forum

Pendulum - The Island

posted
Total Posts
127
show more
Lexi-chan-
So, dachte ich könnte deine Map nochmal modden. (Wenn ich ehrlich bin, hat mir die ungemoddete Version viiiel besser gefallen ;A;)

00:13:859 (2) - Edit -> Reverse Selection
01:02:192 (4) - Edit -> Reverse Selection
01:31:478 (6,7) - Meines Erachtens nach sind diese beiden Noten gar nicht nötig. O:
02:39:335 (3,4) - Die würde ich vielleicht so machen: http://puu.sh/7iyQF.jpg So flowed es für mich besser.
02:46:002 (1,2) - Versuch es mal so: http://puu.sh/7iyVZ.jpg
03:37:668 (1,2,3) - Das Pattern gefällt mir irgendwie nicht. Lässt sich nicht schön spielen.
04:07:906 (3) - Edit -> Reverse Selection
04:29:811 (3,4,1) - I like.
05:43:620 (2,3,4) - Puh, sowas kann ich gar nicht ab. Mach den Abstand gleich, das verwirrt nur.
06:08:382 (1,2,3,1,2,3) - Verwirrendes Pattern aufgrund des Abstandes. ;__; (Ja, ich weiß, dass es spaced Streams gibt, doch das hier verwirrt mich beim Spielen ein wenig.)
06:27:192 (4,1) - Das ist auch ein wenig gemein. :o
06:58:620 (5,6) - Da ist mir der Abstand zu groß.
07:00:763 (3) - Reverse Selection.
08:14:335 (3,4) - Der Abstand ist zu groß.
08:28:858 (1,2) - Versuch's so: http://puu.sh/7iznl.jpg
08:33:501 (2,3) - Gemeines Spacing >:

Sooooo, das war's mal wieder von mir! Hoffe der Mod hilft dir und krieg das Approved! °^°
Topic Starter
Zetera
Fixed everything apart from the first point, I think you meant the same thing RikiH_ meant.If you wanted to reverse it, then I am disagreeing.
phaZ
neue hitsounds :D

00:01:240 (3,4) - whisltes von sliderslide entfernen
00:03:145 (3) - ^
00:04:097 (1) - 00:05:049 (3,4) - 00:06:954 (3) - 00:10:764 (3) - 00:11:716 (1,3,4) - 00:14:573 (3) - 00:18:383 (3) - 00:19:335 (1,3,4) - 00:22:192 (3) - auch hier bei allen die sliderslide-whistles entfernen
ist das ne persönliche Präferenz, dass du 20% bis hier genlassen hast? oder hast du nur vergessen die sections auf 15% zu setzten?
http://puu.sh/7k2IV.zip
01:01:240 - inherited section zu N:C2 setzen
01:01:716 bis 01:16:002 - immer auf den 2. und 4. weißentick ne whislte setzen
01:02:192 (4) - alle hitsounds vom head entfernen (also auch sample/additions)
01:03:145 (1,3,1) - ^
01:06:954 (6) - ^
01:07:668 (7) - alle hitsounds auf tail entfernen
01:09:811 (3,1,4) - allehitsounds auf head entfernen
01:12:668 (3) - ^
01:14:573 (1,3) - ^
01:06:002 (3) und 01:13:621 (6) - clap vom head entfernen
->quasi alle drumclaps die auf 1. und 3 white tick lagen entfernen und stattdessen n neuer hitsound auf 2. und 4. white tick. das gleiche dann auch in der 2. und 3. kiai. vergess nicht die inherited section der kiai auf NC:2 zu setzen
01:28:859 (3) - clap entfernen (head)
03:02:549 (6) - clap auf tail entfernen
04:35:049 bis 04:48:621 - alle drum claps entfernen (liegen immer auf 1. und 3. whitetick), überall stattdessen whistle auf 2 und 4 setzen

das wars
die neuen claps de du gesetzt hast gefalen mir eig nicht wirklich: 1. - softclap klingt blöd imo, 2. - der passende drumbeat in der musik fehlt an den stellen, aber pers prefs... are pers prefs ;) beachte das aber mal

