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Knife Party - Songs Compilation

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Hula
fak everything, i give you my stars now too, especially since the SB's nearly done, if this gets approved this month, i'll cry
Topic Starter
TrigonometrY

Hula wrote:

if this gets approved this month
All I need is to find some modders and three BATs who could mod 20-minutes map. What can be simpler?
Hula

TrigonometrY wrote:

Hula wrote:

if this gets approved this month
All I need is to find some modders and three BATs who could mod 20-minutes map. What can be simpler?
trigonometry could be simpler, huahuahruahr
Vuelo Eluko
wow
is all i can say...

i've played this a few times and I can definitely see a lot of imagination and hard work put into this. Really awesome map, in fact it's a close second for the best marathon i've ever seen. I wish you good luck in finishing this and getting it modded/approved!

10/10.. Sadly, I have no stars to give.
ErunamoJAZZ
pls...
Knife Party >> Renard

/me runs far away
Topic Starter
TrigonometrY
Bassist Vinyl, such nice words, thank you

ErunamoJAZZ wrote:

Knife Party >> Renard
Yep
Avena
Three things:
  1. Offset on Save The World feels late, try -12 on it.
  2. The stream on Crush On You 14:56:108 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Feels too spaced to me, especially considering its right after pretty challenging back and forths so you are just KJCNXJKVCXNKJ and die, x0.7/x0.8 will still be pretty spaced but won't be as deadly. Streams in this map are always confusing since you don't have enough time to adapt to the BPM of the song.
  3. Maybe put all the seperated diffs as an external download and only keep Marathon uploaded?
- Marco -
I would like to see something like "now Playing" in Marathon ;)

AiMod wrote:

Object's end is not snapped! 00:29:728
Object's end is not snapped! 01:13:435
Object's end is not snapped! 01:57:573
Object's end is not snapped! 02:20:073
Object's end is not snapped! 10:14:113
Object's end is not snapped! 10:17:113
Object's end is not snapped! 10:17:541
Object's end is not snapped! 10:17:970
Object's end is not snapped! 10:19:684
Object's end is not snapped! 14:07:485
Object's end is not snapped! 18:35:394
Object's end is not snapped! 18:37:118
Object's end is not snapped! 18:45:394
Object's end is not snapped! 19:21:256
Topic Starter
TrigonometrY

Priti wrote:

Three things:
  1. Offset on Save The World feels late, try -12 on it. Done
  2. The stream on Crush On You 14:56:108 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Feels too spaced to me, especially considering its right after pretty challenging back and forths so you are just KJCNXJKVCXNKJ and die, x0.7/x0.8 will still be pretty spaced but won't be as deadly. Streams in this map are always confusing since you don't have enough time to adapt to the BPM of the song. Spacing changed to 0.7x on this stream and next one
  3. Maybe put all the seperated diffs as an external download and only keep Marathon uploaded? Nope, I wanna get ranked every song separately
Woo-hoo, first mod! Thanks.

marcostudios wrote:

I would like to see something like "now Playing" in Marathon
Probably I'll make those PNGs later.
787B
This is awesome.
Avena

rip priti's hands, they have been glued to his mouse and keyboard after 20 minutes of gameplay.

Anywhos, when you add the song name storyboard thingy on marathon, also add each song's BPM to it, could be helpful for the issue of rhythm adapting on this.
AlexaBM
Звезда. Го-го-го! Больше дабстепа!!!
Laurier
Marathon
change to tick rate 2
00:15:290 (5,6,7,8) - what about this pattern ? http://puu.sh/6WdSP.jpg
01:02:186 (7,8) - this blue tick isn't follow anything. should be end at 01:02:359 - and 01:02:704 - .
01:13:221 (7,8) - ^
01:14:255 (10) - nazi 2nd way point 1grid right
01:33:221 (7) - partition this slider at 01:33:562 - ?
01:46:324 (7,8) - same as 01:02:186 (7,8) -
01:57:359 (7,8) - ^
02:23:566 (1) - NC?
03:34:734 (7) - move to more right. and don't overlap this notes.
03:43:641 (1) - remove nc
03:50:203 (4) - nc
03:51:141 (1) - remove nc
03:55:359 (4) - nc
05:38:946 (1) - delete (2) and end at 05:39:298 -
07:00:644 (4) - dont overlap this note http://puu.sh/6WQlG.jpg
07:38:848 (6) - mybe you forgot nc
09:24:581 - don't need those timing points
09:38:443 - ^
12:59:919 (1) - change to kick sliders ? it will be more fit to song
13:07:599 (1) - ^
13:15:279 (1) - ^
13:22:959 (1) - ^
13:30:639 (1) - ^
13:38:319 (1) - ^
13:45:999 (1) - ^
13:53:679 (1) - ^
14:56:840 (9) - NC
15:18:133 (6) - delete
15:40:978 (9) - NC
17:57:194 (10) - ^
Topic Starter
TrigonometrY
Fixed some stuff. Can't agree with some NC suggestions, because new combos must follow the changes of SV.
Thanks!
Hinsvar
Yo; let's start modding here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

