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Halcyonic Falcon X - Van al Tag

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DreaM117er
From Queue^^

Insane
OD up to 7
HP up to 7

00:40:125 (6) - rotate like next slider
00:40:875 (8) - clap
00:46:875 (6) - no reverse, tail change a circle better


Hard
Why 00:09:125 (1) to 00:16:875 (3) sound different with others??

HP up to 4
OD up to 5

00:09:625 (2) - remove whistle, add clap
00:10:125 (3) - tail, ^
00:11:625 (5) - head and tail, ^
00:13:125 (1) - tail, ^
00:14:125 (2) - ^
00:15:625 (4) - ^
00:16:625 (2) - remove whistle


Normal

No problem


Good lock^^
Topic Starter
Venellys

m1223961117 wrote:

From Queue^^

Insane
OD up to 7
HP up to 7

OD 7=ok, but i'll not make HP 7, just gonna add it up to HP 6
00:40:125 (6) - rotate like next slider I think the current is fine
00:40:875 (8) - clap Sounds bad
00:46:875 (6) - no reverse, tail change a circle better ok


Hard
Why 00:09:125 (1) to 00:16:875 (3) sound different with others?? Inherited points with hitsounds

HP up to 4
OD up to 5

changed HP to 4,but no change on OD because it may get harder
00:09:625 (2) - remove whistle, add clap ok
00:10:125 (3) - tail, ^ ok
00:11:625 (5) - head and tail, ^ ok
00:13:125 (1) - tail, ^ ok
00:14:125 (2) - ^ ok
00:15:625 (4) - ^ ok
00:16:625 (2) - remove whistle ok


Normal

No problem


Good lock^^
Thank you, m12 :D
Mira-san
Hi!
From my modding queue.


[General]
Get a better MP3. The audio sounds too quiet.

[Normal]
The flow seems fine.
I can't find anything. Fill out the last remaining seconds.

[Hard]
Same as the Normal.
Fill out the last few remaining seconds.

[Insane]
00:40:500 (7)
- Rotate this clockwise by -2 degrees using Selection Centre.
00:47:375
- Put a note here.
00:48:625 (3)
- Make this a stream.


That's all I can find. Not much, sorry. >.<
Good luck! ^^
Topic Starter
Venellys

Mira-san wrote:

Hi!
From my modding queue.


[General]
Get a better MP3. The audio sounds too quiet. The mp3 looks fine as it is, even if it's a little quiet.

[Normal]
The flow seems fine.
I can't find anything. Fill out the last remaining seconds. I think it's ok to not continue them or the player may get tired.

[Hard]
Same as the Normal.
Fill out the last few remaining seconds. ^

[Insane]
00:40:500 (7)
- Rotate this clockwise by -2 degrees using Selection Centre. ok
00:47:375
- Put a note here. ok
00:48:625 (3)
- Make this a stream. no change, part of pattern


That's all I can find. Not much, sorry. >.<
Good luck! ^^
But at least you helped me on Insane. Thanks Mira! :D
Cerulean Veyron
Since there are lots of modders accepting maps less than 2min/1min, you might get this ranked (a little) fast :D Plus, your mapping skills got improved so fast. Can't mod because it's perfect lol XD

in'sha allah you will rank this later. Take my and good luck with this ^^
Topic Starter
Venellys

GrayKaiser82 wrote:

Since there are lots of modders accepting maps less than 2min/1min, you might get this ranked (a little) fast :D Plus, your mapping skills got improved so fast. Can't mod because it's perfect lol XD

in'sha allah you will rank this later. Take my and good luck with this ^^
Thank you kaisur <33 you're really a kind person, i'll try to do what it takes. and thanks again for the star. :)
Lust
random mod~

map more of the song please! there is not enough playtime

[Normal]

general
overall i think this song is pretty difficult to map on easier difficulties


  1. 00:12:125 (6) - this definitely does NOT sound right with this slider here. do this instead
  2. 00:13:125 - missing a strong beat right here, put a circle
  3. 00:16:625 - this is a little shifty here with the beat
  4. 00:22:125 (3) - dont let the slider end on a strong beat like that, sounds awkward for newer players to hear
  5. 00:35:625 (3,4,5,6) - change this pattern to something like this
  6. 00:49:125 - snap all of your timing points to the spinner start
well its a start, but you need to work on your rhythm a bit

well to be honest, insane should be hard, hard should be normal, normal should be easy

change the diff names is a must
Topic Starter
Venellys

Lust wrote:

random mod~

map more of the song please! there is not enough playtime

[Normal]

general
overall i think this song is pretty difficult to map on easier difficulties Doesn't look difficult to me


