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posted
This beatmap was submitted using in-game submission on martedì 26 novembre 2013 at 00:23:28

Artist: MuryokuP
Title: Overture
Tags: your pianist piano instrumental megurine luka vocaloid pagno galvenize nemis
BPM: 96
Filesize: 6708kb
Play Time: 01:32
Difficulties Available:
  1. galvenize (4,88 stars, 272 notes)
  2. Insane (4,88 stars, 265 notes)
  3. Nemis' Hard (4,73 stars, 173 notes)
  4. Normal (3,09 stars, 99 notes)
  5. Pagno's Easy (0,79 stars, 58 notes)


Download: MuryokuP - Overture
Information: Scores/Beatmap Listing
---------------
Please don't ignore the custom hitsounds, piano samples are cool! :)

Easy by Pagno
Normal by me
Hard by Nemis
galvenize by galvenize
Insane by me

21/11: REDOWNLOAD for new hitsounds!

meiikyuu's version <3
luxoDeh
smallboat
Tsukuyomi
James2250
HabiHolic
-Kirito
Azmato
Lolicore_Komari
azuretwinight
Vhy
m1223961117
sjoy
Autumn
pieguy1372
RandomEffect
DakeDekaane
o0ohitomio0o
[NSER]-Zazalng
silverboxer
Cloudchaser
bigfrog
Lust
Loli Cjj
Fr33z3R
Oriance
CXu
Irreversible
posted
Hi! mod from my queue :3

PAGNO'S EASY

01:23:788 (2,1) - try to avoid this little overlap, just because you didn't make others in all the diff.

NORMAL

00:44:413 (4) - sposta l'ultimo punto di questo slider una grid a sinistra, così seguirà meglio la curva dello slider successivo.
00:45:038 (1,3) - stack perfettamente?
00:56:913 (4) - muovi il secondo punto di questo slider una grid a sinistra così avrà la stessa inclinazione di quello precedente.
01:17:538 (1) - fai seguire meglio a questo slider la curva di 01:16:288 (3) -

INSANE

01:26:288 (1,2,3,4,5,6,7,8,9,10,11,12,1) - maybe make something like this?

01:30:558 (6) - muovi una o 2 grid a sinistra

GALVENIZE

nothing to say here.

Veeery good map! good luck for rank! *star ^.^
posted

luxoDeh wrote:

NORMAL

00:44:413 (4) - sposta l'ultimo punto di questo slider una grid a sinistra, così seguirà meglio la curva dello slider successivo. fatto
00:45:038 (1,3) - stack perfettamente? ops mi era sfuggito :P grazie!
00:56:913 (4) - muovi il secondo punto di questo slider una grid a sinistra così avrà la stessa inclinazione di quello precedente. hai ragione, correggo!
01:17:538 (1) - fai seguire meglio a questo slider la curva di 01:16:288 (3) - si

INSANE

01:26:288 (1,2,3,4,5,6,7,8,9,10,11,12,1) - maybe make something like this? lo tengo cosi', la forma e' voluta

01:30:558 (6) - muovi una o 2 grid a sinistra ^
grazie mille della mod!
posted
Hello, Sephibro ,in-game M4M req. I"m late ~ sor!
I am Chinese. Poor English sorry.

[General]

Your many unnecessary files and hitsound in your folder,delete it.
(Can delete OGG)


[Pagno's Easy] I suggest this note and slider's DS , in the same.

01:23:788 (2) -
Too close 01:25:038 (1) .
01:26:288 (2) - DS
01:28:788 (2) - ^
01:30:038 (1,2,1,2) - ^

[Normal] Front overall volume is too quiet ,please turn up (10~15%).

I feel the front part should add hitsound.
I think that without sound to click, is a bit bored.

00:16:288 (1,2) - slider head +whistle.
00:21:288 (1,3) - +whistle,(3) +slider head.
00:26:288 (1,3) - ^
00:31:288 (1,3) - +whistle,(3) +slider head.
00:36:913 (1) - The spinner start is 00:37:225, not this.
00:42:538 (1,2,3) - These three circles can become equilateral triangle.
01:22:538 (1,2,3) - ^
01:31:913 (4) - End is white line?

