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Ice - L2 - Ascension : Act 2 (Liberation) [OsuMania|Osu|Taik

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yurunneram
shit yea rai kun this is so much better :D Good for you. Now make it even better =w=

NORMAL

00:20:053 (1) - Don't overlap. Move it somewhere else and make obvious distance

00:27:750 (1) - Yea so like from this note onwards you got that entire spam of notes. Kinda "bleh" but some might accept it

00:38:556 (1) - You could make it start at 00:38:408 No one would mind and it should actually

01:01:303 (1,1,1) - Don't spam NC

01:04:263 (1) - This note is inaccurate

01:17:684 (1,2,1,2,1,2,1,2) - Good :3

Eto.... Headache again ((_ _)) this is as far as I can go...

Why was it again you didn't find a GD? =="

Same as always, No kudos
Topic Starter
LordRaika
aaaah so soorry, ill returned ASAP....

im busy this month i guess,
since im on managing X-mas party and event new year party at my place...

ill updated it for sure, and change many stuff near completed as possible leaving less to be changed and ready to be the last version.
Dolphin
http://ask.fm/koorikake/answer/106887180121

Ice, the composer saw this hahaha.

Btw "Ice" should not be capitalized. It should be "Ice" and not "ICE"
No, don't give me kudosu on this. lol
Topic Starter
LordRaika
Great then hahaha
Since im kind a fans of piano tune, and his songs is composed mostky with piano tune

Oh sure ill change it and finished this beatmap,

Hmmm I dont know how can I reach him but please do tell him haha,
It wasnt like im on purpose or what, but in game, its totally and absolutely CAPS
Just look at this L background as example, below the title , its written ICE in cloister black font
To make those kind of font, these three character I C E must be in caps to be looks like tht

Thts conclude my explaination ^^
Dont worry , ill be finishing this beatmap hehe
Dolphin
My source for his correct name spelling is this:
http://manbow.nothing.sh/event/event.cg ... 6&event=83

You shouldn't rely on graphical text for correct capitalization always, just sayin'.
Topic Starter
LordRaika
Aha, sry for the late reply again , very busy kately ....
And dont worry ive reach the person directly ^^ , and also knowing his sur name,

Allrite no prob , weve confirmed it either , no prob since im also planning to finished this project
And of course correct it ^^
Thx anyway for the mention.....

Pls wait for the completion version, ive almost done verything , I jst hvnt upload it >.<
But ill do it asap , haha

When I do, this beatmap will no longer l2 ICE,
But L - Ice
It has all the version and written exactly as the composer entitled
Topic Starter
LordRaika
Updated....

SB , Hitsound to be completed,

skin will be seperate by custom skin preferences later after this map is approved. ( to reduce size )
kuuderes_shadow
Just gone through the first two mania difficulties.

Ascension (7k hard+)
00:11:023 - perhaps tone down the speed change here a bit? Even making it 0.68 rather than 0.72 would be okay.

Ascension (7k hard+)
00:13:382 - 00:13:629 and 00:13:925 want to be the same number of notes, which of course means changing the pattern. Up to you how you deal with it, and I think you've more than got the hang of stuff enough by now to be able to come up with something, but here's what I personally would do with this: http://osu.ppy.sh/ss/1371276.

All difficulties:
00:16:786 - this isn't quite in the right place? 00:16:811 (on 1/16 snap) is better.

Ascension (7k hard+)
00:18:908 - switch the keys pressed here with those pressed in the next one?

Ascension (7k hard+)
00:25:224 please change this to a left-right pattern rather than an out-in one?

Ascension (7k hard+)
00:53:941 - there's no beat here so why the press?

Action (5k easy):
01:07:855 - optional, but perhaps add a press here? You could also vary where the presses are during this hold based on the tone of the music at the time if you want. They're far enough apart that doing this wouldn't increase the difficulty at all.

Ascension (7k hard+)
01:17:329 - there's a note here, which finishes off the previous pattern. Please add, and adjust the pattern before it to be able to cope with it.

Ascension (7k hard+)
01:32:921 - move this pair of notes and the ones after to be left-right rather than out. Perhaps 2-7 then 1-6 or 3-7 then 1-5

Ascension (7k hard+)
01:39:632 - change the pattern here. Perhaps something like this? http://osu.ppy.sh/ss/1371300

Action (5k easy)
01:59:961 - this isn't a single note, and this press is held for a very long time. Perhaps break it up at some point. Perhaps at 02:00:948 (up to you).

Ascension (7k hard+)
02:20:240 - swap the keys pressed by this note with the one after.
02:21:902 - is this note really in the right place?

