en = for (于)? idk... but yeah maybe it is[CSGA]Ar3sgice wrote:
hymmnos语[Seraphin] wrote:
mea ieeya en yor zwihander
可惜我不会 这你都懂??ar3姥爷勃学啊OVQ,看了下面果然还是没明白orztieba.baidu.com/p/711745403 wrote:
mea 私 ミーァ 中央正纯律(共通语)
ieeya 希望 イーヤ 中央正纯律(共通语)
en そして、~だから、~ために エン 中央正纯律(共通语)
yor あなた ヨア 中央正纯律(共通语)
zwihander 胜利(する)、胜ち ツヴァイヘンデル
next time, I use Ar Ciela
Hollow Wings wrote:
thx for modding![Seraphin] wrote:
it is time.
warning: this mod contains large images ;;
reminder: these are suggestions not requirements, you do not need to apply these if you don't want to
plz no kill me
this maybe too much mod, I am trying to not override ur thinking... hahahahahaha yeah ur mod is so long~ orzGeneralI would increase the audio lead-in if I were you ww i've asked some bats about the lead-in issue, they said all maps' lead-in will be reset when ranked, so just let it go
Nice Combo Color! now i think no combo color issues here, maybe orzEasyOD or HP drain +1, the map is too hard for so easy OD or drain I think! no problem
00:01:287 - 00:02:977 - add notes here! from 00:04:667 (3) - on, you have notes there, I think you should add them for consistency! hmm, i just wanna different rhythm here, that plays more different as well 0.0
00:11:851 (2) - ok, this one might be kinda hard to explain... see the flow you put for 00:08:470 (3,1,2) - ? it is like a downward slope, no? specifically, look at how the cursor goes in a straightish horizontal diagonal line.
now, look at 00:11:851 (2) -.
now, the flow is like a steep slope... i think this is unexpected for many new player, and even for me it felt weird orz
I was expecting it to be more like this.
It seemed like a back-and-forth pattern
I can tell you were trying to move the flow in more of a curve shape, but in repeat sliders like 00:10:160 (2) - it does not seem good to suddenly change the flow, especially how this is more of a flowy map and it is an easy. I leave it up to you to change the rest of the map to fit this if you choose to apply this.
well, i read this mod in detail and i think i've caught ur mind. yeah i didn't thought this is a weird pattern to newbies coz i just rarely played easy diffs. here, i found an easy way to fix this issue: just change 00:10:160 (2) - 's direction and all flows should be better now, u can recheck my fixing if u got time. ok, i do think you should change a bit more maybe, but i like idea
00:16:921 (3) - shouldn't this be placed around x88 y98 to finish your diagonal flow? i don't know.... ww i think this is just fine here
01:07:203 (2) - I don't think this is good place for slight rythmn change... i think u should change back to two note then slider still for this one...
I think you are trying to add uniqueness... but map is already changeable enough, and this is too much for new player imo too oh actually, the rhythm in this diff is just lack of changing, so i made this pattern to give some different feeling, hope u can understand that all objs r set at white line is already a boring idea to any map imo but as for ur flow suggesions before, here i just changed the slider's dirction for a better composing to newbie players :3
01:12:273 (2,1) - ^ although u can leave 01:13:541 (1) - the same maybe if u want ^
01:27:907 (2,1) - no finishes here please... not strong enough to warrant finish.. it is kinda strong end, so maybe custom clap (?) but I think finish is too much in the original song's track there also be a strong crash beat here, so i think this is just fine (maybe a bit too strong but as for this is near the end part before breaking i think this plays just good) then maybe u can make volume 10-20% quieterorz actually i feel just a excited feeling when play this part, like just... hit the hitboard wiht a power may easily break it. so i make these hs volume as high as possible 0.0
01:38:047 (2,1,2) - i think this flow is too different compare to 01:36:357 (3,1,2) - , previous is fun abstract flow but this is more standard, boring almost haha omg, boring a easy diff already exist to be lol, just patterns for newbies~ so take it easy~
01:46:076 (2) - same as 01:07:203 (2) - as same one above
01:57:906 (2,3) - why change back now? i think u should have some consistence, change this and parts right after to repeat slider instead of note-slider haha i think u just got wrong timing to objs, actually second parts rhythm is totally same to first part, still is not a good idea q:
02:21:569 (2) - blablabla you know 02:26:639 (2) - also as same one above
02:35:090 (2) - 02:40:160 (2) - im starting to like these rhythm changes... maybe no change? lol no change is more boring! lolNormalDrain +1 ok
00:01:287 - 00:02:977 - add notes, same idea as in easy mod keep this right now, let's see if others mentioned this
00:17:344 (4,1) - how about something more like this? for keeping the ds and flow, nope
00:59:386 (4) - place more around x64y72 and move the end node up a bit... this is too hard for beginners... and also plays kinda weird... I don't know what you were trying to do here? yeah, weird here, i changed all these pattern here.
