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Ice - L2 - Ascension : Act 2 (Liberation) [OsuMania|Osu|Taik

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Topic Starter
LordRaika

chaotic_iak wrote:

Ah, ya, I didn't read previous mod posts.

The thing with offset is that it determines the first beat. Played the mania maps? You'll see the white lines that fall along with the notes is out of sync (they are on the second beats). Also, you can also notice it at the main menu. But this is not that necessary, as long as all downbeats are located properly.

...you're not supposed to map standard diffs symmetrically ._. Okay, I'll do a standard Hard GD asap.
No prob,

and i do realize it...

i dont intend to make it all symmetrically, i mean to make it looks better in positioning, pattern and good looking, distance, and stuff.
Okay ^^


chaotic_iak wrote:

Oh wait a single extra mod:
Spinner center is not visible. As the Ranking Criteria says, "spinner circles must have a clearly visible center to make sure players have something to effectively spin around while playing through the map."
Sure ^^ , there i invent a new spinner , i think it looks better than before too while it spin. if its still not quite visible, i can make the center dot brighter.





Updated.
Perhaps this will be the last skin set to be added, please give me some thought, i'll gladly improve any negative point from my skin , but still it is quite personal opinion. Thx for all who give feedback, ^^
if i got nothing more to changed or editted, ill upload it seperately and enable custom skin preference's mode.

-taiko skin, final cursor and some resource
-add some GD,
-change some stuff , updated for action and ascension hard.

Sry for late reply, got some ACCIDENT from yesterday X_X
Will continue moving forward for this beatmap completion, thx all
Topic Starter
LordRaika
Updated, for those who download it from 2hours ago....

fixed minor stuff,
-remake osumania! hold lighting 6-13.png

since at some point of osu after updated, the resolution become awkward and need to change some stuff.
chaotic_iak
Insane, take 1. I'm sure I need a lot of mods for this.

Yes, I know I forgot to hitsound it.
Topic Starter
LordRaika
Here goes,

Updated
Mod for action and ascension 7k is closed.
-notes pattern changes in mania

last things to be added, final GD, final icon difficulty, and hitsound timing.



so before the hitsound timing, please for modders to give full review of my timing section or sv changes,
state the most annoying parts, hard to catch the rythme, or other tht looks bad,
and also other difficulty that needs some mod...

i'll fix it for this beatmap completion.
Thank you all ^^
chaotic_iak
...I don't understand how you could close mods for diffs. That basically means your map will never get ranked when those diffs are still faulty (because you refuse to fix them)...???
Topic Starter
LordRaika
NOOO

because i MEAN its totally playable, perfect to be ranked, i just mean it doesnt need any modification any further,
so we can just focus on the other difficulty that havent got mod/review for a long time

but i do , will change if THE sv really does bother again....
next update, ill really reduce any sv that might give a player a heart attack or whatever annoyed ppl called it ^^

thx
yurunneram
Ikuzo!

General

Your spinner isn't central O^O Just look at the centre!

Normal

00:16:786 (1,2,3) - I would rather use a slider, the notes might be hard to hit for your easiest diff

00:38:349 (1) - Make it start at 00:38:250 instead? Better to hit on a dominant note

00:39:434 - I said before, don't do this O-O It's clustered and hard to read. Find a simpler pattern for the rhythm with sliders

00:53:349 (3) - Move forward to 00:53:250

00:53:941 (4) - I know jya wana be accurate with the timing but in normal sometimes following the background beats would be easier. Thus, this would be nicer at 00:54:040

00:56:408 (1,2,3) - Change into a repeat slider? If not they wouldn't be able to differentiate the timing of these from (4) and (5)

02:10:224 (3,4) - Comb into slider to make it easier?

02:11:803 (3,4) - ^ and so on

Whoops

My com crashed :D " Sorry heh least I got one diff done. Good job -w-

You have been modded out by Yurun Ceroia Neram~
Topic Starter
LordRaika
Updated

-reduce difficulty on insane and perfect
-rescale some SV
-add last resource

things left : any mod necessary?
and if there's no problem with all SV changes within all dif, ill add last timing section sv

Thx ^^



yurunneram wrote:

General

Your spinner isn't central O^O Just look at the centre!
Err... i dont think so, there's NO WAY its not centre, beside i finished it in photoshop ofcourse with centre point and readjust it
yet the osu program itself always set the image at the centre of each point , like... centre of the first mania key, they will set the "Lighting.png" animation there at the centre ^^


And thx ^^ ive changed some pattern there too....
how is it?

and yeah its been a while but ill finished this map asap ^^
Sal32
Hiii my first comment on a map xD

really love the SB and the skin.Good job on this :lol:

about the Ascension (hard+) diff.

00:52:441 - until 00:56:310 - I think the sliders here are a little bit weird

and a little bit advice for all your std diff except chatic
maybe you could add a little more distance between notes since it will be a little hard to read the AR with your current skin :lol:

and looks like the spinner was a little bit weird huh?looks not symmetrical

well that's all I can give.Sorry if kinda wtf since this is my first review on a map :lol:

and also GOOD LUCK and I hope it will done soon xD
Topic Starter
LordRaika

Sal32 wrote:

Hiii my first comment on a map xD

really love the SB and the skin.Good job on this :lol:

and looks like the spinner was a little bit weird huh?looks not symmetrical

and also GOOD LUCK and I hope it will done soon xD
hy bro ^^
no its fine, its good and ill make some changes , also lZenxl would be please to hear that since the sb code is build by him :D

and THX a lot for the confirmation for the spinner >.< damn it i should've realize this sooner.
( as expected from Sal32 that got "Spinner Sage" as title hahahaha)



dear "yurunneram" refer to previous post from your mod, i humbly opologize that i failed to realized the spinner,
i've jst checked it again after i set the playbackrate into 25% , ugh... gonna change it right away



Updating . . .
will take place soon,
after

-last confirmation for GD,
-final sb
-sv section finalize
-search tag add to all dif
-fix last spinner problem
and seperate custom skin.

Bonus :
-add last Icy Futuristic Tech effects for the spinner background, metre and new spinner...
yurunneram
Last check/testplay as requested ^^

NORMAL

01:04:105 (1) - The third repeat was unexpected. I suggest replacing it or something

Good good. Playable desu -w-

HARD

Uh.... still cant do the streams lol ^^")7 not very good on commenting on hard diffs

I commend you on the slider work. This would be a great 2008 map haha~ Good luck desu, jya have my support :3

LOL I COULD PLAY THE FIRST FEW SECONDS OF YOUR MANIA AND THEN I DIED

No kudos please. I would rather spend a kudos for you than get one
Topic Starter
LordRaika

yurunneram wrote:

Last check/testplay as requested ^^

Good good. Playable desu -w-

Uh.... still cant do the streams lol ^^")7 not very good on commenting on hard diffs

I commend you on the slider work. This would be a great 2008 map haha~ Good luck desu, jya have my support :3

LOL I COULD PLAY THE FIRST FEW SECONDS OF YOUR MANIA AND THEN I DIED

No kudos please. I would rather spend a kudos for you than get one
Thx ^^ , i've tested every dif too, i cant passed chaotic insane, taiko oni , and my perfection, wahahaha....
the rest is soo soo, i got S,A,B, C on liberation 8k haha...

for the streams , ive reduced it ^^ for everyone's sake, ( i myself feel its a bit too fast)

and thx ^^ for the support, seriously...