EDIT: was ich vergessen hab x) 01:16:478 - sction mit NC:1 setzen. ebenso auch 02:47:906 - 04:41:240.
04:42:192 - section wieder auf NC:2
hitsounds:
02:47:906 (1) - auf dem tail drum-sample und clap
04:49:335 (1) - drum-additions und clap
00:14:573 (3) - mit doppelclicks head und tail ne whistle
00:18:383 (3) - ^
oki :>
Topic Starter
Zetera
Hab soweit alles gefixed.
Das mit den 20% hatte ich gemacht, hab aber wohl den Anfang vergessen.
Das mit den softclaps.. ich könnte noch einen anderen Sound dafür benutzen, aber RikiH_ will sie da haben, also werd ich sie wohl nicht wegmachen. :c
phaZ
will take a look at hitsounds when i can feel something bigger in the air :D!
-Neipezi
hi i'm just passing by :P

[Marathon]
00:00:288 (1) - here is Normal-finish add?
00:07:907 (1) - ^
00:15:526 (1) - ^
00:23:145 (1) - ^
01:06:954 (6) - NC add?
02:07:311 - here is circle add?
03:40:049 (2) - whistle add?
03:40:644 - ^
03:41:002 - ^
03:43:383 (6) - NC add?
04:35:049 (2) - x324 y136 move?
04:48:859 (1,1,1,1) - NC will not need much.
06:28:382 (5) - NC add
07:05:049 (3,13) - ^
07:29:335 (1,2) - NC change
08:45:525 (5) - NC add
08:53:382 (11) - here is circle add?
05:36:001 - show time start :) this good

nice dubstep and pendulum song :D
Topic Starter
Zetera

-Neipezi wrote:

hi i'm just passing by :P

[Marathon]
00:00:288 (1) - here is Normal-finish add? Yep.
00:07:907 (1) - ^ ^
00:15:526 (1) - ^ ^
00:23:145 (1) - ^ ^
01:06:954 (6) - NC add? Yes.
02:07:311 - here is circle add? Found another solution.
03:40:049 (2) - whistle add? ^
03:40:644 - ^ Same.
03:41:002 - ^ Same.
03:43:383 (6) - NC add? Agreed.
04:35:049 (2) - x324 y136 move? Yep, thanks.
04:48:859 (1,1,1,1) - NC will not need much. You're right.
06:28:382 (5) - NC add Yep.
07:05:049 (3,13) - ^ Yep.
07:29:335 (1,2) - NC change Yep.
08:45:525 (5) - NC add Yep.
08:53:382 (11) - here is circle add? Nope, that's a 1/6-Stream, it stops on the white tick with 4 circles.
05:36:001 - show time start :) this good Seems okay.

nice dubstep and pendulum song :D Indeed.
Jenny
Few common mistakes to take care of and into consideration:

  1. use NCs primarily on musical pattern changes; if your mapped object patterns conflict with that (e.g. slider end on a strong note that starts a new music pattern or marks an instrumental shift), you should probably reconsider what you mapped
  2. you should probably turn gridsnap off when mapping because I found a few patterns slightly off when looking through the map
  3. make sure not to end sliders on stronger beats than you start them on since you only press their start
  4. also, take into consideration that players will probably leave the slider early if you do not continue mapping in the direction it leads to (-> slider leniency abuse), so if you want them to actually play the slidershapes and patterns you are mapping, make sure to connect them in an appropriate way; as an example, below is an image how the sliders would be played by people effectively
phaZ
-Neipezi

-Neipezi wrote:

hi i'm just passing by :P

[Marathon]
00:00:288 (1) - here is Normal-finish add? ill (only) remove the normal-additions (useless). it is normal-finish now. ill "fix" hitsounds soon anyways some inconsistencies appeared
00:07:907 (1) - ^ ^
00:15:526 (1) - ^ ^
00:23:145 (1) - ^
01:06:954 (6) - NC add?
02:07:311 - here is circle add?
03:40:049 (2) - whistle add? why would you add them? i didnt used them because its 3/4-slider :3
03:40:644 - ^^
03:41:002 - ^^
03:43:383 (6) - NC add?
04:35:049 (2) - x324 y136 move?
04:48:859 (1,1,1,1) - NC will not need much.
06:28:382 (5) - NC add
07:05:049 (3,13) - ^
07:29:335 (1,2) - NC change
08:45:525 (5) - NC add
08:53:382 (11) - here is circle add?
05:36:001 - show time start :) this good

nice dubstep and pendulum song :D
Topic Starter
Zetera
Doing some further placement adjustment.

