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Akiyama Uni - The Grimoire of Alice

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P A N
IRC mod :3

SPOILER
16:07 P A N: well my suggestion
16:07 P A N: the part that bother me is
16:07 P A N: 01:06:886 - this stream
16:08 Hollow Wings: haha ok
16:08 P A N: it's..
16:08 Hollow Wings: well, actually this is just notes rather than stream lol
16:09 P A N: 01:07:203 (1) - spacing is too far but
16:09 P A N: I know you want to place it on center to keep consistent
16:09 P A N: because clap sound
16:10 Hollow Wings: so maybe i can just move those 01:06:886 (4,5,6,1,2,3,4) - notes a bit upper>?
16:10 Hollow Wings: yeah indeed www
16:10 Hollow Wings: i mean 01:06:886 (4,5,6) - and 01:07:308 (2,3,4) -
16:10 Hollow Wings: and shorter the ds to 01:07:203 (1) -
16:10 P A N: yea yea sec
16:10 Hollow Wings: ok www
16:11 P A N: you are right, they should move up but
16:11 P A N: it will overlap with the slider
16:11 P A N: so I'm thinking other way
16:11 P A N: or you don't mind?
16:11 P A N: D:
16:11 Hollow Wings: oh
16:12 Hollow Wings: maybe i can ctrl+j them and that overlap can be accepted imo
16:12 Hollow Wings: or u got better idea?
16:12 P A N: ctrl+j on which note
16:13 Hollow Wings: forget it, its bad
16:13 P A N: what about
16:13 P A N: change the placement of slider
16:14 P A N: http://puu.sh/bp544/ab373a127b.jpg
16:14 P A N: what about this?
16:15 P A N: it will more flow than place the slider on center
16:15 Hollow Wings: u fucking awesome modder PAN!!!
16:15 Hollow Wings: changed
16:15 Hollow Wings: wow
16:16 P A N: omg LOL
16:16 Hollow Wings: this is just amazing
16:16 P A N: but I didn't move 6 yet
16:16 P A N: I mean next note of this set
16:16 P A N: the spacing is a bit far if you see
16:17 Hollow Wings: that's nazi issue
16:17 Hollow Wings: just ignore lol
16:17 P A N: ok
16:19 P A N: 01:11:745 (3) - is this spacing too big?
16:19 P A N: almost equal to 1/2
16:19 P A N: nvm
16:20 P A N: maybe ok
16:20 Hollow Wings: hmm
16:20 Hollow Wings: those spacing patterns like this r actually a bit confusing indeed
16:20 Hollow Wings: but i just follow that piano melody and it works good when i req some testers play it
16:21 P A N: yea
16:21 P A N: that's why it's ok XD
16:21 Hollow Wings: lol www :3
16:22 P A N: 01:27:379 (2) -
16:22 P A N: I think this pattern can be better
16:22 Hollow Wings: what is it
16:23 Hollow Wings: better ones 0.0
16:24 P A N: http://puu.sh/bp5yI/88e9892d64.jpg
16:24 P A N: make it symmetry
16:24 Hollow Wings: wtffffffffffffffffffffffffffffffffff
16:24 P A N: wat
16:24 Hollow Wings: just
16:24 Hollow Wings: e
16:24 Hollow Wings: x
16:25 Hollow Wings: c
16:25 Hollow Wings: e
16:25 Hollow Wings: l
16:25 Hollow Wings: e
16:25 Hollow Wings: n
16:25 Hollow Wings: t
16:25 P A N: lol
16:30 P A N: 02:40:794 (5) - don't ctrl+g this? :(
16:31 Hollow Wings: uh
16:31 Hollow Wings: this is ok imo
16:31 Hollow Wings: ctrl+g is ok as well
16:31 Hollow Wings: i just prefer the recent one 0.0
16:31 P A N: I just want to make it easier ahaha
16:31 P A N: since music is balance not stronger
16:31 Hollow Wings: haha i know yeah xD
16:31 P A N: that's it for extra
16:32 Hollow Wings: well
16:32 Hollow Wings: i can play piano of this song
16:32 Hollow Wings: this part is the most highly difficult of that score
16:33 P A N: ok I give up
16:33 P A N: ahahaha
16:33 Hollow Wings: i can't even play it without my hands moving
16:33 Hollow Wings: ;w;
16:33 Hollow Wings: no ur suggesion is ok
16:33 Hollow Wings: it's my bad to insist what i really like ;w;
16:33 P A N: no no I don't know how to play piano
16:33 P A N: but you can
16:33 P A N: beleive in who can play it is better
16:33 Hollow Wings: lol alright w
16:34 Hollow Wings: orz ;w;
16:35 P A N: no note on this beat? 00:31:182 -
16:36 Hollow Wings: lunatic diff now? lol
16:36 P A N: I mean Lunatic
16:36 P A N: lol
16:36 Hollow Wings: yeah no note there
16:36 Hollow Wings: i follow different track in lun diff
16:36 Hollow Wings: ex is electric+drum track
16:36 Hollow Wings: lun is drum+bass track
16:37 Hollow Wings: thou not follow them all the time
16:37 Hollow Wings: u see this song's tracks r various
16:37 Hollow Wings: u can just shift and follow what u love anyway lol
16:37 P A N: ya
16:38 P A N: I think lunatic is already fine
16:38 P A N: nothing bother me
sammy711
from In-game
玛德 这奇葩图不太敢摸
(没摸排版和节奏,因为就算我写了估计也不会改...
[General]
Wide-screen off 没Storyboard