  1. 00:12:125 (6) - this definitely does NOT sound right with this slider here. do this instead ok
  2. 00:13:125 - missing a strong beat right here, put a circle ok
  3. 00:16:625 - this is a little shifty here with the beat may be confusing to beginners, so not gonna add a circle here
  4. 00:22:125 (3) - dont let the slider end on a strong beat like that, sounds awkward for newer players to hear and that slider annoys you? i don't think changing it would be great
  5. 00:35:625 (3,4,5,6) - change this pattern to something like this no, i might break the flow here
  6. 00:49:125 - snap all of your timing points to the spinner start ok
well its a start, but you need to work on your rhythm a bit

well to be honest, insane should be hard, hard should be normal, normal should be easy

change the diff names is a must ok, will change it
Thanks, lust
Atrue
Hello~
From my modding queue



Here are something you can either choose to fix or not to fix cause I prefer to do this. Here are some suggestions. And here is some issue to fix I think.
[General]
Good map and a little suggestions here.
[Easy]
No triple notes in Easy PLZ!
It's more like a NM than a EZ I think..
[Normal]
Hmm..No 3/4 will be better for NM diff.
00:14:125 (2,3) - Blanket will be better
00:16:625 (2,3) - Several drum is missing here..Maybe a hold slider is needed?

[Hard]
00:17:625 (2,3,4) - Distance should be not the same between 2,3 and 3,4 cause time between them is not the same.
00:18:375 (4,5) - And flow here is not good
00:53:625 (1,2,3,4) - Same suggestion with 00:17:625 (2,3,4)

That's my suggestions. Thanks for joining my queue.:) .
Topic Starter
Venellys

azuretwinight wrote:

Hello~
From my modding queue



Here are something you can either choose to fix or not to fix cause I prefer to do this. Here are some suggestions. And here is some issue to fix I think.
[General]
Good map and a little suggestions here.
[Easy]
No triple notes in Easy PLZ! whoops, forgot that >_< thanks for mentioning it
It's more like a NM than a EZ I think..
[Normal]
Hmm..No 3/4 will be better for NM diff. i think it's ok
00:14:125 (2,3) - Blanket will be better the flow might break..
00:16:625 (2,3) - Several drum is missing here..Maybe a hold slider is needed? I'll change it if another modder mentions this.

[Hard]
00:17:625 (2,3,4) - Distance should be not the same between 2,3 and 3,4 cause time between them is not the same. ok
00:18:375 (4,5) - And flow here is not good triangle flow...
00:53:625 (1,2,3,4) - Same suggestion with 00:17:625 (2,3,4) using 1.6x spacing for jump.

That's my suggestions. Thanks for joining my queue.:) .
and thanks for modding my map ^^
Losertic
Hello!

From Modding Queue.

Modding

General

  1. Pass.

Easy

  1. 00:13:125 (1,2) - change one slider, like 00:11:125 (4) -
  2. 00:49:125 (1) - umm. change this? https://osu.ppy.sh/ss/1086873
  3. 01:06:125 (2) - move (8,141)? if you fix this mod, change this notes.
    example) 01:07:125 (3) - move (168,144) / 01:07:625 (4) - move (192,47) / 01:08:125 (5) - move (262,118) / 01:08:625 (6) - move (350,162)

Normal

  1. nothing. ah. 00:16:625 (2,3) - this part. ummm little weird?

Hard

  1. 00:20:375 - add note?
  2. i think too hard really too long stream pattern. change this rythem or make another hard diff?(also, change hard→insane) ex) 00:25:875 (3,4,5,6,7,8,9,10,11,12)
  3. 00:40:125 (6) - add one reverse?
  4. 00:48:625 (3) - like this? only rythem. https://osu.ppy.sh/ss/1086893


well, it's simple and nice beatmap.
Topic Starter
Venellys

Losertic wrote:

Hello!

From Modding Queue.

Modding

General

  1. Pass.

Easy

  1. 00:13:125 (1,2) - change one slider, like 00:11:125 (4) - ok
  2. 00:49:125 (1) - umm. change this? https://osu.ppy.sh/ss/1086873 ok
  3. 01:06:125 (2) - move (8,141)? if you fix this mod, change this notes.
    example) 01:07:125 (3) - move (168,144) / 01:07:625 (4) - move (192,47) / 01:08:125 (5) - move (262,118) / 01:08:625 (6) - move (350,162) symmetry might break, but i'll change some

Normal

  1. nothing. ah. 00:16:625 (2,3) - this part. ummm little weird? following the drums

Hard

  1. 00:20:375 - add note? ok
  2. i think too hard really too long stream pattern. change this rythem or make another hard diff?(also, change hard→insane) ex) 00:25:875 (3,4,5,6,7,8,9,10,11,12) the pattern looks fine to me, changing diff name might let me get confused... i'll see if another modder says this.
  3. 00:40:125 (6) - add one reverse? it would be a jump, no
  4. 00:48:625 (3) - like this? only rythem. https://osu.ppy.sh/ss/1086893 the flow will break


well, it's simple and nice beatmap.
Thank you Losertic! :D
BounceBabe
Hey, from the "non-japanese" Queue!

