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P!nk - Try

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FrzR
Hello :3


[General]
Nice song. Years ago it was just party songs from P!nk, now it's feels time this year. XD
Storyboard is also nice.
The Kiai Time isn't that accurate imo. The kiai shoud be on the chorus.
[Mystyk's Easy]
It would be better if these had hitsounds. Probably with Soft Custom and normal hitsound as clap. But this is good otherwise.
00:31:405 (2) - Move to 220 136
00:31:982 (3) - Move to 180 228
^ These makes a small zigzag pattern.
00:32:559 (4) - Align with 00:31:982 (3). 180 328
00:33:136 (1) - Make a triangle with 00:31:982 (3,4).
00:33:713 (2) - Fix spacing if you implement what's above.
00:36:597 (3) - Stack with 00:33:136 (1) afterwards.
01:26:790 (2) - Move to 348 68?
03:04:290 (1) - Move to 420 328
03:05:444 (2) - Fix spacing afterwards.
03:06:020 (3) - Align with 03:04:290 (1).
03:07:751 (4) - Stacking with 03:05:444 (2) Would be better?
03:45:251 (1) - You may want to add a timing section at the end of the spinner and have it's volume low. Sounds better and goes well at the ending.
[End's Normal]
00:45:828 (5) - Align with 00:44:674 (4)
01:25:347 (1) - It is being overlapped by 01:24:482 (5). Might want to fix it.
02:27:655 (1) - Remove NC?
[Hard]
Nothing wrong for me so far. Favorite diff. Just a little bit off from the spacing.
[Conclusion]
Nice Song Nice map. Good luck to this one. :D
Topic Starter
- Melody

Fr33z3R wrote:

Hello :3


[General]
Nice song. Years ago it was just party songs from P!nk, now it's feels time this year. XD
Storyboard is also nice.
The Kiai Time isn't that accurate imo. The kiai shoud be on the chorus. I think the kiai time is good.

[Hard]
Nothing wrong for me so far. Favorite diff. Just a little bit off from the spacing.
[Conclusion]
Nice Song Nice map. Good luck to this one. :D


Thank you. *:
Mystyk

Fr33z3R wrote:

[Mystyk's Easy]
It would be better if these had hitsounds. Probably with Soft Custom and normal hitsound as clap. But this is good otherwise.
00:31:405 (2) - Move to 220 136
00:31:982 (3) - Move to 180 228
^ These makes a small zigzag pattern.
00:32:559 (4) - Align with 00:31:982 (3). 180 328
00:33:136 (1) - Make a triangle with 00:31:982 (3,4).
00:33:713 (2) - Fix spacing if you implement what's above.
00:36:597 (3) - Stack with 00:33:136 (1) afterwards.
01:26:790 (2) - Move to 348 68? - it's on the axis, distance is fine, pattern looks nice, why would I move it to another place?
03:04:290 (1) - Move to 420 328
03:05:444 (2) - Fix spacing afterwards.
03:06:020 (3) - Align with 03:04:290 (1).
03:07:751 (4) - Stacking with 03:05:444 (2) Would be better? - they are stacked already
03:45:251 (1) - You may want to add a timing section at the end of the spinner and have it's volume low. Sounds better and goes well at the ending. - okay, I added a timing section and set it to 30%
I'm sory, but I rejected everythin except the timing section. First of all, I don't want to change the hitsounds, they are fine already imo, and the other difficulties don't have custom hitsounds, I'm already using soft sounds + normal claps. Apart from this, I don't really see the point in moving those objects, the zigzags are nice as they are, moving them as you suggested makes it kind of ugly and not more zig-zaggy, sorry. 03:04:290 (1) - 03:05:444 (2) - 03:06:020 (3) - sorry but this even ruins the distance and patterns, while they are already fine, so I'm not going to change it.
http://puu.sh/4XkgS.osu
Foreverends

Squirrel wrote:

[End's Normal]
  1. hmmmh, this song has low bpm, so I'd suggest you increase DS. x:
    I don't wanna sound rude, but with only 1,2 DS it does look cramped.. and with 1,4 (for example) it has a much nicer look, cause Sorry, I have an extreme aversion for overlapping objects in Easy/Normal diffs.. or actually, in general, excluding streams/stacks. it's just unaesthetic to me.
    Yes, I know it's loads and loads and loads of work to change something like DS.. but.. ><
  2. it's all ~1,3 DS instead of the 1,2.. why not use it everywhere then? it looks soooo much better. ><
    and it's disturbing to the eye as well, especially if
  3. 00:23:040 (1) - move it a bit further up to create a line with 00:22:174 (4) .. around 172|92 should be fine
  4. 00:22:751 (5) and 00:23:905 (1) .. hmh, move to the same place?
  5. 00:35:732 (5) - shape looks randomly chosen, same goes for 01:47:559 (4)
  6. 01:13:520 (1,2,3) - 3 is a few pixel further away from 1 than 2, maybe it's just one pixel.. but still.
  7. 01:45:828 (2) - why don't you just use a flipped version of 01:44:674 (1) ? the way it's now it doesn't match well
  8. I don't see any break here.. .o. but the song is more than 4 minutes long, you really should have one, even if it's just 3-5 seconds. :\

sjoy wrote:

[Ends' Normal]
to make a harder diff with easy
plz AR+1 HP=4 OD=4
00:22:751 (5,1) - stack them
00:30:828 (4) - NC
00:45:828 (5) - too far from 00:44:674 (4) - PLZ make 1.2 spacing
00:55:059 (5) - how about 2 1/2 sliders?
01:26:213 (1) - add fin?
01:58:232 (2,4) - stack them
02:03:136 (1) - fin
02:50:444 (1,1) - stack them

Fr33z3R wrote:

[End's Normal]
00:45:828 (5) - Align with 00:44:674 (4)
01:25:347 (1) - It is being overlapped by 01:24:482 (5). Might want to fix it.
02:27:655 (1) - Remove NC?
Thank you guys so much for mod>w<
fixed a lot \:D/
riffy
Yo! Sorry about being so slow.

[General]
  1. Disable the widescreen support and letterboxes. Letterboxes look weird and widescreen support because your SB isn't widescreen.
  2. Why this BG? Can't you find something a little bit more inspiring? Really, c'mon!
  3. More tags? C'mon, this is an awesome song, elp us to find it faster! Put tags like The Truth About Love (album name), pop-rock (genre) and maybe Alecia Beth Moore (her real name)
[Mystyk's Easy]
  1. Your rhythm is different from simple 1/1 and 2/1 patterns, so it may be a little bit hard for players, try to use OD2 here, please!
  2. Also, you probably should reduce HP Drain by one tick to make diff settings a bit more balanced, there's no need to use this HP Drain, it's a little bit too hard, btw.
  3. 00:05:443 (1) and 00:10:059 (1) - awww, c'mon! Put some whistles there, this sound MUST be emphasized with whistles, it's so soft!
  4. 00:30:828 (1) - I'd remove this new combo to keep your comboing more consistent. Both 00:28:520 (1,2) - and 00:30:828 (1,2,3,4) - are TOO short towards others cmbos, so it looks pretty strange and may confuse beginners.
  5. 01:34:578 - whoops, I think that you've missed an 1/2 slider here, usually you use 1/2 sliders in such patterns, so I would place one here.
  6. 02:28:520 (1,2,3) - awesome. Love this pattern so much <3

    Everything is great! I'd reduce Od/HP and that's it. Love this diff.
[Ends' Normal]
  1. Diff settings are too low, try to use AR4 and OD/HP3. Current settings are too low, and it kinda breaks the balance between diffs.
  2. 00:05:443 - 00:10:059 - well, I guess you shouldn't ignore these beats, they're mapped in other diffs, so you should map them to keep consistency.
  3. 00:22:751 (5,1) - nazi - this overlap is visible and it looks messy, so I think that you should fix it. :<
  4. 00:23:905 (1,2) - nazi - same as above. I'm sure that you can avoid them!
    Note: 00:29:386 (2,3) - same. It's just a little overlap and you can quickly fix it by setting the DS to x1.20. You're free to ignore this, but i think that it will improve the appearance of your diff and it's important.
  5. 00:35:732 (5) - you know, the way how this slider changes it's direction is kinda hard to read. i understand why you're trying to do it, but it's too hard to read and it will confuse players, so I'm asking you to use anther shape here. example
    Note: 01:47:559 (4) - same here. :<
  6. 00:42:078 - this beat isn't as strong as the two previous, so I think you should separate it from the slider somehow or ignore it. It feels weird because this beat is 30-40% quieter o3o well, take a look at the [Easy], for example!
    Note: 01:25:347 (1) - same here and for some similar patterns.
  7. 00:55:059 (5) - okay, this one is kinda too hard for a relaxing [Normal] diff. You know, the second repeat appears too late and beginners don't have enough time to notice it, so I think that you should try to avoid it somehow. Personally, I'd replace the second repeat with a circle, but it's up to you.
  8. 00:56:213 (1,2) - there's one important thing you should consider. I'm NOT forcing you o follow my advice or change anything. I just want to tell you why your flow looks strange to me. Interested? See the box below? Not interested - just skip this suggestion!
    click me!
    You should understand that blue is how the flow actually goes. Red is something that bugs me/something that I consider as a broken flow.

    As you can see, the way your flow goes is a little bit strange and players may dislike it, so I recommend you to work on making it a bit more enjoyable. But it's just up to you, I'm not insisting on it! :)
  9. 00:59:674 (1,2,3) - uhh, to be honest I feel like you shouldn't change the DS here, it feels really strange. In general, there're some spacing inconsistencies that really should be fixed, i think.
    Note: 01:07:751 (3,2) - same as above, try to keep the DS consistent and try to avoid overlaps. Seriously, you can do it much better, show us what you can!
    Note2: 01:13:520 (1,2,3) - and a different DS again? What's up with all those DS changes, I'm sure that you should make them understandable and reasonable, so, please, try to keep one DS for the song or at least two (one for the calm part and one for the chorus)
  10. 02:03:136 (1,2,3) - ahh, please, man, tell me that this is just a spacing mistake and you'll fix it! There's no way to keep it in the [Normal] diff, it's just impossible to understand, imo. :<
  11. 02:12:944 (2,3,4) - that's exactly what I've expected from you. A cute pattern that fits with the vocals and reflect music really good. Love this one, looks really great, especially during the kiai <3
  12. 02:49:290 (1,1,1) - sorry, but I don't think that you really should abuse new combos here. Yes, it looks cool, but I don't think it's really needed here. It may confuse some players + it's really out of your style.
  13. 02:58:520 (4,5) - missed a new combo one of these objects? If you want to follow drums - put NC on (4), if you prefer following vocals - put NC on (5). It's up to you, but I'm sure that it'll fit here!
  14. 03:05:444 - I wouldn't ignore the vocals here. She sings "up" and it's realy important part of the lyrics, so let's try to place a circle here!
  15. 03:21:597 (3,4) - see my suggestion about the flow. I think that you can make something more enjoyable here. But if you want to keep it as it is, it's okay, too. I just feel like you can make your style a bit more enjoyable!

