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Knife Party - Songs Compilation

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Topic Starter
TrigonometrY
Yay, another star. Thanks for it!
Sonnyc
Internet Friends:
  1. 07:07:441 (3) - Mind placing at (424,236) if you don't mind about spaing? That makes a better curve with the previous circle slider.
Save the World:
  1. 12:57:279 (3) - Consider adding a normal-whistle at the head.
  2. 13:04:959 (3) - ^
  3. 13:56:079 (2) - I'm not sure about the rhythm here, but I guess at least this part is silence. Mind starting from 13:56:199? This may break your pattern but this way will fit the song's beat better..
Power Glove:
  1. 04:00:750 (1) - Instead a slider, adding notes at 04:00:633 and 04:00:867 each would fit the music.
  2. 04:05:320 - Consider adding a note.
  3. 04:08:250 (1) - Similar rhythm suggestion as 04:00:750 (1).
Fire Hive:
  1. 17:51:822 (2) - ctrl+G this or (4). The movement of (1,2) and (3,4) are currently different, which seems inconsistent.
Antidote:
  1. 05:27:228 (1,2,3,4,5) - It's true there is a point for 1/2, but I think following 1/3 would have been more effective here..
  2. 05:30:978 (1,2,3,4,5) - ^ There are other similar sections. Check it out if you want to fix or not.
Suffer:
  1. 11:31:536 (1) - 1 Grid right.
  2. 11:33:250 (8) - 1 Grid left.
Bonfire Pt. 2:
  1. 19:23:801 (5) - Because of the combo indicator, the reverse gets somewhat hidden. Just wanted to mention. http://puu.sh/aNPaB/e3b8272439.jpg
Really good map. I won't save my stars for this one. Good slider usages overall.

Besides, can I ask why the Difficulty name for the Marathon diff is [DROP THE BASS]? Personally it was a little hard to notice there was an actual marathon difficulty existing.
Topic Starter
TrigonometrY
Sonnyc's mod

Sonnyc wrote:

Internet Friends:
  1. 07:07:441 (3) - Mind placing at (424,236) if you don't mind about spaing? That makes a better curve with the previous circle slider. Moved
Save the World:
  1. 12:57:279 (3) - Consider adding a normal-whistle at the head.
  2. 13:04:959 (3) - ^ ^Added
  3. 13:56:079 (2) - I'm not sure about the rhythm here, but I guess at least this part is silence. Mind starting from 13:56:199? This may break your pattern but this way will fit the song's beat better.. Good catch, fixed
Power Glove:
  1. 04:00:750 (1) - Instead a slider, adding notes at 04:00:633 and 04:00:867 each would fit the music.
  2. 04:05:320 - Consider adding a note.
  3. 04:08:250 (1) - Similar rhythm suggestion as 04:00:750 (1). ^Done
Fire Hive:
  1. 17:51:822 (2) - ctrl+G this or (4). The movement of (1,2) and (3,4) are currently different, which seems inconsistent. 'k
Antidote:
  1. 05:27:228 (1,2,3,4,5) - It's true there is a point for 1/2, but I think following 1/3 would have been more effective here.. Here is strange rhythm, but I'm inclined to 1/2
  2. 05:30:978 (1,2,3,4,5) - ^ There are other similar sections. Check it out if you want to fix or not.
Suffer:
  1. 11:31:536 (1) - 1 Grid right.
  2. 11:33:250 (8) - 1 Grid left. ^Done
Bonfire Pt. 2:
  1. 19:23:801 (5) - Because of the combo indicator, the reverse gets somewhat hidden. Just wanted to mention. Moved a bit higher http://puu.sh/aNPaB/e3b8272439.jpg
Really good map. I won't save my stars for this one. Good slider usages overall.

Besides, can I ask why the Difficulty name for the Marathon diff is [DROP THE BASS]? Personally it was a little hard to notice there was an actual marathon difficulty existing. As or me, it's best option to name dubstep marathon in such way. For easier noticing I've used uppercase letters
Thanks for your contribution Sonnyc, I really appreciate that.
J1NX1337
Hey, this is a great songs compilation. Gotta love KP!

Could you maybe make those certain parts in Suffer like 10:59:822 easier to read? I play with storyboard on and dim at 30%.

Also, are you going to add more Knife Party songs to this compilation? I'd love a map of Destroy Them With Lazers etc.
Topic Starter
TrigonometrY
I can only suggest to decrease dim, because that part is pretty playable for me.
Unfortunately, I won't add other songs to this compilation, because it's complete and finished.
Kuron-kun
Hello!

Modding this lags my computer lol

Bonfire P1


00:24:945 (1) - What about doing this http://osu.ppy.sh/ss/1952257 to improve the flow? If you don't like this pattern you can change 00:25:290 (2) - and put a straight slider instead of a curved one. https://osu.ppy.sh/ss/1952261 See if you like.

00:30:118 (10) - If you want some variation of sliders you should curve this like this https://osu.ppy.sh/ss/1952268, it's beautiful and flows better :D

01:09:773 (1) - This DS isn't really good if you compare with others patterns like this you made before, increase it a bit or move to x320 y236, looks better now, if you do this, rearrange the other notes.

01:39:255 - Aw, I think you should add a note here, looks too empty without a note.

01:50:118 (15) - Looks better if you move this to x320 y60.

01:54:428 (4) - Flows much better if you move this note to x48 y260 imo.

Power Glove


02:29:344 (3) - You can curve this a bit for aesthetics. http://osu.ppy.sh/ss/1952296.

Antidote


05:11:642 (4,5) - You should increase the DS, the next patterns are with a higher DS than this and the part of the song is the same, it looks inconsistent. You can do something like this 05:17:735 (7,1) -

Internet Friends


07:07:441 (3) - What do you think about adding a NC here? A new section of the song is starting, I think it's a good idea.

07:37:441 (3) - Same as above.

Rage Valley


07:58:903 (1) - Curve it a bit just to improve the flow between 07:58:668 (11) - this note and the slider. Rotate it 10º with Selection Centre checked.

08:44:371 (2) - If you Ctrl + G this, the flow would be better imo.

09:12:028 (1) - Like I said before you can curve it to improve the flow between this slider and 09:11:871 (8) - this note. Something like 20º is good. Do the same with 09:12:965 (3) -

The Box


09:45:158 (1) - There is no reason to increase the DS here, you might keep the same as the others before. Something near x324 y44.

09:58:872 (1) - Again rotating this 15º with Selection Centre checked to improve the flow a bit.

Suffer


Nothing here.

Save The World


Nothing here again.

Crush On You


16:27:185 (7) - A bit nazi but, move it to x292 y216 to keep the DS and form a perfect triangle 16:26:668 (4,6,7) -

Fire Hive


Nothing here to change, awesome part.

Bonfire P2


18:17:594 (7) - Instead of this slider you can put a circle, there is no sound on 18:17:680 -, see if you prefer the circle.

18:45:525 (5) - Don't you think a Ctrl + G here improves the flow?

19:02:939 - Same as Bonfire P1, you should add a circle here, looks too empty without a note.

This is all, awesome mapset, rank this pls.
Musty
Yo!
Dat Compilation, i love Knife Party tho ! :)
it's gonna be long i guess :D/

[General]

So, what about putting Preview Points for each difficulties which correspond to its difficulty?
and wow what a beautiful storyboard dude!