Action (5k easy)
02:30:849 to 02:33:119 - this is a bit hard for this difficulty?
Topic Starter
LordRaika

kuuderes_shadow wrote:

Ascension (7k hard+)
00:25:224 please change this to a left-right pattern rather than an out-in one?
This one, i really wnt to change it, but i prefer the current one , sry , lots of thought there...

kuuderes_shadow wrote:

Ascension (7k hard+)
00:53:941 - there's no beat here so why the press?
Actually, its not a beat, its some notes sound , use reference for any 8k , they haave it at that current time...
BUT... ived remove the notes at 7k hard+ , hehe

kuuderes_shadow wrote:

Ascension (7k hard+)
02:21:902 - is this note really in the right place?
Ah, this one, i forgot to checked it, yes its wrong , totally wrong...
all that current time piano is 1/6 , changed it. (for example reference for 7k , 8k insane has the correct one )

kuuderes_shadow wrote:

Action (5k easy)
02:30:849 to 02:33:119 - this is a bit hard for this difficulty?
I guess no, consider it last trial of easy difficulty after all easy notes.
other reason is i cant find any notes that will do better for that current time, or skipped some notes....




Updated....
Evening
Aight a quick recheck again

Before that, I think you forgot to kudosu kuuderes_shadow's post, anything that helps your map should be kudosued unless stated or you find it not helpful.

Just a general comment for all 3 difficulties I've modded, the notes are very well placed, however, the SVs are a bit misleading at times, I suggest to ask some one (really) good at 7K to play the 7K Liberation so that you will know where the SVs are a bit hard to read ( Find someone who can play 8K if you want, but they are quite rare )

[Perfection 8K Sync.]

00:19:895 - Good pattern here, I like the symmetry
00:39:829 - Amazing pattern here, even though the balance is off, it is good that you separated 2 instruments from each other.
00:54:040 - Good pattern swap here
01:09:139 (69139|5,69238|6,69336|7) - I suggest to stair this from the right to the left, the pitch is going down so I suggest to map to pitch relevancy
01:10:421 (70421|3) - Move left 1 column, this note and 01:10:619 (70619|2) - have the same pitch I suggest to have them at the same column
01:12:198 (72198|6,72198|2,72396|1,72396|5) - CTRL + H AND 01:12:593 (72593|7,72593|3) - Move left 2 columns, there is a 1/2 hammer in the piano here, thus having the chords on the same column, also, the pitch is going down so I suggest to map to pitch relevancy
01:13:777 (73777|4,73777|1,73974|5,73975|2,74171|6,74172|3) - ^
01:32:725 (92725|2,92922|1) - Remove if you want | The piano chord only appears on 01:33:119 (93119|0,93119|1) - There is no chords on the notes 01:32:725 (92725|3,92922|2) -
01:34:304 (94304|0,94304|1,94501|1,94501|2) - ^
01:35:290 (95290|1) - Move right by 2 columns | The note here is the same pitch as 01:35:488 (95488|3) -
01:36:277 (96277|1,96277|3) - Move Left by 1 column | The piano 1/2 hammers here, so I suggest to have it at the same column
01:37:067 (97067|3,97067|1) - ^
01:50:488 (110488|7,110554|6,110619|5,110685|4,110735|7,110784|6,110833|5,110883|4) - I don't think this overmap is rankable, I suggest to remove the overmapped notes
02:17:774 (137774|3,137774|1) - Is this wrongly placed by accident? There's no instrument here

This is a great improvement from the previous time I looked at it, it is amazingly mapped, the balance and note placement is very good.too bad i can't play 8k

[Liberation 8K]
00:20:931 (20931|5,20931|1,21079|6,21129|2,21276|7,21277|3) - This should stair from right to left, this is due to the decreasing pitch
01:50:487 (110487|7,110553|6,110619|5,110684|4,110734|7,110783|6,110832|5,110882|4) - Same thing as 8K Perfection
02:21:277 (141277|0,141408|1,141540|2,141671|3,141803|2,141934|1,142066|0) - This should have a pattern going to the right ( not necessarily stairs ) since the pitch is going up
02:26:013 (146013|1,146013|0,146013|2,146145|1,146145|3,146145|2,146276|4,146277|2,146277|3,146408|3,146408|5,146408|4,146540|4,146540|5,146540|6,146671|7,146671|5,146671|6) - Chords are a bit too overkill for a single piano note, I suggest to reduce them

Same comment as Perfection 8K

[Liberation 7K]

I think you forgot to skin the center note? ( mania-keyS.png )

00:39:829 - Amazing balance of notes here no problems
01:37:559 (97559|2,97658|2) - I suggest to avoid any 1/4 hammers, they are a bit annoying since they don't really emphasize anything here
01:48:119 (108119|0,108217|1,108316|2,108415|3,108513|4,108612|5,108711|6) - CTRL + H | The pitch is going down so you should have your stair go from right to left
01:50:832 (110832|5) - Overmap?
01:54:730 (114730|6,114829|6) - Same thing, avoid 1/4 hammers

Not going to mod all, cause I'm a bit tired, hope this helps in one way or another.
Topic Starter
LordRaika

lZenxl wrote:

I think you forgot to kudosu kuuderes_shadow's post, anything that helps your map should be kudosued unless stated or you find it not helpful.
My bad X_X totally forgot about those stuff after returned from 2-3month absence.

lZenxl wrote:

Just a general comment for all 3 difficulties I've modded, the notes are very well placed, however, the SVs are a bit misleading at times, I suggest to ask some one (really) good at 7K to play the 7K Liberation so that you will know where the SVs are a bit hard to read ( Find someone who can play 8K if you want, but they are quite rare )
Oh okay, i'll rescale the SV changed again later... thx for the mention

lZenxl wrote:

[Perfection 8K Sync.]
02:17:774 (137774|3,137774|1) - Is this wrongly placed by accident? There's no instrument here
X_X ahh right, i missed that one, its actually normal beat/usual pattern for beat tht i used, no idea why its out of 1/4 back then hehe...

lZenxl wrote:

This is a great improvement from the previous time I looked at it, it is amazingly mapped, the balance and note placement is very good.too bad i can't play 8k
whoa, thx bro, but i think for some place ppl will have some hard time to deal with especially this from 8k Perfection
01:42:592 -> 1/4 piano + 1/4 hammer beat
02:06:277 -> 1/6 piano notes at right hand with 1/4 hammer beat (left hand)
02:20:487 -> this too 1/6 piano (left hand) and 1/4 hammer beat (right hand)
Tht's why if it's really unacceptable to ranked, i'll changed it....
Me too, my little finger/pinkie finger reflex for 8k is real bad


and i've removed that overmapped notes, on the second thought, tht notes should really not belong there.
Overall thx,


Updated.
YunoFanatic
Hi! From modding queue~!

:cry:

[Action]

-God i dont prefer to add sv changes on easy :| :| :| its unrankable!. i never seen some mapset to have many sv changes on their easiest difficulty :cry:

-00:12:691 (12691|2) - i would like to see an explanation why would you put a note without a sound, even if theres a sound its really low that players might feel odd about this note so delete it.

-00:15:750 (15750|1) - suggestion: you could add a note here cause the sound seems very deep and its not same as before. 00:17:329 (17329|1) - 00:18:908 (18908|1) - same.

-00:57:987 (57987|0,58086|1,58184|2,58283|3,58382|4) - 1/4 is unrankable for EASY this is easy and it should be 1/4 free. and this is kinda a bit hard though. its very tough for beginners to handle this so. delete this and change it into another.

-01:23:250 (83250|0,83398|4,83497|0,83645|4) - /me faints. urgh this isnt really needed for EASY come on. stick to the 1/2 no less no more beat divider.
it can be really tough for beginners and i seen the you used many 1/2 in this but im not gonna point it all cause it seems very dramtically to change x.x

-01:32:132 (92132|4,92230|1,92329|3,92526|0) - 01:35:289 (95289|4,95388|2,95487|0) - :| ^

-01:35:290 (95290|4,95388|2,95487|0,98053|1,98842|3,99632|2,100421|1,100421|3,101211|2,102000|3) - dafaq this holders, why is this a tick late from the notes? its very odd in here cause the sound isnt balance, The piano sound starts on the white tick the holders start at the red tick see? its very common to follow the piano here.

-02:02:428 (122428|1,122428|3) - is there something uncommon why would you place this on the blue tick? its very odd to see it and it doesnt match perfectly for the sound, move it to the white tick.

-02:10:322 (130322|3) - i would like to know why did you placed this on the blue tick? move it to the red tick. 02:13:480 (133480|3) - :| 02:15:059 (135059|3) - can you please turn your playback rate to something about 50? it doesnt make sense all this notes on the blue tick. sigh, im not gonna point it all

-02:30:849 (150849|1,150948|0,151145|4,151342|3,151539|0,151638|4,151737|1,151835|3,151934|0,152033|4,152131|1,152230|3,152329|2,153711|1,153809|2,153908|3) - again i dont prefer 1/4 here its pretty unrankable.

[Perfection]

-00:08:645 add notes here do a double here. cause the holders end doesnt count. remember Press to make SOUND not to RELEASE. and this song has a deep one sound.

-00:42:889 (42889|4) - 00:44:468 (44468|4) - move this to 8th i felt the 8th column is getting ignored in here and that isnt allowed. 00:49:205 (49205|3,50784|3) - this is same but move this to 1


This is for now. got a short time. try to fix this first. ill come back later.
Coro
I took a look at the timing for my taiko, the first timing point should start at offset 1540, so the strong beat will be correct like that~
So I'll be using a different set of timing points, don't change them anymore ok~

I also change difficulty name from Oni to Inner Oni and Muzukashii to Oni, since it was quite difficult. The new diff is the new Muzukashii.
You can delete the taiko diffs, then download the new ones and put them in and re-upload~
http://puu.sh/7fxeF.zip
Topic Starter
LordRaika
ok, done changing stuff, will updated it soon, along with last set of some resource :D
chaotic_iak
Because I love this song but hate seeing a less-than-perfect map.

