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Dark PHOENiX - Last Remote - Type gamma

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Koiyuki

smallboat wrote:

[Yuki's Hard]
HP+1? 不想加,因为这个hard有点难

00:42:649 (2) - 尾端我感覺可以+個finish做強調? (或whist,或兩個+起來)
00:45:229 (2) - ^
00:47:810 (2) - ^
00:50:390 (2) - ^ these four all added
00:58:939 (1,2) - (1)弄到(428|260),(2)弄到(328|320),可以變這樣难看01:01:358 (4) - 疊前面的4? 叠上去flow就不对
01:03:616 (3) - 尾端clap? added
01:04:100 (4) - 這邊前端是不是少了一個clap?我覺得+了還挺好的。 不用加,那个finish有作用
01:05:390 (1) - 我覺得轉盤尾端能再小聲點,imo。
01:20:229 (2) - 少了一個note? 加了
01:25:390 (1,2,3,4,5) - 这毕竟不是insane01:59:584 (1,2) - 應該能對稱,imo。 这本来就是对称的imo
02:10:390 (4) - 同00:42:649
02:12:971 (4) - ^
02:15:552 (2) - ^
02:18:132 (2) - ^ 这4个同上
03:41:842 (2,3) - 我覺得1~4每個空隙都一樣大比較好看,imo。 不觉得
thanks for modding
Topic Starter
sjoy
[quote="smallboat"]嗨,sjoy。In-game REQ.




02:03:778 (6) - Ctrl+g? 不了
03:09:584 (7) - 滑條頭漏了clap? 没漏


[Other]
感谢MOD :)
Hiten

smallboat wrote:

[baka's Normal]

00:25:874 (4) - 尾端應該跟白線,imo.-----跟音乐 你可以看00:31:036 (5) - 这两个滑条虽然长度不一样 但是都在一样的地方加了clap 所以此处暂时保留 如果跟后面的排列一样星数就超了什么的 而且带上音效后也没什么违和感
01:43:294 (4) - ^-----^
01:53:132 (3) - 這邊是不是少了個clap?-----我觉得不用 这个滑条尾的地方 音乐没有那么强 不需要clap
02:46:681 (2,3,4) - 太多finish,1沒加頭的話,我覺得這邊頭應該是不用加的。-----跟音乐
02:48:616 (1) - 尾端finish?-----added
02:55:068 (1) - 這個照著02:54:100 (2) 弧形來放吧?----- 后面也是这个节奏 此处保留
03:02:165 (2) - 這個弧形好怪,太彎。也沒包(1)。
以03:02:810 (1) 角度來看,空隙大小不一,建議重放。
-----这个当时摆着就有点别扭 想让2包住1 但是这样子后面的1的弧度就包不住2 你这么一说我就不强迫它被后面的包住了

03:10:552 (5) - +finish-----added
03:31:197 (5) - ^-----^
03:51:842 (1) - 前端finish-----added
03:53:132 (1) - 結尾50%太大聲了,轉盤尾端我建議再小聲點 再加個finish? (音量10或20)(個人覺得10比較好)-----音量fixed fin倒不必了 我更倾向于这个转盘最后消音
thanks for mod :3
Topic Starter
sjoy

yurunneram wrote:

I'm not gonna mod this. Great job OwO

sjoy I give you ticket. Come back for mod when ya need mod for another map
thanks for star :)
Atrue
Hello~
From my modding queue



[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
This color means some suggestions.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
总算摸到华语mapper的图了
有点尴尬,我猜肯定会有人拿spread来说事,事实上我也认为处于两难境地,H和L难度比较连贯并且都很难,而N有一种偏向EZ的感觉,如果N做难了,难度连贯却少个ez,如果做简单了当ez,难度不连贯(大概就是当今的感觉),又缺中间难度。。
关键问题是,这曲子这么燃做ez真是不好做。。
射一发
[baka's Normal]
finish用的太多啦~开始的时候没有那么燃的
00:24:100 (3,4) - flow问题
02:51:197 (1,2,1) - NM的话这种flow尽量少用并且我也不太清楚为何这里会用这种排列,没有太大逻辑关系
02:55:068 (1,2) - flow有问题
02:55:068 (1,2) - 漏音
顺便说下,这里已经kiai了,没有空这么多拍的必要了,按照你前边的节奏,这里怕是要太过密了,其实前边我就感觉节奏有些密。话又说回来,
03:15:713 (1,2) - 之前类似的地方没有反flow,这里却特地反了一下,会有一点突兀的感觉
03:18:294 (1,2) - 这里flow有问题,如果是hard以上的话我可以理解,NM的话这种flow尽量少用一些。。
03:19:907 - 这里漏音
03:25:390 (3) - 不是很喜欢重音落在滑条尾的处理
03:28:616 (1) - ^

03:39:907 (2,3,1) - 联系不够,并且flow反向
03:49:261 (1,2,3) - 有一点小小的想法,这里kiai的这么high了,打开一些吧,这种画圈似乎显得拘束。

[Yuki's Hard]
00:23:939 - 这里有一种漏音的感觉,虽然感觉更像是刻意为之
00:27:810 - 还是要说下漏音,不过前边也漏了,对比一下似乎没有太多不妥,不过感觉都加上连贯些。
01:05:390 (1) - 感觉不适合放转盘
01:10:552 (1,2) - 不适合stack,旋律在发展并没有停滞感
01:11:197 (2,3) - 节奏注意,因为之前一直在跟的是乐曲的声音而不是节拍或鼓声,只有这个地方你跟的是鼓声
01:17:649 (3,4) - 感觉似乎这里可以强调一下,不管是用跳一点,还是用flow反向,只是这样跟flow有点无聊额,即使不变的话,也至少把3、4对称一下吧
01:18:294 (1,2,1) - 嗯。。这里的stack我不是很理解,毕竟这三个音应该算是一组音吧
01:20:229 (2) - 而这里的flow却又反了个向,反向可以在后面的3处反,在这个点就反了感觉不太合曲
01:20:390 (3,4) - 嗯,节奏上来书我更倾向于把这里的一个滑条跟note合成一个滑条
01:24:584 (6) - ^ 虽然跨长白线,但是听上去的确合一下比较好
02:00:229 (2,1) - 感觉这两个滑条之间没有很强的平行关系
02:52:165 (2,1) - Stack一下如何?
02:58:939 (5,6) - 联系不够并且flow有点问题
03:09:261 (5,6) - 联系不够,flow问题小点
上边两处虽然形成了良好的呼应,但是单滑条毕竟显得单薄,所以我觉得转盘就不要开头占一个强音,把那个强音的位置直接改成note如何?至少没有那么单薄
03:20:390 (6,1) - ^
03:30:713 (6,1) - ^
看到这里我觉得呼应极了,但是就是感觉单薄。。
03:33:132 (4,5,6) - 空了好大的拍子却只增大了这么一点距离,我认为不够,这里节奏本来就比较适合跳,至少要达到前边123的距离标准吧,这个时间间距可是1.5倍呢
03:45:875 (7,8) - 联系不够,不如stack一下,有依据,并且这种间距我觉得也不是很好

[Lunatic]
好燃,图不错
00:02:170 (3,1) - 感觉stack一下可能好些。。
00:13:138 (1,2,3,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,6,1,1,2,3,4,5,6,7,8) - 这一段排列点个赞
00:23:132 (3,4) - 虽然排列本身很好看,但是有两点有疑问,第一找不到突然增大间距的理由,第二flow的反向感觉也是缺乏理由
00:24:745 (3,4) - flow感觉不是很好
00:28:939 (5,6,1) - 跳的好急又快,弯好大,感觉这里没有那么明显的跳的标志
00:32:165 (2,3,4,5) - 间距问题,嗯,虽然有点挑刺之感
其实这一小段的间距感觉有点乱,音乐上没有听出太多的需要跳的地方,也没有到kiai
00:46:359 (2,3,4,5) - 就我个人而言flow有点奇怪
00:58:132 (4) - stack不是很适合这里吧,虽然我菊的也还行
01:00:068 (4,1) - 感觉flow有问题,看的话却不是很明显,因为这里往下偏了一点,然后似乎差不多是个直角接滑条。。
01:12:649 (4,5,6,1) - 不是很舒服的flow
01:41:519 (1,2,3) - ^
01:43:778 (7,8) - 突然减小的间距让人觉得不是很舒服
01:44:100 (1,2,3) - 这里的间距也觉得没有变的理由
01:46:036 (5,6) - 我的话会考虑ctrl+G,不然不觉得这里的flow反向不自然么?
01:58:939 (3,4,5,6) - 6为何不ctrl+g?这种排列会有一种可惜,突然的感觉
02:02:165 (1,2,3,4) - 按照音乐的趋势我认为1、2应该比3、4跳的小
02:23:778 (5,1) - 跳的突然
02:46:036 (3,4,5) - 前边相似的地方你没有改变flow比如02:41:197 (4,5) 这里也就不要改了吧。。
02:53:455 (4,1) - 其实flow是有一点问题的,不过这个地方要是改就比较费劲,所以不改掉也过得去
02:56:519 (2) - 跳的不是很合逻辑
03:27:810 (5,6) - 这里间距看不明白,感觉不要变间距比较好
03:46:197 (5) - 这个滑条我理解是一个过渡作用,它的音比之前那个滑条弱了不少,让它在这个排列中改变了flow流向我认为不是很合理,并且后面接连打的flow也不是很好




That's my suggestions. Thanks for joining my queue.:) .
Topic Starter
sjoy

azuretwinight wrote:

Hello~
From my modding queue



[Lunatic]
好燃,图不错
00:02:170 (3,1) - 感觉stack一下可能好些。音不点个人不喜欢叠
00:13:138 (1,2,3,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,6,1,1,2,3,4,5,6,7,8) - 这一段排列点个赞
00:23:132 (3,4) - 虽然排列本身很好看,但是有两点有疑问,第一找不到突然增大间距的理由,第二flow的反向感觉也是缺乏理由 这里只要是考虑对称
00:24:745 (3,4) - flow感觉不是很好 疏忽了已改
00:28:939 (5,6,1) - 跳的好急又快,弯好大,感觉这里没有那么明显的跳的标志 连乐器都变化了阿
00:32:165 (2,3,4,5) - 间距问题,嗯,虽然有点挑刺之感 00:32:487 (3) - 是之前做连打串的BLANKET 4是和00:33:132 (1) - 叠在一起我觉得比较整齐
其实这一小段的间距感觉有点乱,音乐上没有听出太多的需要跳的地方,也没有到kiai
00:46:359 (2,3,4,5) - 就我个人而言flow有点奇怪 我觉得挺顺的
00:58:132 (4) - stack不是很适合这里吧,虽然我菊的也还行
01:00:068 (4,1) - 感觉flow有问题,看的话却不是很明显,因为这里往下偏了一点,然后似乎差不多是个直角接滑条。。 还行 我再想想
01:12:649 (4,5,6,1) - 不是很舒服的flow 这里故意xD
01:41:519 (1,2,3) - ^ 还好阿
01:43:778 (7,8) - 突然减小的间距让人觉得不是很舒服 其实主要是排版
01:44:100 (1,2,3) - 这里的间距也觉得没有变的理由 保持先
01:46:036 (5,6) - 我的话会考虑ctrl+G,不然不觉得这里的flow反向不自然么?这里是故意的原先确实是CTRL+G的
01:58:939 (3,4,5,6) - 6为何不ctrl+g?这种排列会有一种可惜,突然的感觉 好
02:02:165 (1,2,3,4) - 按照音乐的趋势我认为1、2应该比3、4跳的小
02:23:778 (5,1) - 跳的突然 我NC都喜欢跳 个人习惯吧
02:46:036 (3,4,5) - 前边相似的地方你没有改变flow比如02:41:197 (4,5) 这里也就不要改了吧。。
02:53:455 (4,1) - 其实flow是有一点问题的,不过这个地方要是改就比较费劲,所以不改掉也过得去
02:56:519 (2) - 跳的不是很合逻辑 这里专门坑HD的xD
03:27:810 (5,6) - 这里间距看不明白,感觉不要变间距比较好 排版为了整洁
03:46:197 (5) - 这个滑条我理解是一个过渡作用,它的音比之前那个滑条弱了不少,让它在这个排列中改变了flow流向我认为不是很合理,并且后面接连打的flow也不是很好 我再想一下




That's my suggestions. Thanks for joining my queue.:) .
感谢MOD啦 :)
Koiyuki

azuretwinight wrote:



