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Djerv - Get Jinxed [Osu|CatchTheBeat]

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Total Posts
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Topic Starter
Divinius2613
This beatmap was submitted using in-game submission on Tuesday, January 13, 2015 at 12:19:50 PM

Artist: Djerv
Title: Get Jinxed
Source: League of Legends
Tags: jinx riot Nemesis
BPM: 180
Filesize: 20430kb
Play Time: 02:00
Difficulties Available:
  1. Hard (2.52 stars, 188 notes)
  2. Insane (4.41 stars, 326 notes)
  3. Nemesis's Overdose (4.44 stars, 307 notes)
  4. Normal (1.6 stars, 117 notes)
Download: Djerv - Get Jinxed
Download: Djerv - Get Jinxed (no video)
Information: Scores/Beatmap Listing
---------------
GET JINXED!
Last update: Added Nemesis's Guest diffuculty!!!
Insane 100% Mod
Normal 100% Modd
Easy 100% Moddd
CtB 100% Mod??
Special Thanks:
Massive shout out to Core007 for posting on reddit to get this a little more popular! Thanks so much man.
Modding Thanks:
Trarc x2, Ntasuto, Charles445, Ayu, Proph Nobster x2, Your Good Self, Yuthuil...
Starz n' Hearts please! :D
Trarc
Awesome song. Glad you're mapping it.

00:11:150 (1) - Not evenly spaced with the 4-5-6 of the previous combo.
00:21:150 (4) - I like the idea you have going here with the repeating 3-4-5 rhythms, but it's been repeated many times at this point. Try adding a note x between 4 and 5 to get 3...4.x.5... Actually, you have that rhythm in the beginning at 00:07:484 (4), but then the map acts like it never happened. Using it would be a nice variation, like at 00:15:483 (3).
00:24:483 (1) - These sliders are awesome, and they build up to the new section. Keep the momentum you make with these sliders. Instead of going back to slower rhythms after the third slider, use more half sliders or 1/2 circles to keep the tension.
00:27:150 (2) - New melody begins. Suggest new combo.
00:28:150 (1) - Try wider spacing. The song's getting more intense, and so the player should be making faster moves too. The combo before this one upped the cursor speed, keep that flow going.
00:29:317 (7) - I like all the two note stacks you have after this one, but this one feels unnatural.
00:44:900 (5) - Maybe rotate the slider counterclockwise or revise the combo shape. It looks like you ran out of space at the left.

Generally, the flow you have in the Kiai section is sometimes strange, like at 00:51:150 (2). Seel: http://osumodding.tumblr.com/post/57704081634 It's not an absolute rule though; I really like the break in flow at 00:56:817 (3)(4). Actually I think it's fucking brilliant.

01:00:817 (3) - Maybe add more circles/sliders for a more dramatic finish.
01:18:150 (2) - Spacing.
01:22:817 (7) - Avoid overlap. You can have the circles just touching if you want to reduce the spacing.
01:42:150 (5) - New combo? That (5) looks like it's an extension of 1-2-3-4 but you probably mean it to form a rectangle with 5-6-7-8.
01:45:317 (5) - Prettier if spaced with 2-3
01:48:817 (5) - Space with rest of combo

You could add a long spinner at the end. The abrupt ending works too, but you could have the spinner on the first "come on" and have the map end at the second "come on."

Good luck
ErunamoJAZZ
hahaha, NICE song.
please do not give up this ._.

btw...
Tags: No need to put commas. Add lol to tags (and DotA? xD).
I think the offset is fine.
Topic Starter
Divinius2613
KeyHolder's Mod :)
SPOILER

Keyholder wrote:

Awesome song. Glad you're mapping it.