- Suggestion (feel free to reject without reason)
- Recommendation (if you want to refuse it, better be with some reason)
- Unrankable (you reject it, no rank)

General

- Offset 1540, so the first downbeat is precisely at the start of the song

Ascension (osu!std Hard+)

- Don't use white as combo color; with kiai it becomes too bright.
- Don't use white as combo color or change the reverse arrow skin to something other than white. How are you supposed to tell when the reverse is on a white slider
- The patterns are too rigid and methodical, and it feels too slow for a Hard.
- You lack spacing. Sure, there's something called jumps and anti-jumps, but if you're using them, you're using them rather incorrectly.
- I personally don't find aesthetic value here. Things don't seem to fit to the song. I'd suggest to remap it completely, but then you'll hate me, so your choice.
00:12:592 - Note here?
00:13:678 (2) - Move to 00:13:645
00:13:925 (3) - Move to 00:13:908
00:14:171 (4) - New combo?
00:16:786 (1) - Move to 00:16:803
00:17:082 (2) - Move to 00:17:066
00:27:198 (1,2) - If you're using this pattern, probably add on 00:27:395 too
00:27:592 (3,4) - ^
00:27:987 (5,6) - ^ You get the idea.
00:54:829 (5) - What is this. Better start from 00:55:224 and make a two-repeat slider.
00:57:987 (1) - This is why you shouldn't use white combo color. Also the next beat is at 00:58:086, not 00:58:036 -> Make the slider 1/4 instead of 1/8.
01:07:855 (3) - This stops at 01:10:027. Making it a 1/4 slider or a stream seems better.
01:44:961 (1) - Slider border must be visible at all times. At the moment the ball heads to the center, you can't tell which way it's going.
02:20:487 (1) - This should be a 1/3 slider, not 1/4.
02:34:698 (1,2,3,4,5,1) - MY EYES They are so weird.
02:43:974 (2) - I can't tell whether the slider starts going left or right.
02:47:329 (2) - I don't find it to fit the song. Heck, if you're making letter shapes, go for L instead of X.
02:59:961 - Changing BPM just to change the slider speed is not permitted. Use an inherited timing point instead.

...I'm afraid you have a long way to go, if I find so many mistakes on one difficulty. (I'm also wanting to complain about the obscene amount of SV changes on Liberation (7K Hard), but that still fits the song somewhat, so that's not a major thing right now.)

And, as I can't help but to ask, can I make a guest diff? Probably an osu!standard Hard difficulty.

Kalo ada yang ga ngerti, tanya aja, nanti diterjemahin + dijelasin lewat PM.
Topic Starter
LordRaika

YunoFanatic wrote:

Hi! From modding queue~!
Action
Sure , ^^ done changing, i also delete the note that bother you, and remake new pattern of notes, i changed them into beat mostly
and still, i dont wnt to get rid all of this SV, but i do reduce it massively.

YunoFanatic wrote:

Perfection
Okay, :)

YunoFanatic wrote:

This is for now. got a short time. try to fix this first. ill come back later.
Yep, no prob, i'll be glad to take any advice / suggestion to fix this beatmap that people will love it in the future.




ah, no worry i understand English language just fine.

chaotic_iak wrote:

Because I love this song but hate seeing a less-than-perfect map.
Same here, and i do take this seriously to improve and finished this beatmap ^^ .

chaotic_iak wrote:

- Offset 1540, so the first downbeat is precisely at the start of the song
....
my current offset has the first downbeat precisely at 1540 too, this suggestion is coming from other mod previously.
and i think.... it's better not to bother this since all the 152 bpm beat fit just fine.

chaotic_iak wrote:

...I'm afraid you have a long way to go, if I find so many mistakes on one difficulty. (I'm also wanting to complain about the obscene amount of SV changes on Liberation (7K Hard), but that still fits the song somewhat, so that's not a major thing right now.)
And, as I can't help but to ask, can I make a guest diff? Probably an osu!standard Hard difficulty.
1.no worry, im the guy who will learn and improve, ^^ so i dont feel bad at all if ppl would point out my mistake, i'll do my best to fix it.

2.the timing is somewaht personal opinion, for me? its not hard at all, some people likes it, and some other ppl will have a hard time to adapt in towards the SV changes.

3.Sure no problem at all, back then im looking for a GD but i got no response at all, except for taiko, Thx CoroQuetz :D
I'll be gladly accept it ^^ , perhaps then i'll get another idea from your oStd map to improve mine, since im no expert in ostd.
i also know my oStd dif is not mapped quite symmetrically.


Lastly,in Ascension Hard+
i'll leave this 02:43:974 and 02:47:329 for you, mind fill it? ^^ perhaps you have a better slider for it.

Thx for all modders :)
chaotic_iak

lordraika wrote:

chaotic_iak wrote:

- Offset 1540, so the first downbeat is precisely at the start of the song
....
my current offset has the first downbeat precisely at 1540 too, this suggestion is coming from other mod previously.
and i think.... it's better not to bother this since all the 152 bpm beat fit just fine.
Ah, ya, I didn't read previous mod posts.

The thing with offset is that it determines the first beat. Played the mania maps? You'll see the white lines that fall along with the notes is out of sync (they are on the second beats). Also, you can also notice it at the main menu. But this is not that necessary, as long as all downbeats are located properly.

lordraika wrote:

Sure no problem at all, back then im looking for a GD but i got no response at all, except for taiko, Thx CoroQuetz :D
I'll be gladly accept it ^^ , perhaps then i'll get another idea from your oStd map to improve mine, since im no expert in ostd.
i also know my oStd dif is not mapped quite symmetrically.
...you're not supposed to map standard diffs symmetrically ._. Okay, I'll do a standard Hard GD asap.


lordraika wrote:

Lastly,in Ascension Hard+
i'll leave this 02:43:974 and 02:47:329 for you, mind fill it? ^^ perhaps you have a better slider for it.
http://puu.sh/7hkef.osu
chaotic_iak
Oh wait a single extra mod:
Spinner center is not visible. As the Ranking Criteria says, "spinner circles must have a clearly visible center to make sure players have something to effectively spin around while playing through the map."
Topic Starter
LordRaika

chaotic_iak wrote:

Ah, ya, I didn't read previous mod posts.