General

> The BG is very colourful, happy and has bright colours, so you should also use bright colours and not such dark ones. Try to brighten them more up or use different ones. It will fit your image and make your map not look so dark. Try something like this, maybe you like it:

[Colours]
Combo1 : 0,255,255
Combo2 : 255,255,0
Combo3 : 255,0,0
Combo4 : 0,128,0
Combo5 : 255,128,0

Easy

> 00:46:625 (2,3) - Stacking isn't good for Easy difficulties due to beginner don't know when to click it. They can't calculate there tapping speed in time to reach a good playment. Please unstack to avoid missunderstanding.
> 00:49:125 (1,1) - Beginners and players overall need time to prepare for next elements after the spinner has finished. Give them 1 white tick between spinner and the next element to avoid players getting stressed and so they can prepare for incomming elements. Recommended on Easys always! https://osu.ppy.sh/ss/1087791
> 00:52:625 (1) - , 01:08:625 (6) - Beginners aren't used to so many repeats and shouldn't be confronted by them. You need to simplify your pattern by removing repeats and then just add circles. Or you could make a longer slider. However you want to change it but please do it to avoid missclicking and letting go off the slider repeat.

Nothing else found here. Very flowy diff!

Normal

> 00:16:125 (1,2,3) - Due to the drums in the music at this part you should add a repeat slider instead of this slider 00:16:875 (3) - . It will emphasize the drums better and will fit better when playing. http://puu.sh/5cok2.jpg
> 00:21:125 (7,1) - NC is mistaken here. You need to swap them due to the new beat being at 00:21:125 - . Same with 00:25:125 (7,1) - , 00:37:125 (7,1) - , 00:41:125 (7,1) -
> 00:44:125 (5,1,2) - Placing the circle in the cradle of the two sliders doesn't flow good. Try to move the sliders more apart from each other and place the circle into the middle of the two objects to make the flow better. http://osu.ppy.sh/ss/1087801
> 01:08:625 (8) - Same like on Easy. Avoid these one Easy and Normal difficulties.

Hard

> 01:08:625 (8) - This pattern and the way it sounds will play and sound better if you create this pattern instead; http://osu.ppy.sh/ss/1087803 It will improve gameplay and make your pattern play better. It's also more obvious to play.
> 00:54:125 (2,3,4) - Spacing of these doesn't work due to you wanting to have a triangle pattern with 00:53:625 (1,2,3) - which is symmetric and same spaced. This leads to confusion due to the player expecting a triangle pattern which plays in a 1/1 rythm. If you place 00:54:375 (3) - onto 00:54:625 (4) - , as in stack them, it will play better and the issue would be fixed.

Except these few things the mapset is very nice and flowy.
Topic Starter
Venellys

BounceBabe wrote:

Hey, from the "non-japanese" Queue!

General

> The BG is very colourful, happy and has bright colours, so you should also use bright colours and not such dark ones. Try to brighten them more up or use different ones. It will fit your image and make your map not look so dark. Try something like this, maybe you like it:

[Colours]
Combo1 : 0,255,255
Combo2 : 255,255,0
Combo3 : 255,0,0
Combo4 : 0,128,0
Combo5 : 255,128,0
ok, thanks!

Easy

> 00:46:625 (2,3) - Stacking isn't good for Easy difficulties due to beginner don't know when to click it. They can't calculate there tapping speed in time to reach a good playment. Please unstack to avoid missunderstanding. ok, moved the circle to x:80 y:16
> 00:49:125 (1,1) - Beginners and players overall need time to prepare for next elements after the spinner has finished. Give them 1 white tick between spinner and the next element to avoid players getting stressed and so they can prepare for incomming elements. Recommended on Easys always! https://osu.ppy.sh/ss/1087791 ok
> 00:52:625 (1) - , 01:08:625 (6) - Beginners aren't used to so many repeats and shouldn't be confronted by them. You need to simplify your pattern by removing repeats and then just add circles. Or you could make a longer slider. However you want to change it but please do it to avoid missclicking and letting go off the slider repeat.ok

Nothing else found here. Very flowy diff!

Normal

> 00:16:125 (1,2,3) - Due to the drums in the music at this part you should add a repeat slider instead of this slider 00:16:875 (3) - . It will emphasize the drums better and will fit better when playing. http://puu.sh/5cok2.jpg ok
> 00:21:125 (7,1) - NC is mistaken here. You need to swap them due to the new beat being at 00:21:125 - . Same with 00:25:125 (7,1) - , 00:37:125 (7,1) - , 00:41:125 (7,1) - ok
> 00:44:125 (5,1,2) - Placing the circle in the cradle of the two sliders doesn't flow good. Try to move the sliders more apart from each other and place the circle into the middle of the two objects to make the flow better. http://osu.ppy.sh/ss/1087801 it doesn't look great to me, plus. i'm using 0.8x spacing for this, so no
> 01:08:625 (8) - Same like on Easy. Avoid these one Easy and Normal difficulties. i think it's fine since i'm following the fading-out drums