(Taking mods. D: )
Stefan
Da aus dem AI Check von mir nichts geworden ist, schau ich mir die Map mal so an, da ich bei solchen Maps gerne pingelig bin, halte ich mich da nicht sonderlich zurück. :)

00:11:716 (1) - Ich finde, ein 1/2 Slider mit einem Circle noch dahinter würde besser passen.
00:55:526 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Die Streamkurve ist ein wenig ausbaufähig, ich hab sie ein wenig ausgebessert. Wenn du magst, hier der Code:
284,320,55526,5,0,0:0:0:0:
260,332,55645,1,0,0:0:0:0:
232,336,55764,1,0,0:0:0:0:
208,332,55883,1,0,0:0:0:0:
184,316,56002,1,8,0:2:0:0:
168,296,56121,1,0,0:0:0:0:
160,272,56240,1,0,0:0:0:0:
160,244,56359,1,0,0:0:0:0:
172,220,56478,5,8,0:3:0:0:
192,204,56597,1,0,0:0:0:0:
212,188,56716,1,0,0:0:0:0:
232,172,56835,1,0,0:0:0:0:
252,156,56954,1,8,0:2:0:0:
268,136,57073,1,0,0:0:0:0:
280,112,57192,1,0,0:0:0:0:
272,88,57311,1,0,0:0:0:0:
04:14:573 (3) - Ändere den Slider mit dem Code hier, Kurve ist ein wenig angepasst im Kontrast zu 04:14:097 (2):
473,196,254573,2,0,B|481:165|481:165|484:128|440:60|352:48|292:144,2,238.00000453949,0|8|4,0:0|0:0|0:0,0:0:0:0:
04:24:573 (6) - Am Anfang fehlt ein Clap.
04:36:002 (4) - Hier ebenfalls.
04:40:287 (1) - Am Mittelpunkt fehlt ein Drum-Clap (?)
04:43:621 (3,1) - imo fällt das total aus dem Schema so wie du diese Kiai bislang gemappt hast; vor den Slidern die auf 1/4 repeaten hast du sonst den Slider zuvor auf 1/2 gemappt, was ansich ziemlich gut ist, aber das hier fällt komplett von der Reihe ab und wirkt (und spielt sich auch) ein wenig seltsam.
06:26:954 - 06:28:859 - imo empfinde ich die hohe Lautstärke als recht nervig, ich würde da ein paar Protzente runtersetzen. Ich verstehe schon, was dein Ziel da ist, allerdings hört es sich mit der jetzigen Lautstärke zu übersteuert an.
06:57:430 - 06:59:335 - Same here.

Sieht nach einer ziemlich spaßigen Map aus. :D
Topic Starter
Zetera

Stefan wrote:

Da aus dem AI Check von mir nichts geworden ist, schau ich mir die Map mal so an, da ich bei solchen Maps gerne pingelig bin, halte ich mich da nicht sonderlich zurück. :)

00:11:716 (1) - Ich finde, ein 1/2 Slider mit einem Circle noch dahinter würde besser passen.
00:55:526 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Die Streamkurve ist ein wenig ausbaufähig, ich hab sie ein wenig ausgebessert. Wenn du magst, hier der Code:
284,320,55526,5,0,0:0:0:0:
260,332,55645,1,0,0:0:0:0:
232,336,55764,1,0,0:0:0:0:
208,332,55883,1,0,0:0:0:0:
184,316,56002,1,8,0:2:0:0:
168,296,56121,1,0,0:0:0:0:
160,272,56240,1,0,0:0:0:0:
160,244,56359,1,0,0:0:0:0:
172,220,56478,5,8,0:3:0:0:
192,204,56597,1,0,0:0:0:0:
212,188,56716,1,0,0:0:0:0:
232,172,56835,1,0,0:0:0:0:
252,156,56954,1,8,0:2:0:0:
268,136,57073,1,0,0:0:0:0:
280,112,57192,1,0,0:0:0:0:
272,88,57311,1,0,0:0:0:0:
04:14:573 (3) - Ändere den Slider mit dem Code hier, Kurve ist ein wenig angepasst im Kontrast zu 04:14:097 (2):
473,196,254573,2,0,B|481:165|481:165|484:128|440:60|352:48|292:144,2,238.00000453949,0|8|4,0:0|0:0|0:0,0:0:0:0:
04:24:573 (6) - Am Anfang fehlt ein Clap.
04:36:002 (4) - Hier ebenfalls.
04:40:287 (1) - Am Mittelpunkt fehlt ein Drum-Clap (?)
04:43:621 (3,1) - imo fällt das total aus dem Schema so wie du diese Kiai bislang gemappt hast; vor den Slidern die auf 1/4 repeaten hast du sonst den Slider zuvor auf 1/2 gemappt, was ansich ziemlich gut ist, aber das hier fällt komplett von der Reihe ab und wirkt (und spielt sich auch) ein wenig seltsam.
06:26:954 - 06:28:859 - imo empfinde ich die hohe Lautstärke als recht nervig, ich würde da ein paar Protzente runtersetzen. Ich verstehe schon, was dein Ziel da ist, allerdings hört es sich mit der jetzigen Lautstärke zu übersteuert an.
06:57:430 - 06:59:335 - Same here.