The thing with offset is that it determines the first beat. Played the mania maps? You'll see the white lines that fall along with the notes is out of sync (they are on the second beats). Also, you can also notice it at the main menu. But this is not that necessary, as long as all downbeats are located properly.

...you're not supposed to map standard diffs symmetrically ._. Okay, I'll do a standard Hard GD asap.
No prob,

and i do realize it...

i dont intend to make it all symmetrically, i mean to make it looks better in positioning, pattern and good looking, distance, and stuff.
Okay ^^


chaotic_iak wrote:

Oh wait a single extra mod:
Spinner center is not visible. As the Ranking Criteria says, "spinner circles must have a clearly visible center to make sure players have something to effectively spin around while playing through the map."
Sure ^^ , there i invent a new spinner , i think it looks better than before too while it spin. if its still not quite visible, i can make the center dot brighter.





Updated.
Perhaps this will be the last skin set to be added, please give me some thought, i'll gladly improve any negative point from my skin , but still it is quite personal opinion. Thx for all who give feedback, ^^
if i got nothing more to changed or editted, ill upload it seperately and enable custom skin preference's mode.

-taiko skin, final cursor and some resource
-add some GD,
-change some stuff , updated for action and ascension hard.

Sry for late reply, got some ACCIDENT from yesterday X_X
Will continue moving forward for this beatmap completion, thx all
Topic Starter
LordRaika
Updated, for those who download it from 2hours ago....

fixed minor stuff,
-remake osumania! hold lighting 6-13.png

since at some point of osu after updated, the resolution become awkward and need to change some stuff.
chaotic_iak
Insane, take 1. I'm sure I need a lot of mods for this.

Yes, I know I forgot to hitsound it.
Topic Starter
LordRaika
Here goes,

Updated
Mod for action and ascension 7k is closed.
-notes pattern changes in mania

last things to be added, final GD, final icon difficulty, and hitsound timing.



so before the hitsound timing, please for modders to give full review of my timing section or sv changes,
state the most annoying parts, hard to catch the rythme, or other tht looks bad,
and also other difficulty that needs some mod...

i'll fix it for this beatmap completion.
Thank you all ^^
chaotic_iak
...I don't understand how you could close mods for diffs. That basically means your map will never get ranked when those diffs are still faulty (because you refuse to fix them)...???
Topic Starter
LordRaika
NOOO

because i MEAN its totally playable, perfect to be ranked, i just mean it doesnt need any modification any further,
so we can just focus on the other difficulty that havent got mod/review for a long time

but i do , will change if THE sv really does bother again....
next update, ill really reduce any sv that might give a player a heart attack or whatever annoyed ppl called it ^^

thx
yurunneram
Ikuzo!

General

Your spinner isn't central O^O Just look at the centre!

Normal

00:16:786 (1,2,3) - I would rather use a slider, the notes might be hard to hit for your easiest diff

00:38:349 (1) - Make it start at 00:38:250 instead? Better to hit on a dominant note

00:39:434 - I said before, don't do this O-O It's clustered and hard to read. Find a simpler pattern for the rhythm with sliders

00:53:349 (3) - Move forward to 00:53:250

00:53:941 (4) - I know jya wana be accurate with the timing but in normal sometimes following the background beats would be easier. Thus, this would be nicer at 00:54:040

00:56:408 (1,2,3) - Change into a repeat slider? If not they wouldn't be able to differentiate the timing of these from (4) and (5)

02:10:224 (3,4) - Comb into slider to make it easier?

02:11:803 (3,4) - ^ and so on

Whoops

My com crashed :D " Sorry heh least I got one diff done. Good job -w-

You have been modded out by Yurun Ceroia Neram~
Topic Starter
LordRaika
Updated

-reduce difficulty on insane and perfect
-rescale some SV
-add last resource

things left : any mod necessary?
and if there's no problem with all SV changes within all dif, ill add last timing section sv

Thx ^^



yurunneram wrote:

General

Your spinner isn't central O^O Just look at the centre!
Err... i dont think so, there's NO WAY its not centre, beside i finished it in photoshop ofcourse with centre point and readjust it
yet the osu program itself always set the image at the centre of each point , like... centre of the first mania key, they will set the "Lighting.png" animation there at the centre ^^


And thx ^^ ive changed some pattern there too....
how is it?

and yeah its been a while but ill finished this map asap ^^
Sal32
Hiii my first comment on a map xD

really love the SB and the skin.Good job on this :lol:

about the Ascension (hard+) diff.