00:11:150 (1) - Not evenly spaced with the 4-5-6 of the previous combo.
Done, thanks.
00:21:150 (4) - I like the idea you have going here with the repeating 3-4-5 rhythms, but it's been repeated many times at this point. Try adding a note x between 4 and 5 to get 3...4.x.5... Actually, you have that rhythm in the beginning at 00:07:484 (4), but then the map acts like it never happened. Using it would be a nice variation, like at 00:15:483 (3).
Added more like this, thanks for picking up on that haha
00:24:483 (1) - These sliders are awesome, and they build up to the new section. Keep the momentum you make with these sliders. Instead of going back to slower rhythms after the third slider, use more half sliders or 1/2 circles to keep the tension.
Yep no problems.
00:27:150 (2) - New melody begins. Suggest new combo.
Revised that, maybe that way is a bit better
00:28:150 (1) - Try wider spacing. The song's getting more intense, and so the player should be making faster moves too. The combo before this one upped the cursor speed, keep that flow going.
Ehh, i want to try to preserve the speed for the later choruses... The last chorus is at 2.0 spacing and this is my first real map lol...
00:29:317 (7) - I like all the two note stacks you have after this one, but this one feels unnatural.
That area up there is such a clutter, i have no idea how i could even remotely edit it... the idea was to try to get it the same as 00:48:817 (3,4,5,6)
00:44:900 (5) - Maybe rotate the slider counterclockwise or revise the combo shape. It looks like you ran out of space at the left.
Redid that a tiny bit... i horizontally flipped it, and rotated like you said... maybe that looks better.

Generally, the flow you have in the Kiai section is sometimes strange, like at 00:51:150 (2). Seel: http://osumodding.tumblr.com/post/57704081634 It's not an absolute rule though; I really like the break in flow at 00:56:817 (3)(4). Actually I think it's fucking brilliant.
Ahaha thanks :) I tryed to make it more.... "flowey" (xD) throughout the whole map... some stuff were just no brainers... other stuff was more difficult to flow.

01:00:817 (3) - Maybe add more circles/sliders for a more dramatic finish.
That better? :D
01:18:150 (2) - Spacing.
Yep
01:22:817 (7) - Avoid overlap. You can have the circles just touching if you want to reduce the spacing.
Hmm.. that better?
01:42:150 (5) - New combo? That (5) looks like it's an extension of 1-2-3-4 but you probably mean it to form a rectangle with 5-6-7-8.
Yeah wasn't sure if that needed a new combo or not...
01:45:317 (5) - Prettier if spaced with 2-3
I agree.
01:48:817 (5) - Space with rest of combo
Not sure what you mean here... however i'm pretty sure it's relatively ok how it is.

You could add a long spinner at the end. The abrupt ending works too, but you could have the spinner on the first "come on" and have the map end at the second "come on."
I did consider this, but then that leaves no background music for the credits, which i personally think is a nice touch.

Good luck

Thanks ErunamoJAZZ, but i can't really give you a kudo for that :( sorry man. KeyHolder put a lot of effort into this mod, i can't really just hand it out :(
Ntasuto
#Modreq Atatck on Jinx ^^
Mushi Mushi :3

Insane
SPOILER
General: -

00:10:317 - 00:10:650 - add note, fits more the rhythm if you listen carefully
00:12:983 - ^
00:20:983 - 00:21:317 - ^
00:42:483 (3,4,5) - put 3x claps instead or 2xwhistle+finish
00:55:483 (3,4,5,6,1) - Just wanted to point out that i love this <3
01:18:983 (1) - remove new combo(its confusing) - 01:19:317 (8) - add new combo here instead
01:38:817 to 02:00:150 - Kiai time

GJ :) , a bit too spaced but i love it ^^ jumpy jumpy !!!

Mushu Mushy Awaaaayyyy
Topic Starter
Divinius2613
Thanks for the mod Ntasuto, heres a Kudosu... every bit helps :)

SPOILER

Ntasuto wrote:

#Modreq Atatck on Jinx ^^
Mushi Mushi :3

Insane
General: -

00:10:317 - 00:10:650 - add note, fits more the rhythm if you listen carefully
sure
00:12:983 - ^
sure... lol
00:20:983 - 00:21:317 - ^
sure again.
00:42:483 (3,4,5) - put 3x claps instead or 2xwhistle+finish
haha yeah i realize that is much better.
00:55:483 (3,4,5,6,1) - Just wanted to point out that i love this <3
Haha, why thank you :) always nice to hear some one loves a combo :)
01:18:983 (1) - remove new combo(its confusing) - 01:19:317 (8) - add new combo here instead
Sure thing :)
01:38:817 to 02:00:150 - Kiai time
I was contemplating this.