Sieht nach einer ziemlich spaßigen Map aus. :D
Took everything into consideration and fixed all things. Thanks for your mod!
rhalp10
Please help me to my beatmap..
https://osu.ppy.sh/forum/p/3059243/
Topic Starter
Zetera

rhalp10 wrote:

Please help me to my beatmap..
https://osu.ppy.sh/forum/p/3059243/
Please use #modreqs for.. modreqs.
Mao
Hat dir hier jemand ein modreq reingepostet? xD lol
Nimm auch mal nen Stern von mir~
Topic Starter
Zetera
Ja, hat jemand.

Thanks qq.
Firstdrew
Keep up the good work... I really like this... I wanted to map The Island so badly, but I'm still a noobie mapper. Maybe I'll map my own version of it someday! :D lol but I would love to see this ranked!
Topic Starter
Zetera
Why, thanks a lot. c:
CrazyrabbitKGE
What a lovely song... I will definitely download this right after it's ranked!

[Suggestions!]

00:10:764 (3) - you would like to make this slider symmetrical, right? just make a horizontal slider first, make the shape symmetrically, and rotate it 45 degrees using ctrl+shift+R.
00:15:526 (1) - same as above.
00:34:573 (1,2,3) - same as above.There are a lot more sliders like this, but fixing them won't take very long because you only need to copy, rotate and locate them.
01:32:668 (3,4,5,6) - move 3 a bit left so it would line up with the rest!
04:42:668 (2,3,1,2) - try lining them up neatly.
04:50:049 (1) - I don't think this part should be included in the kiai time.
06:57:311 (6,7,1,2,3) - same as 4:42.
08:53:739 (1) - it feels like the spinner should not be there and that long. What about replacing some previous notes with spinner?

seems like this map's major issue is the sliders... but you also have some really good sliders like 08:20:287 (2,3) though. I'm looking forward to it; good luck!
Topic Starter
Zetera

CrazyrabbitKGE wrote:

What a lovely song... I will definitely download this right after it's ranked!

[Suggestions!]

00:10:764 (3) - you would like to make this slider symmetrical, right? just make a horizontal slider first, make the shape symmetrically, and rotate it 45 degrees using ctrl+shift+R. Since there is nothing that can be symmetrical at all, I can't do that. I mean the halves have different curves and point into different directions. But I see that the slider isn't really clean, thus I'll try to put a better one there.
00:15:526 (1) - same as above.
00:34:573 (1,2,3) - same as above.There are a lot more sliders like this, but fixing them won't take very long because you only need to copy, rotate and locate them.
01:32:668 (3,4,5,6) - move 3 a bit left so it would line up with the rest!
04:42:668 (2,3,1,2) - try lining them up neatly.
04:50:049 (1) - I don't think this part should be included in the kiai time.
06:57:311 (6,7,1,2,3) - same as 4:42.
08:53:739 (1) - it feels like the spinner should not be there and that long. What about replacing some previous notes with spinner? Can't really agree with this, sorry.

seems like this map's major issue is the sliders... but you also have some really good sliders like 08:20:287 (2,3) though. I'm looking forward to it; good luck!
Tried my best with the thinks I didn't further explain.
shavit
I think you should add drum_and_bass to tags
Topic Starter
Zetera
Fixed (changed d'n'b to drum_and_bass). Thanks!
Secretpipe
It needs to be ranked now D:
/me hugs
Topic Starter
Zetera
v_v
Irreversible
[General]

Check the map yourself - sometimes 10% is audible, sometimes it's not. For the hitsound that aren't audible, please increase the volume a bit. (f.e. 00:00:764 (2) - )
Check aimod, there are unsnapped sliders.

[Absolution]

When I write DS or blanket, or if I'll pointing out some coordinates, it's just for aesthetics, because it's either too close, too far, or just messed up. I won't explain why I point it out.

00:03:145 (3) - DS (move further away)
00:10:764 (3) - remove whistle from body
00:12:192 (2) - I guess there is a whistle missing?
00:25:049 (4) - DS (move closer)
00:45:049 (1,2,1,2) - Unsnapped.

