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CLIFF EDGE feat. Nakamura Maiko - Endless Tears

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Oracle
Take my star.
Will mod this later.
Neku Okazaki
*Preferably change it

Normal
00:44:893 (1,2) - No flow*
01:41:257 (4,5,6) - ^*
01:43:681 (1,2,3) - ^*
01:46:105 (5,1) - ^
02:47:317 (2,3) - ^*

AI´s hard
Perfect ._.

Tari´s hard
Perfect ._.

Collab insane
Rename: Collab (is not necessary to put insane)
HelloSCV
as M4M from my queue

[General]
  1. you need to change the file type of soft-slidertick to .wav, it's .mp3 now
[Normal]
  1. 02:27:317 (1) - delete NC this doesn't really needed in Normal diff
  2. 03:28:529 (3) - NC for consistency
  3. 03:48:529 (5,1) - swap NC
[AI's Hard]
  1. 00:13:984 (1) - delete NC, it's useless
  2. 01:55:802 (6) - well i don't recommend such this pattern in kiai time, this can cause boring for players easily,so it'd be better if you divide this slider repeats into 2 1/2 sliders
  3. 02:26:105 (1) - add clap on the slider end for consistency
  4. 02:51:560 (1) - how about trying this pattern? current rhythm hears little bit weird,
  5. 03:14:590 (1) - missed finish?
[Tari's Hard]
  1. AR +1 recommended, according to placement of the objects, this diff is harder than AI's diff, but has lower AR than AI's diff, i don't think it's suitable for diff spread
  2. how about adjusting the volume of red line by 50% or lower?(like other diffs) 60% hears little bit large
  3. 01:00:651 (3) - move this whistle to 01:00:499 (2) - fits better with the music
  4. 01:10:196 (2,3) - same as above
  5. 02:25:499 (7) - same as Collab Insane, try deleting clap
  6. 02:54:287 (1) - there isn't any drum sound imo, so delete clap on here and 02:55:802 (2) - here would be great


[Insane]
  1. 00:11:560 (1) - NC for consistency and rhythm change
  2. 00:16:711 (3) - move this whistle to 00:16:408 (1) - here for consistency and this fits much better with the music
  3. 00:30:954 (1) - missed finish on the slider start?
  4. 00:49:287 (1) - NC for indicating rapid distiance changing
  5. 01:27:772 (3) - this unexpeced jump plays kinda weird, since you didn't used this sudden jump (you already used jump pattern but not like this) you'd better to move this note somewhere else, i have a suggestion anyway (you need to replace previous as well to follow this)
  6. 01:40:044 (3,5) - NC for consistency
  7. 01:59:438 (3) - NC for consistency
  8. 02:00:650 (6) - same as above
  9. 02:11:863 (3) - this slider plays little bit awkward while most of other parts don't, try other places? and i have a suggestion about this
  10. 02:25:499 (1) - delete clap for same reason with Collab Insane
  11. 02:37:317 (1) - why don't you move this note to 02:37:469 - here? the vocal actuall starts at that time, but just add on 02:37:469 - here would be awesome as well
  12. 02:43:529 (1) - delete NC, it's unnecessary
  13. 03:20:954 (3) - consider deleting this NC, i can't see any reason to add NC on here
  14. 03:25:650 (7) - well stack this note ins't really good choice, according to feeling of the music (especially the piano sound), i'd rather moving this slider to other location even use less distance snap
  15. 03:32:620 (4,1) - swap NC? like you did in next notes
  16. 03:39:893 - try note here? current one feels bit empty, oh also i have a suggestion about this
[Collab Insane]
  1. 00:15:802 (6,1) - your rhythm hears following the vocal but these objects have kinda off rhythm, try reversing the rhythm
  2. 00:17:014 (1) - how about shortening this slider by 1/1 and add a note 00:17:317 - here intead? fits better with the vocal
  3. 00:19:893 (3,4) - same as 00:15:802 (6,1) -
  4. 00:33:226 (1,2) - these whistles arent needed imo, since you placed whistles on piano sound, you'd better to delete these whistles which don't have any piano sound and current one feels kinda noisy for me
  5. 01:12:620 (2) - according t the piano, add a whistle on the slider start instead of 01:12:166 (1) - this slider end has better feeling
  6. 01:19:741 (1) - delete NC for consistency
  7. 01:31:257 (1) - same as above
  8. 01:31:484 - add a note here? the drum(maybe right) sound still sustained so it'd be better if you add a note here to make 5 stream notes like you did in previous parts will be much beter
  9. 01:38:075 (1,2,3) - another rhythmic issue here, following piano sound well feels much better for me but your current rhyhm doesn't, you'd better to attempt changing rhythm like following images (and also pattern if you want)
  10. 01:38:226 - after you fix like above suggestion, add NC here for indicating rhythm change
  11. 01:43:075 (6,1) - also swap NC for consistency
  12. 01:46:560 (2,3) - reverse this rhythm for better match with vocal as well
  13. 01:47:620 (1) - delete NC for consistency and it doesn't needed at all
  14. 01:50:650 (1) - isn't it better to move the whistle on the slider end to slider start?
  15. 01:59:135 (6,1) - swap NC
  16. 02:07:620 (6,1) - swap NC as well for consistency
  17. 02:25:347 (7) - delete clap on the slider end? since the vocal goes down, i don't think clap sound is needed for it
  18. 02:26:105 (1) - inappropriate NC, delete it
  19. 02:31:560 (1,3) - swap NC fo consistency
  20. 02:38:984 (8,1) - same as above, the new vocal sound actually starts at 02:38:984 - here, not on next beat, and also i have a pattern suggestion
  21. 03:16:863 (3,4,5) - this rhythm pattern is little bit weird for me, this might be needed adjusting on rhythm, see what i've done on this part and try it
  22. 03:30:954 (1) - delete whistle on the slider end for consistency
  23. 04:00:954 (1) - from this part, i'd rather keeping consistency on placing NCs :/ try to arrange it?
  24. 04:01:257 (3) - i recommend moving the whistle on slider start to the end, it fits much better wiht the music (don't forget to fix 04:02:469 (3) - here too!)
will end this mod as soon as possible done~, nice song and map :)

you don't need to sorry about that =v=
Topic Starter
Rakuen

Sensualdango wrote:

*Preferably change it

Normal
00:44:893 (1,2) - No flow*
01:41:257 (4,5,6) - ^*
01:43:681 (1,2,3) - ^*
01:46:105 (5,1) - ^
02:47:317 (2,3) - ^* Fixed here that I feel there's no flow

Collab insane
Rename: Collab (is not necessary to put insane) New ranking rules, need to point out the difficulty
Thanks for the mods!