Updated
-changed and updated some mania skin
-few skin added, like approachcircle and spinner stuff
-tag updated
-sb finalize
-some pattern changed

things left :
-GD finalize confirmation
-hitsound sv point
(needed current SV to be smoothen first)


waiting for BAT's comment ^^
JeZag
So I promised a mod....

I only mod standard, and it seems that they have a long way to go before perfection, or a rank if you're striving for it :|

You can't hear the hitsounds in the song for both diffs except the beginning when the song is soft

I suggest using distance snap for both of your difficulties, because there are places where it looks and plays weird

Passion (Normal +)
00:03:118 (5) - move this up a bit so it flows into 00:03:908 (1)
00:11:013 (4) - redo the slider so that it changes direction every white and yellow tick (red anchors of sliders should be on slider ticks)
00:16:786 (1) - have this as a repeating slider to make 3 notes, not 2
00:19:895 (1) - redo so it changes direction at every white and yellow
00:24:434 (1) - have this be part of the flow you create from 00:22:461 (3,1,2). Move it down so it flows better
00:28:382 (4) - NC (fit the music)
00:28:776 (1) - remove NC
Same for 00:29:961 (4) up to 00:36:276 (4)
00:52:461 (2,3,4) - try to line up the sliders so it looks like a giant curvy continuous line
First note at 00:54:632 I recommend:

01:04:993 (1,2,3,1) - not evenly spaced; 01:05:882 (1) is further
01:28:382 (1) - cut this in half and add a circle at 01:29:171 (i feel like I need to click this note)
01:48:119 (1,1,2,3) - awkward from slider to the three circles; move the circles starting to the right of 01:48:119 (1) and going towards 01:50:882 (1)
02:22:855 (2,3) - for a normal diff. make this into one slider
Same with 02:24:434 (3,4) and 02:26:013 (3,4)
02:27:789 (2,3,4) - I want to be able to click three notes at 02:28:382 and 02:28:628 (3,4) ; change 02:27:789 (2) maybe?
02:29:270 (1,2,3) - same
02:34:697 (1) - I think this is unrankable
02:59:960 (1) - Use red anchors to make a better L shape

IF THIS IS HELPFUL, I WILL EDIT IN A MOD FOR THE OTHER STANDARD DIFF TOO
I will mod your other standard diffs later, when I have time again T_T
Goodl luck :3
Topic Starter
LordRaika

JeZag wrote:

So I promised a mod....

I only mod standard, and it seems that they have a long way to go before perfection, or a rank if you're striving for it :|
Worry not :) , ill make it happens. thts why i need other player's opinion... especially negative one so i can try to make it better.

You can't hear the hitsounds in the song for both diffs except the beginning when the song is soft
Yes i ware of the hitsound, its last things to be add... along in mania since the current SV said need to be smoothen.


00:16:786 (1) - have this as a repeating slider to make 3 notes, not 2
This cant be done! it can but , the three notes is 16,768 ; 17,082 ; and 17:329
if i were to make it a repeating slider, the end will be on 17:379 ,

well its allright, BUT later , there will be a ppl tht pop out and say , its not on timed properly.

so lets leave tht one behind ^^ as it is before, beside ... its should be quite easy difficulty. Leavin' them a slider.


01:28:382 (1) - cut this in half and add a circle at 01:29:171 (i feel like I need to click this note)
Okay , i hope this wont raise the difficulty , even just a bit ^^

02:27:789 (2,3,4) - I want to be able to click three notes at 02:28:382 and 02:28:628 (3,4) ; change 02:27:789 (2) maybe?
this too, okay
but i hope it wont raise the difficulty too much, since lots of ppl advice to use more slider rather than cluster.
Especially a tight distance between cluster and slider.

02:59:960 (1) - Use red anchors to make a better L shape
No ^^ i love mine much better rather than block L


IF THIS IS HELPFUL, I WILL EDIT IN A MOD FOR THE OTHER STANDARD DIFF TOO
Yes, thx ^^ any advice cames from the player itself is great and helpful, ill be glad to make it better
and sure since this beatmap only has 3 Ostd, pls do check the hard and insane one.



Will update along with major changes. Later
Roxas
You asked me an SV check on mania diffs, but I'm going to check more other things.

[General]
  1. According to here, title should be "L2 - Ascension: Act 2 (Liberation)". I know there's really little difference, ask [Shi-Ra] about this for being more sure :D
  2. I'm not a standard BAT, but iirc you need a standard diff below 3 stars
  3. "Perfection (8K Synchronization)" should be renamed in "Perfection (8K Extra)" - or lunatic or whatever
  4. Rename "Chaotic ( Insane )" in "Chaotic (Insane)" - without spaces
  5. I suggest you to have same combo colours in your standard diffs (no need for combo colours in taiko and mania diffs, you can delete them)
  6. Remove from tags: Cytus Instrumental Ice L Liberation LordRaika (you have them in other fields of metadata)
  7. Offset must be the same for every diff. Put it on 1580 for every diff
  8. Can you see that red bar? http://puu.sh/7VKUx.jpg It is mania-stage-hint.png, if someone has it red like me could be weird. I suggest you to add it in the map folder (something like this, but blue, if you want mine you can pm me)
  9. That mania easy should be something like normal, I suggest you to rename it normal :D
[SV changes in mania]
I'm checking SV in Perfection (8K Synchronization)

I highly suggest you to remove SV changes in Easy diff...

00:00:356 - 00:00:750 - 00:01:145 - I think those SV changes are useless, they're not noticeable
00:07:855 - I think this is a bit useless as slowdown...
00:24:434 - This is not noticeable (in this diff)

About other things I can't point them out one by one, so I'm going to suggest something for having them more smooth (in those point where there are mid/big sv changes): for example, in 00:07:855 - , you can do something like this: put a scaled SV increase/decrease http://puu.sh/7VO1d.jpg
As you can see from top, I scaled there for example every 1/4 for 3 times, from 0.40x to 0.25x, and later I scaled from 0.25x to 0.70x for 3 times and every 1/4 again. I hope you can understand.