~

01:08:383 (4) - Even tho the sound is "longer" here, the extension sounds weird to me. I guess you emphasize the volume of the sound better, if you shorten it by 1/2.
01:11:597 - I can't hear a beat here, and the overmap doesn't fit really much. Correct me if I'm wrong, but i'd delete this circle.
01:16:002 (4) - ^

~

01:36:478 (3) - Blanket
01:42:192 (3) - blnket
01:46:954 (1) - 276 264 to get a straight line
01:59:097 (2,3,4,5) - The jump / nojump relation is quite weird here, and the song doesn't change at all, do you mind explaining me why you suddenly go with this spacing here? If you can't, please try to use the normal spacing used in this part already.
02:17:430 (1,2) - Why those extensions.. o.o 1/2 is better, and still outstanding with the slowdown, which is pretty interesting.
02:25:287 (2,3,4,5,6,1) - You used two triplets here, but only for once, I miss the consisntency, for example 02:26:954 (3) - here or 02:28:859 (1) - , you could go for circle, triplet, triplet too, well, if you want.
02:30:287 (4) - 191 99
02:30:525 (5) - 312 80
02:31:716 (1,2,1) - How about something like this to suit the time relation? What you have now is a pretty heavy antijump. http://puu.sh/9QLd7.png

~

02:51:716 (1) - blanket
03:02:192 (5) - nc to indicate the 1/4 sliders?
The part itself is fine, but not sure about the 1/4 spacing, i like it closer spaced better, but that's personal preference. Like http://puu.sh/9QLiT.png for example.

~

03:47:549 (4) - remoe that one, and make a jump with the next circle, fits the vocals better.
03:34:097 (2) - two long sliders really don't fit the vocals or the background.. i'd just go for the other rhythm you've used here, with a shortslider + circle
03:53:621 (1) - 48 24
03:53:859 (2) - 126 145
03:54:097 (3) - 80 300
03:54:573 (5) - 344 284
04:00:287 (1) - the extension doesn't fit again.
04:17:192 (2) - blanket

~

04:26:478 (5) - pls no exntesion
04:34:573 (1,2) - this one is cool tho, leave it.

~

Und hier wieder, ich versteh nicht warum du manchmal extendest und wann nicht. Wenn du schon extenden willst, dann machs konsistent. 04:57:430 (1,2) - zB hier - wäre für mich okay, aber wo sind die extensions 04:59:335 (1) - 05:01:240 (1) - etc? Vllt removest du den ersten einfach, ist weniger Aufwand xD

~

05:39:335 (3) - spacing (closer)
05:43:978 (3,4) - spacing (make it equal with the other 1/4?)
05:44:414 (5,6,7) - spacing
05:46:478 (5,6,1) - spacing (equality)
05:47:430 (2) - That's not really readable, because of the spacing again, it might be wrong read with 1/4
05:53:978 (4,5) - s p a c i n g
06:01:597 (5,6) - straight line please
06:02:192 (1) - spacing
06:04:573 (1) - I don't think anyone can read that this is 1/2
06:06:478 (2) - spacing
06:07:787 - circle missing
06:08:382 (1,2,3) - About this pattern, can you explain me why it looks like this, whereas 06:09:097 (1,2,3) - looks like.. this? xD I mean you could simply copy paste the second one and ctrl + h + j to the first one, would look better as a whole.
06:11:001 (4,5,6) - spacing (closer)
06:12:906 (4) - spacing
06:15:406 - circle
06:16:478 (1) - would map with 1/4 and not extended, as i told you yesterday
06:29:335 (1) - spacing, avoid overlap
06:36:954 (1,2,3) - spacing?
06:38:263 - circle
06:44:573 (1,2,3) - spacing
06:48:382 (2) - way too close to the previous object
06:57:668 (1,2,3) - increase the jump since it's a really strong part
07:03:620 (1,2) - I don't understand the rhythm here, you've made another one all the time at this parts :<. . well i do understand it, but consistency xD
07:06:954 (1) - 32 192 to have a lead-off jump?
06:10:287 (2) - If possible, move further away


Hab dir jez einfach mal alles rausgepointed, weil ich hab selten soviele verschiedene spacings für 1/4 gesehen. . . wäre echt einfach besser für das feeling der map es ein wenig ähnlicher zu haben.