HelloSCV wrote:

as M4M from my queue

[General]
  1. you need to change the file type of soft-slidertick to .wav, it's .mp3 now
[Normal]
  1. 02:27:317 (1) - delete NC this doesn't really needed in Normal diff
  2. 03:28:529 (3) - NC for consistency
  3. 03:48:529 (5,1) - swap NC
[Insane]
  1. 00:11:560 (1) - NC for consistency and rhythm change
  2. 00:16:711 (3) - move this whistle to 00:16:408 (1) - here for consistency and this fits much better with the music
  3. 00:30:954 (1) - missed finish on the slider start?
  4. 00:49:287 (1) - NC for indicating rapid distiance changing
  5. 01:27:772 (3) - this unexpeced jump plays kinda weird, since you didn't used this sudden jump (you already used jump pattern but not like this) you'd better to move this note somewhere else, i have a suggestion anyway (you need to replace previous as well to follow this)
  6. 01:40:044 (3,5) - NC for consistency
  7. 01:59:438 (3) - NC for consistency
  8. 02:00:650 (6) - same as above
  9. 02:11:863 (3) - this slider plays little bit awkward while most of other parts don't, try other places? and i have a suggestion about this
  10. 02:25:499 (1) - delete clap for same reason with Collab Insane
  11. 02:37:317 (1) - why don't you move this note to 02:37:469 - here? the vocal actuall starts at that time, but just add on 02:37:469 - here would be awesome as well
  12. 02:43:529 (1) - delete NC, it's unnecessary
  13. 03:20:954 (3) - consider deleting this NC, i can't see any reason to add NC on here
  14. 03:25:650 (7) - well stack this note ins't really good choice, according to feeling of the music (especially the piano sound), i'd rather moving this slider to other location even use less distance snap
  15. 03:32:620 (4,1) - swap NC? like you did in next notes
  16. 03:39:893 - try note here? current one feels bit empty, oh also i have a suggestion about this
will end this mod as soon as possible done~, nice song and map :)
Fixed all, and my parts for collab

Thanks really much for the M4M, tho my mod didn't help anything


Will change slider tick to .wav soon
tutuhaha
[AI's Hard]
00:04:741 (7) - 这里+note比较好
00:07:166 (3,4) - 要搞跳的话就稍微大一点,这里的间距看起来和前面的1/2一样
00:13:984 (7) - 总觉得这边的节奏除了1/2还有更好的选择比如
https://osu.ppy.sh/ss/1274696
just look at rhythm
00:18:832 (3,4) - same^
00:24:287 (3) - overlap with 5?
00:41:863 (5,6,7) - https://osu.ppy.sh/ss/1274702
从这张图来看会觉得6到7这里挤了一点,考虑一下吧7往上移比较好
00:44:893 (1) - 这个应该结尾在红线节奏上
01:20:499 (x) - 前面的节奏都比较密到这里放松下来有点感觉不对考虑在这里+note会比较好
01:46:105 (6) - 这边人声感觉较强烈所以建议用三个note代替这一个slider
02:00:650 (8) - 加个折返代替note1感觉比较好,和01:55:802 (6) - 统一
02:51:560 (1) - change to this rhythm
http://osu.ppy.sh/ss/1274712
02:53:075 (x) - 从这里开始试试这个节奏
http://osu.ppy.sh/ss/1274714
03:17:014 (1) - 这里的kiai开头可以看出你用了和前面kiai不同类型的节奏,像是把折返去掉了啊之类的,但是这里我建议是统一一下,player之前很可能已经习惯了你的节奏类型,这时候变一下大部分人应该会觉得很奇怪多过于觉得很舒服
03:32:014 (3) - delete
04:03:075 (1,2,3,4,5) - 这块我觉得用过多的节奏还不如跟着前面1/4的节奏走来的舒服

[Insane]
00:03:529 (2) - ctrl+g一下比较好玩
00:05:499 (1) - 这边的节奏应该是这样的吧【只看节奏】
http://osu.ppy.sh/ss/1276888
不这样总觉得很奇怪
00:07:772 (4) - delete
00:15:802 (3) - delete
00:20:650 (5) - delete
00:25:954 (x) - +note然后可以考虑放成这样
http://osu.ppy.sh/ss/1276893
01:20:196 (x) - 这边空出来节奏效果会好很多
01:40:954 (2) - 改成这种节奏
http://osu.ppy.sh/ss/1276902
01:42:317 (x) - ^然后这里加note
这里节奏紧密一点效果会比较好
01:50:196 (x) - +note
01:59:287 (x) - 和前面统一节奏+note
02:10:802 (x) - ^
02:50:347 (1,2,3,4) - 这边全部ctr+g比较好
03:20:650 (1,2) - 这俩可以跳的比45大一点
但是其实我不建议这里摆跳,前面同样节奏的地方都很柔顺这里突然那么一下很奇怪
03:45:499 (4,5) - 跳太大了,要不然加个小变速好了
04:09:590 (x) - 这边不要空着加note玩起了会比较爽,节奏也会比较丰满
04:14:438 (x) - ^

[Collab]
00:04:741 (6) - 这个可以考虑ctrl+g一下
00:47:620 (1,2) - 中间加个note吧,这个和前面1/4的跳来比根本读不出是1/2呀....建议是中间加个note然后和2覆盖搞个折返跳
00:48:681 (x) - 加note
00:55:954 (3) - 总觉得这里是这样的节奏
http://osu.ppy.sh/ss/1279486
00:56:560 (5) - 然后delete这个
00:57:469 (x) - +note
01:30:347 (1,2,3,4,5) - 2和4换下位置
01:42:923 (5) - 总觉得5放在这种地方比较好
http://osu.ppy.sh/ss/1279492
然后后面那个1 ctrl+g一下
01:47:620 (1) - 这种摆法的话这里的nc就是坑人的所以delete
01:50:650 (1) - ctrl+g一下
01:53:378 (1) - 这一段节奏我说一下我的想法哦
首先我建议I love you这块的节奏都用这样
http://osu.ppy.sh/ss/1279497
01:58:832 (x) - 所以这块也一样^
02:00:044 (x) - 一样^
02:01:863 (x) - 然后这块的时候就可以听出vocal急促了很多,这时候再继续用1/4拍的小slider或者note来跟,就会有突出感,比这么平平的一致1/4我觉得效果要好很多
然后后面一样的节奏我就不说了
02:11:711 (x) - 02:12:014 (x) - 这俩我都觉得应该加note
然后前面4个搞跳一点,后面4个不用变
02:17:923 (4) - ctrl+g
02:47:620 (1) - 这块的nc感觉不是太需要
最后一段kiai的开头总觉得太难了突然开始跳跳跳.....
04:00:954 (1) - 然后最后这一段我是建议就算用slider也不要空拍子....这一段蛮适合流畅的下去中间加点容易点的跳这样


继续补全...
Topic Starter
Rakuen
Tari 用英文吧,美国人
_AI 看得懂,中文英文都可以 >.o)b

tutuhaha wrote:

[Insane]
00:03:529 (2) - ctrl+g一下比较好玩
00:05:499 (1) - 这边的节奏应该是这样的吧【只看节奏】
http://osu.ppy.sh/ss/1276888
不这样总觉得很奇怪
00:07:772 (4) - delete
00:15:802 (3) - delete
00:20:650 (5) - delete
00:25:954 (x) - +note然后可以考虑放成这样
http://osu.ppy.sh/ss/1276893
01:20:196 (x) - 这边空出来节奏效果会好很多
01:40:954 (2) - 改成这种节奏
http://osu.ppy.sh/ss/1276902
01:42:317 (x) - ^然后这里加note
这里节奏紧密一点效果会比较好
01:50:196 (x) - +note
01:59:287 (x) - 和前面统一节奏+note
02:10:802 (x) - ^
02:50:347 (1,2,3,4) - 这边全部ctr+g比较好
03:20:650 (1,2) - 这俩可以跳的比45大一点
但是其实我不建议这里摆跳,前面同样节奏的地方都很柔顺这里突然那么一下很奇怪
03:45:499 (4,5) - 跳太大了,要不然加个小变速好了
04:09:590 (x) - 这边不要空着加note玩起了会比较爽,节奏也会比较丰满
04:14:438 (x) - ^

继续补全... 不急,慢慢来
Fixed and updated most mods

多谢了
Kytoxid
Yo.

[General]

- There's a bunch of issues with consistency with letterboxing and lead-in; you might want to re-save all the diffs and check AIMod to make sure that's fixed.
- What's the sliderscorepoint.png? Never noticed that as a skin component before. o_o
- Maybe you can use a more clever difficulty naming scheme here. Normal, X's Hard, Y's Hard, Insane, Z's Insane looks a bit weird and doesn't express relative difficulty very well.

[Normal]

00:09:135 (1) - I think it would be better to remove a repeat and add 2 1/2 notes,
00:37:923 (4) - How about a rhythm like this instead, to put a beat for the player to hit on the vocal downbeat? http://puu.sh/6zwZ9.jpg
01:02:772 (4,5) - Reverse these sliders? Gives players more opportunity to see the repeat arrow on the 4.
01:35:196 (3,4,5) - Not aligned very well; could either blanket better or the symmetry could be improved.
01:53:378 (1) - This kiai section was a bit weird; it was easily playable because of the steady rhythm, but it didn't seem to be following anything in the music.
02:10:347 (1) - This spinner didn't fit very well; there's a lot of stuff in the vocals/background that you could map here.
02:27:317 (3) - Ctrl-G?
03:13:378 (1) - Starting 2 beats later fits music a bit better.

[AI's Hard]

00:07:166 (3,4) - This mini-jump was unexpected.
00:25:499 (5) - Rotate this slider around a bit more so that the tail overlaps the tail of 3 completely?
02:39:135 - Add a note?

[Tari's Hard]

This is a lot jumpier than AI's Hard, I would probably put AR+1 (maybe even +2) here. The inconsistent spacing throughout makes it tough to play at lower ARs, but newer players might struggle with higher ARs. It's a tough balancing act.

00:09:741 - I think it would be better if there was a beat here; the 3/4 gap from a 1/2 slider tail is hard to catch, I think most players will hit 1/4 early. You could either extend 5 to end here, or just put a note here.
00:39:741 (7) - Thought these double-slider-note things were cool. xD
00:55:196 (1,2,3,4,5,1,2,3) - Reading the spacing in this section was tough when I was playing because I read the slider gaps as 1/2, since they were spaced out.
01:05:347 (3,4,5) - Similar to before; the 1/4 spacing and 1/2 spacing looks almost the same and is really deceptive.
01:14:438 (5) - I'd probably remove this note; the vocals don't really follow the beat here, so a simple 2-note 1/2 pattern would be better.
02:15:802 - I don't think this break is long enough to be worth having; the warning arrows appear before the break even starts.

Very playful.

[Insane]

02:10:802 (6) - Remove note? You have a 1/2 pattern in this combo and the music doesn't really change here, so the 1/4 beat seems a bit extra.
03:29:741 (3) - Blanket could be improved. I recommend just copying 03:29:135 (1) - and rotating it 180 degrees. (and adding a repeat)
03:32:620 (1) - These triplets are a bit weird because there's no signal from the music that the notes should be grouped into 3s. 4s would probably be better.
03:46:711 (3) - Same thing as before, use a rotated 1 so that it looks symmetrical. Check your spacing afterwards too, I think it's a grid or 2 too far from the center.
03:47:923 (3) - ^

[Collab Insane]

I think it would make more sense to put the frame and name into a single image for the SB. The way that the name pulses but the frame just sort of fades in looks a bit strange (e.g. 00:55:196 - ). It's also not aligned very well: http://puu.sh/6zA44.jpg (text is too high and too far left)

Nothing specifically wrong with this, but both AR9 and the level of jumps/streams feel way too fast for such a relaxing song. I could play this, but I found the Hard diffs to really bring out the song better.
Topic Starter
Rakuen

Kytoxid wrote:

Yo.

[General]

- There's a bunch of issues with consistency with letterboxing and lead-in; you might want to re-save all the diffs and check AIMod to make sure that's fixed. Fixed, it's a bug that always appear...those settings are constant already now
- What's the sliderscorepoint.png? Never noticed that as a skin component before. o_o The picture of slidertick
- Maybe you can use a more clever difficulty naming scheme here. Normal, X's Hard, Y's Hard, Insane, Z's Insane looks a bit weird and doesn't express relative difficulty very well. Ok, trying to think new names now, suggest me if you have any >.< /

[Normal]

00:09:135 (1) - I think it would be better to remove a repeat and add 2 1/2 notes, Fixed
00:37:923 (4) - How about a rhythm like this instead, to put a beat for the player to hit on the vocal downbeat? http://puu.sh/6zwZ9.jpg Fixed
01:02:772 (4,5) - Reverse these sliders? Gives players more opportunity to see the repeat arrow on the 4. Fixed
01:35:196 (3,4,5) - Not aligned very well; could either blanket better or the symmetry could be improved. Fixed
01:53:378 (1) - This kiai section was a bit weird; it was easily playable because of the steady rhythm, but it didn't seem to be following anything in the music. Keep at the moment, will try to get new pattern
02:10:347 (1) - This spinner didn't fit very well; there's a lot of stuff in the vocals/background that you could map here. Fixed
02:27:317 (3) - Ctrl-G? Fixed
03:13:378 (1) - Starting 2 beats later fits music a bit better. Fixed

[Insane]

02:10:802 (6) - Remove note? You have a 1/2 pattern in this combo and the music doesn't really change here, so the 1/4 beat seems a bit extra. Fixed
03:29:741 (3) - Blanket could be improved. I recommend just copying 03:29:135 (1) - and rotating it 180 degrees. (and adding a repeat) Tried to fix, not sure if it's perfect blanket yet or not
03:32:620 (1) - These triplets are a bit weird because there's no signal from the music that the notes should be grouped into 3s. 4s would probably be better. Fixed, changed 3s to 4s
03:46:711 (3) - Same thing as before, use a rotated 1 so that it looks symmetrical. Check your spacing afterwards too, I think it's a grid or 2 too far from the center. Tried to fix
03:47:923 (3) - ^ Tried to fix