[galvenize]

00:26:209 (1,2) - Change short slider? No 2 times click.
00:31:209 (1,1) - ^
00:36:600 (1) - The spinner start is 00:37:225, not this.
00:46:288 (7) - Stack 00:45:194 (2) the slider head?
00:47:538 (3,5) - Do symmetric.
00:49:256 (12) - (96|212)?
00:50:819 (5) - (268|156)?
00:56:756 (10) - Blanket crooked off.
01:06:913 (3,4,5) - This distance can be increased.
01:08:944 (2) - Stack the 01:08:163 (3) , good flow.
01:31:600 (2) - DS can be increased.(small jump)

[Insane] Pattern is not good...try this?

00:23:163 (6) - (300|360),good pattern?
00:26:913 (3,4,5,6,7) - Into a regular pentagon?
00:35:194 (1) - Spinner start at 00:35:350?
00:43:475 (4) - Recommend move to (392|248).
00:44:881 (8) - (160|212)?
00:45:506 (3) - Recommend move to (328|204).
00:46:913 (3) - Slider head stack crooked oof.
00:48:319 (5,6) - Bad flow,suggest (6) move to (376|244).
00:49:413 (3) - Recommend move to (288|96).
00:49:725 (4) - Recommend move to (28|248).
00:50:663 (4) - Recommend move to (460|160).
00:52:225 (4) - Recommend move to (420|104).
01:02:381 (6) - Stack 01:01:444 (2) , better flow.
01:03:475 (5) - Move to (173|88),and Select (anti-clock),(selection centre),rotate (27 angle) blanket (4).Better flow.
01:04:413 (3) - Ctrl+g,move to (488|100).
01:04:725 (4,5) - Read hard , get smaller spacing.
01:08:163 (3) - Ctrl+g,move to (416|156).
01:08:788 (1,2) - Be parallel?
01:10:506 (2) - Stack 01:10:038 (1) slider end?
01:11:913 (3) - Ctrl+g,move to (448|154).
01:16:913 (3) - Stack 01:16:288 (1) slider head.
01:18:788 (1,2) - Be parallel?
01:32:225 (1) - I think move to 01:32:381 start is good.

[Other]

1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you Ranked.
3.Hope my mod is useful to you.
posted
Hi~hi~from my queue
normal slot
thanks for test

General
you need a hard for better diff spread

why only in insane notes are silenced at the beginning

may be you can add some soft or drum hitsound by using addition


Insane
last stream is too long, try to use some 1/4 sliders to replace some notes,imo it will be more interesting

highly suggest about this pattern
00:59:100 (3,4) - ctrl g
00:59:725 (3) - stack on 01:00:038 (1) - 's head
00:59:881 (4) - stack on 01:00:350 (2) - 's head
00:59:413 (1) - stack on 00:57:850 (2) - 's head
00:59:569 (2) - stack on 00:57:538 (1) - 's head

01:03:788 (1) - blanket
01:11:288 (1) - ^
01:16:756 (2) - move it to x420 y176 for better blanket
01:11:913 (3) -

01:13:475 (4) - ctrl g

galvenize
00:46:756 (11) - cover the drum at 00:46:913 try to make it a 1/2 slider + 1 note?
00:49:256 (12) - ^
won't point out other parts
since drums like these are loud,i think you should map them to show them?
00:50:506 (3) - why put it here,the overlap is meaningless
00:51:756 (4) - make it 1/2 slider ,or drum at 00:51:913 will be confusing
01:22:538 (1,2,3,4,5,6) - i think they are not 1/3
01:31:913 (3) -


Normal
01:22:538 (1) -


Pagno's Easy
fine

that's all
good luck
posted
I used piano samples hitsounds for insane and galvenize, if you say they are not hitsounded you only show that you didn't even play the map, and this kinda bothers me. But i guess i'll have to increase their volume a bit then
Also streams are 1/3 snapped, not 1/4.