    Not bad, but you still have a lot of things to improve! YJJust keep it up and get more mods, I'm sure that it'll become a really good diff soon!
[Hard]
  1. Oh, HP Drain 7 is a little bit too hard. Just it to 6 because it'll fit with your rhythm better!
  2. What's up with all those spacing changes and jumps? C'mon, they're really hard to understand, inconsistent and simply off the music! Man, try to follow the song and use DS changes only where it's needed!

    The DS here looks really, really broken. I'm sure that you sshould work on it more and then feel free to call me back!
The mapset needs a lot of work, but you know what? You gotta get up and try~ try~ try!~ I believe in you, you can make it really, really awesome!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
- Melody

-Bakari- wrote:

Yo! Sorry about being so slow.

[General]
  1. Disable the widescreen support and letterboxes. Letterboxes look weird and widescreen support because your SB isn't widescreen.
  2. Why this BG? Can't you find something a little bit more inspiring? Really, c'mon!
  3. More tags? C'mon, this is an awesome song, elp us to find it faster! Put tags like The Truth About Love (album name), pop-rock (genre) and maybe Alecia Beth Moore (her real name)
All done, but i still use this background.

[Hard]
  1. Oh, HP Drain 7 is a little bit too hard. Just it to 6 because it'll fit with your rhythm better!
  2. What's up with all those spacing changes and jumps? C'mon, they're really hard to understand, inconsistent and simply off the music! Man, try to follow the song and use DS changes only where it's needed! All done.

    The DS here looks really, really broken. I'm sure that you sshould work on it more and then feel free to call me back!
The mapset needs a lot of work, but you know what? You gotta get up and try~ try~ try!~ I believe in you, you can make it really, really awesome!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thank you! ♥ And for 10 Stars. O^O
Sonnyc
Mystyk's Easy:

00:23:040 (1) - Both sounds are the same in the music, and I think adding a clap isn't necessary.
00:31:982 (3) - Check spacing.

Nice solid diff.

End's Normal:

-- A lower HP drain than an easy..??
-- Oh well.. the spacing is change variously like 1.1x, 1.2x, 1.3x, 1.4x etc. It would have been better if you had sticked on one.

00:24:770 (2) - Check spacing.
01:00:828 (4) - NC and add finish at the head.
01:06:020 (4) - 1 grid right.
01:15:251 (3) - Try to aim 1.3x in this part. It has got too far.
01:16:982 (1) - Delete Whistle at the end.
03:00:828 (1) - Add finish at the head.

Hard:

-- Hit sound of the soft part felt inconsistent for me. Suggest to follow whistles on the drum sounds.
-- Got some feeling that the spacing was a bit messy. Would be better if there aren't many irregulars.

01:26:405 (2) - Add Break :3
00:23:040 (2,3) - Add Whistles. It sounds nice with the drum.
00:41:501 (1,2) - ^
00:45:828 (5,6) - Making the distance consistent will be better.
00:50:732 (2) - Add whistle for the lyric?
00:57:367 (2) - Uh, I don't think this is a nice anti jump. Please make a regular spacing here.
01:13:520 (7,1) - Start combo from (7), since they are in one lyric.
01:25:347 (2,3) - Add whistle!
01:34:578 (1,2) - ^
01:31:982 (1) - Second dot (288,328) and the last dot ((236,324) will make a nice flow to the next slider.
01:38:905 (5) - The overlap with (3) didn't felt nice. Consider placing somewhere else.
01:43:809 (3,4) - Add whistle
01:50:155 (4,1) - Not stacked properly. Don't think this is a kind of an effect.
01:52:463 (3) - (214,124) for better blanket.
01:53:040 (5,6) - Add whistle. Hope you can deal rest of this kind of sounds on your own now.
02:43:520 (8,1) - If you're not planning to change the pattern, start NC from (8) or it'll be confusing.
03:08:905 (3) - NC, and keep the distance for here.
03:26:213 (6) - ^
03:09:482 (1) - Delete NC

Good luck.
Topic Starter
- Melody

Sonnyc wrote:

Hard:

-- Hit sound of the soft part felt inconsistent for me. Suggest to follow whistles on the drum sounds.
-- Got some feeling that the spacing was a bit messy. Would be better if there aren't many irregulars.

01:26:405 (2) - Add Break :3
00:23:040 (2,3) - Add Whistles. It sounds nice with the drum.
00:41:501 (1,2) - ^
00:45:828 (5,6) - Making the distance consistent will be better.
00:50:732 (2) - Add whistle for the lyric?
00:57:367 (2) - Uh, I don't think this is a nice anti jump. Please make a regular spacing here.
01:13:520 (7,1) - Start combo from (7), since they are in one lyric.
01:25:347 (2,3) - Add whistle!
01:34:578 (1,2) - ^
01:31:982 (1) - Second dot (288,328) and the last dot ((236,324) will make a nice flow to the next slider.
01:38:905 (5) - The overlap with (3) didn't felt nice. Consider placing somewhere else.
01:43:809 (3,4) - Add whistle
01:50:155 (4,1) - Not stacked properly. Don't think this is a kind of an effect.
01:52:463 (3) - (214,124) for better blanket.
01:53:040 (5,6) - Add whistle. Hope you can deal rest of this kind of sounds on your own now.
02:43:520 (8,1) - If you're not planning to change the pattern, start NC from (8) or it'll be confusing.
03:08:905 (3) - NC, and keep the distance for here.
03:26:213 (6) - ^
03:09:482 (1) - Delete NC

Good luck.

Thank you ♥
Mystyk
Done everything from both mod!

Bakari: I actually don't agree with you about lowering OD and HP, because 3 is already low enough, and my Easy is about 1 star, it is really not that hard, and before using 1/2 sliders, I left some space so that it won't be confusing to play, I would understand lowering it if my Easy was about 2,5 stars hard, but it's not, well anyway, I changed it, but I don't really find it necessary to change.

Thanks for the mod both of you!
http://puu.sh/51Ozn.osu
Topic Starter
- Melody

Mystyk wrote:

Done everything from both mod!

Bakari: I actually don't agree with you about lowering OD and HP, because 3 is already low enough, and my Easy is about 1 star, it is really not that hard, and before using 1/2 sliders, I left some space so that it won't be confusing to play, I would understand lowering it if my Easy was about 2,5 stars hard, but it's not, well anyway, I changed it, but I don't really find it necessary to change.

Thanks for the mod both of you!
http://puu.sh/51Ozn.osu

Updated.
kajiyatta
M4M
[General]
Inconsistence "Widescreen Support", uncheck better.
[Easy]
Placement
00:30:828(3,4,5,6,1) I suppose this flow will be more better since it is easi to play for newbie.
01:50:444(2) Use opposite of (1) better? It looks symmetrically.
02:01:405(4) Move at 488:244? I guess flow looks fine.
02:44:097(4,1) nazi, stack these notes better.
Hit Sonud
Add some whistle to follow the piano?
[Normal]
I don't recommend to change the spacing for Normal. Use Distant snap always better.
HP,OD,AR +1 better. Current looks easier.
Spamming NC looks not good like00:23:040(1,1) and more.
Placement
00:22:751(5,1) Stack better?
01:58:232(2,4)^
01:00:828(4) Add NC here since the vocal has emphasized. and add finish at head.
Rhythm
01:09:770(2)It is hard for newbie since there is beginning of KIAI at center of slider.You should start a note at the beginning of KIAI better. e.g.)
02:12:078(1)^
03:09:770(2)^
03:04:867(3,4) To follow the vocal, it would be fine.
Hit Sonud
00:26:501(4) Delete whistle at end, it sounds odd.
[Hard]
I'm confused some different spacing like ×0.8 0.9 1.0 ..., you can standardize it better.
Try to put NC with constant rhythm.
Placement
00:37:174(2) To make a better flow, you can bend this slider like this.
00:39:482(2,3,4) This flow looks a bit odd for me, you can follow the end of slider at (1), and it looks more common.

00:45:251(4) This slider of head breaks the pattern, I'll expect to begin same as (1,2,3).
01:00:828(5) Expect a NC since the vocal has emphasized.
02:03:136(6)^
03:00:828(5)
01:29:386(5,6,7,1) I feel odd because of spacing, this song sounds calmly I don't suppose it is better to use many jumpings.
02:43:520(1) Spacing odd.
02:48:136(6)^
02:55:059(6)^

Good Luck.
Topic Starter
- Melody

kajiyatta wrote:

M4M

[General]
Inconsistence "Widescreen Support", uncheck better.

[Hard]
I'm confused some different spacing like ×0.8 0.9 1.0 ..., you can standardize it better.
Try to put NC with constant rhythm.
Placement
00:37:174(2) To make a better flow, you can bend this slider like this.
00:39:482(2,3,4) This flow looks a bit odd for me, you can follow the end of slider at (1), and it looks more common.

00:45:251(4) This slider of head breaks the pattern, I'll expect to begin same as (1,2,3).
01:00:828(5) Expect a NC since the vocal has emphasized.
02:03:136(6)^
03:00:828(5)
01:29:386(5,6,7,1) I feel odd because of spacing, this song sounds calmly I don't suppose it is better to use many jumpings.
02:43:520(1) Spacing odd.
02:48:136(6)^
02:55:059(6)^

Good Luck.
All done. Thank you ♥ ~ Waiting for Foreverends Update !
Mystyk

kajiyatta wrote:

[Easy]
Placement
00:30:828(3,4,5,6,1) I suppose this flow will be more better since it is easi to play for newbie. - I did something similar, but not exactly as you suggested
01:50:444(2) Use opposite of (1) better? It looks symmetrically. - okay
02:01:405(4) Move at 488:244? I guess flow looks fine. - okay, though this suggests the opposite of what the other mod mentioned X_X
02:44:097(4,1) nazi, stack these notes better. - okay
Hit Sonud
Add some whistle to follow the piano? - okay
Thanks for the mod! :)
http://puu.sh/52M2r.osu
Topic Starter
- Melody

Mystyk wrote:

kajiyatta wrote:

[Easy]
Placement
00:30:828(3,4,5,6,1) I suppose this flow will be more better since it is easi to play for newbie. - I did something similar, but not exactly as you suggested
01:50:444(2) Use opposite of (1) better? It looks symmetrically. - okay
02:01:405(4) Move at 488:244? I guess flow looks fine. - okay, though this suggests the opposite of what the other mod mentioned X_X
02:44:097(4,1) nazi, stack these notes better. - okay
Hit Sonud
Add some whistle to follow the piano? - okay
Thanks for the mod! :)
http://puu.sh/52M2r.osu

Updated.
grumd
Hi.