[Yuki's Hard]
00:23:939 - 这里有一种漏音的感觉,虽然感觉更像是刻意为之 对我就是故意的
00:27:810 - 还是要说下漏音,不过前边也漏了,对比一下似乎没有太多不妥,不过感觉都加上连贯些。 ^
01:05:390 (1) - 感觉不适合放转盘 混过去而已,放点别的也难改了
01:10:552 (1,2) - 不适合stack,旋律在发展并没有停滞感 和后面一个呼应下而且这里的发展并不是十分明显
01:11:197 (2,3) - 节奏注意,因为之前一直在跟的是乐曲的声音而不是节拍或鼓声,只有这个地方你跟的是鼓声 这两个其实只是为了连贯而已
01:17:649 (3,4) - 感觉似乎这里可以强调一下,不管是用跳一点,还是用flow反向,只是这样跟flow有点无聊额,即使不变的话,也至少把3、4对称一下吧 我本来也是3,4对称,但是这样就显得难看,所以最后还是用了2,4对称,如果还有人指出我可以考虑稍微动一下
01:18:294 (1,2,1) - 嗯。。这里的stack我不是很理解,毕竟这三个音应该算是一组音吧 按ds的话没地放了,不按ds又会迷惑别人,所以算了
01:20:229 (2) - 而这里的flow却又反了个向,反向可以在后面的3处反,在这个点就反了感觉不太合曲 没觉得
01:20:390 (3,4) - 嗯,节奏上来书我更倾向于把这里的一个滑条跟note合成一个滑条 这不行
01:24:584 (6) - ^ 虽然跨长白线,但是听上去的确合一下比较好 这里我改了,后面那个一样的地方你怎么没说啊,我也一起改了
02:00:229 (2,1) - 感觉这两个滑条之间没有很强的平行关系 这也不是平行啊,只是顺flow而已
02:52:165 (2,1) - Stack一下如何? 不好
02:58:939 (5,6) - 联系不够并且flow有点问题 把6ctrl+G了
03:09:261 (5,6) - 联系不够,flow问题小点 ^
上边两处虽然形成了良好的呼应,但是单滑条毕竟显得单薄,所以我觉得转盘就不要开头占一个强音,把那个强音的位置直接改成note如何?至少没有那么单薄 主要不想再加难了
03:20:390 (6,1) - ^ ^
03:30:713 (6,1) - ^ ^
看到这里我觉得呼应极了,但是就是感觉单薄。。
03:33:132 (4,5,6) - 空了好大的拍子却只增大了这么一点距离,我认为不够,这里节奏本来就比较适合跳,至少要达到前边123的距离标准吧,这个时间间距可是1.5倍呢 你是真的想做成Insane嘛?
03:45:875 (7,8) - 联系不够,不如stack一下,有依据,并且这种间距我觉得也不是很好 正常间距,没啥问题

thx for modding
sjoy,文件发你qq了
Atrue

[Minakami Yuki] wrote:

azuretwinight wrote:



[Yuki's Hard]
01:24:584 (6) - ^ 虽然跨长白线,但是听上去的确合一下比较好 这里我改了,后面那个一样的地方你怎么没说啊,我也一起改了 噗,漏了
02:58:939 (5,6) - 联系不够并且flow有点问题 把6ctrl+G了
03:09:261 (5,6) - 联系不够,flow问题小点 ^
上边两处虽然形成了良好的呼应,但是单滑条毕竟显得单薄,所以我觉得转盘就不要开头占一个强音,把那个强音的位置直接改成note如何?至少没有那么单薄 主要不想再加难了
03:20:390 (6,1) - ^ ^
03:30:713 (6,1) - ^ ^
看到这里我觉得呼应极了,但是就是感觉单薄。。
03:33:132 (4,5,6) - 空了好大的拍子却只增大了这么一点距离,我认为不够,这里节奏本来就比较适合跳,至少要达到前边123的距离标准吧,这个时间间距可是1.5倍呢 你是真的想做成Insane嘛?


其实。。我想说只改这几个地方难度上增不了多少的,尤其是后面3:33:132那里我觉得间距拉开才减小难度呢,挨得比较紧反而读图会困惑。。感谢认真改摸!
Koiyuki

azuretwinight wrote:

03:33:132 (4,5,6) - 空了好大的拍子却只增大了这么一点距离,我认为不够,这里节奏本来就比较适合跳,至少要达到前边123的距离标准吧,这个时间间距可是1.5倍呢

这个真心不能改233,改大了其实反而不好我觉得0.0
这个hard已经偏难了其实
Hiten

azuretwinight wrote:

首先 关于这个难度的立场 我有话要说 我觉得吧 我没什么发言权[/四暗刻]
[baka's Normal]
finish用的太多啦~开始的时候没有那么燃的-----有两段我一直在用fin只是为了跟音乐 和曲子的进程其实没什么关系 不过这么说了 我把前面那段的声音弄小了点
00:24:100 (3,4) - flow问题-----fixed
02:51:197 (1,2,1) - NM的话这种flow尽量少用并且我也不太清楚为何这里会用这种排列,没有太大逻辑关系-----fixed
02:55:068 (1,2) - flow有问题-----其实我觉得这里flow问题不大 毕竟对这个难度来讲 SV不高 这种flow并不别扭
02:55:068 (1,2) - 漏音-----跟后面一段kiai同步吧 而且1踩的那声长度为2拍 不用刻意在中间的弱拍上加note
顺便说下,这里已经kiai了,没有空这么多拍的必要了,按照你前边的节奏,这里怕是要太过密了,其实前边我就感觉节奏有些密。话又说回来,
03:15:713 (1,2) - 之前类似的地方没有反flow,这里却特地反了一下,会有一点突兀的感觉-----fixed
03:18:294 (1,2) - 这里flow有问题,如果是hard以上的话我可以理解,NM的话这种flow尽量少用一些。。-----fixed
03:19:907 - 这里漏音-----
03:25:390 (3) - 不是很喜欢重音落在滑条尾的处理-----怎么说呢 也是为了节奏统一吧 毕竟两段kiai其实就是重复同一个节奏4次
03:28:616 (1) - ^[/color]-----这个滑条尾是"弱"拍 一般的4/4拍的曲子基本都是这个节奏 强--弱--次强--弱 "强"就是长白线的那拍 但是按照osu的计算拍子的方式 放到正常情况下 曲子的bpm都应该只剩一半的 所以"次强"就是第二根长白线 不过你去看前奏的bpm93的部分 这个节奏还是没有问题的-----语言是不是有点乱- - 我也看不懂自己在说什么
03:39:907 (2,3,1) - 联系不够,并且flow反向-----什么联系- - 如果是指的跟音乐的联系的话 因为我不是跟的电吉他 和电吉他之外的那个我也不知道改怎么形容的音色还是对得上的 flow fixed
03:49:261 (1,2,3) - 有一点小小的想法,这里kiai的这么high了,打开一些吧,这种画圈似乎显得拘束。-----fixed 关于这段kiai 我只是在和主难度的kiai同步而已 就我个人的看法 我觉得这段作收尾的大概好一些 所以做这段的时候就想着怎么把节奏稍微缓一缓- -而且在之前 我最初完成这个diff的时候 是没有最后这段的
谢谢你的mod啦XD
tutuhaha
[Lunatic]
00:13:944 (1) - 我觉得这么摆会好看很多而且玩起来也比较好,就是这串的后面的间距拉开点
https://osu.ppy.sh/ss/1091239
(图里面加了个NC为了可以看清楚,改的时候可加可不加)
现在这个摆法有点偷懒而且感觉读不清
00:21:842 (2,3) - 个人不支持这里搞那么小间距,建议ctrl+g
00:23:294 (4,5,6) - 这三个note的流向感觉不太对劲,建议56换位然后7ctrl+g
00:27:003 (2,3) - 这里想跳的话把2和3换个位置跳起来可能会比较舒服大概╮( ̄▽ ̄")╭..
00:34:745 (2,3,4,5) - 2和3这边的跳我看也听不出必要性,4和5这边的间距我才觉得应该要大跳一下,重音节奏
00:49:987 (2) - 听不出必要性,删掉
00:57:649 (1,2,3,4) - 这个地方让我感觉读图的时候简直是个悲剧,你前面摆的很空很整洁这边突然note和slider纠结到了一起然后再加上这个打图的时候的圆圈简直就是不能多说Orz.......不要覆盖成这样至少把4移一下....
01:02:890 (1,1) - 这边节奏好带感的真的不考虑做?放两个spinner在这里有点浪费
01:11:197 (3) - https://osu.ppy.sh/ss/1091269 应该是这个节奏
01:12:649 (4,5,6) - 光听节奏的话56之间的距离应该要比45之间的要大,这里就感觉有点太刻意追求摆放了
01:32:003 (5,6,7) - 试试看摆成一个比234更大的三角形,间距这边大一点感觉会好
01:37:326 (5,1) - 前面两个还行,后面这边这个间距小的实在不能忍要知道这种间距我都是放1/4而不是1/2的【不对】
01:58:939 (3,4) - 看起来太挤了
02:02:165 (1,2) - 02:02:810 (3,4) - 12的间距在节奏上的表示应该比34小
02:44:745 (1,2,3) - 不能理解在同一个节奏块为啥前面间距那么大后面间距突然那么小
02:56:358 (1,2) - 02:57:003 (7,8) - ^
03:01:358 (1) - https://osu.ppy.sh/ss/1091291 这边节奏应该是这样,建议是按照这张图里1和2搞成slider
03:03:455 (4) - 蓝线结尾然后折返
03:04:100 (1,2) - 拉远一点间距
03:46:519 (1,2,3,4) - 和前面的有个问题一样,读图悲剧的那个
这个难度有些问题主要集中在间距,同一个节奏块上突然的间距缩小有点理解不能,我个人在作图的时候会统一一下哪个节奏类型用哪个间距比如普通的1/4节拍会用1.2x间距要是重音强调的大跳的时候会用2.5x间距到3X间距左右这样,统一一下比较好

[Yuki]
00:00:880 (1) - 最后加个whistle
00:09:912 (x) - whistle
00:14:428 (2) - ^
00:23:132 (3) - clap
然后我不理解这一小段一小段的break意义何在,玩的时候break的意义在于让人休息,在hard里面我也不知道用这种小段小段的break强调什么所以建议删除,然后建议加note就算加满1/4的note然后降音我也觉得比这种无厘头加break玩的感觉要好
01:02:810 (1) - 这种地方我倾向于每一个note都有一个nc来强调下...嘛不喜欢可以不加
01:20:390 (3) - 尾部clap
01:30:068 (2,3) - 今天才有一个朋友过来说他因为这样被unrank了
01:56:358 (3,4) - 摆成这样比较好
http://osu.ppy.sh/ss/1091326
后面那个一堆break同上上上上上
02:25:390 (1) - 结尾clap
02:59:584 (X) - +note
后面这几段复制的同上

[Baka]
normal和hard的sv相差的有点大有煞笔权限会喷这个
normal有些地方宁可节奏单调一点我也觉得不要用太复杂的红线节奏,因为你大部分都用了长slider折返像是03:45:390 (2) - 我觉得你也可以用03:44:100 (1) - 这种节奏来避免红线节奏,要不然有些地方感觉同一节奏块一个是so easy一个是too hard ._.|||
Topic Starter
sjoy

tutuhaha wrote:

[Lunatic]
00:13:944 (1) - 我觉得这么摆会好看很多而且玩起来也比较好,就是这串的后面的间距拉开点 我试试看
https://osu.ppy.sh/ss/1091239
(图里面加了个NC为了可以看清楚,改的时候可加可不加)
现在这个摆法有点偷懒而且感觉读不清
00:21:842 (2,3) - 个人不支持这里搞那么小间距,建议ctrl+g
00:23:294 (4,5,6) - 这三个note的流向感觉不太对劲,建议56换位然后7ctrl+g
00:27:003 (2,3) - 这里想跳的话把2和3换个位置跳起来可能会比较舒服大概╮( ̄▽ ̄")╭..
00:34:745 (2,3,4,5) - 2和3这边的跳我看也听不出必要性,4和5这边的间距我才觉得应该要大跳一下,重音节奏
00:49:987 (2) - 听不出必要性,删掉 我觉得还行
00:57:649 (1,2,3,4) - 这个地方让我感觉读图的时候简直是个悲剧,你前面摆的很空很整洁这边突然note和slider纠结到了一起然后再加上这个打图的时候的圆圈简直就是不能多说Orz.......不要覆盖成这样至少把4移一下.... 已经REMAP了
01:02:890 (1,1) - 这边节奏好带感的真的不考虑做?放两个spinner在这里有点浪费 我在想想好了,有点懒
01:11:197 (3) - https://osu.ppy.sh/ss/1091269 应该是这个节奏这里主要是考虑到美观对称就没改了
01:12:649 (4,5,6) - 光听节奏的话56之间的距离应该要比45之间的要大,这里就感觉有点太刻意追求摆放了有道理
01:32:003 (5,6,7) - 试试看摆成一个比234更大的三角形,间距这边大一点感觉会好 改了
01:37:326 (5,1) - 前面两个还行,后面这边这个间距小的实在不能忍要知道这种间距我都是放1/4而不是1/2的【不对】;w;鬼畜麻婆你好,已改
01:58:939 (3,4) - 看起来太挤了变宽了
02:02:165 (1,2) - 02:02:810 (3,4) - 12的间距在节奏上的表示应该比34小 上次改过了这次又复原了;w;
02:44:745 (1,2,3) - 不能理解在同一个节奏块为啥前面间距那么大后面间距突然那么小 失误了;w;
02:56:358 (1,2) - 02:57:003 (7,8) - ^ ;w;改了
03:01:358 (1) - https://osu.ppy.sh/ss/1091291 这边节奏应该是这样,建议是按照这张图里1和2搞成slider 这里是故意的感觉有击打感;w;
03:03:455 (4) - 蓝线结尾然后折返
03:04:100 (1,2) - 拉远一点间距
03:46:519 (1,2,3,4) - 和前面的有个问题一样,读图悲剧的那个 之前就想改了,没想到好的办法
这个难度有些问题主要集中在间距,同一个节奏块上突然的间距缩小有点理解不能,我个人在作图的时候会统一一下哪个节奏类型用哪个间距比如普通的1/4节拍会用1.2x间距要是重音强调的大跳的时候会用2.5x间距到3X间距左右这样,统一一下比较好
恩这个我会注意的
感谢MOD :)
Koiyuki

tutuhaha wrote:

[Yuki]
00:00:880 (1) - 最后加个whistle
00:09:912 (x) - whistle
00:14:428 (2) - ^
00:23:132 (3) - clap
然后我不理解这一小段一小段的break意义何在,玩的时候break的意义在于让人休息,在hard里面我也不知道用这种小段小段的break强调什么所以建议删除,然后建议加note就算加满1/4的note然后降音我也觉得比这种无厘头加break玩的感觉要好 我觉得这不是无厘头啊,这是一种警告的提示表示后面会有“强敌来临”提醒玩家打起注意的做法,如果有别人也说这个有问题的话我在考虑改吧,我个人是不希望改的=v=
01:02:810 (1) - 这种地方我倾向于每一个note都有一个nc来强调下...嘛不喜欢可以不加 嘛不加了
01:20:390 (3) - 尾部clap
01:30:068 (2,3) - 今天才有一个朋友过来说他因为这样被unrank了
01:56:358 (3,4) - 摆成这样比较好 有点远了我觉得=。=
http://osu.ppy.sh/ss/1091326
后面那个一堆break同上上上上上
02:25:390 (1) - 结尾clap
02:59:584 (X) - +note
后面这几段复制的同上

on comments → all fixed
thanks for modding
Vhy
hello sjoy ~

here's mod from my queue

thank you for requesting "last remote" song
gonna tell my brother to mod this too :3

[baka's Normal]
00:29:584 (3) - please avoid placing node out of grid snap like this http://puu.sh/5gO7a.jpg
00:31:842 (1) - stack this perfectly with slider's tail at 00:30:552 (4)
02:22:003 (4) - you missing finish on reverse here
03:00:229 (3) - another node same as 00:29:584
03:42:810 (3) - ^


[Yuki's Hard]
00:00:880 (1) - add whistle on tail
01:00:229 (1) - add whistle on head
01:05:390 - sounds better if you add note with finish here and start the spinner at 01:05:552
01:07:971 (1) - i prefer to add a circle here instead of slider
01:24:261 - add note here? if you do this, then remove the note at 01:24:745 (7)
01:34:100 (2) - maybe this kind slider flows better? http://puu.sh/5gNG5.jpg
SPOILER
400,32,94100,2,0,P|368:60|348:100,1,80,8|0,0:0|0:0,0:0:0:0:
02:05:552 - same as 01:24:261
02:24:745 (7) - i played at 600x800 windows mode here and this reverse slider goes out of my screen off. maybe you can find another way to fix this
02:58:939 (5) - remove the reverse and add a 4/4 slider at 02:59:261 because this part i feels gap here. this applies to the rest other three parts too
03:02:810 (1) - ctrl+h this and move back to it's recent position, it looks better for me
03:19:100 (3,4) - it's better not to stack them
03:29:584 (3,4) - ^

[Lunatic]
00:14:105 (1,2,3,4,5,6,7) - find another better pattern here? i recommend to make a pentagon here but, maybe you'll like this http://puu.sh/5gP9F.jpg
SPOILER
256,196,13138,5,2,0:0:0:0:
202,252,13299,2,0,L|152:252,1,50,2|0,0:0|0:0,0:0:0:0:
310,252,13621,2,0,L|360:252,1,50,2|0,0:0|0:0,0:0:0:0:
256,304,13944,5,2,0:0:0:0:
152,252,14105,1,2,0:0:0:0:
152,136,14267,1,2,0:0:0:0:
256,84,14428,1,2,0:0:0:0:
364,136,14589,1,2,0:0:0:0:
364,252,14750,1,2,0:0:0:0:
256,304,14912,1,2,0:0:0:0:
84,224,15073,5,2,0:0:0:0:
256,84,15396,1,2,0:0:0:0:
428,224,15718,1,2,0:0:0:0:
256,354,16041,6,0,B|256:304,1,50,2|2,0:0|0:0,0:0:0:0:
it start from 00:13:138 (1) to 00:16:041 (1). all notes here stacked perfectly, also i ctrl+h 'ed 00:13:299 (2,3)
02:56:358 (1,2) - reduce it's DS, this jump feels uncomfortable to play. if you keep this, add NC at 02:56:681 (3)

nice song, nice map overall
good luck :)
Topic Starter
sjoy

Vhy wrote:

hello sjoy ~



[Lunatic]
00:14:105 (1,2,3,4,5,6,7) - find another better pattern here? i recommend to make a pentagon here but, maybe you'll like this http://puu.sh/5gP9F.jpg change another way
SPOILER
256,196,13138,5,2,0:0:0:0:
202,252,13299,2,0,L|152:252,1,50,2|0,0:0|0:0,0:0:0:0:
310,252,13621,2,0,L|360:252,1,50,2|0,0:0|0:0,0:0:0:0:
256,304,13944,5,2,0:0:0:0:
152,252,14105,1,2,0:0:0:0:
152,136,14267,1,2,0:0:0:0:
256,84,14428,1,2,0:0:0:0:
364,136,14589,1,2,0:0:0:0:
364,252,14750,1,2,0:0:0:0:
256,304,14912,1,2,0:0:0:0:
84,224,15073,5,2,0:0:0:0:
256,84,15396,1,2,0:0:0:0:
428,224,15718,1,2,0:0:0:0:
256,354,16041,6,0,B|256:304,1,50,2|2,0:0|0:0,0:0:0:0:
it start from 00:13:138 (1) to 00:16:041 (1). all notes here stacked perfectly, also i ctrl+h 'ed 00:13:299 (2,3)
02:56:358 (1,2) - reduce it's DS, this jump feels uncomfortable to play. if you keep this, add NC at 02:56:681 (3)
set it intentionally
nice song, nice map overall
good luck :)
thanks for modding :)
Hiten

Vhy wrote:

[baka's Normal]
00:29:584 (3) - please avoid placing node out of grid snap like this http://puu.sh/5gO7a.jpg
00:31:842 (1) - stack this perfectly with slider's tail at 00:30:552 (4)
02:22:003 (4) - you missing finish on reverse here
03:00:229 (3) - another node same as 00:29:584
03:42:810 (3) - ^
some fixed, thx. Umm..In fact, I made this without GS ._.
Koiyuki

Vhy wrote:

[Yuki's Hard]
00:00:880 (1) - add whistle on tail already has whi
01:00:229 (1) - add whistle on head change to fin
01:05:390 - sounds better if you add note with finish here and start the spinner at 01:05:552 ok
01:07:971 (1) - i prefer to add a circle here instead of slider i don't like it
01:24:261 - add note here? if you do this, then remove the note at 01:24:745 (7) ><
01:34:100 (2) - maybe this kind slider flows better? http://puu.sh/5gNG5.jpg
SPOILER
ok
400,32,94100,2,0,P|368:60|348:100,1,80,8|0,0:0|0:0,0:0:0:0:
02:05:552 - same as 01:24:261 same
02:24:745 (7) - i played at 600x800 windows mode here and this reverse slider goes out of my screen off. maybe you can find another way to fix this fixed
02:58:939 (5) - remove the reverse and add a 4/4 slider at 02:59:261 because this part i feels gap here. this applies to the rest other three parts too no change I may think about it
03:02:810 (1) - ctrl+h this and move back to it's recent position, it looks better for me ok
03:19:100 (3,4) - it's better not to stack them ok
03:29:584 (3,4) - ^ ok
thx for modding

sorry to sjoy 今天很忙没空看,看完mod就要断网了哭哭,就直接post在这里了
SPOILER
[HitObjects]
126,165,880,2,0,P|127:243|172:308,2,160,2|0|2,0:0|0:0|0:0,0:0:0:0:
283,199,2815,1,0,0:0:0:0:
346,150,3138,2,0,L|352:104,1,40
346,150,3460,6,0,P|386:160|417:183,1,80,2|0,0:0|0:0,0:0:0:0:
441,257,4105,2,0,P|445:287|458:314,2,60
441,257,4750,2,0,P|461:191|439:102,1,160,2|0,0:0|0:0,0:0:0:0:
371,64,5718,2,0,L|392:24,1,40
371,64,6041,6,0,P|317:63|285:77,1,80,2|0,0:0|0:0,0:0:0:0:
258,93,6525,2,0,P|222:108|182:111,1,80
142,106,7009,1,0,0:0:0:0:
62,101,7331,2,0,L|52:184,1,80,2|0,0:0|0:0,0:0:0:0:
91,250,7976,2,0,L|107:333,1,80,2|0,0:0|0:0,0:0:0:0:
185,341,8621,6,0,P|268:313|341:333,3,160,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
416,324,10880,1,2,0:0:0:0:
416,324,11041,1,0,0:0:0:0:
416,324,11202,5,2,0:0:0:0:
445,249,11847,1,0,0:0:0:0:
437,169,12492,1,2,0:0:0:0:
381,111,13299,2,0,P|336:117|306:140,1,80
276,161,13783,6,0,L|231:171,3,40,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
205,195,14428,2,0,L|160:205,3,40,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
146,238,15073,2,0,L|63:260,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
141,158,16041,1,0,0:0:0:0:
141,158,16202,1,0,0:0:0:0:
141,158,16363,6,0,L|154:109,4,40,2|0|0|0|0,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
246,100,17492,1,2,0:0:0:0:
246,100,17815,2,0,L|259:51,2,40,2|0|0,0:0|0:0|0:0,0:0:0:0:
269,132,18299,1,0,0:0:0:0:
296,160,18460,1,0,0:0:0:0:
323,188,18621,1,0,0:0:0:0:
350,217,18783,1,0,0:0:0:0:
376,246,18944,1,2,0:0:0:0:
256,192,19105,12,0,20880,0:0:0:0:
256,192,21202,5,4,0:0:0:0:
356,238,21520,6,0,P|364:276|384:311,1,80,4|0,0:0|0:0,0:0:0:0:
455,247,21842,2,0,P|446:208|426:173,1,80,8|0,0:0|0:0,0:0:0:0:
349,115,22165,2,0,P|311:100|271:96,1,80
176,105,22487,2,0,P|142:127|117:158,1,80,8|0,0:0|0:0,0:0:0:0:
86,249,22810,5,0,0:0:0:0:
136,330,22971,1,0,0:0:0:0:
198,257,23132,1,8,0:0:0:0:
248,338,23294,1,0,0:0:0:0:
342,318,23455,2,0,P|391:309|432:316,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
147,276,24100,6,0,P|139:238|144:198,1,80,4|0,0:0|0:0,0:0:0:0:
149,101,24423,2,0,P|154:61|145:22,1,80,8|0,0:0|0:0,0:0:0:0:
63,71,24745,2,0,P|57:110|66:149,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
145,22,25229,1,0,0:0:0:0:
241,21,25390,6,0,P|288:39|328:40,1,80
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105,254,53616,1,0,0:0:0:0:
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329,337,56358,6,0,P|281:349|243:344,1,80
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468,175,58778,1,0,0:0:0:0:
451,269,58939,6,0,P|448:308|433:345,1,80
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295,142,61358,1,0,0:0:0:0:
390,147,61519,6,0,P|441:158|471:178,1,80
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256,192,65471,12,0,67649,0:0:0:0:
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266,199,68616,1,0,0:0:0:0:
305,354,68939,1,8,0:0:0:0:
225,354,69261,6,0,P|175:351|135:331,1,80
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214,54,70552,6,0,P|287:69|373:58,1,160,0|8,0:0|0:0,0:0:0:0:
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349,352,71842,6,0,P|287:366|189:344,1,160,0|8,0:0|0:0,0:0:0:0:
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321,365,75552,1,0,0:0:0:0:
245,338,75713,6,0,P|202:259|218:185,1,160,4|8,0:0|0:0,0:0:0:0:
262,129,76197,1,0,0:0:0:0:
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351,122,80229,1,0,0:0:0:0:
351,122,80390,2,0,P|332:88|298:68,1,80,0|8,0:0|0:0,0:0:0:0:
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144,324,81519,2,0,L|225:331,1,80
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396,169,82165,6,0,P|428:224|383:307,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
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421,308,84907,1,0,0:0:0:0:
346,335,85068,2,0,P|306:327|275:304,1,80,8|0,0:0|0:0,0:0:0:0:
225,241,85390,5,0,0:0:0:0:
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150,257,90068,1,0,0:0:0:0:
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231,249,90552,5,0,0:0:0:0:
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386,254,90874,2,0,P|384:293|363:326,1,80,8|0,0:0|0:0,0:0:0:0:
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480,194,93778,6,0,L|466:115,1,80,4|0,0:0|0:0,0:0:0:0:
412,56,94100,2,0,P|367:81|343:113,1,80,8|0,0:0|0:0,0:0:0:0:
285,41,94423,1,0,0:0:0:0:
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315,168,95229,1,0,0:0:0:0:
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429,338,95713,5,0,0:0:0:0:
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278,339,96036,2,0,P|272:300|248:268,1,80,8|0,0:0|0:0,0:0:0:0:
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182,38,112326,1,0,0:0:0:0:
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376,315,232326,2,0,L|325:320,2,44.0000013427735
441,231,232649,1,0,0:0:0:0:
455,126,232810,2,0,L|435:28,1,88.000002685547,8|4,0:0|0:0,0:0:0:0:
256,192,233052,12,0,235552,0:0:0:0:
Alarido
Hi sjoy ^^
Thanks for your modding (:

:!: Unrankable ─ :?: Doubtful Item ─ :idea: Tips & Tricks ─ ♥ Greetings ─ * Comments ─

Other lines are normal mods, just suggestion unless for Unrankable or strongly recommended changes.

