i like to stick with a formula i made up. create a normal version, then from their, add notes to make harder, or reduce them for easiness using normal as a basis for the difficulties.
http://osu.ppy.sh/s/3545awp wrote:
The star rating is not very reliable.
This pretty much sums it up for me.DaRRi MIx wrote:
All i care is whether a map fit the song well.
if yes, it's rankable/approvable imo
Overmapping. ridiculous large spacing and meaningless jumps are bad (which are common in recently ranked maps tho imo).
And also i think there'r no such sayin like 'maps are not hard enough to play'
good map = expressing the music well
We play music games for fun and feeling for the music, not aimed for improving our mouse/keyboard skillz
If proplayers would like to see some more challenging maps, just find some more interesting songs like UNOwenwasher, songs like these can't be mapped too easy.
tho we see there's a trend that nowadayz mappers like to make their map INSANE, ignoring playing-comfortability (i once heard somebody says 'oh i mapped it too easy, people will fc/pass that without effort, must raise difficulty!', feeling sad for those
mappers should stop competing on difficulty of their maps
try to make your maps good not try to make them insane
p.s. easier diffs should always be remained for new players
This is actually in violation of the ranking standards; maps that are like this are not suitable for ranking approval. It's unfortunate that you're correct, here.Gemi wrote:
Also, to make the situation even worse, people tag maps as "beginner" or "super easy" or something like that when in reality the maps are such that even I have hard time SS:ing or even full comboing them.
Easy maps are not actually all that quick to do. They're quick to mod, but in order to make an Easy map enjoyable, unique, and not repetitive, it actually takes quite a bit of patience. Easy maps typically take longer to do than Normal maps. Because you have less to work with, you need to be more careful with how you use it.Gemi wrote:
* Most maps should have a very easy difficulty level. A very easy map is quick to do and quick to mod, so time is not a valid point against this.
The point here being, beginner maps don't need to be "unique". Actually, making a "unique" beginner map would be quite hard since there is so little to work with, as you only have a note now and then. Actually, making a "unique" map would probably mean that it's not an easy map at all. The point is that these maps need to be easy and teach the basics, they shouldn't have special tricks and hart parts. So basically, if you take a lot of time doing an easy map then you're doing it wrong, or you are too perfectionist and I wonder how you get any more difficult maps done at all.awp wrote:
Easy maps are not actually all that quick to do. They're quick to mod, but in order to make an Easy map enjoyable, unique, and not repetitive, it actually takes quite a bit of patience. Easy maps typically take longer to do than Normal maps. Because you have less to work with, you need to be more careful with how you use it.Gemi wrote:
* Most maps should have a very easy difficulty level. A very easy map is quick to do and quick to mod, so time is not a valid point against this.
But apart from that, the point does stand on its own.
Different players have different tastes for learning, and different players learn with different speeds. Yes, some players can learn better with harder maps and some players learn quick no matter what. But a lot of players learn through very easy maps, and I've seen a lot of players like that turn away from osu, which makes the game community smaller than it could be.DaRRi MIx wrote:
i agree with that maps like cross time is definitely playable for new playersstrager wrote:
I generally disagree with the idea that beginners have to play easier maps.
When I was a beginner, I went to Scatman, Cross Time (FFFanatic's), and others because they was fun to play.
Also, easier maps are not easily made for some songs, just as harder maps are not easily made for some songs.
cross time is one of the earliest map i've played.
it can't be called easy, but i say it's playable for new player because FFFanatic made it awesome
i fc'd it when my osu! playcount didn't even reach 50, the every single beat he put is on just where i want to click.
I agree that difficulties and difficulty names are basically relative to the map's overall difficulty.nomedeusuarionaodisp wrote:
Don't forget that all songs have their own difficulty - in the DS games, Sekai wa Sore wo Ai to Yobundaze on Easy is considerably harder than, for example, Walkie Talkie Man on Easy.
Deciding whether a map should be a "boss battle" or not should be the first thing a mapper should do, in my opinion.
But then everyone will start justifying their maps with "but it's a boss battle!"nomedeusuarionaodisp wrote:
Don't forget that all songs have their own difficulty - in the DS games, Sekai wa Sore wo Ai to Yobundaze on Easy is considerably harder than, for example, Walkie Talkie Man on Easy.
Deciding whether a map should be a "boss battle" or not should be the first thing a mapper should do, in my opinion.
Yes, repetition makes the map easier for the player. Also, another good thing is that if the player has difficulties with a certain part of the map, if that part is repeated, he can train it over and over again without actually going to the editor or replaying the map often. Repetition is a good thing in easier maps and should not be shunned.Saturos-fangirl wrote:
He said basically that he expects the same pattern to appear during one verse as appeared in the previous verse, and for the choruses to all look identical. I think nowadays people kind of stress ctrl-v as a lazy uncreative shortcut, but apparently it really does help the new players quite a bit.
<FerreTrip> Hey, Peppy, just wanted to say that osu! rocks hard, but it's all too-often TOO hard...but that's because it's a rhythm game with custom maps; that's bound to happen. But thanks for helping it come into being!
<FerreTrip> Hey, Peppy, just wanted to say that osu! rocks hard, but it's all too-often TOO hard...but that's because it's a rhythm game with custom maps; that's bound to happen. But thanks for helping it come into being!there will never be too many maps that are too hard. when i started this game there was as many easy maps as there is now. also just because a map has 4-5 stars doesn't mean it is impossible to pass. when i started osu, (and this is still how i think) diffs called insane should hardly be FCable by anyone except the real pros. take "Lucky Star Cast - Hamatte sabotte oh my ga" for example, now that was/is an insane map the real way. Also with every insane map comes an Easy/Normal.