GJ :) , a bit too spaced but i love it ^^ jumpy jumpy !!!
Haha, well... I'm the kind of person that likes to snap notes haha

Mushu Mushy Awaaaayyyy
Core007
Hi dear mapper,

I am the guy which made this post: http://www.reddit.com/r/leagueoflegends ... _are_also/

Hope it helped you!

Keep up the good job!
Reviz
IMO AR8 is better here, since people will surely be playing it with DT
Marcin
Your mapset can't consist of only Insane and Normal(IN), it either needs to be Insane, Hard, Normal (IHN) or Hard, Normal (HN). Otherwise it is unrankable.
Dragvon
The Artist of the song is the band Djerv. Vocals by: Agnete Kjølsrud :)
dekoe
You should consider changing the hitcircle colors to match something like Jinx's color scheme. Makes it all the better.
Good luck getting ranked, by the way.
Charles445
[General]
The artist here is "Djerv", not Riot. You should put Riot in the tags though so people can search for them!
You have a widescreen background, so you need to check the Widescreen Support box in all difficulties. It's in Song Setup -> Design
Offset 5500 would work better here. When you change the offset, make sure it's on all difficulties and don't forget to move the inheriting sections with it.
For the 'Source' of the map, I think "League of Legends" would look better than "lol"

[Normal]
I think this plays more like a Hard. I recommend renaming it.
00:21:817 (1,2,3) - Fix up the spacing here, the 2 is overlapping with 3 for some reason
00:22:817 (3,1) - Same with these two
00:28:483 (3) - Put this 3 directly under the endpoint of the 2 slider. This makes sure players don't think it is a stream.
01:13:483 (2,3,4) - The spacing change here is pretty awkward. I recommend making the distance between 1 to 2 and 2 to 3 much bigger.
01:17:483 (4) - Move this down about two spaces, this will make the spacing change less dramatic, easing the player into it.
01:51:817 (6,7) - Move these up and to the left one grid. It will fix up the spacing.

[Insane]
OD 9 is very harsh for the player, I recommend using OD 8 for difficulties like these.
00:13:817 (1,2) - You might want to position these two a bit so they don't overlap each other. Maybe like this http://puu.sh/4ToMh.jpg
00:26:484 (7,8,9) - This is an interesting idea to start increasing spacing here, but it looks really odd and might be hard to read. A more dramatic increase like http://puu.sh/4ToJb.jpg would help out here.
00:32:150 (10) - Move this one grid space down, it looks like it got moved up by accident
00:42:150 (2) - Move the red point in the slider two grid spaces to the right. It will make that linear slant more orderly.


Finish the set!
Topic Starter
Divinius2613
The wonderful Charles445's mod! Thanks for taking the time man! :)
SPOILER

Charles445 wrote:

[General]
The artist here is "Djerv", not Riot. You should put Riot in the tags though so people can search for them!
No worries, done. Wasn't sure who the real creator was, so thanks.
You have a widescreen background, so you need to check the Widescreen Support box in all difficulties. It's in Song Setup -> Design
Double checked.. all clear.
Offset 5500 would work better here. When you change the offset, make sure it's on all difficulties and don't forget to move the inheriting sections with it.
Awesome, thanks for that :)
For the 'Source' of the map, I think "League of Legends" would look better than "lol"
haha, of course.