00:52:441 - until 00:56:310 - I think the sliders here are a little bit weird

and a little bit advice for all your std diff except chatic
maybe you could add a little more distance between notes since it will be a little hard to read the AR with your current skin :lol:

and looks like the spinner was a little bit weird huh?looks not symmetrical

well that's all I can give.Sorry if kinda wtf since this is my first review on a map :lol:

and also GOOD LUCK and I hope it will done soon xD
Topic Starter
LordRaika

Sal32 wrote:

Hiii my first comment on a map xD

really love the SB and the skin.Good job on this :lol:

and looks like the spinner was a little bit weird huh?looks not symmetrical

and also GOOD LUCK and I hope it will done soon xD
hy bro ^^
no its fine, its good and ill make some changes , also lZenxl would be please to hear that since the sb code is build by him :D

and THX a lot for the confirmation for the spinner >.< damn it i should've realize this sooner.
( as expected from Sal32 that got "Spinner Sage" as title hahahaha)



dear "yurunneram" refer to previous post from your mod, i humbly opologize that i failed to realized the spinner,
i've jst checked it again after i set the playbackrate into 25% , ugh... gonna change it right away



Updating . . .
will take place soon,
after

-last confirmation for GD,
-final sb
-sv section finalize
-search tag add to all dif
-fix last spinner problem
and seperate custom skin.

Bonus :
-add last Icy Futuristic Tech effects for the spinner background, metre and new spinner...
yurunneram
Last check/testplay as requested ^^

NORMAL

01:04:105 (1) - The third repeat was unexpected. I suggest replacing it or something

Good good. Playable desu -w-

HARD

Uh.... still cant do the streams lol ^^")7 not very good on commenting on hard diffs

I commend you on the slider work. This would be a great 2008 map haha~ Good luck desu, jya have my support :3

LOL I COULD PLAY THE FIRST FEW SECONDS OF YOUR MANIA AND THEN I DIED

No kudos please. I would rather spend a kudos for you than get one
Topic Starter
LordRaika

yurunneram wrote:

Last check/testplay as requested ^^

Good good. Playable desu -w-

Uh.... still cant do the streams lol ^^")7 not very good on commenting on hard diffs

I commend you on the slider work. This would be a great 2008 map haha~ Good luck desu, jya have my support :3

LOL I COULD PLAY THE FIRST FEW SECONDS OF YOUR MANIA AND THEN I DIED

No kudos please. I would rather spend a kudos for you than get one
Thx ^^ , i've tested every dif too, i cant passed chaotic insane, taiko oni , and my perfection, wahahaha....
the rest is soo soo, i got S,A,B, C on liberation 8k haha...

for the streams , ive reduced it ^^ for everyone's sake, ( i myself feel its a bit too fast)

and thx ^^ for the support, seriously...




Updated
-changed and updated some mania skin
-few skin added, like approachcircle and spinner stuff
-tag updated
-sb finalize
-some pattern changed

things left :
-GD finalize confirmation
-hitsound sv point
(needed current SV to be smoothen first)


waiting for BAT's comment ^^
JeZag
So I promised a mod....

I only mod standard, and it seems that they have a long way to go before perfection, or a rank if you're striving for it :|

You can't hear the hitsounds in the song for both diffs except the beginning when the song is soft

I suggest using distance snap for both of your difficulties, because there are places where it looks and plays weird

Passion (Normal +)
00:03:118 (5) - move this up a bit so it flows into 00:03:908 (1)
00:11:013 (4) - redo the slider so that it changes direction every white and yellow tick (red anchors of sliders should be on slider ticks)
00:16:786 (1) - have this as a repeating slider to make 3 notes, not 2
00:19:895 (1) - redo so it changes direction at every white and yellow
00:24:434 (1) - have this be part of the flow you create from 00:22:461 (3,1,2). Move it down so it flows better
00:28:382 (4) - NC (fit the music)
00:28:776 (1) - remove NC
Same for 00:29:961 (4) up to 00:36:276 (4)
00:52:461 (2,3,4) - try to line up the sliders so it looks like a giant curvy continuous line
First note at 00:54:632 I recommend:

01:04:993 (1,2,3,1) - not evenly spaced; 01:05:882 (1) is further
01:28:382 (1) - cut this in half and add a circle at 01:29:171 (i feel like I need to click this note)
01:48:119 (1,1,2,3) - awkward from slider to the three circles; move the circles starting to the right of 01:48:119 (1) and going towards 01:50:882 (1)
02:22:855 (2,3) - for a normal diff. make this into one slider
Same with 02:24:434 (3,4) and 02:26:013 (3,4)
02:27:789 (2,3,4) - I want to be able to click three notes at 02:28:382 and 02:28:628 (3,4) ; change 02:27:789 (2) maybe?
02:29:270 (1,2,3) - same
02:34:697 (1) - I think this is unrankable
02:59:960 (1) - Use red anchors to make a better L shape

IF THIS IS HELPFUL, I WILL EDIT IN A MOD FOR THE OTHER STANDARD DIFF TOO
I will mod your other standard diffs later, when I have time again T_T
Goodl luck :3
Topic Starter
LordRaika

JeZag wrote:

So I promised a mod....

I only mod standard, and it seems that they have a long way to go before perfection, or a rank if you're striving for it :|
Worry not :) , ill make it happens. thts why i need other player's opinion... especially negative one so i can try to make it better.

You can't hear the hitsounds in the song for both diffs except the beginning when the song is soft
Yes i ware of the hitsound, its last things to be add... along in mania since the current SV said need to be smoothen.


