We tried our best! Our team is still inexperienced and that was a major factor. Still, I am proud of our players!
Don't take this the wrong way, I'm not trying to insult you or anything, I'm just messing around. I know neither you, nor your teammates were trying to disrespect us.Blue Dragon wrote:
That wasn't actually showing off as many people thought and insulted me - I was really nervous and wanted to relax for a bit and make this less serious, but unfortunately it was misunderstood by many people and people thought I was disrespecting Bulgaria's team.
And this.Oinari-sama wrote:
I'm just surprised that there's no announcements on osu!status...
it should be postponed by a week, it's the best time for both teamsMelt3dCheeze wrote:
It's way too late for Brazil vs Aus again, It's like 2 am over there and people need sleep. Obviously Bancho hates OWC ._.
ye idk what happened, server went down, came back 10mins later and all management MIACristian wrote:
Waiting for referees post.
some no-lifers roflpeppy wrote:
There seems to be someone out there who is adamant about making OWC run as bad as possible
smoogipooo wrote:
I think we all appreciate your dedication to making the experience as smooth as possible - I certainly do. It would be preferable if there was another way to make the servers run as smoothly as possible without killing the lead developer of the game though...
Maybe during the weekdays when there are no matches it would be possible to debug and find at least the root cause of the problem? Maybe if it's an internal .NET problem some of us could try replicating the problem ourselves given some vague information (obviously not reveal any game code or anything) and then pitch in if we come across a solution? Or is that too much?
Regardless, I wish you good luck on your debugging adventures!
This is just a game, take a rest ~peppy wrote:
smoogipooo wrote:
I think we all appreciate your dedication to making the experience as smooth as possible - I certainly do. It would be preferable if there was another way to make the servers run as smoothly as possible without killing the lead developer of the game though...
Maybe during the weekdays when there are no matches it would be possible to debug and find at least the root cause of the problem? Maybe if it's an internal .NET problem some of us could try replicating the problem ourselves given some vague information (obviously not reveal any game code or anything) and then pitch in if we come across a solution? Or is that too much?
Regardless, I wish you good luck on your debugging adventures!
Don't worry, I always have solutions.
Or it could be the multi spec client itself causing Bancho to rip into shreds.Pizzicato wrote:
ok yeah it's clear now during owc someone's messing with bancho
I think so, too.Melt3dCheeze wrote:
Or it could be the multi spec client itself causing Bancho to rip into shreds.