try to add more distance between then
  8. 00:29:584 (2,4) - also symilar situation here try to add a little distance between them to avoid the overlap
  9. 00:37:649 (3) - this slider look kinda bugged I suggest you to re do ti and improve the blanket with 00:37:326 (2) - actually look kinda weird thought
  10. 00:46:359 (2) - move this a little down currently is overlaping 4 and dont look nice
  11. 00:51:842 (3,1) - fix this blanket
  12. 00:57:326 remove whistle just keep the clap cuz whistle sound really bad clap alone with fit alot better what are u trying to follow here
  13. 01:02:487 (7) - I really dont like this slider I think you can make a really nice shape there or maybe just try to blank it with previous one for better map design
  14. 01:02:890 (1,1) - mmmm better finish this one 01:02:890 (1) - in 01:04:665 and start the second one in 01:04:745 make more sense with the rhythm thought
  15. 01:10:552 (1) - lol really nazi but this one is not symetrical ctrl h it and u will see how it move maybe if you have the pacient to make it symetrical try to fix em
  16. 01:12:165 (2,5) - avoid the overlap here
  17. 01:17:649 (5,6,7) - this feel kinda dirty in the screen cuz get bad with other sound beats there also dont play good cuz first you made a 1/4 jump here 01:17:649 (5,6) - and then u reduce the distance alot in 01:17:810 (6,7) - thats why it feel odd to play maybe you want to try this to make them more consistent and clean:
  18. 01:17:649 (5,6,7,1,2,3) - this have relation to the previous one, this part look overlaped and that will make this kinda difficult to read look how it look right now:
    maybe you want to redo stuff and clean it up
  19. 01:20:713 (1,3) - make a blanket here instead of the current way? since that slider look pretty bad now and also the transition there could be alot better imo
  20. 01:24:100 (7) - stack the tail properly with 01:23:294 (2) -
  21. 01:24:584 (1,2,3) - yeah xD stack this properly with 01:23:778 (5) -
  22. 01:27:971 NC its unnecesay here remove it better
  23. 01:28:294 (4) - x:152 y:308 will play fairly better since the distance in your jump pattern 01:28:132 (3,4,5,1) - will be the same and will play really confortable also the 4 placemente will improve the beatmap design cuz it not will get under the previous stream
  24. 01:29:907 (1,2) - fix this blanket
  25. 01:36:681 (2,3) - really bad flow issue here I suggest you to make the transition from 2 to 3 more natural and consistent here
  26. 01:37:326 (5,1) - same as above this flow issues dont fit with your map since your flow before was pretty cool
  27. 02:03:455 this need to be nc following your stanzas pattern, music and the jump.
  28. 02:05:068 (4) - stack thhis properly with 02:04:100 (7) -
  29. 02:09:100 (6,1) - this jump its to big imo maybe you should considerate to reduce a little the distance here
  30. 02:27:971 (3,4) - fix the blanket also its to close with the other so fix blank and add more distance between them
  31. 02:42:810 (4) - move this some grids down to avoid the overlap with 02:43:455 (3) -
  32. 03:06:681 (3,4,5,6) - add more distance between this object them are just to close to be played confortable
  33. 03:28:132 (7) - stack this properly on 03:28:616 (1) - body

    well pretty nice map I like it alot thats why I take alot of time to mod this diff really good job here

Hard:
  1. 00:21:209 - snap to 00:21:202
  2. 00:08:621 this is really bored to play this a hard diff im sure you can make a better rhythm and areally fun pattern here instead of this 2 repeats thought
  3. 00:13:299 (4) - this is to close from previous 3 take in consideration the distance in the timeland is bigger thatn the previous 3 circles so add a little more distance maybe 0.50 or 0.60
  4. 00:16:363 (1) - This slider with alot of repeats can be really confuse to play take in consideration your previous one got 2 repeats and the next one have 1 so this 00:16:363 (1) - have 3 and make ot really hard to play I suggest you to change rhythm here maybe:
  5. 00:19:105 (1,1) - maybe to close after the spinner for a hard diff also take in consideration startin on a upbeat (redtick) after a spinner can be really painful to be accurate just extend the previous spinner to here 00:21:202 will play better for a ¨hard¨ diff
  6. 00:26:358 (4) - try to move it a little to avoid the overlap with 00:27:003 (2) - mmaybe in this way:
  7. 00:30:552 (1,3) - mmm this overlap look pretty bad plz avoid it maybe stack 3 on 1 tail or try this way:
  8. 00:42:165 (1,2,1,2,1,2,3,4,1,2,3,4) - eh all those breaks dont fit in nothing Im highly suggest you to map this parts :/ they just break the game play I mean cmon your diff is really cool but this breaks I cant agree with them
  9. 00:44:745 (1,2) - this dont flow nice imo try this instead will improve the flow alot:
  10. 01:02:487 (4,1) - eh this its not cool for a hard diff try just 1 slider instead also is consistent with lunatic
  11. 01:07:971 (1,2) - fix this blanket
  12. 01:35:874 (2,3) - this flow is kinda bad imo try another way to improve it?
  13. 02:09:906 (1,2,1,2,1) - same as 00:42:165
  14. 02:21:842 (6,7,8) - make a triangle instead? since (6,8) are to close each other add more distance between them
  15. 02:47:971 (8,9,10) - try this instead will flow better check if you like it:
  16. 02:58:132 (2,3) - add less distance maybe 1.0 since the 3/4 could feel so fast for a hard with the current distance
  17. 02:58:939 (5,6) - your rhythm for first time in all the diff sound bad o.o 02:59:584 (6) - here the sound its not strong enought to have the current one this fit best this part:
  18. 03:09:261 (5,6) - same rhythm issue as above
  19. 03:13:132 (1,3) - kinda subjetive but almost cover the repeat of previous slider maybe you can try to make them more visible
  20. 03:19:584 (5,6) - ^ same as 02:58:939 (5,6) since your rhythm its not nice here :c
  21. 03:29:907 (5,6) - ^
  22. 03:32:487 (1,2) - use less distance here 3/4 at 1.20 in a hard its just to much.. xd
  23. 03:33:778 (1,2,3,4) - same issue as above reduce it to 1.0 atleast
  24. 03:36:358 (1,2,3,4) - ^
  25. 03:42:810 (1,2,3,4) - ^
  26. 03:52:810 (4,1) - nazi fix the blanket

    Pretty nice hard I like it alot but I dont agree with the breaks them are perfectly mapeables also your last rhythm I point and the 3/4 spacing if you improve those thinks this will be a really nice diff imo