Hard

> 01:08:625 (8) - This pattern and the way it sounds will play and sound better if you create this pattern instead; http://osu.ppy.sh/ss/1087803 It will improve gameplay and make your pattern play better. It's also more obvious to play. ok
> 00:54:125 (2,3,4) - Spacing of these doesn't work due to you wanting to have a triangle pattern with 00:53:625 (1,2,3) - which is symmetric and same spaced. This leads to confusion due to the player expecting a triangle pattern which plays in a 1/1 rythm. If you place 00:54:375 (3) - onto 00:54:625 (4) - , as in stack them, it will play better and the issue would be fixed. i've saw a ranked map did this, but ok

Except these few things the mapset is very nice and flowy.
Thanks Bouncebabe~ ^^
Pretty Rhythm
Hello~ From My Queue :D

[Easy]
00:52:625 (1) - How about this?

01:08:625 (6) - Try this


[Normal]
00:18:125 (2,3) - Delete whistle because it makes noisy
00:22:125 (3,4) - ^
00:26:125 (3,4,5) - How about this?

00:53:625 (1,2) - Too hard for Normal user
00:57:125 (1,2) - ^

[Hard]
OD + 2
00:18:625 (5) - Ctrl + G
Too many streams :o
GL!
kogasa_old_1
Boo! From my modding queue. :P
Sorry for being a bit late.

Hard
00:12:875 (5,6) - I think these would look nicer and work better if stacked a little more.
00:14:875 (4,5,6) - ^
00:24:875 (3,4,1) - ^
00:26:125 (4) - This could be shortened some. It's not too fitting and seems overmapped.
00:30:750 (8) - ^
00:42:875 (8) - ^ Maybe keep this one if you do shorten the others though.
00:44:875 (10) - ^

Sorry I couldn't help much. Nice map!
Shot a star. :)
Topic Starter
Venellys

Lolicore_Komari wrote:

Hello~ From My Queue :D

[Easy]
00:52:625 (1) - How about this? following the drums

01:08:625 (6) - Try this ^


[Normal]
00:18:125 (2,3) - Delete whistle because it makes noisy rhythm sounds
00:22:125 (3,4) - ^ ^
00:26:125 (3,4,5) - How about this? i think yours is great and mine too, i'll change if another modder says this

00:53:625 (1,2) - Too hard for Normal user this should've be a hard diff... but i hope it's fine
00:57:125 (1,2) - ^ ^

[Hard]
OD + 2 ok
00:18:625 (5) - Ctrl + G making a triangle flow
Too many streams :o
GL!
Just helped a little... But that's fine. thanks for the mod! ^^

kogasa wrote:

Boo! From my modding queue. :P Eeek! D8
Sorry for being a bit late.

Hard
00:12:875 (5,6) - I think these would look nicer and work better if stacked a little more. distance would be bad if i do that
00:14:875 (4,5,6) - ^ ^
00:24:875 (3,4,1) - ^ ^
00:26:125 (4) - This could be shortened some. It's not too fitting and seems overmapped. doesn't look overmapped to me.
00:30:750 (8) - ^ ^
00:42:875 (8) - ^ Maybe keep this one if you do shorten the others though. ok
00:44:875 (10) - ^ ok

Sorry I couldn't help much. Nice map!
Shot a star. :)
Same as lolicore, It's fine for me. Even if you can't help a lot, your mod is still good. thanks kogasa!(and for the star) :D
-Atsui
Hello :)
Just From my Queue!
So, Let's start mod.

EEEasy

00:45:125 (1) - I think it would looks like better than before. and move to x:276 y:40
00:46:625 (2) - move to x:80 y:8

Noooo-mal
00:35:125 (4) - move to x:145 y:117, I think it would looks like better if you will move.

Oh, It looks like so HARDCORE
00:59:625 (5) - add NC.
01:05:125 (6) - ^
01:06:125 (1) - remove NC.

I hope your map is ranked! GOOD LUCK.
Topic Starter
Venellys

kjw970910 wrote:

Hello :)
Just From my Queue!
So, Let's start mod.

EEEasy

00:45:125 (1) - I think it would looks like better than before. and move to x:276 y:40 ok
00:46:625 (2) - move to x:80 y:8 ok

Noooo-mal
00:35:125 (4) - move to x:145 y:117, I think it would looks like better if you will move. flow will break

Oh, It looks like so HARDCORE
00:59:625 (5) - add NC. no, part of pattern
01:05:125 (6) - ^ ^
01:06:125 (1) - remove NC. ^

I hope your map is ranked! GOOD LUCK.
Thank you! :D
Sonnyc
Easy:

00:36:625 (5) - 2 Grids up.
00:52:625 (1) - Please make one long slider. This repeat is too much for the easiest difficulty.
01:08:625 (6) - ^

Normal:

Nothing.