01:07:625 (3) - remove all hs 01:08:470 (1) - remove clap from middle repeat and add to start of slider nope, this is good~ OVQ
01:09:949 - maybe add a note here? i dunno if its too hard tho D: blank here is better imo
01:10:160 (1) - clap nope, the hs is systemical, i won't change them easily. i won't reply to hs mod after this unless i accept it. 0.0
01:11:639 - maybe add a note here? blank here is better as well imo
01:27:062 (1,2) - this is kinda... odd... orz hmm? i think this got no problem it just seems real empty, maybe make (1) slider? what i want is just a blank here... well, if it's not that fit to other modders and testers, or even players, i'll consider to change this 0.0
01:27:907 (2,3,1) - same thing as in easy mod, no finish here I think
01:36:357 (3,4,1) - same as in 00:17:344 (4,1) - , but i think this one even more needs it yeah, this is just good, fixed
01:38:471 (3) - same idea as in 00:59:386 (4) - here no change
01:43:964 (1) - why not misalign this slightly? 01:43:541 (4) - is slightly up from where the line of the previous slider is, so why not make the circle after it slightly off too? :3 maybe... because this is a long white line's beat? and this is normal diff, but ur idea is good, i accept this
01:50:302 (4) - i think from here on this is good usage, difficulty curve etc. QVQ really? orz
02:08:048 (1) - add a repeat maybe? seems to rhythm a bit better... ??? the rhythem here is just same as before lol
02:19:457 (1) - I would suggest moving this closer to x408y160 as it seems to fit the curvature of this map better... as how 02:17:766 (1,2,3) - forms a sort of triangle, i think it would be good to move it... feel free to ignore if u don't like, also tell me if u want me to explain more... i choose no change. explain: thou as u said there're triangle flow before this, 02:18:612 (3,1) - the movement is still fine to most players even newbies, not only because the rhythm and composing obviously showed what the next note should be hit and move, but also as a nc long white line's note that totally give a strong impression of players. what's further more, the slider and pattern after this is just made for this note's position here, so i think this is just fine.
02:39:739 (1) - i think this is kinda odd position compared to last note... maybe either move this combo to the left or right some? it seems to be too much of a straight up flow i think compared to the rest of the map... haha, this is just another triangle flow here, so just let it be like this lolHardhs rythmn change suggestion at beginning, all these go together!
what the fffffffffffffffffffffffffffffffffffffffk...... thou checked all of them... as i said before, this is just a systemical hs set, and no mods down there fits it... so... so sorry for no accepted... orzzz what about other mod below space? only the ones in this section are hs... sry for missing, because of lots of "add" words, i just skip some mods when first checking... i'll check them now
00:00:865 (1) - add clap to start
00:01:498 (2) - remove clap from end
00:02:555 (1) - add clap to start
00:03:189 (2) - remove clap from end
00:04:245 (1) - add clap to start
00:05:513 (3) - remove clap[/color]
00:00:865 (1) - remove finish from start
00:08:048 (2) - try snap with DS 1.3x some like this are not hs...? QVQ just keep ds with 1.2x here is good imo
00:16:499 (2,3,4) - something about this is... off... try remapping and testing this a few times, as it feels weird imo as it is hmm... i see no problem thou... 0.0
00:47:766 (4) - add finish to beginning
01:11:957 (1) - add a repeat and move 01:12:273 (2) - 1/4 over and remove a repeat from that
01:15:020 (6) - add clap to start
01:37:626 (2) - you should misalign it, as you do in beginning and other parts haha, maybe just try different patterns
01:44:387 (2) - ^ ^
01:48:084 (3,4,5) - add repeats to all and move notes to fit, as per rhythm nope... the rhythm now is good and correct 0.0
01:51:147 (2) - too close to middle of previous slider!! move farther forward!! i think this is very awkward to play orz this is called "overlap pattern" which is just as same difficult as maybe "jump pattern", i think here this is fine 0.0
01:52:837 (2) - misalign 01:56:218 (2) - same ^
02:01:605 (3,4,5) - add repeats to all and move notes to fit, as per rhythm ^
02:05:196 (3) - remove 1 repeat off end and add 1/4 slider @ 02:05:618 nope... why?? the rhythm now is just following the electric beat fine 0.0
02:11:957 (3) - ^ ^
02:42:908 (6) - add clap to start of slider
01:28:752 (1) - remove finishInsaneDrain +1 ok
OD +1 ok
00:00:865 (1) - remove finish nope
01:28:752 (1) - ^ nope
noLunatic00:00:865 (1) - remove finish nope
01:28:752 (1) - ^ nope
noExtranice cs hahaha
no
no
no
no
no
00:00:865 (1) - remove finish all nope for hs mods, sorry
01:28:752 (1) - ^
03:03:400 (1) - ^
00:37:414 (5) - ^ from end
no
no
no
no
these are all based on idea u used at end, with flow & etc blablabla
00:11:005 (3) - ctrl+G? nope
00:17:766 (3) - ^ nope
00:24:315 (2) - ^ nope
00:27:273 (5) - ^ nope
00:27:696 (7) - ^ nope
00:51:991 (1) - ^ especially on this one nope, what i wanna express is 00:52:414 (3) - is just a bigger jump than 00:51:675 (4,5,1,2) - has, so still reject here
00:53:682 (1) - ^ nope
01:38:893 (3) - ^ nope
01:52:202 (2) - ^ nope, flow here is good
01:54:949 (4) - ^ nope
01:55:371 (6) - ^ nope
02:15:125 (2) - ^ nope, thou still a good idea, i think now is better to be played
02:18:611 (3) - ^ nope, not good
02:19:878 (1) - ^ nope, wanna keep 1's head at the center
02:21:569 (1) - ^ nope
02:24:738 (4) - ^ nope
02:29:386 (8) - ^ nope
no u supposed me say this? lolol maybe? hue
no
no
no
00:35:513 (1,2) - add finish to starts of sliders
00:42:273 (4,5) - ^
00:45:653 (4,5) - ^
02:03:400 (2,3) - ^
02:06:780 (4,5) - ^
02:10:160 (4,5) - ^
02:13:540 (4,5) - ^
YES
01:07:203 (1,2) - ... i don't think this is ok in this spot
hahaha now i know why u call this ur best mod ever orz
mea ieeya en yor zwihander omg can't understand this orz i think maybe i slap [csga]ar3sgice no~~ don't bully him, he's my benefactor ;w;
its done ;;