— Hard
  1. I'll not go into details, because the biggest problem in this beatmap lays in one huge general mistake: inconsistent spacing.
    There are three types of spacing errors in your map:
    1. Too close spacing; examples:
      00:34:290 (6) - Here you try to make a blanket, but while doing it, you forgot about the spacing. As a result - 0.85x. Try this instead: http://puu.sh/56u5l.jpg
      00:35:155 (7) - Try also keep some space between this slider and (6), don't map it too cluttered.
    2. Too far spacing; examples:
      01:17:270 (1,2,3,4) - This part makes me think that you just forgot to use distance snap. This doesn't look like an intended mapping. The song in this part is calming down, right after the kiai, it's slow and quiet. But you make the spacing bigger for some reason. Something like that would be better: http://puu.sh/56uhm.jpg
    3. And just a messed up spacing:
      00:46:982 (3,4,5,6,1,2,3,4,1) - This part is a big confusion. At first, you have a slider with two repeats, which is not really common and may confuse people (00:46:982 (3)-). Then, you make a sudden small jump after it, but nothing in the music tells you to do so. Then you keep usual spacing from (4) to (5), again jump from (6) to (1) and again usual spacing from (1) to (4). But all that time the music keeps being monotonous. You should use 1.0x spacing from 00:46:982 (3) - to 00:50:155 (4) - , without all that strange jumps. And try to remove one repeat from 00:46:982 (3) - and add a circle at 00:47:847 - instead.
    So, other spacing errors:
    01:20:155 (2,3) - A slightly too big spacing. Should be 1.0. And yeah, remember, to fix some spacing errors you would possibly have to move several sliders before the error and/or after it. Just remaking the pattern will most likely make it better.
    01:25:059 (1) - This is actually a jump, just as above, but this must not be fixed. It fits because of the guitar sound at it.
    01:26:790 (6,7,1,2,3,4) - These jump fit nothing. Should be removed.
    01:30:828 (2,3,4,5,1) - A slightly higher spacing again. Should be 1.0.
    01:32:559 (2) - Jump? Well, some jumps in this map may fit actually, but the problem is: you mostly make your map consistently 1.0x, without any big jumps. And the parts where you decide to make spacing bigger almost never outstand in any way from other parts. It's like, all the jumps have no reason to be placed here. So it's anyway better to remove them. The song is quite slow and doesn't need too much jumps.
    01:37:751 (2) - This is a jump that could fit, it's mapped in a fine way, but still doesn't fit the music. Should be removed.
    01:40:059 (1) - Same. But here the problem is not only the jump, but the spacing after it. 01:40:059 (1,2,3,4,5) - For some reason you made spacing here smaller than usually, keep it 1.0x please.
    01:42:078 (5,6,7,1) - Same, jump around (5) and a an anti-jump at (7,1).
    01:47:559 (2,3) - Spacing around there sliders should be 1.0 instead of 0.9 and 0.95
    02:04:001 (2,1) - These jumps are fine, because they are placed in the kiai, the fast part. Should not be removed. I'd actually appreciate more jumps like these.
    02:13:809 (4) - Too close spacing because of blanket. Remake the blanket like that: http://puu.sh/56uWb.jpg
    02:17:270 (3) - This spacing is again too small.
    02:30:540 (7,1,2,3,4,5,6,7,8,1) - Messed up spacing. Did you even use distance snap? Well, in this part the jumps may have a reason: vocals. But it's still a calm part of the song, so I think it would be better not to make jumps here. And still, I don't understand why the spacing in parts like this 02:31:694 (3,4,5) - is smaller than 1.0x
    02:37:751 (1,2,3,4,5,6,1,2,3,4,5,6,7) - This whole part lacks of spacing consistency too. It changes randomly from 0.88x to 1.11x. Please use distance snap!
    02:43:520 (1,2,3) - Fix the 0.84x spacing.
    02:46:405 (1,2,3,4,5) - Use something consistent here. 1.2x can work.
    02:48:136 (6,7) - It's a good idea to make prev. and next spacings the same.
    02:53:328 (4) - Fix the too close spacing.
    02:51:597 - Well, I'm fine with jumps after this part, but still you should fix the spacing that is below 1.0x, these is too much of that: 02:57:944 (6) - 03:02:847 (3,4,5,1) - 03:04:290 (2,3,4) - 03:06:886 (7,8,1,2) - 03:30:828 (6,7,8) - 03:31:982 (1,2,3,4,5) - 03:35:444 (7) - 03:39:770 (5,6) - 03:41:790 (3) - 03:43:520 (3,4,5) -
    Generally, if you don't want to make a jump, use distance snap. Otherwise, you get tons of spacing inconsistency.
    As for the last part, you tried to make much jumps there. It's also a good idea to keep consistent spacing for jumps. For example, use 1.3x everywhere, or something like this. For a song and map of this type, this will be a good idea.
    Okay, and since we're done (I hope?) with the spacing, here are some of the other errors:
    00:12:367 - Place a break here, since you placed it earlier.
    00:45:251 (4) - Curve this one down to fit other sliders: http://puu.sh/56vsj.jpg
    01:07:751 - Remove one repeat here and place a circle at 01:07:751 - instead, since it's the downbeat, the hard note, so it needs some emphasizement.
    Well, I didn't even check any technical errors or something, because the main mistake here is the spacing.
— Normal

  • Same problem as with Hard. Your spacing is too inconsistent. You use 1.1, 1.2, 1.3 in different parts of couplets, and 1.2, 1.3, 1.4 in different parts of the chorus. As a result: inconsistency spacing like this: 00:24:770 (2) -
    I won't point out all the spacing problems like I did for Hard, just do the following: set the spacing at 1.1x and use it from the beginning till 00:17:559 (4) - , then use 1.3x or 1.4x till 00:52:463 (2) - , then again slow spacing like 1.1x till 00:52:463 (2) - and again fast spacing like 1.3x till 00:52:463 (2) - , slow till 00:52:463 (2) - , fast till 00:52:463 (2) - , slow till the end. Just be sure that all the spacings in the slow parts are the same, and all the spacings in the fast part are the same too.
    Other than that:
    02:02:559 (3,1) - Don't overlap sliders like that maybe? That doesn't look good. Try this: http://puu.sh/56x1w.jpg
    The rest fo the map looks fine! Nice job.
— Easy

  • These are just suggestions:
    00:22:174 - Consider changing the rhythm here like this? http://puu.sh/56xbK.jpg It will emphasize the small sound at 00:22:751 - and will make the slider at the red tick (offbeat tick) 00:23:040 (1) - more easily readable.
    00:40:059 (3) - Same for this one, if you add a repeat it will fix the readability of the offbeat small slider.
    00:51:597 - To emphasize the start of the chorus, you'd better not end the slider there. Try this rhythm instead? http://osu.ppy.sh/ss/1075456 or http://osu.ppy.sh/ss/1075458
    01:25:059 - Try to and a slider here too, same as for first two suggestions. http://puu.sh/56xmX.jpg
    01:34:290 - Same
    01:43:520 - Same rhythm as in the first suggestion
    01:53:905 - Same as in 00:51:597 -
    02:51:597 - And try something similar here too.
    02:56:213 - Remove a repeat and place a circle at this place to emphasize the downbeat. About this one: 03:00:828 - and the similar sliders in the previous choruses, I think it's okay that you end it at the downbeat because the sliderticks fit really well to the drums.
    03:10:059 - Here definitely should be a circle or a slider start, not the end. It's the kiai start, emphasize it.
There are also some strange things about the storyboard, but that's not that important comparing to huge number of spacing issues.
Topic Starter
- Melody

grumd wrote:

Hi.

— Hard
  1. I'll not go into details, because the biggest problem in this beatmap lays in one huge general mistake: inconsistent spacing.
    There are three types of spacing errors in your map:
    1. Too close spacing; examples:
      00:34:290 (6) - Here you try to make a blanket, but while doing it, you forgot about the spacing. As a result - 0.85x. Try this instead: http://puu.sh/56u5l.jpg
      00:35:155 (7) - Try also keep some space between this slider and (6), don't map it too cluttered.
    2. Too far spacing; examples:
      01:17:270 (1,2,3,4) - This part makes me think that you just forgot to use distance snap. This doesn't look like an intended mapping. The song in this part is calming down, right after the kiai, it's slow and quiet. But you make the spacing bigger for some reason. Something like that would be better: http://puu.sh/56uhm.jpg
    3. And just a messed up spacing:
      00:46:982 (3,4,5,6,1,2,3,4,1) - This part is a big confusion. At first, you have a slider with two repeats, which is not really common and may confuse people (00:46:982 (3)-). Then, you make a sudden small jump after it, but nothing in the music tells you to do so. Then you keep usual spacing from (4) to (5), again jump from (6) to (1) and again usual spacing from (1) to (4). But all that time the music keeps being monotonous. You should use 1.0x spacing from 00:46:982 (3) - to 00:50:155 (4) - , without all that strange jumps. And try to remove one repeat from 00:46:982 (3) - and add a circle at 00:47:847 - instead.
    So, other spacing errors:
    01:20:155 (2,3) - A slightly too big spacing. Should be 1.0. And yeah, remember, to fix some spacing errors you would possibly have to move several sliders before the error and/or after it. Just remaking the pattern will most likely make it better.
    01:25:059 (1) - This is actually a jump, just as above, but this must not be fixed. It fits because of the guitar sound at it.
    01:26:790 (6,7,1,2,3,4) - These jump fit nothing. Should be removed.
    01:30:828 (2,3,4,5,1) - A slightly higher spacing again. Should be 1.0.
    01:32:559 (2) - Jump? Well, some jumps in this map may fit actually, but the problem is: you mostly make your map consistently 1.0x, without any big jumps. And the parts where you decide to make spacing bigger almost never outstand in any way from other parts. It's like, all the jumps have no reason to be placed here. So it's anyway better to remove them. The song is quite slow and doesn't need too much jumps.
    01:37:751 (2) - This is a jump that could fit, it's mapped in a fine way, but still doesn't fit the music. Should be removed.
    01:40:059 (1) - Same. But here the problem is not only the jump, but the spacing after it. 01:40:059 (1,2,3,4,5) - For some reason you made spacing here smaller than usually, keep it 1.0x please.
    01:42:078 (5,6,7,1) - Same, jump around (5) and a an anti-jump at (7,1).
    01:47:559 (2,3) - Spacing around there sliders should be 1.0 instead of 0.9 and 0.95
    02:04:001 (2,1) - These jumps are fine, because they are placed in the kiai, the fast part. Should not be removed. I'd actually appreciate more jumps like these.
    02:13:809 (4) - Too close spacing because of blanket. Remake the blanket like that: http://puu.sh/56uWb.jpg
    02:17:270 (3) - This spacing is again too small.
    02:30:540 (7,1,2,3,4,5,6,7,8,1) - Messed up spacing. Did you even use distance snap? Well, in this part the jumps may have a reason: vocals. But it's still a calm part of the song, so I think it would be better not to make jumps here. And still, I don't understand why the spacing in parts like this 02:31:694 (3,4,5) - is smaller than 1.0x
    02:37:751 (1,2,3,4,5,6,1,2,3,4,5,6,7) - This whole part lacks of spacing consistency too. It changes randomly from 0.88x to 1.11x. Please use distance snap!
    02:43:520 (1,2,3) - Fix the 0.84x spacing.
    02:46:405 (1,2,3,4,5) - Use something consistent here. 1.2x can work.
    02:48:136 (6,7) - It's a good idea to make prev. and next spacings the same.
    02:53:328 (4) - Fix the too close spacing.
    02:51:597 - Well, I'm fine with jumps after this part, but still you should fix the spacing that is below 1.0x, these is too much of that: 02:57:944 (6) - 03:02:847 (3,4,5,1) - 03:04:290 (2,3,4) - 03:06:886 (7,8,1,2) - 03:30:828 (6,7,8) - 03:31:982 (1,2,3,4,5) - 03:35:444 (7) - 03:39:770 (5,6) - 03:41:790 (3) - 03:43:520 (3,4,5) -
    Generally, if you don't want to make a jump, use distance snap. Otherwise, you get tons of spacing inconsistency.
    As for the last part, you tried to make much jumps there. It's also a good idea to keep consistent spacing for jumps. For example, use 1.3x everywhere, or something like this. For a song and map of this type, this will be a good idea.
    Okay, and since we're done (I hope?) with the spacing, here are some of the other errors:
    00:12:367 - Place a break here, since you placed it earlier.
    00:45:251 (4) - Curve this one down to fit other sliders: http://puu.sh/56vsj.jpg
    01:07:751 - Remove one repeat here and place a circle at 01:07:751 - instead, since it's the downbeat, the hard note, so it needs some emphasizement.
    Well, I didn't even check any technical errors or something, because the main mistake here is the spacing.

