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posted
lol i see XD no problem though ;)

well, the beatmap is almost finished, just Nardo's taiko oni left
(i don't know making map really this hard before XD)
posted
Taiko Oni comes~ :3
http://puu.sh/59vVT

I rlly love this song <33
posted
ok , time to change this map into pending /o/
let the mods flow 8-)
posted
General:
Amazing storyboard ;3

04:04:063 to 04:14:498 on easy and normal are not mapped (just a short spinner). Consider mapping it and ending with a spinner like you did with Hard and Insane so players see the Thanks for Playing storyboard.

[Easy]
00:51:019 (5) - Maybe stack it on (2)
03:46:671 (1,3) - Not fond of this overlap
01:15:367 - I don't think clap sounds good here.
03:07:106 (7) - Maybe use drum sampleset (~70% vol.) for this slider?

Why is there no finish? Places I'd put finish at (it's up to you)
00:56:237 - Highly suggested
01:10:150 - ^
01:17:106 - ^
01:18:845 - ^
02:12:758 - ^
02:26:671 - ^
02:33:628 (1) - ^
02:35:367 - ^
03:29:280 - ^
03:39:715 - ^
03:53:628 (1) - ^
04:02:324 - ^
04:02:541 - ^

01:03:193 - (maybe or maybe not)
01:06:671 - ^
02:05:802 (1) - ^
02:09:280 (1) - ^
03:37:976 (3) - Whole slider

[Normal]
This diff also lacks finish in places that could really use it. I guess it's just your preference to keep it that way, but I still suggest adding some.

A lot of the spacing doesn't really make sense for a normal. I'll simply point out ones that threw me off
00:53:412 (1,2,3) - ^
01:11:455 (4) - ^
01:49:499 (3,4) - Very hard for a normal
04:00:151 (2) - ^

03:33:194 (2) - I really don't understand the spacing here. Sure it's readable, but why the slight jump/antijump?
03:34:933 (3) - Brush over all your spacing because some places like this are not consitent and it is noticeable when playing. Unless it is meant to be a jump, try to have .03x or less DS difference between notes.

00:27:542 (4,1) - Perhaps make these line up perfectly? http://i.imgur.com/8RnO9UH.png
00:05:584 (1) -

03:35:803 (5,6,7,8,1) - Could use more pattern http://i.imgur.com/XiNe90v.png

03:29:716 (2,1) - I don't like this overlap


[Hard]
Overall it's a really good hard diff. Watch some of your overlaps though and doublecheck spacing.

00:32:324 (1) - Consider giving this a slight jump
00:39:063 (3,5,6) - Odd overlap.
00:57:541 (4,6) - ^
00:40:150 (5) - .08x DS difference is still a little noticeable while playing. Move one grid up.
01:39:280 (1,2) - This can be blanketed better (try using just one anchor point) and consider starting (1) on x:248 y:200

03:01:889 (1,2,3,4,1,2,3,1,2,3) - I really like this part :3

03:36:889 (1) - I think you miss an opportunity to have an awesome jump around here. Consider mapping this part instead of a spinner.

[Insane]
I don't think it's fast enough to justify AR9. Consider AR8.

00:35:803 (5) - This completely breaks the flow. Consider Ctrl+g and stack on (4)

Try this triangular kinda pattern and see what you think:
02:35:368 (1,2,3) - x:360 y:240
02:36:238 (1) - X:184 y:120
02:36:455 (2) - x:80 y:240
02:36:672 (1,2,3) - x:256 y:240

I love this insane, but I really think it should be AR8. During normal parts you shouldn't have to see only 1 or 2 notes at a time. This makes it feel like HR. AR8 fixes this.