Hard:

00:40:375 - Leaving this empty felt weird. Please add a note here.
00:54:875 (4) - (220,108) would be a better placement. I don't feel a jump fits nice.
01:09:000 (4) - Imo Finish doesn't sound nice. Delete finish.

Nice map, but I'm really curious about the difficulty names. (Normal, Hard, Insane) fits much better. Though the original Normal isn't that challenging, the usage of 1/4 like 00:53:625 (1,2) makes it hard to be considered as a normal. So yeah, please change diff names.
Actually, it seems that you've already changed the diff names once. Maybe the current balance is an Easy, Normal, Insane which is missing a real Hard. The last suggestion is to make a Harder diff than the current Normal.

Oh, I liked the drums btw :3
Topic Starter
Venellys

Sonnyc wrote:

Easy:

00:36:625 (5) - 2 Grids up. ok
00:52:625 (1) - Please make one long slider. This repeat is too much for the easiest difficulty. following the drums on the music
01:08:625 (6) - ^ ^

Normal:

Nothing.

Hard:

00:40:375 - Leaving this empty felt weird. Please add a note here. rhythm will be weird too.
00:54:875 (4) - (220,108) would be a better placement. I don't feel a jump fits nice. distance would be bad here, but i'll change it in my way
01:09:000 (4) - Imo Finish doesn't sound nice. Delete finish. consisting with other diffs

Nice map, but I'm really curious about the difficulty names. (Normal, Hard, Insane) fits much better. Though the original Normal isn't that challenging, the usage of 1/4 like 00:53:625 (1,2) makes it hard to be considered as a normal. So yeah, please change diff names.
Actually, it seems that you've already changed the diff names once. Maybe the current balance is an Easy, Normal, Insane which is missing a real Hard. The last suggestion is to make a Harder diff than the current Normal. ok, will change the diff names back from the starting !

Oh, I liked the drums btw :3
Thanks Sonnyc for mod and star :D
Leader


[General]
  1. Easy-Normal-Hard fits better than Normal-Hard-Insane. Normal looks more like an Easy, I couldn't find anything "hard" (1/4 included) in Hard and Insane is just an Hard diff (streams are just 120bpm and OD is just 6, nothing particular).
[Insane]
  1. 00:13:125 (1,3) - This tiny overlap bugged me a bit, seems like you forced symmetry in this pattern. I'd fix those slider so they'll avoid overlap.
  2. 01:02:625 (1,3) - These sliders as well for the same reason.
  3. 00:15:125 (6) - New combo should be here instead of 00:15:375 (1) - since it's on big white tick (as you did in 00:17:125 (1) - ), check whole map and fix them.
  4. 00:18:375 (4,5) - Pretty ugly to see and it's not so well to play, it breaks the cool flow a bit.
  5. 00:28:375 (5,6,7) - This pattern feels reaaally awkward to play, I'd replace it with two triplets instead.
  6. 00:30:625 (7,8,9,10,11) - This curve feels a bit forced and not very glad to see. First, I'd add a NC since music is being louder, but that's your choice, and then continue the stream like you're making a circle.
  7. 00:36:875 (4,5,1) - Keep the same distance (0.80) between these circles too.
  8. 00:57:625 (1,2,3) - You have enough place, avoid this tiny overlap as well. x_x
[Hard]

  • OD4? 2 is really low..
  1. 00:16:625 (2,3) - You are missing a clear sound on 00:16:750 -, so what about replacing those two elements with a single slider?
  2. 01:08:625 (8) - A new combo here would fit very much imo :3
    I'd personally increase your distance snap, difference between 1/4 and 1/2 is really low and it can be confusing.
[Normal]
  1. 00:52:625 (1) - Repeat arrow would be better if placed upwards, it helps reading the pattern:
  2. 00:55:125 (4,5,6) - This feels kinda unintuitive to play and it doesn't flow well, seems you were lazy when you made this. Re-arrange something else (you probably need to fix spacing and next patterns as well)
Hitsounding is nice, good luck with your mapset.
Topic Starter
Venellys

Leader wrote:



[General]
  1. Easy-Normal-Hard fits better than Normal-Hard-Insane. Normal looks more like an Easy, I couldn't find anything "hard" (1/4 included) in Hard and Insane is just an Hard diff (streams are just 120bpm and OD is just 6, nothing particular). I'm so confused right now, but i'll change it anyway
[Insane]
  1. 00:13:125 (1,3) - This tiny overlap bugged me a bit, seems like you forced symmetry in this pattern. I'd fix those slider so they'll avoid overlap. but i've seen a ranked map did this, now it's not allowed to do this?
  2. 01:02:625 (1,3) - These sliders as well for the same reason. ^
  3. 00:15:125 (6) - New combo should be here instead of 00:15:375 (1) - since it's on big white tick (as you did in 00:17:125 (1) - ), check whole map and fix them. ok
  4. 00:18:375 (4,5) - Pretty ugly to see and it's not so well to play, it breaks the cool flow a bit. ok
  5. 00:28:375 (5,6,7) - This pattern feels reaaally awkward to play, I'd replace it with two triplets instead. ok
  6. 00:30:625 (7,8,9,10,11) - This curve feels a bit forced and not very glad to see. First, I'd add a NC since music is being louder, but that's your choice, and then continue the stream like you're making a circle. no, part of pattern
  7. 00:36:875 (4,5,1) - Keep the same distance (0.80) between these circles too. ok
  8. 00:57:625 (1,2,3) - You have enough place, avoid this tiny overlap as well. x_x ok made blanket
[Hard]

