HI~ sjoy
currently modding the others diffs wait me a bit time to eat I'm done sorry for take so much time >.< GL fun mapset
Mod Info:
- Unrankable or very questionable stuff
- Highly suggestion
- Coment or opinions about some
- nazi stuff or normal suggestions
General:
- add a normal-sliderslide some parts sound kinda bad without it imo
Lunatic:
- 00:05:880 You can hear how the music got high there it need whistle to empathize better the music also fit pretty cool with the others one in 00:05:718 (1,3,4) -
- 00:13:299 (2,3) - add more distance between then to avoid the overlap with 1 also the 1/4 jumps get more fun and the 00:13:944 (1,2,3,4,5,6,7,1) - get more readable thought sometime like this:
- 00:16:041 (1,2,3,4,5,6) - - this need 2 grids to make the flower better also (1) get more readable if you do you will need to lower 00:13:944 (1,2,3,4,5,6,7) - to keep the stack bt believe me will look and play better c:
- Unsnapped inherited (green) sections at: 00:21:209 - snap to 00:21:202
- 00:23:132 (2,3,4,5) - well this jumps play kinda awkward all cuz 00:23:132 (2,3,4) - dont have the same distance so the player can do this intuitive so yeah is better if u use the same 00:23:132 (2,3) - 1.70 here too its easy to fix if you want to keep the stack just make this slider more curved 00:23:132 (2) -
- 00:26:681 (1,2) - all your diff flow pretty cool and its very intuitive for play but the flow 00:26:681 (1,2) - between then its not nice and feel kinda forced to play try somethink like this so the cursor can play in armony with the music (you dont have to make then exactly just follow youur own way):
also you will notice I move 00:27:649 a little cuz its getting overlaped with previous 00:26:681 (1) - (yeah u should avoid it) - 00:29:261 (1,3) - them are touching themselves and dont look good and play kinda confuse try to add more distance between then
- 00:29:584 (2,4) - also symilar situation here try to add a little distance between them to avoid the overlap
- 00:37:649 (3) - this slider look kinda bugged I suggest you to re do ti and improve the blanket with 00:37:326 (2) - actually look kinda weird thought
- 00:46:359 (2) - move this a little down currently is overlaping 4 and dont look nice
- 00:51:842 (3,1) - fix this blanket
- 00:57:326 remove whistle just keep the clap cuz whistle sound really bad clap alone with fit alot better what are u trying to follow here
- 01:02:487 (7) - I really dont like this slider I think you can make a really nice shape there or maybe just try to blank it with previous one for better map design
- 01:02:890 (1,1) - mmmm better finish this one 01:02:890 (1) - in 01:04:665 and start the second one in 01:04:745 make more sense with the rhythm thought
- 01:10:552 (1) - lol really nazi but this one is not symetrical ctrl h it and u will see how it move maybe if you have the pacient to make it symetrical try to fix em
- 01:12:165 (2,5) - avoid the overlap here
- 01:17:649 (5,6,7) - this feel kinda dirty in the screen cuz get bad with other sound beats there also dont play good cuz first you made a 1/4 jump here 01:17:649 (5,6) - and then u reduce the distance alot in 01:17:810 (6,7) - thats why it feel odd to play maybe you want to try this to make them more consistent and clean:
- 01:17:649 (5,6,7,1,2,3) - this have relation to the previous one, this part look overlaped and that will make this kinda difficult to read look how it look right now:
maybe you want to redo stuff and clean it up - 01:20:713 (1,3) - make a blanket here instead of the current way? since that slider look pretty bad now and also the transition there could be alot better imo
- 01:24:100 (7) - stack the tail properly with 01:23:294 (2) -
- 01:24:584 (1,2,3) - yeah xD stack this properly with 01:23:778 (5) -
- 01:27:971 NC its unnecesay here remove it better
- 01:28:294 (4) - x:152 y:308 will play fairly better since the distance in your jump pattern 01:28:132 (3,4,5,1) - will be the same and will play really confortable also the 4 placemente will improve the beatmap design cuz it not will get under the previous stream
- 01:29:907 (1,2) - fix this blanket
- 01:36:681 (2,3) - really bad flow issue here I suggest you to make the transition from 2 to 3 more natural and consistent here
- 01:37:326 (5,1) - same as above this flow issues dont fit with your map since your flow before was pretty cool
- 02:03:455 this need to be nc following your stanzas pattern, music and the jump.