[Normal]
I think this plays more like a Hard. I recommend renaming it.
Done.
00:21:817 (1,2,3) - Fix up the spacing here, the 2 is overlapping with 3 for some reason
Easy
00:22:817 (3,1) - Same with these two
Easy again.
00:28:483 (3) - Put this 3 directly under the endpoint of the 2 slider. This makes sure players don't think it is a stream.
Wondered if people would have that issue... done.
01:13:483 (2,3,4) - The spacing change here is pretty awkward. I recommend making the distance between 1 to 2 and 2 to 3 much bigger.
Sure, no problems.
01:17:483 (4) - Move this down about two spaces, this will make the spacing change less dramatic, easing the player into it.
Awesome, done.
01:51:817 (6,7) - Move these up and to the left one grid. It will fix up the spacing.
Sweet, thanks.

[Insane]
OD 9 is very harsh for the player, I recommend using OD 8 for difficulties like these.
Yeah, contemplated that and i felt a bit like a douche for doing it... changed.
00:13:817 (1,2) - You might want to position these two a bit so they don't overlap each other. Maybe like this http://puu.sh/4ToMh.jpg
Ok, awesome. Done.
00:26:484 (7,8,9) - This is an interesting idea to start increasing spacing here, but it looks really odd and might be hard to read. A more dramatic increase like http://puu.sh/4ToJb.jpg would help out here.
Ahh, thank you.
00:32:150 (10) - Move this one grid space down, it looks like it got moved up by accident
yeah it did... :(
00:42:150 (2) - Move the red point in the slider two grid spaces to the right. It will make that linear slant more orderly.
Haha, wow you pick up on some precise stuff.... thanks.


Finish the set!
Sorry, i had plans to do that today :(
Special Thanks
I really want to thank Core007 for posting my map on reddit and getting it that little bit more popularity! Thanks a tonne dude!
Pretty Rhythm
oh

Star
Trarc
Hard:
00:07:833 (3) - increase the spacing a bit to match 00:08:999 (2). This will complement the closer spacing you use right after.
00:15:833 (3) - I feel this pattern should be repeated in 00:37:166 (6) because it fits with the drums there, but also because it's nice to have a theme that recurs in the song. Kind of like the three one note combos that end the sections in http://osu.ppy.sh/s/37054 Insane/Cosmos levels. In that vein I recommend also replacing 01:43:833 (5) and 01:59:833 (5) with that pattern. Don't replace 01:01:166 (2) with it to avoid getting too predictable.
00:24:499 (1) - Up until this point you generally have the notes flowing in counterclockwise, and suddenly after the reverse slider this combo starts going clockwise. You can move 3-4-5-6-7 so that it makes a more obvious clockwise circle heading to 00:27:166 (1), where the flow returns to counterclockwise.
00:51:499 (2) - Add variety so it's not seven single notes in a row with the same pattern.
01:01:166 (2) - cramped. move down and right.

I think this song is more "jagged" than smooth. You've got a nice flow going, but maybe you could make it more jagged? The beginning is fine since it's buildup, but maybe from 00:27:166 (1), where the music starts getting intense, you can make the angles more violent. Since there aren't as many notes in this map, the shapes and flow stand out more than in the insane. I think if you keep the flow nice and smooth it's like a horror movie where the monster is sneaking up on the school, but the bgm hasn't caught up and is still playing "I love you" from Barney. Well I'm exaggerating, and the level already feels it's part of a ranked map to me, so it's not anything too important. Use your own discretion.

Insane:
00:05:500 (1) - For flow, rotate clockwise so your combo forms a flat U shape with (2).
00:10:166 (4) - ooo I actually suggested a different rhythm, but I like this one too. You could use the rhythm I suggested (1...3.4.5.) here instead, so there's a progression from the original (....3.4.5.) to (1...3.4.5.) and finally to your rhythm, (1.2.3.4.5.) This also adds a third rhythm you can use for variation.

Starting in the section beginning with 01:12:083 (1) Each time you have the 2 slider idea like in 01:16:166 (1), set it apart in its own combo. The sliders are like an awesome echo of awesome slider idea you have at 01:00:166 (1). Whether the echo was intentional or not, thumbs up. One thing though, this section is sort of a middle section. I don't have any suggestions, but maybe you could do something to set it apart from the other KIAI sections? Whatever you'd do have to fit the song and your mapping style though. But this isn't strictly necessary. It's one of those things that not only take a lot of time, but only improves the map a little bit when done well.