  • OD4? 2 is really low..
  1. 00:16:625 (2,3) - You are missing a clear sound on 00:16:750 -, so what about replacing those two elements with a single slider? ok
  2. 01:08:625 (8) - A new combo here would fit very much imo :3 ok
    I'd personally increase your distance snap, difference between 1/4 and 1/2 is really low and it can be confusing. ok, but not the ending parts 'cause music is fading
[Normal]
  1. 00:52:625 (1) - Repeat arrow would be better if placed upwards, it helps reading the pattern: ok
  2. 00:55:125 (4,5,6) - This feels kinda unintuitive to play and it doesn't flow well, seems you were lazy when you made this. Re-arrange something else (you probably need to fix spacing and next patterns as well) ok
Hitsounding is nice, good luck with your mapset.
thank you leader! very useful mod ^-^
Ethercastle
From my queue ^ ^ just some suggestions~

[General]
Check AI Mod, some inconsistencies.

I really feel that you can make use of the strings in the music to create some good insane difficulty. They are interesting.

Also, consider mapping the intro?

[Hard]

00:18:125 (3,4,5) - Don't like this. would prefer replacing 5 with 2 short sliders (follow string) and a circle. If you want to keep it, try something like this? 00:21:625 (4) - Suggest moving it down a bit so it forms a better pattern with 00:22:125 (5,6) (gonna break ds though, so you may move 00:20:125 (2,3) as well)
00:28:375 (7,8,9) - really awkard. Keep the slider to the end or just replace them with triplets like 00:27:375 (1,2,3,4,5,6)
00:25:875 (3,4,5,6,7,8,9,10,11,12) - not a fan of starting the stream with a slider when there's no obvious stronger beat in the music. really confusing when playing
00:29:875 (2,3,4,5,6,7,8,9,10,11) - ^
00:39:375 (3,4,5) - improve the triangle
00:41:875 (2) - generally you don't want to place the slider end on a strong beat. without clicking the strong beat doesn't feel as strong
00:43:875 (4) - ^
00:47:125 (7,8) - those two should follow the flow created by the previous sliders i.e. move them up a bit to form a better curve 00:47:625 (1,2,3) - improve the triangle here
00:54:375 (3) - don't like this slider
01:02:625 (1,2,3) - doesn't really like this shape
01:04:625 (5,6,7) - when most other objects around are symmetrical these three feel pretty weird
01:08:625 (1,2,3,4) - spacing

[Normal]
Don't like the extra slider tick sound >.<

00:24:125 (7) - blanket issue. Also, don't quite agree with using slider end for two drum hits. Would suggest replacing the slider with a shorter slider + a circle
00:32:875 - add a circle?
00:40:625 (7) - two circles instead?
00:43:125 (4,5,6) - improve the triangle?
01:02:625 (4,5,6) - ^

[Easy]
Just some nazi

00:58:625 (2,3) - blanket
01:00:625 (5,6,1) - triangle
01:03:625 (3,4,5) - spacing


Hope this helps :)
Topic Starter
Venellys

Ethercastle wrote:

From my queue ^ ^ just some suggestions~

[General]
Check AI Mod, some inconsistencies. checked

I really feel that you can make use of the strings in the music to create some good insane difficulty. They are interesting.

Also, consider mapping the intro? no, giving the player a time to prepare

[Hard]

00:18:125 (3,4,5) - Don't like this. would prefer replacing 5 with 2 short sliders (follow string) and a circle. If you want to keep it, try something like this? i'll consider this...00:21:625 (4) - Suggest moving it down a bit so it forms a better pattern with 00:22:125 (5,6) (gonna break ds though, so you may move 00:20:125 (2,3) as well) ok
00:28:375 (7,8,9) - really awkard. Keep the slider to the end or just replace them with triplets like 00:27:375 (1,2,3,4,5,6) gets more awkward
00:25:875 (3,4,5,6,7,8,9,10,11,12) - not a fan of starting the stream with a slider when there's no obvious stronger beat in the music. really confusing when playing other ranked maps did this, so no
00:29:875 (2,3,4,5,6,7,8,9,10,11) - ^ ^
00:39:375 (3,4,5) - improve the triangle ok
00:41:875 (2) - generally you don't want to place the slider end on a strong beat. without clicking the strong beat doesn't feel as strong that's my rhythm, so no
00:43:875 (4) - ^ ^
00:47:125 (7,8) - those two should follow the flow created by the previous sliders i.e. move them up a bit to form a better curve ok 00:47:625 (1,2,3) - improve the triangle here ok
00:54:375 (3) - don't like this slider blanketing the slider (5)
01:02:625 (1,2,3) - doesn't really like this shape and does it scares you? i'd break a flow if i change this
01:04:625 (5,6,7) - when most other objects around are symmetrical these three feel pretty weird intentionally
01:08:625 (1,2,3,4) - spacing symmetry

