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CLIFF EDGE feat. Nakamura Maiko - Endless Tears

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Topic Starter
Rakuen

Kytoxid wrote:

Alright, finally found time. Just a couple things: (it's been a while since my last mod, sorry I repeat anything you declined last time)

[Extra]

03:35:802 (1,2,1) - I think it's better if you stack all 3 notes; otherwise you get consistent spacing for 2-1, 1-2, and 2-3, but 2-1 is a 1/2 gap while the others are 1/4 gaps. Same idea here: 01:52:772 (1,2,1) - Fixed

[Insane]

00:20:802 (1,2,3,4,5,6) - It's a bit off, I'd remake this with Ctrl-Shift-D and place it as a pattern. Fixed
00:30:954 (1) - I thought this transition into long sliders here didn't fit very well, since the music becomes more energetic and upbeat, but the map becomes more laid-back. Might be hard to fix now, but something to be mindful of for future maps. Ok, will remember next time
00:49:893 (2,3,4) - I recommend you flip 2 and 3 so that the player doesn't have to change directions in the middle of the pattern. As well, I think it looks better with a NC on 4 instead of the last note; you get 2 triangle combos and 1 doublet-stack combo. Fixed
01:00:044 (1,2,3,4) - I think you should remove the 2; otherwise the 1-2 spacing is the same as 3-4-5 spacing, which is really deceptive. Fixed
03:19:893 (2,3,4,5,6,1,2,3,4) - This section is considerably harder than the rest of the map in terms of single-tap endurance; I'd consider placing a slider somewhere in there. Fixed
Thanks for the mods *^*
Kytoxid
Love you~

EDIT: Oops, didn't read your PM carefully enough. Lemme know when Tari's file is uploaded.
Tari
My mistake sorry

here is the osu file again : http://puu.sh/7kHmb.osu
Topic Starter
Rakuen
Updated all diffs
Oracle
It's about time.
Kytoxid

Oracle wrote:

It's about time.
Asagi Mutsuki
Gogo rank! >w<
_AI

cdhsausageboy wrote:

Gogo rank! >w<
Sapphiire_old_1

cdhsausageboy wrote:

Gogo rank! >w<
Xiaolin

cdhsausageboy wrote:

Gogo rank! >w<
Secretpipe
Why it isn't ranked ?
I'm waiting xD
Xiaolin

Secretpipe wrote:

Why it isn't ranked ?
I'm waiting xD
Blame the BAT's
blissfulyoshi
For the artist, shouldn't it be CLIFF EDGE feat. Nakamura Maiko becuase the title of the song shouldn't feature an artist's name.
Not sure how appropriate Best of is in the tags, so I would suggest removing it.

Doing the mod right now, so will update this post in a bit.
Cloudchaser
I love this song :3 good luck
_AI
(╯°□°)╯︵ ┻━┻) fastar!
blissfulyoshi
So lazy bliss finally comes and does something xD

I talked with Kyto about the title, and we agree that at least it must be consistent with ranked items, so you can put feat in the artist field, or use () around feat. For ranked examples https://osu.ppy.sh/p/beatmaplist?q=feat . Kyto and I agree that it is better to put it in the artist field since the song is called Endless Tears not Endless Tears feat....

I think there might a beat reset at 30954,. If you add an uninherted timing point there, combos start making a lot more sense imo. Also, to counteract that one, there is another one at 197014. In short, add an uninherted timing section to 30954 and 197014 to make the downbat correct

As stated last time, I would remove "Best of" from the tags.

Normal:
00:03:075 (3) - blanketing of 2 is slightly off, move the last point a bit inward
01:08:529 (5) - point 5 more directly at 6 02:42:166 (7) - to follow the music, shouldn't this be in the next combo
02:51:863 (6) - ^

AI's Hard:
01:36:408 (3) - follow 01:35:196 (2)'s curve better so that 3 looks blanketed
03:55:196 (3) - blanket the end of 03:54:590 (2) better

Tari's Hard:
Probably you can't do much for now, but your slider speed is really slow in comparison to your jumps, making the map slightly annoying for me to play
00:16:408 (3,4,1) - a bit surprised to see a jump in the opposite direction of cursor momentun (compare the movement from 3 to 4 to the jump from 4 to 1)
00:41:863 (5) - blanket the start of 6 better http://osu.ppy.sh/ss/1468040
01:28:226 (5) - move up 1-2 grids to follow 01:27:923 (3,4)'s curve better(if you look at the these 3 notes with the sliders, it forms 2 humps, not 1 continuous curve)
01:31:560 (9) - shouldn't this be part of the next combo to follow the downbeat/lyrics
01:38:832 (1) - the ending of this slider isn't blanketing 2 well
01:52:166 (4,1) - why is the spacing between these notes so small
02:01:863 (5,1) - ^ (I guess there is more of a reason here, but it does still feel a little strange)
02:13:075 (2) - why is this not parallel to 02:12:469 (1)
02:24:590 (4,6) - If you wanted to cut down a longer combo, fine, but should the new combo have started on one of these notes 02:24:590 (4,6)
02:39:135 (4,6) - since at longest, the combos around it are 1 tall white tick long, add a new combo at one of these 2 places 02:39:135 (4,6) -
03:56:105 (2) - make parallel to 03:55:499 (1) (almost correct)

Insane:
01:29:135 (1,2,3,4,5) - was a bit surprised by this jump since the music didn't really change, but all of sudden there were larger jumps when there were none before
02:07:620 (1) - I expected a jump to this note since it starts on "love you"
02:30:499 (3,4) - because of 3's repeat, going against momentum to 4 was a bit weird

AIRakuen's Extra:
00:49:135 (8) - I feel there should be a slight jump here
01:54:287 (1) - I felt weird between this section and the break. I thought you would have jumps on ever love you, but like this one for example, there is normal spacing while others have jumps, can you be more consistent please?
03:37:469 (1) - ^

===============================
I will continue this later.....I hope the wait won't be as long next time

Edit: Finally finished the mod. Sorry for taking so long. I know I lost my BAT privledges now, but I talked to kyto to ensure that this map will be rebubbled after making the changes. Just contact him when you are ready. Sorry again for all the problems and best of luck.
Topic Starter
Rakuen

blissfulyoshi wrote:

So lazy bliss finally comes and does something xD

I talked with Kyto about the title, and we agree that at least it must be consistent with ranked items, so you can put feat in the artist field, or use () around feat. For ranked examples https://osu.ppy.sh/p/beatmaplist?q=feat . Kyto and I agree that it is better to put it in the artist field since the song is called Endless Tears not Endless Tears feat....Fixed

I think there might a beat reset at 30954,. If you add an uninherted timing point there, combos start making a lot more sense imo. Also, to counteract that one, there is another one at 197014. In short, add an uninherted timing section to 30954 and 197014 to make the downbat correct Fixed

As stated last time, I would remove "Best of" from the tags.