[Easy]
02:00:865 (1) - 滑条头whistle 滑条尾clap
[Normal]
02:22:837 (1) - 滑条头whistle
[Lunatic]
01:41:005 (3,4,1,2,1) - 这段不像别的diff一样下clap? 听起来有点不舒服
[Extra]
02:29:386 (8) - 滑条头clap


不敢摸...就这样好了
Topic Starter
Hollow Wings

Fatfan Kolek wrote:

Bad mod inc! No Kds pls. :c lol still kd coz they helped

[Easy]
  1. 00:04:667 (3,1) - I'd delete these two notes to follow your previous structure since there isn't a need to emphasize the music you hear there. i deleted one
  2. 00:37:203 (2,1) - The flow here seems a bit odd to me and might confuse new players aswell. hmm, seems like the bpm is low with big circle, i think it's fine here
  3. 00:40:584 (2,1) - ^ ^
  4. 01:20:301 (1) - Make this slider shorter and let it end on 01:21:146 - to emphasize this part since you've missed it. If you do so, add a circle on 01:21:569 - then. lol, this part doesn't require so much beats imo, thou ur idea is good but consider to this is an easy diff, so i just wanna keep this
  5. 02:48:188 (1) - ^ ^
  6. 03:02:977 (1,1) - From my personal experience I'd say you should place a slider there. It's hard to catch circles right after a break. consider 00:05:935 (3,1) - and 01:35:090 (1,1) - part with same patterns, i'd like to keep 0.0
[Normal]
  1. 00:41:428 (1) - I think it looks better if it is parallel like this. http://puu.sh/boZCM/cf082f904c.jpg changed into another style
  2. 00:49:034 (3) - This touches the hp bar. Place it not that near to the top. changed
  3. 01:27:907 (2) - To follow your previous structure I'd say that you place this on 01:27:696 - and leave the following part like it is at the moment. Just fix the spacing then. lol this is just some kind of track shifting, leave it like this lol
  4. 02:55:794 (2) - ^ ^
  5. 03:02:977 (1,1) - Same suggestion as mentioned in Easy. ^
Alright, I think these diffs are the only ones I can mod properly since I don't know what I can say about the other diffs orz. ;w; Pretty nice mapset in my opinion! :3 Deserves a starrrr. Love ya HW!♥ Fatfan Kolek♥

inverness wrote:

8-)

Important notes and details, please read first
Formatting details:
  1. Red is unrankable and must be fixed.
  2. Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
  3. Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.
Additional notes:
  1. I cannot mod special game modes.
  2. Please reply to my mods, I always looking forward to the replies so I could improve better.
  3. If you think one or more points on my mod is unclear, feel free to ask about it.
Some useful links for mapping:
  1. Analyzing flow in beatmaps
  2. Mapping polarity
  3. How to make beautiful sliders
  4. How to make beautiful sliders (advanced)
  5. Difficulty naming
  6. Advanced Timing

no sb? _(:3 nope _(:3

[ General]
  1. Set Audio lead in to 1480, notes start early o: it may fixed automatically if it ranked, leave it maybe 0.0
  2. Current yellow combocolour is too bright ._. try to use 251,193,19 (RGB) ? no, it's already orange color lol, recent one is good imo
  3. 03:02:977 - why bother to map a short pattern here D:? like some kind of endless recall... "plz play this map again" lol

[ Easy]
  1. Decent enough but next time maybe try to add more 2/1 sliders (long sliders) for pattern variations. It's kinda boring to play everything in 1/1 ._. i'll watch out that next time (poor mapper i am lol
  2. not sure if 2 repeats in a slider is a good idea in Easy? already fixed all
  3. 00:37:203 (2,1) - Too close o: look at the spacing between the sliderbodies (not between slidertail and head) changed to another style
  4. 01:04:245 (3,2) - spacing :< fixed a bit
  5. from playability side, this diff is already good imo :0 lol ok www

[ Normal]
  1. 00:16:498 (2,3,4) - pretty confusing imo lol why?
  2. 00:26:217 (1,2) - same here? ^?
  3. 00:57:062 (2,3,1) - confusing too, looks like triplet idk like some kind of reading patterns to noobs? orz
  4. 00:59:175 (3,4) - merge like http://puu.sh/bp0SE.jpg ? consider to composing, nice one, but i really wanna follow those beats here, so i may keep this rhythm style
  5. 01:12:696 (3,4) - same here too? ^
  6. 01:58:330 (3,4,1) - I like this <3 ok w
  7. 02:08:470 - you can add note here you know :3 uh... i wanna try different rhythm here orz

[ Hard]
  1. AR7.5? nope? orz
  2. 00:21:569 (2,4) - not parallel straight enough 0.0 is this intentional? copy paste to fix it? it's just like this, if i do perfect parallel here, composing will be wired in some way. maybe there's better ones, thou i think this is fine
  3. 00:48:505 (2,3) - this circle is weird to play :/ maybe just merge with the next kickstream slider? 00:48:611 (3) - actually it's better in playing with that note now, u can try with ur stuff and mine. merge that into the repeating slider will confuse players a bit in catching rhythm here
  4. 01:02:027 (2) - same here o: ^
  5. 01:08:260 (5,6) - since you didn't put circles elsewhere, why don't you just merge these into a kickstream slider? ^
  6. 01:39:950 (4,5,6) - confusing 0.0 improve ur reading skill man www
  7. 02:16:393 (2) - check my mod for previous part 00:48:505 (2,3) - o.0 0.o
  8. 02:29:914 (2) - same? ^

[ Insane]
  1. fun diff <333 <333
  2. AR8.5? is Insane so it's ok ;w; ar8 is for dt players lol