* Usually I focus in flow and playability. Sometimes also on symmetry (if any).
* Since [baka's Normal] might feel a bit hard for the osu!novices and beginners, consider providing an Easy diff -- either by yours or a guest -- it would be great (:

[Lunatic]
00:33:455 (2) - Move the middle node by 2 grids down, so the blanket will get nicer.
00:58:132 (4) - Move to x:408 y:192 to improve flow and make pattern a bit more nicer (:
01:38:778 (7) - Move to x:432 y:236 to align better within the stream.
01:50:390 (4) - Move to x:136 y:232 for pattern consistency with 01:49:261 (1,2) - .
01:50:552 (1) - If you applied the last mod, then move 01:50:552 (1) - to x:120 y:96 for spacing equalization.
♥ Amazing (:

[Yuki's Hard]
01:08:616 (2,3,1) - Spacing Inconsistency... would place 01:08:939 (3) - either far from 01:09:261 (1) or stacked with its head.
03:30:552 (6) - Move to x:80 y:72 on spacing, otherwise player might be tempted to click here earlier and break combos.
♥ Nice diff !

[L18N+]
♥ 00:46:358 (4,5,1) - Loved how this is perfectly made (:
♥ 01:44:100 (1,2,3,4,1,2,3,4) - Loved the flow going forth and back on same path ^^
♥ 02:41:842 (2,3,4,5,6,1,2,3,4,5,6) - ^
♥ No complaints here ^^ Well-made diff

[baka's Normal]
* Nice diff, very solid and good rhythms ^^

Very good maps and nice song choice too (: STAR !!!!

Att.
Umi
hi hi :3

baka's Normal

First why you don't start mapping at 00:21:520 - same as the others, you should really >.< plz consider this
Second why you didn't use clap ? '-' there is lot of place where a clap is needed take a look at this others diff and try to do same
- 00:34:423 (3) - it touch the HP bar with HR mod move it somewhere else
- 00:37:003 (1,2) - improve the blanket here, like this
- 00:53:778 (3,1) - avoid this kind of overlap it could be confused for beginner
- 00:58:939 (3,1) - ^
- 01:01:519 (3,5) - ^
-01:18:294 (1,2) - blanket better plz
-01:55:068 (2,4) - same as before avoid overlap move it to x:140,y:196
- 02:57:649 (1,3) - improve blanket

L18N+

- 00:32:810 (2,1,2,2) - playing 4 times the same slider is kinda boring imo, try to change a bit the shape or the rythm maybe
- 00:46:036 (3) - move it to x:348,y:232, better flow
- 01:09:907 (3,2) - what about stack them, to keep the same DS just down the end of 01:10:552 (1) -
- 01:15:068 (3,2) - try to avoid this overlap ^^
- 01:16:519 (3,1) - same
- 02:27:971 (1,3) - stack them perfectly or don't overlap them
- 02:54:423 (5) - 1/1 slider fit better imo
- 03:04:745 (4) - ^
- 03:34:423 (1,3) - not stacked perfectly
- 03:41:519 (4) - NC

Yuki's Hard

- 00:42:165 (1,2) - in this way ?
- 00:58:616 (3,3) - not stack perfectly
- 01:08:939 (3,1) - DS is kinda confused here 01:08:616 (2,3) - it's 1,00 and then 01:08:939 (3,1) - you pass to 0,50 could be less confused if you stack them
- 01:49:261 (1,2) - i'm not a hug fan of 1/1 slider stacked with a 1/1 break between us, but if you like you ignore me x)
- 02:04:423 (2) - same as 01:08:939 (3,1) - ctrl G maybe ? '-'
- 03:20:229 (6,7) - stack 6 with 7
- 03:30:552 (6,7) - ^
nice diff :3

Lunatic

- 00:22:164 (3,4) - what about make it like that ?
- 00:23:616 (6,2) - stack perfectly
- 00:35:068 (4,1) - ^
- 00:40:229 (3,4) - you should put a 1/2 slider instead and then make this pattern
- 00:43:778 (2) - ctrl G and then 00:44:100 (3,4) - ctlr G too
- 00:44:423 (5,2) - stack them perfectly
- 01:13:132 (1,3) - these shape are kinda ~ why you didn't use only one anchor point ? it could look better, and also you can make better blanket
- 01:13:778 (3,4) - stack
- 01:24:584 (1,2,3,6) - ^
- 01:29:907 (1,2) - make the blanket like this
- 02:02:810 (3,4) - this jump @.@ consider reduce it a bit
- 02:28:294 (4) - - 03:22:971 (6,3) - stack

and that's all for me :3 good luck on ranking ! ;)
Topic Starter
sjoy
[quote="Alarido"]Hi sjoy ^^
Thanks for your modding (:

:!: Unrankable ─ :?: Doubtful Item ─ :idea: Tips & Tricks ─ ♥ Greetings ─ * Comments ─

Other lines are normal mods, just suggestion unless for Unrankable or strongly recommended changes.

[notice]* Usually I focus in flow and playability. Sometimes also on symmetry (if any).
* Since [baka's Normal] might feel a bit hard for the osu!novices and beginners, consider providing an Easy diff -- either by yours or a guest -- it would be great (: I think is not suitable for this song to make a really E because it has high bpm.I think this normal is ok.making a Easy just broken the whole song rhythm :o

[Lunatic]
00:33:455 (2) - Move the middle node by 2 grids down, so the blanket will get nicer. ok
00:58:132 (4) - Move to x:408 y:192 to improve flow and make pattern a bit more nicer (: ok
01:38:778 (7) - Move to x:432 y:236 to align better within the stream. ok
01:50:390 (4) - Move to x:136 y:232 for pattern consistency with 01:49:261 (1,2) - . change another style
01:50:552 (1) - If you applied the last mod, then move 01:50:552 (1) - to x:120 y:96 for spacing equalization.^
♥ Amazing (:
thanks for modding and star :)
Lunaties
just saw my queue and my sis asked me to mod this

imo i think it's perfect already.
just more star from me >w<

this is the best last remote instrumental song i've ever heard. and dat chorus OMGGGG
Topic Starter
sjoy

-Umi- wrote:

hi hi :3

Lunatic

- 00:22:164 (3,4) - what about make it like that ? I don't like making a jump here
- 00:23:616 (6,2) - stack perfectlydone
- 00:35:068 (4,1) - ^ done
- 00:40:229 (3,4) - you should put a 1/2 slider instead and then make this pattern keep.change the instrument here
- 00:43:778 (2) - ctrl G and then 00:44:100 (3,4) - ctlr G too done
- 00:44:423 (5,2) - stack them perfectly done
- 01:13:132 (1,3) - these shape are kinda ~ why you didn't use only one anchor point ? it could look better, and also you can make better blanket ok
- 01:13:778 (3,4) - stack done
01:24:584 (1,2,3,6) - ^ done
- 01:29:907 (1,2) - make the blanket like this done
- 02:02:810 (3,4) - this jump @.@ consider reduce it a bitemmm.ok
- 02:28:294 (4) - ok
- 03:22:971 (6,3) - stack done

and that's all for me :3 good luck on ranking ! ;)
thanks for modding :)
Topic Starter
sjoy

Lunaties wrote:

just saw my queue and my sis asked me to mod this

imo i think it's perfect already.
just more star from me >w<

this is the best last remote instrumental song i've ever heard. and dat chorus OMGGGG
thanks again ;)
Koiyuki

Alarido wrote:

[Yuki's Hard]
01:08:616 (2,3,1) - Spacing Inconsistency... would place 01:08:939 (3) - either far from 01:09:261 (1) or stacked with its head. also fixed in -Umi-'s diff~
03:30:552 (6) - Move to x:80 y:72 on spacing, otherwise player might be tempted to click here earlier and break combos. I think may not because the rhythm is same as before =w=
♥ Nice diff ! thx~

-Umi- wrote:

Yuki's Hard

- 00:42:165 (1,2) - in this way ? ok
- 00:58:616 (3,3) - not stack perfectly fixed~
- 01:08:939 (3,1) - DS is kinda confused here 01:08:616 (2,3) - it's 1,00 and then 01:08:939 (3,1) - you pass to 0,50 could be less confused if you stack them fixed~
- 01:49:261 (1,2) - i'm not a hug fan of 1/1 slider stacked with a 1/1 break between us, but if you like you ignore me x) x) here no change, I think it's fine
- 02:04:423 (2) - same as 01:08:939 (3,1) - ctrl G maybe ? '-' here I changed~
- 03:20:229 (6,7) - stack 6 with 7 nope~
- 03:30:552 (6,7) - ^ ^
nice diff :3
thx for modding~
Luvdic
Hello, from m4m, and sorry for my lateness

[Lunatic]

00:13:138 (1) - I think its better to take out the whistle here
00:17:492 (1) - And add whistle here

[Yuki]

03:33:132 (4) - New combo here to make the change of rhythm more noticeable?

[L18N+]

00:02:492 (2) - Delete note? I feels useless and unnecessary
00:25:390 (1,2) - I would have preferred to use a slider that starts at 00:25:390 - and ends at 00:25:874 - the rhythm would be easier to follow
00:30:552 (1,2) - Same as above, and for the rest of the map, i hope you know what I mean
01:10:229 (4,1,2) - They sound weird, and its because all of the sudden you start to follow a different rhythm with this slider 01:10:552 (1), I suggest to either extend the slider so it ends at next white tick, or add a note at 01:10:390 -
01:16:197 (2) - This also sounds weird to me, delete the slider, and add note at 01:16:197 -
01:20:229 - Add a note here? Or delete the note at 01:24:423 (2) - ?
03:01:358 (1,2) - I actually prefer it to be this way: http://puu.sh/5sVTB.jpg

The map is cool, just some spots where rhythm seemed to be a bit too weird for me, although I have to say that it also had good parts that I specially liked a lot, like the ones after the break.

[Baka's Normal]

Diff is good

---------------------------

Anyways this is all, and again, sorry for the late. And Ill also try to get to your mod on my map as soon as I have a bit of free time and give you kudosu then.
Koiyuki

Xanandra wrote:

[Yuki]
03:33:132 (4) - New combo here to make the change of rhythm more noticeable? ok
thx for modding

to sjoy: 帮我加下nc
Topic Starter
sjoy

Xanandra wrote:

Hello, from m4m, and sorry for my lateness

[Lunatic]

00:13:138 (1) - I think its better to take out the whistle here done
00:17:492 (1) - And add whistle heredone

[Yuki]

03:33:132 (4) - New combo here to make the change of rhythm more noticeable?done


---------------------------

Anyways this is all, and again, sorry for the late. And Ill also try to get to your mod on my map as soon as I have a bit of free time and give you kudosu then.
thanks for modding :)
Komeiji Hatsu
可以吃掉哦
个人喜好哟
正常程度呢
无关紧要啦

[❤Yuki's Hard❤]

~~03:53:052 (1) - 不要再转盘啦~\(≧▽≦)/~请务必用桃心结尾!↓↓↓不然你对不起国家对不起党对不起我的头像!好像图片里多出了很多奇怪的东西?