Take a star for the SB <3
posted
中恵光城~
posted
Hi m4m from my queue
[General]
Wow what an SB

[Easy]
slidertick: use slider tick rate 1, it is more natural to hear and is easier to hitsound the ticks, if you want
00:01:889 (2-3-4-5-6) - spacing inconsistency, not good for easy diff
00:05:802 (7-8-1-2-3) - same^
00:16:237 (3) - this slider is kinda weird in shape, not sure though
00:21:019 (4-1-2-3) - spacing inconsistency, not good for easy diff
00:26:671 (7-1-2-3-4-5-6) - spacing inconsistency, not good for easy diff
00:50:584 (4) - [368||236]
01:07:106 (5) - [252||44]
01:10:584 (1) - [96||288]
01:14:063 (6) - [256||204]
01:15:802 (8-9) - bad spacing
01:19:280 (1) - I prefer sliders 1/1 here rather than spinner
01:34:498 (4) - [348||168]
01:45:367 (1) - avoid placing a hit object after a spinner (especially 1 beat apart like this) for easy diff
01:58:845 (1) - [284||196]
02:00:584 (3) - [156||84]
02:02:324 (5) - [200||260]
02:04:498 (8) - [360||52]
02:16:237 (5) - [292||208]
02:22:758 (4) - [196||176]
02:31:889 (7) - [284||132]
02:36:237 (1) - same with 01:19:280 (1)
02:52:758 (3) - [88||332]
02:59:715 (3) - [48||232]
03:03:193 (2) - [124||96]
03:14:063 (break section) - drag the break section to 03:15:367
03:29:280 (1-2-3) - fix the spacing (x0.94), it is not consistent
03:41:019 (2) - [180||232]
03:42:758 (4) - [216||336]
03:47:976 (2) - [140||232]
03:48:411 (3) - this overlaps the previous slider (1), which is bad
03:57:106 (5-6) - 6 is too far from 5 (x0.94)
03:58:845 (2-3-4-1-2) - inconsistency in spacing (why there is x1.0 spacing?)
04:03:193 (1) - same with 02:36:237 (1)

And from the AIMOD, your beatmap needs epilepsy warning due to the SB
I will mod 1 more diff since the draining time is too long ~ 216 sec

For now I need to rest
posted
hi momochikun >.<)/

get down to the business /o/

ichivictus wrote:

General:
Amazing storyboard ;3 (thanks :3)

04:04:063 to 04:14:498 on easy and normal are not mapped (just a short spinner). Consider mapping it and ending with a spinner like you did with Hard and Insane so players see the Thanks for Playing storyboard. (done~)

[Easy]
00:51:019 (5) - Maybe stack it on (2)
03:46:671 (1,3) - Not fond of this overlap
01:15:367 - I don't think clap sounds good here.
03:07:106 (7) - Maybe use drum sampleset (~70% vol.) for this slider?
(fixed too)

Why is there no finish? Places I'd put finish at (it's up to you)
00:56:237 - Highly suggested
01:10:150 - ^
01:17:106 - ^
01:18:845 - ^
02:12:758 - ^
02:26:671 - ^
02:33:628 (1) - ^
02:35:367 - ^
03:29:280 - ^
03:39:715 - ^
03:53:628 (1) - ^
04:02:324 - ^
04:02:541 - ^
(all fixed)

01:03:193 - (maybe or maybe not) (added)
01:06:671 - ^ (no)
02:05:802 (1) - ^ (no)
02:09:280 (1) - ^ (no)
03:37:976 (3) - Whole slider (added some)

[Normal]
This diff also lacks finish in places that could really use it. I guess it's just your preference to keep it that way, but I still suggest adding some.
(will do later~)

A lot of the spacing doesn't really make sense for a normal. I'll simply point out ones that threw me off
00:53:412 (1,2,3) - ^
01:11:455 (4) - ^
01:49:499 (3,4) - Very hard for a normal
04:00:151 (2) - ^
(need further modding for this, thanks for pointing it out)

03:33:194 (2) - I really don't understand the spacing here. Sure it's readable, but why the slight jump/antijump? (antijump? i don't see any?)
03:34:933 (3) - Brush over all your spacing because some places like this are not consitent and it is noticeable when playing. Unless it is meant to be a jump, try to have .03x or less DS difference between notes.