01:19:833 (9) - turn this so it's parallel with (8), or turn (8) to be parallel with (9).
01:21:999 (3) - maybe new combo? Maybe have (3) and (4) switch positions?
01:22:499 (5) - new combo.
00:26:500 (7) - new combo
~01:01:166 (4) - Use a longer stream around this time point to end the song. All the triplets and quintuplets before it (a nice touch, by the way) are begging for it to happen.

I'm liking this map. I liked how the insane got hectic before, but the flow version works as well. I do think you could make it less flowy at some points though. Also, the easy level looks good, so yeah, good work.
Topic Starter
Divinius2613
Thanks again Keyholder for returning to the map and moddin' it again! Awwwww sheeyit! Top bloke buddy. Have a kudosu!
Keyholder's Mod

Keyholder wrote:

Hard:
00:07:833 (3) - increase the spacing a bit to match 00:08:999 (2). This will complement the closer spacing you use right after.
Yeah, easy.
00:15:833 (3) - I feel this pattern should be repeated in 00:37:166 (6) because it fits with the drums there, but also because it's nice to have a theme that recurs in the song. Kind of like the three one note combos that end the sections in http://osu.ppy.sh/s/37054 Insane/Cosmos levels. In that vein I recommend also replacing 01:43:833 (5) and 01:59:833 (5) with that pattern. Don't replace 01:01:166 (2) with it to avoid getting too predictable.
Yeah i see what you're saying.
00:24:499 (1) - Up until this point you generally have the notes flowing in counterclockwise, and suddenly after the reverse slider this combo starts going clockwise. You can move 3-4-5-6-7 so that it makes a more obvious clockwise circle heading to 00:27:166 (1), where the flow returns to counterclockwise.
Err... an attempt... how is that?
00:51:499 (2) - Add variety so it's not seven single notes in a row with the same pattern.
Got a little symmetry going there, in a way... better?
01:01:166 (2) - cramped. move down and right.
Not entirely sure what you mean, but, still an attempt.

I think this song is more "jagged" than smooth. You've got a nice flow going, but maybe you could make it more jagged? The beginning is fine since it's buildup, but maybe from 00:27:166 (1), where the music starts getting intense, you can make the angles more violent. Since there aren't as many notes in this map, the shapes and flow stand out more than in the insane. I think if you keep the flow nice and smooth it's like a horror movie where the monster is sneaking up on the school, but the bgm hasn't caught up and is still playing "I love you" from Barney. Well I'm exaggerating, and the level already feels it's part of a ranked map to me, so it's not anything too important. Use your own discretion.
Ehh, you see, normal/hards are not my strong point... I think thats about as good as i'll get it unless you really recommend it...

Insane:
00:05:500 (1) - For flow, rotate clockwise so your combo forms a flat U shape with (2).
Better?
00:10:166 (4) - ooo I actually suggested a different rhythm, but I like this one too. You could use the rhythm I suggested (1...3.4.5.) here instead, so there's a progression from the original (....3.4.5.) to (1...3.4.5.) and finally to your rhythm, (1.2.3.4.5.) This also adds a third rhythm you can use for variation.
Yeah i did have it, but some other modder suggest to make it a continuous stream... i dunno I'm not sold on the way it is currently.

Starting in the section beginning with 01:12:083 (1) Each time you have the 2 slider idea like in 01:16:166 (1), set it apart in its own combo. The sliders are like an awesome echo of awesome slider idea you have at 01:00:166 (1). Whether the echo was intentional or not, thumbs up. One thing though, this section is sort of a middle section. I don't have any suggestions, but maybe you could do something to set it apart from the other KIAI sections? Whatever you'd do have to fit the song and your mapping style though. But this isn't strictly necessary. It's one of those things that not only take a lot of time, but only improves the map a little bit when done well.
Unsure of what you mean here, sorry.