~

07:57:906 (6,7,8,1) - Probably really misleading to read this as 1/6 and not as 1/4, move closer.
08:05:525 (4,5,6) - hm.. xD spacing seems so big to me
08:21:239 (1) - spacing, overlap
08:30:763 (1) - the downbeat should be clickable, so make it a circle please. An extension should be ok.
08:33:144 (1,2,3,4,5,6) - Thats a really hueg difficulty spike as its really really hard to play a pattern like this in compare to the rest (circle 1/4 jump). Please make sure that you have the jump from a slider > circle, not a circle > slider jump
08:46:477 (1) - overlap
08:52:668 (5,6,7,8,9,10) - not sure if readable. probably not, the 1/6 seems a bit confusing to me.

How about a really long spinner at the end?

~

The map itself got better according the rhythm, as last point let's fix up some spacing issues, then it's ready to give it a chance, I guess.

call me back, if you have a question don't hesitate asking me !

~
Topic Starter
Zetera
Will mod this asap. Thank you.
Topic Starter
Zetera
I guess I found a solution for every problem that you listed. I followed the instructions. Thanks for your mod!
Irreversible
bubbled
pw384
GJ
Topic Starter
Zetera
Finally!.. Thanks so much qq..
Mao
oh wow, finally owo
Nanasaki-
Finally! Keep up the work! :3
IamKwaN
Dear Mr. BAT,

You forgot to put this into the pending forum. KD please

Best regards,
KwaN

jkjk, GJ on this map!
Xiaolin
This should be pending..
Secretpipe

Lapis Aoki wrote:

This should be pending..