[Normal]
Don't like the extra slider tick sound >.<

00:24:125 (7) - blanket issue. Also, don't quite agree with using slider end for two drum hits. Would suggest replacing the slider with a shorter slider + a circle flow breaker
00:32:875 - add a circle? rhythm might be confusing
00:40:625 (7) - two circles instead? ^
00:43:125 (4,5,6) - improve the triangle? 2014 pattern
01:02:625 (4,5,6) - ^ ^

[Easy]
Just some nazi

00:58:625 (2,3) - blanket ok
01:00:625 (5,6,1) - triangle ok
01:03:625 (3,4,5) - spacing it's fine


Hope this helps :)
Thanks Ether!
Momochikun

(no kudosu please)


Hi there ~ I'm from the QAT queue. Thanks for participating !

I will give few opinions and suggestions to make improve your map further.

First, the gap between Normal and Hard is the way too big. When the normal only has simple rhytm, the hard you using is the way too much stream and hard pattern, that's i think you mapped it like an Insane.


Also i feel that the Hard diff is too way overmapped, i don't see any beat and reason to make big stream like 00:26:125 (4,5,6,7,8,9,10,11,12) - or 00:30:125 (3,4,5,6,7,8,9,10,11) - and this 00:42:250 (3,4,5,6,7,8,9,10) - , etc.
Furthermore there're some spacing issues on the triplet and stream like 00:12:875 (5,6) - 00:14:875 (4,5,1) - etc. Try to give a look more on your triplet to make it more cleaner.
And i see some unpretty slider here something like this 00:18:625 (5) - doesn't really flow better in gameplay.
Try to avoid overlapping patterns, it make the diff a bit messy. For example : 00:13:125 (1,2,3) - , As it see, the slider (1) and (2) was overlapping and it's look really bad, yeah something like this 00:57:625 (1,2,3) - 01:02:625 (1,3) - that have same issues.

As for the normal. I more recommend you to use Circle Size 3 because it's just a 3 diff map. CS 4 will make the diff setting rather unbalanced, Other rhytm is fine for me. Though i think you should try to pay more attention to your flow and slider.

Easy was neat, the flow is fine. Just one mention here, 00:52:625 (1,6) - This kind of kick slider was really not fit on easy diff. You should change it into 1/2 slider or something different to avoid confusing on beginners.

I hope this can helped you. Give more effort to this map and I'm sure it will be great :)

Good Luck~ :3
Topic Starter
Venellys

Momochikun wrote:


(no kudosu please)


Hi there ~ I'm from the QAT queue. Thanks for participating !

I will give few opinions and suggestions to make improve your map further.

First, the gap between Normal and Hard is the way too big. When the normal only has simple rhytm, the hard you using is the way too much stream and hard pattern, that's i think you mapped it like an Insane.


Also i feel that the Hard diff is too way overmapped, i don't see any beat and reason to make big stream like 00:26:125 (4,5,6,7,8,9,10,11,12) - or 00:30:125 (3,4,5,6,7,8,9,10,11) - and this 00:42:250 (3,4,5,6,7,8,9,10) - , etc. i was following the violin on the song, is there other instrument than this on the song? ofc the beats.. but i don't think i need to remake it since it's rhythm may get worse than this.
Furthermore there're some spacing issues on the triplet and stream like 00:12:875 (5,6) - 00:14:875 (4,5,1) - etc. Try to give a look more on your triplet to make it more cleaner. checked all, triplets are on 1.0x spacing, and the streams you mentioned above are 0.8x to not make it harder. and the distance looks fine to me
And i see some unpretty slider here something like this 00:18:625 (5) - doesn't really flow better in gameplay. i've seen some recent ranked maps did this, and now it's unrankable?
Try to avoid overlapping patterns, it make the diff a bit messy. For example : 00:13:125 (1,2,3) - , As it see, the slider (1) and (2) was overlapping and it's look really bad, yeah something like this 00:57:625 (1,2,3) - 01:02:625 (1,3) - that have same issues. ok

As for the normal. I more recommend you to use Circle Size 3 because it's just a 3 diff map. CS 4 will make the diff setting rather unbalanced, Other rhytm is fine for me. Though i think you should try to pay more attention to your flow and slider. ok