Normal:
00:03:075 (3) - blanketing of 2 is slightly off, move the last point a bit inward Fixed
01:08:529 (5) - point 5 more directly at 6 Fixed
02:42:166 (7) - to follow the music, shouldn't this be in the next combo Fixed
02:51:863 (6) - ^ Fixed

Insane:
01:29:135 (1,2,3,4,5) - was a bit surprised by this jump since the music didn't really change, but all of sudden there were larger jumps when there were none before Try to bring up the feel orz...
02:07:620 (1) - I expected a jump to this note since it starts on "love you" Fixed
02:30:499 (3,4) - because of 3's repeat, going against momentum to 4 was a bit weird Will consider
Thanks for the mods!
Tari
bliss

blissfulyoshi wrote:

So lazy bliss finally comes and does something xD



Tari's Hard:
Probably you can't do much for now, but your slider speed is really slow in comparison to your jumps, making the map slightly annoying for me to play
00:16:408 (3,4,1) - a bit surprised to see a jump in the opposite direction of cursor momentun (compare the movement from 3 to 4 to the jump from 4 to 1) I wasn't really worried about the direction, because that's pretty much flexible, I was just wanting to add a jump to 1 like at 00:12:772 (1) -
00:41:863 (5) - blanket the start of 6 better http://osu.ppy.sh/ss/1468040 k
01:28:226 (5) - move up 1-2 grids to follow 01:27:923 (3,4)'s curve better(if you look at the these 3 notes with the sliders, it forms 2 humps, not 1 continuous curve) k
01:31:560 (9) - shouldn't this be part of the next combo to follow the downbeat/lyrics your right
01:38:832 (1) - the ending of this slider isn't blanketing 2 well k
01:52:166 (4,1) - why is the spacing between these notes so small I wanted to make a anti-jump here to emphasize a change because the last two choruses are slightly longer, and using the anti-jump shows some speed up change later on.
02:01:863 (5,1) - ^ (I guess there is more of a reason here, but it does still feel a little strange)
02:13:075 (2) - why is this not parallel to 02:12:469 (1) k
02:24:590 (4,6) - If you wanted to cut down a longer combo, fine, but should the new combo have started on one of these notes 02:24:590 (4,6) I want to keep that all one pattern, because simply its just one symmetry pattern, I added a new combo to the note in the middle of the pause anyways.
02:39:135 (4,6) - since at longest, the combos around it are 1 tall white tick long, add a new combo at one of these 2 places 02:39:135 (4,6) - changed comboing
03:56:105 (2) - make parallel to 03:55:499 (1) (almost correct) k and ctrl+g it



===============================
I will continue this later.....I hope the wait won't be as long next time

Edit: Finally finished the mod. Sorry for taking so long. I know I lost my BAT privledges now, but I talked to kyto to ensure that this map will be rebubbled after making the changes. Just contact him when you are ready. Sorry again for all the problems and best of luck.


fixed mostly everything thanks.

http://puu.sh/7RBSz.osu
_AI
Fixed everything! thanks!

Rakuen : Collab http://puu.sh/7RXwy.osu
AI's Hard http://puu.sh/7RXxg.osu
Topic Starter
Rakuen
Updated all diffs
Kytoxid
Alright then. Sorry about the delay.
Secretpipe
Gogogo Rakuen~
Arlecchino
Nice Mad .. kya....

Waiting ranked... oWo....

GoGo Rakuen...
farize
One of my most favorite ^_^ Even though I'm not a beatmapper or modder, I know what map is bad and good.
But, this beatmap is not good, it's GREAT!