Normal +:
  1. L18N+ I also dont agree with your diff name since Its ok use custom names for hardest diffs but in a lower diff is kinda confuse for a new player notice what its going to play reading ¨L18N+¨ I know u will explain L18 its your short nick and N+ mean normal + but no body else will notice it thought if you dont want to use Loneight's Normal + use L18's Normal + cuz it will make more sense just saying its my opinion if yo disagree is ok too
  2. AR6 OD5 will fit this diff best since with your current patterns and settings also will be a better diff spread in the mapset you know hard have ar8 and stuff..
  3. 00:04:105 (2,3) - I dont agree with this 1/4 semi stack and overlap I know its a normal but just not its to much for a not ¨hard¨ ¨Insane¨ diff the repeat is ok but use a properly distance and try too not overlap objects
  4. 00:13:299 (3,1) - ah little distance error but really noticeable in game
  5. 00:21:202 finish sound realy wrong here just keep clap like the lunatic did since clap mark all the empathize necesary here
  6. 00:21:520 you forget to add finish sound here
  7. 00:25:390 (1,2) - add more distance between then since (2) start in a upbeat with the current distance can be easyly bad click for non experience players imo but since I preffer if you start it here 00:25:713 Its was a player will think is coming since you map it like every downbeats and ignore one and change the rhythm sunddenly to an upbeat will not work nice
  8. 00:30:874 yeah :/ same that spot feel empty 00:31:036 (2) -move this to that place insteat or add a circle in the downbeat symilar as above ^
  9. 00:36:197 (2) - same issue here ^
  10. 00:41:358 (2) - again you can listen the music this slider sound alot better stating in the previous downbeat
  11. 01:09:907 (3) - stack this properly with 01:11:197 (2) -
  12. 01:16:519 this double repeat isreally confuse for play try another rhythm instead plz also other modders maybe will pointt this too
  13. 01:50:552 why this is not NC? im kinda curious since you add a nc here 01:28:616 is a symilar case consistency its a good think when u map
  14. 02:27:971 (1,3) - the bad stack its on purpose? if not stack properly plz
  15. 03:31:197 (1,1) - the two spinners are really necesary this can work nice with just one imo
  16. 03:42:165 (2,5) - they are to close each other add more distance between

    cool diff I disagree with some rhythms if you fix em will be really cool diff also take in consideration about the name stuff :/


Normal:
  1. AR 5 OD 4 HP3 will work alot better this diff since its a normal not a easy and will be a best spread :3
  2. 00:07:492 (3,1) - the gap between them its perfectly mapable you should map that part better
  3. 00:19:589 this and this 00:20:234 should be mapped to represent the music better
  4. 00:29:907 (3,4) - distance error here
    00:34:423 (3,4) - same as above little but noticeable in game
    00:38:294 (2,3) - ^
  5. 00:52:487 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - this is why you need ar5 in your diff :3
  6. 01:04:745 this double repeat could be confuse for new players take in consideration this is the easy diff of the map so yeah better try to make a symple rhythm instead
  7. 01:07:971 too soon after the spinner try to reduce the diff here use this rhythm:
  8. 01:15:874 (1) - same here short this spinner like:
  9. 01:47:326 (3,4) - fix the distance
  10. 01:57:165 (1) - same short this spinner to previous downbeat will be more easy to do for newbies
  11. 02:26:681 (3,4,1,2) - kinda hard to read for a easy normal maybe try to redo and clean it up a bit?
  12. 02:51:197 (1,2) - dont use stack on the easy diff of the mapset is cuz newbies cant play em :/
  13. 02:51:842 (2,1) - also fix the distance
  14. 03:10:713 (1) - same as others spinners short em a little
  15. 03:19:907 (2,4) - 2 hitburst coer the repeat of this slider and its not rankable moove it to other place plz
  16. 03:27:971 move this a little down is touching the hp bar
    pretty nice normal

currently modding the others diffs wait me a bit time to eat I'm done sorry for take so much time >.< GL fun mapset
Topic Starter
sjoy
[/color]

Natsu wrote:

HI~ sjoy

Mod Info:
  1. Unrankable or very questionable stuff
  2. Highly suggestion
  3. Coment or opinions about some
  4. nazi stuff or normal suggestions

General:
  1. add a normal-sliderslide some parts sound kinda bad without it imoOK

Lunatic:
  1. 00:05:880 You can hear how the music got high there it need whistle to empathize better the music also fit pretty cool with the others one in 00:05:718 (1,3,4) - [/color]
  2. 00:13:299 (2,3) - add more distance between then to avoid the overlap with 1 also the 1/4 jumps get more fun and the 00:13:944 (1,2,3,4,5,6,7,1) - get more readable thought sometime like this:
  3. 00:16:041 (1,2,3,4,5,6) - - this need 2 grids to make the flower better also (1) get more readable if you do you will need to lower 00:13:944 (1,2,3,4,5,6,7) - to keep the stack bt believe me will look and play better c: fixed
  4. Unsnapped inherited (green) sections at: 00:21:209 - snap to 00:21:202fixed
  5. 00:23:132 (2,3,4,5) - well this jumps play kinda awkward all cuz 00:23:132 (2,3,4) - dont have the same distance so the player can do this intuitive so yeah is better if u use the same 00:23:132 (2,3) - 1.70 here too its easy to fix if you want to keep the stack just make this slider more curved 00:23:132 (2) -
  6. 00:26:681 (1,2) - all your diff flow pretty cool and its very intuitive for play but the flow 00:26:681 (1,2) - between then its not nice and feel kinda forced to play try somethink like this so the cursor can play in armony with the music (you dont have to make then exactly just follow youur own way):[color=#40FF00]u r right .It's my negligence :o changt the 00:27:165 (3) - for the same spacing
    also you will notice I move 00:27:649 a little cuz its getting overlaped with previous 00:26:681 (1) - (yeah u should avoid it)
  7. 00:29:261 (1,3) - them are touching themselves and dont look good and play kinda confuse try to add more distance between then
    SPOILER
    fixed
  8. 00:29:584 (2,4) - also symilar situation here try to add a little distance between them to avoid the overlap[/color]
  9. 00:37:649 (3) - this slider look kinda bugged I suggest you to re do ti and improve the blanket with 00:37:326 (2) - actually look kinda weird thoughtchanged another style
  10. 00:46:359 (2) - move this a little down currently is overlaping 4 and dont look nice[/color]
  11. 00:51:842 (3,1) - fix this blanket00:50:390 (4,5,6,1) - is a parallelogram .If I fixed it ,I 'll move all them , 00:51:197 (1,2) - for symmetry and 00:52:487 (1) - for stack :o
  12. 00:57:326 remove whistle just keep the clap cuz whistle sound really bad clap alone with fit alot better what are u trying to follow hereI use X X △O O X X△ O rhythm for the hitsounds in the this section(X is whis △ is clap O is none)I think it's ok
  13. 01:02:487 (7) - I really dont like this slider I think you can make a really nice shape there or maybe just try to blank it with previous one for better map designchanged it
  14. 01:02:890 (1,1) - mmmm better finish this one 01:02:890 (1) - in 01:04:665 and start the second one in 01:04:745 make more sense with the rhythm thought[/color]
  15. 01:10:552 (1) - lol really nazi but this one is not symetrical ctrl h it and u will see how it move maybe if you have the pacient to make it symetrical try to fix emok I try it :oops:
  16. 01:12:165 (2,5) - avoid the overlap here [color=#40FF00] :o I don't think it's overlap.01:09:907 (5) - has disapearred for a long time
  17. 01:17:649 (5,6,7) - this feel kinda dirty in the screen cuz get bad with other sound beats there also dont play good cuz first you made a 1/4 jump here 01:17:649 (5,6) - and then u reduce the distance alot in 01:17:810 (6,7) - thats why it feel odd to play maybe you want to try this to make them more consistent and clean:[color=#BFFF00]OK changed 01:17:971 (7) - [/color]
  18. 01:17:649 (5,6,7,1,2,3) - this have relation to the previous one, this part look overlaped and that will make this kinda difficult to read look how it look right now:
    maybe you want to redo stuff and clean it up [/color]
  19. 01:20:713 (1,3) - make a blanket here instead of the current way? since that slider look pretty bad now and also the transition there could be alot better imook
  20. 01:24:100 (7) - stack the tail properly with 01:23:294 (2) -fixed
  21. 01:24:584 (1,2,3) - yeah xD stack this properly with 01:23:778 (5) - ^
  22. 01:27:971 NC its unnecesay here remove it better[color=#FF0000]there is a intrument changing in01:28:132 (3) - .so I think it's ok for NC[/color]
  23. 01:28:294 (4) - x:152 y:308 will play fairly better since the distance in your jump pattern 01:28:132 (3,4,5,1) - will be the same and will play really confortable also the 4 placemente will improve the beatmap design cuz it not will get under the previous streamI think moving 01:28:294 (4) - to 152,308 can cause the misunderstaned besides after 01:27:971 (1,2,3) -a big jump ,it needs retrace jump to buffer the last jump
  24. 01:29:907 (1,2) - fix this blanket fixed
  25. 01:36:681 (2,3) - really bad flow issue here I suggest you to make the transition from 2 to 3 more natural and consistent hereok
  26. 01:37:326 (5,1) - same as above this flow issues dont fit with your map since your flow before was pretty coolok
  27. 02:03:455 this need to be nc following your stanzas pattern, music and the jump.done[/color]
  28. 02:05:068 (4) - stack thhis properly with 02:04:100 (7) - done
  29. 02:09:100 (6,1) - this jump its to big imo maybe you should considerate to reduce a little the distance here In fact I can FC here without too much strength.hmmm.OK reduce spacing
  30. 02:27:971 (3,4) - fix the blanket also its to close with the other so fix blank and add more distance between themI think it's ok here :P
  31. 02:42:810 (4) - move this some grids down to avoid the overlap with 02:43:455 (3) - ok
  32. 03:06:681 (3,4,5,6) - add more distance between this object them are just to close to be played confortable ok
  33. 03:28:132 (7) - stack this properly on 03:28:616 (1) - bodyok
    well pretty nice map I like it alot thats why I take alot of time to mod this diff really good job here
thanks :)
Hard:

Normal +:


Easy:
[list:1337]

currently modding the others diffs wait me a bit time to eat
thanks a lot for so much mods :)
Topic Starter
sjoy
thanks again for very detail mods :)
Narcissu

[Minakami Yuki] wrote:

可以吃掉哦
个人喜好哟
正常程度呢
无关紧要啦

[❤Yuki's Hard❤]

~~03:53:052 (1) - 不要再转盘啦~\(≧▽≦)/~请务必用桃心结尾!↓↓↓不然你对不起国家对不起党对不起我的头像!好像图片里多出了很多奇怪的东西? ❤给个code啊我不会画心心啊,sjoy说他也会考虑的,我还是交给他画吧=3=

桃心是我拉的,我沒有puush不能上傳,https://osu.ppy.sh/s/111386 這個是出處,應該可以弄出來吧順便mod一下如何~\(≧▽≦)/~

本來不想打擾你們的,不過現在那個桃心感覺是報復社會……還不如轉盤……

我是戰5渣就不mod了……,不過Lunatic難度裡面00:17:815 (1,2,3,4,5,6,7,8) - 連用whistle有點太誇張了吧,跟hard完全不一樣啊,用軟件修個音調低一點的whistle2交替吧……最近有個rank圖十多組音效閃瞎眼有沒有,都這樣還讓不讓人活了

http://pan.baidu.com/s/13TilF

以後也有機會用到吧……大概
Hiten

Natsu wrote:

Normal:
  1. AR 5 OD 4 HP3 will work alot better this diff since its a normal not a easy and will be a best spread :3
  2. 00:07:492 (3,1) - the gap between them its perfectly mapable you should map that part better
  3. 00:19:589 this and this 00:20:234 should be mapped to represent the music better
  4. 00:29:907 (3,4) - distance error here
    00:34:423 (3,4) - same as above little but noticeable in game
    00:38:294 (2,3) - ^
  5. 00:52:487 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - this is why you need ar5 in your diff :3
  6. 01:04:745 this double repeat could be confuse for new players take in consideration this is the easy diff of the map so yeah better try to make a symple rhythm instead
  7. 01:07:971 too soon after the spinner try to reduce the diff here use this rhythm:
  8. 01:15:874 (1) - same here short this spinner like:
  9. 01:47:326 (3,4) - fix the distance
  10. 01:57:165 (1) - same short this spinner to previous downbeat will be more easy to do for newbies
  11. 02:26:681 (3,4,1,2) - kinda hard to read for a easy normal maybe try to redo and clean it up a bit?
  12. 02:51:197 (1,2) - dont use stack on the easy diff of the mapset is cuz newbies cant play em :/
  13. 02:51:842 (2,1) - also fix the distance
  14. 03:10:713 (1) - same as others spinners short em a little
  15. 03:19:907 (2,4) - 2 hitburst coer the repeat of this slider and its not rankable moove it to other place plz
  16. 03:27:971 move this a little down is touching the hp bar
    pretty nice normal
all fixed. thanks a lot. ;3
Koiyuki

Natsu wrote:

Hard:
  1. 00:21:209 - snap to 00:21:202 already snapped when I updated~
  2. 00:08:621 this is really bored to play this a hard diff im sure you can make a better rhythm and areally fun pattern here instead of this 2 repeats thought It's just the start of the song, so I make it easier, I think it's nice
  3. 00:13:299 (4) - this is to close from previous 3 take in consideration the distance in the timeland is bigger thatn the previous 3 circles so add a little more distance maybe 0.50 or 0.60 nope, when 3 is clicked, 4 is not appeared, so it won't confuse players here, also when the song starts I want to make it slower than general
  4. 00:16:363 (1) - This slider with alot of repeats can be really confuse to play take in consideration your previous one got 2 repeats and the next one have 1 so this 00:16:363 (1) - have 3 and make ot really hard to play I suggest you to change rhythm here maybe: nope, I don't like it.
  5. 00:19:105 (1,1) - maybe to close after the spinner for a hard diff also take in consideration startin on a upbeat (redtick) after a spinner can be really painful to be accurate just extend the previous spinner to here 00:21:202 will play better for a ¨hard¨ diff nope, 00:21:202 (1) - is a downbeat, it should be hitted not spin.
  6. 00:26:358 (4) - try to move it a little to avoid the overlap with 00:27:003 (2) - mmaybe in this way:
    fixed
  7. 00:30:552 (1,3) - mmm this overlap look pretty bad plz avoid it maybe stack 3 on 1 tail or try this way:
    fixedin another way
  8. 00:42:165 (1,2,1,2,1,2,3,4,1,2,3,4) - eh all those breaks dont fit in nothing Im highly suggest you to map this parts :/ they just break the game play I mean cmon your diff is really cool but this breaks I cant agree with them ok I mapped these breaks, the same as below
  9. 00:44:745 (1,2) - this dont flow nice imo try this instead will improve the flow alot: fixed
  10. 01:02:487 (4,1) - eh this its not cool for a hard diff try just 1 slider instead also is consistent with lunatic oh nope, I don't like to make slider ends on a downbeat, same is 00:57:326 (4,1) - , just changed slider to note on 01:02:487 (4,1) -
  11. 01:07:971 (1,2) - fix this blanket fixed
  12. 01:35:874 (2,3) - this flow is kinda bad imo try another way to improve it? fixed~
  13. 02:09:906 (1,2,1,2,1) - same as 00:42:165 sure
  14. 02:21:842 (6,7,8) - make a triangle instead? since (6,8) are to close each other add more distance between them ok
  15. 02:47:971 (8,9,10) - try this instead will flow better check if you like it: fixed
  16. 02:58:132 (2,3) - add less distance maybe 1.0 since the 3/4 could feel so fast for a hard with the current distance ok fixed
  17. 02:58:939 (5,6) - your rhythm for first time in all the diff sound bad o.o 02:59:584 (6) - here the sound its not strong enought to have the current one this fit best this part: fixed~ better now=v=
  18. 03:09:261 (5,6) - same rhythm issue as above ^
  19. 03:13:132 (1,3) - kinda subjetive but almost cover the repeat of previous slider maybe you can try to make them more visible ok
  20. 03:19:584 (5,6) - ^ same as 02:58:939 (5,6) since your rhythm its not nice here :c ^
  21. 03:29:907 (5,6) - ^ ^
  22. 03:32:487 (1,2) - use less distance here 3/4 at 1.20 in a hard its just to much.. xd ^
  23. 03:33:778 (1,2,3,4) - same issue as above reduce it to 1.0 atleast ^
  24. 03:36:358 (1,2,3,4) - ^ ^
  25. 03:42:810 (1,2,3,4) - ^ ^
  26. 03:52:810 (4,1) - nazi fix the blanket