Note: for all the offset suggestions there, do tests on a copy of your difficulty or something, plus don't forget to move the green sections too!

[Bonfire 1]

00:29:945 (9) - i would put this note with the same spacing as before to be honest
01:26:324 (2,3,4,5,6) - mmh, the spacing between (5) and (6) is completely not the same as between (2) and (5). What about changing (2) to (5)'s spacing?

[Power Glove]

Offset: 146 740 which plays way better imo
03:23:927 (9) - New Combo because you changed the NC previously at the same tempo if you get what i mean ?
03:43:641 (1) - New Combo red as the previous pattern that looked alike :)

[Antidote]

05:38:946 (1,2,3,4) - what have you done? Dx it looks like 1/5 lol i don't think it's a good idea because it all fits on 1/4 ( but 1/6 works too )
06:23:478 (1,2,3,4,5,6,7,8,9,10) - those white combo colours made me except something that will have low spacing, take another combo colour maybe? :p

[Internet Friends]

Why did you blocked me on facebook m8 :'(

Offset: 398 825 it plays a lot better

07:16:582 (1) - put a grey or white NC here and put a coloured NC afterwards, isn't the process you usually do ?
07:18:457 (1) - owait nvm then :D
07:20:098 (1) - But, why this one has the same combo colour but not the same velocity? :c
07:34:863 (1,2) - i like this kind of things.

Now you're going to get fucked u-----.

[Rage Valley]

Offset: 471 385 plays better imo

08:45:778 (5,6,7) - this doesnt fit the music imo, i would see something like this : http://puu.sh/b3xtH/dc596cf224.jpg
08:50:309 (10) - mmh i don't think it's necessary to be honest :c

[The Box]

Wow dat timing, i think it's too late tho, for like 10-20ms you should check :?

other than that, it's a pretty cool difficulty, it's short anyways :p

[Suffer]

Pretty fun to be honest.
11:26:822 (2,3,4,5,6,7,1,2,3,4) - not a fan of those patterns tho!

[Save the World]

offset: 699 265

awesome mapping

[Crush on You]

i honestly have a crush on your mapping here :oops:
offset: 842 345

[Fire Hive]

offset: 991 880

you are a monster

[Bonfire 2]

offset: 1 078 260

18:17:594 (7) - would replace this by a single circle :)
18:27:680 (5) - useless note because there is none in the song
18:38:715 (5) - ↑ ;)
18:59:318 (2,3) - nazi alert: DIZ IS NOT WELL MAED REPORT /runs
19:00:784 (5) - ↑x2 :C
19:11:818 (5) - ↑ :'(
19:22:852 (5) - ↑ :'C
19:46:215 (7) - new combo because of the spacing ;D

Wow overall: It's a pretty well mapped map, that's wow!
The storyboard is pretty cool also! good job for this thing, hope it will be approved/ranked idk if this still exists lol.
But i liked how you mapped some parts of some songs!
Keep up the good work and good luck of course! :D
(btw sorry i didnt find much things :C i hope i helped a bit tho :o , might come later about The Box' timing
Satella
give this man another ranked map
Topic Starter
TrigonometrY
Kuron-Kun's mod

Kuron-Kun wrote:

Hello!

Modding this lags my computer lol

Bonfire P1


00:24:945 (1) - What about doing this http://osu.ppy.sh/ss/1952257 to improve the flow? If you don't like this pattern you can change 00:25:290 (2) - and put a straight slider instead of a curved one. https://osu.ppy.sh/ss/1952261 See if you like. Don't want to keep flow here

00:30:118 (10) - If you want some variation of sliders you should curve this like this https://osu.ppy.sh/ss/1952268, it's beautiful and flows better :D Agree

01:09:773 (1) - This DS isn't really good if you compare with others patterns like this you made before, increase it a bit or move to x320 y236, looks better now, if you do this, rearrange the other notes. Fixed

01:39:255 - Aw, I think you should add a note here, looks too empty without a note. Agree, but in this case I need to make a little break before chorus

01:50:118 (15) - Looks better if you move this to x320 y60. Yep

01:54:428 (4) - Flows much better if you move this note to x48 y260 imo. Changed

Power Glove


02:29:344 (3) - You can curve this a bit for aesthetics. http://osu.ppy.sh/ss/1952296. Done

Antidote


05:11:642 (4,5) - You should increase the DS, the next patterns are with a higher DS than this and the part of the song is the same, it looks inconsistent. You can do something like this 05:17:735 (7,1) - Increased

Internet Friends


07:07:441 (3) - What do you think about adding a NC here? A new section of the song is starting, I think it's a good idea.

07:37:441 (3) - Same as above. ^Added

Rage Valley


07:58:903 (1) - Curve it a bit just to improve the flow between 07:58:668 (11) - this note and the slider. Rotate it 10º with Selection Centre checked. Changed

08:44:371 (2) - If you Ctrl + G this, the flow would be better imo. Changed that part

09:12:028 (1) - Like I said before you can curve it to improve the flow between this slider and 09:11:871 (8) - this note. Something like 20º is good. Do the same with 09:12:965 (3) - Done

The Box


09:45:158 (1) - There is no reason to increase the DS here, you might keep the same as the others before. Something near x324 y44. Fixed

09:58:872 (1) - Again rotating this 15º with Selection Centre checked to improve the flow a bit. Done

Suffer


Nothing here.

Save The World


Nothing here again.

Crush On You


16:27:185 (7) - A bit nazi but, move it to x292 y216 to keep the DS and form a perfect triangle 16:26:668 (4,6,7) - It creates a line with previous circles

Fire Hive


Nothing here to change, awesome part.

Bonfire P2


18:17:594 (7) - Instead of this slider you can put a circle, there is no sound on 18:17:680 -, see if you prefer the circle. Fixed

18:45:525 (5) - Don't you think a Ctrl + G here improves the flow? It increases DS which is same for all 1/4 parts

19:02:939 - Same as Bonfire P1, you should add a circle here, looks too empty without a note.

This is all, awesome mapset, rank this pls.

Musty's mod

Musty wrote:

Yo!
Dat Compilation, i love Knife Party tho ! :)
it's gonna be long i guess :D/

[General]

First of all, I checked and updated all timing points you have mentioned.

So, what about putting Preview Points for each difficulties which correspond to its difficulty? I tried make them, but it seems it's impossible
and wow what a beautiful storyboard dude! :D

Note: for all the offset suggestions there, do tests on a copy of your difficulty or something, plus don't forget to move the green sections too!