[Perfection (8K Synchronization)]
00:08:892 (8892|0,8892|4,9188|5,9189|1) - Use 1/3 snap for them
02:04:304 (124304|3,124353|2,124402|1) - Use 1/6 snap for them
00:13:629 (13629|5,13629|2,13925|1,13925|6) - Use 1/3 snap for them
00:12:396 (12396|7,12396|0) - They should finish both in 00:12:987 -
00:16:803 (16803|3,16803|7,17066|0,17066|4) - 1/3
00:25:224 - 1/6 here http://puu.sh/7VKa6.png
00:25:717 - There's no 1/8 here

I suggest to check every diff about note snapping...
Topic Starter
LordRaika

Roxas wrote:

You asked me an SV check on mania diffs, but I'm going to check more other things.
I suggest to check every diff about note snapping...
Yes i will and have already done so ^^ , and okay, no prob, the more the better.

Please write down what you Fixed or Not after my mod :V
[General]
*Okay, changed ^^
*i... will try to reduce the dif a bit...
*Changed, Perfection (8K EX)
*Changed.
*Right Away...
*Ah i didnt notice it, thx ^^ , changed also...
*Sure, Reset all offset
*OMG! im sry i didnt realize it, I DO have the CUSTOM mania-stage-hint tht ived made specially for this beatmap, X_X i realize , it doesnt exist on the beatmap itself, instead i have it on my current custom skin in use , thts why i failed to notice it X_X sry... (added now)
*I think so too, okay changed too ^^

[SV changes in mania]
00:00:356 - 00:00:750 - 00:01:145 - I think those SV changes are useless, they're not noticeable
Actually, this is for previous offset that have around 358 offset , with frist note timed at 1540 too, those SV is like...
as you said....

About other things I can't point them out one by one, so I'm going to suggest something for having them more smooth (in those point where there are mid/big sv changes): for example, in 00:07:855 - , you can do something like this: put a scaled SV increase/decrease http://puu.sh/7VO1d.jpg
As you can see from top, I scaled there for example every 1/4 for 3 times, from 0.40x to 0.25x, and later I scaled from 0.25x to 0.70x for 3 times and every 1/4 again. I hope you can understand.
for not a sudden SV drop from the beginning, but nevertheless, ive changed it, and of course i do understand bout it, ^^
so okay, ill change it and rebalance all the SV , gonna Updated all soon....


Lastly ^^ THANKS for the notice of the snapping, hehe
i didnt checked it since it was left for looong untouched and you notice it :D thx


Updated will take place within next 15hrs.
Topic Starter
LordRaika
Updated...

-SV and timing point optimize,
-added hitsound of perfection
-added cool effects on mania notes, i mean COLD effects.
-fixed some notes on Ostd that cant get 300k hit,
-changes some difficulty

things havent done yet : all other hitsound, will be added after good response from the perfection hitsound and SV finalize approval.

Thx all ^^ pls do give any review, the skin as well.
JeZag
Since you redid some things, I'm making a completely new mod ;_;

Normal+
00:03:118 (5) - Now it's too far from 00:02:724 (4)
you can still place it near 00:02:724 (4), just direct the mouse direction [b]towards[/b ]00:03:908 (1) without changing ds
00:08:908 (1,2,3) - Since 00:06:276 (1,2,3,4,5) makes a U, make a C from 00:08:908 (1,2,3) by moving 00:09:171 (2) left and 00:08:908 (1) down a bit for better flow
00:33:513 (1,2,3,4,1,2,3,4,1,2,3,4) - Make the number 4 circles new combo, because that is where the heavy beat is
00:39:434 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,1,2,3,4,1,2,3,4,1,2,3,4,5) - Use 1/6 divisor instead of 1/8 because the circles are off

Same with 00:52:461 (1,2,3,1,2,1,2,3) and after that
02:39:039 (1,2,3) - Aline the notes
02:59:960 (1) - Use red anchors

Hard+
00:12:592 (1) - Doen't fit with the music; remove
01:07:855 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) - Make the first half of the curve smooth like the second half
01:41:211 (8,1) Why is 01:42:000 (1) different? The music doesn't change
01:44:961 (1,1) - Could be better made
02:59:960 (1) - Use red anchors

Chaotic
00:08:842 (2,3,4) - Stagger this so it goes from 00:07:855 (1) to 00:09:434 (4)

00:12:395 (8,9) - Make 00:12:395 (8) A circle and remove 00:12:592 (9)
00:16:803 (1,2) - Move 1 up a bit and 2 down a bit to make it flow better
01:23:842 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Stagger (separate) every new combo so its easier to read

Whelp that's all I have :|
Topic Starter
LordRaika
Thx ^^ made some changes

but sorry, i cant changes everything, as... i think its better to leave it like tht...
thx for the mod anyway

will update it later along with major changes.
chaotic_iak

JeZag wrote:

00:08:842 (2,3,4) - Stagger this so it goes from 00:07:855 (1) to 00:09:434 (4) Heh, that one was intended as a long jump, but eh.
00:12:395 (8,9) - Make 00:12:395 (8) A circle and remove 00:12:592 (9) No, this one follows the song. The 9 is for the low piano sound.
00:16:803 (1,2) - Move 1 up a bit and 2 down a bit to make it flow better Edited.
01:23:842 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Stagger (separate) every new combo so its easier to read Done.
Thanks for mod!

Updated, with hitsound
Hanyuu
(looked at the 8k diffs)

Hey i checked it in autoplay and it seemed good note wise. I just want to critic that the pitch relevancy is off in alot of cases ^^ It really stands out for me as a mapper and player and it looks weird. Sometimes the notes go in an ascending order and the notes on the beatmap go in the exact opposite xD or some other more free style arrangement. You can find it easy if you just start humming along the song like hhmm hmm hmm or dun dun dun dun along with the music and you can kind of understand the notes pitch easier. Notes on the lower pitch end should go more towards the left side of the play area and notes on the higher end should end up on the keys on the right side, similar to a piano.

Well as i said the notes seem reasonable and pretty basic to read but you need to fix some placements imho. Good luck :P
Aposke
Hanyuu is right, especially at places like 00:02:329, the entire "giant chord" thing is just off-putting since the chords are too big to successfully map them in a way that fits with the pitch. 00:02:724 has the chords descend when the melody actually ascends (same with the next two chords, with the opposite case visible at 00:08:908), 00:11:079 has arpeggios that go upward when the arpeggios in the music go downward, and so on.
It's really needlessly complicated and requires reading effort that feels more fabricated than "natural". Personally, I find that especially sad considering this is a really beautiful piano-based song, yet the beatmap doesn't fit the melody progression on the piano at all.