~~颜色太亮,正常的180亮度已经很瞎了,虽然你选的颜色很适合

~~到处是软绵绵的滑条真的适合这个帅气的曲子么?更换一小部分的小弧度滑条和直滑为↓↓↓吧,音乐比美观重要


~~00:09:912 - add whistle,请关音乐开太鼓试听。

~~01:59:584 (1,2,1) - 这3个长滑绝对可以更漂亮

~~00:21:520 - 音量60%或更低,有点吵,快盖掉曲子了

~~03:19:584 (5,6,7) - 距离掉到1了,高潮啊喂,只是1.1*sv不给力啊,加到2都没人会说你

~~01:03:132 (2,3,4,5) - 递增角度不一致,而且01:04:584 (5) - 的位置不在统一圆弧上

~~00:23:939 - 又是因为音量小了点就不管了?要空掉也应该空00:24:584 - 和00:27:165 - 啊,还有00:27:810 -

~~00:41:036 (2,3,4,5,6) - 这里就不合逻辑了,跟旋律就不会有连打,跟鼓那后面是怎么回事,怕太难?反正这个年头不缺连打的hard,那么明显的鼓点啊,而且你后面也有03:33:778 (1,2,3,4) - 这样的东西

~~01:17:326 (2,3,4) - 01:17:649 (3) - 这个东西怎么回事?我以为你会这样的↓↓↓


~~00:44:745 (1,2,1,2,1,2) - break也可以闲着没事就来几段的么?要么递增这里的难度,要么把break填上,至少填双份02:09:907 (1,2,3,4,1,2,3,4,1,2,1,2) - ←。←要是我肯定不填,但是对别人可不能一样要求❤

~~01:55:713 (1,2,3,4) - 考虑到其他部分没有这样的遮挡……建议弄成这样↓↓↓↓↓


~~01:05:390 (1) - 应该在01:06:519 - 结束吧,肯定是偷懒~\(≧▽≦)/~

~~01:49:261 (1,2) - 好多类似的奇葩停顿

~~02:06:681 (1,2,3,4,5) - 不考虑摆些什么么,跳跳更健康~~

~~做的很不错!
Hiten

-Umi- wrote:

baka's Normal

First why you don't start mapping at 00:21:520 - same as the others, you should really >.< plz consider this
Second why you didn't use clap ? '-' there is lot of place where a clap is needed take a look at this others diff and try to do same
- 00:34:423 (3) - it touch the HP bar with HR mod move it somewhere else
- 00:37:003 (1,2) - improve the blanket here, like this
- 00:53:778 (3,1) - avoid this kind of overlap it could be confused for beginner
- 00:58:939 (3,1) - ^
- 01:01:519 (3,5) - ^
-01:18:294 (1,2) - blanket better plz
-01:55:068 (2,4) - same as before avoid overlap move it to x:140,y:196
- 02:57:649 (1,3) - improve blanket
all fixed, and I fixed the prelude.
About the SE... Umm, I'd more like to depend on my feelings in an instrumental song, not to place many claps in every weak meters. I'll add it if necessary.

thanks for mod. ;3
Koiyuki

Komeiji Hatsu wrote:

可以吃掉哦
个人喜好哟
正常程度呢
无关紧要啦

[❤Yuki's Hard❤]

~~03:53:052 (1) - 不要再转盘啦~\(≧▽≦)/~请务必用桃心结尾!↓↓↓不然你对不起国家对不起党对不起我的头像!好像图片里多出了很多奇怪的东西? ❤给个code啊我不会画心心啊,sjoy说他也会考虑的,我还是交给他画吧=3=


~~颜色太亮,正常的180亮度已经很瞎了,虽然你选的颜色很适合

~~到处是软绵绵的滑条真的适合这个帅气的曲子么?更换一小部分的小弧度滑条和直滑为↓↓↓吧,音乐比美观重要 我柑橘问题不大0.0


~~00:09:912 - add whistle,请关音乐开太鼓试听。加了~

~~01:59:584 (1,2,1) - 这3个长滑绝对可以更漂亮 暂时想不到0 0

~~00:21:520 - 音量60%或更低,有点吵,快盖掉曲子了

~~03:19:584 (5,6,7) - 距离掉到1了,高潮啊喂,只是1.1*sv不给力啊,加到2都没人会说你 改了~

~~01:03:132 (2,3,4,5) - 递增角度不一致,而且01:04:584 (5) - 的位置不在统一圆弧上 这里其实就是2的滑条每次旋转一个固定角度弄出来的,不是圆弧=w=

~~00:23:939 - 又是因为音量小了点就不管了?要空掉也应该空00:24:584 - 和00:27:165 - 啊,还有00:27:810 - 这里是跟主音轨的,所以没按鼓点下

~~00:41:036 (2,3,4,5,6) - 这里就不合逻辑了,跟旋律就不会有连打,跟鼓那后面是怎么回事,怕太难?反正这个年头不缺连打的hard,那么明显的鼓点啊,而且你后面也有03:33:778 (1,2,3,4) - 这样的东西 这里插了根绿线就是专门跟鼓啊,我主要是跟主音轨的,跟鼓的不是很多-.-

~~01:17:326 (2,3,4) - 01:17:649 (3) - 这个东西怎么回事?我以为你会这样的↓↓↓ 改了~


~~00:44:745 (1,2,1,2,1,2) - break也可以闲着没事就来几段的么?要么递增这里的难度,要么把break填上,至少填双份02:09:907 (1,2,3,4,1,2,3,4,1,2,1,2) - ←。←要是我肯定不填,但是对别人可不能一样要求❤ 动了下,前后呼应后面的就没改

~~01:55:713 (1,2,3,4) - 考虑到其他部分没有这样的遮挡……建议弄成这样↓↓↓↓↓ ok~


~~01:05:390 (1) - 应该在01:06:519 - 结束吧,肯定是偷懒~\(≧▽≦)/~ ~\(≧▽≦)/~
不想跟鼓


~~01:49:261 (1,2) - 好多类似的奇葩停顿 因为主音轨是没有的嘛

~~02:06:681 (1,2,3,4,5) - 不考虑摆些什么么,跳跳更健康~~ 暂时还没想到-/-

~~做的很不错!
thx for modding =w=
cirnocon
Hello sjoy~
Yuki's hard
00:42:649 (2) - , 00:45:229 (2) - , 00:47:810 (4) - , 00:50:391 (4) - , 02:10:390 (2) - , 02:12:971 (2) - , 02:15:551 (4) - , 02:18:132 (4) -
I suggest to remove finish sound and add a circle note with a clap sound
Like this


00:47:649 (3) - , 00:50:230 (3) - add clap sound so it would be better...
Koiyuki
thx fixed
Natsu
HI~ sjoy

Mod Info:
  1. Unrankable or very questionable stuff
  2. Highly suggestion
  3. Coment or opinions about some
  4. nazi stuff or normal suggestions

General:
  1. add a normal-sliderslide some parts sound kinda bad without it imo

Lunatic:
  1. 00:05:880 You can hear how the music got high there it need whistle to empathize better the music also fit pretty cool with the others one in 00:05:718 (1,3,4) -
  2. 00:13:299 (2,3) - add more distance between then to avoid the overlap with 1 also the 1/4 jumps get more fun and the 00:13:944 (1,2,3,4,5,6,7,1) - get more readable thought sometime like this:
  3. 00:16:041 (1,2,3,4,5,6) - - this need 2 grids to make the flower better also (1) get more readable if you do you will need to lower 00:13:944 (1,2,3,4,5,6,7) - to keep the stack bt believe me will look and play better c:
  4. Unsnapped inherited (green) sections at: 00:21:209 - snap to 00:21:202
  5. 00:23:132 (2,3,4,5) - well this jumps play kinda awkward all cuz 00:23:132 (2,3,4) - dont have the same distance so the player can do this intuitive so yeah is better if u use the same 00:23:132 (2,3) - 1.70 here too its easy to fix if you want to keep the stack just make this slider more curved 00:23:132 (2) -
  6. 00:26:681 (1,2) - all your diff flow pretty cool and its very intuitive for play but the flow 00:26:681 (1,2) - between then its not nice and feel kinda forced to play try somethink like this so the cursor can play in armony with the music (you dont have to make then exactly just follow youur own way):
    also you will notice I move 00:27:649 a little cuz its getting overlaped with previous 00:26:681 (1) - (yeah u should avoid it)

  7. 00:29:261 (1,3) - them are touching themselves and dont look good and play kinda confuse try to add more distance between then
  8. 00:29:584 (2,4) - also symilar situation here try to add a little distance between them to avoid the overlap
  9. 00:37:649 (3) - this slider look kinda bugged I suggest you to re do ti and improve the blanket with 00:37:326 (2) - actually look kinda weird thought
  10. 00:46:359 (2) - move this a little down currently is overlaping 4 and dont look nice
  11. 00:51:842 (3,1) - fix this blanket
  12. 00:57:326 remove whistle just keep the clap cuz whistle sound really bad clap alone with fit alot better what are u trying to follow here
  13. 01:02:487 (7) - I really dont like this slider I think you can make a really nice shape there or maybe just try to blank it with previous one for better map design
  14. 01:02:890 (1,1) - mmmm better finish this one 01:02:890 (1) - in 01:04:665 and start the second one in 01:04:745 make more sense with the rhythm thought
  15. 01:10:552 (1) - lol really nazi but this one is not symetrical ctrl h it and u will see how it move maybe if you have the pacient to make it symetrical try to fix em
  16. 01:12:165 (2,5) - avoid the overlap here
  17. 01:17:649 (5,6,7) - this feel kinda dirty in the screen cuz get bad with other sound beats there also dont play good cuz first you made a 1/4 jump here 01:17:649 (5,6) - and then u reduce the distance alot in 01:17:810 (6,7) - thats why it feel odd to play maybe you want to try this to make them more consistent and clean:
  18. 01:17:649 (5,6,7,1,2,3) - this have relation to the previous one, this part look overlaped and that will make this kinda difficult to read look how it look right now:
    maybe you want to redo stuff and clean it up
  19. 01:20:713 (1,3) - make a blanket here instead of the current way? since that slider look pretty bad now and also the transition there could be alot better imo
  20. 01:24:100 (7) - stack the tail properly with 01:23:294 (2) -
  21. 01:24:584 (1,2,3) - yeah xD stack this properly with 01:23:778 (5) -
  22. 01:27:971 NC its unnecesay here remove it better
  23. 01:28:294 (4) - x:152 y:308 will play fairly better since the distance in your jump pattern 01:28:132 (3,4,5,1) - will be the same and will play really confortable also the 4 placemente will improve the beatmap design cuz it not will get under the previous stream
  24. 01:29:907 (1,2) - fix this blanket
  25. 01:36:681 (2,3) - really bad flow issue here I suggest you to make the transition from 2 to 3 more natural and consistent here
  26. 01:37:326 (5,1) - same as above this flow issues dont fit with your map since your flow before was pretty cool
  27. 02:03:455 this need to be nc following your stanzas pattern, music and the jump.
  28. 02:05:068 (4) - stack thhis properly with 02:04:100 (7) -
  29. 02:09:100 (6,1) - this jump its to big imo maybe you should considerate to reduce a little the distance here
  30. 02:27:971 (3,4) - fix the blanket also its to close with the other so fix blank and add more distance between them
  31. 02:42:810 (4) - move this some grids down to avoid the overlap with 02:43:455 (3) -
  32. 03:06:681 (3,4,5,6) - add more distance between this object them are just to close to be played confortable
  33. 03:28:132 (7) - stack this properly on 03:28:616 (1) - body

    well pretty nice map I like it alot thats why I take alot of time to mod this diff really good job here

Hard:
  1. 00:21:209 - snap to 00:21:202
  2. 00:08:621 this is really bored to play this a hard diff im sure you can make a better rhythm and areally fun pattern here instead of this 2 repeats thought
  3. 00:13:299 (4) - this is to close from previous 3 take in consideration the distance in the timeland is bigger thatn the previous 3 circles so add a little more distance maybe 0.50 or 0.60
  4. 00:16:363 (1) - This slider with alot of repeats can be really confuse to play take in consideration your previous one got 2 repeats and the next one have 1 so this 00:16:363 (1) - have 3 and make ot really hard to play I suggest you to change rhythm here maybe:
  5. 00:19:105 (1,1) - maybe to close after the spinner for a hard diff also take in consideration startin on a upbeat (redtick) after a spinner can be really painful to be accurate just extend the previous spinner to here 00:21:202 will play better for a ¨hard¨ diff
  6. 00:26:358 (4) - try to move it a little to avoid the overlap with 00:27:003 (2) - mmaybe in this way:
  7. 00:30:552 (1,3) - mmm this overlap look pretty bad plz avoid it maybe stack 3 on 1 tail or try this way:
  8. 00:42:165 (1,2,1,2,1,2,3,4,1,2,3,4) - eh all those breaks dont fit in nothing Im highly suggest you to map this parts :/ they just break the game play I mean cmon your diff is really cool but this breaks I cant agree with them
  9. 00:44:745 (1,2) - this dont flow nice imo try this instead will improve the flow alot:
  10. 01:02:487 (4,1) - eh this its not cool for a hard diff try just 1 slider instead also is consistent with lunatic
  11. 01:07:971 (1,2) - fix this blanket
  12. 01:35:874 (2,3) - this flow is kinda bad imo try another way to improve it?
  13. 02:09:906 (1,2,1,2,1) - same as 00:42:165
  14. 02:21:842 (6,7,8) - make a triangle instead? since (6,8) are to close each other add more distance between them
  15. 02:47:971 (8,9,10) - try this instead will flow better check if you like it:
  16. 02:58:132 (2,3) - add less distance maybe 1.0 since the 3/4 could feel so fast for a hard with the current distance
  17. 02:58:939 (5,6) - your rhythm for first time in all the diff sound bad o.o 02:59:584 (6) - here the sound its not strong enought to have the current one this fit best this part:
  18. 03:09:261 (5,6) - same rhythm issue as above
  19. 03:13:132 (1,3) - kinda subjetive but almost cover the repeat of previous slider maybe you can try to make them more visible
  20. 03:19:584 (5,6) - ^ same as 02:58:939 (5,6) since your rhythm its not nice here :c
  21. 03:29:907 (5,6) - ^
  22. 03:32:487 (1,2) - use less distance here 3/4 at 1.20 in a hard its just to much.. xd
  23. 03:33:778 (1,2,3,4) - same issue as above reduce it to 1.0 atleast
  24. 03:36:358 (1,2,3,4) - ^
  25. 03:42:810 (1,2,3,4) - ^
  26. 03:52:810 (4,1) - nazi fix the blanket