[Bonfire 1]

00:29:945 (9) - i would put this note with the same spacing as before to be honest Actually it's already put with same DS
01:26:324 (2,3,4,5,6) - mmh, the spacing between (5) and (6) is completely not the same as between (2) and (5). What about changing (2) to (5)'s spacing? Spacing was increased purposely on downbeat

[Power Glove]

Offset: 146 740 which plays way better imo
03:23:927 (9) - New Combo because you changed the NC previously at the same tempo if you get what i mean ? But... I didn't. NC is changing every 2 downbeat, anyway
03:43:641 (1) - New Combo red as the previous pattern that looked alike :) I use white combo, because rhythm has become a bit more difficult

[Antidote]

05:38:946 (1,2,3,4) - what have you done? Dx it looks like 1/5 lol i don't think it's a good idea because it all fits on 1/4 ( but 1/6 works too ) I've checked it several times already, objects are placed okay for me
06:23:478 (1,2,3,4,5,6,7,8,9,10) - those white combo colours made me except something that will have low spacing, take another combo colour maybe? :p 'k, changed to blue one

[Internet Friends]

Why did you blocked me on facebook m8 :'(

Offset: 398 825 it plays a lot better

07:16:582 (1) - put a grey or white NC here and put a coloured NC afterwards, isn't the process you usually do ?
07:18:457 (1) - owait nvm then :D
07:20:098 (1) - But, why this one has the same combo colour but not the same velocity? :c ^After your remarks I decided to fixed all combo colours of combos and flashes
07:34:863 (1,2) - i like this kind of things. Snail :>

Now you're going to get fucked u-----.

[Rage Valley]

Offset: 471 385 plays better imo

08:45:778 (5,6,7) - this doesnt fit the music imo, i would see something like this : http://puu.sh/b3xtH/dc596cf224.jpg Absolutely agree, fixed
08:50:309 (10) - mmh i don't think it's necessary to be honest :c It fits music, nuff said

[The Box]

Wow dat timing, i think it's too late tho, for like 10-20ms you should check :?

other than that, it's a pretty cool difficulty, it's short anyways :p

[Suffer]

Pretty fun to be honest.
11:26:822 (2,3,4,5,6,7,1,2,3,4) - not a fan of those patterns tho! Unlike me :D

[Save the World]

offset: 699 265

awesome mapping

[Crush on You]

i honestly have a crush on your mapping here :oops:
offset: 842 345

[Fire Hive]

offset: 991 880

you are a monster

[Bonfire 2]

offset: 1 078 260

18:17:594 (7) - would replace this by a single circle :)
18:27:680 (5) - useless note because there is none in the song
18:38:715 (5) - ↑ ;)
18:59:318 (2,3) - nazi alert: DIZ IS NOT WELL MAED REPORT /runs
19:00:784 (5) - ↑x2 :C
19:11:818 (5) - ↑ :'(
19:22:852 (5) - ↑ :'C ^Fixed all
19:46:215 (7) - new combo because of the spacing ;D It should stay white like SB flashes

Wow overall: It's a pretty well mapped map, that's wow!
The storyboard is pretty cool also! good job for this thing, hope it will be approved/ranked idk if this still exists lol.
But i liked how you mapped some parts of some songs!
Keep up the good work and good luck of course! :D
(btw sorry i didnt find much things :C i hope i helped a bit tho :o , might come later about The Box' timing

Thank you so much guys! Your suggestions were such helpful. Finally updated.
Flower
Sorry for my late reply, because I was too busy in study last week.

Let's make it short, because this map is so awesome.

Unrankable issues
Slider anchors/nodes must not be used to manipulate slider speeds
Here are the sliders that are unrankable:
[Suffer]
10:58:108 (1) -
[Save the World]
13:22:950 (1) -
13:57:510 (1) -
[Crush On You]
16:21:138 (4) -
[Bonfire Pt. 2]
19:24:816 (9) -
19:46:540 (8) -

Make the wiggling route more clear to players.

Other things
[Antidote]
05:27:228 (1,2,3,4,5) -
05:30:978 (1,2,3,4,5) -
05:34:728 (1,2,3,4,5) - It's 3/8 rhythm here. Highly recommend rearranging the notes.
In contrast, I think 05:42:228 (1,2,3,4,5) - and patterns after are ok, because it follows background 1/2 beats.
[Crush On You]
15:04:413 (1) - I don't think this slider is unrankable, but its shape is ugly. Try making all the wiggles same in size.

The wild placement and sound is perfect, and I can't pick any flaws. Call me back when you fixed the problems. Good luck!
Topic Starter
TrigonometrY
Flower's mod

Flower wrote:

Sorry for my late reply, because I was too busy in study last week.

Let's make it short, because this map is so awesome.

Unrankable issues
Slider anchors/nodes must not be used to manipulate slider speeds

Here are the sliders that are unrankable:
[Suffer]
10:58:108 (1) -
[Save the World]
13:22:950 (1) -
13:57:510 (1) -
[Crush On You]
16:21:138 (4) -
[Bonfire Pt. 2]
19:24:816 (9) - ^fixed all
19:46:540 (8) - modified to accordance the music

Make the wiggling route more clear to players.

Other things
[Antidote]
05:27:228 (1,2,3,4,5) -
05:30:978 (1,2,3,4,5) -
05:34:728 (1,2,3,4,5) - It's 3/8 rhythm here. Highly recommend rearranging the notes. 3/8? I never would have guessed :D
In contrast, I think 05:42:228 (1,2,3,4,5) - and patterns after are ok, because it follows background 1/2 beats.
[Crush On You]
15:04:413 (1) - I don't think this slider is unrankable, but its shape is ugly. Try making all the wiggles same in size. Changed to linear slider

The wild placement and sound is perfect, and I can't pick any flaws. Call me back when you fixed the problems. Good luck!
Thank you Flower! Uuupdated.
Flower
Okay everything else seems fine... But I missed one point: your uninherited timing points are not consistent. I think it's the problem caused by the previous timing mods. Please fix it. (you can arrange timing points only in marathon diff, then copy as other diffs, then delete irrelevant notes)

Sorry for the inconvenience.
Topic Starter
TrigonometrY
Ah, I've changed all timing points only for Marathon diff and separately for each song. Anyway, fixed
Flower
Let's get it moving. Bubble #1

Topic Starter
TrigonometrY
YES
ALMOST
puxtu
this map deserve a medal.
Satella
HOLY





SHIT




















OMG>
Secretpipe
We're getting there!