Also, I have the slight suspicion that you don't know that the extra "key" that appears yellow in your editor is not actually supposed to be a key but a turntable. You seem to use it as a key almost all the time, which is extremely offputting for people who play 8K mania because they're used to / they like Beatmania (which, incidentally, has a turntable).
Topic Starter
LordRaika
First off, thx guys for the comment and review also checked it ^^

Hanyuu wrote:

Well as i said the notes seem reasonable and pretty basic to read but you need to fix some placements imho. Good luck :P
hmm,,, well as u can see, im aware of that too, thts why there are lot of times i mapped the notes ascending and descending,
BUT of course in some case i mapped it free style, tht looks much more good looking for the entire pattern,
since in every dif, i make the notes pattern , different, so ppl doesnt got bored with it, but if it should be mapped best same for all notes on all key/dif
ill be gladly to change it too ^^

well, is the free style pattern really looks weird?? ^^
if yes, dont worry ill be glad to modify most of the notes according to their according pitch ^^

tq again for the notice ^^


Aposke wrote:

at 00:08:908), 00:11:079 has arpeggios that go upward when the arpeggios in the music go downward, and so on.
It's really needlessly complicated and requires reading effort that feels more fabricated than "natural".
as u can see in other difficulty, im aware of this, thus i map it ASCEND then descend ^^ , u notice it right?
for perfection 8k EX , i make it a bit free style pattern, is it ... really not good to do so?
and should all dif have all same notes pattern of their pitch?
thx

Aposke wrote:

Personally, I find that especially sad considering this is a really beautiful piano-based song, yet the beatmap doesn't fit the melody progression on the piano at all.
Thx, same here, thts why i mapped this to the end....

Will do the changes after all of those confirmation ^^
Thanks guys
toara_fict


Hi :3 Taiko Mod request from My Queue.
[ about]
  1. d is don note
  2. k is kat note
  3. D is Finish don note
  4. K is Finish kat note

  5. Purple is UnRankable , Please change
  6. Green is I would strongly recommend
  7. black is Pointed out that

[ General]
  1. hmmm.....
- - - - - - - - - - - - - - - - - - - - - - - - -


[CQ's Muzukashii]
  1. Hmmm... this diff [Oni] ? very very hard map ;w;


    I Can't Modding this map ;w;
- - - - - - - - - - - - - - - - - - - - - - - - -


[CQ's Oni]
  1. 01:40:027 (457,458,459) -  01:40:816 (462,463,464) -  01:43:974 (481,482,483) - unrankable. Delete Finish or 01:40:125 (458) - 01:44:073 (482) - Change color ? ( or Delete )

  2. I think Big Note of Oni is large.
    01:38:546 (448,449) - 01:39:336 (453,454) - 02:07:757 (620,621) - 02:21:967 (685,686) - 02:33:020 (743,744) - 02:59:862 (890,891) -

  3. 01:38:546 (448) - move 01:38:349 (447) - , 01:39:336 (453) - move 01:39:138 (452) - , 01:40:125 (458) - move 01:39:928 (457) - ,01:40:914 (463) - move 01:40:717 (462) - , 01:44:072 (482) - Delete ?
    Big note of any other in the same way.
- - - - - - - - - - - - - - - - - - - - - - - - -


[CQ's Inner Oni]
  1. 00:29:368 (103) - Change k ? ( you style back beat = k ? )

  2. 01:28:283 (527,528) - it isunrankable. Use kkD or ddK.

  3. 02:26:408 (890,891,892,893,894,895,896,897,898) - use 1/4 ?

  4. 02:39:434 (974,975,976,977,978,979,980,981,982,983,984,985) - Change ddk?

  5. 02:53:645 (1083) - Finish ? ( you Style )
- - - - - - - - - - - - - - - - - - - - - - - - -

GoodLuck :3
Evening
Mod from QUEHUE

[Inner Oni]

00:12:592 (27) - Remove? | I don't think this is necessary, it feels TOO additive in my opinion
00:34:500 (141) - d > k | There's a lack of kats here, the kat rhythm feels quite empty at this point
01:03:809 (362,363,367) - dkd > kdk | Your kat rhythm here is very rigid ( mainly on 1/2s ) I suggest to change it up a little bit so that it more fancy ( can't find another word for this )
01:46:836 (637,638,639) - dkd > kdk | ^
01:59:368 (722) - Move left by 1/4 and 01:59:566 (724) - change to kat | ^

01:28:382 (528) - This note conflicts with ranking criteria
Finisher notes at the end of a stream must have the opposite color of the previous note.
02:22:066 (860) - ^
Finish notes must not be in the middle or at the beginning in a 1/4 or above stream.

[Oni]

00:33:316 - The beat here sound a bit.... lacking in kats basically. I suggest to add kats on notes like 00:34:204 (112,116,119) - so that you the kat density is same as the previous rhythm
01:04:303 - Do you want to fill this break in with some don finishers? It feels like it's the wrong time to have a break since there are strong basses in the music
01:14:961 (352) - k > K | I think you missed out a kat here

01:28:382 (415) - Ranking criteria conflict
01:40:224 (462) - ^
01:41:013 (467) - ^
01:44:171 (486) - ^

No Problems for the rest actually, you could use some varying rhythms though like in your inner oni

[Muzu]

00:33:118 - Same as oni, fill this in with some kats if you want
00:57:987 (224) - d > k | According to your kat rhythm ( 00:55:619 (209,214,219) - ) this should be a kat
01:26:803 (353) - d > D | The music has cymbals in them I suggest to change to finishers
01:59:763 - There's a lack of kats here, I suggest to add some in

02:15:750 (566) - k > K | This has a cymbal I suggest to add a finish

No Other problems

lol smexy kat rhythms good luck!
Coro

toara_fict wrote:

[ about]
  1. d is don note
  2. k is kat note
  3. D is Finish don note
  4. K is Finish kat note

  5. Purple is UnRankable , Please change
  6. Green is I would strongly recommend
  7. black is Pointed out that

[ General]
  1. hmmm..... ?
- - - - - - - - - - - - - - - - - - - - - - - - -


[CQ's Muzukashii]
  1. Hmmm... this diff [Oni] ? very very hard map ;w; yeah... it's hard but I think it can count as Muzu, yep


    I Can't Modding this map ;w;
- - - - - - - - - - - - - - - - - - - - - - - - -


[CQ's Oni]
  1. 01:40:027 (457,458,459) -  01:40:816 (462,463,464) -  01:43:974 (481,482,483) - unrankable. Delete Finish or 01:40:125 (458) - 01:44:073 (482) - Change color ? ( or Delete ) made some changes

  2. I think Big Note of Oni is large.
    01:38:546 (448,449) - 01:39:336 (453,454) - 02:07:757 (620,621) - 02:21:967 (685,686) - 02:33:020 (743,744) - 02:59:862 (890,891) - for these, deleted note before finish except for last