*I'll directly mod all songs from the Marathon diff... but that's how we are supposed to mod compilation maps anyway, right? lol

  1. It might be nice to set up a song title SB here to indicate what song is playing now. Not necessary, but for a compilation map, it'd be nice.
  2. Use "Songs Compilation" for the title? It seems to be what people nowadays use when making an artist-specific compilation map, so it won't hurt to make it a standard.
  3. 00:10:635 (2,3,4) - Move them to (268,144)? This will produce a better flow since you will need more mouse/tablet movement, compared to the current linear flow which forces you to make small movements which makes moving the cursor awkward. (Yep, I'm aware you'll use this linear flow a lot, so it's likely to be your style, but they're not really problematic; it just starts to get bad if triplets are involved.)
  4. 00:15:980 (9) - Move this to (120,44)? This allows you to make a triangle which makes for a neater pattern, and again, the flow will be better this way.
  5. 01:09:083 (1) - Moving this to (252,84) makes a nicer-looking blanket-ish pattern between 01:08:738 (8,1). It's kinda unnoticeable, though, so feel free to ignore.
  6. 03:26:297 (1,2,3,4,5,6,7,8,9,10) - Did you meant to resnap all of these notes in 1/3? The instruments ARE only mappable by 1/3, though, so it's most likely that you just wrongly resnapped them.
  7. 03:55:359 (4) - Is this intentionally not NC'd? It just doesn't fit with how you combined the storyboard and the combo patterns from the beginning of the chorus (?).
  8. 03:55:359 (4) - ^
  9. 04:19:500 (1) - Intentional combo colour? Again, this one just doesn't correspond with the SB...
  10. 04:20:203 - Uh, the instrument is pretty loud here, so why don't you map this tick, too? Maybe changing 04:20:086 (3) to a 1/4 slider like 04:20:906 (5) would work.
  11. 04:27:000 (1) - Same as 04:19:500 (1).
  12. 05:38:946 (1,2) - Remove (2) and end (1) at 05:39:259 (a purple/"1/3" tick)? There is nothing at (2)'s place, but instead at that purple tick. Please change this, as mistaking where an instrument is supposed to be snapped can make players really confused.
  13. 07:04:160 (3) - Make it bend to the right instead of to the left (or basically, horizontally flip it)? The flow here will be nicer.
  14. 07:04:863 (1,2) - The blanket doesn't look really perfect. Try moving (2)'s middle node to (232,28)?
  15. 07:34:160 (3,1) - You may want to try to make the pattern look neater here, because (3)'s end touches (1) a lot right now. It just looks... wrong.
  16. 09:28:053 - Try to add an uninherited timing point here at 155 BPM, remove every single of them at 09:28:217 - 09:28:592, and then properly resnap those (1) notes (at 1/3 ticks)? This should perfectly fit the song's timing, although to be honest, I'm not quite sure. I just feel that this fits perfectly. After this, add another uninherited timing point (140 BPM) at 09:28:892 so the notes after them will be properly snapped too.
  17. 09:31:444 (1,1,1,1,1,1) - ^
  18. 09:34:872 (1,1,1,1,1,1) - ^
  19. 16:43:894 (5) - I personally feel that it'll be more comfortable if you Ctrl+G'd this. Your choice, though.
Yeah, that's pretty much it. Almost nothing for the second half because I don't think there's a problem worth mentioning there.

Well, have fun taking care of this compilation and take my stars, I guess. You'll need it.

Good luck on the way 8-)
Topic Starter
TrigonometrY
That was one of the most detailed mod I've ever received.
Accepted everything except last suggestion (if I'll use ctrl+g, the flow between slider and next circles will be broken).
SB (song title, BPM and other stuff) will be updated later.
Thank you so much for awesome mod and stars, Hinsvar.
10crystalmask01
Hey mod from queue.
[General]
Erm file size exceeds over 10mb (damn..no wonder it took me almost 5 minutes to download this beatmap lol).