There are also some strange things about the storyboard, but that's not that important comparing to huge number of spacing issues.

All done. Thank you ♥ ~
Mystyk

grumd wrote:

Hi.

— Easy

  • These are just suggestions:
    00:22:174 - Consider changing the rhythm here like this? http://puu.sh/56xbK.jpg It will emphasize the small sound at 00:22:751 - and will make the slider at the red tick (offbeat tick) 00:23:040 (1) - more easily readable.
    00:40:059 (3) - Same for this one, if you add a repeat it will fix the readability of the offbeat small slider.
    00:51:597 - To emphasize the start of the chorus, you'd better not end the slider there. Try this rhythm instead? http://osu.ppy.sh/ss/1075456 or http://osu.ppy.sh/ss/1075458
    01:25:059 - Try to and a slider here too, same as for first two suggestions. http://puu.sh/56xmX.jpg
    01:34:290 - Same
    01:43:520 - Same rhythm as in the first suggestion
    01:53:905 - Same as in 00:51:597 -
    02:51:597 - And try something similar here too.
    02:56:213 - Remove a repeat and place a circle at this place to emphasize the downbeat. About this one: 03:00:828 - and the similar sliders in the previous choruses, I think it's okay that you end it at the downbeat because the sliderticks fit really well to the drums.
    03:10:059 - Here definitely should be a circle or a slider start, not the end. It's the kiai start, emphasize it.
Fixed everything, but I would like to tell you, that the objects on the "offbeat" are easy to read, because I left space before them :P about the chorus starts, I liked the long sliders, because the ticks sounded nice with the music, although I thought someone will mention this, but I personally think it is not bad to start choruses with sliderends. Well still, I changed everything, so thanks for the mod!
http://puu.sh/58BCL.osu
Topic Starter
- Melody

Mystyk wrote:

grumd wrote:

Hi.

— Easy

  • These are just suggestions:
    00:22:174 - Consider changing the rhythm here like this? http://puu.sh/56xbK.jpg It will emphasize the small sound at 00:22:751 - and will make the slider at the red tick (offbeat tick) 00:23:040 (1) - more easily readable.
    00:40:059 (3) - Same for this one, if you add a repeat it will fix the readability of the offbeat small slider.
    00:51:597 - To emphasize the start of the chorus, you'd better not end the slider there. Try this rhythm instead? http://osu.ppy.sh/ss/1075456 or http://osu.ppy.sh/ss/1075458
    01:25:059 - Try to and a slider here too, same as for first two suggestions. http://puu.sh/56xmX.jpg
    01:34:290 - Same
    01:43:520 - Same rhythm as in the first suggestion
    01:53:905 - Same as in 00:51:597 -
    02:51:597 - And try something similar here too.
    02:56:213 - Remove a repeat and place a circle at this place to emphasize the downbeat. About this one: 03:00:828 - and the similar sliders in the previous choruses, I think it's okay that you end it at the downbeat because the sliderticks fit really well to the drums.
    03:10:059 - Here definitely should be a circle or a slider start, not the end. It's the kiai start, emphasize it.
Fixed everything, but I would like to tell you, that the objects on the "offbeat" are easy to read, because I left space before them :P about the chorus starts, I liked the long sliders, because the ticks sounded nice with the music, although I thought someone will mention this, but I personally think it is not bad to start choruses with sliderends. Well still, I changed everything, so thanks for the mod!
http://puu.sh/58BCL.osu
~Updated. :3
10crystalmask01
Ello o3o Random mod
[General]
Offset: 5440
*The one you're using right now makes your objects sound a bit late.
[Mystyk's Easy]
00:19:290 (1,2) - try switching their timing spots, I feel that if 00:19:867 (2) - is placed at 00:19:290,it will correspond well with the 'Oh...' you can hear in the
background if you listen closely.
Also make 00:51:597 (3) - NC
01:08:905 (1) - Remove NC, it should be at 01:10:636 (2) - instead. (since first object appearing in Kai should always be NC)
01:43:520 (1) - Remove NC?
01:53:905 (3) - NC
02:12:944 (2) - First object appearing in Kai should be NC
02:51:597 (3) - NC

[Ends' Normal]
AR + 2, Sorry but Easy diff's already using 3 as the AR.
OD +1
HP Drain rate +1 or 2
00:22:751 (5,1) - Stacking them will look neater.
Stack 00:24:770 (2) - on 00:26:501 (4) - 's head please, so it looks less crowded.
00:35:732 (5) - NC
00:55:059 (5) - ^
01:58:232 (2,4) - Stack please.
01:58:520 (3) - NC
02:19:290 (3) - Add whistle?
02:49:867 (1,1) - Remove NC, not necessary here.
02:59:386 (5) - NC

[Hard]
01:06:020 (6) - NC
01:10:059 (1) - Add finish
01:16:117 (7) - NC
01:52:751 (4) - ^
01:59:674 (5) - ^
02:04:578 (1) - Remove NC, it should be on 02:06:597 (5) -
02:18:424 (5) - Add whistle on the tail?
03:01:982 (1) - Remove NC
03:09:482 (1) - ^
03:16:117 (5) - NC
Wow, this map definitely looked better then I had originally thought. Plus, nice SB you made! ^^
Hope this helps~!
Mystyk

10crystalmask01 wrote:

[Mystyk's Easy]
00:19:290 (1,2) - try switching their timing spots, I feel that if 00:19:867 (2) - is placed at 00:19:290,it will correspond well with the 'Oh...' you can hear in the
background if you listen closely. - I see what you mean, but I don't want to swap their places, because the long slider is on the beats, and if I swap them, the big beats will be at the wrong spot, also they fit to the melody which is louder then the "uhhh" in the background, so no change in this
Also make 00:51:597 (3) - NC - okay
01:08:905 (1) - Remove NC, it should be at 01:10:636 (2) - instead. (since first object appearing in Kai should always be NC) - no, because the new combos are placed according to "gotta get up..etc." and I would break that consistency if I followed your suggestion, also the length of the combos is more consistent as well in the way I did it
01:43:520 (1) - Remove NC? - no, because I want to emphasize that part, because of the beats, and also I put NC's to each of the similar places
01:53:905 (3) - NC - okay
02:12:944 (2) - First object appearing in Kai should be NC - no, similar explanation to 01:08:905 (1) -
02:51:597 (3) - NC - okay
Thanks for the mod!
http://puu.sh/5d8j4.osu
HakuNoKaemi
[General]
  1. Hitsounds
    1. You can use this as soft-hitclap. It's the normal hitnormal. You can use other kind of similar sound instead if you find something similar
  2. Visual Effects
    1. 00:51:597 - Add a fountain here
    2. 01:53:905 - ^
    3. 02:51:597 - ^
    4. 02:48:713 - 02:49:290 - 02:49:867 - Gradually increase the fade of the white, example:
       F,0,168713,169001,0.6,0
      F,0,169290,169578,0.7,0
      F,0,169867,170155,0.8,0
[Mystyk's Easy]
  1. Rhythm and Flow
    1. 00:26:214 (4,5) - Might consider to follow the voice with this reversed ( the Do it will concide with the voice)
    2. 00:29:674 (2,3) - ^
    3. 00:46:982 (1) -Remove the repeat to follow the piano and add a circle
    4. 01:06:020 (2,3) - You could do like this in the parts where she says "try try try" ( you may use a third kick in this case, but it is your choice )
    5. 01:10:636 (2) - ^, leave the slider after like it is now
    6. 02:08:328 (2,3,4) - like 01:06:020 (2) -
    7. 02:12:944 (2,3) - like 01:10:636 (2) -
    8. 03:06:020 (3,4) - like 01:06:020 (2) -
    9. 03:10:636 (4) - like 01:10:636 (2) -
    10. 03:15:251 (2,3) - like 01:06:020 (2) -
    11. 03:19:867 (2,3) - like 01:10:636 (2) - ( This way )
    12. 03:24:482 (2,3) - like 01:06:020 (2) -
    13. 03:29:097 (2,3) - like 01:10:636 (2) - ( This way
  2. Hitsounds
    1. 00:05:443 - You should put this section volume at 15-20%. 5% it's actually really soft, and hitsound ended to be almost unhearable
  3. Graphic
    1. 02:31:982 (4) - You could continue the pattern, but it would require some intensive change after... though
  4. Nazi
    1. 00:16:982 (3) - To obtain the same circular flow as 00:14:674 (1,2) - (so, to make (2,3) contiguous) you can put this at x324 y308
    2. 00:18:713 (4) - One grid 4 up( to stack it at the end of 00:15:828 (2))
    3. 00:19:867 (2) - Not precisely blanketed(you need to deactivate grid snapping/press Shift for this): the mid waypoint should be at x426 y91, the last at x342 y40
    4. 01:01:405 (2) - Mid waypoint, 1 grid right
    5. 01:38:905 (2) - Mid waypoint, 1 grid up
    6. 02:41:213 (3) - ^
[Ends' Normal]
  1. Lot of issues connected to the use of... too much variable Distance Spacing, stick to a few, and don't change it from note to note. You should only use two: one slow and one fast.The faster one should be use from 00:50:444 or 00:51:597 to 01:16:982, 01:52:751 or 01:53:905 to 02:19:290, 02:50:444 or 02:51:597 to 03:35:444. You can to gradually increase spacing 00:50:444 to 00:51:597, 01:52:751 to 01:53:905, 02:50:444 to 02:51:597 to help the passage from smaller distance, to higher distance (as so, it'll actually feel good too)
  2. 00:22:174 (4,5,1,1,2,3,4) - That's an example of where that spacing felt bad
  3. You don't need to use x1.25 of Slider Velocity Multiplier, if that's the only and most used Distance Spacing in the map. Use 1.25 Slider Velocity and x1.00 Slider Velocity Multiplier instead
  4. I will recheck when you apply those changes, since asking to fix spacing is the same as asking a general graphic remap
[Hard]
  1. Rhythm and Flow
    1. 00:22:751 (1,2) - That antijump felt bad, you shouldn't use it in that point
  2. Graphic
    1. The map probably need some refinement in some parts.
    2. 00:23:905 (1,2,3,4) - I copypasted (1) to (2) and rotated by 60°, copypasted (2) to (3) and used Ctrl+H and Ctrl+J, and copypasted (3) to (4) to Ctrl+H, Ctrl+J, Ctrl+G and double repeat it. Anyway, I just wanted to suggest to use the (3) and (4) like I did there
  3. Combo
    1. Can't quite understand what kind of New Comboing method you used in some parts, it's not the classic "every big one", neither vocal based, and neither pattern-based...
  4. Nazi
    1. You should check blankets, like 00:15:828 (4) -(Which can be fixed by moving the last waypoint to 88,248) in all the map, as they can be nazi'ed
[Incomplete, but please start checking]
Mystyk