  3. 01:38:546 (448) - move 01:38:349 (447) - , 01:39:336 (453) - move 01:39:138 (452) - , 01:40:125 (458) - move 01:39:928 (457) - ,01:40:914 (463) - move 01:40:717 (462) - , 01:44:072 (482) - Delete ? changed according to above
    Big note of any other in the same way.
- - - - - - - - - - - - - - - - - - - - - - - - -


[CQ's Inner Oni]
  1. 00:29:368 (103) - Change k ? ( you style back beat = k ? ) yep, changed

  2. 01:28:283 (527,528) - it isunrankable. Use kkD or ddK. changed to ddddkkkkD

  3. 02:26:408 (890,891,892,893,894,895,896,897,898) - use 1/4 ? okay

  4. 02:39:434 (974,975,976,977,978,979,980,981,982,983,984,985) - Change ddk? okay

  5. 02:53:645 (1083) - Finish ? ( you Style )sure, changed
- - - - - - - - - - - - - - - - - - - - - - - - -

GoodLuck :3

lZenxl wrote:

Mod from QUEHUE

[Inner Oni]

00:12:592 (27) - Remove? | I don't think this is necessary, it feels TOO additive in my opinion big bass chord here, I want to emphasize it
00:34:500 (141) - d > k | There's a lack of kats here, the kat rhythm feels quite empty at this point it's 2 reps of ddkd followed by 2 reps of dkkd, that's the pattern idea, yep.
01:03:809 (362,363,367) - dkd > kdk | Your kat rhythm here is very rigid ( mainly on 1/2s ) I suggest to change it up a little bit so that it more fancy ( can't find another word for this ) this sounds better, changed~
01:46:836 (637,638,639) - dkd > kdk | ^ okay~
01:59:368 (722) - Move left by 1/4 and 01:59:566 (724) - change to kat | ^ okay~

01:28:382 (528) - This note conflicts with ranking criteria changed according to toara's mod
Finisher notes at the end of a stream must have the opposite color of the previous note.
02:22:066 (860) - ^ removed note after
Finish notes must not be in the middle or at the beginning in a 1/4 or above stream.

[Oni]

00:33:316 - The beat here sound a bit.... lacking in kats basically. I suggest to add kats on notes like 00:34:204 (112,116,119) - so that you the kat density is same as the previous rhythm I like the ds to emphasize the beat, it's sort of DDR-style, yep~
01:04:303 - Do you want to fill this break in with some don finishers? It feels like it's the wrong time to have a break since there are strong basses in the music okay
01:14:961 (352) - k > K | I think you missed out a kat here yeah, thanks for catching

01:28:382 (415) - Ranking criteria conflict changed according to toara's mod
01:40:224 (462) - ^ changed according to toara's mod
01:41:013 (467) - ^ changed according to toara's mod
01:44:171 (486) - ^ changed according to toara's mod

No Problems for the rest actually, you could use some varying rhythms though like in your inner oni

[Muzu]

00:33:118 - Same as oni, fill this in with some kats if you want ^
00:57:987 (224) - d > k | According to your kat rhythm ( 00:55:619 (209,214,219) - ) this should be a kat oops, changed
01:26:803 (353) - d > D | The music has cymbals in them I suggest to change to finishers okay
01:59:763 - There's a lack of kats here, I suggest to add some in made a few changes

02:15:750 (566) - k > K | This has a cymbal I suggest to add a finish okay~

No Other problems

lol smexy kat rhythms good luck!
update~

http://puu.sh/80MUn

by the way, you realize the skinned taiko elements don't take effect? maybe you should ask someone about it (I'm not sure why)
Topic Starter
LordRaika
Sorry for the delay ^^
My ALWAYS online status doesnt mean i always have the time,
i jst log in using my phone, sometimes i refresh my inbox page and check this page. ^^





Updating.......
and failed within 3 attempt X_X damn,

will updated it later,
made lots of changes thou....
PROGUY
Hi lordraika.
Here's my check as requested. :)

[General]
- Your approachcircle.png has the dimensions of 150x150 when it should be 128x128.

[Action (5K Normal)]
- For an Easy/Normal, it is not recommended to use speed changes. Please remove the inherited points causing them.
02:59:898 Kiai time isn't snapped correctly, according to AiMod.

I also have to agree with Shi-Ra regarding the speed changes done in the mania set. Some of them are annoying and require memorization with little relation to the rhythm. Also because of how they used, they can be easily misjudged by others and may tap too early or too late (which usually breaks the combo easily). You should try to playtest them yourself and/or ask others in #osumania to test them out if you can't judge it by yourself.
JUDYDANNY
plwslpswlpHello~ :3 and sorr, I'm late :?
Here's a Taiko Mod via My Taiko Moding Queue

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D ,K is finisher .. .
“+ ?” is I like pattern (※example→ add? , remove?
Big text is storong suggestion.

[General]
  1. Unnecesarry SV change Muzu, Oni
Mod
[Muzukashii]
  1. 00:11:605 (21) – add d. emphasize to 00:12:592 (25) -.
  2. 00:13:777 (27) – delete? bass piano isn’t hit.
  3. 00:29:171 (79,80,81) - d*dkd=> dk ,, or d*k*d? or … ddk*d(00:32:329 (95,96,97,98) - same pattern) ?
  4. 00:31:540 (91,92,93) – d**kd => dk**d ?
  5. 00:44:467 (153,155) – how about change d ? I felt pitch little down. And make a variation :D
  6. 00:50:783 (184) – same as above.
  7. 01:28:382 (363) – change normal or change spinner , or 01:28:283 (362) –delete this .
  8. 01:44:073 (428,429) - same as above.( without change spinner lol)
  9. 01:06:079 (264,265,266) – umn,,, swap? smoothly, I guess.
  10. 01:15:651 (310) – move to 01:15:257 (308) -. Make same? 01:13:480 (298,299,300) – 1/2=> 1/4 …
  11. and, 01:15:750 (311) – finisher ?
  12. 01:20:092 (322) - k?
  13. 01:50:684 (460) – delete , if you like ? emphasize to 01:50:487 (459) -.
  14. 01:56:408 (480) – change normal , emphasize to 01:56:803 (482) -.
  15. 02:01:342 (503,504) – swap? or 02:00:948 (500,501,502) - kkk . more smoothly , I guess.
  16. 02:21:276 (590,591,592,593,594) - use Divisor 1/4 => 1/3 . Stream notes is 4. Piano & drums same hits 1/3.
  17. 02:57:000 (758,759,760,761,762,763,764,765,766,767,768,769,770,771,772,773,774,775,776,777,778,779,780) –
    ._. too hard. 1/4 stream , 7 times…. ;w;
  18. 02:53:448 (740,741) – 740 delete , 741 K.
  19. 02:57:494 (761,762) – delete, k. or 02:57:099 (758) – delete.
  20. 02:57:888 (763,766,767) – same as above.