Easy was neat, the flow is fine. Just one mention here, 00:52:625 (1,6) - This kind of kick slider was really not fit on easy diff. You should change it into 1/2 slider or something different to avoid confusing on beginners. ok

I hope this can helped you. Give more effort to this map and I'm sure it will be great :)

Good Luck~ :3
It helped a little, QAT. But thanks for your suggestions!
Vhy
Hello ~

Mod from my queue
im sorry for late mod, my pc was broken and got repaired just now ;w;

[Easy]
00:49:093 - this greenline. got better move to 00:49:000 since you using 1/4 to avoid further modder thinking this greenline is unsnapped
00:49:156 - same reason as above. move to 00:49:250
01:08:625 (6) - no 1/4 slider for easy pls. change it to another way

[Normal]
AR-1? for a better spread diff
are you using 2 tick rate? but your hard diff is using 1 tick rate only
00:35:125 (4) - not stacked correctly
00:49:093 - same as easy
00:49:156 - ^

[Hard]
00:26:125 (4,5,6,7,8,9,10,11,12) - 9 circles stream is really not good for hard diff imo. better make it to 1/4 slider with 2x reverse or smth else tho
00:30:125 (3,4,5,6,7,8,9,10,11) - same as above
00:42:250 (3,4,5,6,7,8,9,10) - oh it's 8 circles stream. still not good for hard diff. suggest you to change like above
00:44:250 (5,6,7,8,9,10,11,12) - same as above
00:47:625 (1,2,3) - nazi or not, maybe this three sliders looks better http://puu.sh/5Lfo4.jpg
SPOILER
128,132,47625,6,0,P|120:88|138:50,1,85,8|0,0:0|0:0,0:0:0:0:
193,187,48125,2,0,P|161:214|120:220,1,85
208,104,48625,2,0,P|249:119|273:153,1,85,8|0,0:0|0:0,0:0:0:0:
00:49:093 - same as easy
00:49:156 - ^
00:56:125 (6) - overlapped slider
00:59:375 (4) - remove this note maybe?
01:04:625 (5) - NC this
01:06:125 (1) - remove NC
01:06:875 (4,1) - swap NC

is this E N H diff?
looks like N H I for me :3

well, good luck ~
Topic Starter
Venellys

Vhy wrote:

Hello ~

Mod from my queue
im sorry for late mod, my pc was broken and got repaired just now ;w; and sorry for late reply, busy studying :<

[Easy]
00:49:093 - this greenline. got better move to 00:49:000 since you using 1/4 to avoid further modder thinking this greenline is unsnapped Kiai fountain
00:49:156 - same reason as above. move to 00:49:250 ^
01:08:625 (6) - no 1/4 slider for easy pls. change it to another way ok

[Normal]
AR-1? for a better spread diff ok
are you using 2 tick rate? but your hard diff is using 1 tick rate only ofc, i used it.
00:35:125 (4) - not stacked correctly ok
00:49:093 - same as easy using kiai fountain
00:49:156 - ^ ^

[Hard]
00:26:125 (4,5,6,7,8,9,10,11,12) - 9 circles stream is really not good for hard diff imo. better make it to 1/4 slider with 2x reverse or smth else tho ok
00:30:125 (3,4,5,6,7,8,9,10,11) - same as above ok
00:42:250 (3,4,5,6,7,8,9,10) - oh it's 8 circles stream. still not good for hard diff. suggest you to change like above ok
00:44:250 (5,6,7,8,9,10,11,12) - same as above ok
00:47:625 (1,2,3) - nazi or not, maybe this three sliders looks better http://puu.sh/5Lfo4.jpg ok
SPOILER
128,132,47625,6,0,P|120:88|138:50,1,85,8|0,0:0|0:0,0:0:0:0:
193,187,48125,2,0,P|161:214|120:220,1,85
208,104,48625,2,0,P|249:119|273:153,1,85,8|0,0:0|0:0,0:0:0:0:
00:49:093 - same as easy same as before
00:49:156 - ^ ^
00:56:125 (6) - overlapped slider but it's unnoticeable
00:59:375 (4) - remove this note maybe? no, it's a beat
01:04:625 (5) - NC this ok
01:06:125 (1) - remove NC going to a new pattern, no
01:06:875 (4,1) - swap NC ^

is this E N H diff?
looks like N H I for me :3

I did that once, but you helped me making my hard diff less hard, so i hope it's easy to players.

well, good luck ~
Thanks Vhy!
Xiaolin
Really quiet map. o.o But here's an arabian mod for you. ^^

[Easy]
00:41:125 -Clap
00:42:125 -^
00:45:125 -Whistle.
00:47:125 -^
00:51:875 -Soft hitsounds.
01:08:625 -Volume 5%
[Normal]
Too lazy to mod.
[Hard]
Same thing as normal.
Usually, I'm kind of lazy so I'm not gonna mod the other diffs (Sorry though) But GL!
Topic Starter
Venellys
useless mod, no kudos... sorry :{

revived this map for my comeback~
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