00:27:542 (4,1) - Perhaps make these line up perfectly? http://i.imgur.com/8RnO9UH.png
00:05:584 (1) -
(fixed)

03:35:803 (5,6,7,8,1) - Could use more pattern http://i.imgur.com/XiNe90v.png
(nice pattern, accepted~)

03:29:716 (2,1) - I don't like this overlap
(fixed)


[Hard]
Overall it's a really good hard diff. Watch some of your overlaps though and doublecheck spacing.

00:32:324 (1) - Consider giving this a slight jump
00:39:063 (3,5,6) - Odd overlap.
00:57:541 (4,6) - ^
00:40:150 (5) - .08x DS difference is still a little noticeable while playing. Move one grid up.
01:39:280 (1,2) - This can be blanketed better (try using just one anchor point) and consider starting (1) on x:248 y:200

03:01:889 (1,2,3,4,1,2,3,1,2,3) - I really like this part :3

03:36:889 (1) - I think you miss an opportunity to have an awesome jump around here. Consider mapping this part instead of a spinner.
(all fixed~)

[Insane]
I don't think it's fast enough to justify AR9. Consider AR8.

00:35:803 (5) - This completely breaks the flow. Consider Ctrl+g and stack on (4)
(fixed)

Try this triangular kinda pattern and see what you think:
02:35:368 (1,2,3) - x:360 y:240
02:36:238 (1) - X:184 y:120
02:36:455 (2) - x:80 y:240
02:36:672 (1,2,3) - x:256 y:240
(i think that's good too, accepted~)

I love this insane, but I really think it should be AR8. During normal parts you shouldn't have to see only 1 or 2 notes at a time. This makes it feel like HR. AR8 fixes this. (i prefer AR9 because it's more fit the flow of the jumpy diff like this)



Take a star for the SB <3
whoa, thanks for the star~
posted

theramdans wrote:

Hi m4m from my queue
[General]
Wow what an SB (thanks anyway :3)

[Easy]
slidertick: use slider tick rate 1, it is more natural to hear and is easier to hitsound the ticks, if you want (i'll stick with tick rate 2 for consistency :3)
00:01:889 (2-3-4-5-6) - spacing inconsistency, not good for easy diff
00:05:802 (7-8-1-2-3) - same^
(um.. fixed a little)
00:16:237 (3) - this slider is kinda weird in shape, not sure though (fixed with simpler shape)
00:21:019 (4-1-2-3) - spacing inconsistency, not good for easy diff
00:26:671 (7-1-2-3-4-5-6) - spacing inconsistency, not good for easy diff
00:50:584 (4) - [368||236]
01:07:106 (5) - [252||44]
01:10:584 (1) - [96||288]
01:14:063 (6) - [256||204]
01:15:802 (8-9) - bad spacing
01:34:498 (4) - [348||168]
01:45:367 (1) - avoid placing a hit object after a spinner (especially 1 beat apart like this) for easy diff
01:58:845 (1) - [284||196]
02:00:584 (3) - [156||84]
02:02:324 (5) - [200||260]
02:04:498 (8) - [360||52]
02:16:237 (5) - [292||208]
02:22:758 (4) - [196||176]
02:31:889 (7) - [284||132]
02:52:758 (3) - [88||332]
02:59:715 (3) - [48||232]
03:03:193 (2) - [124||96]
03:41:019 (2) - [180||232]
03:42:758 (4) - [216||336]
03:29:280 (1-2-3) - fix the spacing (x0.94), it is not consistent
(salute with these nazi mod, fixed anyway o.o)

01:19:280 (1) - I prefer sliders 1/1 here rather than spinner
02:36:237 (1) - same with 01:19:280 (1)
(the hitsound doesn't fit, so perhaps no)

03:14:063 (break section) - drag the break section to 03:15:367 (fixed)
03:47:976 (2) - [140||232] (you serious?)
03:48:411 (3) - this overlaps the previous slider (1), which is bad (fixed already~)
03:57:106 (5-6) - 6 is too far from 5 (x0.94)
03:58:845 (2-3-4-1-2) - inconsistency in spacing (why there is x1.0 spacing?)
(both fixed)

And from the AIMOD, your beatmap needs epilepsy warning due to the SB (will consider this later)
I will mod 1 more diff since the draining time is too long ~ 216 sec (ok, np~)

For now I need to rest
posted
Hi From my queue. M4M~♪

[General]

Filesize of the mapset mustnt exceed 10MB without video.