HakuNoKaemi wrote:

[Easy]
  1. Rhythm
    1. 00:26:214 (4,5) - Might consider to follow the voice with this reversed ( the Do it will concide with the voice) - if I did that, the big beat would be in the middle of the long slider, and I wouldn't like that :P but I changed it with 2 sliders instead
    2. 00:29:674 (2,3) - ^ - I think my version fits better here, because the slider fits more to the lyrics "turn the lights"
    3. 00:46:982 (1) -Remove the repeat to follow the piano and add a circle - okay, changed
    4. 01:06:020 (2,3) - You could do like this in the parts where she says "try try try" ( you may use a third kick in this case, but it is your choice ) - well I tried what you suggested, but I don't like it so much, because you miss to hit the big beat between the short sliders >.< and it's only an Easy, I don't really want to make so many short sliders + sliders starting on red ticks (even if there is enough space before and people have time to react)
    5. 01:10:636 (2) - ^, leave the slider after like it is now - reason above, and I think my version is fine as it is, it has nice flow imo, and it's not confusing, so I don't want to change it, but your suggestion is still nice :3
    6. 02:08:328 (2,3,4) - like 01:06:020 (2) - ^
    7. 02:12:944 (2,3) - like 01:10:636 (2) - ^
    8. 03:06:020 (3,4) - like 01:06:020 (2) - ^
    9. 03:10:636 (4) - like 01:10:636 (2) - ^
    10. 03:15:251 (2,3) - like 01:06:020 (2) - ^
    11. 03:19:867 (2,3) - like 01:10:636 (2) - ( This way ) - this is almost the same as the previous suggestions, also, I tried to vary my mapping here, with adding a reverse slider, which I think fits, and it fits to the beats in the background (well they are not as emphasized as before), but the ticks fit to both the soft and bigger beat
    12. 03:24:482 (2,3) - like 01:06:020 (2) - ^
    13. 03:29:097 (2,3) - like 01:10:636 (2) - ( This way ^
  2. Hitsounds
    1. 00:05:443 - You should put this section volume at 15-20%. 5% it's actually really soft, and hitsound ended to be almost unhearable - I think 5% fit nicely and can still be heard, but I raised it to 10, 15-20 might be a bit loud for this soft music (even if 5% is not that much of a difference)
  3. Graphic
    1. 02:31:982 (4) - You could continue the pattern, but it would require some intensive change after... though - okay, at first I didn't really want to change it, but on a second thought, it does look nicer if I continue the pattern, I didn't have to rework it that much don't worry xD and thanks for the suggestion :3
  4. Nazi
    1. 00:16:982 (3) - To obtain the same circular flow as 00:14:674 (1,2) - (so, to make (2,3) contiguous) you can put this at x324 y308 - okay, changed
    2. 00:18:713 (4) - One grid 4 up( to stack it at the end of 00:15:828 (2)) - okay, changed
    3. 00:19:867 (2) - Not precisely blanketed(you need to deactivate grid snapping/press Shift for this): the mid waypoint should be at x426 y91, the last at x342 y40 - okay, changed
    4. 01:01:405 (2) - Mid waypoint, 1 grid right - okay, changed
    5. 01:38:905 (2) - Mid waypoint, 1 grid up - okay, changed
    6. 02:41:213 (3) - ^ - okay, changed
Thanks for the mod! Even if my answer looks like I rejected so many things, I explained them, and your suggestion wasn't bad, it was useful, thank you!
http://puu.sh/5ncAD.osu
Topic Starter
- Melody
Mod from 10crystalmask01

10crystalmask01 wrote:

Ello o3o Random mod
[General]
Offset: 5440
*The one you're using right now makes your objects sound a bit late.

[Hard]
01:06:020 (6) - NC
01:10:059 (1) - Add finish
01:16:117 (7) - NC
01:52:751 (4) - ^
01:59:674 (5) - ^
02:04:578 (1) - Remove NC, it should be on 02:06:597 (5) -
02:18:424 (5) - Add whistle on the tail?
03:01:982 (1) - Remove NC
03:09:482 (1) - ^
03:16:117 (5) - NC
Wow, this map definitely looked better then I had originally thought. Plus, nice SB you made! ^^
Hope this helps~!
All done. Thanks ♥

Mod from HakuNoKaemi

HakuNoKaemi wrote:

[Hard]
  1. Rhythm and Flow
    1. 00:22:751 (1,2) - That antijump felt bad, you shouldn't use it in that point
  2. Graphic
    1. The map probably need some refinement in some parts.
    2. 00:23:905 (1,2,3,4) - I copypasted (1) to (2) and rotated by 60°, copypasted (2) to (3) and used Ctrl+H and Ctrl+J, and copypasted (3) to (4) to Ctrl+H, Ctrl+J, Ctrl+G and double repeat it. Anyway, I just wanted to suggest to use the (3) and (4) like I did there
  3. Combo
    1. Can't quite understand what kind of New Comboing method you used in some parts, it's not the classic "every big one", neither vocal based, and neither pattern-based...
  4. Nazi
    1. You should check blankets, like 00:15:828 (4) -(Which can be fixed by moving the last waypoint to 88,248) in all the map, as they can be nazi'ed
All done. Thanks ♥
[Seraphin]
ih

[Mystik's Easy]
CS-1? The circles feel a bit small considering the SV.

My (horrible) hitsound suggestions:
00:14:670 (1,2,3) - Add clap to the heads of these sliders
00:18:709 (4,1) - Clap
00:19:863 (2) - Add clap to repeat
00:22:747 (1) - Clap+finish to end
00:26:209 (4,5) - Add whistle to the heads of these sliders
00:31:978 (5,6) - Whistle
00:36:593 (3) - Clap
00:41:209 (1) - Add clap to repeat and end
00:44:093 (3) - Whistle
00:45:247 (5) - Whistle to start and end (NOT whole slider, don't want whistle slidertick)
00:48:709 (3) - Whistle
00:51:593 (1) - Clap
00:55:055 (1) - Add clap to end
00:57:363 (3) - Add clap to head
00:59:093 (5) - Whistle
00:59:670 (1) - Add clap to end
01:03:709 (4) - Whistle
02:19:286 (4) - Clap
02:28:516 (1,2,3,4) - Add clap to heads of these sliders
02:33:709 (2) - Add clap to end and finish to repeat
02:37:747 (1) - Clap
02:38:324 (2) - Add clap to end and finish to repeat
02:42:363 (1,3) - Clap
02:44:670 (5) - Add clap to start/end
02:46:978 (2,3) - Add clap to head of these sliders
02:49:286 (4,5) - Clap
02:51:593 (1) - Clap
02:58:516 (4) - Clap
03:10:055 (3) - Clap
03:19:863 (2) - Clap
03:22:170 (3) - Remove clap, add whistle
03:33:709 (2) - Add clap to end
Of course, don't remove previous hitsounds on objects unless I explicitly stated so

00:57:363 (3) - Move last point higher up a tiny bit, for flow

I like the composition and rythmn, although you might be able to do something more creative with those 2tick-1repeat sliders

[Endz' Normal]

To be finished.
On vacation.
- Miomio Chii -
ahhhh am i too late !? sorry i forgot, because exam or not @.@
here is my mod hope it could help you !!!
-------------------------------------------------
-General-
Okay.
[SB]
02:51:593 - to 03:00:824 - the lower right corner's light, faster then the other three, let them same speed ?
[Mystyk's Easy]
00:22:747 (1,1) - i'm not sure is it ok for easy or not o.o

seems ok
[Ends' Normal]
kiai only use finish ?
could i know the reason ? o3o

seems ok
[Hard]
kiai only use finish ?
could i know the reason, too ? o3o

00:33:420 (4) - add whistle for the end ?
00:34:286 (6) - end add whistle ?
00:37:170 (2) - add whistle for the front ?
00:51:305 (4) - add whistle ?
01:14:670 (4) - add finish ?
02:07:459 (4) - finish change to end ?
02:16:690 (2) - add finish for the end ?
02:51:305 (7) - add whistle ?
03:05:151 (4) - end finish ?
03:33:709 (5) - add finish for the front ?

End of this mod,
this song is really nice ! xD

Good luck melody ! :3
Alarido
Mod request (:

:!: Unrankable ─ :?: Doubtful Item ─ :idea: Tips & Tricks ─ ♥ Greetings ─ * Comments ─

Other lines are normal mods, just suggestion unless for Unrankable or strongly recommended changes.