I'll get to these mods and answer properly to everything when i receive 1~2 more

EDIT: hard is coming too btw
posted

Sephibro wrote:

I used piano samples hitsounds for insane and galvenize, if you say they are not hitsounded you only show that you didn't even play the map, and this kinda bothers me. But i guess i'll have to increase their volume a bit then
Also streams are 1/3 snapped, not 1/4.

I'll get to these mods and answer properly to everything when i receive 1~2 more
oh god,i can say they fit the song so well that I didn't notice you use custom hit sound sorry

my play style make me hate long stream so after i fail the first time because of the long stream, i didn't play last part in insane,only play pats before it so i didn't find they are 1/3 snapped.
but I still suggest you to use some 1/3 sliders instead of putting a so long stream

but that part in galvenize piano is not simply 1/3,i'm sure
01:22:538 (1,2,3,4,5,6,7,8,1,2) - and this part in Insane

sorry for my carelessness
posted
No wonder it sounded weird, the length of the sliders were 1/4 as opposed to 1/3 which they should be. They were snapped on 1/3 though, hence the confusion here.

The fix: http://puu.sh/52XfA.rar
posted
[General]
• Have to say those beginning hitsounds on galvenize/Insane give a strange feeling, they fit so well with the song it does sound like the notes are completely silent - I had to delete them to see the differences compared to the song. It is an interesting effect but I would make them slightly more noticeable if possible.
• It is unrankable to silence both the slider-slide and the slider-tick hitsounds at the same time (looks like 00:18:788 (1) and 00:23:788 (1) have both silenced + your custom piano sounds).
• If you don't want to have a full kiai section maybe just a kiai fountain at 00:42:538? The contrast between before/after this really stands out so it would fit nicely in my opinion
• Kind of strange you are using custom hit-normals for some of the piano sounds and imported .ogg for some of them. But I guess it is ok.
• You should put preview point at the soft beginning and throw everyone off. (Just kidding).
• Even for that really quiet beginning 5% volume is pretty low. Increase by at least 5%?
• Why only have insane using tick rate 2. Test with the other difficulties?

[Pagno's Easy]
• Looks good, fairly typical type of Easy but it works.

[Normal]
• Kind of wish those 2 breaks at the beginning didn't exist, the HP drain isn't too high. If you don't agree feel free to wait for more opinions.
01:09:413 (1) - clap at the beginning to match things around it?
01:19:413 (3) - ^

[galvenize]
• New combos seem to go off following the main beat and instead head towards patterns towards the end of the map, up to you if you want to keep them like that but I would keep them on the main white ticks as you did before. For example 01:12:538 (3) and 01:17:538 (5) are both on main beats.
• Would expect this to be called galvenize's Insane or something to match easy, but I guess this is a standard naming system for you.
• Could include a lot more finish hitsounds if you wanted to (as other difficulties do)
• Nicely done beginning
00:31:209 (1,1) - why new combo when 00:26:209 (1,2) doesn't?
00:47:538 (3) - I would keep the combo on the main beat here, not 00:47:225 (1).
00:51:288 (1) - remove combo to match previous patterns
01:00:506 (3,4,5,6,7,8) - I'm fine with some jumps for such an upbeat part but can't follow spacing here at all
01:22:538 (1,2,3,4,5,6) - this part threw me off. The way insane does it works (and technically it can be done in 1/3) but the sliders don't fit in that way and everything else after you have used the background 1/4 beat so I would stay with 1/4 there as well. --- Looks like this has been fixed from your last post and it was a snapping error

[Insane]
00:22:850 (5,6,7) -unnecessary spacing changes for such a soft part, keep them all equal if possible
00:33:163 (6,1) - reduce spacing, I wouldn't expect to have to make too many jumps at this part and the next 90% easily makes up for jumps
00:43:788 (1,2,3,4,5,6,7,8) - strange to hear regular whistles here (only place in the map)
00:46:131 (6,7,3,1) - looks strange as they are almost stacked, I would stack them perfectly
01:12:538 (1,3) - doesn't look too good overlapping while playing
01:16:288 (1,3) - would prefer stacked but obviously on purpose so up to you

Take most things here as a suggestion and fix whatever you agree with, let me know if you need any more help. Stared!
posted

smallboat wrote:

[General]

Your many unnecessary files and hitsound in your folder,delete it.
(Can delete OGG) The .ogg files are NOT unnecessary, as they are used to hitsound galvenize and Insane

[Normal] Front overall volume is too quiet ,please turn up (10~15%). changed to 15%

I feel the front part should add hitsound.
I think that without sound to click, is a bit bored.

