Don't worry, I always have solutions.
smoogipooo wrote:I think we all appreciate your dedication to making the experience as smooth as possible - I certainly do. It would be preferable if there was another way to make the servers run as smoothly as possible without killing the lead developer of the game though...
Maybe during the weekdays when there are no matches it would be possible to debug and find at least the root cause of the problem? Maybe if it's an internal .NET problem some of us could try replicating the problem ourselves given some vague information (obviously not reveal any game code or anything) and then pitch in if we come across a solution? Or is that too much?
Regardless, I wish you good luck on your debugging adventures!