Can't wait for it to be ranked ^_^
Faan
Support for Rakuen!
YGOkid8
in-progress insane diff mod, mainly pointing out flow, rhythm and consistency issues, as well as various suggestions.
SPOILER
20:29 YGOkid8: we'll start with insane diff
20:30 YGOkid8: then normal
20:30 YGOkid8: then i'll put mods for other diffs on thread
20:30 Rakuen: yay \o\~ thanks...
20:31 YGOkid8: 00:01:711 (4,4,4) - i really think you should remove these, because not only is it removed in extra
20:31 YGOkid8: it fits to what you're mapping better
20:31 YGOkid8: the intro isn't also very "busy", so to speak, so having small gaps there helps with that
20:31 Rakuen: ok :3
20:32 YGOkid8: 00:05:499 (1,1) - i also think you should change these sections
20:32 YGOkid8: because of how you've mapped the intro
20:32 YGOkid8: it feels like you're going to use 1/2 sliders again
20:32 YGOkid8: so the 3/4 is a bit unpredictable and feels weird and inconsistent
20:34 Rakuen: guess this is extra 00:06:105 (1,2) -
20:34 Rakuen: trying to fix it :3
20:36 YGOkid8: 00:09:287 (1) - you should map the big white tick where this spinner ends, as it'll give the beat more emphasis
20:36 YGOkid8: having the melody come off the spinner-end just feels off
20:37 YGOkid8: 00:11:560 (1,2,3) - speaking of melody, this little bit here is out of place in that the other combos in this section all map to the vocals more
20:40 YGOkid8: headphones ran out of batteries, gimme a sec
20:41 Rakuen: ok
20:43 YGOkid8: okay i'm back
20:45 YGOkid8: 00:30:954 (1,2,3,4) - because your intro had so many red and blue tick rhythms, these feel a bit undermining in that the difficulty suddenly drops
20:45 YGOkid8: 00:35:802 (1,2,3,4) - so i suggest remapping these bits so that you maintain some amount of interesting rhythm
20:46 YGOkid8: 00:41:863 (4,5) - again here
20:48 YGOkid8: 01:00:044 (1,2,3,4) - although i can see you're mapping to the vocals, when playing it feels like you're following the piano rhythm instead (before and after this)
20:49 YGOkid8: so i'd suggest using the other rhythms, e.g. like: http://puu.sh/89x5d.jpg
20:50 YGOkid8: 01:01:863 (4) - also don't use a repeat slider here, because ending a slider on a big white tick is very weak and doesn't give that good emphasis
20:50 YGOkid8: does everything make sense so far?
20:51 Rakuen: yep
20:51 YGOkid8: if you need time to do those changes, i can leave you alone for ~1/2 an hour
20:51 YGOkid8: since i need to go shower
20:54 Rakuen: the point is
20:54 Rakuen: enjoy the shower XD
20:55 Rakuen: doesn't matter how long it takes (since I might have dinner too)
20:55 YGOkid8: hm
20:55 YGOkid8: maybe i'll just finish off the diff first
20:56 YGOkid8: 01:14:590 (1,2,3) - and 01:15:802 (4,5,6) - is rhythmically mapped the same, but the vocals change a bit on the second time
20:56 YGOkid8: so you should change 01:15:802 (4,5,6) - to reflect the vocals more
20:57 YGOkid8: 01:29:135 (1,2,3,4,5) - after using a lot of 1/2 sliders to reduce difficulty, i advise against suddenly using lots of consecutive hitcircles and sudden jumps like this
20:57 YGOkid8: 01:30:347 (1,2,3,4,5) - same thing here. maybe consider throwing in some 1/2 sliders as well to break it up
20:58 YGOkid8: 01:31:408 (6,1,2,3,4) - and again here
20:59 YGOkid8: btw do you know what anime is in the background from 01:19:438 - to 01:24:287 - ?
20:59 Rakuen: hmm lemme check
21:01 Rakuen: my video player not working hold on >w<
21:02 YGOkid8: 02:11:863 (3) - use 1/4 slider instead so that the end doesn't end on the white tick, and separating the 1/4 piano section from the vocals more
21:02 YGOkid8: okay
21:02 Rakuen: woop the list of all anime is here https://www.youtube.com/watch?v=mIOMRiQaB-U
21:02 Rakuen: in the description
21:02 YGOkid8: okay thanks
21:03 YGOkid8: 02:37:317 (1) - consider deleting this hitcircle so it's more consistent with vocals
21:03 YGOkid8: 02:42:469 (4,5) - imo this would play better if you deleted (5), add a repeat on (4) then add a hitcircle at 02:42:923 -
21:06 YGOkid8: 02:49:135 (1,2,3,4,5,1,2,3,4,5) - and i think this rhythm would work better for this bit, rather than just consecutive 1/4's : http://puu.sh/89xIV.jpg
21:07 Rakuen: pattern ;w;
21:07 Rakuen: but for better gameplay i'll try ;w;
21:08 YGOkid8: 03:06:105 - break is very long compared to the other breaks, i highly recommend mapping again from here so it isn't just straight into the chorus
21:08 YGOkid8: you can still keep the pattern a little bit
21:08 YGOkid8: gimme a sec
21:08 Rakuen: the break is only mapped by Tari >_>...
21:08 Rakuen: ohh ok I'll try
21:09 YGOkid8: http://puu.sh/89xOr.jpg - something like this? still looks + plays nicely
21:09 YGOkid8: yeah, start mapping again where Tari does
21:10 YGOkid8: trust me, it works very nicely :D
21:10 Rakuen: ohh cool
21:12 YGOkid8: the last chorus, i have quite a lot to say
21:12 YGOkid8: so i'll shower now, let you finish applying the earlier mods
21:12 YGOkid8: then talk with it through with you when i get back, sound cool?
21:12 Rakuen: yep ;)
21:12 YGOkid8: cool, brb then
21:12 Rakuen: i'll have my dinner too while you're in shower
21:12 YGOkid8: (y)
21:45 YGOkid8: back
21:51 Rakuen: back :3
21:51 YGOkid8: alright
21:51 YGOkid8: just gimme a little bit
21:55 YGOkid8: okay, so did you finish applying all the mods i told you to do?
22:00 Rakuen: hmm yep but except a part
22:00 Rakuen: 01:15:802 (4,5,6) -
22:00 Rakuen: and a question
22:00 Rakuen: I should remap this part too right? 00:30:954 (1,2,3,4) -
22:00 YGOkid8: is it because you disagree or just not yet
22:00 YGOkid8: yeah
22:00 YGOkid8: make it more interesting
22:01 Rakuen: hmm that 4,5,6 disagree
22:01 Rakuen: cuz idk what to change
22:01 Rakuen: but others are changed :3
22:01 YGOkid8: 01:33:984 (1) - second chorus is more interesting yet same melody
22:01 YGOkid8: okay 456 i will explain
22:01 YGOkid8: or show you how you can map to music better
22:02 YGOkid8: 01:15:802 (4,5,6) - rap vocal rhythm here and 01:18:226 (5,6,7,8) - are exactly the same
22:02 YGOkid8: so you can just do what you do the second time here
22:02 YGOkid8: or make it slightly different, up to you
22:02 YGOkid8: but second time fits much better
22:04 Rakuen: ok :3
22:05 YGOkid8: tell me when done with them
22:23 Rakuen: yep done
22:24 YGOkid8: can you /np me map
22:24 YGOkid8: lost it
22:24 *Rakuen is editing [http://osu.ppy.sh/b/321506 CLIFF EDGE feat. Nakamura Maiko - Endless Tears [Insane]]
22:25 YGOkid8: okay
22:25 YGOkid8: last chorus isn't bad, but the first bit (before the re-kiai) could be mapped to the music a lot better
22:26 YGOkid8: 03:17:014 (1,2,3,4,5,6,7,8) - e.g. if we take this first combo for an example
22:27 YGOkid8: http://puu.sh/89B4m.jpg - this rhythm fits a lot, a lot better
22:27 Rakuen: oo
22:28 Rakuen: hmm but no white ticks
22:28 YGOkid8: there are many ways you can vary the rhythm up, but
22:28 YGOkid8: the rhythm i just gave you should be the base for all similar stuff in the vocals in this chorus
22:28 YGOkid8: e.g. if you want to get the white ticks for the claps
22:28 YGOkid8: you can simply change the 1/2 slider into a repeating 1/4
22:29 YGOkid8: fyi YGO is an expert on mapping to music, so you know who to go to if you ever have trouble with that ;)
22:30 Rakuen: ok :3 i'll try
22:30 YGOkid8: but yeah as i said, that all your rhythms which follow that vocal should be a variation of that
22:31 YGOkid8: 03:19:438 (1,2,3,4,5,6) - similarly here
22:31 YGOkid8: 03:19:892 (2,3) - replacing this and 03:20:195 (4,5) - with a 1/4 slider fits vocals a lot better
22:32 YGOkid8: 03:22:317 (2,3) - switch slider and hitcircle on timeline, readjust and rhythm will be perfect
22:33 YGOkid8: 03:26:710 (1,2,3,4,5,6) - again here, rhythm could follow vocals more
22:33 YGOkid8: and so on, i don't think i need to point them all out; you get the idea :p
22:33 YGOkid8: actually i think that's all anyway
22:33 Rakuen: emm >_>
22:34 Rakuen: so basically you want me to remap the chorus
22:34 YGOkid8: no no, not the whole thing
22:34 YGOkid8: just those bits i pointed out
22:36 Rakuen: ok lemem try :p
22:36 YGOkid8: okay
22:36 YGOkid8: but you understand why i want you to change the rhythm, right? :o
22:37 Rakuen: hmm for the last part im not sure >w<
22:37 Rakuen: i mapped for it to bring up feel :pp
22:37 Rakuen: i dont much follow vocal in kiai >w< but ok
22:38 Rakuen: i'll try if you suggest
22:38 YGOkid8: really?
22:38 Rakuen: lol @_@"
22:38 YGOkid8: because it really looks and feels like you're trying to map to vocals in kiai
22:38 YGOkid8: which is why it feels a bit off when you don't
22:39 Rakuen: when there's vocal i map with 1/4
22:39 Rakuen: for example mm
22:39 Rakuen: 01:40:954 -
22:39 Rakuen: since there's no vocal at 01:40:802 - so i spaced or something like that
22:39 Rakuen: parts like 01:43:075 (3,4) - is piano
22:39 YGOkid8: ah yeah i know
22:39 YGOkid8: what i mean is like
22:40 YGOkid8: 03:17:014 (1,2) - your 1/4 sliders here look like they're being mapped to vocals
22:40 YGOkid8: 03:17:620 (3) - but then having the (3) on the drum instead of vocals feels a bit weird
22:40 Rakuen: dat vocal is too close to 1/4 haha xd
22:41 YGOkid8: which is why i sent you that puush which showed more strict vocal rhythm mapping
22:41 YGOkid8: well it's not a big deal, as it still plays fine
22:41 YGOkid8: but it would be better if you changed it
22:41 YGOkid8: as long as you agree :p
22:42 Rakuen: i'll try with more 1/4
22:42 Rakuen: see if it fits the vocal and clap <3
22:43 YGOkid8: okay sure
22:43 YGOkid8: getting late here, so i'll get to your other diffs another time
22:43 Rakuen: so i'll update it when im done
22:43 Rakuen: or not first
22:44 YGOkid8: yeah no worries
rest of diffs. to come. due to the amount of suggestions and changes being made in mod, i'll have to rebubble instead of going straight for a rank, but i'll be sure to pass your map onto another BAT.

bubble pop for now so no accidental ranks.