[Easy]

  1. 00:23:193 (3) - blanket perfectly
  1. 00:35:367 (1) - ^
  1. 00:52:324 (3,1) - Spacing is different.
  1. 01:16:237 (9,1) - ^
  1. 01:37:976 (4) - blanket perfectly
  1. 03:50:150 (5,6) - Spacing is too different
  1. 04:01:889 (2,1) - Spacing is different


[Normal]

Spacing is different generally.Let's make it the same!
  1. 00:00:585 (1,2,1,2,1,2) - it is too difficult in Normal :o You shouldnt stack.
  1. 00:04:064 (4,5) - ^


[Hard]

change Grid Revel into 4 from 3
  1. 00:11:019 (1) - remove finish.
  1. 01:03:193 (4,5) - stack perfectly
  1. 03:01:889 (1,2) - ^


[Insane]

AR-1 OD+1 Because BPM is slow, AR9 is not suitable for music.

change Grid Revel into 4 from 3
  1. 00:11:019 (1) - remove finish.






i love this song<3

good luck~
posted
thanks for modding, I'll check it tomorrow~
(with changing the normal altogether)
posted
Hello!

From Modding Queue.

General

  1. too many missing files? o.o

Easy

  1. umm, consider check constant distance of note? (maybe, the easy diff. better this.)
    ex) 00:04:063 (5) - this. not 0.9x
  2. 00:09:280 (3) - move (144,192)
  3. 00:38:411 (4,1,2) - like this? http://osu.ppy.sh/ss/1088721
    example) 00:38:411 (4) - move (64,292) / 00:38:845 (1) - move (119,220) / 00:40:150 (2) - move (342,180)
  4. 00:51:019 (2,3) - i think it's not good shape. change plz.
  5. 01:02:324 (5) - change perpect blanket? https://osu.ppy.sh/ss/1088730
    example)
    ─ 01:02:324 (5) - create new slider. (three point) move (361,130) , move middle point (271,76) move tail point (197,137)
    ─ 01:03:628 (1) - move (118,155)
  6. 01:09:280 (8) - move tail point (192,126)
  7. 01:17:976 (2,1) - change this? (only rythem) https://osu.ppy.sh/ss/1088738
    ─ 01:17:976 ~ 01:18:411 - add slider
    ─ 01:18:845 ~ 01:19:063 - add slider
    ─ move spinner start at 01:19:715
  8. 01:43:193 (1) - change this? (only rythem) http://osu.ppy.sh/ss/1088744
  9. 02:15:802 (4) - check NC. ( 00:58:845 (1) - this is same vocal part )
  10. 02:35:367 (3) - move slider end at 02:35:584
  11. 03:25:802 ~ 03:28:845 - add note,slider? (only rythem) ex) http://osu.ppy.sh/ss/1088906
  12. 03:54:063 (2) - move (181,87). if you fix this mod, 03:55:367 (3) - move (262,126) / 03:57:106 (5) - move (262,126) / 03:57:541 (6) - move (262,216) / 03:58:411 (1) - move (350,334) / 03:59:715 (3) - move (350,230)
  13. 04:01:889 (2) - like 01:17:976 (2)

Normal

  1. 00:02:325 (1) - NC
  2. 00:03:845 - add note
  3. 00:05:584 (1) - perpect stack

    ─ I think not good quality normal diff. find Guest diff or remaking?... (because too hard. many jumps. stream. etc.)