  21. 02:22:263 – ~~ 02:27:987 (627) -….
    Umn….. boring ? endless, kdkdkdkdkd….. parttern,
    But, I won’t suggest this , so I don’t mind to igrnore :3
[Oni]
  1. 00:11:605 (21) – add d. same as Muzu.
  2. 00:13:777 (27) – delete? same as Muzu.
  3. 00:29:270 (84,85) – d*k => dk* ? feels better , I think.
  4. 00:31:540 (97,98) – ^
  5. 00:32:428 (102,103) -^
  6. 00:58:579 (257) – move to 00:58:184 (256) -?
  7. 01:06:079 (298,299) – swap?
  8. 01:20:092 (365) - k
  9. 01:20:290 (366) - d?
  10. 01:23:546 (381) – add k
  11. 01:25:224 (392) – delete finisher
  12. 01:28:283 (412,413) – same as Muzu.
  13. 01:36:967 – add k feels good as music :D (and piano hits on small .)
  14. 01:38:448 (449,450,451) -~~~~ normal normal finsher=> normal normal ,normal
  15. 01:39:434 (456) –^
  16. 01:40:224 (461) – ^
  17. 01:41:013 (466) -^
  18. 01:44:171 (485) – D=> normal
  19. and. 01:44:171 (485) - k?
  20. 01:47:132 (502) – delete , unnecessary.
  21. 02:06:079 (610) – add d?
  22. 02:07:757 (622,623) – 622 delete or 623 change normal.
  23. 02:12:395 (639) – delete, unnecessary.
  24. 02:21:079 (679,680,681,682,683,684,685,686,687) - how about?
    http://osu.ppy.sh/ss/1516573
  25. 02:23:151 (692) – add d?
  26. 02:24:928 (701) – add k?
  27. 02:26:309 (708) – add d?
  28. 02:27:296 (713) – add k?
  29. Either?
    02:30:750 (733) - move to 02:30:947 (733) –
    02:31:342 (735) - move to 02:30:947 (734) –
    02:30:947 (734) – add d
    └―――――――――――――――――――――――
  30. 02:33:020 (747,748) – 747 delete, or 748 change normal.
  31. 02:59:862 (894) – 894 move 02:59:664 (893) –
  32. There are too many 1/4 streams are finisher on last… ._.
  33. many dkdkdk, kdkdkdk patterns, I’m scared players feels boring.
[Inner Oni]
  1. 00:04:303 (7,8) – swap. 00:03:118 (5,8) - bass piano hits 8, doesn’t hit 5.
  2. 00:11:211 (20,24) - k
  3. 00:14:961 (33,34) – swap. I prefer to avoid 00:15:355 (34,35) – same color. for emphasize to 00:15:750 (35) - bass piano.
  4. and…00:19:303 (44) – k.
  5. Either
    A.
    00:31:441 (119) – move to 00:31:638 (120) -.
    00:31:934 (123) – move 00:32:033 (123) –
    00:32:230 (125) –move 00:32:329 (125) –
    Or
    B.
    00:31:836 (122) - move to 00:31:638 (121) -
    00:32:033 (124) – add d
    └――――――――――――――――――――――
  6. Either
    A.00:37:757 (167) – move
    B.00:37:954 (169) – add d
    └―――――――――――――――――――――――
  7. 01:11:013 (424) – delete finisher
  8. 01:12:493 (435) – delete
  9. 01:14:072 (446) – delete
  10. 01:18:513 (463) - k?
  11. 01:20:092 (469,470) – swap
  12. 01:21:671 (475) – k?
  13. 01:26:507 (512,514) - d?
  14. 01:28:283 (526,527) – refer to other diffs.
  15. 01:31:539 (528) – D
  16. 01:34:204 (544) – add d
  17. 01:34:401 (546) – add k? if you like…lol
  18. 01:36:967 (561) – add d
  19. 01:38:645 (573,580,587,594) – delete finisher.
  20. 01:41:803 (598) - ^
  21. 01:47:132 (641) – k
  22. 01:47:230 (642) - k?
  23. 01:50:289 (666,667,668) – kkd
  24. and, 01:52:066 (679) – unnecessary finisher[/b]
  25. 01:56:605 (707) – delete finisher
  26. 01:58:974 (722,723,724,725,726,727,728,729,730) – k d kdddkd => kdddkdd k d
  27. 02:00:849 (736) – add d
  28. 02:03:118 (752) – unnecessary finisher.
  29. 02:22:164 (16) – Delete , unrank.
  30. 02:20:487 (1) -~~ how about .?http://osu.ppy.sh/ss/1516608
    P.S. can change 02:20:882 - k.
  31. 02:26:539 – k
  32. 02:26:803 (1,2,3,4,5) – doesn’t fit as 1/3 , I guess.…how about divisor 1/4 k*d*kdddk(or kkddk) ?
  33. um, good as making simply :3/
That’s all! I thank you for reading it through ;)
Good Luck! :D
Topic Starter
LordRaika
Updated
-Ascension 7k remake,
-Perfection 8k piano pattern change,
-add some hitsound
-at lasst, final timing point.

will finalize aboout the skin after next updated




and oh, i do test my map, all of it, i got around A-S rank for all , B for liberation 7k and i barely can play 8k :o
osu std too except insane , i cant keep the pace using my mouse :o
( Yes i mst admit im suck on osu :) , but i do have skill on dance rythm game and touch screen one, example on IOS and AND ) ^^


Thx for all mod, ^^
ive done the changes, will updateed it again along with CQ's ^^
Evening
NO KUDOSU!!!

Testplayed it, the SV looks fine now:


The only problem with this is just the hitsounding, SILENT HITSOUNDS ARE NOT RANKABLE
Use soft-whistle/normal for piano parts

Some parts are WAAAAAAAAAAAY too loud, 00:23:645 - , etc. I suggest to revise the whole chart and try to lower the volume of the finishes

Everything else looks okay for now, I might need to check the patterns some other day
Topic Starter
LordRaika
allrite ^^ thx bro,
sry about the hitsound bcause i jst copy paste the timing from the 8k EX to 7k and 8k insane,
some will have louder effect since it has more additional notes at tht time on the other dif...