00:16:786 (1) - have this as a repeating slider to make 3 notes, not 2
This cant be done! it can but , the three notes is 16,768 ; 17,082 ; and 17:329
if i were to make it a repeating slider, the end will be on 17:379 ,

well its allright, BUT later , there will be a ppl tht pop out and say , its not on timed properly.

so lets leave tht one behind ^^ as it is before, beside ... its should be quite easy difficulty. Leavin' them a slider.


01:28:382 (1) - cut this in half and add a circle at 01:29:171 (i feel like I need to click this note)
Okay , i hope this wont raise the difficulty , even just a bit ^^

02:27:789 (2,3,4) - I want to be able to click three notes at 02:28:382 and 02:28:628 (3,4) ; change 02:27:789 (2) maybe?
this too, okay
but i hope it wont raise the difficulty too much, since lots of ppl advice to use more slider rather than cluster.
Especially a tight distance between cluster and slider.

02:59:960 (1) - Use red anchors to make a better L shape
No ^^ i love mine much better rather than block L


IF THIS IS HELPFUL, I WILL EDIT IN A MOD FOR THE OTHER STANDARD DIFF TOO
Yes, thx ^^ any advice cames from the player itself is great and helpful, ill be glad to make it better
and sure since this beatmap only has 3 Ostd, pls do check the hard and insane one.



Will update along with major changes. Later
Roxas
You asked me an SV check on mania diffs, but I'm going to check more other things.

[General]
  1. According to here, title should be "L2 - Ascension: Act 2 (Liberation)". I know there's really little difference, ask [Shi-Ra] about this for being more sure :D
  2. I'm not a standard BAT, but iirc you need a standard diff below 3 stars
  3. "Perfection (8K Synchronization)" should be renamed in "Perfection (8K Extra)" - or lunatic or whatever
  4. Rename "Chaotic ( Insane )" in "Chaotic (Insane)" - without spaces
  5. I suggest you to have same combo colours in your standard diffs (no need for combo colours in taiko and mania diffs, you can delete them)
  6. Remove from tags: Cytus Instrumental Ice L Liberation LordRaika (you have them in other fields of metadata)
  7. Offset must be the same for every diff. Put it on 1580 for every diff
  8. Can you see that red bar? http://puu.sh/7VKUx.jpg It is mania-stage-hint.png, if someone has it red like me could be weird. I suggest you to add it in the map folder (something like this, but blue, if you want mine you can pm me)
  9. That mania easy should be something like normal, I suggest you to rename it normal :D
[SV changes in mania]
I'm checking SV in Perfection (8K Synchronization)

I highly suggest you to remove SV changes in Easy diff...

00:00:356 - 00:00:750 - 00:01:145 - I think those SV changes are useless, they're not noticeable
00:07:855 - I think this is a bit useless as slowdown...
00:24:434 - This is not noticeable (in this diff)

About other things I can't point them out one by one, so I'm going to suggest something for having them more smooth (in those point where there are mid/big sv changes): for example, in 00:07:855 - , you can do something like this: put a scaled SV increase/decrease http://puu.sh/7VO1d.jpg
As you can see from top, I scaled there for example every 1/4 for 3 times, from 0.40x to 0.25x, and later I scaled from 0.25x to 0.70x for 3 times and every 1/4 again. I hope you can understand.

[Perfection (8K Synchronization)]
00:08:892 (8892|0,8892|4,9188|5,9189|1) - Use 1/3 snap for them
02:04:304 (124304|3,124353|2,124402|1) - Use 1/6 snap for them
00:13:629 (13629|5,13629|2,13925|1,13925|6) - Use 1/3 snap for them
00:12:396 (12396|7,12396|0) - They should finish both in 00:12:987 -
00:16:803 (16803|3,16803|7,17066|0,17066|4) - 1/3
00:25:224 - 1/6 here http://puu.sh/7VKa6.png
00:25:717 - There's no 1/8 here

I suggest to check every diff about note snapping...
Topic Starter
LordRaika

Roxas wrote:

You asked me an SV check on mania diffs, but I'm going to check more other things.
I suggest to check every diff about note snapping...
Yes i will and have already done so ^^ , and okay, no prob, the more the better.

Please write down what you Fixed or Not after my mod :V
[General]
*Okay, changed ^^
*i... will try to reduce the dif a bit...
*Changed, Perfection (8K EX)
*Changed.
*Right Away...
*Ah i didnt notice it, thx ^^ , changed also...
*Sure, Reset all offset
*OMG! im sry i didnt realize it, I DO have the CUSTOM mania-stage-hint tht ived made specially for this beatmap, X_X i realize , it doesnt exist on the beatmap itself, instead i have it on my current custom skin in use , thts why i failed to notice it X_X sry... (added now)
*I think so too, okay changed too ^^

[SV changes in mania]
00:00:356 - 00:00:750 - 00:01:145 - I think those SV changes are useless, they're not noticeable
Actually, this is for previous offset that have around 358 offset , with frist note timed at 1540 too, those SV is like...
as you said....