[ Extra]
  1. I thought in 2hu maps, after Lunatic is named Phantasm/Overdrive? idk I don't play 2Hhu much but that should be it ;w;
  2. AR9.3? so maps looks less cluttered OvO if i choose i'll seclect ar10 lol, thou idk if it's appropriate here, and ar9 seems good as well coz it's low bpm. we know cs2's extra not well, so ar9 is the best choice here imo.

ahhhhh map is good already, I don't have much issues with it :0 take a ! thx for taking care and the star :3

sammy711 wrote:

from In-game
玛德 这奇葩图不太敢摸 噗。。。
(没摸排版和节奏,因为就算我写了估计也不会改... 姆。。。
[General]
Wide-screen off 没Storyboard 全开也没事的

[Easy]
02:00:865 (1) - 滑条头whistle 滑条尾clap fixed
[Normal]
02:22:837 (1) - 滑条头whistle fixed
[Lunatic]
01:41:005 (3,4,1,2,1) - 这段不像别的diff一样下clap? 听起来有点不舒服 确实,这个难度是用了不同的节奏,所以用不同的下hs法
[Extra]
02:29:386 (8) - 滑条头clap 这里是故意没加


不敢摸...就这样好了 肿么这样!OVQ
thx for modding!
Low
ircmod
4:39 Low: normal-hitfinish.wav is just the default normal finish
14:39 Low: i think you need to remove it, unless i'm wrong
14:40 Hollow Wings: oh
14:40 Hollow Wings: i larger the default one's volume a lt
14:40 Hollow Wings: lot*
14:40 Low: oh, ok
14:40 Hollow Wings: or it'll be too quiet imo
14:41 Low: rainbow hitsounds
14:41 Low: hitcolors *
14:42 Hollow Wings: yeah www
14:43 Low: 01:23:682 (1) - goes offscreen'
14:44 Hollow Wings: ok i'll fix this
14:44 Low: 01:58:329 (2) - goes offscreen
14:44 Hollow Wings: lol fixed
14:45 Low: 02:44:808 (1,1) - DS
14:45 Low: looks weird
14:45 Low: hmma actually nvm
14:45 Hollow Wings: ohhh big mistake
14:45 Low: oh? it was a mistake?
14:46 Hollow Wings: lol, anyway
14:46 Hollow Wings: i'll fix this
14:46 Hollow Wings: oh, it's to me thou
14:46 Low: 02:48:188 (1,1,1,1) -
14:46 Low: this whole section uses different spacing
14:46 Low: yeah, you should fix
14:46 Hollow Wings: i pretend to snap ds in the whole diff in easy
14:46 Hollow Wings: yeah indeed
14:47 Low: ok, easy is clear. tell me when you're ready to move on to normal
14:47 Hollow Wings: ok, wait a sec
14:51 Hollow Wings: done!
14:52 Low: kk
14:52 Hollow Wings: :3
14:54 Low: 00:33:822 (2) - http://prntscr.com/4kmli0
14:54 Low: looks better imo.
14:54 Low: normal diff
14:54 Hollow Wings: orz, bad chinese network
14:54 Hollow Wings: can't open that site w
14:54 Low: ok ill puush
14:55 Hollow Wings: thx ;w;
14:56 Low: http://puu.sh/bpFgc/0012e5b28f.jpg
14:56 Hollow Wings: oh i see
14:56 Hollow Wings: changed yep
14:56 Hollow Wings: 01:48:190 (2,3) - and this as well
14:56 Low: kk
14:57 Low: 00:47:344 (2,3) - and this
14:57 Low: ww
14:57 Hollow Wings: right w
14:59 Low: 02:22:837 (1) - align with 02:23:893 (2)
15:00 Low: like this http://puu.sh/bpFAK/983bafea3b.jpg
15:00 Hollow Wings: ok w
15:01 Hollow Wings: but a bit different with the arrow's point
15:01 Low: kk
15:01 Low: normal diff clear
15:01 Low: hard diff now
15:01 Hollow Wings: ok :3
15:03 Low: brb a sec
15:04 Hollow Wings: ok 0.0
15:04 Low: ok back lol
15:04 Hollow Wings: lol so fast! XD
15:10 Low: hard clear
15:10 Hollow Wings: ok w
15:11 Low: insane diff
15:11 Low: 00:47:660 (4) - delete
15:11 Low: 00:47:344 (3) - extend repeat.
15:11 Low: makes more sense rhythmically imo.
15:12 Hollow Wings: ok
15:12 Hollow Wings: right
15:12 Hollow Wings: changed
15:12 Low: 00:54:421 (10) - ctrl + g for better flow
15:13 Hollow Wings: oh this is not that well ;w;
15:13 Low: ok
15:13 Hollow Wings: ctrl+g makes this actually more harder to play
15:13 Hollow Wings: and anti-flow here can emphasis the beat here, that's fit imo :3
15:13 Low: hmmmm ok
15:13 Hollow Wings: >.<
15:14 Low: 02:15:548 (4) - remove
15:14 Low: 02:15:232 (3) - extend
15:14 Hollow Wings: done
15:15 Low: insane clear
15:16 Hollow Wings: w
15:16 Low: lunatic: od 7.5 or 8 plz
15:16 Low: too easy
15:16 Hollow Wings: od 7.5? lol
15:16 Low: yeah
15:16 Hollow Wings: i choose od 8 w
15:16 Low: kk
15:17 Hollow Wings: ww
15:17 Hollow Wings: well then extra diff needs od 8 as well w
15:18 Low: yep
15:18 Low: or 8.5 :3
15:18 Hollow Wings: lol dont wanna .5 in this map www
15:18 Low: kk
15:18 Hollow Wings: and maybe od9 is too high lol
15:22 Low: lunatic clear
15:23 Low: some tricky spacings, but its readable because you use consistent rhythms.
15:23 Hollow Wings: >.<
15:23 Hollow Wings: yeah that's why i do that w
15:26 Low: i wish cs0 was rankable
15:26 Hollow Wings: i wish it as well lol
15:27 Hollow Wings: but it was defined by ppy: cs lower than 2 r unplayble www
15:27 Hollow Wings: so the lowest cs is 2 now
15:29 Low: i can't find anything in extra
15:29 Low: so... mapset clear
Topic Starter
Hollow Wings