[Hard]
Your comboing here seems a bit off >< maybe you would try NC at each two Stanzas (Stanza is the song division marked with the Big White Tick). I would point all of them (whether add or remove NC), just point some as suggestion you may apply from the start to the end.
For NC (New Combo) pattern following the Stanzas (two Stanzas for each combo mark):
  1. 00:16:978 (1) - remove NC
  2. 00:19:286 (4) - add NC
  3. 00:20:440 (1) - remove NC
  4. 00:22:747 (1) - remove NC
  5. 00:26:497 (1) - remove NC
  6. 00:31:978 (1) - remove NC, and add NC at 00:33:132 (3) -
  7. 00:36:593 (1) - remove NC, and add NC at 00:37:747 (3) -
  8. etc...
Alternatively, you could try following the song phrases (phrase here as intended as the lines of the song, a bit hard to define it).
There are some blankets to be improved too (if intentional).
02:43:228 - Mighty you could add a note here (:
♥ 02:48:709 (1,2,3) - I LOVED THE EFFECT HERE! \^^/ a well-made combination of Hitsound and SB making the map very exciting <3

[Normal]
Might you could space some objects a bit more. Found some parts (like this part > http://puu.sh/5ycvl.jpg&#41; where some notes touch the ones besides them.
There are some blankets to be improved too (if intentional).
Object placement would be improved a bit more.
00:35:728 (5) - This feels a bit off the rules (not truly), but due to some "rule revival", a huge crowd of people used to notice and give some warnings about such extra-nodes in sliders. Personally, I just consider what the song gives us in terms of feelings, and the song tells me this slider don't fits well.
00:56:209 (1,2,3,4) - the rhythm that would fit better here → http://puu.sh/5ycIC.jpg

[Easy]
00:23:901 (1) - Move the middle node by 1 grid down, so the blanket will be improved.
00:37:747 (1) - Move the middle node by 1 grid up, same reason.
00:38:901 (2) - Move the 2nd node and the 3rd node by 1 grid down, so the next blanket will get improved and the curve here will get nicer.
00:42:363 (1) - Move the 2nd node and the 3rd node by 1 grid left to improve blanket and curve.
01:26:786 (2) - Move the slider by 1 grid up and 1 grid right. Done this, move the 2nd and the 3rd and the 4th nodes by 1 grid left. Doing this, you'll get this slider more symmetrical.
♥ 01:36:016 (1) - PERFECT symmetry ^^
01:52:747 (1) - Move the middle node by 1 grid up to improve the blanket.
02:14:670 (4) - Move the middle node by 1 grid left, same reason.
Well... placements here feels better here than at other diffs.

And thaaaaaaaaaaaaaaaaaaaat's it ^^

Nice song and map (: just need some work and get some modding. Anyway... STAR for the song :3 I liked the song ♥ !

Att.
Topic Starter
- Melody
- Miomio Chii -'s Mod

- Miomio Chii - wrote:

ahhhh am i too late !? sorry i forgot, because exam or not @.@
here is my mod hope it could help you !!! ~No problem! ♥
-------------------------------------------------
-General-
Okay.
[SB]
02:51:593 - to 03:00:824 - the lower right corner's light, faster then the other three, let them same speed ?

[Hard]
kiai only use finish ?
could i know the reason, too ? o3o

00:33:420 (4) - add whistle for the end ?
00:34:286 (6) - end add whistle ?
00:37:170 (2) - add whistle for the front ?
00:51:305 (4) - add whistle ?
01:14:670 (4) - add finish ?
02:07:459 (4) - finish change to end ?
02:16:690 (2) - add finish for the end ?
02:51:305 (7) - add whistle ?
03:05:151 (4) - end finish ?
03:33:709 (5) - add finish for the front ?

End of this mod,
this song is really nice ! xD

Good luck melody ! :3
~All done, thank you c:


Alarido's Mod

Alarido wrote:

Mod request (:

:!: Unrankable ─ :?: Doubtful Item ─ :idea: Tips & Tricks ─ ♥ Greetings ─ * Comments ─

Other lines are normal mods, just suggestion unless for Unrankable or strongly recommended changes.

[Hard]
Your comboing here seems a bit off >< maybe you would try NC at each two Stanzas (Stanza is the song division marked with the Big White Tick). I would point all of them (whether add or remove NC), just point some as suggestion you may apply from the start to the end.
For NC (New Combo) pattern following the Stanzas (two Stanzas for each combo mark):
  1. 00:16:978 (1) - remove NC
  2. 00:19:286 (4) - add NC
  3. 00:20:440 (1) - remove NC
  4. 00:22:747 (1) - remove NC
  5. 00:26:497 (1) - remove NC
  6. 00:31:978 (1) - remove NC, and add NC at 00:33:132 (3) -
  7. 00:36:593 (1) - remove NC, and add NC at 00:37:747 (3) -
  8. etc...
Alternatively, you could try following the song phrases (phrase here as intended as the lines of the song, a bit hard to define it).
There are some blankets to be improved too (if intentional).
02:43:228 - Mighty you could add a note here (:
♥ 02:48:709 (1,2,3) - I LOVED THE EFFECT HERE! \^^/ a well-made combination of Hitsound and SB making the map very exciting <3

And thaaaaaaaaaaaaaaaaaaaat's it ^^

Nice song and map (: just need some work and get some modding. Anyway... STAR for the song :3 I liked the song ♥ !

Att.
~All done, thank you c:
Mystyk

[Seraphin] wrote:

ih

[Mystik's Easy]
CS-1? The circles feel a bit small considering the SV. - they are not small at all, it is almost the biggest, so it is fine like this

My (horrible) hitsound suggestions:
I'm sorry but I don't like any of these suggestions, it seems like you didn't try to understand my hitsounding, and also you didn't even reason your points >.< so sorry but no change in the hitsounds
00:14:670 (1,2,3) - Add clap to the heads of these sliders
00:18:709 (4,1) - Clap
00:19:863 (2) - Add clap to repeat
00:22:747 (1) - Clap+finish to end
00:26:209 (4,5) - Add whistle to the heads of these sliders
00:31:978 (5,6) - Whistle
00:36:593 (3) - Clap
00:41:209 (1) - Add clap to repeat and end
00:44:093 (3) - Whistle
00:45:247 (5) - Whistle to start and end (NOT whole slider, don't want whistle slidertick)
00:48:709 (3) - Whistle
00:51:593 (1) - Clap
00:55:055 (1) - Add clap to end
00:57:363 (3) - Add clap to head
00:59:093 (5) - Whistle
00:59:670 (1) - Add clap to end
01:03:709 (4) - Whistle
02:19:286 (4) - Clap
02:28:516 (1,2,3,4) - Add clap to heads of these sliders
02:33:709 (2) - Add clap to end and finish to repeat
02:37:747 (1) - Clap
02:38:324 (2) - Add clap to end and finish to repeat
02:42:363 (1,3) - Clap
02:44:670 (5) - Add clap to start/end
02:46:978 (2,3) - Add clap to head of these sliders
02:49:286 (4,5) - Clap
02:51:593 (1) - Clap
02:58:516 (4) - Clap
03:10:055 (3) - Clap
03:19:863 (2) - Clap
03:22:170 (3) - Remove clap, add whistle
03:33:709 (2) - Add clap to end
Of course, don't remove previous hitsounds on objects unless I explicitly stated so

00:57:363 (3) - Move last point higher up a tiny bit, for flow - okay

I like the composition and rythmn, although you might be able to do something more creative with those 2tick-1repeat sliders

- Miomio Chii - wrote:

[Mystyk's Easy]
00:22:747 (1,1) - i'm not sure is it ok for easy or not o.o - it's okay

seems ok

Alarido wrote:

[Easy]
00:23:901 (1) - Move the middle node by 1 grid down, so the blanket will be improved.- okay
00:37:747 (1) - Move the middle node by 1 grid up, same reason.- okay
00:38:901 (2) - Move the 2nd node and the 3rd node by 1 grid down, so the next blanket will get improved and the curve here will get nicer. - no, I think it's fine like this
00:42:363 (1) - Move the 2nd node and the 3rd node by 1 grid left to improve blanket and curve.- okay
01:26:786 (2) - Move the slider by 1 grid up and 1 grid right. Done this, move the 2nd and the 3rd and the 4th nodes by 1 grid left. Doing this, you'll get this slider more symmetrical. - no, I think this kind of makes no sense, because you place the whole slider one grid right, then tell me to put almost everything one grid left, which is almost the same as it is now, I think it's fine like this, and it's not like people look at the grids while playing
♥ 01:36:016 (1) - PERFECT symmetry ^^ - thanks :3
01:52:747 (1) - Move the middle node by 1 grid up to improve the blanket.- okay
02:14:670 (4) - Move the middle node by 1 grid left, same reason.- okay
Well... placements here feels better here than at other diffs.
Thanks for the mods!
http://puu.sh/5RQBC.osu
Topic Starter
- Melody

Mystyk wrote:

[Seraphin] wrote:

ih

[Mystik's Easy]
CS-1? The circles feel a bit small considering the SV. - they are not small at all, it is almost the biggest, so it is fine like this

My (horrible) hitsound suggestions:
I'm sorry but I don't like any of these suggestions, it seems like you didn't try to understand my hitsounding, and also you didn't even reason your points >.< so sorry but no change in the hitsounds
00:14:670 (1,2,3) - Add clap to the heads of these sliders
00:18:709 (4,1) - Clap
00:19:863 (2) - Add clap to repeat
00:22:747 (1) - Clap+finish to end
00:26:209 (4,5) - Add whistle to the heads of these sliders
00:31:978 (5,6) - Whistle
00:36:593 (3) - Clap
00:41:209 (1) - Add clap to repeat and end
00:44:093 (3) - Whistle
00:45:247 (5) - Whistle to start and end (NOT whole slider, don't want whistle slidertick)
00:48:709 (3) - Whistle
00:51:593 (1) - Clap
00:55:055 (1) - Add clap to end
00:57:363 (3) - Add clap to head
00:59:093 (5) - Whistle
00:59:670 (1) - Add clap to end
01:03:709 (4) - Whistle
02:19:286 (4) - Clap
02:28:516 (1,2,3,4) - Add clap to heads of these sliders
02:33:709 (2) - Add clap to end and finish to repeat
02:37:747 (1) - Clap
02:38:324 (2) - Add clap to end and finish to repeat
02:42:363 (1,3) - Clap
02:44:670 (5) - Add clap to start/end
02:46:978 (2,3) - Add clap to head of these sliders
02:49:286 (4,5) - Clap
02:51:593 (1) - Clap
02:58:516 (4) - Clap
03:10:055 (3) - Clap
03:19:863 (2) - Clap
03:22:170 (3) - Remove clap, add whistle
03:33:709 (2) - Add clap to end
Of course, don't remove previous hitsounds on objects unless I explicitly stated so

00:57:363 (3) - Move last point higher up a tiny bit, for flow - okay

I like the composition and rythmn, although you might be able to do something more creative with those 2tick-1repeat sliders

- Miomio Chii - wrote:

[Mystyk's Easy]
00:22:747 (1,1) - i'm not sure is it ok for easy or not o.o - it's okay

seems ok

Alarido wrote:

[Easy]
00:23:901 (1) - Move the middle node by 1 grid down, so the blanket will be improved.- okay
00:37:747 (1) - Move the middle node by 1 grid up, same reason.- okay
00:38:901 (2) - Move the 2nd node and the 3rd node by 1 grid down, so the next blanket will get improved and the curve here will get nicer. - no, I think it's fine like this
00:42:363 (1) - Move the 2nd node and the 3rd node by 1 grid left to improve blanket and curve.- okay
01:26:786 (2) - Move the slider by 1 grid up and 1 grid right. Done this, move the 2nd and the 3rd and the 4th nodes by 1 grid left. Doing this, you'll get this slider more symmetrical. - no, I think this kind of makes no sense, because you place the whole slider one grid right, then tell me to put almost everything one grid left, which is almost the same as it is now, I think it's fine like this, and it's not like people look at the grids while playing
♥ 01:36:016 (1) - PERFECT symmetry ^^ - thanks :3
01:52:747 (1) - Move the middle node by 1 grid up to improve the blanket.- okay
02:14:670 (4) - Move the middle node by 1 grid left, same reason.- okay
Well... placements here feels better here than at other diffs.
Thanks for the mods!
http://puu.sh/5RQBC.osu

Updated !
HakuNoKaemi
no kudosu, excuse me for completing it only now!