[Bonfire Pt. 2]
18:12:249 (6,7) - This jump appears out of nowhere. I tried rewinding back, and skipping ahead to see if there are other jumps that happens with the similar rhythm as these notes, but found none. Please fix them accordingly
...

Umm sorry, I don't think I can really mod this map set :( The SB is really flashy and intense, it's hurts my eyes.
Instead, I'll give you a ticket for my queue.

No kuds.
Topic Starter
TrigonometrY
About size: audio's lenght is ~20 minutes. Nuff said
About jump: well, it's kinda random jump. And it was used already at same part in Bonfire Pt.1
Anyway, thanks for checking!
Vuelo Eluko


well.. as you can see by the difficulty name this is an old version but whatever ^^! I'm happy I passed because for me, marathons are very difficult because im a very nervous player and even 6-8 min maps are very difficult for me to finish because i get anxious near the end. you can tell by the performance near the end where my hands start shaking

Cool work... separating the song starts into difficulties like that?, that makes it much more navigable. What exactly did you do? Because some songs seem standalone whereas others just seem like the whole marathon starting at that song.

Probably should be fixed :)
- Marco -

AIBat v3.1 wrote:

[General]
Background
bg.jpg is 1366x768, which differs from the recommended size of 1024x768.

Folder Size
This folder's size is 25,6 MB, which is greater than the allowed size of 10.0 MB without video.

[Skin/SB]
SB Elements Not .png
sb\black.jpg
sb\textures\hh.jpg
sb\textures\ee.jpg
sb\textures\i.jpg
sb\light.jpg
sb\textures\gg.jpg
sb\textures\ff.jpg
sb\textures\l.jpg
sb\dark.jpg
sb\redb.jpg
sb\textures\ii.jpg
sb\textures\c.jpg
sb\textures\f.jpg
sb\normal.jpg
sb\redw.jpg
sb\flash.jpg
sb\inv2.jpg
sb\textures\h.jpg
sb\white.jpg
sb\textures\b.jpg
sb\textures\e.jpg
sb\textures\cc.jpg
sb\textures\bb.jpg
sb\redr.jpg
sb\textures\j.jpg
sb\red.jpg
sb\textures\g.jpg
sb\inv1.jpg

[Antidote]
Breaks
Consider adding a break before 06:07:540.

Snapping
05:23:478 (1) - Unsnapped slider (repeat).
05:23:478 (1) - Unsnapped slider (repeat).
05:23:478 (1) - Unsnapped slider (repeat).
05:23:478 (1) - Unsnapped slider (repeat).
05:23:478 (1) - Unsnapped slider (repeat).
05:23:478 (1) - Unsnapped slider (repeat).
05:23:478 (1) - Unsnapped slider (repeat).
05:23:478 (1) - Unsnapped slider (repeat).
05:23:478 (1) - Unsnapped slider (repeat).
05:23:478 (1) - Unsnapped slider (repeat).
05:23:478 (1) - Unsnapped slider (repeat).
05:23:478 (1) - Unsnapped slider (repeat).
05:23:478 (1) - Unsnapped slider (repeat).
05:23:478 (1) - Unsnapped slider (repeat).
05:23:478 (1) - Unsnapped slider (repeat).
05:23:478 (1) - Unsnapped slider (repeat).

[Bonfire Pt. 1]
Breaks
Consider adding a break before 02:13:655.

[Bonfire Pt. 2]
Breaks
Consider adding a break before 19:37:939.

[Crush On You]
Breaks
You need a break before 16:17:358.

[DROP THE BASS]
Breaks
Consider adding a break before 02:13:655.
Consider adding a break before 06:06:940.
You need a break before 13:53:679.
You need a break before 16:16:758.
Consider adding a break before 19:37:339.