Also, Irre have to edit into Bubble #1
Trust
Got that covered.
wcx19911123
irc modding
SPOILER
00:18 wcx19911123: for app?
00:18 wcx19911123: only 1 diff right?
00:19 wcx19911123: link it?
00:20 wcx19911123: I'll have a quick look and decide to accept or not
00:20 wcx19911123: I haven't much time these days :p
00:26 wcx19911123: umm
00:27 wcx19911123: it may take me much time to mod..
00:27 wcx19911123: due to the quality..
00:28 wcx19911123: no much issues
00:28 wcx19911123: but leak of creativity imo
00:29 wcx19911123: I'll have a look
00:32 wcx19911123: I see that part
00:34 wcx19911123: the song is fun
00:34 wcx19911123: but well, the map still has many details can be improved imo..
00:36 wcx19911123: well, do you stay online for long from now o.o?
00:36 wcx19911123: I might have time to mod it later
00:37 wcx19911123: if so, I'll ignore the quality
00:37 wcx19911123: enough then
00:38 wcx19911123: I'll poke you later
00:39 wcx19911123: I only mod maps which I want to bubble, don't worry..
00:39 wcx19911123: or I'll give some simple suggestions on how to improve the quality :p
00:46 wcx19911123: I'm always lazy lol
00:59 wcx19911123: I'll recheck a map
00:59 wcx19911123: and then go mod yours
01:21 wcx19911123: hello there o.o
01:23 wcx19911123: I'm not sure if you can see this message, if you can see please poke me when you get free to talk then we can have an irc mod
01:30 Sala-: Sigh.
01:30 Sala-: Sorry, I was silenced for using /np.
01:32 Sala-: If Loctav will be as kind not to silence me again, we could do the irc mod now.
01:33 wcx19911123: kk
01:36 wcx19911123: I suggest OD+1
01:37 Sala-: Uh that might become a little problematic
01:37 Sala-: I wanted to substract 1 from AR
01:37 wcx19911123: and you'd better cancel the wildscreen support and sb warning
01:37 Sala-: To make it playable with DT.
01:37 wcx19911123: ah..
01:38 wcx19911123: ar 9 is fine imo
01:38 wcx19911123: best suitable for this
01:38 Sala-: Nut with DT, tho, it would be a bit too fast I think.
01:38 Sala-: not*
01:38 Sala-: I would have tried 8,5 or something similar
01:38 wcx19911123: well, I don't think we need to care about mode when we mapping..
01:39 Sala-: Well yeah.
01:39 wcx19911123: it only players' business imo
01:39 wcx19911123: it's*
01:39 Sala-: Hm :|
01:39 Sala-: Well then I'll add 1 OD.
01:39 wcx19911123: what we need to do is to make the map fit the song :3
01:42 Sala-: Alright, let's get started then. I hope I can get it fine this time.
01:44 wcx19911123: 01:13:383 (4,6) - this can blanket better imo
01:45 Sala-: I always have problems with blankets.. :|
01:45 wcx19911123: 01:28:383 - add a circle to follow the drum? would sounds nice imo
01:45 Sala-: Might be most of the problems.
01:45 wcx19911123: use approach circle
01:45 wcx19911123: it's the easiest way to do blanket imo
01:45 Sala-: Yep, gotta remember this.
01:46 wcx19911123: it the slider is long
01:46 wcx19911123: sometime you can use the spinner circle :3
01:46 Sala-: Okay, got it. c:
01:48 wcx19911123: 02:51:240 (3,1) - also this
01:48 wcx19911123: can be better
01:48 wcx19911123: you can use the slider 3's approach circle here
01:50 Sala-: Hm..
01:51 Sala-: Yeah, guess it's better now.
01:52 wcx19911123: 03:55:049 - you need to use normal hitsound here
01:52 wcx19911123: make the hitsounds regular, would be better
01:52 Sala-: Okay.
01:52 Sala-: Added.
01:55 wcx19911123: 04:14:573 (3) - this slider's shape is a bit strange to me..
01:55 Sala-: It was suggested to be shaped like that to be fitting to (2)
01:56 Sala-: I mean, the head of (3) is parallel to (2) and the rest of the slider is a blanket.
01:57 Sala-: Would it be better just to have a blanket?
01:58 wcx19911123: osu.ppy.sh/ss/1780085 do you like this
01:59 wcx19911123: https://osu.ppy.sh/ss/1780085
01:59 Sala-: Yup.
02:00 wcx19911123: post to the thread
02:01 wcx19911123: does it work?
02:02 wcx19911123: you may need to fix the spacing to next note if you used this slider
02:03 Sala-: It did work, yes.
02:03 Sala-: Thanks.
02:04 Sala-: Fixed.
02:05 wcx19911123: 05:41:597 (2) - this slider's rhythm is a bit odd to me
02:05 wcx19911123: I don't know what it's following
02:06 Sala-: That was a suggestion by Irreversible, don't know why I added that. :c
02:06 wcx19911123: umm..
02:06 wcx19911123: if you like add things at 05:41:716 - to follow the drum
02:06 wcx19911123: I'll support
02:06 wcx19911123: anyway it's up to you
02:07 wcx19911123: ah I have to answer a phone
02:07 wcx19911123: wait me a while please
02:07 Sala-: That's cool.
02:13 wcx19911123: k Im back
02:13 wcx19911123: let go on then
02:14 Sala-: Sure.
02:14 Sala-: One question
02:14 Sala-: I am not sure that I understood you right with the point you had
02:14 Sala-: "If you like add things"
02:14 Sala-: What to add?
02:14 wcx19911123: ah
02:15 wcx19911123: I mean you can add some object to follow the drum
02:15 wcx19911123: at 05:41:716 -
02:15 wcx19911123: if you like to do this
02:15 Sala-: Instread of (2)?
02:15 Sala-: -r