01:19:833 (9) - turn this so it's parallel with (8), or turn (8) to be parallel with (9).
Cool, no problem.
01:21:999 (3) - maybe new combo? Maybe have (3) and (4) switch positions?
Phworr yeah i love the idea of switching them around... However, I don't think a new combo here is really necassary...
01:22:499 (5) - new combo.
Makes sense
00:26:500 (7) - new combo
Again, yeah.
~01:01:166 (4) - Use a longer stream around this time point to end the song. All the triplets and quintuplets before it (a nice touch, by the way) are begging for it to happen.
This what you're looking for?

I'm liking this map. I liked how the insane got hectic before, but the flow version works as well. I do think you could make it less flowy at some points though. Also, the easy level looks good, so yeah, good work.
SkyDevil
The hitsounding in the refraiiin DX uggghhhhhhh

the map is very fun anyways xd
Abel
Star <3 want this ranked <3
Ayu
Hey there, giving this my random mod since god damn it I love this song. Also talked with Charles about this map, who also showed it to me. I also don't feel like being a total bitch and douchebag by just being rude that the map isn't even really good at all, so I'm just giving it a mod and I hope to see the map improving.

Easy

  1. 00:08:499 (1,2) - Inconsistent spacing, the (2) should be distance snapped around 1.
  2. 00:18:499 (4) - Shouldn't be overlapping, also noticed it's 0,89x away from the previous object, move it so it's around 1 away.
  3. 00:19:166 (1,2) - 'Squary' slider patterns like this usually don't really look and play intuitive, so I suggest to just use something like a blanket (like this)
  4. 00:24:499 (1) - I suppose you should keep this around 0,50/0,60 away from the previous object to keep it consistent with the other patterns before.
  5. 00:32:499 (1) - Might want to move this away a little so it doesn't overlap with the slider.
  6. 00:54:833 (2) - Same here, would look way better here if it doesn't have that slight overlap.
  7. 01:44:166 (5) - Might be a not so good idea, since I suppose it's kinda hard for new players to read hitcircles under slider ends.
  8. 01:53:500 (2) - As mentioned before, would look way better if it doesn't have that slight overlap.

- You should really get a normal difficulty to fit in the difficulty spread.

Hard

  1. 00:22:833 - I like the idea of having a slow down here but it doesn't really make sense. I suggest to just slow down the whole temp of the intro (from 00:05:833 to 00:26:499) and remove this little slow down.
  2. 00:31:833 (7) - Move this down so it's perfectly on 00:30:833 (4)
  3. 00:42:166 (3,4) - Shouldn't be overlapping since 4 isn't overlapping with 1 either. It looks better when not overlapped, so I suggest you move 4 and 1 a liitle down.
  4. 01:17:833 - This combo here untill the break shouldn't be overlapping, just use the same spacing as you used before so it looks better and plays better.
  5. 01:41:166 (5) - Looks really weird, I think you should put it so that (4) coats the begin of (5) nicely.

Insane

  1. 00:12:833 (3,4,5,6,7) - This would look better if made circular instead of pointy, to fit with the wiggle slider you used before it.
  2. 00:27:166 (1,2,3,4) - The overlaps on this pattern look pretty ugly, I don't think you should overlap sliders this way. They also look extremely bent, which feels like a little bit too much. The spacing between 3 and 4 is also inconsistent, so please use the same spacing for a pattern here.
  3. 00:55:499 (3,4,5,6) - Overmapped, which is bad in every map. Don't put a stream here, it doesn't sound good and there's absolutely no need to.
  4. 01:22:499 (1,2,3) - Use the same spacing you used for the combo before here, it would look and play better.
  5. 01:43:499 (3,4,5,6,7,8,9) - Also overmapped, I seriously hope you will remove them.
  6. - I really suggest you look over your streams, to make kinda sure they're not bad overmaps. Overmaps are like the most hatred thing you can do, so try to avoid them.