Snapping
03:27:937 (1) - Unsnapped slider (repeat).
03:27:937 (1) - Unsnapped slider (repeat).
03:27:937 (1) - Unsnapped slider (repeat).
03:27:937 (1) - Unsnapped slider (repeat).
05:23:478 (1) - Unsnapped slider (repeat).
05:23:478 (1) - Unsnapped slider (repeat).
05:23:478 (1) - Unsnapped slider (repeat).
05:23:478 (1) - Unsnapped slider (repeat).
05:23:478 (1) - Unsnapped slider (repeat).
05:23:478 (1) - Unsnapped slider (repeat).
05:23:478 (1) - Unsnapped slider (repeat).
05:23:478 (1) - Unsnapped slider (repeat).
05:23:478 (1) - Unsnapped slider (repeat).
05:23:478 (1) - Unsnapped slider (repeat).
05:23:478 (1) - Unsnapped slider (repeat).
05:23:478 (1) - Unsnapped slider (repeat).
05:23:478 (1) - Unsnapped slider (repeat).
05:23:478 (1) - Unsnapped slider (repeat).
05:23:478 (1) - Unsnapped slider (repeat).
05:23:478 (1) - Unsnapped slider (repeat).
12:55:599 (2) - Unsnapped slider (repeat).
12:55:599 (2) - Unsnapped slider (repeat).
12:55:599 (2) - Unsnapped slider (repeat).
12:55:599 (2) - Unsnapped slider (repeat).
12:55:599 (2) - Unsnapped slider (repeat).
12:55:599 (2) - Unsnapped slider (repeat).

[Power Glove]
Snapping
03:27:937 (1) - Unsnapped slider (repeat).
03:27:937 (1) - Unsnapped slider (repeat).
03:27:937 (1) - Unsnapped slider (repeat).
03:27:937 (1) - Unsnapped slider (repeat).

[Save the World]
Breaks
You need a break before 13:54:279.

Snapping
12:55:599 (2) - Unsnapped slider (repeat).
12:55:599 (2) - Unsnapped slider (repeat).
12:55:599 (2) - Unsnapped slider (repeat).
12:55:599 (2) - Unsnapped slider (repeat).
12:55:599 (2) - Unsnapped slider (repeat).
12:55:599 (2) - Unsnapped slider (repeat).
Hisoka
These maps from you are the best I've ever played! The background and the sliders fit to the music so well :D I hope, that there is a possibility to get it ranked :/
Vuelo Eluko
fking graveyard
- Marco -
Still not ranked -__-
Sayuki
Rank this masterpiece please!
Kynan
Random request on my stream~ Nice map !

First PC :
- Marco -
I would shoot a kudosu if this isn't graveyarded
Topic Starter
TrigonometrY

marcostudios wrote:

I would shoot a kudosu if this isn't graveyarded
I don't think this map needs more stars, unlike mods. And I have no time for finding them because of studying.

Kynan wrote:

Random request on my stream~ Nice map !
>DT
>Insane Marathon
>92,56%
Wow.
[ BJ ]
these are all really fun for 10.3 practice. Thanks :3
Raimondinio
That is a hell of a good beatmap, I hope that you will fix all the things, so the beatmap would be approved :3 :)
BAKER BAKER
When this map will be ranked? O__O
Topic Starter
TrigonometrY

BAKER BAKER wrote:

When this map will be ranked? O__O
>2 received mods
Someday!
AlexaBM
Много звезд и мало модов. Будем исправлять с: also poor mod, because I'm not so good at Insanes

[Internet Friends]
  1. 06:37:915 (9) - Может НК?
  2. 07:01:348 (1,2) - Очень нази бланкет.
  3. 07:02:285 (3,4) - Не нази, но бланкет.
  4. 07:15:644 (4,5) - ^
  5. 07:27:129 (6) - Лично я бы сделала бы хвост параллельно (5), но поступай как знаешь:
[Save the World]
  1. 11:40:479 (4,5) - нази бланкет
  2. 11:54:639 (1,2) - ^
  3. 12:11:679 (6) - Я понимаю, что ты хотел показать этим слайдером, но это как-то не звучит. Закончи его тут 12:12:399 -
    Далее встречаются подобные моменты, пофикси и их, если применишь это ^
  4. 13:02:799 (3,4) - Бланкет
  5. 13:02:799 (3,1) - А так же, их можно стакнуть лучше
  6. 13:09:519 (1,2,3,4) - Сделай между всеми ними одинаковое расстояние
  7. 13:15:279 (1) - <3
[Power Glove]
  • OMG THIS TRACK <333333
  1. 02:32:039 (1,1) - Ну очень нази бланкет
  2. 02:42:703 (3,1) - Чуть меньше нази бланкет
  3. 02:42:937 (1,1) - Обводку можно сделать чуточку лучше
  4. 02:44:812 (1,1) - ^
  5. 03:24:891 - 03:27:703 - предлагаю такой комбоинг (предварительно удали все НК в этом промежутке):
    03:25:828 - тут
    03:26:766 - и вот тут. По ритму лучше, имо
  6. 03:36:609 (1,3) - Стакнуть можно немного лучше
  7. 03:48:328 (3,4,5) - Совсем немного до равностороннего треугольника
  8. 03:55:828 (2,3) - Бланкет
[Fire Hive]
  • OMG THIS TRACK <333
  1. 16:52:894 (2,3) - Старк можно получше сделать
  2. 16:54:608 (8,9) - ^
  3. 17:03:608 (1,2,1) - Может равносторонний треугольник?
  4. 17:06:179 (1) - Может сделать флоу лучше? (набросок)
[Antidote]
  1. 05:05:899 (8) - Я бы изогнула его в другую сторону для флоу:
  2. 06:19:376 (7) - Что-то типа того?
    [img]http://puu.sh/aAthh/f5f290f725.jpg[/img]