Low wrote:

ircmod
4:39 Low: normal-hitfinish.wav is just the default normal finish
14:39 Low: i think you need to remove it, unless i'm wrong
14:40 Hollow Wings: oh
14:40 Hollow Wings: i larger the default one's volume a lt
14:40 Hollow Wings: lot*
14:40 Low: oh, ok
14:40 Hollow Wings: or it'll be too quiet imo
14:41 Low: rainbow hitsounds
14:41 Low: hitcolors *
14:42 Hollow Wings: yeah www
14:43 Low: 01:23:682 (1) - goes offscreen'
14:44 Hollow Wings: ok i'll fix this
14:44 Low: 01:58:329 (2) - goes offscreen
14:44 Hollow Wings: lol fixed
14:45 Low: 02:44:808 (1,1) - DS
14:45 Low: looks weird
14:45 Low: hmma actually nvm
14:45 Hollow Wings: ohhh big mistake
14:45 Low: oh? it was a mistake?
14:46 Hollow Wings: lol, anyway
14:46 Hollow Wings: i'll fix this
14:46 Hollow Wings: oh, it's to me thou
14:46 Low: 02:48:188 (1,1,1,1) -
14:46 Low: this whole section uses different spacing
14:46 Low: yeah, you should fix
14:46 Hollow Wings: i pretend to snap ds in the whole diff in easy
14:46 Hollow Wings: yeah indeed
14:47 Low: ok, easy is clear. tell me when you're ready to move on to normal
14:47 Hollow Wings: ok, wait a sec
14:51 Hollow Wings: done!
14:52 Low: kk
14:52 Hollow Wings: :3
14:54 Low: 00:33:822 (2) - http://prntscr.com/4kmli0
14:54 Low: looks better imo.
14:54 Low: normal diff
14:54 Hollow Wings: orz, bad chinese network
14:54 Hollow Wings: can't open that site w
14:54 Low: ok ill puush
14:55 Hollow Wings: thx ;w;
14:56 Low: http://puu.sh/bpFgc/0012e5b28f.jpg
14:56 Hollow Wings: oh i see
14:56 Hollow Wings: changed yep
14:56 Hollow Wings: 01:48:190 (2,3) - and this as well
14:56 Low: kk
14:57 Low: 00:47:344 (2,3) - and this
14:57 Low: ww
14:57 Hollow Wings: right w
14:59 Low: 02:22:837 (1) - align with 02:23:893 (2)
15:00 Low: like this http://puu.sh/bpFAK/983bafea3b.jpg
15:00 Hollow Wings: ok w
15:01 Hollow Wings: but a bit different with the arrow's point
15:01 Low: kk
15:01 Low: normal diff clear
15:01 Low: hard diff now
15:01 Hollow Wings: ok :3
15:03 Low: brb a sec
15:04 Hollow Wings: ok 0.0
15:04 Low: ok back lol
15:04 Hollow Wings: lol so fast! XD
15:10 Low: hard clear
15:10 Hollow Wings: ok w
15:11 Low: insane diff
15:11 Low: 00:47:660 (4) - delete
15:11 Low: 00:47:344 (3) - extend repeat.
15:11 Low: makes more sense rhythmically imo.
15:12 Hollow Wings: ok
15:12 Hollow Wings: right
15:12 Hollow Wings: changed
15:12 Low: 00:54:421 (10) - ctrl + g for better flow
15:13 Hollow Wings: oh this is not that well ;w;
15:13 Low: ok
15:13 Hollow Wings: ctrl+g makes this actually more harder to play
15:13 Hollow Wings: and anti-flow here can emphasis the beat here, that's fit imo :3
15:13 Low: hmmmm ok
15:13 Hollow Wings: >.<
15:14 Low: 02:15:548 (4) - remove
15:14 Low: 02:15:232 (3) - extend
15:14 Hollow Wings: done
15:15 Low: insane clear
15:16 Hollow Wings: w
15:16 Low: lunatic: od 7.5 or 8 plz
15:16 Low: too easy
15:16 Hollow Wings: od 7.5? lol
15:16 Low: yeah
15:16 Hollow Wings: i choose od 8 w
15:16 Low: kk
15:17 Hollow Wings: ww
15:17 Hollow Wings: well then extra diff needs od 8 as well w
15:18 Low: yep
15:18 Low: or 8.5 :3
15:18 Hollow Wings: lol dont wanna .5 in this map www
15:18 Low: kk
15:18 Hollow Wings: and maybe od9 is too high lol
15:22 Low: lunatic clear
15:23 Low: some tricky spacings, but its readable because you use consistent rhythms.
15:23 Hollow Wings: >.<
15:23 Hollow Wings: yeah that's why i do that w
15:26 Low: i wish cs0 was rankable
15:26 Hollow Wings: i wish it as well lol
15:27 Hollow Wings: but it was defined by ppy: cs lower than 2 r unplayble www
15:27 Hollow Wings: so the lowest cs is 2 now
15:29 Low: i can't find anything in extra
15:29 Low: so... mapset clear
thx a lot Low!! >.<
Autumn
Ranked!
Myxo
The Easy and Normal really need improvement before they can get ranked imo.