Half Updated
-seperate the skin, will upload the link later after i finished skinning almost everything.
-Hitsound complete for 5k normal and 7k insane
The rest , ill recheck it later....

thts it for now, im kind a tired and got smthg to do
Evening
Hitsound checking here:

00:37:461 (37461|1) - Missing clap
00:38:645 (38645|1,38645|5,39237|1,39237|5) - Extra claps?
00:44:961 (44961|5) - Missing clap
00:45:355 (45355|5,45355|1,45355|3,45553|3,45553|1,45553|5,45750|1,45750|3,45750|5) - Is this the hitsound you want? It sound a bit inconsistent

Let me just say that Silent hitsounds are UNRANKABLE just in case you forgot owo

01:27:789 (87789|4,87789|2,87987|4,87987|2,88184|1,88184|5) - This is somewhat loud compared to the other hitsounds, is this the hitsound you want to achieve?
01:56:013 - You might have accidentally snapped these notes on 1/8s
01:59:171 - ^
02:00:750 - ^
02:02:428 - ^

01:38:645 (98645|0,98645|6,99434|6,99434|0,100224|0,100224|6,101013|0,101013|6) - I'm not sure about this hitsounding on these notes, I suggest to keep them constant

The hat hitsound may be too soft, you need to check with a BAT for this

etc. Recheck the chart
( You might want to revert back to the previous version for the timin by asking someone who probably didn't update yet, like the recent modders or CQ )
( I can't really give you the fixed chart since I've already updated owo )

The whole chart hitsounding is all right now
Topic Starter
LordRaika
thx, aarghhh :o the snappp!!!
tht will be lots of works today :D

sry i kind a make the previous updated too fast i guess... and make some missed X_X

and no prob, its okay since all i have to do is resnapped manually all 1/3 and 1/6 notes, dont worry... i pretty much memorize almost all of them hehe...
but if i missed some notes SINCE now the preferences features has been disabled :( , pls do tell me,
later... after i updated it,

and thx for the comment, it helps me to judge about the hitsound itself,
i see... some inconsistent sound seems awkward so i'll change it ^^
yes i intend some of the notes sound, but on the SECOND thought, i think i should really change it
hahaha.... again, this too, thx for the notification...

about the silent sound, ill make sure to remove it ^^ ill scan through everything after this... to make sure evrything is done completely.





Updated
-lots of changed

at last, all element is done, ill deal with the full custom skin download later on...
^^
kuuderes_shadow
As I said, I've given it another look over. Action and Ascension are looking pretty good now. The other difficulties are rather out of my league for the more minor changes.

General:
The Title of the song is wrong on Chaotic (Insane) difficulty. Please fix.

Action (5K Normal):
columns 1 2 3 4 5
00:57:987 - these being holds feels just a tad out of place.
01:19:105 - (entirely optional) replace with a double on 2 and 4?
01:26:803 to 01:28:382 - The SV changes in this section are disconcerting. I would suggest getting rid of them.
01:32:526 and 01:32:724 - these don't really want to be the same key. There are several ways to fix this. This is one possibility: http://osu.ppy.sh/ss/1541630
01:57:789 would this switch not be better placed at 01:57:987?

Ascension (7k Hard+):
columns 1 2 3 4 5 6 7
00:08:908 - perhaps move this to column 6 and the following note to column 2? That pattern would work fine were this 6 key but I'm a bit cautious recommending it on 7.
00:25:355 - this note doesn't want to be the same key as the one just before, but I can't figure out how to change it. The best I can think of is to change 00:24:434 to 3 and 7 presses and make 00:25:224 1 and 5. But that would make it considerably harder to play. Your call what to do with this.
00:51:671 - the holds in this whole section don't feel quite right. Probably because most of the notes start by getting softer and then louder again, which intuitively makes you think that the note changes when it starts getting louder. When it doesn't. No recommendations here, though.
01:09:829 - make this go 5 4 3 instead of 5 6 7?
01:37:263 to 01:43:382 - not a recommendation but a comment. This section is really hard for me. If you're okay with that, it's fine.
02:04:993 and 02:05:289 - are you sure these are in the right place?

Perfection (8K EX):
note: I have not checked this all the way through. Or in detail. These are just a few things I thought of in a brief look at the first 20-30 seconds or so of it.
columns 1 2 3 4 5 6 7 8
00:04:697 - extend colums 1 and 5 as holds?
00:07:855 - perhaps replace with this? https://osu.ppy.sh/ss/1541703
Topic Starter
LordRaika
^^
yes thank you...

Updated
-make changes of normal and hard
-rearrange opening notes on 8K EX


thanks bro :D
i made some changes , and leave some too as i see it fit the rest of the dif, and for the reef, perhaps ill leave it be
since all dif use that same pattern.
Coro

JUDYDANNY wrote:

plwslpswlpHello~ :3 and sorr, I'm late :?
Here's a Taiko Mod via My Taiko Moding Queue

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D ,K is finisher .. .
“+ ?” is I like pattern (※example→ add? , remove?
Big text is storong suggestion.

[General]
  1. Unnecesarry SV change Muzu, Oni SV Changes to emphasize different speeds
Mod
[Muzukashii]
  1. 00:11:605 (21) – add d. emphasize to 00:12:592 (25) -.ok
  2. 00:13:777 (27) – delete? bass piano isn’t hit. ok ok
  3. 00:29:171 (79,80,81) - d*dkd=> dk ,, or d*k*d? or … ddk*d(00:32:329 (95,96,97,98) - same pattern) ? ok
  4. 00:31:540 (91,92,93) – d**kd => dk**d ? feels like it breaks pattern so no
  5. 00:44:467 (153,155) – how about change d ? I felt pitch little down. And make a variation :Dok
  6. 00:50:783 (184) – same as above. ok
  7. 01:28:382 (363) – change normal or change spinner , or 01:28:283 (362) –delete this . deleted note before
  8. 01:44:073 (428,429) - same as above.( without change spinner lol) deleted 2nd last note
  9. 01:06:079 (264,265,266) – umn,,, swap? smoothly, I guess. ok
  10. 01:15:651 (310) – move to 01:15:257 (308) -. Make same? 01:13:480 (298,299,300) – 1/2=> 1/4 … ok
  11. and, 01:15:750 (311) – finisher ? ok
  12. 01:20:092 (322) - k? want to keep the kdddk pattern
  13. 01:50:684 (460) – delete , if you like ? emphasize to 01:50:487 (459) -. ok
  14. 01:56:408 (480) – change normal , emphasize to 01:56:803 (482) -. oops missed this one, changed
  15. 02:01:342 (503,504) – swap? or 02:00:948 (500,501,502) - kkk . more smoothly , I guess. ok
  16. 02:21:276 (590,591,592,593,594) - use Divisor 1/4 => 1/3 . Stream notes is 4. Piano & drums same hits 1/3. drum hits are 1/4, no change
  17. 02:57:000 (758,759,760,761,762,763,764,765,766,767,768,769,770,771,772,773,774,775,776,777,778,779,780) –
    ._. too hard. 1/4 stream , 7 times…. ;w; ok
  18. 02:53:448 (740,741) – 740 delete , 741 K. ok
  19. 02:57:494 (761,762) – delete, k. or 02:57:099 (758) – delete. did something different
  20. 02:57:888 (763,766,767) – same as above. did something different