00:16:288 (1,2) - slider head +whistle. done
00:21:288 (1,3) - +whistle,(3) +slider head. done
00:26:288 (1,3) - ^ done
00:31:288 (1,3) - +whistle,(3) +slider head. done
00:36:913 (1) - The spinner start is 00:37:225, not this. the effect starts there, it's fine as it is
00:42:538 (1,2,3) - These three circles can become equilateral triangle. done
01:22:538 (1,2,3) - ^ done
01:31:913 (4) - End is white line? this ends on the correct tick
I'll finish later
posted
Hi

[Pagno's Easy]

AR +1?

00:47:538 (1) - This batter


00:55:038 (1) - bad patten;; this batter


01:02:538 (1) - http://osu.ppy.sh/ss/1068571


[Normal]

00:28:788 (1) - Why New combo? delete Nc please
01:07:538 (7,1) - change New Combo
01:32:381 - finish?


[galvenize]

00:31:288 (1) - Delete New combo
00:43:319 (5,6) - bad jump fix please
00:43:788 (7) - NC
00:46:288 (7) - ^
00:48:788 (8) - ^
00:53:944 (7) - ^
00:57:694 (2) - suggestion ctrl + g
00:58:788 (7) - NC
01:01:288 (7) - ^
01:03:475 (1) - Delete NC
01:04:725 (1) - ^
01:05:975 (1) - ^
01:09:100 (1) - ^
01:28:319 (5) - http://osu.ppy.sh/ss/1068581
01:32:381 (4) - finish?

All done~

GL~
posted
hi owo/ from my queues~:D/

[Pagno's Easy]
none

[Normal]
01:30:038 (1) - reverse the direction of the slidethis

[galvenize]
00:44:256 (10,11) - g + crtl?
00:46:600 (10,11) - ^
00:47:225 (1,3) - NC change
00:48:319 (6) - NC add
00:49:256 (12) - 1/2 slider. add to Arrow?
00:55:819 (5) - change the direction of the slide to the bottom? and NC add

01:08:163 (3) - x:236 y:192 move?

[Insane]
00:44:413 (5) - NC add?
00:45:663 (4) - ^
00:51:131 (7,8) - x:292 y:312 view is not good..
01:04:725 (4,5) - going to be a good jump. (hmm?)

01:26:288 (1,2,3,4,5,6,7,8,9,10,11,12,1) - in the middle of the edges of the stream...change a little bit more?


GL, piano song :oops:
But where hard difficulty?
posted
30/10 I changed some of the piano samples, you'll have to redownload

smallboat wrote:

[General]

Your many unnecessary files and hitsound in your folder,delete it.
(Can delete OGG) The .ogg files are NOT unnecessary, as they are used to hitsound galvenize and Insane

[Normal] Front overall volume is too quiet ,please turn up (10~15%). changed to 15%

I feel the front part should add hitsound.
I think that without sound to click, is a bit bored.

00:16:288 (1,2) - slider head +whistle. done
00:21:288 (1,3) - +whistle,(3) +slider head. done
00:26:288 (1,3) - ^ done
00:31:288 (1,3) - +whistle,(3) +slider head. done
00:36:913 (1) - The spinner start is 00:37:225, not this. the effect starts there, it's fine as it is
00:42:538 (1,2,3) - These three circles can become equilateral triangle. done
01:22:538 (1,2,3) - ^ done
01:31:913 (4) - End is white line? this ends on the correct tick

[Insane] Pattern is not good...try this?