Hard

  1. 00:04:063 (6,1,2) - change this? http://osu.ppy.sh/ss/1088960 only rythem.
  2. 00:19:063 (1) - why NC here? also, plz remake NC. i think not good NC pattern..
  3. 01:03:193 (4,5) - perpect stack?
  4. 01:04:932 (4,1,2,3,1) - change rythem?? http://osu.ppy.sh/ss/1088969 like this.
  5. 00:59:280 (3,4,5) - hmm. how about one slider (1/4) + one reverse? ( all this pattern. ex- 01:02:758 (1,2,3) - )
  6. 01:54:715 (4,1) - perpect stack?
  7. 01:53:411 (1,3) - overlap. move another way.
  8. 01:55:367 (2,4) - ^
  9. 01:58:193 (1,2,3,1,2,3) - change this? only rythem. http://osu.ppy.sh/ss/1088975
  10. 02:10:802 (4,5) - perpect stack
  11. 02:21:019 (1,4) - ^
  12. 03:25:802 ~ 03:27:324 - add note,slider plz?
  13. 03:28:954 - add note. stream?
  14. 04:14:498 (1) - remove finish.

Insane

  1. 00:27:759 (1) - change orange color
  2. 00:32:542 (1) - why NC here?
  3. 00:34:716 (1) - ^. ummmm. remake NC pattern?..
  4. 00:40:802 (5) - stack '3' slider's head.
  5. 00:42:324 ~ 00:42:541 - add slider?
  6. 01:06:454 (5) - maybe it's too far away.
  7. 01:36:889 (4,6) - perpect stack?
  8. 01:36:889 (4) - move (302,209) - 01:37:541 (6) - move (283,166) ?
  9. 01:53:412 (1,2) - change same slider. maybe much better! http://osu.ppy.sh/ss/1089001
  10. 02:03:194 (3,4) - perpect stack slider's tail.
  11. 01:58:629 (1) - change this rythem?? http://osu.ppy.sh/ss/1089005
  12. 02:51:455 (1,1) - change same slider.
  13. 03:11:454 (1) - move spinner start at 03:11:454 ?
  14. 03:32:759 (2,1) - ctrl+g?
  15. 03:53:302 - add note?


wait, i'm busy now (;_;)

i'll check go back home.


hmm, I think you care about slider shape. if you change pretty slider, it's nice map imo~

I played insane diff Osu!standard, Catch the Beat. nice diff~

Good Luck! ;)
posted
my further m4m

AR-1 OD+1 pls, coz the bpm is rather slow
00:22:106 (4) - slider looks weird
00:40:802 - NC
00:41:671 - remove NC
00:47:106 (1) - replace with a circle and remove NC
01:01:237 (5) - slider looks weird
02:35:476 (2) - remove this
02:59:498 (4) - slider looks weird
03:11:454 (1-2) - replace both sliders with circles, 1/4 sliders do not fit here
03:11:889 - add a circle
03:12:106 - remove spinner and continue mapping till 03:13:628 , because the vocal is still there
03:34:280 (4) - slider looks weird


Ok Im done with this
good luck~
posted
whoa, everyone really is so fast in weekend x_x

please wait for me to implement the changes XD
posted
oh wow, so many mods already.
posted

theramdans wrote:

my further m4m

AR-1 OD+1 pls, coz the bpm is rather slow
00:22:106 (4) - slider looks weird
00:40:802 - NC
00:41:671 - remove NC
00:47:106 (1) - replace with a circle and remove NC
01:01:237 (5) - slider looks weird
02:35:476 (2) - remove this
02:59:498 (4) - slider looks weird
03:11:454 (1-2) - replace both sliders with circles, 1/4 sliders do not fit here
03:11:889 - add a circle
03:12:106 - remove spinner and continue mapping till 03:13:628 , because the vocal is still there
03:34:280 (4) - slider looks weird


Ok Im done with this
good luck~
ok, fixed all of this

edit : updated the hard and insane diff
and still need more time to finish editing easy and normal cause so many that have to be changed :?
posted
Boo! From my modding queue. :P
Also, I'm sorry, but I can't mod Taiko.

-A really nice storyboard! It's really pretty.

General
I'm sure it was already said before, but the map can't be bigger than 10 MB without video.

Easy
A nice map overall, though the little repeating sliders such as 00:42:324 (1) - can get a little repetitive considering the song's length.

Normal
00:05:584 (1) - This didn't read very well, and it'll probably end up confusing normal players.
00:07:759 (2) - Out of place.
00:34:716 (5,6) - I think it'd be better to stack these more or turn it into a slider. Unexpected and hard to read in Normal mode.