IRC log
2014-09-07 13:39 Secretpipe: k let's go
2014-09-07 13:40 Secretpipe: ACTION is editing [http://osu.ppy.sh/b/343983 Knife Party - Songs Compilation [DROP THE BASS]]
2014-09-07 13:41 Secretpipe: 00:24:255 (9) - Reverse ?
2014-09-07 13:41 Secretpipe: 00:29:083 (7) - A NC is missing here
2014-09-07 13:42 Secretpipe: 00:32:531 (7) - Same as above here!
2014-09-07 13:42 TrigonometrY: 00:24:255 (9) - yea, here's reverse already, so?
2014-09-07 13:43 Secretpipe: I mean
2014-09-07 13:43 Secretpipe: you canreverse the slider
2014-09-07 13:43 Secretpipe: Ctrl+g :O
2014-09-07 13:43 Secretpipe: :P*
2014-09-07 13:43 TrigonometrY: uh, understood
2014-09-07 13:43 Secretpipe: 00:44:945 (2,3) - You can swap these notes for create a little touch of difficulty
2014-09-07 13:43 Secretpipe: And I'm sure it plays well
2014-09-07 13:44 TrigonometrY: But it will break flow, change DS
2014-09-07 13:44 Secretpipe: It's an Insane , sometimes you can change DS
2014-09-07 13:44 Secretpipe: I think it'd be nice here
2014-09-07 13:44 Secretpipe: but it's up to you!
2014-09-07 13:44 Secretpipe: :D
2014-09-07 13:45 TrigonometrY: Give me a sec
2014-09-07 13:45 Secretpipe: 00:46:324 (7) - Nc should be here and remove the NC here :00:47:014 (1) -
2014-09-07 13:45 TrigonometrY: http://puu.sh/bp97P/309b7ba072.jpg
2014-09-07 13:46 TrigonometrY: It will complicate playability
2014-09-07 13:46 Secretpipe: it's just for increase the difficulty
2014-09-07 13:46 Secretpipe: but keep your actual pattern
2014-09-07 13:47 Secretpipe: 00:53:221 (9) - 00:53:911 (17) - , you can add some NC here for separate vocals from the stream
2014-09-07 13:47 TrigonometrY: 00:29:083 (7) - about missed NC: look at previous patterns - I change nc every 2 downbeats
2014-09-07 13:48 Secretpipe: Okay o/
2014-09-07 13:48 Secretpipe: Just tell me if you fix the others things :D
2014-09-07 13:49 TrigonometrY: 00:44:945 (2,3) - ctrl+g, right?
2014-09-07 13:49 Secretpipe: Yeah
2014-09-07 13:49 TrigonometrY: good idea, done
2014-09-07 13:49 Secretpipe: o/
2014-09-07 13:51 Secretpipe: what about the others NC ?
2014-09-07 13:52 TrigonometrY: 00:44:255 - changed NCs there
2014-09-07 13:52 Secretpipe: 01:14:773 (2) - I think a double would better fit here! You can add two stacked notes on the top of 01:14:945 (3) -
2014-09-07 13:53 TrigonometrY: As for me, whole stream should have one colour 00:52:531 (1) -
2014-09-07 13:53 Secretpipe: 01:17:359 (1,5,7) - These overlaps bother me lel. I'd suggest you to curve some sliders for increasing the flow on your part
2014-09-07 13:54 Secretpipe: For the stream , hm colour isn't important lol
2014-09-07 13:55 TrigonometrY: It's just visually better
2014-09-07 13:56 TrigonometrY: Replaced short slider with circles 01:14:773 -
2014-09-07 13:57 Secretpipe: okay nice
2014-09-07 13:58 Secretpipe: will you curve some sliders at 01:17:359 (1,5,6,7) - ?
2014-09-07 13:58 TrigonometrY: Wanna keep them linear
2014-09-07 13:58 Secretpipe: 01:44:945 (1,2,3,4) - The parallelogramm could be much better
2014-09-07 13:59 Secretpipe: keep them thhen
2014-09-07 13:59 Secretpipe: then*
2014-09-07 13:59 Secretpipe: 02:21:497 (2) - A NC is missing here
2014-09-07 14:00 Secretpipe: That's all for Bonfire
2014-09-07 14:01 TrigonometrY: 02:21:497 (2) - uhm, you think the silence after 02:20:807 (1) - is the reason to add nc?
2014-09-07 14:01 Secretpipe: yup
2014-09-07 14:01 Secretpipe: but for that
2014-09-07 14:02 Secretpipe: you can keep your (2)
2014-09-07 14:02 Secretpipe: because it doesn't matter much
2014-09-07 14:04 TrigonometrY: It might be good idea, but I didn't use single nc anywhere else, it won't match my mapping style
2014-09-07 14:07 Secretpipe: Sure!
2014-09-07 14:07 Secretpipe: Can you savelog ? I have to do another thing actually
2014-09-07 14:07 Secretpipe: We'll continue later



2014-09-09 21:48 Secretpipe: 02:41:750 (1,2) - This looks like random slider
2014-09-09 21:49 Secretpipe: maybe you could do an awesome symmetrical ?
2014-09-09 21:49 Secretpipe: 02:46:671 (1) - This slider isn't really beautiful xD I'd suggest ya to make it better
2014-09-09 21:49 TrigonometrY: I made them like rays of sun on purpose
2014-09-09 21:50 TrigonometrY: 02:46:671 (1) - uhm, ok, I'll try to curve it a bit
2014-09-09 21:57 Secretpipe: I SEND THE MESSAGES TO THE WRONG PPL
2014-09-09 21:57 Secretpipe: LOL
2014-09-09 21:57 Secretpipe: http://puu.sh/bskKz.png I sent to kurao
2014-09-09 21:57 Secretpipe: kurai
2014-09-09 21:57 Secretpipe: LOL
2014-09-09 21:58 TrigonometrY: oh you
2014-09-09 21:58 Secretpipe: xD
2014-09-09 21:58 TrigonometrY: Hope he will fix all stuff!
2014-09-09 21:58 Secretpipe: xD
2014-09-09 21:58 Secretpipe: meh
2014-09-09 21:58 Secretpipe: it's for you
2014-09-09 21:58 Secretpipe: xD
2014-09-09 22:01 TrigonometrY: 03:23:937 (9) - why there is should be nc? Especially here 03:24:757 (16) - it's blue tick, it's last circle, I really can't get it :<
2014-09-09 22:02 Secretpipe: (for separate the massive beat)
2014-09-09 22:02 Secretpipe: tick doesn't matter here
2014-09-09 22:03 TrigonometrY: Look, the rhythm changes here 03:24:875 (1) - so nc makes sense
2014-09-09 22:03 TrigonometrY: 03:23:937 (9) - if there will be nc, why it shouldn't be there too 03:22:062 (5) - ?
2014-09-09 22:04 Secretpipe: it can be a good idea too
2014-09-09 22:05 TrigonometrY: On the other hand, I personally don't like frequent NCs
2014-09-09 22:06 Secretpipe: Okay
2014-09-09 22:06 Secretpipe: it's all for power glow anyway
2014-09-09 22:06 Secretpipe: I hope you fixed some stuff
2014-09-09 22:07 TrigonometrY: 03:56:750 (4) - do you mean to move upper moddle point?
2014-09-09 22:07 TrigonometrY: *higher
2014-09-09 22:08 Secretpipe: yes
2014-09-09 22:08 TrigonometrY: Done
2014-09-09 22:09 TrigonometrY: 04:05:890 (6) - replaced it with single circle
2014-09-09 22:10 Secretpipe: k
2014-09-09 22:11 TrigonometrY: And stacked those sliders
2014-09-09 22:13 TrigonometrY: Did you write anything? Bancho crashed
2014-09-09 22:15 Secretpipe: I wrote okay
2014-09-09 22:15 Secretpipe: I'll try to finish it tomorrow
2014-09-09 22:16 TrigonometrY: Maybe you'll mod it via forum? It might be quicker
2014-09-09 22:18 TrigonometrY: When I'll return from university, I'll check the mod and fix all stuff at once
2014-09-09 22:20 Secretpipe: send me the previous log + the log of today
2014-09-09 22:21 TrigonometrY: wait a sec