02:15 wcx19911123: yep
02:15 Sala-: Okay, one second.
02:15 wcx19911123: cuz slider 2 doesn't fit the song well imo
02:18 wcx19911123: 06:06:478 (2) - this slider
02:18 wcx19911123: I suggest to end it at 06:06:716 -
02:19 wcx19911123: ofc need to remove the note 3
02:19 wcx19911123: make it same as 05:36:478 (3) - and 05:44:097 (4) -
02:20 wcx19911123: the map's integrity would be better
02:20 Sala-: I see.
02:21 wcx19911123: for same reason
02:21 wcx19911123: 06:11:478 (6) - this one need to repeat 1 time more
02:21 wcx19911123: 05:41:001 (3) - same as this
02:22 Sala-: Aye.
02:23 wcx19911123: 06:19:097 (9) - use 1/8 here?
02:23 wcx19911123: for same reasom
02:24 Sala-: Uh yep.
02:24 wcx19911123: 06:38:263 (8,1) - are you sure you want to jump like this lol
02:25 wcx19911123: it's hard to play
02:25 Sala-: Would you have any other suggestion for that?
02:25 wcx19911123: but actually the main point is that it's too hard to read
02:26 wcx19911123: 06:38:144 (7,8) - you can make them into a slider
02:26 wcx19911123: direction forward to the next note
02:26 Sala-: I see. Let me try that.
02:27 wcx19911123: it would be much to read here's a jump
02:27 wcx19911123: much easier
02:28 Sala-: Okay, got it.
02:30 wcx19911123: 07:31:716 (3) - the slider has drum-ticks
02:30 wcx19911123: I mean the hitsounds
02:31 Sala-: Oh and the others don't.
02:31 Sala-: xD
02:31 Sala-: Well that's odd.
02:31 wcx19911123: yep..
02:32 Sala-: Fixed.
02:33 wcx19911123: 08:02:013 (9) - UNSNAPPED
02:34 wcx19911123: 08:02:033 - should be at here
02:34 Sala-: How the
02:34 Sala-: Yeah I know..
02:35 wcx19911123: 08:23:620 (1,2,3,4) - OMG
02:35 wcx19911123: they seems unsnapped too..
02:36 Sala-: How has this happened
02:36 Sala-: I should usually have found out, sorry.
02:36 wcx19911123: umm, this song's rhythm is a bit complex
02:37 Sala-: Well it fits to the SFX.
02:38 wcx19911123: oh man
02:38 wcx19911123: such a long song..
02:38 Sala-: Yep. xD
02:38 Sala-: Nobody has ranked this song in full length before.
02:38 wcx19911123: that's all imo
02:38 Sala-: Good.
02:38 Sala-: I'll upload the stuff then.
02:39 Sala-: Oh, I need to fix the Combos
02:39 wcx19911123: I was thought it has only 6 or 7 mins long lol
02:39 wcx19911123: combo colors?
02:39 wcx19911123: or newcombo
02:39 Sala-: Aye
02:39 Sala-: Nah, colours.
02:40 wcx19911123: you can fix some other things you like, just let me know what you've done then
02:40 Sala-: Would you support AR 8,5?
02:41 wcx19911123: umm
02:41 wcx19911123: I don't know how that feels
02:42 wcx19911123: I didn't use it
02:42 Sala-: Ar9+DT is AR10.33 I guess.
02:42 wcx19911123: maybe it fits some map
02:42 Sala-: So it's quite high
02:43 wcx19911123: when a map using ar9, I think it already unable for playing with DT then..
02:43 wcx19911123: ar9 maps are already hard enough even with no mode
02:43 Sala-: That's the thing
02:43 Sala-: With AR8.5, you feel like being able to do It
02:43 Sala-: I tried it, it would work.
02:43 wcx19911123: anyway, I can't play ar10..
02:44 wcx19911123: you can find some pro players for their opinions about this
02:44 Sala-: 8.5 + DT would be a little bit less than 10 I think
02:44 Sala-: I did, they all were of the same opinion.
02:44 wcx19911123: I only know 8 with DT is less than 10
02:45 wcx19911123: didn't try 8.5 before :p
02:45 wcx19911123: alright then
02:45 wcx19911123: finished updating yet?
02:46 Sala-: Nope.
02:46 Sala-: I'll tell you.
02:48 wcx19911123: k
02:48 wcx19911123: I'm a bit sleepy now, hope I didn't miss somethings
02:49 Sala-: Nah you didn't. I should be done in around 5 minutes.
02:50 Sala-: Ah I think I will not have any order for combo colours.
02:50 Sala-: I had one before but it got messed up.
02:50 wcx19911123: combo colors, not a big deal imo
02:51 Sala-: It was only fitting to ste storyboard I had before, so I could actually ignore them anyway.
02:51 wcx19911123: I see the sb warning is enable
02:52 wcx19911123: but didn't find any sb code lol
02:52 Sala-: Yeah, I am updating
02:52 Sala-: It won't be shown afterwards
02:52 wcx19911123: the map has sb before?
02:52 Sala-: The map had a Storyboard before
02:52 Sala-: But it wasn't really professional
02:52 wcx19911123: ah
02:52 wcx19911123: I don't know how to make nice sb either
02:53 Sala-: I wish I was better at GFX-editing. :|
02:53 Sala-: I updated.
02:53 wcx19911123: ok then
02:53 *wcx19911123 is listening to [http://osu.ppy.sh/b/315867 Pendulum - The Island]
02:54 Sala-: This would be my second bubble then, right?
02:54 wcx19911123: yep
02:54 Sala-: Nice, thank you. c:
02:54 wcx19911123: app need 2 bubbles together
02:54 Sala-: I know, the first one was by Irreversible.
02:54 Sala-: The second is yours.
02:55 Sala-: Uh you would have to move the map to Pending Beatmaps again. :c..
03:09 wcx19911123: ok, seems fine now
03:09 Sala-: Good. c:
we fixed many tiny things
bubbled #2
Mao
OMG, gogo Sala-chan o/
Secretpipe
OMFG
Topic Starter
Zetera
kafsdnashfd
show more
Please sign in to reply.

New reply