[Easy]

  1. I disagree with your rhythm at the beginning. You got low density at 00:00:020 (1,1) - and then higher density at 00:04:667 (2,1,2) - although it seems to be the same music. Please decide for one version.
  2. 00:19:456 (1) - A slider with an angle as sharp as this doesn't seem appropriate for an Easy. Although it's readable, it just doesn't fit the straight-forward movement that newbies need to get used to the game. Please, make the angle softer.
  3. The same applies for: 00:32:977 (1) - 00:44:808 (1) - 01:00:020 (1) - 01:13:541 (1) - 01:20:301 (1) - 01:47:344 (1) - 02:27:907 (1) - 02:41:428 (1) - 02:51:569 (1) -
  4. 00:38:048 (1,1) - The movement here is too complex, since the angles are too sharp. Newbies will likely click the tail of 00:40:583 - since it's closer to the previous object. I'd ctrl+g it and place somehow like this: http://puu.sh/byKBc/5c3db9d5e5.jpg
  5. There are similar patterns like the above one, but they are not as extreme, so I won't list them here.
  6. 02:44:808 (1,1) - Stacking their slidertails will likely confuse many newbies - Remember that this is the easiest diff! Make the movement more straight-forward and without the stack, for example: http://puu.sh/byKWL/8db431f5e5.jpg
  7. Consider placing NCs every 2nd measure instead of in every measure. At the moment your combos only contains 1-3 objects.
[Normal]

  1. The density of this Normal is so high at some sections, while the Easy's density was very low. It needs to be reduced for a proper spread:
    1. 00:00:865 (1,2) - 3/4-gaps on 140 BPM is a no-no! This rhythm is clearly on a Hard-level. Replace it by something more fitting for this difficulty level, for example: 00:00:865 (1,2) - http://puu.sh/byLiB/50518269d3.jpg This applies for all the patterns where you used 3/4-gaps!
    2. 00:06:780 (3) - 1/4-sliders are too fast as well. It's something that you except in a Hard diff, not in Normal. Please, replace all of them, for example with 1/2-sliders!
  2. 00:00:020 (1,1) - The slight overlap looks rather sloppy, nothing I'd recommend you to do in a Normal.
  3. 00:16:498 (2,3) - Back-and-forth movement like this is very complex to read for lower-skilled players. You could try something like this: http://puu.sh/byLtT/f912fca1a4.jpg Same applies for simlar patterns, for example 00:17:766 (1,2)
  4. 00:25:372 (3,4,1,2,3,4) - Here is another example, but this time the objects also overlap / stack so the whole pattern is pretty cramped and unreadable for the poor Normal players.
  5. Whiles these were the more important issues, there are still lots of additional complex movements where you used tricks with spacing to make the map look cool, for example 02:40:161 (2,3,4) - I wouldn't recommend to use those techniques in Normal, since they can really bother players. Also, some slidershapes look overly sharp, like I already mentioned in the Easy.
I really think your Extra diffs are not bad. I didn't check them in-depth, but they definitely are fun to play!
My only complain is that you are trying to be creative in Easy & Normal, but instead you make it very difficult to read for the newbies. Remember that, when someone joins osu!, the first thing he will probably play are Easys and Normals. It doesn't have to be special or look very great, but instead it has to be simple and understandable. If you really fix the mentioned issues, this will be a great mapset!

If you have any questions or problems with this comments, feel free to ask me ingame for help!

Good luck o3o

Btw, this is not a popped bubble, just a regular post. If you want to fix anything from this, just update and ask Low (or someone else) to repair your bubble :)
Topic Starter
Hollow Wings
thank u Desperate-kun! i'll mark ur words for lower diffs very carefully.

but it's late here now, i think i'll check ur mod tomorrow and contact low to move on if possible

OMG I JUST DID PLAYING THIS WHOLE EVENING WTF I DIDN'T NOTICE UR POST SRY FOR THAT ORZ ;W;

edit: work late today (from 8:00 a.m. to 12:00 p.m. wtf), sry for delay the checking but i have to say i'll leave it till tomorrow ;w;
Topic Starter
Hollow Wings

Desperate-kun wrote:

The Easy and Normal really need improvement before they can get ranked imo. ok checking mods now, sry for delay ;w;

[Easy]

  1. I disagree with your rhythm at the beginning. You got low density at 00:00:020 (1,1) - and then higher density at 00:04:667 (2,1,2) - although it seems to be the same music. Please decide for one version. got it, i'll choose the easier ones
  2. 00:19:456 (1) - A slider with an angle as sharp as this doesn't seem appropriate for an Easy. Although it's readable, it just doesn't fit the straight-forward movement that newbies need to get used to the game. Please, make the angle softer. ok, changed
  3. The same applies for: 00:32:977 (1) - 00:44:808 (1) - 01:00:020 (1) - 01:13:541 (1) - 01:20:301 (1) - 01:47:344 (1) - 02:27:907 (1) - 02:41:428 (1) - 02:51:569 (1) - all changed. thx for this tip desperate-chan, i'll watch out my slider style in lower diffs from now on.
  4. 00:38:048 (1,1) - The movement here is too complex, since the angles are too sharp. Newbies will likely click the tail of 00:40:583 - since it's closer to the previous object. I'd ctrl+g it and place somehow like this: http://puu.sh/byKBc/5c3db9d5e5.jpg i got ur idea and also changed. now i know it's more appropriate to set common flow stuffs rather than anti-jump setting, yes
  5. There are similar patterns like the above one, but they are not as extreme, so I won't list them here. hmm, checked and other ones r light ones, so i'll just leave them as well w
  6. 02:44:808 (1,1) - Stacking their slidertails will likely confuse many newbies - Remember that this is the easiest diff! Make the movement more straight-forward and without the stack, for example: http://puu.sh/byKWL/8db431f5e5.jpg changed
  7. Consider placing NCs every 2nd measure instead of in every measure. At the moment your combos only contains 1-3 objects. changed to another nc style in the whole diff, and i think it's better than the previous one :3
[Normal]