    [The Box]
    1. 09:31:681 (3) - По-моему слишком низко
    [Bonfire Pt. 1]
    • БОНФАЯ \o/
      OMG THIS PART <33333333333
    1. 00:13:738 (10) - Я бы передвинула на место (8) или изогнула, а то играется как-то не очень:
    2. 00:45:290 (3,4,6) - Давно я бланкеты не упоминала \:D/
    3. 01:32:359 (4,5) - ^
    4. 02:03:566 (7,8) - Может так? (набросок)
    [Rage Valley]
    • OMG THIS TRACK <333333
    1. 08:38:746 (1,2,3,4,5,6) - Я бы сделала так: (1,2) , (3,4) , (5,6) - ctrl+g. Не все вместе, а этими парами. Хотелось бы, чтобы джамп был все больше с каждым разом, чего не случается с (6,1), поэтому предлагаю такое вот
    [Bonfire Pt. 2]
    • БОНФАЯ \o/ [2]
      OMG THIS PART <3333333333333333333333333333333333333333333333333333333333333
    1. 18:09:490 (6,7) - Бланкет
    [Crush On You]
    1. 14:14:599 (1) - Почему бы якоря не переместить в те места, где звучат удары?
    2. 16:00:289 (1,2,3) - Сделай одинаковый спейсинг?
    Собсна, все. молодец <3
Topic Starter
TrigonometrY
AlexaBM's mod

AlexaBM wrote:

Много звезд и мало модов. Будем исправлять с: also poor mod, because I'm not so good at Insanes
Пофиксил все бланкеты/обводки/стаки. Комбо не трогал, в обоих случаях упор идёт на визуальную составляющую, хотя по ритму ты правильно предложила.
[Internet Friends]
  1. 06:37:915 (9) - Может НК?
  2. 07:01:348 (1,2) - Очень нази бланкет.
  3. 07:02:285 (3,4) - Не нази, но бланкет.
  4. 07:15:644 (4,5) - ^
  5. 07:27:129 (6) - Лично я бы сделала бы хвост параллельно (5), но поступай как знаешь:
    [box=]
[Save the World]
  1. 11:40:479 (4,5) - нази бланкет
  2. 11:54:639 (1,2) - ^
  3. 12:11:679 (6) - Я понимаю, что ты хотел показать этим слайдером, но это как-то не звучит. Закончи его тут 12:12:399 -
    Далее встречаются подобные моменты, пофикси и их, если применишь это ^ Да, так лучше. Исправлено.
  4. 13:02:799 (3,4) - Бланкет
  5. 13:02:799 (3,1) - А так же, их можно стакнуть лучше
  6. 13:09:519 (1,2,3,4) - Сделай между всеми ними одинаковое расстояние
  7. 13:15:279 (1) - <3
[Power Glove]
  • OMG THIS TRACK <333333
  1. 02:32:039 (1,1) - Ну очень нази бланкет
  2. 02:42:703 (3,1) - Чуть меньше нази бланкет
  3. 02:42:937 (1,1) - Обводку можно сделать чуточку лучше
  4. 02:44:812 (1,1) - ^
  5. 03:24:891 - 03:27:703 - предлагаю такой комбоинг (предварительно удали все НК в этом промежутке):
    03:25:828 - тут
    03:26:766 - и вот тут. По ритму лучше, имо
  6. 03:36:609 (1,3) - Стакнуть можно немного лучше
  7. 03:48:328 (3,4,5) - Совсем немного до равностороннего треугольника
  8. 03:55:828 (2,3) - Бланкет
[Fire Hive]
  • OMG THIS TRACK <333
  1. 16:52:894 (2,3) - Старк можно получше сделать
  2. 16:54:608 (8,9) - ^
  3. 17:03:608 (1,2,1) - Может равносторонний треугольник?
  4. 17:06:179 (1) - Может сделать флоу лучше? (набросок) Угу
[Antidote]
  1. 05:05:899 (8) - Я бы изогнула его в другую сторону для флоу:
  2. 06:19:376 (7) - Что-то типа того? ^Хорошие идеи, изменил
    [img]http://puu.sh/aAthh/f5f290f725.jpg[/img]

