osu! World Cup 2013 - Discussion Thread

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Synchrostar

PortalLife wrote:

I am glad Im not playing this year. dem AR9 hard maps
yo ar9 is easy if only i knew how to stream
CXu

Loctav wrote:

but a bunch of crap mapping wise.
>Implying current mappool doesn't have a bunch of crap mapping wise *cough* yuugure *cough*
jesse1412

CXu wrote:

Loctav wrote:

but a bunch of crap mapping wise.
>Implying current mappool doesn't have a bunch of crap mapping wise *cough* yuugure *cough*
Overlap hnghhh.
Darksonic

Loctav wrote:

What. Wishy put it there. I picked like two maps from the entire pool and you two agreed. Don't push the blame to me :C also the previous pick was harder but a bunch of crap mapping wise.
I think it would be better to have something that could fit better in the pool whatever the map style is, rather than a good map but eaaaasier one, the current tiebreaker sadly doesn't have enough challenge ;_; but that's the best we could find for it, it isn't too easy either but the other one was more enjoyable imo.

But hey, is not like the current pool is filled with great maps though :p
fartownik
inb4 the other one was Skystar
Zare
I'm actually surprised there's no Skystar map in the first pool, but I guess they're gonna wait until the later rounds
fartownik

Zarerion wrote:

I'm actually surprised there's no Skystar map in the first pool, but I guess they're gonna wait until the later rounds
:(
Synchrostar

CXu wrote:

Loctav wrote:

but a bunch of crap mapping wise.
>Implying current mappool doesn't have a bunch of crap mapping wise *cough* yuugure *cough*
which is like the only map i can actually do well on.
welp fuck this i hate this mappool
buny
so what was this mystery tie-breaker map that we do not speak of?
Wishy
It wasn't harder or anything, I ended up not liking it after 3 plays tbh.

I think this tie-breaker is fine. There are a lot of hard parts, tricky stuff, etc. Also AR 9 can make it tough for some. I find the nomod maps to be way easier compared to it.
Darksonic
Jumping at AR 9 makes the map easier than jumping at AR 8 imo :p
kriers
Luv Letter is at least 3 times harder with hardrock. If you guys want to go through that then be my guest. It's not really that hard if you can read AR9 well, though.
buny

Wishy wrote:

It wasn't harder or anything, I ended up not liking it after 3 plays tbh.

I think this tie-breaker is fine. There are a lot of hard parts, tricky stuff, etc. Also AR 9 can make it tough for some. I find the nomod maps to be way easier compared to it.
roze and raijin no migiude share the same thing in common with the tie breaker and that is that it only has a few hard parts whereas the rest is incredibly easy and free points/accuracy.

i feel like if tie breaker maps are going to be reached, they're going to be determined by who random missed on the most absurd section in the map. If you missed on the jumpy part and the other team didn't, there's absolutely no hope of catching up because the rest of it is free points.

kriers wrote:

Luv Letter is at least 3 times harder with hardrock. If you guys want to go through that then be my guest. It's not really that hard if you can read AR9 well, though.
it's pretty hard to fc hr on 1 play while under pressure, more so it could be a match-changing decision

i don't think many people are going to touch any mods in free mods except for hd.



also according to osutp




of course not implying osutp is accurate or anything
Darksonic
Nah osu!tp has nothing to do here, because that's an average of aim and speed. At the moment of picking maps we aimed for aim rather than speed since we're interested on people showing their better skills instead speed only, like deathstreams or something like that (I'm not saying osu!tp's speed is based on streams only, ofc). Maybe balanced level maps could fit better but it's hard to find something like that which can fit on the pool.

Example, Rin's map is level 78 because it speed only (84), some of the other maps (tiebreaker included) are based mostly on aim. You probably can find a level 40 map there, which it could be harder than a 60 one, just because in terms of skill: aim >>> speed.
Not sure if I'm right or not but that's my point of wiew at least.
Kert
Please, add variety to future mappools. Nomod maps are all the same, absolutely.
Last year there were maps that had some unique stuff like small circles/2key patterns/long streams/low ar/accuracy wars for teams
But now it's just jumps and streams everywhere
Also some of the nomod maps are quite long so they look like they should be tiebreakers instead of nomods
Metro
Accuracy wars <- how interesting. not.
My Accuracy Sucks

Metro wrote:

Accuracy wars
Damn it.
Darksonic

Kert wrote:

Please, add variety to future mappools. Nomod maps are all the same, absolutely.
All I can say by reading this is just... lol, you can't be serious. As you probably noticed we increased difficulty if we compare the last owcs, and we're only two pickers, with a new one included, so obviously picks won't be the same style. Even if the maps are "all the same" as you say, that doesn't mean each map is the same difficult as other one, there are harders and easiers, fasters and slowers. But picks and variety will change a bit, be sure of that.
Almost

Darksonic wrote:

Kert wrote:

Please, add variety to future mappools. Nomod maps are all the same, absolutely.
All I can say by reading this is just... lol, you can't be serious. As you probably noticed we increased difficulty if we compare the last owcs, and we're only two pickers, with a new one included, so obviously picks won't be the same style. Even if the maps are "all the same" as you say, that doesn't mean each map is the same difficult as other one, there are harders and easiers, fasters and slowers. But picks and variety will change a bit, be sure of that.
But it would be more interesting to watch if the maps had unique traits instead of all being just jumpy and streamy since not all players can play maps that are out of the ordinary well.
smoogipoo

Almost wrote:

But it would be more interesting to watch if the maps had unique traits instead of all being just jumpy and streamy since not all players can play maps that are out of the ordinary well.
I disagree. If you can't play maps that are out of the ordinary well then you shouldn't be in the "osu! World Cup". That's like saying the Olympics should cater for people who have a very low skill level rather than for the most elite, or for players in the SC2 GSL to only play ladder games because they're not used to playing the tough Korean players and their styles.

I want the OWC to test the most elite of players rather than to know that some random player can come close to rrtyui on easier maps. Likewise I want to be tested in this tournament - if you fail at out of the ordinary maps you should practice them more and improve, it's a win-win situation for both the spectators (seeing the players get pushed to their limits) and the players (improving).
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