LONG BREAK

14:50 Secretpipe: yes
14:52 Secretpipe: 05:00:978 (5) - Move that higher for makin' it aligned with the eye
14:52 Secretpipe: xD
14:52 Secretpipe: this is useless
14:52 Secretpipe: but can be good
14:52 Secretpipe: 05:04:728 (5) - NC here , pllllzzz
14:52 Secretpipe: xD
14:53 TrigonometrY: Lold
14:53 TrigonometrY: This map needs more stacks with eyes!
14:53 Secretpipe: yes
14:53 Secretpipe: xD
14:53 Secretpipe: 05:27:228 (1,2,3,5,6,7) - overlaps plz , space the notes a bit
14:56 TrigonometrY: done
14:58 Secretpipe: 05:32:032 (7) - overmapped ?
15:00 TrigonometrY: 05:31:856 (6) - wub 05:32:032 (7) - wuub. Actually there is should be slider, but I don't want to complicate more this part
15:00 Secretpipe: yeah
15:02 Secretpipe: 05:34:903 (2,3,4,5,6) - overlaps
15:04 TrigonometrY: On purpose. It's 3/8 rhythm, I can't space those sliders
15:04 Secretpipe: Really ?
15:04 Secretpipe: 06:24:884 (10) - NC
15:05 Secretpipe: finished for power glove
15:06 TrigonometrY: I mean, players might missing in such parts 05:34:728 (1,2,3,4,5,6,7,1) - if here will be high spacing
15:06 TrigonometrY: addednc
15:10 Secretpipe: tell me when I can mod the next song
15:10 TrigonometrY: Why not right now?
15:11 Secretpipe: because you have to replace your code of Antidote in Antidote diff
15:11 Secretpipe: right ?
15:11 Secretpipe: and it can take time lol
15:12 TrigonometrY: Ah, fine
15:13 Secretpipe: you have to replace things fixed in Drop The Bass diff in other diffs right ?
15:14 TrigonometrY: It has taken... 1 minute!
15:14 Secretpipe: LOL
15:14 Secretpipe: I'M LATE
15:14 Secretpipe: xD
15:15 Secretpipe: let's continue
15:17 Secretpipe: 07:38:830 (4) - NC and that's all
15:17 Secretpipe: nice work here :O
15:18 TrigonometrY: I've expected you suggest add nc here
15:18 Secretpipe: hue
15:18 Secretpipe: Rage Valley TAIMU <333333
15:19 Secretpipe: 08:06:398 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - nice hitsounds part here
15:19 Secretpipe: :D
15:20 TrigonometrY: Yeah, I like that part too
15:20 Secretpipe: :D
15:21 Secretpipe: 08:43:273 (2) - I'd reverse that slider for increasing the cursor's flow here :D
15:21 Secretpipe: 08:50:304 (10) - I can't get why there's a slider here, replace it by a circle !
15:22 TrigonometrY: reversed
15:24 TrigonometrY: It fits drawling whistle, you think it's too difficult for playing?
15:25 TrigonometrY: Anyway, replaced by circle
15:25 Secretpipe: k
15:26 TrigonometrY: I have always broken combo on that slider :D
15:26 Secretpipe: lol xD
15:26 Secretpipe: that's all for that
15:26 Secretpipe: let's continue ?
15:27 TrigonometrY: Yes, I'll copy all changes to other diffs at the end
15:27 Secretpipe: oh okay XDD
15:28 Secretpipe: 09:31:413 (1,2,3,4,5,6) - little streams with straight lines are bad for flow in general
15:28 Secretpipe: maybe make a linear curve ?
15:29 TrigonometrY: Agree
15:29 Secretpipe: :D
15:32 Secretpipe: 10:19:862 (1) - that note isn't in rhythm
15:33 TrigonometrY: Really? 10:20:183 - it's strong kick
15:34 Secretpipe: yeah
15:34 Secretpipe: it's weird
15:34 Secretpipe: but it's the song
15:34 Secretpipe: so keep it
15:35 Secretpipe: that's all for that part LOL
15:36 Secretpipe: 10:49:536 (4) - Reduce the curve here
15:36 TrigonometrY: Well, it was half of the marathon :D
15:36 Secretpipe: :D
15:36 TrigonometrY: done
15:39 Secretpipe: brb some min*
15:39 TrigonometrY: k
16:29 Secretpipe: back
16:41 Secretpipe: here you are
16:42 TrigonometrY: Spilled watter on my keyboard :<
16:43 Secretpipe: LOL
16:43 Secretpipe: XD
16:43 TrigonometrY: *water
17:07 TrigonometrY: Are we going to continue?
17:08 Secretpipe: 4 min plz
17:08 Secretpipe: xD
17:14 Secretpipe: let's go
17:15 TrigonometrY: yay
17:16 Secretpipe: 11:24:679 (1,2) - the flow here is decent
17:17 Secretpipe: dat crash
17:18 Secretpipe: ?
17:18 TrigonometrY: yea
17:18 Secretpipe: 11:24:679 (1,2) - the flow here is decent
17:19 Secretpipe: http://puu.sh/btpSc.jpg
17:19 TrigonometrY: 11:24:679 (1) - I think I can curve it a bit for better flow
17:19 Secretpipe: Make it like this ?
17:20 TrigonometrY: Good idea
17:20 Secretpipe: nice !
17:20 Secretpipe: 11:26:179 (6,1) - same here
17:22 Secretpipe: http://puu.sh/btq5N.jpg
17:23 Secretpipe: This is finish for Suffer :P
17:23 TrigonometrY: Done
17:25 Secretpipe: Okay
17:26 Secretpipe: 12:41:670 (3) - Space that note because the stack is breaing the flow actually
17:27 TrigonometrY: spaced
17:27 Secretpipe: :D
17:28 Secretpipe: This is all
17:28 Secretpipe: for that song
17:28 Secretpipe: Afk
17:28 Secretpipe: I know I'm REALLY BUSY
17:28 Secretpipe: xDD
17:29 TrigonometrY: Poke me later
17:29 Secretpipe: yes
18:02 Secretpipe: back
18:08 TrigonometrY: me too
18:09 Secretpipe: 14:05:620 (6) - note is kinda random placed
18:09 Secretpipe: consider to move it further and don't overlap with 14:05:793 (7) -
18:10 TrigonometrY: Agree, it looks pretty slovenly
18:17 Secretpipe: fixed ?
18:18 TrigonometrY: yes
18:18 Secretpipe: 14:56:827 (9) - NC here and 14:57:517 (17) - ? :(
18:18 Secretpipe: PLZ
18:18 Secretpipe: xD
18:19 TrigonometrY: whyyy
18:19 Secretpipe: forget it xD
18:19 TrigonometrY: :D
18:19 Secretpipe: 15:04:413 (1) - all "wubwub" sliders are curved or have a special shape
18:19 Secretpipe: but not that one
18:19 Secretpipe: maybe consider to curve it ? :D
18:19 Secretpipe: 15:06:310 (2) - Reverse!
18:21 Secretpipe: 15:43:034 (1) - This is not really esthetic!
18:21 TrigonometrY: Good point, now that slider is wubwubed
18:21 Secretpipe: yay \o/
18:22 Secretpipe: 16:27:172 (7) - NC plz
18:22 Secretpipe: also
18:22 Secretpipe: consider to make a perfect parallelogramm with 16:26:138 (1,2,4,7) -
18:22 Secretpipe: that's all for that song
18:24 Secretpipe: 16:49:880 (2) - there's more than a beat space in the timeline , NC it for make sense ? :D
18:24 Secretpipe: 16:49:880 (2,3,4,5) - you can align them better :D
18:29 TrigonometrY: 16:49:880 (2) - if I add nc here, then this nc 16:49:022 (1) - will be single and pointless
18:30 TrigonometrY: 16:49:022 (1) - but there is should be nc, that's it
18:31 TrigonometrY: 16:49:880 (2,3,4,5) - these are just random zigzagy circles
18:34 TrigonometrY: fixed that parallelogramm
18:34 Secretpipe: Okay o/
18:34 Secretpipe: We'll finish later ! I'll be able to recheck !
18:35 TrigonometrY: Sure
18:35 Secretpipe: We well advanced :D
18:35 Secretpipe: xD
18:36 TrigonometrY: :>
18:38 Secretpipe: meh ?
18:38 Secretpipe: We modded a lot of songs
18:38 Secretpipe: right ? :D
18:39 TrigonometrY: Yeah, we made some progress!
18:39 TrigonometrY: Aaand just 2 songs left
18:39 TrigonometrY: 2 aawesome songs
18:39 Secretpipe: FIRE HIIIIVE
18:39 Secretpipe: :D
18:40 TrigonometrY: WUB WUB WUB WHEEEE
18:42 Secretpipe: WHEEEE
18:58 Secretpipe: oh
18:58 Secretpipe: have time
18:58 Secretpipe: let's contniuneu epfpozsj
18:58 Secretpipe: xD
18:58 TrigonometrY: let's
19:13 TrigonometrY: Sooo
19:13 TrigonometrY: You're busy, right?
19:14 Secretpipe: I am checking
19:14 Secretpipe: fkskrns
19:14 *Secretpipe is editing [http://osu.ppy.sh/b/343983 Knife Party - Songs Compilation [DROP THE BASS]]
19:14 Secretpipe: 16:52:451 (1) - Make it like 16:52:880 (2) -
19:15 TrigonometrY: ok
19:16 TrigonometrY: done
19:19 Secretpipe: 17:54:622 (2) - NC
19:20 Secretpipe: 17:57:194 (10) - same
19:20 Secretpipe: and HERE WE GO FOR THE LAAAAAST SONG
19:21 TrigonometrY: added nc here 17:57:194 (1) -
19:22 Secretpipe: 18:18:954 (1) - it's the most important beat here ,
19:22 Secretpipe: the drop they said
19:23 Secretpipe: try to make it like a wubwubwub slider :D
19:23 TrigonometrY: How could I miss that!
19:23 Secretpipe: xD
19:24 Secretpipe: 18:47:920 (4,5,6) - heh , you could add some curves here
19:24 TrigonometrY: Excepted
19:25 TrigonometrY: This part contains mostly linear sliders on purpose
19:25 Secretpipe: In my opinion , you MUST add a better flow here
19:25 Secretpipe: these overlaps are akward when playing in my opinion
19:25 Secretpipe: and I'm sure others'd say that
19:26 TrigonometrY: *sigh*
19:26 TrigonometrY: Okay, I'll try something
19:26 Secretpipe: 19:07:058 (4,5,6,7) - Same as above
19:26 Secretpipe: 19:14:816 (1,2,3,4) - THIS IS AN AMAZING PATTERN
19:26 *Secretpipe hides
19:27 Secretpipe: 19:18:265 (5,6,7) - I'm sure you'll understand here
19:27 TrigonometrY: sarcasm? :D
19:27 Secretpipe: no I love it
19:27 Secretpipe: for real
19:27 TrigonometrY: Niice
19:27 TrigonometrY: k, I'll fix that linear stuff
19:27 Secretpipe: AND THAT'S ALL
19:28 Secretpipe: I can recheck now ofjopqjz
19:28 TrigonometrY: WHEEEE
19:28 TrigonometrY: Give me a few minutes
19:28 Secretpipe: wait
19:28 Secretpipe: fix these overlaps first xD
19:28 TrigonometrY: Post log maybe?