    [The Box]
    1. 09:31:681 (3) - По-моему слишком низко Поместил повыше
    [Bonfire Pt. 1]
    • БОНФАЯ \o/
      OMG THIS PART <33333333333
    1. 00:13:738 (10) - Я бы передвинула на место (8) или изогнула, а то играется как-то не очень: Тот круг просился на место 8-ки
    2. 00:45:290 (3,4,6) - Давно я бланкеты не упоминала \:D/
    3. 01:32:359 (4,5) - ^
    4. 02:03:566 (7,8) - Может так? (набросок) Агаа
    [Rage Valley]
    • OMG THIS TRACK <333333
    1. 08:38:746 (1,2,3,4,5,6) - Я бы сделала так: (1,2) , (3,4) , (5,6) - ctrl+g. Не все вместе, а этими парами. Хотелось бы, чтобы джамп был все больше с каждым разом, чего не случается с (6,1), поэтому предлагаю такое вот Да, сделал
    [Bonfire Pt. 2]
    • БОНФАЯ \o/ [2]
      OMG THIS PART <3333333333333333333333333333333333333333333333333333333333333
    1. 18:09:490 (6,7) - Бланкет
    [Crush On You]
    1. 14:14:599 (1) - Почему бы якоря не переместить в те места, где звучат удары? Странно, что они были не на месте. Исправил
    2. 16:00:289 (1,2,3) - Сделай одинаковый спейсинг? Пофиксил
    Собсна, все. молодец <3[/box]

    Спасибо большое за мод :)
Topic Starter
TrigonometrY
Failed with spoilerbox
And there is no Edit button 0o
So let's do double posts
[Solaire]
Nice map. Hope this gets ranked someday :3
Sonnyc
Hey the map is awesome!

Not sure when it will be, but I'll finally give you a mod :3
Topic Starter
TrigonometrY
Take your time, I just hope you mod it when you'll be able :>
Hollow Wings
from Scorpiour's Modding Queue

no kds

General

  1. what face should i make? nearly 20mins' song with 12 diffs, gj
  2. just give a realy quick scan of this map... stuffs r set in fine situation, thou idk if it can be ranked eventually...
sry for not helped, a star for u

good luck
Topic Starter
TrigonometrY
Yay, another star. Thanks for it!
Sonnyc
Internet Friends:
  1. 07:07:441 (3) - Mind placing at (424,236) if you don't mind about spaing? That makes a better curve with the previous circle slider.
Save the World:
  1. 12:57:279 (3) - Consider adding a normal-whistle at the head.
  2. 13:04:959 (3) - ^
  3. 13:56:079 (2) - I'm not sure about the rhythm here, but I guess at least this part is silence. Mind starting from 13:56:199? This may break your pattern but this way will fit the song's beat better..
Power Glove:
  1. 04:00:750 (1) - Instead a slider, adding notes at 04:00:633 and 04:00:867 each would fit the music.
  2. 04:05:320 - Consider adding a note.
  3. 04:08:250 (1) - Similar rhythm suggestion as 04:00:750 (1).
Fire Hive:
  1. 17:51:822 (2) - ctrl+G this or (4). The movement of (1,2) and (3,4) are currently different, which seems inconsistent.
Antidote:
  1. 05:27:228 (1,2,3,4,5) - It's true there is a point for 1/2, but I think following 1/3 would have been more effective here..
  2. 05:30:978 (1,2,3,4,5) - ^ There are other similar sections. Check it out if you want to fix or not.
Suffer:
  1. 11:31:536 (1) - 1 Grid right.
  2. 11:33:250 (8) - 1 Grid left.
Bonfire Pt. 2:
  1. 19:23:801 (5) - Because of the combo indicator, the reverse gets somewhat hidden. Just wanted to mention. http://puu.sh/aNPaB/e3b8272439.jpg
Really good map. I won't save my stars for this one. Good slider usages overall.

Besides, can I ask why the Difficulty name for the Marathon diff is [DROP THE BASS]? Personally it was a little hard to notice there was an actual marathon difficulty existing.
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