- 02:05:068 (4) - stack thhis properly with 02:04:100 (7) -
- 02:09:100 (6,1) - this jump its to big imo maybe you should considerate to reduce a little the distance here
- 02:27:971 (3,4) - fix the blanket also its to close with the other so fix blank and add more distance between them
- 02:42:810 (4) - move this some grids down to avoid the overlap with 02:43:455 (3) -
- 03:06:681 (3,4,5,6) - add more distance between this object them are just to close to be played confortable
- 03:28:132 (7) - stack this properly on 03:28:616 (1) - body
well pretty nice map I like it alot thats why I take alot of time to mod this diff really good job here
Hard:
- 00:21:209 - snap to 00:21:202
- 00:08:621 this is really bored to play this a hard diff im sure you can make a better rhythm and areally fun pattern here instead of this 2 repeats thought
- 00:13:299 (4) - this is to close from previous 3 take in consideration the distance in the timeland is bigger thatn the previous 3 circles so add a little more distance maybe 0.50 or 0.60
- 00:16:363 (1) - This slider with alot of repeats can be really confuse to play take in consideration your previous one got 2 repeats and the next one have 1 so this 00:16:363 (1) - have 3 and make ot really hard to play I suggest you to change rhythm here maybe:
- 00:19:105 (1,1) - maybe to close after the spinner for a hard diff also take in consideration startin on a upbeat (redtick) after a spinner can be really painful to be accurate just extend the previous spinner to here 00:21:202 will play better for a ¨hard¨ diff
- 00:26:358 (4) - try to move it a little to avoid the overlap with 00:27:003 (2) - mmaybe in this way:
- 00:30:552 (1,3) - mmm this overlap look pretty bad plz avoid it maybe stack 3 on 1 tail or try this way:
- 00:42:165 (1,2,1,2,1,2,3,4,1,2,3,4) - eh all those breaks dont fit in nothing Im highly suggest you to map this parts :/ they just break the game play I mean cmon your diff is really cool but this breaks I cant agree with them
- 00:44:745 (1,2) - this dont flow nice imo try this instead will improve the flow alot:
- 01:02:487 (4,1) - eh this its not cool for a hard diff try just 1 slider instead also is consistent with lunatic
- 01:07:971 (1,2) - fix this blanket
- 01:35:874 (2,3) - this flow is kinda bad imo try another way to improve it?
- 02:09:906 (1,2,1,2,1) - same as 00:42:165
- 02:21:842 (6,7,8) - make a triangle instead? since (6,8) are to close each other add more distance between them
- 02:47:971 (8,9,10) - try this instead will flow better check if you like it:
- 02:58:132 (2,3) - add less distance maybe 1.0 since the 3/4 could feel so fast for a hard with the current distance
- 02:58:939 (5,6) - your rhythm for first time in all the diff sound bad o.o 02:59:584 (6) - here the sound its not strong enought to have the current one this fit best this part:
- 03:09:261 (5,6) - same rhythm issue as above
- 03:13:132 (1,3) - kinda subjetive but almost cover the repeat of previous slider maybe you can try to make them more visible
- 03:19:584 (5,6) - ^ same as 02:58:939 (5,6) since your rhythm its not nice here :c
- 03:29:907 (5,6) - ^
- 03:32:487 (1,2) - use less distance here 3/4 at 1.20 in a hard its just to much.. xd
- 03:33:778 (1,2,3,4) - same issue as above reduce it to 1.0 atleast
- 03:36:358 (1,2,3,4) - ^
- 03:42:810 (1,2,3,4) - ^
- 03:52:810 (4,1) - nazi fix the blanket
Pretty nice hard I like it alot but I dont agree with the breaks them are perfectly mapeables also your last rhythm I point and the 3/4 spacing if you improve those thinks this will be a really nice diff imo
Normal +:
- L18N+ I also dont agree with your diff name since Its ok use custom names for hardest diffs but in a lower diff is kinda confuse for a new player notice what its going to play reading ¨L18N+¨ I know u will explain L18 its your short nick and N+ mean normal + but no body else will notice it thought if you dont want to use Loneight's Normal + use L18's Normal + cuz it will make more sense just saying its my opinion if yo disagree is ok too
- AR6 OD5 will fit this diff best since with your current patterns and settings also will be a better diff spread in the mapset you know hard have ar8 and stuff..