Hope it helps.
Topic Starter
Divinius2613
Thanks Ayu for modding :) appreciate the help.
Ayu's Mod

Ayu wrote:

Hey there, giving this my random mod since god damn it I love this song. Also talked with Charles about this map, who also showed it to me. I also don't feel like being a total bitch and douchebag by just being rude that the map isn't even really good at all, so I'm just giving it a mod and I hope to see the map improving.
Umm... thanks...

Easy

  1. 00:08:499 (1,2) - Inconsistent spacing, the (2) should be distance snapped around 1.
    Don't even understand why thats so out of place.
  2. 00:18:499 (4) - Shouldn't be overlapping, also noticed it's 0,89x away from the previous object, move it so it's around 1 away.
    ...wasn't overlapping? Did move it any way so spacig is 1...
  3. 00:19:166 (1,2) - 'Squary' slider patterns like this usually don't really look and play intuitive, so I suggest to just use something like a blanket (like this)
    Did it just like that.
  4. 00:24:499 (1) - I suppose you should keep this around 0,50/0,60 away from the previous object to keep it consistent with the other patterns before.
    of course... i tried to minimize overlapping here.
  5. 00:32:499 (1) - Might want to move this away a little so it doesn't overlap with the slider.
    done.
  6. 00:54:833 (2) - Same here, would look way better here if it doesn't have that slight overlap.
    Done here too.
  7. 01:44:166 (5) - Might be a not so good idea, since I suppose it's kinda hard for new players to read hitcircles under slider ends.
    Tried to fix that up too.
  8. 01:53:500 (2) - As mentioned before, would look way better if it doesn't have that slight overlap.
    No problem.

- You should really get a normal difficulty to fit in the difficulty spread.
Unfortunately, I can't add more difficulties because I have 0 ranked maps.

Hard

  1. 00:22:833 - I like the idea of having a slow down here but it doesn't really make sense. I suggest to just slow down the whole temp of the intro (from 00:05:833 to 00:26:499) and remove this little slow down.
    Yeah that slow down never fit... Did what you said and slowed down that whole section that you mentioned... when the melody changes i returned it back to normal speed.
  2. 00:31:833 (7) - Move this down so it's perfectly on 00:30:833 (4)
    Gahh i thought i fixed that...
  3. 00:42:166 (3,4) - Shouldn't be overlapping since 4 isn't overlapping with 1 either. It looks better when not overlapped, so I suggest you move 4 and 1 a liitle down.
    Both are now "touching"
  4. 01:17:833 - This combo here untill the break shouldn't be overlapping, just use the same spacing as you used before so it looks better and plays better.
  5. 01:41:166 (5) - Looks really weird, I think you should put it so that (4) coats the begin of (5) nicely.
Hope thats a bit better.

Insane

  1. 00:12:833 (3,4,5,6,7) - This would look better if made circular instead of pointy, to fit with the wiggle slider you used before it.
    Is a star ok? thats what i've put in.
  2. 00:27:166 (1,2,3,4) - The overlaps on this pattern look pretty ugly, I don't think you should overlap sliders this way. They also look extremely bent, which feels like a little bit too much. The spacing between 3 and 4 is also inconsistent, so please use the same spacing for a pattern here.
    Not overlapped anymore.
  3. 00:55:499 (3,4,5,6) - Overmapped, which is bad in every map. Don't put a stream here, it doesn't sound good and there's absolutely no need to.
    Umm... I heard people like this... i had a mod say they loved it...
  4. 01:22:499 (1,2,3) - Use the same spacing you used for the combo before here, it would look and play better.
    Ok
  5. 01:43:499 (3,4,5,6,7,8,9) - Also overmapped, I seriously hope you will remove them.
    Really?
  6. - I really suggest you look over your streams, to make kinda sure they're not bad overmaps. Overmaps are like the most hatred thing you can do, so try to avoid them.
I've heard so much crap about how easy my insane is, and these streams are the only thing that is challenging about it... and you want me to remove it...?
End of the day did what you said. Thanks for the mod.
Hope it helps.
Every bit helps... Here's your kudo.
Trarc