EDIT: hi

Extra:
00:30:499 (2,4) - These should be snapped to 1/6, not 1/4. Adjust rhythm and spacing accordingly.
00:31:863 (3) - As you're mapping to vocals with the (1,2,3), the (3) should be 1/4 in length to show the change in the vocals. Furthermore having the strong emphasis of the vocals on the slider-ends just feels weird.
00:32:317 (4,5,6) - Similarly here, having these sliders start on blue ticks also feel a bit off, though not as big a deal here.
00:33:832 (4,5,6,1) - You should definitely change this one though as it feels very awkward.
00:54:590 (1,2) - Again here, ends should be snapped to 1/6.
00:56:257 (5,6) - Delete the (6), then extend the (5). As there's nothing in the music where (6) is, it's more appropriate to use a longer slider to continue flow rather than a hitcircle.
01:05:802 (3,4,5,6,7) - I don't really see why you chose to use back and forth beats here, and it isn't particularly creative or interesting either.
02:38:075 (4,5,6) - As mentioned earlier.
02:49:135 (1,2,3,4,1,2,3,4) - Same thing I mentioned in your Insane.
03:06:105 - Map this bit.
03:16:863 (3) - Slider-end on most important beat of this chorus? Big no-no. Delete the (4) afterwards, move this (3) forward by 1/4 then add another hitcircle where it originally was.
03:42:317 (2) - Again, slider-ends on important beats are no-no's.
03:43:529 (2) - ^
03:47:165 (1) - ^
03:55:650 (6) - ^

Tari:
  1. As mentioned yesterday, Tari doesn't have the video.
00:09:135 (5) - Although it doesn't fit terribly with the music, I highly suggest extending this slider to the next white tick. Right now its 1/2 makes it feel like the next slider will come on the white tick, which it doesn't and the gap feels a bit weird. If you don't like that, at least extend it by 1/4 to help with readability and flow.
00:11:560 (3,4) - Deleting the (4) and having the (3) a 3/4 reverse slider feels more natural.
00:16:408 (3,4) - ^
00:21:257 (4,5,6,7) - Similarly here, I think you should: 1. delete the (7), 2. move (6) forward by 1/4 then extend it by 1/4, 3. add a circle where (6) originally was. Rhythmically it fits the vocals more.
00:35:650 - Having a gap here feels weird, because the twinkly piano sounds are moving into the next white tick, and having a gap here disrupts that feeling. 00:35:196 (8,9) - Ctrl + G these beats together (so they switch places on the timeline), then add a repeat on the new (9). Beat placement aside, I think that rhythm fits a lot better.
00:40:499 - Similar thing here. Main thing is just filling up this gap.
02:55:196 (4,5) - The high pitched things here are short and sharp, so consider using hitcircles instead to better bring them out. Otherwise if you choose to keep sliders, at least reposition the (5) somewhere else as we're getting dangerously close to the top right of the screen. Well it's not a big deal, but visually it's a bit weird, and you can keep flow going well if you put it somewhere else. I believe in you!
03:06:105 - Thank you for being the only mapper to map this bit.

AI:
00:05:196 (8) - Main beat on slider-end ffffff.
00:07:620 (6) - ^ Okay in case it isn't clear,
00:59:741 (1) - ^ slider-ends in comparison to slider-heads are weak.
01:11:560 (5) - ^ This is because you hit slider-heads,
01:53:681 (1,4) - ^ and slider-ends you just hold over.
01:57:923 (1,4) - ^ Big white ticks (and sometimes 3rd white ticks)
02:19:438 (6) - ^ are generally the most important beats of the music.
02:22:166 (1) - ^ (this one is not too bad, but would still recommend changing.)
02:24:590 (6) - ^ Because of that, if you're going to put them on a slider,
02:29:135 (7) - ^ Most of the time, a slider-head will be more appropriate than the end.
02:33:984 (6) - ^ I say most of the time, because there are some exceptions,
02:36:408 (4) - ^ (which is why I didn't point out all of them here, I think...)
02:53:529 (2) - ^ But all the ones I do point out are issues.
03:06:105 - Also please map from here. I pointed this out to Rakuen as well, and I think he is mapping these now. Talk to him about it.
03:28:529 (5) - But yeah... please do not end sliders on main beats unless you have very good reason to.
03:30:953 (1) - The one that I said was not too bad was acceptable,
03:40:953 (1) - because you were carrying on the female vocals thing.
03:42:165 (4) - Otherwise in places like here, slider-heads or even hitcircles work better.
03:50:347 (9) - Hmm, I'm out of things to say now.
04:07:317 (5) - But yeah please keep an eye out for these in the future.
04:12:165 (6) - Otherwise the diff isn't bad at all, just please change all these.

Normal:
  1. Overall the diff is okay... not really good or anything. Not many issues except for things I'll point out below, so catch me in-game pm again if you want more detailed help for this.
00:47:620 (4) - Main beat on slider-end = no-no.
01:02:166 (4) - Main beat on reverse doesn't work well here.
01:21:257 (4) - Main beat on slider-end.
01:29:135 (1) - Come on spinner here is just lazy... map out the section.
01:47:923 (1,2) - Main beat on slider-end.
02:00:347 (3) - ^ If I haven't explained why these are bad,
02:02:469 (5) - ^ or if you don't already know,
02:04:287 (3) - ^ check my mod for AI's diff
02:12:469 (2) - ^ as I explain it there
02:41:257 (6) - ^ in much the same way as now.
02:43:681 (4,5) - ^ #yolo
02:50:347 (5) - ^
03:06:105 - Map from here.
03:25:801 (3) - Main beat on slider-end.
03:28:529 (1) - ^
03:35:195 (3) - ^
03:45:801 (3) - ^
03:54:892 (2,3) - ^
04:01:862 (2) - ^
04:09:741 (5) - ^
04:12:165 (3) - ^
_AI
All mods applied above, thanks


Rakuen: Extra- http://puu.sh/8b3rq.osu
Hard- http://puu.sh/8b3s6.osu
Topic Starter
Rakuen

YGOkid8 wrote:

in-progress insane diff mod, mainly pointing out flow, rhythm and consistency issues, as well as various suggestions.
SPOILER
20:29 YGOkid8: we'll start with insane diff
20:30 YGOkid8: then normal
20:30 YGOkid8: then i'll put mods for other diffs on thread
20:30 Rakuen: yay \o\~ thanks...
20:31 YGOkid8: 00:01:711 (4,4,4) - i really think you should remove these, because not only is it removed in extra
20:31 YGOkid8: it fits to what you're mapping better
20:31 YGOkid8: the intro isn't also very "busy", so to speak, so having small gaps there helps with that
20:31 Rakuen: ok :3
20:32 YGOkid8: 00:05:499 (1,1) - i also think you should change these sections
20:32 YGOkid8: because of how you've mapped the intro
20:32 YGOkid8: it feels like you're going to use 1/2 sliders again
20:32 YGOkid8: so the 3/4 is a bit unpredictable and feels weird and inconsistent
20:34 Rakuen: guess this is extra 00:06:105 (1,2) -
20:34 Rakuen: trying to fix it :3
20:36 YGOkid8: 00:09:287 (1) - you should map the big white tick where this spinner ends, as it'll give the beat more emphasis
20:36 YGOkid8: having the melody come off the spinner-end just feels off
20:37 YGOkid8: 00:11:560 (1,2,3) - speaking of melody, this little bit here is out of place in that the other combos in this section all map to the vocals more
20:40 YGOkid8: headphones ran out of batteries, gimme a sec
20:41 Rakuen: ok
20:43 YGOkid8: okay i'm back
20:45 YGOkid8: 00:30:954 (1,2,3,4) - because your intro had so many red and blue tick rhythms, these feel a bit undermining in that the difficulty suddenly drops
20:45 YGOkid8: 00:35:802 (1,2,3,4) - so i suggest remapping these bits so that you maintain some amount of interesting rhythm
20:46 YGOkid8: 00:41:863 (4,5) - again here
20:48 YGOkid8: 01:00:044 (1,2,3,4) - although i can see you're mapping to the vocals, when playing it feels like you're following the piano rhythm instead (before and after this)
20:49 YGOkid8: so i'd suggest using the other rhythms, e.g. like: http://puu.sh/89x5d.jpg
20:50 YGOkid8: 01:01:863 (4) - also don't use a repeat slider here, because ending a slider on a big white tick is very weak and doesn't give that good emphasis
20:50 YGOkid8: does everything make sense so far?
20:51 Rakuen: yep
20:51 YGOkid8: if you need time to do those changes, i can leave you alone for ~1/2 an hour
20:51 YGOkid8: since i need to go shower
20:54 Rakuen: the point is
20:54 Rakuen: enjoy the shower XD
20:55 Rakuen: doesn't matter how long it takes (since I might have dinner too)
20:55 YGOkid8: hm
20:55 YGOkid8: maybe i'll just finish off the diff first
20:56 YGOkid8: 01:14:590 (1,2,3) - and 01:15:802 (4,5,6) - is rhythmically mapped the same, but the vocals change a bit on the second time
20:56 YGOkid8: so you should change 01:15:802 (4,5,6) - to reflect the vocals more
20:57 YGOkid8: 01:29:135 (1,2,3,4,5) - after using a lot of 1/2 sliders to reduce difficulty, i advise against suddenly using lots of consecutive hitcircles and sudden jumps like this
20:57 YGOkid8: 01:30:347 (1,2,3,4,5) - same thing here. maybe consider throwing in some 1/2 sliders as well to break it up
20:58 YGOkid8: 01:31:408 (6,1,2,3,4) - and again here
20:59 YGOkid8: btw do you know what anime is in the background from 01:19:438 - to 01:24:287 - ?
20:59 Rakuen: hmm lemme check
21:01 Rakuen: my video player not working hold on >w<
21:02 YGOkid8: 02:11:863 (3) - use 1/4 slider instead so that the end doesn't end on the white tick, and separating the 1/4 piano section from the vocals more
21:02 YGOkid8: okay
21:02 Rakuen: woop the list of all anime is here https://www.youtube.com/watch?v=mIOMRiQaB-U
21:02 Rakuen: in the description
21:02 YGOkid8: okay thanks
21:03 YGOkid8: 02:37:317 (1) - consider deleting this hitcircle so it's more consistent with vocals
21:03 YGOkid8: 02:42:469 (4,5) - imo this would play better if you deleted (5), add a repeat on (4) then add a hitcircle at 02:42:923 -
21:06 YGOkid8: 02:49:135 (1,2,3,4,5,1,2,3,4,5) - and i think this rhythm would work better for this bit, rather than just consecutive 1/4's : http://puu.sh/89xIV.jpg
21:07 Rakuen: pattern ;w;
21:07 Rakuen: but for better gameplay i'll try ;w;
21:08 YGOkid8: 03:06:105 - break is very long compared to the other breaks, i highly recommend mapping again from here so it isn't just straight into the chorus
21:08 YGOkid8: you can still keep the pattern a little bit
21:08 YGOkid8: gimme a sec
21:08 Rakuen: the break is only mapped by Tari >_>...
21:08 Rakuen: ohh ok I'll try
21:09 YGOkid8: http://puu.sh/89xOr.jpg - something like this? still looks + plays nicely
21:09 YGOkid8: yeah, start mapping again where Tari does
21:10 YGOkid8: trust me, it works very nicely :D
21:10 Rakuen: ohh cool
21:12 YGOkid8: the last chorus, i have quite a lot to say
21:12 YGOkid8: so i'll shower now, let you finish applying the earlier mods
21:12 YGOkid8: then talk with it through with you when i get back, sound cool?
21:12 Rakuen: yep ;)
21:12 YGOkid8: cool, brb then
21:12 Rakuen: i'll have my dinner too while you're in shower
21:12 YGOkid8: (y)
21:45 YGOkid8: back
21:51 Rakuen: back :3
21:51 YGOkid8: alright
21:51 YGOkid8: just gimme a little bit
21:55 YGOkid8: okay, so did you finish applying all the mods i told you to do?
22:00 Rakuen: hmm yep but except a part
22:00 Rakuen: 01:15:802 (4,5,6) -
22:00 Rakuen: and a question
22:00 Rakuen: I should remap this part too right? 00:30:954 (1,2,3,4) -
22:00 YGOkid8: is it because you disagree or just not yet
22:00 YGOkid8: yeah
22:00 YGOkid8: make it more interesting
22:01 Rakuen: hmm that 4,5,6 disagree
22:01 Rakuen: cuz idk what to change
22:01 Rakuen: but others are changed :3
22:01 YGOkid8: 01:33:984 (1) - second chorus is more interesting yet same melody
22:01 YGOkid8: okay 456 i will explain
22:01 YGOkid8: or show you how you can map to music better
22:02 YGOkid8: 01:15:802 (4,5,6) - rap vocal rhythm here and 01:18:226 (5,6,7,8) - are exactly the same
22:02 YGOkid8: so you can just do what you do the second time here
22:02 YGOkid8: or make it slightly different, up to you
22:02 YGOkid8: but second time fits much better
22:04 Rakuen: ok :3
22:05 YGOkid8: tell me when done with them
22:23 Rakuen: yep done
22:24 YGOkid8: can you /np me map
22:24 YGOkid8: lost it
22:24 *Rakuen is editing [http://osu.ppy.sh/b/321506 CLIFF EDGE feat. Nakamura Maiko - Endless Tears [Insane]]
22:25 YGOkid8: okay
22:25 YGOkid8: last chorus isn't bad, but the first bit (before the re-kiai) could be mapped to the music a lot better
22:26 YGOkid8: 03:17:014 (1,2,3,4,5,6,7,8) - e.g. if we take this first combo for an example
22:27 YGOkid8: http://puu.sh/89B4m.jpg - this rhythm fits a lot, a lot better
22:27 Rakuen: oo
22:28 Rakuen: hmm but no white ticks
22:28 YGOkid8: there are many ways you can vary the rhythm up, but
22:28 YGOkid8: the rhythm i just gave you should be the base for all similar stuff in the vocals in this chorus
22:28 YGOkid8: e.g. if you want to get the white ticks for the claps
22:28 YGOkid8: you can simply change the 1/2 slider into a repeating 1/4
22:29 YGOkid8: fyi YGO is an expert on mapping to music, so you know who to go to if you ever have trouble with that ;)
22:30 Rakuen: ok :3 i'll try
22:30 YGOkid8: but yeah as i said, that all your rhythms which follow that vocal should be a variation of that
22:31 YGOkid8: 03:19:438 (1,2,3,4,5,6) - similarly here
22:31 YGOkid8: 03:19:892 (2,3) - replacing this and 03:20:195 (4,5) - with a 1/4 slider fits vocals a lot better
22:32 YGOkid8: 03:22:317 (2,3) - switch slider and hitcircle on timeline, readjust and rhythm will be perfect
22:33 YGOkid8: 03:26:710 (1,2,3,4,5,6) - again here, rhythm could follow vocals more
22:33 YGOkid8: and so on, i don't think i need to point them all out; you get the idea :p
22:33 YGOkid8: actually i think that's all anyway
22:33 Rakuen: emm >_>
22:34 Rakuen: so basically you want me to remap the chorus
22:34 YGOkid8: no no, not the whole thing
22:34 YGOkid8: just those bits i pointed out
22:36 Rakuen: ok lemem try :p
22:36 YGOkid8: okay
22:36 YGOkid8: but you understand why i want you to change the rhythm, right? :o
22:37 Rakuen: hmm for the last part im not sure >w<
22:37 Rakuen: i mapped for it to bring up feel :pp
22:37 Rakuen: i dont much follow vocal in kiai >w< but ok
22:38 Rakuen: i'll try if you suggest
22:38 YGOkid8: really?
22:38 Rakuen: lol @_@"
22:38 YGOkid8: because it really looks and feels like you're trying to map to vocals in kiai
22:38 YGOkid8: which is why it feels a bit off when you don't
22:39 Rakuen: when there's vocal i map with 1/4
22:39 Rakuen: for example mm
22:39 Rakuen: 01:40:954 -
22:39 Rakuen: since there's no vocal at 01:40:802 - so i spaced or something like that
22:39 Rakuen: parts like 01:43:075 (3,4) - is piano
22:39 YGOkid8: ah yeah i know
22:39 YGOkid8: what i mean is like
22:40 YGOkid8: 03:17:014 (1,2) - your 1/4 sliders here look like they're being mapped to vocals
22:40 YGOkid8: 03:17:620 (3) - but then having the (3) on the drum instead of vocals feels a bit weird
22:40 Rakuen: dat vocal is too close to 1/4 haha xd
22:41 YGOkid8: which is why i sent you that puush which showed more strict vocal rhythm mapping
22:41 YGOkid8: well it's not a big deal, as it still plays fine
22:41 YGOkid8: but it would be better if you changed it
22:41 YGOkid8: as long as you agree :p
22:42 Rakuen: i'll try with more 1/4
22:42 Rakuen: see if it fits the vocal and clap <3
22:43 YGOkid8: okay sure
22:43 YGOkid8: getting late here, so i'll get to your other diffs another time
22:43 Rakuen: so i'll update it when im done
22:43 Rakuen: or not first
22:44 YGOkid8: yeah no worries
rest of diffs. to come. due to the amount of suggestions and changes being made in mod, i'll have to rebubble instead of going straight for a rank, but i'll be sure to pass your map onto another BAT.