[Collab Insane]

I think it would make more sense to put the frame and name into a single image for the SB. The way that the name pulses but the frame just sort of fades in looks a bit strange (e.g. 00:55:196 - ). It's also not aligned very well: http://puu.sh/6zA44.jpg (text is too high and too far left)

Nothing specifically wrong with this, but both AR9 and the level of jumps/streams feel way too fast for such a relaxing song. I could play this, but I found the Hard diffs to really bring out the song better.
Thanks very much for the mods
_AI
http://puu.sh/6zWUF.osu << AI's Hard
http://puu.sh/6zXhj.osu << Collab
Collab SB
[Events]
//Background and Video events
0,0,"4UeUH.jpg",0,0
Video,0,"Love is a Beautiful Pain.avi"
//Break Periods
2,50547,53990
2,132972,136717
2,176608,193990
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\Heart.png",320,240
M,0,667,,538,382
S,0,667,,0.801806
R,0,667,,0.4954834
C,0,667,,255,196,196
F,0,667,50363,1,0.1163872
F,0,55212,55818,0.09987091,1
F,0,55818,104908,1
F,0,104908,132788,1
F,0,176424,177030,0
F,0,197030,246726,1
F,0,246726,255212,1
Sprite,Foreground,Centre,"SB\Heart.png",320,240
M,0,667,,538,382
S,0,667,,0.801806
R,0,667,,0.4954834
C,0,667,,255,168,168
F,0,667,1879,1,0.08748382
F,0,1879,3091,0.08748382,1
F,0,3091,4303,1,0.1370323
F,0,4303,5515,0.1370323,1
F,0,5515,6727,1,0.1411612
F,0,6727,7939,0.1411612,1
F,0,7939,9151,1,0.116387
F,0,9151,10363,0.116387,1
F,0,10363,11575,1,0.08748382
F,0,11575,12787,0.08748382,1
F,0,12787,13999,1,0.1370323
F,0,13999,15211,0.1370323,1
F,0,15211,16423,1,0.1411612
F,0,16423,17635,0.1411612,1
F,0,17635,18847,1,0.116387
F,0,18847,20059,0.116387,1
F,0,20060,21272,1,0.08748382
F,0,21272,22484,0.08748382,1
F,0,22484,23696,1,0.1370323
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//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

owo rakuen
Xiaolin
Ahh ~ o 3 o Hello Ra-Ra~ xD c:
[Normal]
00:15:196 -Circle.
00:15:499 -^
00:15:802 -Slider till 00:16:105
00:21:560 -Move it a little bit up.
00:33:984 -try to make it like this.
00:36:711 -Move it up.
01:29:135 -The spinner is so long. xD

OMG this map is so beautiful~~ <3 >w< I say.. RANK THIS MAPPU GURL, DON'T QUIT! xD

GL ~
HelloSCV
isn't artist unicode クリフエッジ right?

well i'm not sure if Kytoxid will bubble this, good luck anyway, nice song :)
Tari
SCV's Mod for my diff here
[Tari's Hard]
  1. AR +1 recommended, according to placement of the objects, this diff is harder than AI's diff, but has lower AR than AI's diff, i don't think it's suitable for diff spread
  2. how about adjusting the volume of red line by 50% or lower?(like other diffs) 60% hears little bit large
  3. 01:00:651 (3) - move this whistle to 01:00:499 (2) - fits better with the music I prefer current one, its quite weird for whistle in the blue tick imo
  4. 01:10:196 (2,3) - same as above ^
  5. 02:25:499 (7) - same as Collab Insane, try deleting clap
  6. 02:54:287 (1) - there isn't any drum sound imo, so delete clap on here and 02:55:802 (2) - here would be great





Kytoxid's mod for my diff
[Tari's Hard]

This is a lot jumpier than AI's Hard, I would probably put AR+1 (maybe even +2) here. The inconsistent spacing throughout makes it tough to play at lower ARs, but newer players might struggle with higher ARs. It's a tough balancing act.

00:09:741 - I think it would be better if there was a beat here; the 3/4 gap from a 1/2 slider tail is hard to catch, I think most players will hit 1/4 early. You could either extend 5 to end here, or just put a note here. Nope, the slider leniency is here and therefore even if they hit it early they still get 300 and the notes are so close you only really have to worry if you click it on time
00:39:741 (7) - Thought these double-slider-note things were cool. xD
00:55:196 (1,2,3,4,5,1,2,3) - Reading the spacing in this section was tough when I was playing because I read the slider gaps as 1/2, since they were spaced out. The beats are already way too obvious and the blanketing I used makes it easy to tell, after you play the first two notes in this section it's really easy to read this part
01:05:347 (3,4,5) - Similar to before; the 1/4 spacing and 1/2 spacing looks almost the same and is really deceptive. Again, really straight out obvious beats,and they are strong so just separated them more.
01:14:438 (5) - I'd probably remove this note; the vocals don't really follow the beat here, so a simple 2-note 1/2 pattern would be better. The transition would be hard to read, if I didn't add this note like people will think it repeats again if I do that because of 01:04:590 (4,1) - I don't have any way to help distinguish transitions. basically they'll think it repeats again
02:15:802 - I don't think this break is long enough to be worth having; the warning arrows appear before the break even starts.

Very playful.

Thanks


Update here http://puu.sh/6B4co.osu
Topic Starter
Rakuen

Lapis Aoki wrote:

Ahh ~ o 3 o Hello Ra-Ra~ xD c:
[Normal]
00:15:196 -Circle.
00:15:499 -^
00:15:802 -Slider till 00:16:105
00:21:560 -Move it a little bit up.
00:33:984 -try to make it like this.
00:36:711 -Move it up.
01:29:135 -The spinner is so long. xD

OMG this map is so beautiful~~ <3 >w< I say.. RANK THIS MAPPU GURL, DON'T QUIT! xD

GL ~
Fixed some arrangements for a little

HelloSCV wrote:

isn't artist unicode クリフエッジ right?

well i'm not sure if Kytoxid will bubble this, good luck anyway, nice song :)
Thanks for this, but I'll keep it

Tell me if Kudosu is needed for this post...Im not sure with it

Updated all diffs and SB in Collab

Changed Collab Insane to AIRakuen's Another (will keep all the other diffs name)
Tari
Did some IRC mod, Rakuen has the log

Nvm lol

Recommended to change the the Another diff name's to Extra and told to add some tags : sad sorrow etc.
Topic Starter
Rakuen
Updated.