00:23:163 (6) - (300|360),good pattern? it would be too spaced
00:26:913 (3,4,5,6,7) - Into a regular pentagon? it flows good like this, and a penthagon wouldn't even be noticeable out of editor
00:35:194 (1) - Spinner start at 00:35:350? it's ok as it is
00:43:475 (4) - Recommend move to (392|248). agree, changed position
00:44:881 (8) - (160|212)? changed the whole pattern here
00:45:506 (3) - Recommend move to (328|204). i think i'll completely change this pattern when i get a good idea, thank you for your suggestion here!
00:46:913 (3) - Slider head stack crooked oof. fixed!
00:48:319 (5,6) - Bad flow,suggest (6) move to (376|244). tbh i kinda like it because it's weird, but if someone else tells me to change it i'll probably do it
00:49:413 (3) - Recommend move to (288|96).
00:49:725 (4) - Recommend move to (28|248).
00:50:663 (4) - Recommend move to (460|160).
00:52:225 (4) - Recommend move to (420|104).
01:02:381 (6) - Stack 01:01:444 (2) , better flow. very nice, done
01:03:475 (5) - Move to (173|88),and Select (anti-clock),(selection centre),rotate (27 angle) blanket (4).Better flow.
01:04:413 (3) - Ctrl+g,move to (488|100). it's fine as it is
01:04:725 (4,5) - Read hard , get smaller spacing. changed
01:08:163 (3) - Ctrl+g,move to (416|156). it's fine
01:08:788 (1,2) - Be parallel? they are more dynamic if they are not parallel imo, i like them more now
01:10:506 (2) - Stack 01:10:038 (1) slider end? I might change its position, but not on (1)'s end
01:11:913 (3) - Ctrl+g,move to (448|154). i'm thinking about doing this, i'll keep as it is for now
01:16:913 (3) - Stack 01:16:288 (1) slider head. it creates a nice flow not being stacked imo
01:18:788 (1,2) - Be parallel? same as above
01:32:225 (1) - I think move to 01:32:381 start is good. it wouldn't be correct :P

Tsukuyomi wrote:

thanks for test it was a fun map :)

General
you need a hard for better diff spread it will come soon, i hope

why only in insane notes are silenced at the beginning they're not silenced they are piano samples with the same notes as the song.btw i turned up the volume noticeably, any feedback is appreciated! if they still sound weird i'll probably just get rid of them

may be you can add some soft or drum hitsound by using addition


Insane
last stream is too long, try to use some 1/4 sliders to replace some notes,imo it will be more interesting

highly suggest about this pattern I'm gonna change this pattern for sure when i'll get a good idea, thank you for giving me one!
00:59:100 (3,4) - ctrl g
00:59:725 (3) - stack on 01:00:038 (1) - 's head
00:59:881 (4) - stack on 01:00:350 (2) - 's head
00:59:413 (1) - stack on 00:57:850 (2) - 's head
00:59:569 (2) - stack on 00:57:538 (1) - 's head

01:03:788 (1) - blanket that's a blanket! and i love this kind of blanket :)
01:11:288 (1) - ^
01:16:756 (2) - move it to x420 y176 for better blanket it would flow much worse
01:11:913 (3) - i'll probably change this, but not now

01:13:475 (4) - ctrl g it wouldn't lead to (1) anymore

Normal
01:22:538 (1) - done!

James2250 wrote:

[General]
• Have to say those beginning hitsounds on galvenize/Insane give a strange feeling, they fit so well with the song it does sound like the notes are completely silent - I had to delete them to see the differences compared to the song. It is an interesting effect but I would make them slightly more noticeable if possible. i turned volume up noticeably, let me know if effect is still weird, maybe this just wasn't the right song to do that
• It is unrankable to silence both the slider-slide and the slider-tick hitsounds at the same time (looks like 00:18:788 (1) and 00:23:788 (1) have both silenced + your custom piano sounds). i didn't know this, sliderticks are not silenced anymore
• If you don't want to have a full kiai section maybe just a kiai fountain at 00:42:538? The contrast between before/after this really stands out so it would fit nicely in my opinion sounds nice, but where should it finish?
• Kind of strange you are using custom hit-normals for some of the piano sounds and imported .ogg for some of them. But I guess it is ok. that's because sample import isn't supported on sliders, i had to convert them to .wav and rename them for that purpose
• You should put preview point at the soft beginning and throw everyone off. (Just kidding). rofl
• Even for that really quiet beginning 5% volume is pretty low. Increase by at least 5%? increased to 15%
• Why only have insane using tick rate 2. Test with the other difficulties? honestly i don't like tick rate 2 on Normal, do you think it is nice? Pagno and galvenize will chose the tickrate they prefer for their diffs