    Pretty nice hard I like it alot but I dont agree with the breaks them are perfectly mapeables also your last rhythm I point and the 3/4 spacing if you improve those thinks this will be a really nice diff imo
thx for modding~
Loneight

Natsu wrote:

HI~ sjoy

Mod Info:
  1. Unrankable or very questionable stuff
  2. Highly suggestion
  3. Coment or opinions about some
  4. nazi stuff or normal suggestions
Normal +:
  1. L18N+ I also dont agree with your diff name since Its ok use custom names for hardest diffs but in a lower diff is kinda confuse for a new player notice what its going to play reading ¨L18N+¨ I know u will explain L18 its your short nick and N+ mean normal + but no body else will notice it thought if you dont want to use Loneight's Normal + use L18's Normal + cuz it will make more sense just saying its my opinion if yo disagree is ok too
    :arrow: yeah, I know. Also, it had been pointed by many modders, but my view was "Loneight's Normal+" is too long, I want to make it named shortly, hope it's feasible
  2. AR6 OD5 will fit this diff best since with your current patterns and settings also will be a better diff spread in the mapset you know hard have ar8 and stuff.. :arrow: okay
  3. 00:04:105 (2,3) - I dont agree with this 1/4 semi stack and overlap I know its a normal but just not its to much for a not ¨hard¨ ¨Insane¨ diff the repeat is ok but use a properly distance and try too not overlap objects :arrow: but, the BPM is 94 now, on the other hand, is like 1/2 for 186 bpm
  4. 00:13:299 (3,1) - ah little distance error but really noticeable in game :arrow: keep it
  5. 00:21:202 finish sound realy wrong here just keep clap like the lunatic did since clap mark all the empathize necesary here
  6. 00:21:520 you forget to add finish sound here
  7. 00:25:390 (1,2) - add more distance between then since (2) start in a upbeat with the current distance can be easyly bad click for non experience players imo but since I preffer if you start it here 00:25:713 Its was a player will think is coming since you map it like every downbeats and ignore one and change the rhythm sunddenly to an upbeat will not work nice :arrow: change other way
  8. 00:30:874 yeah :/ same that spot feel empty 00:31:036 (2) -move this to that place insteat or add a circle in the downbeat symilar as above ^
  9. 00:36:197 (2) - same issue here ^
  10. 00:41:358 (2) - again you can listen the music this slider sound alot better stating in the previous downbeat
  11. 01:09:907 (3) - stack this properly with 01:11:197 (2) -
  12. 01:16:519 this double repeat isreally confuse for play try another rhythm instead plz also other modders maybe will pointt this too
  13. 01:50:552 why this is not NC? im kinda curious since you add a nc here 01:28:616 is a symilar case consistency its a good think when u map
  14. 02:27:971 (1,3) - the bad stack its on purpose? if not stack properly plz
  15. 03:31:197 (1,1) - the two spinners are really necesary this can work nice with just one imo
  16. 03:42:165 (2,5) - they are to close each other add more distance between

    cool diff I disagree with some rhythms if you fix em will be really cool diff also take in consideration about the name stuff :/

currently modding the others diffs wait me a bit time to eat I'm done sorry for take so much time >.< GL fun mapset
mostly fixed? (run away
thank you for modding~