Tari's IRC log
12:39 Tari: omg
12:39 Tari: your map have so many favorite
12:39 Tari: :)
12:39 Rakuen: heya!
12:39 Rakuen: you came juz in time XD
12:39 Tari: ?
12:39 Rakuen: free to have a short mod on the collab?
12:39 Tari: uhm
12:40 Tari: only collab
12:40 Tari: ?
12:40 Rakuen: point out anything you feel uncomfortable
12:40 Rakuen: yes
12:40 Tari: why?
12:40 Rakuen: or maybe ugly blanket
12:40 Rakuen: uhm..
12:40 Tari: I thought you get bubble soon
12:40 Rakuen: yea Kytoxid asked me for mods if possible
12:41 Rakuen: to make the collab a better quality diff...
12:43 Tari: kk
12:43 Tari: I can do IRC mod then
12:43 Tari: I think that's faster
12:43 Tari: ><
12:43 Rakuen: sure :D /
12:43 Tari: I will fix your diff alot
12:44 Rakuen: thanks very much
12:44 Tari: so maybe you can call him back after this
12:44 Rakuen: no prob
12:47 Tari: Change Another -> Extra
12:47 Tari: because its not song from Rhythm Game
12:47 Tari: like BMS
12:47 Rakuen: oh so whats their difference mainly?
12:47 Tari: or XI
12:47 Rakuen: juz rhythm games?
12:47 Tari: Another only for songs from belami rhythm game songs
12:47 Tari: yeah
12:47 Tari: if you have diff name like
12:47 Tari: Beginner Basic Avanced Hyper Anoher
12:48 Tari: you can use "Another"
12:48 Tari: I mean Another* sorry
12:48 Tari: but its not song from rhythm game
12:48 Tari: so don't use it
12:48 Rakuen: ok
12:49 Tari: oh need to remove spinner
12:49 Tari: 00:09:287 (1) -
12:49 Tari: From there please.
12:50 Tari: and then 00:08:832 (3) - shorten to blue tick
12:51 Tari: and add slider to the white tick
12:51 Tari: http://puu.sh/6LHAG.jpg
12:52 Tari: for AI's part
12:52 Tari: I'll just save log
12:52 Tari: so don't comment yet
12:53 Tari: oh and for 00:09:135 (4) - maybe add reverse
12:53 Tari: http://puu.sh/6LHGv.jpg
12:54 Tari: 00:11:560 (1,2,3) - maybe use even spacing and change to this : http://puu.sh/6LHJD.jpg
12:55 Tari: 00:14:438 (7) - I think jump to here is too much, maybe try this : http://puu.sh/6LHO1.jpg
12:56 Tari: 00:19:287 (8,9) - if you do reduce jump like above maybe reduce jump here too like this: http://puu.sh/6LHQJ.jpg
13:12 Tari: oops
13:13 Rakuen: im still here :3
13:13 Tari: 00:32:923 (6) - This jump not necessary
13:13 Tari: maybe Ctrl+G?
13:16 Tari: 00:41:257 (3) - Wow I think this is overmapped
13:16 Tari: there no beat there
13:16 Tari: and there jump there too
13:17 Tari: change it to this : http://puu.sh/6LIRu.jpg
13:17 Tari: two circles
13:17 Tari: 00:45:347 (2) - Jump here unecessary
13:18 Tari: because it not follow with 00:46:559 (3) -
13:19 Tari: try that : http://puu.sh/6LIYo.jpg
13:19 Tari: 00:55:650 (2) - Put more spacing into this note
13:20 Tari: 00:58:075 (2) -
13:20 Tari: Same
13:21 Tari: 01:04:741 (3) - Move note to here : http://puu.sh/6LJ4k.jpg to make jump to next strong beat
13:22 Tari: 01:04:893 (1,2,3) - This pattern all have strong beat at the start
13:22 Tari: maybe put jump to the strong beat
13:22 Tari: like this : http://puu.sh/6LJ7C.jpg
13:24 Tari: 01:07:317 (1,2,3) - If you do above, you must do this : http://puu.sh/6LJd2.jpg
13:26 Tari: 01:33:984 (1) - Maybe Ctrl+G because its not match with 01:38:832 (1,2) -
13:27 Tari: 02:00:044 (5) - Maybe increase spacing to match with 01:58:832 (5) - ?
13:28 Tari: 02:29:287 (6) - Feels like too much jump here
13:28 Tari: maybe remove jump there?
13:28 Tari: oh its not your part now
13:29 Tari: XD
13:29 Tari: its your part now*
13:29 Tari: nvm that part is good
13:30 Tari: 02:43:832 (3) - Maybe Ctrl+G is better for here?
13:31 Tari: 03:24:287 (3) - Maybe too much jump here
13:31 Tari: 0.0
13:32 Tari: 03:38:075 (4) - Put farther away from 5? to match with jump at 03:37:014 (4) - ?
13:33 Tari: ok that's all
13:33 Tari: :D
13:33 Rakuen: owo!
13:33 Rakuen: thanks very much T_T /

Sephibro's IRC log
03:34 Rakuen: yo sephibro o/
03:59 Sephibro: hey!
03:59 Sephibro: i read it before
03:59 Sephibro: but forgot to answer
03:59 Sephibro: o/
04:01 Rakuen: oo
04:01 Rakuen: free to take a quick mod on my map?
04:01 Sephibro: i've not been modding for 2 months but
04:01 Sephibro: ok
04:02 Rakuen: owo ty
04:02 Sephibro: i'll do a quick one
04:02 Sephibro: here on irc
04:02 Sephibro: if u're ok?
04:02 *Rakuen is listening to [http://osu.ppy.sh/b/315826 CLIFF EDGE - Endless Tears feat. Nakamura Maiko]
04:02 Rakuen: sure
04:02 Rakuen: mainly on another diff]
04:07 Sephibro: wow really well made
04:07 Sephibro: btw
04:07 Sephibro: did i suggest you the offset when you showed it to me the first time?
04:08 Rakuen: um no
04:08 Sephibro: wow it's perfect
04:08 Rakuen: i remember you did test the map once tho
04:08 Rakuen: um thanks >.<
04:08 Sephibro: ok let me just restart osu
04:08 Rakuen: but if possible give me some uncomfortable parts
04:13 Sephibro: 00:09:287 (1) -
04:14 Sephibro: i would put circle here here and here 00:09:893 00:10:044 00:10:196
04:14 Sephibro: i would put circle here here and here 00:09:893 - 00:10:044 - 00:10:196
04:14 Rakuen: sure :3 /
04:14 Sephibro: i would put circle here here and here 00:09:893 - 00:10:044 - 00:10:196 -
04:14 Rakuen: tell me if there's any uncomfortable parts
04:14 Rakuen: like after you testplay
04:15 Sephibro: http://puu.sh/6LbDg.jpg
04:15 Sephibro: yep that's what i'm pointing out
04:15 Sephibro: that's very little btw
04:16 Sephibro: also this 00:11:560 (1,2,3) -
04:17 Sephibro: would be better with 2 and 3 ctrl+g'd
04:17 Sephibro: but you would need to change the slider right after in that case too
04:17 Sephibro: so it's not so importante
04:20 Sephibro: 01:19:438 (1,1,1,2,3,4) - this is pretty cool
04:20 Sephibro: i mean this 01:19:438 (1,2,3,4,5,6) -
04:20 Sephibro: maybe NC (2) and (3) to make more readable
04:20 Sephibro: not important
04:21 Sephibro: because it's readable anyway
04:21 Rakuen: yay \o\
04:25 Sephibro: very well made btw
04:25 Sephibro: there's not much to suggest to improve it
04:25 Sephibro: 03:36:408 (1,2,3) -
04:25 Sephibro: here it's ok with the antijump
04:25 Sephibro: but i would make something jumpy
04:25 Sephibro: http://puu.sh/6Lcsw.jpg
04:25 Sephibro: something like thiss
04:26 Sephibro: but it's still fine if you like the antijump
04:27 Sephibro: nothing else
04:27 Sephibro: very cool map
04:28 Rakuen: ok thanks :3 /
04:28 Rakuen: post at forum topic for kds? XD
04:29 Sephibro: nah
04:29 Sephibro: or ppl would ask me for mods
04:29 Sephibro: haha
04:29 Sephibro: i'm lazy lately
04:29 Rakuen: ok thanks very much >.< /
04:29 Rakuen: you can ask me for mods anytime :)
04:30 Sephibro: thank you :)
Thanks for the mods!
Oracle
IRC modded! Rakuen keeps the log.
:) Good luck with this!!wwww
Topic Starter
Rakuen
Updated!