  1. The density of this Normal is so high at some sections, while the Easy's density was very low. It needs to be reduced for a proper spread: no problem
    1. 00:00:865 (1,2) - 3/4-gaps on 140 BPM is a no-no! This rhythm is clearly on a Hard-level. Replace it by something more fitting for this difficulty level, for example: 00:00:865 (1,2) - http://puu.sh/byLiB/50518269d3.jpg This applies for all the patterns where you used 3/4-gaps! lol, sry for that, all changed
    2. 00:06:780 (3) - 1/4-sliders are too fast as well. It's something that you except in a Hard diff, not in Normal. Please, replace all of them, for example with 1/2-sliders! of course, changed
  2. 00:00:020 (1,1) - The slight overlap looks rather sloppy, nothing I'd recommend you to do in a Normal. my bad, changed
  3. 00:16:498 (2,3) - Back-and-forth movement like this is very complex to read for lower-skilled players. You could try something like this: http://puu.sh/byLtT/f912fca1a4.jpg Same applies for simlar patterns, for example 00:17:766 (1,2) wow, good idea. i'll mention this next time, changed anyway
  4. 00:25:372 (3,4,1,2,3,4) - Here is another example, but this time the objects also overlap / stack so the whole pattern is pretty cramped and unreadable for the poor Normal players. changed as well
  5. Whiles these were the more important issues, there are still lots of additional complex movements where you used tricks with spacing to make the map look cool, for example 02:40:161 (2,3,4) - I wouldn't recommend to use those techniques in Normal, since they can really bother players. Also, some slidershapes look overly sharp, like I already mentioned in the Easy. for thos reading patterns, except those ones u pointed out, i'll regard others as ok-level to u and keep them www. and sure some of the sliders' shape r too sharp for noobs to read and aim, i fixed some ones really need to be changed like ur words in easy diff's mods
I really think your Extra diffs are not bad. I didn't check them in-depth, but they definitely are fun to play! thx a lot!
My only complain is that you are trying to be creative in Easy & Normal, but instead you make it very difficult to read for the newbies. Remember that, when someone joins osu!, the first thing he will probably play are Easys and Normals. It doesn't have to be special or look very great, but instead it has to be simple and understandable. If you really fix the mentioned issues, this will be a great mapset! lol orz, actually i'm not trying to give creative settings in lower diffs, u can regard those maps as a immature mapper's result orz ;w; thou i learnt a lot now, thank u!

If you have any questions or problems with this comments, feel free to ask me ingame for help! ok, if i need them, i will! :3

Good luck o3o >.<

Btw, this is not a popped bubble, just a regular post. If you want to fix anything from this, just update and ask Low (or someone else) to repair your bubble :) ok i see
thx for modding!
Myxo
Nice fixes! It really improved a whole lot! Good job :3
Low
rechecked and everything is fine.
Topic Starter
Hollow Wings
thank u Desperate-kun and Low! >.<
Natteke desu
Increase ar in hard to 7.5, it will make whole diff much more enjoyable
Decrease OD in Linatic by 1
Increase HP drain in Extra by 1
[Extra]
00:06:463 (2) - honestly rhytm feels much better without that note
00:15:020 (2,3) - slider should start from the red tic (like you done earlier)
00:23:576 (3,4) - slider will fit here much better because of that sound in music
00:25:265 (3,4) - same
00:32:766 (2,3) - ctrl + g will flow better
00:37:414 (5) - try to add soft additions on head
00:40:372 (2,3) - consider adding a slider here : 00:40:583 (4) - . With this you can map important beat in music, plus it giving a cool emphasing for that kitteh meow sound in music, also if you accept it, add finish with normal sampleset and soft additons on head
00:48:083 (8,1) - that jump way too big, pease, move it to 378|53 or so
00:56:428 (2,3) - again
00:59:386 (4,1) - again, it's too big
01:09:949 (2,3) - and again
01:11:639 (2,3) - and again :(
Well, please, nerf all of these giant jumps. Don't get me wrong, i love the idea, but it's too hard to catch them properly. (extra have more same stuff about jumps, but since you using them in simmilar moments i leave it for you)
01:13:963 (1,2,3,4) -
01:21:041 (5,6) - you could mark spacing change which goes after these two objects by adding NC here 01:21:041 (5) -
01:28:224 (7,8) - nononono too big
01:42:907 (2,3) - same thing about slider which i mentonied here 00:15:020 (2,3) -
02:00:653 (2,3) - ctrl + g?
02:04:667 (1,2,3,4) - should be mapped like this
02:05:301 (5) - same finish suggestion
02:16:287 (2) - 02:43:118 (1) - don't poiting big jumps here (said about them earlier)
02:48:928 (5) - see my NC suggestion in simmilar moment

[Lunatic]
00:29:175 (3) - consider moving it to 443|203 or so, it will help with flow
00:49:773 (2,1) - this kind of anti-jumps plays too harsh (again, check them by yourself), best way to make it much enjpyable is : use DS
01:21:041 (5) - same NC suggestion with extra
01:27:801 (5) - ^
01:40:371 (3,4,1) - it feels soo bad when you play it :(, 01:40:371 (3,4) - make spacing between them consistent
01:43:858 (4) - add a note, because of music, you could do it like that :
01:45:548 (5) - same
01:59:069 (5) - and again
02:05:301 (3,4) - please, avoid that kind of antijump, because it plays kinda sad.
02:14:175 (3,1) - same, but now, consider stacking them 02:14:175 (3,1) -
02:16:076 (1) - 02:41:322 (2) - again these jumps and anti-jumps :(
02:48:928 (5) - that NC suggestion again
02:55:688 (5) - and again