SPOILER
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Title:Last Remote - Type gamma
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Artist:Dark PHOENiX
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Creator:sjoy
Version:L18N+
Source:Touhou
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428,228,99907,2,0,L|452:100,2,130,8|0|8,0:0|0:0|0:0,0:0:0:0:
328,252,100874,6,0,P|260:256|204:216,1,130,0|8,0:0|0:0,0:0:0:0:
112,260,101519,1,0,0:0:0:0:
128,156,101842,2,0,L|104:24,2,130,8|0|8,0:0|0:0|0:0,0:0:0:0:
36,204,102810,6,0,P|116:260|208:224,1,195,0|8,0:0|0:0,0:0:0:0:
260,144,103616,2,0,P|324:128|404:148,1,130,8|0,0:0|0:0,0:0:0:0:
424,176,104100,6,0,L|416:40,2,130,4|8|0,0:0|0:0|0:0,0:0:0:0:
324,144,105068,1,8,0:0:0:0:
244,212,105390,1,0,0:0:0:0:
228,108,105713,1,8,0:0:0:0:
148,176,106036,6,0,L|12:160,2,130,0|8|0,0:0|0:0|0:0,0:0:0:0:
228,108,107003,1,8,0:0:0:0:
244,212,107326,1,0,0:0:0:0:
324,144,107648,1,8,0:0:0:0:
256,192,107971,12,4,109261,0:0:0:0:
360,120,109907,5,8,0:0:0:0:
248,296,110552,2,0,P|184:312|112:288,1,130,0|8,0:0|0:0,0:0:0:0:
128,192,111197,2,0,P|192:176|264:200,1,130,0|8,0:0|0:0,0:0:0:0:
340,252,111842,6,0,L|416:240,1,65
396,88,112487,2,0,L|297:103,2,97.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
448,88,113132,2,0,P|516:140|408:236,1,260,0|8,0:0|0:0,0:0:0:0:
360,160,114100,1,0,0:0:0:0:
348,56,114423,6,0,P|248:60|296:120,2,195,4|8|8,0:0|0:0|0:0,0:0:0:0:
360,160,115713,2,0,P|312:204|232:212,1,130,0|8,0:0|0:0,0:0:0:0:
192,300,116358,2,0,P|152:248|164:160,1,130,0|8,0:0|0:0,0:0:0:0:
224,112,117003,6,0,L|232:32,1,65,0|0,0:0|0:0,0:0:0:0:
128,36,117487,2,0,L|128:120,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
28,64,118132,2,0,L|48:216,1,130,8|0,0:0|0:0,0:0:0:0:
56,244,118616,2,0,P|120:268|184:240,2,130,8|0|8,0:0|0:0|0:0,0:0:0:0:
120,164,119584,5,4,0:0:0:0:
312,80,120229,1,8,0:0:0:0:
288,288,120874,2,0,L|420:264,1,130,0|8,0:0|0:0,0:0:0:0:
364,172,121519,2,0,L|232:196,1,130,0|8,0:0|0:0,0:0:0:0:
160,124,122165,5,0,0:0:0:0:
132,224,122487,1,8,0:0:0:0:
28,220,122810,1,0,0:0:0:0:
4,120,123132,1,8,0:0:0:0:
84,56,123455,2,0,P|144:24|224:44,2,130,0|8|0,0:0|0:0|0:0,0:0:0:0:
160,124,124423,1,8,0:0:0:0:
264,112,124745,6,0,L|420:80,2,130,4|8|0,0:0|0:0|0:0,0:0:0:0:
212,260,125874,2,0,L|56:292,1,130,8|0,0:0|0:0,0:0:0:0:
32,296,126358,1,8,0:0:0:0:
44,192,126681,1,0,0:0:0:0:
56,88,127003,1,8,0:0:0:0:
256,192,127326,12,4,128616,0:0:0:0:
256,192,129584,5,4,0:0:0:0:
256,192,129907,1,4,0:0:0:0:
444,104,140229,6,0,L|428:32,1,65,4|0,0:0|0:0,0:0:0:0:
348,172,140874,2,0,L|332:100,1,65,4|0,0:0|0:0,0:0:0:0:
248,240,141519,2,0,L|232:168,1,65,4|0,0:0|0:0,0:0:0:0:
136,216,142003,2,0,L|168:356,2,130,8|4|8,0:0|0:0|0:0,0:0:0:0:
124,164,142810,6,0,L|140:92,1,65,4|0,0:0|0:0,0:0:0:0:
236,224,143455,2,0,L|252:152,1,65,4|0,0:0|0:0,0:0:0:0:
348,280,144100,2,0,L|364:208,1,65,4|0,0:0|0:0,0:0:0:0:
464,208,144584,2,0,L|432:348,2,130,8|4|8,0:0|0:0|0:0,0:0:0:0:
472,156,145390,6,0,L|456:84,2,65,4|0|8,0:0|0:0|0:0,0:0:0:0:
376,196,146035,2,0,L|360:124,2,65,4|0|8,0:0|0:0|0:0,0:0:0:0:
280,240,146680,2,0,L|264:168,1,65,4|0,0:0|0:0,0:0:0:0:
176,232,147165,2,0,L|208:372,2,130,8|4|8,0:0|0:0|0:0,0:0:0:0:
160,184,147971,6,0,L|176:112,2,65,4|0|8,0:0|0:0|0:0,0:0:0:0:
72,132,148616,2,0,L|88:60,2,65,4|0|8,0:0|0:0|0:0,0:0:0:0:
176,116,149261,2,0,L|192:44,1,65,4|0,0:0|0:0,0:0:0:0:
284,96,149745,2,0,L|316:236,2,130,8|4|8,0:0|0:0|0:0,0:0:0:0:
272,44,150552,5,4,0:0:0:0:
420,88,151036,1,4,0:0:0:0:
308,196,151519,2,0,L|322:259,1,65,8|8,0:0|0:0,0:0:0:0:
188,340,152165,1,4,0:0:0:0:
48,276,152649,1,4,0:0:0:0:
172,180,153132,5,4,0:0:0:0:
28,124,153616,1,4,0:0:0:0:
156,32,154100,2,0,L|232:24,1,65,8|8,0:0|0:0,0:0:0:0:
324,144,154745,1,4,0:0:0:0:
444,44,155229,1,4,0:0:0:0:
472,196,155713,5,4,0:0:0:0:
352,296,156197,1,4,0:0:0:0:
324,144,156681,2,0,L|308:60,1,65,8|8,0:0|0:0,0:0:0:0:
164,128,157326,1,4,0:0:0:0:
232,268,157810,1,4,0:0:0:0:
76,256,158294,5,4,0:0:0:0:
8,116,158778,1,4,0:0:0:0:
164,128,159261,2,0,L|232:100,1,65,8|8,0:0|0:0,0:0:0:0:
368,44,159907,2,0,L|492:80,2,130,0|8|0,0:0|0:0|0:0,0:0:0:0:
300,124,160874,6,0,L|372:248,2,130,4|8|0,0:0|0:0|0:0,0:0:0:0:
204,168,161842,1,8,0:0:0:0:
136,88,162165,1,4,0:0:0:0:
40,128,162487,1,8,0:0:0:0:
48,232,162810,1,0,0:0:0:0:
148,256,163132,1,8,0:0:0:0:
204,168,163455,6,4,P|268:152|344:176,2,130,4|8|0,0:0|0:0|0:0,0:0:0:0:
148,256,164423,1,8,0:0:0:0:
48,232,164745,1,4,0:0:0:0:
40,128,165068,1,8,0:0:0:0:
136,88,165390,1,0,0:0:0:0:
204,168,165713,1,8,0:0:0:0:
148,256,166036,6,0,P|216:272|284:236,1,130,4|8,0:0|0:0,0:0:0:0:
355,308,166681,2,0,P|371:240|335:172,1,130,4|8,0:0|0:0,0:0:0:0:
405,99,167326,2,0,P|337:83|269:119,1,130,4|8,0:0|0:0,0:0:0:0:
195,49,167971,2,0,P|179:117|215:185,1,130,4|8,0:0|0:0,0:0:0:0:
256,192,168616,12,4,169907,0:0:0:0:
256,192,171197,5,0,0:0:0:0:
416,60,171842,1,0,0:0:0:0:
352,144,172165,1,0,0:0:0:0:
256,192,172487,5,4,0:0:0:0:
112,44,173132,2,0,L|0:36,2,97.5,0|8|0,0:0|0:0|0:0,0:0:0:0:
164,28,173778,1,0,0:0:0:0:
248,88,174100,1,8,0:0:0:0:
256,192,174423,2,0,L|264:272,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
248,88,175068,5,0,0:0:0:0:
448,152,175713,2,0,L|460:276,2,97.5,0|8|0,0:0|0:0|0:0,0:0:0:0:
440,100,176358,1,0,0:0:0:0:
348,148,176681,1,8,0:0:0:0:
244,132,177003,1,0,0:0:0:0:
152,176,177326,1,8,0:0:0:0:
48,156,177649,5,4,0:0:0:0:
172,64,178132,2,0,P|236:36|312:60,1,130,8|0,0:0|0:0,0:0:0:0:
332,84,178616,2,0,P|396:96|464:72,2,130,8|0|8,0:0|0:0|0:0,0:0:0:0:
252,220,179745,2,0,P|184:240|104:228,1,130,0|8,0:0|0:0,0:0:0:0:
80,212,180229,2,0,L|64:352,2,130,0|8|0,0:0|0:0|0:0,0:0:0:0:
180,92,181358,6,0,P|248:76|328:96,1,130,8|8,0:0|0:0,0:0:0:0:
352,112,181842,2,0,P|420:96|488:112,1,130,8|0,0:0|0:0,0:0:0:0:
504,152,182326,2,0,L|472:284,1,130,8|0,0:0|0:0,0:0:0:0:
420,288,182810,5,4,0:0:0:0:
216,328,183455,2,0,P|168:336|112:320,2,97.5,0|8|0,0:0|0:0|0:0,0:0:0:0:
260,300,184100,2,0,P|328:288|388:324,1,130,0|8,0:0|0:0,0:0:0:0:
464,256,184745,2,0,L|440:172,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
472,360,185390,5,0,0:0:0:0:
352,188,186036,2,0,L|324:88,2,97.5,0|8|0,0:0|0:0|0:0,0:0:0:0:
336,236,186681,1,0,0:0:0:0:
260,308,187003,1,8,0:0:0:0:
164,268,187326,1,0,0:0:0:0:
80,328,187649,1,8,0:0:0:0:
68,224,187971,6,0,L|32:84,1,130,4|8,0:0|0:0,0:0:0:0:
56,52,188455,2,0,P|116:32|192:48,1,130,0|0,0:0|0:0,0:0:0:0:
216,80,188939,1,8,0:0:0:0:
208,184,189261,2,0,L|228:252,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
336,96,190068,2,0,P|408:80|472:96,1,130,8|0,0:0|0:0,0:0:0:0:
256,192,190552,12,4,191842,0:0:0:0:
256,192,191923,12,4,193132,0:0:0:0:
168,100,193778,6,0,P|112:92|52:108,2,97.5,0|8|0,0:0|0:0|0:0,0:0:0:0:
212,128,194423,2,0,P|288:136|344:108,1,130,0|8,0:0|0:0,0:0:0:0:
388,24,195068,2,0,L|456:16,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
440,116,195713,5,0,0:0:0:0:
336,296,196358,2,0,P|288:308|224:292,2,97.5,0|8|0,0:0|0:0|0:0,0:0:0:0:
376,264,197003,2,0,P|444:284|504:260,1,130,0|8,0:0|0:0,0:0:0:0:
440,180,197649,2,0,P|468:128|452:48,1,130,0|8,0:0|0:0,0:0:0:0:
368,108,198294,5,4,0:0:0:0:
232,36,198778,2,0,P|164:28|96:60,1,130,8|0,0:0|0:0,0:0:0:0:
76,92,199261,2,0,L|68:240,2,130,8|0|8,0:0|0:0|0:0,0:0:0:0:
188,200,200390,2,0,P|256:208|324:176,1,130,8|0,0:0|0:0,0:0:0:0:
348,148,200874,5,0,0:0:0:0:
316,48,201197,1,8,0:0:0:0:
384,244,201842,1,0,0:0:0:0:
364,196,202003,2,0,P|292:176|224:200,1,130,8|0,0:0|0:0,0:0:0:0:
216,236,202487,2,0,P|156:252|80:224,1,130,8|0,0:0|0:0,0:0:0:0:
60,192,202971,2,0,L|32:336,1,130,8|0,0:0|0:0,0:0:0:0:
56,368,203455,5,4,0:0:0:0:
216,236,204100,2,0,P|268:228|316:240,2,97.5,0|8|0,0:0|0:0|0:0,0:0:0:0:
172,264,204745,1,0,0:0:0:0:
140,164,205068,1,8,0:0:0:0:
216,92,205390,2,0,L|300:88,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
116,60,206036,5,0,0:0:0:0:
40,252,206681,2,0,L|60:360,2,97.5,0|8|0,0:0|0:0|0:0,0:0:0:0:
28,200,207326,1,0,0:0:0:0:
76,108,207649,1,8,0:0:0:0:
176,132,207971,1,0,0:0:0:0:
196,236,208294,1,8,0:0:0:0:
100,280,208616,5,4,0:0:0:0:
248,328,209100,2,0,P|316:336|376:316,1,130,8|0,0:0|0:0,0:0:0:0:
408,276,209584,1,8,0:0:0:0:
332,208,209907,2,0,L|260:212,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
356,52,210713,2,0,L|216:60,1,130,8|0,0:0|0:0,0:0:0:0:
256,192,211197,12,4,213778,0:0:0:0:
180,288,214423,6,0,P|132:240|120:168,1,130,0|8,0:0|0:0,0:0:0:0:
188,100,215068,2,0,P|120:80|56:96,1,130,0|8,0:0|0:0,0:0:0:0:
119,180,215713,2,0,P|187:200|251:184,1,130,0|8,0:0|0:0,0:0:0:0:
304,104,216358,6,0,P|360:84|444:104,2,130,0|8|0,0:0|0:0|0:0,0:0:0:0:
248,16,217326,1,8,0:0:0:0:
188,100,217649,1,0,0:0:0:0:
200,204,217971,1,0,0:0:0:0:
240,236,218132,2,0,L|384:260,2,130,8|8|0,0:0|0:0|0:0,0:0:0:0:
200,204,218939,6,0,L|56:180,2,130,4|8|0,0:0|0:0|0:0,0:0:0:0:
284,140,219907,2,0,L|428:116,2,130,8|0|8,0:0|0:0|0:0,0:0:0:0:
204,76,220874,2,0,L|60:100,1,130,0|8,0:0|0:0,0:0:0:0:
24,188,221519,6,0,P|8:252|40:320,1,130,0|8,0:0|0:0,0:0:0:0:
112,244,222165,2,0,P|176:232|240:264,1,130,0|8,0:0|0:0,0:0:0:0:
292,344,222810,1,0,0:0:0:0:
340,252,223132,1,8,0:0:0:0:
304,216,223294,2,0,P|288:152|312:76,1,130
404,60,223939,1,0,0:0:0:0:
456,64,224100,6,0,P|492:168|456:252,2,195,4|8|8,0:0|0:0|0:0,0:0:0:0:
352,68,225390,2,0,P|280:72|220:44,1,130,0|8,0:0|0:0,0:0:0:0:
176,36,225874,2,0,P|96:44|48:96,1,130
40,124,226358,1,8,0:0:0:0:
80,220,226681,6,0,P|196:200|264:144,2,195,0|8|8,0:0|0:0|0:0,0:0:0:0:
76,324,227971,2,0,P|144:328|212:316,1,130,0|8,0:0|0:0,0:0:0:0:
244,284,228455,2,0,P|308:272|384:288,1,130
404,324,228939,1,8,0:0:0:0:
452,232,229261,6,0,L|420:96,1,130,4|12,0:0|0:0,0:0:0:0:
336,164,229907,2,0,L|304:28,1,130,4|12,0:0|0:0,0:0:0:0:
204,52,230552,1,4,0:0:0:0:
196,156,230874,1,12,0:0:0:0:
108,100,231197,1,4,0:0:0:0:
104,204,231519,1,12,0:0:0:0:
196,156,231842,6,0,L|188:236,1,65,4|8,0:0|0:0,0:0:0:0:
292,220,232326,2,0,L|284:300,1,65,4|8,0:0|0:0,0:0:0:0:
388,272,232810,2,0,L|380:352,1,65,4|8,0:0|0:0,0:0:0:0:
256,192,233132,12,0,235552,0:0:0:0:
Ethercastle
From my queue~ 来晚了抱歉~.~