Thanks to Oracle for IRC

Oracle's IRC log
12:33 Oracle: 你的图  还没泡吧
12:33 Oracle: 要不要irc > >
12:33 Rakuen: 你还欠我个mod XD
12:33 Rakuen: 开玩笑
12:33 Oracle: 恩 不算那个ticket
12:33 Oracle: 下次还可以用
12:33 Oracle: 就是irc
12:33 Rakuen: irc阿
12:34 Rakuen: 如果能的话帮忙看看collab
12:34 Oracle: 不是啊我意思就是
12:34 Oracle: 送你irc啊
12:34 Oracle: ticket还keep着
12:34 Rakuen: owo'
12:34 Rakuen: 你真好 <3
12:34 Oracle: am i making sense O:
12:34 Oracle: 突然觉得自己中文也很差了 lol
12:35 Oracle: 我不看GD
12:35 Oracle: 其他都过一遍
12:35 Rakuen: ok :3
12:35 Rakuen: ty :))
12:35 Oracle: np
12:36 Oracle: 噗 最后还是没改成Easy啊
12:36 *Oracle is editing [http://osu.ppy.sh/b/315826 CLIFF EDGE - Endless Tears feat. Nakamura Maiko [Normal]]
12:36 Oracle: start from normal
12:36 Rakuen: XD '''
12:36 Rakuen: 可以吧
12:36 Rakuen: 之前跟kytoxid讨论了。。。
12:36 Rakuen: 要不马上做个easy XD /
12:37 Oracle: lol
12:37 Oracle: 可以啦
12:37 Oracle: 前面我不知道你跟不跟vocal
12:37 Oracle: 00:13:226 -
12:37 Oracle: 像这种蓝线音
12:37 Rakuen: normal没什么跟
12:37 Oracle: ok
12:37 Rakuen: 没用蓝线
12:37 Oracle: 打节拍的话那就ok
12:38 Rakuen: 嗯
12:38 Oracle: 我好想nazi怎么办
12:38 Rakuen: 不然肯定4星以上了 T_T
12:38 Rakuen: nazi :OO
12:38 Oracle: _(:3」∠)_
12:38 Rakuen: point出来吧
12:38 Rakuen: 我看看
12:38 Oracle: 00:20:044 (1,2,1) -
12:38 Oracle: 00:20:044 (1) -
12:39 Oracle: 能往下一点跟后面的2,1一样有点包的感觉么
12:40 Rakuen: ok i try
12:40 Rakuen: like this? http://puu.sh/6PgmA.jpg
12:41 Oracle: yesyes!
12:41 Rakuen: owo''
12:42 Oracle: 02:03:075 (1,2) -
12:42 Oracle: rhythm suggestion,
12:42 Oracle: love you这两个音希望能按到呢
12:43 Rakuen: 不是you的时候吗?
12:43 Oracle: 你可以试试这两个音都按note
12:43 Oracle: 很爽
12:43 Oracle: love在滑条尾了o:
12:43 Rakuen: 02:02:469 (5) - 加reverse?
12:43 Rakuen: XD
12:43 Oracle: 能在滑条头/note上就好了._.
12:43 Oracle: !
12:43 Rakuen: ._.'
12:43 Oracle: yes
12:44 Oracle: i love you刚好在一个滑条里 多赞
12:44 Rakuen: 不用那么夸张吧>.<!
12:44 Rakuen: 不过谢谢:)
12:46 Oracle: V
12:47 Oracle: 03:35:196 (3) -
12:47 Oracle: 其实我很建议ctrl+G
12:47 Oracle: flow会好 但是后面的pattern都要改了 :<
12:47 Oracle: 03:35:196 (3,1) - 不然这个flow会坏掉
12:49 Oracle: Normal就这么多啦 Insane要test一下= =..
12:54 Rakuen: :3 ok
12:54 *Oracle is editing [http://osu.ppy.sh/b/321506 CLIFF EDGE - Endless Tears feat. Nakamura Maiko [Insane]]
12:54 Oracle: well made
12:54 Oracle: 00:06:105 (2) -
12:54 Oracle: NC here
12:55 Oracle: 我再说Insane难度
12:55 Oracle: 在*
12:55 Oracle: 因为你前面00:04:893 (1) - 也NC了
12:58 Rakuen: 我有个问题
12:58 Oracle: 0.0
12:58 Rakuen: 每次我按Aimod的时候都会有audio lead in conflict with abc's diff
12:58 Rakuen: 很奇怪叻
12:58 Oracle: 不用担心
12:58 Oracle: 真是一个bug
12:58 Rakuen: check了都没问题
12:59 Rakuen: owo'
12:59 Oracle: 这是一个bug
12:59 Oracle: 不会有问题的
12:59 Rakuen: ok >.<
12:59 Oracle: 你看看那个NC
12:59 Oracle: 我觉得是可以有
13:00 Rakuen: 放了
13:00 Rakuen: :D
13:01 Rakuen: 你觉得ar8怎么样
13:01 Rakuen: 很多人说ar8慢
13:01 Rakuen: ._.
13:01 Oracle: okay
13:01 Oracle: 这个跳不太多
13:01 Oracle: 可以的
13:01 Oracle: 我玩的时候觉得刚好
13:01 Rakuen: 没ar8.5
13:01 Rakuen: 不然效果就完美了
13:01 Rakuen: T_T
13:02 Oracle: 也没9.5
13:02 Oracle: sad
13:02 Rakuen: 嗯嗯
13:02 Rakuen: 有些图9太慢10太快而且bat不喜欢
13:02 Rakuen: 所以觉得8.5 + 9.5应该具备的
13:02 Oracle: 01:14:135 (1,2,3) -
13:03 Oracle: 这个
13:03 Rakuen: 不会排:33
13:03 Oracle: 唔。。
13:03 Oracle: 做成一个note+一个slider如何
13:03 Oracle: 因为这个spacing..
13:04 Oracle: 很容易看成三连
13:04 Oracle: 尤其在AR8
13:04 Rakuen: 我试试
13:04 Oracle: 23换成一个slider
13:06 Oracle: http://puu.sh/6PhQi.jpg
13:06 Oracle: 大概这个感觉
13:06 Oracle: flow也还在
13:06 Oracle: blanket也照顾了
13:08 Rakuen: http://puu.sh/6Pi0l.jpg 这个会太乱吗?
13:09 Rakuen: 觉得你的图会更还看orz
13:09 Oracle: 我还是建议叠起来
13:10 Oracle: 这样有点blanket abuse(?) 感觉全都黏在一起了 lol
13:10 Rakuen: lol ok :D
13:11 Oracle: 01:24:741 (2,3) -
13:11 Oracle: 2和3的滑条头其实是一组