Call me for recheck~
Topic Starter
TrigonometrY


Fixed almost all stuff we have been discussed, otherwise given a little explanation.
Secretpipe
God damn , you did an amazing work !

Bubble #2!
Topic Starter
TrigonometrY
Thank you for your time!

ALMOST-2
Koiyuki
I find I was at the first page of thread long time ago...
gogogo for app~
Topic Starter
TrigonometrY
Hope your computer doesn't get stuck after 1500 combo like year ago :D
Myxo
Great mapset! I have one big complain though:
The storyboard is making me really sick >< First map I saw where the warning for epilepsy is really necessary x.x Of course, it's a personal opinion, but I'd recommend you to remove all the effects before the actual start of the map. They really, really distract me: First of all, the thing at the beginning is quite confusing to see when you just started the map.
Then, the colourful flashes at 00:03:566 appear directly after you skipped the intro and they distracted me too.
Consider changing them, but when you do, please wait for the next BAT, since there might be the need for changes with the difficulty names (Probably the marathon will have to be called "Marathon")
BoatKrab
:D Likeeeee
Suikami
Well done sir
have my star..
TicClick
Popped because marathon split in parts going as individual difficulties is not how it should be. Marathon maps are exactly: marathons.

Before you point at Armin's mapset: yes, it did happen in the past, but only once (edit: unless there are approvals I am unaware of). Please, remove all the diffs from the set except "DROP THE BASS"; you can keep its name.

If you need separate difficulties for each song so bad, you can map each song individually and submit it as a proper mapset. Merging songs into compilation and then splitting them again by having individual difficulties does not make any sense. This is not only my decision, but I also asked peppy directly.
TicClick
Hope you don't mind if this is going to be in Russian; I'll highlight important parts, however.