    Pretty nice hard I like it alot but I dont agree with the breaks them are perfectly mapeables also your last rhythm I point and the 3/4 spacing if you improve those thinks this will be a really nice diff imo

Normal +:
  1. L18N+ I also dont agree with your diff name since Its ok use custom names for hardest diffs but in a lower diff is kinda confuse for a new player notice what its going to play reading ¨L18N+¨ I know u will explain L18 its your short nick and N+ mean normal + but no body else will notice it thought if you dont want to use Loneight's Normal + use L18's Normal + cuz it will make more sense just saying its my opinion if yo disagree is ok too
  2. AR6 OD5 will fit this diff best since with your current patterns and settings also will be a better diff spread in the mapset you know hard have ar8 and stuff..
  3. 00:04:105 (2,3) - I dont agree with this 1/4 semi stack and overlap I know its a normal but just not its to much for a not ¨hard¨ ¨Insane¨ diff the repeat is ok but use a properly distance and try too not overlap objects
  4. 00:13:299 (3,1) - ah little distance error but really noticeable in game
  5. 00:21:202 finish sound realy wrong here just keep clap like the lunatic did since clap mark all the empathize necesary here
  6. 00:21:520 you forget to add finish sound here
  7. 00:25:390 (1,2) - add more distance between then since (2) start in a upbeat with the current distance can be easyly bad click for non experience players imo but since I preffer if you start it here 00:25:713 Its was a player will think is coming since you map it like every downbeats and ignore one and change the rhythm sunddenly to an upbeat will not work nice
  8. 00:30:874 yeah :/ same that spot feel empty 00:31:036 (2) -move this to that place insteat or add a circle in the downbeat symilar as above ^
  9. 00:36:197 (2) - same issue here ^
  10. 00:41:358 (2) - again you can listen the music this slider sound alot better stating in the previous downbeat
  11. 01:09:907 (3) - stack this properly with 01:11:197 (2) -
  12. 01:16:519 this double repeat isreally confuse for play try another rhythm instead plz also other modders maybe will pointt this too
  13. 01:50:552 why this is not NC? im kinda curious since you add a nc here 01:28:616 is a symilar case consistency its a good think when u map
  14. 02:27:971 (1,3) - the bad stack its on purpose? if not stack properly plz
  15. 03:31:197 (1,1) - the two spinners are really necesary this can work nice with just one imo
  16. 03:42:165 (2,5) - they are to close each other add more distance between

    cool diff I disagree with some rhythms if you fix em will be really cool diff also take in consideration about the name stuff :/


Normal:
  1. AR 5 OD 4 HP3 will work alot better this diff since its a normal not a easy and will be a best spread :3
  2. 00:07:492 (3,1) - the gap between them its perfectly mapable you should map that part better
  3. 00:19:589 this and this 00:20:234 should be mapped to represent the music better
  4. 00:29:907 (3,4) - distance error here
    00:34:423 (3,4) - same as above little but noticeable in game
    00:38:294 (2,3) - ^
  5. 00:52:487 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - this is why you need ar5 in your diff :3
  6. 01:04:745 this double repeat could be confuse for new players take in consideration this is the easy diff of the map so yeah better try to make a symple rhythm instead
  7. 01:07:971 too soon after the spinner try to reduce the diff here use this rhythm:
  8. 01:15:874 (1) - same here short this spinner like:
  9. 01:47:326 (3,4) - fix the distance
  10. 01:57:165 (1) - same short this spinner to previous downbeat will be more easy to do for newbies
  11. 02:26:681 (3,4,1,2) - kinda hard to read for a easy normal maybe try to redo and clean it up a bit?
  12. 02:51:197 (1,2) - dont use stack on the easy diff of the mapset is cuz newbies cant play em :/
  13. 02:51:842 (2,1) - also fix the distance
  14. 03:10:713 (1) - same as others spinners short em a little
  15. 03:19:907 (2,4) - 2 hitburst coer the repeat of this slider and its not rankable moove it to other place plz
  16. 03:27:971 move this a little down is touching the hp bar
    pretty nice normal

currently modding the others diffs wait me a bit time to eat I'm done sorry for take so much time >.< GL fun mapset
Topic Starter
sjoy
[/color]

Natsu wrote:

HI~ sjoy

Mod Info:
  1. Unrankable or very questionable stuff
  2. Highly suggestion
  3. Coment or opinions about some
  4. nazi stuff or normal suggestions

General:
  1. add a normal-sliderslide some parts sound kinda bad without it imoOK

Lunatic:
  1. 00:05:880 You can hear how the music got high there it need whistle to empathize better the music also fit pretty cool with the others one in 00:05:718 (1,3,4) - [/color]
  2. 00:13:299 (2,3) - add more distance between then to avoid the overlap with 1 also the 1/4 jumps get more fun and the 00:13:944 (1,2,3,4,5,6,7,1) - get more readable thought sometime like this:
  3. 00:16:041 (1,2,3,4,5,6) - - this need 2 grids to make the flower better also (1) get more readable if you do you will need to lower 00:13:944 (1,2,3,4,5,6,7) - to keep the stack bt believe me will look and play better c: fixed
  4. Unsnapped inherited (green) sections at: 00:21:209 - snap to 00:21:202fixed
  5. 00:23:132 (2,3,4,5) - well this jumps play kinda awkward all cuz 00:23:132 (2,3,4) - dont have the same distance so the player can do this intuitive so yeah is better if u use the same 00:23:132 (2,3) - 1.70 here too its easy to fix if you want to keep the stack just make this slider more curved 00:23:132 (2) -
  6. 00:26:681 (1,2) - all your diff flow pretty cool and its very intuitive for play but the flow 00:26:681 (1,2) - between then its not nice and feel kinda forced to play try somethink like this so the cursor can play in armony with the music (you dont have to make then exactly just follow youur own way):[color=#40FF00]u r right .It's my negligence :o changt the 00:27:165 (3) - for the same spacing
    also you will notice I move 00:27:649 a little cuz its getting overlaped with previous 00:26:681 (1) - (yeah u should avoid it)
  7. 00:29:261 (1,3) - them are touching themselves and dont look good and play kinda confuse try to add more distance between then
    SPOILER
    fixed
  8. 00:29:584 (2,4) - also symilar situation here try to add a little distance between them to avoid the overlap[/color]
  9. 00:37:649 (3) - this slider look kinda bugged I suggest you to re do ti and improve the blanket with 00:37:326 (2) - actually look kinda weird thoughtchanged another style
  10. 00:46:359 (2) - move this a little down currently is overlaping 4 and dont look nice[/color]
  11. 00:51:842 (3,1) - fix this blanket00:50:390 (4,5,6,1) - is a parallelogram .If I fixed it ,I 'll move all them , 00:51:197 (1,2) - for symmetry and 00:52:487 (1) - for stack :o
  12. 00:57:326 remove whistle just keep the clap cuz whistle sound really bad clap alone with fit alot better what are u trying to follow hereI use X X △O O X X△ O rhythm for the hitsounds in the this section(X is whis △ is clap O is none)I think it's ok
  13. 01:02:487 (7) - I really dont like this slider I think you can make a really nice shape there or maybe just try to blank it with previous one for better map designchanged it
  14. 01:02:890 (1,1) - mmmm better finish this one 01:02:890 (1) - in 01:04:665 and start the second one in 01:04:745 make more sense with the rhythm thought[/color]
  15. 01:10:552 (1) - lol really nazi but this one is not symetrical ctrl h it and u will see how it move maybe if you have the pacient to make it symetrical try to fix emok I try it :oops:
  16. 01:12:165 (2,5) - avoid the overlap here [color=#40FF00] :o I don't think it's overlap.01:09:907 (5) - has disapearred for a long time
  17. 01:17:649 (5,6,7) - this feel kinda dirty in the screen cuz get bad with other sound beats there also dont play good cuz first you made a 1/4 jump here 01:17:649 (5,6) - and then u reduce the distance alot in 01:17:810 (6,7) - thats why it feel odd to play maybe you want to try this to make them more consistent and clean:[color=#BFFF00]OK changed 01:17:971 (7) - [/color]
  18. 01:17:649 (5,6,7,1,2,3) - this have relation to the previous one, this part look overlaped and that will make this kinda difficult to read look how it look right now:
    maybe you want to redo stuff and clean it up [/color]
  19. 01:20:713 (1,3) - make a blanket here instead of the current way? since that slider look pretty bad now and also the transition there could be alot better imook
  20. 01:24:100 (7) - stack the tail properly with 01:23:294 (2) -fixed
  21. 01:24:584 (1,2,3) - yeah xD stack this properly with 01:23:778 (5) - ^
  22. 01:27:971 NC its unnecesay here remove it better[color=#FF0000]there is a intrument changing in01:28:132 (3) - .so I think it's ok for NC[/color]
  23. 01:28:294 (4) - x:152 y:308 will play fairly better since the distance in your jump pattern 01:28:132 (3,4,5,1) - will be the same and will play really confortable also the 4 placemente will improve the beatmap design cuz it not will get under the previous streamI think moving 01:28:294 (4) - to 152,308 can cause the misunderstaned besides after 01:27:971 (1,2,3) -a big jump ,it needs retrace jump to buffer the last jump
  24. 01:29:907 (1,2) - fix this blanket fixed
  25. 01:36:681 (2,3) - really bad flow issue here I suggest you to make the transition from 2 to 3 more natural and consistent hereok
  26. 01:37:326 (5,1) - same as above this flow issues dont fit with your map since your flow before was pretty coolok
  27. 02:03:455 this need to be nc following your stanzas pattern, music and the jump.done[/color]
  28. 02:05:068 (4) - stack thhis properly with 02:04:100 (7) - done
  29. 02:09:100 (6,1) - this jump its to big imo maybe you should considerate to reduce a little the distance here In fact I can FC here without too much strength.hmmm.OK reduce spacing
  30. 02:27:971 (3,4) - fix the blanket also its to close with the other so fix blank and add more distance between themI think it's ok here :P
  31. 02:42:810 (4) - move this some grids down to avoid the overlap with 02:43:455 (3) - ok
  32. 03:06:681 (3,4,5,6) - add more distance between this object them are just to close to be played confortable ok
  33. 03:28:132 (7) - stack this properly on 03:28:616 (1) - bodyok
    well pretty nice map I like it alot thats why I take alot of time to mod this diff really good job here
thanks :)
Hard:

Normal +:


Easy:
[list:1337]

currently modding the others diffs wait me a bit time to eat
thanks a lot for so much mods :)
Topic Starter
sjoy
thanks again for very detail mods :)
Narcissu

[Minakami Yuki] wrote:

可以吃掉哦
个人喜好哟
正常程度呢
无关紧要啦

[❤Yuki's Hard❤]

~~03:53:052 (1) - 不要再转盘啦~\(≧▽≦)/~请务必用桃心结尾!↓↓↓不然你对不起国家对不起党对不起我的头像!好像图片里多出了很多奇怪的东西? ❤给个code啊我不会画心心啊,sjoy说他也会考虑的,我还是交给他画吧=3=

桃心是我拉的,我沒有puush不能上傳,https://osu.ppy.sh/s/111386 這個是出處,應該可以弄出來吧順便mod一下如何~\(≧▽≦)/~

本來不想打擾你們的,不過現在那個桃心感覺是報復社會……還不如轉盤……

我是戰5渣就不mod了……,不過Lunatic難度裡面00:17:815 (1,2,3,4,5,6,7,8) - 連用whistle有點太誇張了吧,跟hard完全不一樣啊,用軟件修個音調低一點的whistle2交替吧……最近有個rank圖十多組音效閃瞎眼有沒有,都這樣還讓不讓人活了

http://pan.baidu.com/s/13TilF

以後也有機會用到吧……大概
Hiten

Natsu wrote:

Normal:
  1. AR 5 OD 4 HP3 will work alot better this diff since its a normal not a easy and will be a best spread :3
  2. 00:07:492 (3,1) - the gap between them its perfectly mapable you should map that part better
  3. 00:19:589 this and this 00:20:234 should be mapped to represent the music better
  4. 00:29:907 (3,4) - distance error here
    00:34:423 (3,4) - same as above little but noticeable in game
    00:38:294 (2,3) - ^
  5. 00:52:487 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - this is why you need ar5 in your diff :3
  6. 01:04:745 this double repeat could be confuse for new players take in consideration this is the easy diff of the map so yeah better try to make a symple rhythm instead
  7. 01:07:971 too soon after the spinner try to reduce the diff here use this rhythm:
  8. 01:15:874 (1) - same here short this spinner like:
  9. 01:47:326 (3,4) - fix the distance
  10. 01:57:165 (1) - same short this spinner to previous downbeat will be more easy to do for newbies
  11. 02:26:681 (3,4,1,2) - kinda hard to read for a easy normal maybe try to redo and clean it up a bit?
  12. 02:51:197 (1,2) - dont use stack on the easy diff of the mapset is cuz newbies cant play em :/
  13. 02:51:842 (2,1) - also fix the distance
  14. 03:10:713 (1) - same as others spinners short em a little
  15. 03:19:907 (2,4) - 2 hitburst coer the repeat of this slider and its not rankable moove it to other place plz
  16. 03:27:971 move this a little down is touching the hp bar
    pretty nice normal
all fixed. thanks a lot. ;3
Koiyuki

Natsu wrote:

Hard:
  1. 00:21:209 - snap to 00:21:202 already snapped when I updated~
  2. 00:08:621 this is really bored to play this a hard diff im sure you can make a better rhythm and areally fun pattern here instead of this 2 repeats thought It's just the start of the song, so I make it easier, I think it's nice
  3. 00:13:299 (4) - this is to close from previous 3 take in consideration the distance in the timeland is bigger thatn the previous 3 circles so add a little more distance maybe 0.50 or 0.60 nope, when 3 is clicked, 4 is not appeared, so it won't confuse players here, also when the song starts I want to make it slower than general
  4. 00:16:363 (1) - This slider with alot of repeats can be really confuse to play take in consideration your previous one got 2 repeats and the next one have 1 so this 00:16:363 (1) - have 3 and make ot really hard to play I suggest you to change rhythm here maybe: nope, I don't like it.
  5. 00:19:105 (1,1) - maybe to close after the spinner for a hard diff also take in consideration startin on a upbeat (redtick) after a spinner can be really painful to be accurate just extend the previous spinner to here 00:21:202 will play better for a ¨hard¨ diff nope, 00:21:202 (1) - is a downbeat, it should be hitted not spin.
  6. 00:26:358 (4) - try to move it a little to avoid the overlap with 00:27:003 (2) - mmaybe in this way:
    fixed
  7. 00:30:552 (1,3) - mmm this overlap look pretty bad plz avoid it maybe stack 3 on 1 tail or try this way:
    fixedin another way
  8. 00:42:165 (1,2,1,2,1,2,3,4,1,2,3,4) - eh all those breaks dont fit in nothing Im highly suggest you to map this parts :/ they just break the game play I mean cmon your diff is really cool but this breaks I cant agree with them ok I mapped these breaks, the same as below
  9. 00:44:745 (1,2) - this dont flow nice imo try this instead will improve the flow alot: fixed
  10. 01:02:487 (4,1) - eh this its not cool for a hard diff try just 1 slider instead also is consistent with lunatic oh nope, I don't like to make slider ends on a downbeat, same is 00:57:326 (4,1) - , just changed slider to note on 01:02:487 (4,1) -
  11. 01:07:971 (1,2) - fix this blanket fixed
  12. 01:35:874 (2,3) - this flow is kinda bad imo try another way to improve it? fixed~
  13. 02:09:906 (1,2,1,2,1) - same as 00:42:165 sure
  14. 02:21:842 (6,7,8) - make a triangle instead? since (6,8) are to close each other add more distance between them ok
  15. 02:47:971 (8,9,10) - try this instead will flow better check if you like it: fixed
  16. 02:58:132 (2,3) - add less distance maybe 1.0 since the 3/4 could feel so fast for a hard with the current distance ok fixed
  17. 02:58:939 (5,6) - your rhythm for first time in all the diff sound bad o.o 02:59:584 (6) - here the sound its not strong enought to have the current one this fit best this part: fixed~ better now=v=
  18. 03:09:261 (5,6) - same rhythm issue as above ^
  19. 03:13:132 (1,3) - kinda subjetive but almost cover the repeat of previous slider maybe you can try to make them more visible ok
  20. 03:19:584 (5,6) - ^ same as 02:58:939 (5,6) since your rhythm its not nice here :c ^
  21. 03:29:907 (5,6) - ^ ^
  22. 03:32:487 (1,2) - use less distance here 3/4 at 1.20 in a hard its just to much.. xd ^
  23. 03:33:778 (1,2,3,4) - same issue as above reduce it to 1.0 atleast ^
  24. 03:36:358 (1,2,3,4) - ^ ^
  25. 03:42:810 (1,2,3,4) - ^ ^
  26. 03:52:810 (4,1) - nazi fix the blanket

    Pretty nice hard I like it alot but I dont agree with the breaks them are perfectly mapeables also your last rhythm I point and the 3/4 spacing if you improve those thinks this will be a really nice diff imo
thx for modding~
Loneight

Natsu wrote:

HI~ sjoy

Mod Info:
  1. Unrankable or very questionable stuff
  2. Highly suggestion
  3. Coment or opinions about some
  4. nazi stuff or normal suggestions
Normal +:
  1. L18N+ I also dont agree with your diff name since Its ok use custom names for hardest diffs but in a lower diff is kinda confuse for a new player notice what its going to play reading ¨L18N+¨ I know u will explain L18 its your short nick and N+ mean normal + but no body else will notice it thought if you dont want to use Loneight's Normal + use L18's Normal + cuz it will make more sense just saying its my opinion if yo disagree is ok too
    :arrow: yeah, I know. Also, it had been pointed by many modders, but my view was "Loneight's Normal+" is too long, I want to make it named shortly, hope it's feasible
  2. AR6 OD5 will fit this diff best since with your current patterns and settings also will be a better diff spread in the mapset you know hard have ar8 and stuff.. :arrow: okay
  3. 00:04:105 (2,3) - I dont agree with this 1/4 semi stack and overlap I know its a normal but just not its to much for a not ¨hard¨ ¨Insane¨ diff the repeat is ok but use a properly distance and try too not overlap objects :arrow: but, the BPM is 94 now, on the other hand, is like 1/2 for 186 bpm
  4. 00:13:299 (3,1) - ah little distance error but really noticeable in game :arrow: keep it
  5. 00:21:202 finish sound realy wrong here just keep clap like the lunatic did since clap mark all the empathize necesary here
  6. 00:21:520 you forget to add finish sound here
  7. 00:25:390 (1,2) - add more distance between then since (2) start in a upbeat with the current distance can be easyly bad click for non experience players imo but since I preffer if you start it here 00:25:713 Its was a player will think is coming since you map it like every downbeats and ignore one and change the rhythm sunddenly to an upbeat will not work nice :arrow: change other way
  8. 00:30:874 yeah :/ same that spot feel empty 00:31:036 (2) -move this to that place insteat or add a circle in the downbeat symilar as above ^
  9. 00:36:197 (2) - same issue here ^
  10. 00:41:358 (2) - again you can listen the music this slider sound alot better stating in the previous downbeat
  11. 01:09:907 (3) - stack this properly with 01:11:197 (2) -
  12. 01:16:519 this double repeat isreally confuse for play try another rhythm instead plz also other modders maybe will pointt this too
  13. 01:50:552 why this is not NC? im kinda curious since you add a nc here 01:28:616 is a symilar case consistency its a good think when u map
  14. 02:27:971 (1,3) - the bad stack its on purpose? if not stack properly plz
  15. 03:31:197 (1,1) - the two spinners are really necesary this can work nice with just one imo
  16. 03:42:165 (2,5) - they are to close each other add more distance between

    cool diff I disagree with some rhythms if you fix em will be really cool diff also take in consideration about the name stuff :/

currently modding the others diffs wait me a bit time to eat I'm done sorry for take so much time >.< GL fun mapset
mostly fixed? (run away
thank you for modding~

SPOILER
osu file format v12

[General]
AudioFilename: bg.mp3
AudioLeadIn: 2004
PreviewTime: 171197
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Last Remote - Type gamma
TitleUnicode:ラストリモート - Type γ
Artist:Dark PHOENiX
ArtistUnicode:Dark PHOENiX
Creator:sjoy
Version:L18N+
Source:Touhou
Tags:Sound-0 Phase-11 Komeiji Koishi ZUN th11 ichibannobaka [Minakami Yuki] Loneight l1106188
BeatmapID:326913
BeatmapSetID:123871