13:12 Oracle: 01:25:196 - 然后这个滑条的时间可以空拍的
13:12 Oracle: 不过太难改了 lol nvm
13:12 Oracle: 如果跟vocal就是这样
13:14 Oracle: 如果改不了就在以后做vocal的时候注意吧
13:14 Oracle: 因为这样 节奏上也是没错的
13:15 Oracle: 01:51:560 (3) - ctrl+G?
13:18 Rakuen: keep :3
13:18 Oracle: sure
13:19 Oracle: 02:46:105 (1) - NC
13:19 Oracle: 02:46:711 (3) - remove NC
13:19 Oracle: 02:46:105 - 从这里开始就是男声了 所以肯定是这里NC
13:20 Rakuen: 02:46:711 (1) - 可是这里不是有个finish吗?
13:20 Rakuen: 不确定orz
13:21 Oracle: 有finish不影响你NC呀
13:21 Oracle: 而且你前后都是长白线NC的
13:22 Rakuen: oo
13:28 Oracle: 03:29:741 (3) -
13:28 Oracle: 强烈建议ctrl+g啊。。。。
13:28 Oracle: 03:30:650 (1,2,3) - 接后面这个
13:28 Oracle: flow多好。。。
13:31 Oracle: 03:50:954 (1,2) - 这两个也是建议分别ctrl+g
13:31 Oracle: 04:14:893 (2) - 这个我觉得可以减少一个reverse
13:32 Oracle: 因为最后那个音直接消音了 不如干脆不放
13:34 Oracle: 在听么..O.O
13:37 Rakuen: en
13:39 Oracle: insane的我都说完了
13:39 Oracle: 你看看
13:40 Rakuen: 03:29:135 (1,2,3) - 这里的flow嗯。。。
13:40 Rakuen: 我觉得是1的尾巴去2
13:40 Rakuen: 然后去3
13:41 Rakuen: 像个Z形
13:43 Rakuen: 最后那个reverse去了
13:43 Rakuen: >.o)b
13:44 Oracle: 我就觉得z形不是特别顺。。
13:44 Oracle: 而且你用这种pattern特别多
13:44 Oracle: 这个试试有点变化?
13:48 Oracle: 然后collab
13:48 Oracle: 00:13:832 (5,6) - blanket nazi
13:49 Rakuen: oo
13:50 Oracle: 啊啊好喜欢AI的绕圈
13:51 Oracle: 01:38:529 (7) - 这个不加NC吗
13:51 Oracle: 前面三组跳这个突然变了
13:53 Oracle: 01:53:075 (2) - 加finish
13:53 Oracle: 希望i love you都能有finish强调呢
13:54 Rakuen: oo
13:55 Oracle: 我突然发现
13:55 Oracle: Ai的part特别跳
13:55 Oracle: 你的part特别不跳 lol
13:55 Rakuen: 可是blanket一大堆给我弄
13:55 Rakuen: XD
13:55 Oracle: rakuen的部分是休息的
13:55 Oracle: 然后到ai就跳跳跳!
13:55 Rakuen: 嗯嗯 :D
13:56 Oracle: 你们随机跳都这么厉害
13:56 Oracle: jealous
13:57 Rakuen: 我的没orz
13:57 Oracle: 04:14:893 (2) -
13:57 Rakuen: AI罢了
13:57 Rakuen: T_T
13:57 Oracle: 这个也记得去掉reverse
13:57 Rakuen: 嗯去了
13:57 Oracle: that's all!!
13:57 Oracle: 记得savelog
13:57 Oracle: 我去骗kd(slap
14:00 Rakuen: ok >.o)b
14:01 Oracle: hope to see it ranked soooooon!!!
silencedays
http://puu.sh/6UgDH.txt

that part inside, i think it will sound better like this
Topic Starter
Rakuen

silencedays wrote:

http://puu.sh/6UgDH.txt

that part inside, i think it will sound better like this
Fixed

Thanks for the mod
Xiaolin
Oh please bubble it. >w<
Kytoxid
Ugh, forgot this map. Yell at me if you catch me this weekend and I'm not modding this please.
Kinomi
和仲村芽衣子就差一个字母
Kytoxid
Alright, finally found time. Just a couple things: (it's been a while since my last mod, sorry I repeat anything you declined last time)

[Extra]

03:35:802 (1,2,1) - I think it's better if you stack all 3 notes; otherwise you get consistent spacing for 2-1, 1-2, and 2-3, but 2-1 is a 1/2 gap while the others are 1/4 gaps. Same idea here: 01:52:772 (1,2,1) -

[Insane]

00:20:802 (1,2,3,4,5,6) - It's a bit off, I'd remake this with Ctrl-Shift-D and place it as a pattern.
00:30:954 (1) - I thought this transition into long sliders here didn't fit very well, since the music becomes more energetic and upbeat, but the map becomes more laid-back. Might be hard to fix now, but something to be mindful of for future maps.
00:49:893 (2,3,4) - I recommend you flip 2 and 3 so that the player doesn't have to change directions in the middle of the pattern. As well, I think it looks better with a NC on 4 instead of the last note; you get 2 triangle combos and 1 doublet-stack combo.
01:00:044 (1,2,3,4) - I think you should remove the 2; otherwise the 1-2 spacing is the same as 3-4-5 spacing, which is really deceptive.
03:19:893 (2,3,4,5,6,1,2,3,4) - This section is considerably harder than the rest of the map in terms of single-tap endurance; I'd consider placing a slider somewhere in there.