[DROP THE BASS]
  1. 00:54:255 (1) - повтор лишний, только заполняет место. Пауза тут подошла больше, а то, что голос кончается максимум на 00:54:773, заметно
  2. 00:55:290 и далее — хлопки на 2 и 4 не подходят. В треке тот звук, который ты хочешь подчеркнуть хлопком/ами, появляется только на третьем тике, и игнорировать это довольно бессмысленно: 00:55:980
  3. 00:56:669 (5,6,7,8) - такие перетянутые слайдеры играются странно, по крайней мере, для меня, потому что звук кончается на красном тике, а на синем от этого кончается только эхо. Я не буду это дальше упоминать, но эта проблема встречается только на Bonfire. Ели решишь поправить, либо ищи сам, либо спроси, я покажу остальные
  4. 01:03:738 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - я бы не стал игнорировать вот этот бит: 01:04:773. Кроме того, этой штуке серьёзно не хватает хлопков на началах 01:04:255 (5) - и 01:05:290 (11) - и конце 01:04:600 (7) - . Далее по карте есть аналогичные куски
  5. 01:05:980 (14) - будет круто, если ты его куда-нибудь отодвинешь или хотя бы повернёшь в другую сторону
  6. 01:17:359 - и опять игнорирование звука из музыки и спам хлопками на 2 и 4, когда их там нет. Это даже как аранжировка плохо работает, не говоря уже о ритме, который можно было бы поддерживать
  7. 02:21:497 (2,3,4,5,6) - а тут они банально лишние, да ещё и вокалу мешают
  8. 03:23:000 (1,5,9,13) - можно свистки из твоего софта прилепить, чтобы усилить музыку
  9. 03:48:312 (3) - вот тут, кстати, перетянутый слайдер бы неплохо работал, но то, что там сейчас есть, мне и так нравится
  10. 04:05:421 (5) - я б реверснул и положил 4 на начало, чтобы к 04:05:890 (6) - было прикольней двигаться
  11. 04:13:390 (4) - лучше сделать слайдером длины 1/4, там же такой звук, ну! И подвинуть куда-нибудь поближе к началу следующего, например, http://puu.sh/bF2Am/91769409e0.jpg
  12. 04:20:070 (3,4) - по-моему, их надо местами поменять во времени, нет? Хотя так проще играется, да
  13. 05:40:196 (4) - конкретно этот слайдер я бы не заканчивал на белом тике, особенно там, где у тебя начинается новая часть в музыке, да ещё и финиш есть
  14. 06:23:478 (1,2,3,4,5,6,7,8,9,1) - вот это классная штука
  15. 06:43:751 (4) - вот сюда ну очень просятся две ноты вместо слайдера, и по музыке, и по игровому процессу
  16. 06:45:626 (4) - и сюда, и далее в таких же кусках, думаю, их легко найти
  17. 08:16:241 (1,2) - поскольку на конце хорошо слышатся отдельные звуки, я бы удалил по повтору и добавил после них ноты
  18. 08:23:741 (1) - аналогично
  19. 08:27:960 (1,2,3) - обычные финиши из стандартного софта подойдут больше, аналогично и 08:42:960 (1,2,3) -
  20. 09:13:429 (4) - этот я бы тоже на большом белом тике не заканчивал, а укоротил хотя бы на 1/4 и добавил ноту в конец
  21. 10:59:822 (1,2,3,4,5,6,7,8) - может, каждую пару покрасишь в отдельный серый цвет? Хотя бы покрасивей будет, чем просто монотонная серая куча (НК на 3, 5, 7)
  22. 11:15:250 (1,2,3,4,5,6) - сомнительный момент, такой скачок может прочитаться как 1/2, если не знать трек, но ладно
  23. 12:32:790 (1) - трипл на начале сделать не хочешь? Удачно вписалось бы, он там довольно ярко слышен
  24. 12:36:630 (1) - да и тут тоже
  25. 12:57:270 (3) - намного лучше будет играться, если ты сделаешь это триплетом
  26. 13:12:630 (3) - аналогично, тут прямо слышны потерянные звуки, ну и дальше такие же моменты
  27. 14:59:931 (2) - стоит заменить на две ноты
  28. 15:03:379 (4,5,6,7) - не хватает дистанции для классных прыжков, сдвинь 5 и 7 дальше от 4 и 6
  29. 15:09:069 (2,3,5,6) - аналогично
  30. 15:24:758 (6) - пожалуйста, не надо так делать. Сдвинь его чуть вниз, чтобы новый объект был заметней, либо покрась в другой цвет
  31. 15:32:000 (1) - звучит как пропущенный финиш из стандартного обычного сета
  32. 16:04:069 (1,2,3,4,5,6,7) - немного подними спейсинг
  33. 16:15:793 (5,6,1) - блин. После 6 мне хочется сделать хороший рывок в противоположную сторону, а не двигаться в том же направлении. Может, ты как-то это сможешь сделать? Было бы очень классно
  34. 16:27:000 (6,1) - поменяй направление, будет лучше, если 6 будет лежать не на одной линии с 4-5 (опционально: чуть поднять спейсинг между 5 и 6)
  35. 17:03:594 (1,2) - то, что я когда-то говорил о таких слайдерах, а именно: на конце слышен чёткий звук, по которому было бы хорошо ударить, поэтому удали один повтор и поставь вместо него. Ну и дальше там такой же кусок есть
  36. 17:30:165 - бит стал слабей, и твои хлопки на 2 и 4 опять выдаются и звучат как наждачная бумага. Может, всё-таки поставишь их под музыку? Конкретно на этой части песни
  37. 18:18:954 - и опять эти хлопки, ну что ж такое
  38. 19:24:816 (9) - сомнительно. Я бы укоротил на 1/4 и ноту в конец
  39. 19:45:161 (2,3,4,5,6) - бестолково, звёздочку из первого куска было бы приятней видеть

  40. Киай даже на последнюю часть не добавишь? Было бы неплохо
Такие дела. Напиши мне, когда всё поправишь, я тебе кое-что скажу отдельно.

Summary:
  1. Bonfire: abuse of 3/4 sliders, claps on 2nd and 4th beats that don't follow the song's drum pattern and sound unfitting
  2. Downbeats being ignored: 05:40:196 (4) adfasdf 09:13:429 (4) - not sure tho 19:24:816 (9) -
  3. 06:43:751 (4) and alike in Internet Friends: suggested to change to 2 notes
  4. 15:24:758 (6) - stacked with 15:24:069 (3) - but doesn't look any different and has exactly the same slider track
  5. The rest is suggestions (doesn't mean they can be skipped without reading first, though)
Topic Starter
TrigonometrY

TicClick wrote:

Popped because marathon split in parts going as individual difficulties is not how it should be. Marathon maps are exactly: marathons.

Before you point at Armin's mapset: yes, it did happen in the past, but only once (edit: unless there are approvals I am unaware of). Please, remove all the diffs from the set except "DROP THE BASS"; you can keep its name.

If you need separate difficulties for each song so bad, you can map each song individually and submit it as a proper mapset. Merging songs into compilation and then splitting them again by having individual difficulties does not make any sense. This is not only my decision, but I also asked peppy directly.
It makes sense since some players (including me) may want to play only one of these songs, for example, Crush On You without 15-minute waiting.


TicClick's mod

TicClick wrote:

Hope you don't mind if this is going to be in Russian; I'll highlight important parts, however.