About other things I can't point them out one by one, so I'm going to suggest something for having them more smooth (in those point where there are mid/big sv changes): for example, in 00:07:855 - , you can do something like this: put a scaled SV increase/decrease http://puu.sh/7VO1d.jpg
As you can see from top, I scaled there for example every 1/4 for 3 times, from 0.40x to 0.25x, and later I scaled from 0.25x to 0.70x for 3 times and every 1/4 again. I hope you can understand.
for not a sudden SV drop from the beginning, but nevertheless, ive changed it, and of course i do understand bout it, ^^
so okay, ill change it and rebalance all the SV , gonna Updated all soon....


Lastly ^^ THANKS for the notice of the snapping, hehe
i didnt checked it since it was left for looong untouched and you notice it :D thx


Updated will take place within next 15hrs.
Topic Starter
LordRaika
Updated...

-SV and timing point optimize,
-added hitsound of perfection
-added cool effects on mania notes, i mean COLD effects.
-fixed some notes on Ostd that cant get 300k hit,
-changes some difficulty

things havent done yet : all other hitsound, will be added after good response from the perfection hitsound and SV finalize approval.

Thx all ^^ pls do give any review, the skin as well.
JeZag
Since you redid some things, I'm making a completely new mod ;_;

Normal+
00:03:118 (5) - Now it's too far from 00:02:724 (4)
you can still place it near 00:02:724 (4), just direct the mouse direction [b]towards[/b ]00:03:908 (1) without changing ds
00:08:908 (1,2,3) - Since 00:06:276 (1,2,3,4,5) makes a U, make a C from 00:08:908 (1,2,3) by moving 00:09:171 (2) left and 00:08:908 (1) down a bit for better flow
00:33:513 (1,2,3,4,1,2,3,4,1,2,3,4) - Make the number 4 circles new combo, because that is where the heavy beat is
00:39:434 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,1,2,3,4,1,2,3,4,1,2,3,4,5) - Use 1/6 divisor instead of 1/8 because the circles are off

Same with 00:52:461 (1,2,3,1,2,1,2,3) and after that
02:39:039 (1,2,3) - Aline the notes
02:59:960 (1) - Use red anchors

Hard+
00:12:592 (1) - Doen't fit with the music; remove
01:07:855 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) - Make the first half of the curve smooth like the second half
01:41:211 (8,1) Why is 01:42:000 (1) different? The music doesn't change
01:44:961 (1,1) - Could be better made
02:59:960 (1) - Use red anchors

Chaotic
00:08:842 (2,3,4) - Stagger this so it goes from 00:07:855 (1) to 00:09:434 (4)

00:12:395 (8,9) - Make 00:12:395 (8) A circle and remove 00:12:592 (9)
00:16:803 (1,2) - Move 1 up a bit and 2 down a bit to make it flow better
01:23:842 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Stagger (separate) every new combo so its easier to read

Whelp that's all I have :|
Topic Starter
LordRaika
Thx ^^ made some changes

but sorry, i cant changes everything, as... i think its better to leave it like tht...
thx for the mod anyway

will update it later along with major changes.
chaotic_iak

JeZag wrote:

00:08:842 (2,3,4) - Stagger this so it goes from 00:07:855 (1) to 00:09:434 (4) Heh, that one was intended as a long jump, but eh.
00:12:395 (8,9) - Make 00:12:395 (8) A circle and remove 00:12:592 (9) No, this one follows the song. The 9 is for the low piano sound.
00:16:803 (1,2) - Move 1 up a bit and 2 down a bit to make it flow better Edited.
01:23:842 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Stagger (separate) every new combo so its easier to read Done.
Thanks for mod!

Updated, with hitsound
Hanyuu
(looked at the 8k diffs)

Hey i checked it in autoplay and it seemed good note wise. I just want to critic that the pitch relevancy is off in alot of cases ^^ It really stands out for me as a mapper and player and it looks weird. Sometimes the notes go in an ascending order and the notes on the beatmap go in the exact opposite xD or some other more free style arrangement. You can find it easy if you just start humming along the song like hhmm hmm hmm or dun dun dun dun along with the music and you can kind of understand the notes pitch easier. Notes on the lower pitch end should go more towards the left side of the play area and notes on the higher end should end up on the keys on the right side, similar to a piano.

Well as i said the notes seem reasonable and pretty basic to read but you need to fix some placements imho. Good luck :P
Aposke
Hanyuu is right, especially at places like 00:02:329, the entire "giant chord" thing is just off-putting since the chords are too big to successfully map them in a way that fits with the pitch. 00:02:724 has the chords descend when the melody actually ascends (same with the next two chords, with the opposite case visible at 00:08:908), 00:11:079 has arpeggios that go upward when the arpeggios in the music go downward, and so on.
It's really needlessly complicated and requires reading effort that feels more fabricated than "natural". Personally, I find that especially sad considering this is a really beautiful piano-based song, yet the beatmap doesn't fit the melody progression on the piano at all.

Also, I have the slight suspicion that you don't know that the extra "key" that appears yellow in your editor is not actually supposed to be a key but a turntable. You seem to use it as a key almost all the time, which is extremely offputting for people who play 8K mania because they're used to / they like Beatmania (which, incidentally, has a turntable).
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