[Tari]

00:04:287 (5) - Extend by 1/4? The tail beat followed by a gap doesn't fit as well as a tick followed by the tail beat.

Things look fine in general, lemme know when you've seen this.
Tari

Kytoxid wrote:

Alright, finally found time. Just a couple things: (it's been a while since my last mod, sorry I repeat anything you declined last time)

[Tari]

00:04:287 (5) - Extend by 1/4? The tail beat followed by a gap doesn't fit as well as a tick followed by the tail beat. did something little different, and changed the 4 note's after into sliders.

Things look fine in general, lemme know when you've seen this.

Thanks.

https://www.dropbox.com/s/vupa774y1s8ub ... mal%5D.osu
Topic Starter
Rakuen

Kytoxid wrote:

Alright, finally found time. Just a couple things: (it's been a while since my last mod, sorry I repeat anything you declined last time)

[Extra]

03:35:802 (1,2,1) - I think it's better if you stack all 3 notes; otherwise you get consistent spacing for 2-1, 1-2, and 2-3, but 2-1 is a 1/2 gap while the others are 1/4 gaps. Same idea here: 01:52:772 (1,2,1) - Fixed

[Insane]

00:20:802 (1,2,3,4,5,6) - It's a bit off, I'd remake this with Ctrl-Shift-D and place it as a pattern. Fixed
00:30:954 (1) - I thought this transition into long sliders here didn't fit very well, since the music becomes more energetic and upbeat, but the map becomes more laid-back. Might be hard to fix now, but something to be mindful of for future maps. Ok, will remember next time
00:49:893 (2,3,4) - I recommend you flip 2 and 3 so that the player doesn't have to change directions in the middle of the pattern. As well, I think it looks better with a NC on 4 instead of the last note; you get 2 triangle combos and 1 doublet-stack combo. Fixed
01:00:044 (1,2,3,4) - I think you should remove the 2; otherwise the 1-2 spacing is the same as 3-4-5 spacing, which is really deceptive. Fixed
03:19:893 (2,3,4,5,6,1,2,3,4) - This section is considerably harder than the rest of the map in terms of single-tap endurance; I'd consider placing a slider somewhere in there. Fixed
Thanks for the mods *^*
Kytoxid
Love you~

EDIT: Oops, didn't read your PM carefully enough. Lemme know when Tari's file is uploaded.
Tari
My mistake sorry

here is the osu file again : http://puu.sh/7kHmb.osu
Topic Starter
Rakuen
Updated all diffs
Oracle
It's about time.
Kytoxid

Oracle wrote:

It's about time.
Asagi Mutsuki
Gogo rank! >w<
_AI

cdhsausageboy wrote:

Gogo rank! >w<
Sapphiire_old_1

cdhsausageboy wrote:

Gogo rank! >w<
Xiaolin

cdhsausageboy wrote:

Gogo rank! >w<
Secretpipe
Why it isn't ranked ?
I'm waiting xD
Xiaolin

Secretpipe wrote:

Why it isn't ranked ?
I'm waiting xD
Blame the BAT's
blissfulyoshi
For the artist, shouldn't it be CLIFF EDGE feat. Nakamura Maiko becuase the title of the song shouldn't feature an artist's name.
Not sure how appropriate Best of is in the tags, so I would suggest removing it.

Doing the mod right now, so will update this post in a bit.
Cloudchaser
I love this song :3 good luck
_AI
(╯°□°)╯︵ ┻━┻) fastar!
blissfulyoshi
So lazy bliss finally comes and does something xD

I talked with Kyto about the title, and we agree that at least it must be consistent with ranked items, so you can put feat in the artist field, or use () around feat. For ranked examples https://osu.ppy.sh/p/beatmaplist?q=feat . Kyto and I agree that it is better to put it in the artist field since the song is called Endless Tears not Endless Tears feat....

I think there might a beat reset at 30954,. If you add an uninherted timing point there, combos start making a lot more sense imo. Also, to counteract that one, there is another one at 197014. In short, add an uninherted timing section to 30954 and 197014 to make the downbat correct

As stated last time, I would remove "Best of" from the tags.

Normal:
00:03:075 (3) - blanketing of 2 is slightly off, move the last point a bit inward
01:08:529 (5) - point 5 more directly at 6 02:42:166 (7) - to follow the music, shouldn't this be in the next combo
02:51:863 (6) - ^

AI's Hard:
01:36:408 (3) - follow 01:35:196 (2)'s curve better so that 3 looks blanketed
03:55:196 (3) - blanket the end of 03:54:590 (2) better

Tari's Hard:
Probably you can't do much for now, but your slider speed is really slow in comparison to your jumps, making the map slightly annoying for me to play
00:16:408 (3,4,1) - a bit surprised to see a jump in the opposite direction of cursor momentun (compare the movement from 3 to 4 to the jump from 4 to 1)
00:41:863 (5) - blanket the start of 6 better http://osu.ppy.sh/ss/1468040
01:28:226 (5) - move up 1-2 grids to follow 01:27:923 (3,4)'s curve better(if you look at the these 3 notes with the sliders, it forms 2 humps, not 1 continuous curve)
01:31:560 (9) - shouldn't this be part of the next combo to follow the downbeat/lyrics
01:38:832 (1) - the ending of this slider isn't blanketing 2 well
01:52:166 (4,1) - why is the spacing between these notes so small
02:01:863 (5,1) - ^ (I guess there is more of a reason here, but it does still feel a little strange)
02:13:075 (2) - why is this not parallel to 02:12:469 (1)
02:24:590 (4,6) - If you wanted to cut down a longer combo, fine, but should the new combo have started on one of these notes 02:24:590 (4,6)
02:39:135 (4,6) - since at longest, the combos around it are 1 tall white tick long, add a new combo at one of these 2 places 02:39:135 (4,6) -
03:56:105 (2) - make parallel to 03:55:499 (1) (almost correct)

Insane:
01:29:135 (1,2,3,4,5) - was a bit surprised by this jump since the music didn't really change, but all of sudden there were larger jumps when there were none before
02:07:620 (1) - I expected a jump to this note since it starts on "love you"
02:30:499 (3,4) - because of 3's repeat, going against momentum to 4 was a bit weird

AIRakuen's Extra:
00:49:135 (8) - I feel there should be a slight jump here
01:54:287 (1) - I felt weird between this section and the break. I thought you would have jumps on ever love you, but like this one for example, there is normal spacing while others have jumps, can you be more consistent please?
03:37:469 (1) - ^

===============================
I will continue this later.....I hope the wait won't be as long next time

Edit: Finally finished the mod. Sorry for taking so long. I know I lost my BAT privledges now, but I talked to kyto to ensure that this map will be rebubbled after making the changes. Just contact him when you are ready. Sorry again for all the problems and best of luck.
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