[General]

[Lunatic]
串实在是打不动>.< 其他打起来没啥问题...一如既往地爽但是总觉得很多地方排得稍微有点乱,部分由于spacing...试着挑挑。。。。

00:08:621 (1) - 这个没包好的样子
00:10:880 (1,2,3) - equal spacing?
00:13:138 (1,2,3) - 这三个感觉没在跟钢琴然后又不怎么合吉他。。我比较倾向这个节奏 排列没想过 不过跟接下来的1重叠似乎还可以。。。
00:16:041 (1,2,3,4,5,6,1,1,2,3,4,5,6,7,8) - 整体ctrl + J 对应音阶?
00:21:842 (2,3,4) - 这个打的时候看上去有点难看
00:24:423 (2) - (342,228)?
01:11:842 (1,2) - 这俩slider对称点会好一些?
01:21:842 (6) - 这个折返滑条意义有点不明- -
01:23:132 (1,2,3,4,5,6) - 这段跳相对不是很喜欢 不过也不知道怎么摆好>_<
01:24:584 (1,2,3) - 这里吉他是从红线开始的 直接换成单个滑条?
02:05:874 (1,2,3) - ^
01:47:970 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 这个stream感觉不是很好看- -
01:50:552 (1) - (112,144)?
01:58:939 (5,6,7,8) - 这四个slider头最好弄成等距的吧? 7和8的位置尤其有点跟前面的不合拍...
02:03:778 (2) - ctrl + G 因为之前一直是类似的flow
02:28:294 (4) - 没包好
02:42:810 (4,5) - 这里flow略有点off的感觉
02:58:132 (4,5) - 换成单个slider对吉他?
03:01:358 (1,2,3,4,5,6,7,8,9) - 不是很喜欢这个三连 其一整张图里很少出现这样的节奏容易坠毁第二吉他只有4,5,6的地方是三个音...
03:06:681 (3,4,5,6) - 4跟6不是很对称:
03:20:390 (3,4,5,6) - 这个正方形歪了吧? :lol:
03:41:519 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,1,2,3,4) - 这段吉他是1/6啊 而且似乎音还不在白线上 硬要说的话我听起来是这样的 (1/12似乎太人性= =)

感觉值得挑出来的地方就这些- - 其他不少地方也觉得略有点不美观不过太nazi了就不说了- - 好曲好图^ ^ (所以Mod了好久- -)

[Yuki's Hard]
打了一遍没啥大问题就不仔细看了 (逃)

03:52:971 (1) - slidertick静音?