- 00:04:105 (2,3) - I dont agree with this 1/4 semi stack and overlap I know its a normal but just not its to much for a not ¨hard¨ ¨Insane¨ diff the repeat is ok but use a properly distance and try too not overlap objects
- 00:13:299 (3,1) - ah little distance error but really noticeable in game
- 00:21:202 finish sound realy wrong here just keep clap like the lunatic did since clap mark all the empathize necesary here
- 00:21:520 you forget to add finish sound here
- 00:25:390 (1,2) - add more distance between then since (2) start in a upbeat with the current distance can be easyly bad click for non experience players imo but since I preffer if you start it here 00:25:713 Its was a player will think is coming since you map it like every downbeats and ignore one and change the rhythm sunddenly to an upbeat will not work nice
- 00:30:874 yeah :/ same that spot feel empty 00:31:036 (2) -move this to that place insteat or add a circle in the downbeat symilar as above ^
- 00:36:197 (2) - same issue here ^
- 00:41:358 (2) - again you can listen the music this slider sound alot better stating in the previous downbeat
- 01:09:907 (3) - stack this properly with 01:11:197 (2) -
- 01:16:519 this double repeat isreally confuse for play try another rhythm instead plz also other modders maybe will pointt this too
- 01:50:552 why this is not NC? im kinda curious since you add a nc here 01:28:616 is a symilar case consistency its a good think when u map
- 02:27:971 (1,3) - the bad stack its on purpose? if not stack properly plz
- 03:31:197 (1,1) - the two spinners are really necesary this can work nice with just one imo
- 03:42:165 (2,5) - they are to close each other add more distance between
cool diff I disagree with some rhythms if you fix em will be really cool diff also take in consideration about the name stuff :/
Normal:
- AR 5 OD 4 HP3 will work alot better this diff since its a normal not a easy and will be a best spread :3
- 00:07:492 (3,1) - the gap between them its perfectly mapable you should map that part better
- 00:19:589 this and this 00:20:234 should be mapped to represent the music better
- 00:29:907 (3,4) - distance error here
00:34:423 (3,4) - same as above little but noticeable in game
00:38:294 (2,3) - ^ - 00:52:487 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - this is why you need ar5 in your diff :3
- 01:04:745 this double repeat could be confuse for new players take in consideration this is the easy diff of the map so yeah better try to make a symple rhythm instead
- 01:07:971 too soon after the spinner try to reduce the diff here use this rhythm:
- 01:15:874 (1) - same here short this spinner like:
- 01:47:326 (3,4) - fix the distance
- 01:57:165 (1) - same short this spinner to previous downbeat will be more easy to do for newbies
- 02:26:681 (3,4,1,2) - kinda hard to read for a easy normal maybe try to redo and clean it up a bit?
- 02:51:197 (1,2) - dont use stack on the easy diff of the mapset is cuz newbies cant play em :/
- 02:51:842 (2,1) - also fix the distance
- 03:10:713 (1) - same as others spinners short em a little
- 03:19:907 (2,4) - 2 hitburst coer the repeat of this slider and its not rankable moove it to other place plz
- 03:27:971 move this a little down is touching the hp bar
pretty nice normal