[Normal]
01:00:020 (1) - no no no, avoid it please, it's a pain for guys who usually plays easy and normal diffs. Replace it by two 1/1 sliders
01:13:541 (1) - same thing
02:27:908 (1) - and again
02:41:428 (1) - and here

Rest looks acceptable
Topic Starter
Hollow Wings

EvilElvis wrote:

Increase ar in hard to 7.5, it will make whole diff much more enjoyable ok
Decrease OD in Linatic by 1 hmm... ok
Increase HP drain in Extra by 1 ok
[Extra]
00:06:463 (2) - honestly rhytm feels much better without that note ohhh that note can be really needed in the rhythm style imo ;w;
00:15:020 (2,3) - slider should start from the red tic (like you done earlier) ok, i'll change this after long time thinking (thou i just wanna do different rhythm style here...
00:23:576 (3,4) - slider will fit here much better because of that sound in music hmm... ok changed
00:25:265 (3,4) - same uhh... i wanna keep this one to keep that pattern 0.0
00:32:766 (2,3) - ctrl + g will flow better well, ok!
00:37:414 (5) - try to add soft additions on head uhh?? i think this beat can be a really heavy one so i just set normal-finish hs here, soft additions maybe not that necesarry imo 0.0
00:40:372 (2,3) - consider adding a slider here : 00:40:583 (4) - . With this you can map important beat in music, plus it giving a cool emphasing for that kitteh meow sound in music, also if you accept it, add finish with normal sampleset and soft additons on head i agree to add obj at that white section, but i'll do rhythm work in a different way: 00:40:477 (3) - i'll change this into a 1/4 slider to keep the main hit objs, coz 00:40:794 (4) - is a really important beat in string's track, so i wanna give a hit here. and also give a better composing here. ofc hs will be added
00:48:083 (8,1) - that jump way too big, pease, move it to 378|53 or so yep, moved to 377,56
00:56:428 (2,3) - again changed
00:59:386 (4,1) - again, it's too big changed and arranged composing
01:09:949 (2,3) - and again changed a bit
01:11:639 (2,3) - and again :( lol, till this one that kiai is in the most heated part, so i just wanna keep these two big jumps to emphasis that really strongly played piano beats >.< (when i play piano with this song, this part is just amazing and really hard to be played lolol
Well, please, nerf all of these giant jumps. Don't get me wrong, i love the idea, but it's too hard to catch them properly. (extra have more same stuff about jumps, but since you using them in simmilar moments i leave it for you) ok, i'll fix most of them, but still keep those really strongly ones a bit (anyway, i'll smaller all of those ds, but still keep a bit larger ones with that special part
01:13:963 (1,2,3,4) - lol nope... this gonna really hard to play if i set those composing like urs, really. zigzag jump here is much more easy to catch than a diamond in aiming
01:21:041 (5,6) - you could mark spacing change which goes after these two objects by adding NC here 01:21:041 (5) - oh it's not that necessary to give nc to notice that ds changing, 1/4 jumps r easy to catch to those people who can play this diff. and also, nc setting is in a really generall system, set nc here is a bit odd orzzz
01:28:224 (7,8) - nononono too big yep and changed to another style
01:42:907 (2,3) - same thing about slider which i mentonied here 00:15:020 (2,3) - ofc, chagned
02:00:653 (2,3) - ctrl + g? seems keep that is better than reverse, this part has different flow from the previous one, so maybe i choose just not change it 0.0
02:04:667 (1,2,3,4) - should be mapped like this hmm i really wanna give hits on every single electrical beats here, so i choose all notes here... and 3 in ur pic seems followed an other track... so i think i'll reject this... sry ;w; (btw, it's the same rhythm style like 00:36:780 (1,2,3,4) - part lol
02:05:301 (5) - same finish suggestion and same above
02:16:287 (2) - 02:43:118 (1) - don't poiting big jumps here (said about them earlier) shorter the ds here as well
02:48:928 (5) - see my NC suggestion in simmilar moment ^

[Lunatic]
00:29:175 (3) - consider moving it to 443|203 or so, it will help with flow i'll just stack it at 00:28:752 (1) - , it's better now imo
00:49:773 (2,1) - this kind of anti-jumps plays too harsh (again, check them by yourself), best way to make it much enjpyable is : use DS i see, checked all and keep some really strongly heated ones as well (distance snap will be nealy 2.0 for those jumps, but will be a bit different in detail ones). and also, i changed my pattern style into easy ones, so those jumps r easier to catch and play now, if u test play it u'll see, i promise :3
01:21:041 (5) - same NC suggestion with extra same as above
01:27:801 (5) - ^ ^
01:40:371 (3,4,1) - it feels soo bad when you play it :(, 01:40:371 (3,4) - make spacing between them consistent ok, changed
01:43:858 (4) - add a note, because of music, you could do it like that : lol, it's some kind of a hard pattern here if i do it like urs. changed but just change 01:43:752 (3) - into a 1/4 slider, for i think this part is not that like kiai's, so i choose to give a easier pattern here, and i think it's fine now :3 (and also changed the same one at 00:09:104 (3) - or other ones like this as well
01:45:548 (5) - same uhh... i wanna keep that special one with that composing as a note here lololol
01:59:069 (5) - and again yep
02:05:301 (3,4) - please, avoid that kind of antijump, because it plays kinda sad. lol, i can accept this one changed, reverse 4 and 5's position now
02:14:175 (3,1) - same, but now, consider stacking them 02:14:175 (3,1) - ok
02:16:076 (1) - 02:41:322 (2) - again these jumps and anti-jumps :( lol, why so hate anti-jumps, when it can emphasis strong beats very well www. still changed some and hope it can be better now
02:48:928 (5) - that NC suggestion again ^
02:55:688 (5) - and again^