[L18N+]
基本是nazi - -

00:23:455 (1,2) - 没包好
00:37:003 (1,2) - ^
00:25:390 (1,2,3) - 这里应该是一条直线上的吧?
01:52:487 (2) - whistle?
02:05:874 (2) - ^ (感觉不少在最后一条红线的滑条尾都可以加一个,不重复了,似乎也没啥大区别)
01:54:423 (1) - 这个扭得太厉害了吧- -
01:58:616 (4,1) - 没包好
02:57:003 (5,6) - spacing 小了?
03:17:649 (4) - 逆时针转点会好看些

[Baka's Normal]
为什么要用soft音效啊- - 这么重的曲子。。。

00:05:073 (4) - 比较倾向于直接在白线上放个圈
00:18:299 (3) - 这个slider应该要对称吧 (前面有几个类似的大概是刻意的?)
00:36:842 - 这里最好加个圈否则不完整的感觉 (00:36:197 (4) 已经是红线节奏了)
00:42:003 - ^
01:43:939 - ^
01:49:100 - ^
01:04:745 (1) - 对称
01:26:358 (4,5) - 感觉有点多余- -
01:59:584 (1) - 没包好
03:50:552 (3,4) - ^
02:07:649 (4,5) - ^

基本都很好,偷下懒就Mod这些了,Star~
Koiyuki

Ethercastle wrote:

[Yuki's Hard]
打了一遍没啥大问题就不仔细看了 (逃)

03:52:971 (1) - slidertick静音?
tick似乎是不允许静音的
改到15%左右应该就没问题了
to sjoy: 你懂的
Topic Starter
sjoy

Ethercastle wrote:

From my queue~ 来晚了抱歉~.~

[General]

[Lunatic]
串实在是打不动>.< 其他打起来没啥问题...一如既往地爽但是总觉得很多地方排得稍微有点乱,部分由于spacing...试着挑挑。。。。

00:08:621 (1) - 这个没包好的样子 其实我看还行
00:10:880 (1,2,3) - equal spacing?
00:13:138 (1,2,3) - 这三个感觉没在跟钢琴然后又不怎么合吉他。。我比较倾向这个节奏 排列没想过 不过跟接下来的1重叠似乎还可以。。。我就是跟钢琴的,只不过把重音拉长的
00:16:041 (1,2,3,4,5,6,1,1,2,3,4,5,6,7,8) - 整体ctrl + J 对应音阶?感觉现在挺好的
00:21:842 (2,3,4) - 这个打的时候看上去有点难看 改了
00:24:423 (2) - (342,228)?
01:11:842 (1,2) - 这俩slider对称点会好一些?太远了
01:21:842 (6) - 这个折返滑条意义有点不明- -后面是NC换重音,这里用个折返给人一种急促感
01:23:132 (1,2,3,4,5,6) - 这段跳相对不是很喜欢 不过也不知道怎么摆好>_<这里我觉得超爽
01:24:584 (1,2,3) - 这里吉他是从红线开始的 直接换成单个滑条?前面已经是个长滑条了,这里加个3连没什么影响,最高难度可以适当OVERMAP
02:05:874 (1,2,3) - ^ 同理
01:47:970 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 这个stream感觉不是很好看- - 其实是我不怎么会摆串
01:50:552 (1) - (112,144)?这里不想等间距,因为换了重音
01:58:939 (5,6,7,8) - 这四个slider头最好弄成等距的吧? 7和8的位置尤其有点跟前面的不合拍...
02:03:778 (2) - ctrl + G 因为之前一直是类似的flow这里故意的 3个重音就同一方向比较带感
02:28:294 (4) - 没包好
02:42:810 (4,5) - 这里flow略有点off的感觉 我感觉还行
02:58:132 (4,5) - 换成单个slider对吉他?单NOTE对应1个音
03:01:358 (1,2,3,4,5,6,7,8,9) - 不是很喜欢这个三连 其一整张图里很少出现这样的节奏容易坠毁第二吉他只有4,5,6的地方是三个音...789也是有的,只是123没有
03:06:681 (3,4,5,6) - 4跟6不是很对称:
03:20:390 (3,4,5,6) - 这个正方形歪了吧? :lol: 等间距就好啦lol
03:41:519 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,1,2,3,4) - 这段吉他是1/6啊 而且似乎音还不在白线上 硬要说的话我听起来是这样的 (1/12似乎太人性= =)
这里要我说的是这个吉他是有延迟的。如果按照你这样摆反而不能玩。估计习惯打4分拍没人会觉得有问题。此外实在100%速度下进行的更不会觉得有什么奇怪的地方
感觉值得挑出来的地方就这些- - 其他不少地方也觉得略有点不美观不过太nazi了就不说了- - 好曲好图^ ^ (所以Mod了好久- -)

[
感谢MOD 和射星 ~
Hiten

Ethercastle wrote:

[Baka's Normal]
为什么要用soft音效啊- - 这么重的曲子。。。-----因为要跟着音乐啊 有些地方用N反而有些吵

00:05:073 (4) - 比较倾向于直接在白线上放个圈-----我觉得这样的节奏还蛮带感的...
00:18:299 (3) - 这个slider应该要对称吧 (前面有几个类似的大概是刻意的?)-----fixed 话说对称这个是不是用计算器算一下啊._.
00:36:842 - 这里最好加个圈否则不完整的感觉 (00:36:197 (4) 已经是红线节奏了)-----这里就不用了 本来红线节奏就是为了跟音乐 虽然说把这个一拍滑条换成折返的话节奏会连贯一点 但是这样一来这里的节奏就变成了“疏--密--疏--密”这样的形式 感觉作为N还是避免一下比较好
00:42:003 - ^
01:43:939 - ^
01:49:100 - ^
01:04:745 (1) - 对称-----fixed
01:26:358 (4,5) - 感觉有点多余- ------这里就不改了 而且后面隔了一小节才出break 反正是自己的想法啦 用这种方法来过渡
01:59:584 (1) - 没包好-----fixed
03:50:552 (3,4) - ^-----^
02:07:649 (4,5) - ^-----^
thanks for mod ;3
jonathanlfj
m4m4m4m4m4m

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
BG file size is way too big for a .jpg file (its actually a png you just renamed it to jpg), here is one with a proper file size:

set your audio lead-in to exactly 2000 in the osu files, it is currently 2004
also the current offset is a bit early, do at least +8 on it

[baka's Normal]
you might want to do OD and AR-1 here and just call this a Easy, the Normal+ is quite "Normal" anyways, i will touch on that later
00:09:267 (1) - unecessary NC here
01:26:358 (4,5) - i would just delete this and put a spinner here ending at 01:28:616, much more fitting to the music imo
02:07:649 (4,5) - same as above
02:27:165 (4) - this is overlapping the HP bar quite a bit, move it down pls
02:59:261 (2) - forgot a clap here
03:00:229 (4) - NC is supposed to be here instead of 03:01:842 (1)
03:19:907 (2) - clap
03:52:810 (2) - hmm why did you use 20% and 10% volume here? the music is quite strong so i'd suggest a higher volume to bring out the emphasis
if you are going to rename this to Easy then its best to simplify some rhythms so it is more playable by newbies and have a lower star rating

[L18N+]
after consulting some other BATs we concluded that this name is not rankable under the new diff name rule, so please rename it to [L18's Normal+], or remove the + sign if baka renames his diff to Easy
00:21:209 - unsnapped green line, snap to 00:21:202
00:50:552 (2,3,4,5,6) - the way this flows seems a bit unnatural, since you started with a zig-zag but ended off in a straight line. See if you can rearrange it to get rid of the straight line
01:11:197 (2) - i think you meant to stack this with 01:09:907 (3)? also i dont see a point with the green lines here since this is TR1
03:00:229 (5) - NC is supposed to be here instead of 03:01:358 (1)
03:21:842 (3,4) - hmm seems like a creative placement, but for something at this level of game play (and AR) it is really easy to mistakenly hit 03:22:003 (4) before 03:21:842 (3), so see if you can arrange the slider to be on the other side for easier readability
03:31:197 (1) - use two spinners like 03:10:552 (1,1)?