[DROP THE BASS]
  1. 00:54:255 (1) - повтор лишний, только заполняет место. Пауза тут подошла больше, а то, что голос кончается максимум на 00:54:773, заметно Вокал действительно заканчивается раньше, потому повтор убрал, но добавил круг вместо него - бит там всё же есть
  2. 00:55:290 и далее — хлопки на 2 и 4 не подходят. В треке тот звук, который ты хочешь подчеркнуть хлопком/ами, появляется только на третьем тике, и игнорировать это довольно бессмысленно: 00:55:980 Убрал хлопки на припевах, оставил только на вокальных частях, где звук на белых тиках отличается
  3. 00:56:669 (5,6,7,8) - такие перетянутые слайдеры играются странно, по крайней мере, для меня, потому что звук кончается на красном тике, а на синем от этого кончается только эхо. Я не буду это дальше упоминать, но эта проблема встречается только на Bonfire. Ели решишь поправить, либо ищи сам, либо спроси, я покажу остальные Согласен, на 1/2 есть биты. Но именно из-за протяжного звука я и сделал протяжные слайдеры. Я считаю допустимым такую вещь на вокале (в любых песнях) и тем более в дабстепе, где уйма затянутых вуб-вубов. Никто, кстати, из ранее модящих людей против этого не возражал - это если говорить о ранкабельности
  4. 01:03:738 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - я бы не стал игнорировать вот этот бит: 01:04:773. Кроме того, этой штуке серьёзно не хватает хлопков на началах 01:04:255 (5) - и 01:05:290 (11) - и конце 01:04:600 (7) - . Далее по карте есть аналогичные куски Да, добавил хлопки на таких моментах
  5. 01:05:980 (14) - будет круто, если ты его куда-нибудь отодвинешь или хотя бы повернёшь в другую сторону Угу
  6. 01:17:359 - и опять игнорирование звука из музыки и спам хлопками на 2 и 4, когда их там нет. Это даже как аранжировка плохо работает, не говоря уже о ритме, который можно было бы поддерживать 01:17:704 (2) - оставил хлопки только на таких нотах в начале, дабы подчеркнуть их (да и там звучание контрастнее изначально)
  7. 02:21:497 (2,3,4,5,6) - а тут они банально лишние, да ещё и вокалу мешают С одной стороны, вокал не даёт повода использовать хлопки, с другой - без хс эта часть вообще унылая.
  8. 03:23:000 (1,5,9,13) - можно свистки из твоего софта прилепить, чтобы усилить музыку Так и сделал
  9. 03:48:312 (3) - вот тут, кстати, перетянутый слайдер бы неплохо работал, но то, что там сейчас есть, мне и так нравится Слишком резкий бит для того, чтобы перекрывать его слайдером
  10. 04:05:421 (5) - я б реверснул и положил 4 на начало, чтобы к 04:05:890 (6) - было прикольней двигаться Ага
  11. 04:13:390 (4) - лучше сделать слайдером длины 1/4, там же такой звук, ну! И подвинуть куда-нибудь поближе к началу следующего, например, http://puu.sh/bF2Am/91769409e0.jpg Исправил
  12. 04:20:070 (3,4) - по-моему, их надо местами поменять во времени, нет? Хотя так проще играется, да По музыке правильнее поменять, да
  13. 05:40:196 (4) - конкретно этот слайдер я бы не заканчивал на белом тике, особенно там, где у тебя начинается новая часть в музыке, да ещё и финиш есть А я, наоборот, всегда любил такие слайдеры в конце, когда выводишь его, а в конце эффектный финиш
  14. 06:23:478 (1,2,3,4,5,6,7,8,9,1) - вот это классная штука : )
  15. 06:43:751 (4) - вот сюда ну очень просятся две ноты вместо слайдера, и по музыке, и по игровому процессу
  16. 06:45:626 (4) - и сюда, и далее в таких же кусках, думаю, их легко найти ^Пофиксил
  17. 08:16:241 (1,2) - поскольку на конце хорошо слышатся отдельные звуки, я бы удалил по повтору и добавил после них ноты Согласен
  18. 08:23:741 (1) - аналогично А здесь и так нормально
  19. 08:27:960 (1,2,3) - обычные финиши из стандартного софта подойдут больше, аналогично и 08:42:960 (1,2,3) - Окей
  20. 09:13:429 (4) - этот я бы тоже на большом белом тике не заканчивал, а укоротил хотя бы на 1/4 и добавил ноту в конец Уже комментировал
  21. 10:59:822 (1,2,3,4,5,6,7,8) - может, каждую пару покрасишь в отдельный серый цвет? Хотя бы покрасивей будет, чем просто монотонная серая куча (НК на 3, 5, 7) Окей
  22. 11:15:250 (1,2,3,4,5,6) - сомнительный момент, такой скачок может прочитаться как 1/2, если не знать трек, но ладно Аналогичный момент уже встречался, потому игрок должен сориентироваться
  23. 12:32:790 (1) - трипл на начале сделать не хочешь? Удачно вписалось бы, он там довольно ярко слышен Слышен, но хочу сделать акцент на вокале
  24. 12:36:630 (1) - да и тут тоже
  25. 12:57:270 (3) - намного лучше будет играться, если ты сделаешь это триплетом
  26. 13:12:630 (3) - аналогично, тут прямо слышны потерянные звуки, ну и дальше такие же моменты ^Исправил до 13:27:270 - тут музыка менее интенсивная
  27. 14:59:931 (2) - стоит заменить на две ноты Ноуп, слайдер подчёркивает эту "сирену"
  28. 15:03:379 (4,5,6,7) - не хватает дистанции для классных прыжков, сдвинь 5 и 7 дальше от 4 и 6
  29. 15:09:069 (2,3,5,6) - аналогично ^Увеличил дс
  30. 15:24:758 (6) - пожалуйста, не надо так делать. Сдвинь его чуть вниз, чтобы новый объект был заметней, либо покрась в другой цвет О, точно
  31. 15:32:000 (1) - звучит как пропущенный финиш из стандартного обычного сета Добавил финиш
  32. 16:04:069 (1,2,3,4,5,6,7) - немного подними спейсинг Окей
  33. 16:15:793 (5,6,1) - блин. После 6 мне хочется сделать хороший рывок в противоположную сторону, а не двигаться в том же направлении. Может, ты как-то это сможешь сделать? Было бы очень классно Хорошая идея, сделал
  34. 16:27:000 (6,1) - поменяй направление, будет лучше, если 6 будет лежать не на одной линии с 4-5 (опционально: чуть поднять спейсинг между 5 и 6) Исправил
  35. 17:03:594 (1,2) - то, что я когда-то говорил о таких слайдерах, а именно: на конце слышен чёткий звук, по которому было бы хорошо ударить, поэтому удали один повтор и поставь вместо него. Ну и дальше там такой же кусок есть Здесь "рваный" звук, повторяющийся на белых тиках, который мне хочется подчеркнуть именно ревёрснутыми слайдерами, хотя круги были бы очень уместны
  36. 17:30:165 - бит стал слабей, и твои хлопки на 2 и 4 опять выдаются и звучат как наждачная бумага. Может, всё-таки поставишь их под музыку? Конкретно на этой части песни Если сравнивать этот белый тик с находящимися рядом, то бит на нём как раз выделяется на фоне других
  37. 18:18:954 - и опять эти хлопки, ну что ж такое Исправил аналогично с первой частью
  38. 19:24:816 (9) - сомнительно. Я бы укоротил на 1/4 и ноту в конец Аналогично
  39. 19:45:161 (2,3,4,5,6) - бестолково, звёздочку из первого куска было бы приятней видеть А мне нравится этот "бестолковый" паттерн.

  40. Киай даже на последнюю часть не добавишь? Было бы неплохо Сториборды и так хватает, но в самом конце добавил киай на завершающей части с сиренами
Такие дела. Напиши мне, когда всё поправишь, я тебе кое-что скажу отдельно.

Summary:
  1. Bonfire: abuse of 3/4 sliders, claps on 2nd and 4th beats that don't follow the song's drum pattern and sound unfitting Claps were fixed; 3/4 sliders absolutely fit the music because of prolonged sound (even if there are 1/2 beats)
  2. Downbeats being ignored: 05:40:196 (4) adfasdf 09:13:429 (4) - not sure tho 19:24:816 (9) - Prefered current sliders
  3. 06:43:751 (4) and alike in Internet Friends: suggested to change to 2 notes Done
  4. 15:24:758 (6) - stacked with 15:24:069 (3) - but doesn't look any different and has exactly the same slider track Fixed
  5. The rest is suggestions (doesn't mean they can be skipped without reading first, though) Some of them were accepted
Thank you for such useful suggestions!
Will be updated after additional discussion.
TicClick
repaired #2
Akasha-
all diffs disappeared excepted DROP THE BASS :'(
Still a good map with Knife Party's songs
Good luck on ranking~
CSLM
great mapset, OSU NEED MORE KNIFE PARTY!!!
Silverboxer
rank time yet? :o
CPLs
needs to be ranked now :!:
jyu
bless
primrose
where's the love
Sayuki
I can't wait~!
hehe
sb checks out, everything is used, rank pls.

i was really bored
Topic Starter
TrigonometrY


I wonder how much more time will it take.
Aka
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