  21. 02:22:263 – ~~ 02:27:987 (627) -….
    Umn….. boring ? endless, kdkdkdkdkd….. parttern,
    But, I won’t suggest this , so I don’t mind to igrnore :3
[Oni]
  1. 00:11:605 (21) – add d. same as Muzu. ok
  2. 00:13:777 (27) – delete? same as Muzu. ok
  3. 00:29:270 (84,85) – d*k => dk* ? feels better , I think. it shifts the k rhythm though, so no change
  4. 00:31:540 (97,98) – ^ ^
  5. 00:32:428 (102,103) -^ ^
  6. 00:58:579 (257) – move to 00:58:184 (256) -? don't quite understand?
  7. 01:06:079 (298,299) – swap? ok
  8. 01:20:092 (365) - k keeping kdddk rhythm
  9. 01:20:290 (366) - d? keeping kdddk rhythm
  10. 01:23:546 (381) – add k sounds weird
  11. 01:25:224 (392) – delete finisher there's no finisher?
  12. 01:28:283 (412,413) – same as Muzu. changed to K
  13. 01:36:967 – add k feels good as music :D (and piano hits on small .) ok
  14. 01:38:448 (449,450,451) -~~~~ normal normal finsher=> normal normal ,normal ok
  15. 01:39:434 (456) –^ ok
  16. 01:40:224 (461) – ^ ok
  17. 01:41:013 (466) -^ ok
  18. 01:44:171 (485) – D=> normal ok
  19. and. 01:44:171 (485) - k? ok
  20. 01:47:132 (502) – delete , unnecessary. ok
  21. 02:06:079 (610) – add d? breaks pattern
  22. 02:07:757 (622,623) – 622 delete or 623 change normal. ok
  23. 02:12:395 (639) – delete, unnecessary. ok
  24. 02:21:079 (679,680,681,682,683,684,685,686,687) - how about? changed a bit but not following exactly
    http://osu.ppy.sh/ss/1516573
  25. 02:23:151 (692) – add d? ok
  26. 02:24:928 (701) – add k? ok
  27. 02:26:309 (708) – add d? ok
  28. 02:27:296 (713) – add k? ok
  29. Either? ok
    02:30:750 (733) - move to 02:30:947 (733) –
    02:31:342 (735) - move to 02:30:947 (734) –
    02:30:947 (734) – add d
    └―――――――――――――――――――――――
  30. 02:33:020 (747,748) – 747 delete, or 748 change normal. ok
  31. 02:59:862 (894) – 894 move 02:59:664 (893) – ok
  32. There are too many 1/4 streams are finisher on last… ._. ? I think you were modding the old copy, I've removed all of them already orz
  33. many dkdkdk, kdkdkdk patterns, I’m scared players feels boring.
[Inner Oni]
  1. 00:04:303 (7,8) – swap. 00:03:118 (5,8) - bass piano hits 8, doesn’t hit 5.ok
  2. 00:11:211 (20,24) - k ok
  3. 00:14:961 (33,34) – swap. I prefer to avoid 00:15:355 (34,35) – same color. for emphasize to 00:15:750 (35) - bass piano. ok
  4. and…00:19:303 (44) – k. ok
  5. Either tried something different
    A.
    00:31:441 (119) – move to 00:31:638 (120) -.
    00:31:934 (123) – move 00:32:033 (123) –
    00:32:230 (125) –move 00:32:329 (125) –
    Or
    B.
    00:31:836 (122) - move to 00:31:638 (121) -
    00:32:033 (124) – add d
    └――――――――――――――――――――――
  6. Either
    A.00:37:757 (167) – move ok
    B.00:37:954 (169) – add d
    └―――――――――――――――――――――――
  7. 01:11:013 (424) – delete finisher it's different color though
  8. 01:12:493 (435) – delete keeping for pattern
  9. 01:14:072 (446) – delete keeping for pattern
  10. 01:18:513 (463) - k? ^
  11. 01:20:092 (469,470) – swap ^
  12. 01:21:671 (475) – k? ^
  13. 01:26:507 (512,514) - d? 512 to d, 514 no change
  14. 01:28:283 (526,527) – refer to other diffs. ok
  15. 01:31:539 (528) – D breaks drum pattern
  16. 01:34:204 (544) – add d breaks drum pattern
  17. 01:34:401 (546) – add k? if you like…lol breaks drum pattern
  18. 01:36:967 (561) – add d breaks drum pattern
  19. 01:38:645 (573,580,587,594) – delete finisher. these are rankable, different color and gap after them
  20. 01:41:803 (598) - ^ ^
  21. 01:47:132 (641) – k okay
  22. 01:47:230 (642) - k? okay
  23. 01:50:289 (666,667,668) – kkd okay
  24. and, 01:52:066 (679) – unnecessary finisher[/b] okay
  25. 01:56:605 (707) – delete finisher want to keep for emphasis
  26. 01:58:974 (722,723,724,725,726,727,728,729,730) – k d kdddkd => kdddkdd k d okay
  27. 02:00:849 (736) – add d breaks drum rhythm
  28. 02:03:118 (752) – unnecessary finisher. okay
  29. 02:22:164 (16) – Delete , unrank. I think I changed it already
  30. 02:20:487 (1) -~~ how about .?http://osu.ppy.sh/ss/1516608 mapping to drums, not piano
    P.S. can change 02:20:882 - k.
  31. 02:26:539 – k okay
  32. 02:26:803 (1,2,3,4,5) – doesn’t fit as 1/3 , I guess.…how about divisor 1/4 k*d*kdddk(or kkddk) ? already changed
  33. um, good as making simply :3/
That’s all! I thank you for reading it through ;)
Good Luck! :D
update~
http://puu.sh/8p0OC.zip
Topic Starter
LordRaika
Okay~ ^^

Updated
along with some ostd pattern changes.
Okoratu

Note that this also downloads the hitsounding (which I'd advise you to use)

Not the mapset you wanted it for, but here have it anyways!



Also i did some IRC modding for the "Insane", but i think that's not worth any Kudosu, so no Kudo PLS

Edit:
Regarding your Diff names you might read this post though:
https://osu.ppy.sh/forum/t/178700
Topic Starter
LordRaika
Updated...

Thx for the GD ^^ its my pleasure to have one...
sure, have done so....


still waiting for bat to judge this beatmap X_X
no respond yet....
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