bubble pop for now so no accidental ranks.

EDIT: hi

Normal:
  1. Overall the diff is okay... not really good or anything. Not many issues except for things I'll point out below, so catch me in-game pm again if you want more detailed help for this.
00:47:620 (4) - Main beat on slider-end = no-no. Fixed
01:02:166 (4) - Main beat on reverse doesn't work well here. Fixed
01:21:257 (4) - Main beat on slider-end. Fixed
01:29:135 (1) - Come on spinner here is just lazy... map out the section. Mapped
01:47:923 (1,2) - Main beat on slider-end. Fixed
02:00:347 (3) - ^ If I haven't explained why these are bad, Fixed
02:02:469 (5) - ^ or if you don't already know, Fixed
02:04:287 (3) - ^ check my mod for AI's diff Fixed
02:12:469 (2) - ^ as I explain it there Fixed
02:41:257 (6) - ^ in much the same way as now. Fixed
02:43:681 (4,5) - ^ #yolo Fixed
02:50:347 (5) - ^ Fixed
03:06:105 - Map from here. Mapped
03:25:801 (3) - Main beat on slider-end. Fixed
03:28:529 (1) - ^ Fixed
03:35:195 (3) - ^ Fixed
03:45:801 (3) - ^ Fixed
03:54:892 (2,3) - ^ Fixed
04:01:862 (2) - ^ Fixed
04:09:741 (5) - ^ Fixed
04:12:165 (3) - ^ Fixed
Thanks for the mods
Arlecchino
can't wait for ranked XD

GoGo Rakuen~~~!!!
Tari
YGO

YGOkid8 wrote:

in-progress insane diff mod, mainly pointing out flow, rhythm and consistency issues, as well as various suggestions.
SPOILER
20:29 YGOkid8: we'll start with insane diff
20:30 YGOkid8: then normal
20:30 YGOkid8: then i'll put mods for other diffs on thread
20:30 Rakuen: yay \o\~ thanks...
20:31 YGOkid8: 00:01:711 (4,4,4) - i really think you should remove these, because not only is it removed in extra
20:31 YGOkid8: it fits to what you're mapping better
20:31 YGOkid8: the intro isn't also very "busy", so to speak, so having small gaps there helps with that
20:31 Rakuen: ok :3
20:32 YGOkid8: 00:05:499 (1,1) - i also think you should change these sections
20:32 YGOkid8: because of how you've mapped the intro
20:32 YGOkid8: it feels like you're going to use 1/2 sliders again
20:32 YGOkid8: so the 3/4 is a bit unpredictable and feels weird and inconsistent
20:34 Rakuen: guess this is extra 00:06:105 (1,2) -
20:34 Rakuen: trying to fix it :3
20:36 YGOkid8: 00:09:287 (1) - you should map the big white tick where this spinner ends, as it'll give the beat more emphasis
20:36 YGOkid8: having the melody come off the spinner-end just feels off
20:37 YGOkid8: 00:11:560 (1,2,3) - speaking of melody, this little bit here is out of place in that the other combos in this section all map to the vocals more
20:40 YGOkid8: headphones ran out of batteries, gimme a sec
20:41 Rakuen: ok
20:43 YGOkid8: okay i'm back
20:45 YGOkid8: 00:30:954 (1,2,3,4) - because your intro had so many red and blue tick rhythms, these feel a bit undermining in that the difficulty suddenly drops
20:45 YGOkid8: 00:35:802 (1,2,3,4) - so i suggest remapping these bits so that you maintain some amount of interesting rhythm
20:46 YGOkid8: 00:41:863 (4,5) - again here
20:48 YGOkid8: 01:00:044 (1,2,3,4) - although i can see you're mapping to the vocals, when playing it feels like you're following the piano rhythm instead (before and after this)
20:49 YGOkid8: so i'd suggest using the other rhythms, e.g. like: http://puu.sh/89x5d.jpg
20:50 YGOkid8: 01:01:863 (4) - also don't use a repeat slider here, because ending a slider on a big white tick is very weak and doesn't give that good emphasis
20:50 YGOkid8: does everything make sense so far?
20:51 Rakuen: yep
20:51 YGOkid8: if you need time to do those changes, i can leave you alone for ~1/2 an hour
20:51 YGOkid8: since i need to go shower
20:54 Rakuen: the point is
20:54 Rakuen: enjoy the shower XD
20:55 Rakuen: doesn't matter how long it takes (since I might have dinner too)
20:55 YGOkid8: hm
20:55 YGOkid8: maybe i'll just finish off the diff first
20:56 YGOkid8: 01:14:590 (1,2,3) - and 01:15:802 (4,5,6) - is rhythmically mapped the same, but the vocals change a bit on the second time
20:56 YGOkid8: so you should change 01:15:802 (4,5,6) - to reflect the vocals more
20:57 YGOkid8: 01:29:135 (1,2,3,4,5) - after using a lot of 1/2 sliders to reduce difficulty, i advise against suddenly using lots of consecutive hitcircles and sudden jumps like this
20:57 YGOkid8: 01:30:347 (1,2,3,4,5) - same thing here. maybe consider throwing in some 1/2 sliders as well to break it up
20:58 YGOkid8: 01:31:408 (6,1,2,3,4) - and again here
20:59 YGOkid8: btw do you know what anime is in the background from 01:19:438 - to 01:24:287 - ?
20:59 Rakuen: hmm lemme check
21:01 Rakuen: my video player not working hold on >w<
21:02 YGOkid8: 02:11:863 (3) - use 1/4 slider instead so that the end doesn't end on the white tick, and separating the 1/4 piano section from the vocals more
21:02 YGOkid8: okay
21:02 Rakuen: woop the list of all anime is here https://www.youtube.com/watch?v=mIOMRiQaB-U
21:02 Rakuen: in the description
21:02 YGOkid8: okay thanks
21:03 YGOkid8: 02:37:317 (1) - consider deleting this hitcircle so it's more consistent with vocals
21:03 YGOkid8: 02:42:469 (4,5) - imo this would play better if you deleted (5), add a repeat on (4) then add a hitcircle at 02:42:923 -
21:06 YGOkid8: 02:49:135 (1,2,3,4,5,1,2,3,4,5) - and i think this rhythm would work better for this bit, rather than just consecutive 1/4's : http://puu.sh/89xIV.jpg
21:07 Rakuen: pattern ;w;
21:07 Rakuen: but for better gameplay i'll try ;w;
21:08 YGOkid8: 03:06:105 - break is very long compared to the other breaks, i highly recommend mapping again from here so it isn't just straight into the chorus
21:08 YGOkid8: you can still keep the pattern a little bit
21:08 YGOkid8: gimme a sec
21:08 Rakuen: the break is only mapped by Tari >_>...
21:08 Rakuen: ohh ok I'll try
21:09 YGOkid8: http://puu.sh/89xOr.jpg - something like this? still looks + plays nicely
21:09 YGOkid8: yeah, start mapping again where Tari does
21:10 YGOkid8: trust me, it works very nicely :D
21:10 Rakuen: ohh cool
21:12 YGOkid8: the last chorus, i have quite a lot to say
21:12 YGOkid8: so i'll shower now, let you finish applying the earlier mods
21:12 YGOkid8: then talk with it through with you when i get back, sound cool?
21:12 Rakuen: yep ;)
21:12 YGOkid8: cool, brb then
21:12 Rakuen: i'll have my dinner too while you're in shower
21:12 YGOkid8: (y)
21:45 YGOkid8: back
21:51 Rakuen: back :3
21:51 YGOkid8: alright
21:51 YGOkid8: just gimme a little bit
21:55 YGOkid8: okay, so did you finish applying all the mods i told you to do?
22:00 Rakuen: hmm yep but except a part
22:00 Rakuen: 01:15:802 (4,5,6) -
22:00 Rakuen: and a question
22:00 Rakuen: I should remap this part too right? 00:30:954 (1,2,3,4) -
22:00 YGOkid8: is it because you disagree or just not yet
22:00 YGOkid8: yeah
22:00 YGOkid8: make it more interesting
22:01 Rakuen: hmm that 4,5,6 disagree
22:01 Rakuen: cuz idk what to change
22:01 Rakuen: but others are changed :3
22:01 YGOkid8: 01:33:984 (1) - second chorus is more interesting yet same melody
22:01 YGOkid8: okay 456 i will explain
22:01 YGOkid8: or show you how you can map to music better
22:02 YGOkid8: 01:15:802 (4,5,6) - rap vocal rhythm here and 01:18:226 (5,6,7,8) - are exactly the same
22:02 YGOkid8: so you can just do what you do the second time here
22:02 YGOkid8: or make it slightly different, up to you
22:02 YGOkid8: but second time fits much better
22:04 Rakuen: ok :3
22:05 YGOkid8: tell me when done with them
22:23 Rakuen: yep done
22:24 YGOkid8: can you /np me map
22:24 YGOkid8: lost it
22:24 *Rakuen is editing [http://osu.ppy.sh/b/321506 CLIFF EDGE feat. Nakamura Maiko - Endless Tears [Insane]]
22:25 YGOkid8: okay
22:25 YGOkid8: last chorus isn't bad, but the first bit (before the re-kiai) could be mapped to the music a lot better
22:26 YGOkid8: 03:17:014 (1,2,3,4,5,6,7,8) - e.g. if we take this first combo for an example
22:27 YGOkid8: http://puu.sh/89B4m.jpg - this rhythm fits a lot, a lot better
22:27 Rakuen: oo
22:28 Rakuen: hmm but no white ticks
22:28 YGOkid8: there are many ways you can vary the rhythm up, but
22:28 YGOkid8: the rhythm i just gave you should be the base for all similar stuff in the vocals in this chorus
22:28 YGOkid8: e.g. if you want to get the white ticks for the claps
22:28 YGOkid8: you can simply change the 1/2 slider into a repeating 1/4
22:29 YGOkid8: fyi YGO is an expert on mapping to music, so you know who to go to if you ever have trouble with that ;)
22:30 Rakuen: ok :3 i'll try
22:30 YGOkid8: but yeah as i said, that all your rhythms which follow that vocal should be a variation of that
22:31 YGOkid8: 03:19:438 (1,2,3,4,5,6) - similarly here
22:31 YGOkid8: 03:19:892 (2,3) - replacing this and 03:20:195 (4,5) - with a 1/4 slider fits vocals a lot better
22:32 YGOkid8: 03:22:317 (2,3) - switch slider and hitcircle on timeline, readjust and rhythm will be perfect
22:33 YGOkid8: 03:26:710 (1,2,3,4,5,6) - again here, rhythm could follow vocals more
22:33 YGOkid8: and so on, i don't think i need to point them all out; you get the idea :p
22:33 YGOkid8: actually i think that's all anyway
22:33 Rakuen: emm >_>
22:34 Rakuen: so basically you want me to remap the chorus
22:34 YGOkid8: no no, not the whole thing
22:34 YGOkid8: just those bits i pointed out
22:36 Rakuen: ok lemem try :p
22:36 YGOkid8: okay
22:36 YGOkid8: but you understand why i want you to change the rhythm, right? :o
22:37 Rakuen: hmm for the last part im not sure >w<
22:37 Rakuen: i mapped for it to bring up feel :pp
22:37 Rakuen: i dont much follow vocal in kiai >w< but ok
22:38 Rakuen: i'll try if you suggest
22:38 YGOkid8: really?
22:38 Rakuen: lol @_@"
22:38 YGOkid8: because it really looks and feels like you're trying to map to vocals in kiai
22:38 YGOkid8: which is why it feels a bit off when you don't
22:39 Rakuen: when there's vocal i map with 1/4
22:39 Rakuen: for example mm
22:39 Rakuen: 01:40:954 -
22:39 Rakuen: since there's no vocal at 01:40:802 - so i spaced or something like that
22:39 Rakuen: parts like 01:43:075 (3,4) - is piano
22:39 YGOkid8: ah yeah i know
22:39 YGOkid8: what i mean is like
22:40 YGOkid8: 03:17:014 (1,2) - your 1/4 sliders here look like they're being mapped to vocals
22:40 YGOkid8: 03:17:620 (3) - but then having the (3) on the drum instead of vocals feels a bit weird
22:40 Rakuen: dat vocal is too close to 1/4 haha xd
22:41 YGOkid8: which is why i sent you that puush which showed more strict vocal rhythm mapping
22:41 YGOkid8: well it's not a big deal, as it still plays fine
22:41 YGOkid8: but it would be better if you changed it
22:41 YGOkid8: as long as you agree :p
22:42 Rakuen: i'll try with more 1/4
22:42 Rakuen: see if it fits the vocal and clap <3
22:43 YGOkid8: okay sure
22:43 YGOkid8: getting late here, so i'll get to your other diffs another time
22:43 Rakuen: so i'll update it when im done
22:43 Rakuen: or not first
22:44 YGOkid8: yeah no worries
rest of diffs. to come. due to the amount of suggestions and changes being made in mod, i'll have to rebubble instead of going straight for a rank, but i'll be sure to pass your map onto another BAT.

bubble pop for now so no accidental ranks.