[Normal]
01:00:020 (1) - no no no, avoid it please, it's a pain for guys who usually plays easy and normal diffs. Replace it by two 1/1 sliders truely, fixed all
01:13:541 (1) - same thing
02:27:908 (1) - and again
02:41:428 (1) - and here

Rest looks acceptable >.<
thx for modding!
Natteke desu
Aaand QUALIFIED! dumbme
pw384
Yes!
sjoy
说好的3连RANK呢
Myxo
Congratz <3
ts8zs
grats
Lanturn
Nice mapset. Love the CS on the Extra diff.
69653863
congrats on the low
Topic Starter
Hollow Wings
thank u all!!!!!!!!!!!!!

don't unqualify me again, i'll be dead >.<
Kirin
Congrats!
Koiyuki
gratz!
Kaguya Hourain
What they hay, I was checking this pending map a couple of hours ago, and suddenly qualified. Damn gratz!
QAT don't do any weird shit to this one please.
Sellenite
谁un谁吃答辩
Low
:) :) :) :)
Yauxo
Does anyone mind giving me a more in-depht reasoning why CS4 - CS3 - CS2 (Insane Lunatic Extra) is liked like this?
Iam sorry, but I really cant get into that at all and I dont just want to rant out of nowhere.
Fate_T_Harlaown
来我们猜猜哪个吃了激霸的来把这个图捅了
Lust
Congratulations!
Low

Yauxo wrote:

Does anyone mind giving me a more in-depht reasoning why CS4 - CS3 - CS2 (Insane Lunatic Extra) is liked like this?
Iam sorry, but I really cant get into that at all and I dont just want to rant out of nowhere.
CS does not directly correlate with difficulty. it's about how it is mapped, and people like the way it's mapped
Yauxo

Low wrote:

Yauxo wrote:

Does anyone mind giving me a more in-depht reasoning why CS4 - CS3 - CS2 (Insane Lunatic Extra) is liked like this?
Iam sorry, but I really cant get into that at all and I dont just want to rant out of nowhere.
CS does not directly correlate with difficulty. it's about how it is mapped, and people like the way it's mapped
I guess I shouldnt have brought up the other diffs, messed up my point, sorry.
What really bugs me is the CS2 Extra. I mean, sure, do what you feel like doing, but imho huge bum circles + very high object density doesnt add up to a nice difficulty. Its more like a screen spammer full of approach circles and actual circles. If I want to play with these then EZ is my mod to go. I wouldnt even mind that much if it was possible to scale them down with HR, but <this> isnt exactly what I wanted to see either.
I find this whole thing more fun to play with CS4 and a little less scaling on the DS (glad that there's a tool for that), but thats just my opinion :/

Gratz on the rank anyways
Guu
喜喜囍
有生之年终于能打了。。。以前读不懂
单指戳不动。。。切指有莫名快感(?)
刷刷刷,不刷还是人
ZZHBOY
唔...
Myxo

Yauxo wrote:

Does anyone mind giving me a more in-depht reasoning why CS4 - CS3 - CS2 (Insane Lunatic Extra) is liked like this?
Iam sorry, but I really cant get into that at all and I dont just want to rant out of nowhere.
The CS on Extra fits well with the spacing of the map imo. The problem is, 1/4-jumps of this length are fun (or atleast they are fun for me) to play, but they are also pretty frustrating since it's very hard to aim them correctly. But with a high CS it is not so difficult to aim those.
Basically, the map requires a more free, but therefore less exact way of aiming.
Kaguya Hourain
Come onnnnnnnn this map is almost home free!!
Kayla
There is no excuse for CS 2.. and all the low CS on the other difficulties aswell. Even with HR its 2.6...

There is no way to make this map fun, readable, playable for me.

The CS being low makes the map difficult for abvsolutely no reason.

Why not just map it as a slow song because its slow and let people DT it? All slow maps HW ends up making are overmapped I just finished deleting a bunch. Most of the scores on my friends list asnd global for the Extra are using HR HT. You know there is a problem when thats the case.
persian

Kurimu wrote:

There is no excuse for CS 2.. and all the low CS on the other difficulties aswell. Even with HR its 2.6...

There is no way to make this map fun, readable, playable for me.

The CS being low makes the map difficult for abvsolutely no reason.

Why not just map it as a slow song because its slow and let people DT it? All slow maps HW ends up making are overmapped I just finished deleting a bunch. Most of the scores on my friends list asnd global for the Extra are using HR HT. You know there is a problem when thats the case.
What she said, also the density yo

much disrespect

rip osu 2014/2015
hehe

Kurimu wrote:

There is no excuse for CS 2.. and all the low CS on the other difficulties aswell. Even with HR its 2.6...

There is no way to make this map fun, readable, playable for me.

The CS being low makes the map difficult for abvsolutely no reason.

Why not just map it as a slow song because its slow and let people DT it? All slow maps HW ends up making are overmapped I just finished deleting a bunch. Most of the scores on my friends list asnd global for the Extra are using HR HT. You know there is a problem when thats the case.
"i can't play this map, neither can my friends. it fucking sucks"
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