[General]
  1. Hitsounds
    1. You can use this as soft-hitclap. It's the normal hitnormal. You can use other kind of similar sound instead if you find something similar
  2. Visual Effects
    1. 00:51:597 - Add a fountain here
    2. 01:53:905 - ^
    3. 02:51:597 - ^
    4. 02:48:713 - 02:49:290 - 02:49:867 - Gradually increase the fade of the white, example:
       F,0,168713,169001,0.6,0
      F,0,169290,169578,0.7,0
      F,0,169867,170155,0.8,0
[Hard]
  1. 00:05:443 - You should put this section volume at 10-15. 5% it's actually really soft, and hitsound ended to be almost unhearable
    [Rhythmn and flow]
    1. It's not something with the rhythm... but the flow of things seems... quite boring? I don't know how to descrive it, since you followed the drums/guitar mostly, you had to use a lot of 1/2 notes, but the various pattern are... quite repeatitive, even in the same section
    2. 00:22:747 (7,8,9,10) - move (7) off the stack ( so, keep normal spacing between (6),(7) and (8)
    3. 00:27:651 (8,9) - Delete the (8), put the slider(9) 1/2 back and add one repeat, and leave the spacing as is. That jump seems to play decently~
    4. 00:29:670 (3,4,5) - Try to spice up things with a back and forth?
    5. 00:31:690 (8, 9,10) - from the rhythmic point, do this? (following the bass, like a boss (you got the joke ?.?))

      from the graphic point of view, you can or not use jumps (this is without)
    6. 00:35:151 (5,6,7) - Rhythmically, you can Ctrl+G it to reverse the rhythm and follow a bit more the vocals and empasize the drums with sliderstarts or do like this
    7. 00:50:151 (4,1,2,3,4) - Instead of costant spacing, it is better you start from 00:50:151 (4,1) - having 1.00x of spacing, and make it higher gradually 1.00x(4,1) → 1.05(1,2) → 1.12(2,3)→1.25(3,4) (or 1.00x(4,1) → 1.05(1,2) → 1.2(2,3)→1.5(3,4) and use 1.25x for kiai instead)
    8. 00:51:593 (1,2,3) - ad "ad-interim" notes, as .. it feel better to play and entering the "epic" part while lowering density is not that good
      1. 00:52:459 (x) - add a circle here to be blanketed by (1)
      2. 00:53:324 (x) - Copypaste the (2) slider, mirror it (horizontally and vertically) and make it start from the place where you added the last circle
    9. 00:56:209 (1,2,3) - ad "ad-interim" notes , as .. it feel better to play and entering the "epic" part while lowering density is not that good
      1. 00:57:074 (x) - add a circle here
      2. 00:57:363 (2) - Unstack
    10. 00:58:516 (5,6) - Antijump here?
    11. 01:00:824 (1,2,3,4) - Add ad-interim notes (circles) in 01:01:690 (x) and 01:02:843 (x) :D
    12. 01:03:997 (x) - Add a circle to stack under 01:03:132 (6) - start, as .. it feel better to play and entering the "epic" part while lowering density is not that good
    13. 01:24:478 (7,8,9) - move (7) off the stack ( so, keep normal spacing between (6),(7) and (8)
    [Graphics]
    1. 00:38:324 (2,3,1,2) - (1) is almost out of bonds and probably covered by the life-bar with most skins. Put those 5 grid under and one left?
    [Nazi]
    1. 00:49:863 (3,4) - Not a perfect pentagon, put it 2 grid down?
    [Combo]
    1. 01:19:574 (1) - Move NC to 01:21:593 (6) -
    2. 01:22:170 (1) - Remove NC
    3. 01:25:055 (1) - Move NC to 01:26:209 (5) -
    4. 01:27:651 (1) - Remove NC
    5. wait... please decide what kind of New Combo method to use, it's still not pattern-based, neither tick-base, neither vocal or bass-based.
[and... yes, I'm doing an extended check, so it might take a while]
AppLoad
:idea: Sorry, but it's very small mod, because map is well done, but there are little things that can be correct.
-------------------------------------------------------------------------------------------------------------------------------------------------------
Mystyk's Easy
02:38:324 (2) - move to x: 120 y: 192
02:41:209 (3) - move to x: 60 y: 112
-------------------------------------------------------------------------------------------------------------------------------------------------------
Ends' Normal
01:47:555 (4) - remove whistle AAAAAAAAAA MY EARS
02:12:940 (2,3,4) - add whistle?
02:17:555 (3) - add finish?
02:19:286 (3) - ^?
02:39:478 (2) - move to x: 380 y: 132
02:40:055 (3) - move to x: 448 y: 200
02:49:286 (1,1,1) - Why so many new combo?
-------------------------------------------------------------------------------------------------------------------------------------------------------
Hard is cool diff!
-------------------------------------------------------------------------------------------------------------------------------------------------------
P.S. GREAT SB! I love it.
Topic Starter
- Melody

HakuNoKaemi wrote:

no kudosu, excuse me for completing it only now!

[General]
  1. Hitsounds
    1. You can use this as soft-hitclap. It's the normal hitnormal. You can use other kind of similar sound instead if you find something similar
  2. Visual Effects
    1. 00:51:597 - Add a fountain here
    2. 01:53:905 - ^
    3. 02:51:597 - ^
    4. 02:48:713 - 02:49:290 - 02:49:867 - Gradually increase the fade of the white, example:
       F,0,168713,169001,0.6,0
      F,0,169290,169578,0.7,0
      F,0,169867,170155,0.8,0
[Hard]
  1. 00:05:443 - You should put this section volume at 10-15. 5% it's actually really soft, and hitsound ended to be almost unhearable
    [Rhythmn and flow]
    1. It's not something with the rhythm... but the flow of things seems... quite boring? I don't know how to descrive it, since you followed the drums/guitar mostly, you had to use a lot of 1/2 notes, but the various pattern are... quite repeatitive, even in the same section
    2. 00:22:747 (7,8,9,10) - move (7) off the stack ( so, keep normal spacing between (6),(7) and (8)
    3. 00:27:651 (8,9) - Delete the (8), put the slider(9) 1/2 back and add one repeat, and leave the spacing as is. That jump seems to play decently~
    4. 00:29:670 (3,4,5) - Try to spice up things with a back and forth?
    5. 00:31:690 (8, 9,10) - from the rhythmic point, do this? (following the bass, like a boss (you got the joke ?.?))

      from the graphic point of view, you can or not use jumps (this is without)
    6. 00:35:151 (5,6,7) - Rhythmically, you can Ctrl+G it to reverse the rhythm and follow a bit more the vocals and empasize the drums with sliderstarts or do like this
    7. 00:50:151 (4,1,2,3,4) - Instead of costant spacing, it is better you start from 00:50:151 (4,1) - having 1.00x of spacing, and make it higher gradually 1.00x(4,1) → 1.05(1,2) → 1.12(2,3)→1.25(3,4) (or 1.00x(4,1) → 1.05(1,2) → 1.2(2,3)→1.5(3,4) and use 1.25x for kiai instead)
    8. 00:51:593 (1,2,3) - ad "ad-interim" notes, as .. it feel better to play and entering the "epic" part while lowering density is not that good
      1. 00:52:459 (x) - add a circle here to be blanketed by (1)
      2. 00:53:324 (x) - Copypaste the (2) slider, mirror it (horizontally and vertically) and make it start from the place where you added the last circle
    9. 00:56:209 (1,2,3) - ad "ad-interim" notes , as .. it feel better to play and entering the "epic" part while lowering density is not that good
      1. 00:57:074 (x) - add a circle here
      2. 00:57:363 (2) - Unstack
    10. 00:58:516 (5,6) - Antijump here?
    11. 01:00:824 (1,2,3,4) - Add ad-interim notes (circles) in 01:01:690 (x) and 01:02:843 (x) :D
    12. 01:03:997 (x) - Add a circle to stack under 01:03:132 (6) - start, as .. it feel better to play and entering the "epic" part while lowering density is not that good
    13. 01:24:478 (7,8,9) - move (7) off the stack ( so, keep normal spacing between (6),(7) and (8)
    [Graphics]
    1. 00:38:324 (2,3,1,2) - (1) is almost out of bonds and probably covered by the life-bar with most skins. Put those 5 grid under and one left?
    [Nazi]
    1. 00:49:863 (3,4) - Not a perfect pentagon, put it 2 grid down?
    [Combo]
    1. 01:19:574 (1) - Move NC to 01:21:593 (6) -
    2. 01:22:170 (1) - Remove NC
    3. 01:25:055 (1) - Move NC to 01:26:209 (5) -
    4. 01:27:651 (1) - Remove NC
    5. wait... please decide what kind of New Combo method to use, it's still not pattern-based, neither tick-base, neither vocal or bass-based.
[and... yes, I'm doing an extended check, so it might take a while]

All done. Thanks.
grumd
Fix blankets:
00:19:286 (1,2) -
00:26:497 (5,6) -
00:28:516 (1) - 1 grid left
00:31:690 (8,9) -
00:38:901 (1,2) -
00:46:978 (3,4) -
00:52:459 (2,3,4) -
01:02:843 (5,6) -
01:04:574 (2,3) -
01:13:805 (2,3) -
01:14:959 (5,6) -
01:21:305 (11,1,2) -
01:23:613 (6,7) -
01:39:478 (6) - Don't stack its end with that circle, it doesn't look good. Better make a blanket
01:47:555 (2,3) -
01:58:228 (2,3) -
02:08:324 (2,3) -
02:09:766 (4,5) -
02:12:940 (3,4) -
02:28:516 (4,5) -
02:34:863 (3,4,5,6) -
02:38:324 (2,3) -
02:43:516 (1,2,3) -
02:52:459 (2,3,4) -
02:53:324 (4,5) -
03:02:843 (5,6) -
03:10:343 (2,3,4) -
03:19:863 (3,4) -
03:24:478 (4,5) -
03:29:093 (3,4) - Is this meant to be a blanket?
03:39:190 (4,5) -
03:41:209 (2,3) -

Fix spacing:
00:25:632 (4,5) -
00:35:440 (6,7) -
00:37:170 (9,1) -
00:39:478 (2,3) -
00:52:459 (2) -
01:01:690 (2,3) -
01:51:016 (2,3) - http://puu.sh/69a4k.jpg
01:55:632 (4) -
02:04:286 (3,4) -
02:28:228 (3,4,5,6,7) -
03:04:286 (2,3,4) -
03:06:016 (6,7,8,1,2) -
03:25:343 (5) -
03:30:536 (5,6,7) -
03:31:978 (1,2,3,4,5,6,7) -
03:36:016 (1,2,3,4,5,6,1,2,3,4,5,6,1) - This part doesn't need jumps, it's calm
03:41:209 (2,3) -
03:42:363 (4,5,1,2) - Same, no need for jumps like these
03:43:228 (2,3,4,5) - Here smaller spacing may work since it's a calm ending. But probably would been even better to change slider speed to somewhat 1.10 (compared to 1.25) from 03:36:016 - and use 1.0x spacing.