EDIT: hi

Extra:
00:30:499 (2,4) - These should be snapped to 1/6, not 1/4. Adjust rhythm and spacing accordingly.
00:31:863 (3) - As you're mapping to vocals with the (1,2,3), the (3) should be 1/4 in length to show the change in the vocals. Furthermore having the strong emphasis of the vocals on the slider-ends just feels weird.
00:32:317 (4,5,6) - Similarly here, having these sliders start on blue ticks also feel a bit off, though not as big a deal here.
00:33:832 (4,5,6,1) - You should definitely change this one though as it feels very awkward.
00:54:590 (1,2) - Again here, ends should be snapped to 1/6.
00:56:257 (5,6) - Delete the (6), then extend the (5). As there's nothing in the music where (6) is, it's more appropriate to use a longer slider to continue flow rather than a hitcircle.
01:05:802 (3,4,5,6,7) - I don't really see why you chose to use back and forth beats here, and it isn't particularly creative or interesting either.
02:38:075 (4,5,6) - As mentioned earlier.
02:49:135 (1,2,3,4,1,2,3,4) - Same thing I mentioned in your Insane.
03:06:105 - Map this bit.
03:16:863 (3) - Slider-end on most important beat of this chorus? Big no-no. Delete the (4) afterwards, move this (3) forward by 1/4 then add another hitcircle where it originally was.
03:42:317 (2) - Again, slider-ends on important beats are no-no's.
03:43:529 (2) - ^
03:47:165 (1) - ^
03:55:650 (6) - ^

Tari:
  1. As mentioned yesterday, Tari doesn't have the video.
00:09:135 (5) - Although it doesn't fit terribly with the music, I highly suggest extending this slider to the next white tick. Right now its 1/2 makes it feel like the next slider will come on the white tick, which it doesn't and the gap feels a bit weird. If you don't like that, at least extend it by 1/4 to help with readability and flow. OK, I don't mind that, adds some variety anyway :3
00:11:560 (3,4) - Deleting the (4) and having the (3) a 3/4 reverse slider feels more natural. Ahhh, I want a simple transition to the next combo hehe, because its pretty easy/obvious transistion
00:16:408 (3,4) - ^
00:21:257 (4,5,6,7) - Similarly here, I think you should: 1. delete the (7), 2. move (6) forward by 1/4 then extend it by 1/4, 3. add a circle where (6) originally was. Rhythmically it fits the vocals more. Again, I want simple transitions :P, I always end the combo at the circle because I want a nice jump to the next combo.
00:35:650 - Having a gap here feels weird, because the twinkly piano sounds are moving into the next white tick, and having a gap here disrupts that feeling. 00:35:196 (8,9) - Ctrl + G these beats together (so they switch places on the timeline), then add a repeat on the new (9). Beat placement aside, I think that rhythm fits a lot better. Ok, fixed.
00:40:499 - Similar thing here. Main thing is just filling up this gap. Oh I want some variety in the end of the combo, not the constant same rhythm :3 and this one suppose to follow vocals
02:55:196 (4,5) - The high pitched things here are short and sharp, so consider using hitcircles instead to better bring them out. Otherwise if you choose to keep sliders, at least reposition the (5) somewhere else as we're getting dangerously close to the top right of the screen. Well it's not a big deal, but visually it's a bit weird, and you can keep flow going well if you put it somewhere else. I believe in you! I flipped it horizontanlly and made it face the left, It feel the music is getting higher higher pitch, like you said so I made them go up still.
03:06:105 - Thank you for being the only mapper to map this bit.

AI:
00:05:196 (8) - Main beat on slider-end ffffff.
00:07:620 (6) - ^ Okay in case it isn't clear,
00:59:741 (1) - ^ slider-ends in comparison to slider-heads are weak.
01:11:560 (5) - ^ This is because you hit slider-heads,
01:53:681 (1,4) - ^ and slider-ends you just hold over.
01:57:923 (1,4) - ^ Big white ticks (and sometimes 3rd white ticks)
02:19:438 (6) - ^ are generally the most important beats of the music.
02:22:166 (1) - ^ (this one is not too bad, but would still recommend changing.)
02:24:590 (6) - ^ Because of that, if you're going to put them on a slider,
02:29:135 (7) - ^ Most of the time, a slider-head will be more appropriate than the end.
02:33:984 (6) - ^ I say most of the time, because there are some exceptions,
02:36:408 (4) - ^ (which is why I didn't point out all of them here, I think...)
02:53:529 (2) - ^ But all the ones I do point out are issues.
03:06:105 - Also please map from here. I pointed this out to Rakuen as well, and I think he is mapping these now. Talk to him about it.
03:28:529 (5) - But yeah... please do not end sliders on main beats unless you have very good reason to.
03:30:953 (1) - The one that I said was not too bad was acceptable,
03:40:953 (1) - because you were carrying on the female vocals thing.
03:42:165 (4) - Otherwise in places like here, slider-heads or even hitcircles work better.
03:50:347 (9) - Hmm, I'm out of things to say now.
04:07:317 (5) - But yeah please keep an eye out for these in the future.
04:12:165 (6) - Otherwise the diff isn't bad at all, just please change all these.

Normal:
  1. Overall the diff is okay... not really good or anything. Not many issues except for things I'll point out below, so catch me in-game pm again if you want more detailed help for this.
00:47:620 (4) - Main beat on slider-end = no-no.
01:02:166 (4) - Main beat on reverse doesn't work well here.
01:21:257 (4) - Main beat on slider-end.
01:29:135 (1) - Come on spinner here is just lazy... map out the section.
01:47:923 (1,2) - Main beat on slider-end.
02:00:347 (3) - ^ If I haven't explained why these are bad,
02:02:469 (5) - ^ or if you don't already know,
02:04:287 (3) - ^ check my mod for AI's diff
02:12:469 (2) - ^ as I explain it there
02:41:257 (6) - ^ in much the same way as now.
02:43:681 (4,5) - ^ #yolo
02:50:347 (5) - ^
03:06:105 - Map from here.
03:25:801 (3) - Main beat on slider-end.
03:28:529 (1) - ^
03:35:195 (3) - ^
03:45:801 (3) - ^
03:54:892 (2,3) - ^
04:01:862 (2) - ^
04:09:741 (5) - ^
04:12:165 (3) - ^

Fixed mostly everything from YGO's mod, thanks for a nice mod :3

Here is the update : http://puu.sh/8bN8U.osu

EDIT:New Page 10!
Topic Starter
Rakuen
Updated all diff
YGOkid8
again i apologise for not getting back to this map yet, there's been other bubble pops that i've had to deal with, including an unranked map. please bear with me for a little while longer!

edit: since majority of the things i wanted changed were done + busy irl to go into more detail, re-bubbling for now.
Secretpipe
;_;
We are still waiting for the heart
Frostmourne
Checked, hopefully I didn't miss anything.

Ranked :)
Beige
Gratz~~~ <3
captin1
see, you can do it! grats!
-Nanaka-
待ってました! :) Gratz :oops:
Liiraye
Now it's my time to congratulate you ;)

Grats man!


~... and many more to come~
ffstar
ahh, congratz rakuen ai :D
Dark Fang
hora
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