Hard
00:31:671 (1,2,3) - These would look nicer and be eaiser to play if you spread them out a bit more.
00:35:150 (1,2,3) - ^
02:51:237 (6) - NC
03:08:193 (3,4,5) - Same thing as the first two.
03:47:758 (3,4,5,6) - This pattern is oddly shaped and makes the pattern after it look out of place.

Insane
AR is a little high.
00:47:106 (1) - Kinda weird. If you didn't make it a stream so there wouldn't be 4 in a row, why not make the slider at least go towards the other slider instead of away like that?
02:14:499 (1,2,1,2,1,2) - This looks exactly the same as it did when the pattern type was first used and it looks a little copy-pasted. It could be moved so it looks a little different.

A really pretty song! I hope I could help.
Good luck! :)
posted
ok, I take all of your suggestions for hard and insane diff, thanks for modding \:D/
(except mapping the break time part, I want to leave it as is)

for the filesize, it can still be tolerated as long as it doesn't go beyond 20 MB or so I heard
and last, I'll consider about remapping the normal diff (which makes my work will be longer lol, so bear with it)
and for the missing file.. dunno why aimod considered it missing, maybe I'll ask the BAT >_>


edit : done remapping normal diff and fixing easy diff, back again to modding 8)
posted
Always need more maps of this song, love it :D

[Easy]Mmm wow okay, nice sliders haha
  1. 00:03:628 (4,5) - this would look better if blanket was fixed better (angle slider end down just a bit)
  2. 00:09:280 (3) - make this shape more like 00:07:541 (1)
  3. 00:10:584 (1) - i wouldnt have this note here, move it so it is not underneath 00:08:845 (2) maybe it is better to have 00:10:584 (1) be blanketed by 00:09:280 (3) like so
    this is an easy diff so notes hidden like that shouldnt be like that
  4. 00:17:976 (1) - this looks very wrong to me for some reason, but i cant place my finger on it. probably the location of 00:17:541 (4) so i suggest you change it up just for design purposes
  5. 00:47:541 (1) - better to have repeat slider here
  6. 00:45:367 (4) - NC
  7. 00:58:845 (1) - have this blanket 01:00:150 (2) or something, the way it looks now is very ugly (same for the other parts that look like it

thats basically it that i found, there are more of the same issue repeating throughout the map that i stated, just look out for overall flow and design
[Normal]
Nothing too out of the ordinary here, just make sure to recheck your spacing!

Nice set, good luck!
posted

Lust wrote:

Always need more maps of this song, love it :D

[Easy]Mmm wow okay, nice sliders haha
  1. 00:03:628 (4,5) - this would look better if blanket was fixed better (angle slider end down just a bit) (fixed)
  2. 00:09:280 (3) - make this shape more like 00:07:541 (1) (fixed)
  3. 00:10:584 (1) - i wouldnt have this note here, move it so it is not underneath 00:08:845 (2) maybe it is better to have 00:10:584 (1) be blanketed by 00:09:280 (3) like so
    this is an easy diff so notes hidden like that shouldnt be like that (good point, fixed)
  4. 00:17:976 (1) - this looks very wrong to me for some reason, but i cant place my finger on it. probably the location of 00:17:541 (4) so i suggest you change it up just for design purposes (i got your point, and i've thought of an interesting shape lol)
  5. 00:47:541 (1) - better to have repeat slider here (nope, it would break the flow)
  6. 00:45:367 (4) - NC (fixed)
  7. 00:58:845 (1) - have this blanket 01:00:150 (2) or something, the way it looks now is very ugly (same for the other parts that look like it (fixed this but kept the rest)

thats basically it that i found, there are more of the same issue repeating throughout the map that i stated, just look out for overall flow and design (thanks for pointing those, but please be more spesific later because it's kind of confusing without you pointing what you found wrong :3)

[Normal]
Nothing too out of the ordinary here, just make sure to recheck your spacing!
(fixed all issues)

Nice set, good luck! (thanks~)
posted
がんばってね~ :)
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