[Yuki's Hard]
00:21:209 - unsnapped green line, snap to 00:21:202
01:02:810 (1) - the sudden spacing change here really caught me off guard, especially 01:04:584 (5,6,7) which i thought were 1/2s; use a larger spacing here (0.8x would do)
01:08:939 (3) - forgot clap?
02:06:681 (1,2,3,4,5) - hmm maybe try to center this? seems more cool leading into the spinner
02:12:971 (2) - why finish on the end? should be at 02:15:068 (1) judging from the music
02:51:842 (1) - should put a green line here to lower the volume, its even louder than the kiai
03:00:229 (1) - end this at 03:02:326? the guitar is the top layer so it would be best to follow that instead of the clap sound; you can add a note at 03:02:649 to fill in for the other sound
03:20:874 (1) - same as above
03:34:745 (4) - hmm the finish on the start here sounds a bit loud, might want to swap it for a clap instead
03:52:971 (1) - can barely hear the slider start here, increase the volume to ~30% would avoid rankability issues

[Lunatic]
OD8, given the difficulty of this map its more suitable than OD7 imo
00:31:198 (3,4,5,6,7,8,9,10,1) - the curve on this can look a lot better
00:59:584 (1) - remove the NC, feels kinda extra here
01:02:890 (1) - would be cool if you can add a finish here and increase the volume on the tail so it can reflect the finish in the song
01:11:197 (3) - shorten this to 01:11:439, matches the music here better
01:52:487 (3,4) - ^
02:09:100 (6) - how bout position this elsewhere, gives a more natural flow for this section imo: 02:51:842 (2,3,4) - some drum hitsounds here would be nice
03:10:552 (4) - hmm the way you positioned this feels quite unatural to me, how bout a square formation instead? x:76 y:268
03:43:778 (5) - drag the end point more towards the left, right now it is rather flow breaking from the previous stream
03:47:568 (1) - not really needed NC here

yeah only thing i am a bit concerned about is the spread between the Normal and Normal+, sort that out and call me back~
Topic Starter
sjoy

jonathanlfj wrote:

m4m4m4m4m4m

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
BG file size is way too big for a .jpg file (its actually a png you just renamed it to jpg), here is one with a proper file size:

set your audio lead-in to exactly 2000 in the osu files, it is currently 2004 fixed
also the current offset is a bit early, do at least +8 on it [/color]
[Lunatic]
OD8, given the difficulty of this map its more suitable than OD7 imo umm.OK People like high od now?D:
00:31:198 (3,4,5,6,7,8,9,10,1) - the curve on this can look a lot betterfixed
00:59:584 (1) - remove the NC, feels kinda extra here fixed
01:02:890 (1) - would be cool if you can add a finish here and increase the volume on the tail so it can reflect the finish in the songIt sounds great :)
01:11:197 (3) - shorten this to 01:11:439, matches the music here better changed it
01:52:487 (3,4) - ^changed it
02:09:100 (6) - how bout position this elsewhere, gives a more natural flow for this section imo:
in fact I want to set a jump here.anyway thanks for your advice :)
02:51:842 (2,3,4) - some drum hitsounds here would be nice great :)
03:10:552 (4) - hmm the way you positioned this feels quite unatural to me, how bout a square formation instead? x:76 y:268ok
03:43:778 (5) - drag the end point more towards the left, right now it is rather flow breaking from the previous streamok
03:47:568 (1) - not really needed NC herefixed

yeah only thing i am a bit concerned about is the spread between the Normal and Normal+, sort that out and call me back~ok I'll talk it with them soon ;)
thanks for modding~
Koiyuki

jonathanlfj wrote:

[Yuki's Hard]
00:21:209 - unsnapped green line, snap to 00:21:202 fixed
01:02:810 (1) - the sudden spacing change here really caught me off guard, especially 01:04:584 (5,6,7) which i thought were 1/2s; use a larger spacing here (0.8x would do) ok
01:08:939 (3) - forgot clap? yeah.. added
02:06:681 (1,2,3,4,5) - hmm maybe try to center this? seems more cool leading into the spinner well I make it like before(01:25:398 (1,2,3,4,5) - )
02:12:971 (2) - why finish on the end? should be at 02:15:068 (1) judging from the music forget to remove it....sry crrrrrrrrrrrrrrrrrry
02:51:842 (1) - should put a green line here to lower the volume, its even louder than the kiai ok
03:00:229 (1) - end this at 03:02:326? the guitar is the top layer so it would be best to follow that instead of the clap sound; you can add a note at 03:02:649 to fill in for the other sound Well i think follows the clap sound is better so I kept it.
03:20:874 (1) - same as above ^
03:34:745 (4) - hmm the finish on the start here sounds a bit loud, might want to swap it for a clap instead oh fixed~
03:52:971 (1) - can barely hear the slider start here, increase the volume to ~30% would avoid rankability issues fixedi
really thanks for modding~
Hiten

jonathanlfj wrote:

[baka's Normal]
you might want to do OD and AR-1 here and just call this a Easy, the Normal+ is quite "Normal" anyways, i will touch on that later
00:09:267 (1) - unecessary NC here
01:26:358 (4,5) - i would just delete this and put a spinner here ending at 01:28:616, much more fitting to the music imo
02:07:649 (4,5) - same as above
02:27:165 (4) - this is overlapping the HP bar quite a bit, move it down pls
02:59:261 (2) - forgot a clap here
03:00:229 (4) - NC is supposed to be here instead of 03:01:842 (1)
03:19:907 (2) - clap
03:52:810 (2) - hmm why did you use 20% and 10% volume here? the music is quite strong so i'd suggest a higher volume to bring out the emphasis
if you are going to rename this to Easy then its best to simplify some rhythms so it is more playable by newbies and have a lower star rating
all fixed

About the rhythm. There are surely may redline rhythms in this diff. But I want to place them more suitalbe for the music itself, not just be a metronome. So I may not change them a lot.

Thanks for mod ;3
jonathanlfj
spread looks good now, so im gonna give this a go

Bubbled~
Topic Starter
sjoy

jonathanlfj wrote:

spread looks good now, so im gonna give this a go

Bubbled~
thanks~ :D
Natsu
nice go :3/
Fushimi Rio
好终于rank黑凤凰
Topic Starter
sjoy

Eggache0 wrote:

好终于rank黑凤凰
不一样的剧本啊 这是第2张
Lunaties
prooo :3
wcx19911123
ranked
P o M u T a
gratzZ!!!
Topic Starter
sjoy
thanks :)
Koiyuki

又rank一张GD
Dai
oh congrats
Natsu
thats cool gratz nice map c:
RandF
gratz~

koishi<3
lkx_Shore
12345
MeraMiPoP_old
6788
pieguyn
gz :D
Kyouren
Gratzz!! ichibannobaka, Loneight, [Minakami Yuki], and sjoy!!^^
CET 6
哇 又rank
IceyBeef
great map, challenging for a hard/insane player. The repetitive beat lines are good and wonderful mapping!
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