Fix triangles:
01:08:901 (1,2,3,4,5) -
02:39:478 (4,5,6) -
03:11:497 (4,5,6) -

Why do you use 1.25 slider speed anyway? Couldn't just change the SV properly?
Topic Starter
- Melody

grumd wrote:

Fix blankets:
00:19:286 (1,2) -
00:26:497 (5,6) -
00:28:516 (1) - 1 grid left
00:31:690 (8,9) -
00:38:901 (1,2) -
00:46:978 (3,4) -
00:52:459 (2,3,4) -
01:02:843 (5,6) -
01:04:574 (2,3) -
01:13:805 (2,3) -
01:14:959 (5,6) -
01:21:305 (11,1,2) -
01:23:613 (6,7) -
01:39:478 (6) - Don't stack its end with that circle, it doesn't look good. Better make a blanket
01:47:555 (2,3) -
01:58:228 (2,3) -
02:08:324 (2,3) -
02:09:766 (4,5) -
02:12:940 (3,4) -
02:28:516 (4,5) -
02:34:863 (3,4,5,6) -
02:38:324 (2,3) -
02:43:516 (1,2,3) -
02:52:459 (2,3,4) -
02:53:324 (4,5) -
03:02:843 (5,6) -
03:10:343 (2,3,4) -
03:19:863 (3,4) -
03:24:478 (4,5) -
03:29:093 (3,4) - Is this meant to be a blanket?
03:39:190 (4,5) -
03:41:209 (2,3) -

Fix spacing:
00:25:632 (4,5) -
00:35:440 (6,7) -
00:37:170 (9,1) -
00:39:478 (2,3) -
00:52:459 (2) -
01:01:690 (2,3) -
01:51:016 (2,3) - http://puu.sh/69a4k.jpg
01:55:632 (4) -
02:04:286 (3,4) -
02:28:228 (3,4,5,6,7) -
03:04:286 (2,3,4) -
03:06:016 (6,7,8,1,2) -
03:25:343 (5) -
03:30:536 (5,6,7) -
03:31:978 (1,2,3,4,5,6,7) -
03:36:016 (1,2,3,4,5,6,1,2,3,4,5,6,1) - This part doesn't need jumps, it's calm
03:41:209 (2,3) -
03:42:363 (4,5,1,2) - Same, no need for jumps like these
03:43:228 (2,3,4,5) - Here smaller spacing may work since it's a calm ending. But probably would been even better to change slider speed to somewhat 1.10 (compared to 1.25) from 03:36:016 - and use 1.0x spacing.

Fix triangles:
01:08:901 (1,2,3,4,5) -
02:39:478 (4,5,6) -
03:11:497 (4,5,6) -

Why do you use 1.25 slider speed anyway? Couldn't just change the SV properly?

Fixed all. Thanks ~
10crystalmask01
Omg the mod :(

Hold on, I'll need to re-type the entire post again lol.

[Mystyk's Easy]
00:30:824 (3,4,5,6,1) - these notes form a very odd flow, because it has a sharp dive downwards before turning to 00:33:709 (2) -
Try forming them into a more smoother flow, something like this:


188,48,30824,1,0,0:0:0:0:
116,116,31401,1,0,1:0:0:0:
100,216,31978,1,0,0:0:0:0:
140,308,32555,1,0,1:0:0:0:
236,340,33132,5,0,0:0:0:0:
00:50:440 (1,2) - Add drum-finish on 00:50:440 (1) - 's tail and 00:51:305 (2) - to match the music's hitsound. Just add the finish on the desired hit object, and adjust the Addition shown on the left, to this:

01:26:209 (1) - Add whistle here if you want.
01:52:747 (1,2) - Same suggestion as 00:50:440 (1,2) -. Add drum-finish hitsound on the tail and hit circle.
02:28:516 (1) - That finish hitsound is a bit too much on this part, consider changing it to a whistle instead.
02:38:324 (2) - Move the second point a bit lower, so that the slider can be blanketed by 02:36:593 (3) - better.
128,244,158324,2,0,B|208:280|244:204|324:244,2,200,0|0|0,1:0|1:0|1:0,0:0:0:0:
02:51:305 (2) - Normal hitsound.

[Ends' Normal]
Ar +2 please, it's the same as Easy mode lol

Please make sure all your objects DS is correct, because I casee more then several of them not snapped properly:


[Hard]
IRC mod
Good luck.
MasterCraft_old_1
Hi, from your pm~

[Hard]
03:17:555 - enable kiai time

It's a poor mod, you don't need to give kudos
OscaR CUBE
Hi... I'm a new beatmapper,, sorry if my mods don't help you so much.. :D
HARD
SPOILER
- 00:23:036 (8,9,10) - This three objects are too close to each other...

Players may think it's like this...
Actually,, it was like this...
So, u better make them a bit far each other... :)
- 00:41:497 (1,2,3) - same ^
- 01:25:343 (9,10,11) - same ^
- 01:43:805 (3,4,5) - same ^
- 02:01:979 (2,3,4) - same ^
- 00:59:093 (6) - Try remove this hit circle.. :oops:
- 01:12:074 - try add a hit circle.. :oops:

NORMAL
SPOILER
-00:53:613 - try add a hit circle.. :oops:
- 01:11:209 (1) - Try remove this hit circle.. :oops:
- 01:16:690 - 01:18:709 - Try change this part like this.. :)
- 01:55:920 - Try add a hit circle.. :oops:
- 01:57:074 (5) - Try remove this.. :oops:
- 02:51:593 - 02:53:324 - Try change this part like this.. :oops:

EASY
SPOILER
-02:49:286 (4,5) - Add a hard-loud hitsound.. :D

I think that's all... :D
Btw, the storyboard is awesome.. :)
And sorry for my poor english.. :lol:
Topic Starter
- Melody

OscaR CUBE wrote:

Hi... I'm a new beatmapper,, sorry if my mods don't help you so much.. :D
HARD
SPOILER
- 00:23:036 (8,9,10) - This three objects are too close to each other...

Players may think it's like this...
Actually,, it was like this...
So, u better make them a bit far each other... :)
- 00:41:497 (1,2,3) - same ^
- 01:25:343 (9,10,11) - same ^
- 01:43:805 (3,4,5) - same ^
- 02:01:979 (2,3,4) - same ^ That's intention, it's not a stream
- 00:59:093 (6) - Try remove this hit circle.. :oops: There's actually a beat..
- 01:12:074 - try add a hit circle.. :oops: Done.


I think that's all... :D
Btw, the storyboard is awesome.. :)
And sorry for my poor english.. :lol:

Thanks c: ♥
Umi
hi hi m4m :3/

Mystyk's easy

- 00:05:439 (1,1) - turn them into 1/2 sliders reverse ?
- 00:22:747 (1) - like this for a better flow
- 00:26:209 (4,5) - should be move to x:112,y:176 , increase the flow
- 00:41:209 (1) - same as 00:22:747 (1) -
- 00:48:132 (2,3) - this is the only place where u use stack, what about move (3) somewhere else ?
- 01:04:286 (1) - i prefer in this way :3
- 01:15:247 (2) - move it x:304,y:240 for blanket ?
- 02:55:055 (1) - better flow like this
- 03:10:055 (3) - NC ?
- pretty nice easy :3

Ends'Normal

- it shouldn't be Ends's Normal ?
- then look at plz
the spacing in normal have to be the same everywhere so plz fit it '-'
tips : when you select a note look here ,it gave u the spacing between the previous and next note (-5 to +5 or difference is okay)
but here the spacing is wrong
- 00:05:439 - and 00:10:055 - you should map this part same as easy diff
- 00:15:247 (2) - make it like this, it increase the flow toward (3)
- 00:22:747 (5,1) - this is kinda ugly, try to avoid overlap, stack them perfectly, and if u do, put 00:23:036 (1) - like this
- 00:46:978 (1) - make it toward (2)
- 02:03:132 (1) - don't let them touch
- 03:05:440 - you missed a heavy beat here, consider add a note
- other than this not bad :3

Hard

first about your NCing, he is a bit random imo, NC in general, should be on the heavy beat and most of yours are not :x so if u understood what i mean redo it '-'
- then are u sure u ckeck grumd's mod ? '-' there is lot of blanket who can be improve >.<
- 00:23:036 (8) - NC for anti-jump
- 00:25:632 (4) - move it to x:121,y:232 better flow
- 00:27:651 (8) - should like this, the current gave a bad flow
- 01:43:805 (3) - NC anti-jump
- 02:01:978 (2) - ^
- well no major problem here, but i don't really like the flow of your diff, but i guess it's more about preference here ^^

good luck for rank :)
Topic Starter
- Melody

-Umi- wrote:

hi hi m4m :3/

Hard

first about your NCing, he is a bit random imo, NC in general, should be on the heavy beat and most of yours are not :x so if u understood what i mean redo it '-'
- then are u sure u ckeck grumd's mod ? '-' there is lot of blanket who can be improve >.<
- 00:23:036 (8) - NC for anti-jump
- 00:25:632 (4) - move it to x:121,y:232 better flow
- 00:27:651 (8) - should like this, the current gave a bad flow
- 01:43:805 (3) - NC anti-jump
- 02:01:978 (2) - ^
- well no major problem here, but i don't really like the flow of your diff, but i guess it's more about preference here ^^

good luck for rank :)

Done. Thanks c: ♥
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