Divinius2613 wrote:

Thanks again Keyholder for returning to the map and moddin' it again! Awwwww sheeyit! Top bloke buddy. Have a kudosu! thanks
Keyholder's Mod

Keyholder wrote:

Hard:
00:24:499 (1) - Up until this point you generally have the notes flowing in counterclockwise, and suddenly after the reverse slider this combo starts going clockwise. You can move 3-4-5-6-7 so that it makes a more obvious clockwise circle heading to 00:27:166 (1), where the flow returns to counterclockwise.
Err... an attempt... how is that?
I meant a bigger circle. A half-circle that has 00:27:166 (1) as its ending point.

Insane:
~01:01:166 (4) - Use a longer stream around this time point to end the song. All the triplets and quintuplets before it (a nice touch, by the way) are begging for it to happen.
This what you're looking for?
My bad by 01:01:166 (4) I meant 01:59:833 (7). I liked your change though.
Starting in the section beginning with 01:12:083 (1) Each time you have the 2 slider idea like in 01:16:166 (1), set it apart in its own combo. The sliders are like an awesome echo of awesome slider idea you have at 01:00:166 (1). Whether the echo was intentional or not, thumbs up. One thing though, this section is sort of a middle section. I don't have any suggestions, but maybe you could do something to set it apart from the other KIAI sections? Whatever you'd do have to fit the song and your mapping style though. But this isn't strictly necessary. It's one of those things that not only take a lot of time, but only improves the map a little bit when done well.
Unsure of what you mean here, sorry.
ehh The two slider idea you have at 01:16:166 (1) look like you took them from 01:00:166 (1), and I thought it was a pretty independent idea, so it would better to have them be their own combo.
So new combo 01:14:499 (3), 01:17:166 (3), and 01:20:166 (10), but in 01:20:166 (10) make it part of the next combo to avoid a one note combo.

Also, have you considered using a naming scheme for the difficulties? Maybe something cheesy like Easy Jinx, Insane Jinx...
Tiza
You should pick up the raw music file instead of using the version from the music video to get rid of the random sound effects and Jinx yelling.

You can download it for free from the official LoL Soundcloud account. https://soundcloud.com/leagueoflegends/get-jinxed
Topic Starter
Divinius2613
Tiza

Tiza wrote:

You should pick up the raw music file instead of using the version from the music video to get rid of the random sound effects and Jinx yelling.

You can download it for free from the official LoL Soundcloud account. https://soundcloud.com/leagueoflegends/get-jinxed

No because then the video wouldn't match up, and the youtube version is much more known to the League community... I'm gonna stick with the one i got.
SkyDevil

Divinius2613 wrote:

Tiza

Tiza wrote:

You should pick up the raw music file instead of using the version from the music video to get rid of the random sound effects and Jinx yelling.

You can download it for free from the official LoL Soundcloud account. https://soundcloud.com/leagueoflegends/get-jinxed

No because then the video wouldn't match up, and the youtube version is much more known to the League community... I'm gonna stick with the one i got.
You should bother altering the video's offset, because i do agree that its a bit bothersome
kyuuu_old
You should move this to Pending maps :3
Tiza

Divinius2613 wrote:

Tiza

Tiza wrote:

You should pick up the raw music file instead of using the version from the music video to get rid of the random sound effects and Jinx yelling.

You can download it for free from the official LoL Soundcloud account. https://soundcloud.com/leagueoflegends/get-jinxed

No because then the video wouldn't match up, and the youtube version is much more known to the League community... I'm gonna stick with the one i got.
That song is on the login screen. More people sign in to play than watched the music video. It's your call, but IMO the SFX and unrelated stuff makes it sound sloppier to me. Changing offsets is part of making a beatmap anyway.
Hellgert
hi dude,just a lil check

[General]
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i suggest you map whole music,it worst when it end like that :\
EneDZakura
Please, i can make diff?
Kaaagaaamiii
Very good map.
Celandine
still love the map :D
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