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,130107,139179
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
880,645.161290322581,4,2,1,30,1,0
21209,-100,4,2,1,60,0,0
21520,322.58064516129,4,1,1,65,1,0
44745,-100,4,1,1,50,0,0
47326,-100,4,1,1,55,0,0
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348,172,140874,2,0,L|332:100,1,65,4|0,0:0|0:0,0:0:0:0:
248,240,141519,2,0,L|232:168,1,65,4|0,0:0|0:0,0:0:0:0:
136,216,142003,2,0,L|168:356,2,130,8|4|8,0:0|0:0|0:0,0:0:0:0:
124,164,142810,6,0,L|140:92,1,65,4|0,0:0|0:0,0:0:0:0:
236,224,143455,2,0,L|252:152,1,65,4|0,0:0|0:0,0:0:0:0:
348,280,144100,2,0,L|364:208,1,65,4|0,0:0|0:0,0:0:0:0:
464,208,144584,2,0,L|432:348,2,130,8|4|8,0:0|0:0|0:0,0:0:0:0:
472,156,145390,6,0,L|456:84,2,65,4|0|8,0:0|0:0|0:0,0:0:0:0:
376,196,146035,2,0,L|360:124,2,65,4|0|8,0:0|0:0|0:0,0:0:0:0:
280,240,146680,2,0,L|264:168,1,65,4|0,0:0|0:0,0:0:0:0:
176,232,147165,2,0,L|208:372,2,130,8|4|8,0:0|0:0|0:0,0:0:0:0:
160,184,147971,6,0,L|176:112,2,65,4|0|8,0:0|0:0|0:0,0:0:0:0:
72,132,148616,2,0,L|88:60,2,65,4|0|8,0:0|0:0|0:0,0:0:0:0:
176,116,149261,2,0,L|192:44,1,65,4|0,0:0|0:0,0:0:0:0:
284,96,149745,2,0,L|316:236,2,130,8|4|8,0:0|0:0|0:0,0:0:0:0:
272,44,150552,5,4,0:0:0:0:
420,88,151036,1,4,0:0:0:0:
308,196,151519,2,0,L|322:259,1,65,8|8,0:0|0:0,0:0:0:0:
188,340,152165,1,4,0:0:0:0:
48,276,152649,1,4,0:0:0:0:
172,180,153132,5,4,0:0:0:0:
28,124,153616,1,4,0:0:0:0:
156,32,154100,2,0,L|232:24,1,65,8|8,0:0|0:0,0:0:0:0:
324,144,154745,1,4,0:0:0:0:
444,44,155229,1,4,0:0:0:0:
472,196,155713,5,4,0:0:0:0:
352,296,156197,1,4,0:0:0:0:
324,144,156681,2,0,L|308:60,1,65,8|8,0:0|0:0,0:0:0:0:
164,128,157326,1,4,0:0:0:0:
232,268,157810,1,4,0:0:0:0:
76,256,158294,5,4,0:0:0:0:
8,116,158778,1,4,0:0:0:0:
164,128,159261,2,0,L|232:100,1,65,8|8,0:0|0:0,0:0:0:0:
368,44,159907,2,0,L|492:80,2,130,0|8|0,0:0|0:0|0:0,0:0:0:0:
300,124,160874,6,0,L|372:248,2,130,4|8|0,0:0|0:0|0:0,0:0:0:0:
204,168,161842,1,8,0:0:0:0:
136,88,162165,1,4,0:0:0:0:
40,128,162487,1,8,0:0:0:0:
48,232,162810,1,0,0:0:0:0:
148,256,163132,1,8,0:0:0:0:
204,168,163455,6,4,P|268:152|344:176,2,130,4|8|0,0:0|0:0|0:0,0:0:0:0:
148,256,164423,1,8,0:0:0:0:
48,232,164745,1,4,0:0:0:0:
40,128,165068,1,8,0:0:0:0:
136,88,165390,1,0,0:0:0:0:
204,168,165713,1,8,0:0:0:0:
148,256,166036,6,0,P|216:272|284:236,1,130,4|8,0:0|0:0,0:0:0:0:
355,308,166681,2,0,P|371:240|335:172,1,130,4|8,0:0|0:0,0:0:0:0:
405,99,167326,2,0,P|337:83|269:119,1,130,4|8,0:0|0:0,0:0:0:0:
195,49,167971,2,0,P|179:117|215:185,1,130,4|8,0:0|0:0,0:0:0:0:
256,192,168616,12,4,169907,0:0:0:0:
256,192,171197,5,0,0:0:0:0:
416,60,171842,1,0,0:0:0:0:
352,144,172165,1,0,0:0:0:0:
256,192,172487,5,4,0:0:0:0:
112,44,173132,2,0,L|0:36,2,97.5,0|8|0,0:0|0:0|0:0,0:0:0:0:
164,28,173778,1,0,0:0:0:0:
248,88,174100,1,8,0:0:0:0:
256,192,174423,2,0,L|264:272,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
248,88,175068,5,0,0:0:0:0:
448,152,175713,2,0,L|460:276,2,97.5,0|8|0,0:0|0:0|0:0,0:0:0:0:
440,100,176358,1,0,0:0:0:0:
348,148,176681,1,8,0:0:0:0:
244,132,177003,1,0,0:0:0:0:
152,176,177326,1,8,0:0:0:0:
48,156,177649,5,4,0:0:0:0:
172,64,178132,2,0,P|236:36|312:60,1,130,8|0,0:0|0:0,0:0:0:0:
332,84,178616,2,0,P|396:96|464:72,2,130,8|0|8,0:0|0:0|0:0,0:0:0:0:
252,220,179745,2,0,P|184:240|104:228,1,130,0|8,0:0|0:0,0:0:0:0:
80,212,180229,2,0,L|64:352,2,130,0|8|0,0:0|0:0|0:0,0:0:0:0:
180,92,181358,6,0,P|248:76|328:96,1,130,8|8,0:0|0:0,0:0:0:0:
352,112,181842,2,0,P|420:96|488:112,1,130,8|0,0:0|0:0,0:0:0:0:
504,152,182326,2,0,L|472:284,1,130,8|0,0:0|0:0,0:0:0:0:
420,288,182810,5,4,0:0:0:0:
216,328,183455,2,0,P|168:336|112:320,2,97.5,0|8|0,0:0|0:0|0:0,0:0:0:0:
260,300,184100,2,0,P|328:288|388:324,1,130,0|8,0:0|0:0,0:0:0:0:
464,256,184745,2,0,L|440:172,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
472,360,185390,5,0,0:0:0:0:
352,188,186036,2,0,L|324:88,2,97.5,0|8|0,0:0|0:0|0:0,0:0:0:0:
336,236,186681,1,0,0:0:0:0:
260,308,187003,1,8,0:0:0:0:
164,268,187326,1,0,0:0:0:0:
80,328,187649,1,8,0:0:0:0:
68,224,187971,6,0,L|32:84,1,130,4|8,0:0|0:0,0:0:0:0:
56,52,188455,2,0,P|116:32|192:48,1,130,0|0,0:0|0:0,0:0:0:0:
216,80,188939,1,8,0:0:0:0:
208,184,189261,2,0,L|228:252,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
336,96,190068,2,0,P|408:80|472:96,1,130,8|0,0:0|0:0,0:0:0:0:
256,192,190552,12,4,191842,0:0:0:0:
256,192,191923,12,4,193132,0:0:0:0:
168,100,193778,6,0,P|112:92|52:108,2,97.5,0|8|0,0:0|0:0|0:0,0:0:0:0:
212,128,194423,2,0,P|288:136|344:108,1,130,0|8,0:0|0:0,0:0:0:0:
388,24,195068,2,0,L|456:16,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
440,116,195713,5,0,0:0:0:0:
336,296,196358,2,0,P|288:308|224:292,2,97.5,0|8|0,0:0|0:0|0:0,0:0:0:0:
376,264,197003,2,0,P|444:284|504:260,1,130,0|8,0:0|0:0,0:0:0:0:
440,180,197649,2,0,P|468:128|452:48,1,130,0|8,0:0|0:0,0:0:0:0:
368,108,198294,5,4,0:0:0:0:
232,36,198778,2,0,P|164:28|96:60,1,130,8|0,0:0|0:0,0:0:0:0:
76,92,199261,2,0,L|68:240,2,130,8|0|8,0:0|0:0|0:0,0:0:0:0:
188,200,200390,2,0,P|256:208|324:176,1,130,8|0,0:0|0:0,0:0:0:0:
348,148,200874,5,0,0:0:0:0:
316,48,201197,1,8,0:0:0:0:
384,244,201842,1,0,0:0:0:0:
364,196,202003,2,0,P|292:176|224:200,1,130,8|0,0:0|0:0,0:0:0:0:
216,236,202487,2,0,P|156:252|80:224,1,130,8|0,0:0|0:0,0:0:0:0:
60,192,202971,2,0,L|32:336,1,130,8|0,0:0|0:0,0:0:0:0:
56,368,203455,5,4,0:0:0:0:
216,236,204100,2,0,P|268:228|316:240,2,97.5,0|8|0,0:0|0:0|0:0,0:0:0:0:
172,264,204745,1,0,0:0:0:0:
140,164,205068,1,8,0:0:0:0:
216,92,205390,2,0,L|300:88,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
116,60,206036,5,0,0:0:0:0:
40,252,206681,2,0,L|60:360,2,97.5,0|8|0,0:0|0:0|0:0,0:0:0:0:
28,200,207326,1,0,0:0:0:0:
76,108,207649,1,8,0:0:0:0:
176,132,207971,1,0,0:0:0:0:
196,236,208294,1,8,0:0:0:0:
100,280,208616,5,4,0:0:0:0:
248,328,209100,2,0,P|316:336|376:316,1,130,8|0,0:0|0:0,0:0:0:0:
408,276,209584,1,8,0:0:0:0:
332,208,209907,2,0,L|260:212,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
356,52,210713,2,0,L|216:60,1,130,8|0,0:0|0:0,0:0:0:0:
256,192,211197,12,4,213778,0:0:0:0:
180,288,214423,6,0,P|132:240|120:168,1,130,0|8,0:0|0:0,0:0:0:0:
188,100,215068,2,0,P|120:80|56:96,1,130,0|8,0:0|0:0,0:0:0:0:
119,180,215713,2,0,P|187:200|251:184,1,130,0|8,0:0|0:0,0:0:0:0:
304,104,216358,6,0,P|360:84|444:104,2,130,0|8|0,0:0|0:0|0:0,0:0:0:0:
248,16,217326,1,8,0:0:0:0:
188,100,217649,1,0,0:0:0:0:
200,204,217971,1,0,0:0:0:0:
240,236,218132,2,0,L|384:260,2,130,8|8|0,0:0|0:0|0:0,0:0:0:0:
200,204,218939,6,0,L|56:180,2,130,4|8|0,0:0|0:0|0:0,0:0:0:0:
284,140,219907,2,0,L|428:116,2,130,8|0|8,0:0|0:0|0:0,0:0:0:0:
204,76,220874,2,0,L|60:100,1,130,0|8,0:0|0:0,0:0:0:0:
24,188,221519,6,0,P|8:252|40:320,1,130,0|8,0:0|0:0,0:0:0:0:
112,244,222165,2,0,P|176:232|240:264,1,130,0|8,0:0|0:0,0:0:0:0:
292,344,222810,1,0,0:0:0:0:
340,252,223132,1,8,0:0:0:0:
304,216,223294,2,0,P|288:152|312:76,1,130
404,60,223939,1,0,0:0:0:0:
456,64,224100,6,0,P|492:168|456:252,2,195,4|8|8,0:0|0:0|0:0,0:0:0:0:
352,68,225390,2,0,P|280:72|220:44,1,130,0|8,0:0|0:0,0:0:0:0:
176,36,225874,2,0,P|96:44|48:96,1,130
40,124,226358,1,8,0:0:0:0:
80,220,226681,6,0,P|196:200|264:144,2,195,0|8|8,0:0|0:0|0:0,0:0:0:0:
76,324,227971,2,0,P|144:328|212:316,1,130,0|8,0:0|0:0,0:0:0:0:
244,284,228455,2,0,P|308:272|384:288,1,130
404,324,228939,1,8,0:0:0:0:
452,232,229261,6,0,L|420:96,1,130,4|12,0:0|0:0,0:0:0:0:
336,164,229907,2,0,L|304:28,1,130,4|12,0:0|0:0,0:0:0:0:
204,52,230552,1,4,0:0:0:0:
196,156,230874,1,12,0:0:0:0:
108,100,231197,1,4,0:0:0:0:
104,204,231519,1,12,0:0:0:0:
196,156,231842,6,0,L|188:236,1,65,4|8,0:0|0:0,0:0:0:0:
292,220,232326,2,0,L|284:300,1,65,4|8,0:0|0:0,0:0:0:0:
388,272,232810,2,0,L|380:352,1,65,4|8,0:0|0:0,0:0:0:0:
256,192,233132,12,0,235552,0:0:0:0:
Ethercastle
From my queue~ 来晚了抱歉~.~

[General]

[Lunatic]
串实在是打不动>.< 其他打起来没啥问题...一如既往地爽但是总觉得很多地方排得稍微有点乱,部分由于spacing...试着挑挑。。。。

00:08:621 (1) - 这个没包好的样子
00:10:880 (1,2,3) - equal spacing?
00:13:138 (1,2,3) - 这三个感觉没在跟钢琴然后又不怎么合吉他。。我比较倾向这个节奏 排列没想过 不过跟接下来的1重叠似乎还可以。。。
00:16:041 (1,2,3,4,5,6,1,1,2,3,4,5,6,7,8) - 整体ctrl + J 对应音阶?
00:21:842 (2,3,4) - 这个打的时候看上去有点难看
00:24:423 (2) - (342,228)?
01:11:842 (1,2) - 这俩slider对称点会好一些?
01:21:842 (6) - 这个折返滑条意义有点不明- -
01:23:132 (1,2,3,4,5,6) - 这段跳相对不是很喜欢 不过也不知道怎么摆好>_<
01:24:584 (1,2,3) - 这里吉他是从红线开始的 直接换成单个滑条?
02:05:874 (1,2,3) - ^
01:47:970 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 这个stream感觉不是很好看- -
01:50:552 (1) - (112,144)?
01:58:939 (5,6,7,8) - 这四个slider头最好弄成等距的吧? 7和8的位置尤其有点跟前面的不合拍...
02:03:778 (2) - ctrl + G 因为之前一直是类似的flow
02:28:294 (4) - 没包好
02:42:810 (4,5) - 这里flow略有点off的感觉
02:58:132 (4,5) - 换成单个slider对吉他?
03:01:358 (1,2,3,4,5,6,7,8,9) - 不是很喜欢这个三连 其一整张图里很少出现这样的节奏容易坠毁第二吉他只有4,5,6的地方是三个音...
03:06:681 (3,4,5,6) - 4跟6不是很对称:
03:20:390 (3,4,5,6) - 这个正方形歪了吧? :lol:
03:41:519 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,1,2,3,4) - 这段吉他是1/6啊 而且似乎音还不在白线上 硬要说的话我听起来是这样的 (1/12似乎太人性= =)

感觉值得挑出来的地方就这些- - 其他不少地方也觉得略有点不美观不过太nazi了就不说了- - 好曲好图^ ^ (所以Mod了好久- -)

[Yuki's Hard]
打了一遍没啥大问题就不仔细看了 (逃)

03:52:971 (1) - slidertick静音?

[L18N+]
基本是nazi - -

00:23:455 (1,2) - 没包好
00:37:003 (1,2) - ^
00:25:390 (1,2,3) - 这里应该是一条直线上的吧?
01:52:487 (2) - whistle?
02:05:874 (2) - ^ (感觉不少在最后一条红线的滑条尾都可以加一个,不重复了,似乎也没啥大区别)
01:54:423 (1) - 这个扭得太厉害了吧- -
01:58:616 (4,1) - 没包好
02:57:003 (5,6) - spacing 小了?
03:17:649 (4) - 逆时针转点会好看些

[Baka's Normal]
为什么要用soft音效啊- - 这么重的曲子。。。

00:05:073 (4) - 比较倾向于直接在白线上放个圈
00:18:299 (3) - 这个slider应该要对称吧 (前面有几个类似的大概是刻意的?)
00:36:842 - 这里最好加个圈否则不完整的感觉 (00:36:197 (4) 已经是红线节奏了)
00:42:003 - ^
01:43:939 - ^
01:49:100 - ^
01:04:745 (1) - 对称
01:26:358 (4,5) - 感觉有点多余- -
01:59:584 (1) - 没包好
03:50:552 (3,4) - ^
02:07:649 (4,5) - ^

基本都很好,偷下懒就Mod这些了,Star~
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