[Normal]
• Kind of wish those 2 breaks at the beginning didn't exist, the HP drain isn't too high. If you don't agree feel free to wait for more opinions. totally agree, deleted both
01:09:413 (1) - clap at the beginning to match things around it?
01:19:413 (3) - ^ i intentionally let them unhitsounded, i think it's much nicer like this because there's a short pause before

[Insane]
00:22:850 (5,6,7) -unnecessary spacing changes for such a soft part, keep them all equal if possible this part is very slow, so it'll still be easy to play; also, it fits perfectly with notes interval. if i'll have to change it i'll probably do something like this http://puu.sh/53R8O.jpg
00:33:163 (6,1) - reduce spacing, I wouldn't expect to have to make too many jumps at this part and the next 90% easily makes up for jumps same as the previous one, slow + note interval
00:43:788 (1,2,3,4,5,6,7,8) - strange to hear regular whistles here (only place in the map) they probably got there for a mistake when i changed this pattern, thanks for pointing them out! btw i changed the pattern again, i cannot find one that completely satisfies me
00:46:131 (6,7,3,1) - looks strange as they are almost stacked, I would stack them perfectly :O i actually was sure i had fixed this already.. thank you!
01:12:538 (1,3) - doesn't look too good overlapping while playing it's intentional, i think it creates a nice flow, i like it
01:16:288 (1,3) - would prefer stacked but obviously on purpose so up to you same ^

Take most things here as a suggestion and fix whatever you agree with, let me know if you need any more help. Stared! thank you for your kindness, if you could answer some of the few questions i made it would be awesome!

HabiHolic wrote:

[Normal]

00:28:788 (1) - Why New combo? delete Nc please i'll keep this one
01:07:538 (7,1) - change New Combo yep agree
01:32:381 - finish? nope

-Kirito wrote:

[Normal]
01:30:038 (1) - reverse the direction of the slide this i like it more as it is now

[Insane]
00:44:413 (5) - NC add? I'm trying to make a NC each new measure (long white tick), but probably i'll add a NC here when i find a good pattern
00:45:663 (4) - ^ ^
00:51:131 (7,8) - x:292 y:312 view is not good..
01:04:725 (4,5) - going to be a good jump. (hmm?) changed!

01:26:288 (1,2,3,4,5,6,7,8,9,10,11,12,1) - in the middle of the edges of the stream...change a little bit more? i like stream shape as it is


But where hard difficulty? it should come soon, i hope :)


THANK YOU ALL FOR YOUR MODS! YOU'RE AWESOME! <3
posted
http://puu.sh/545l6.rar

So among other small things, I added more finish hitsounds, redid a whole pattern and fixed my combos.
posted
Hi ~ I'll mod your map instead HabiHolic, (She has a personal reason to mod maps ...)
------ but she already moded :o

[GEasy]

00:45:038 (1) - http://puu.sh/54xZf.jpg

00:51:288 (3) - y144 (match with 00:50:038 (1)

01:13:788 (2) - x240 y200

01:22:538 (1) - snap more

01:23:788 (2,1) - move (1) to avoid (2)

01:25:038 (1) - same reason as 01:22:538 (1)

01:28:788 (2) - x248 y112


[Normal]

00:31:288 (1,2,3) - make more curvly

00:56:288 (3,4) - symmetry

01:17:538 (1) - x100 y252

01:19:100 add a note here (?)

01:24:100 (4) - y340 (?)


[galvenize]

01:00:819 (5) - same distance with 01:00:506 (3,4)


nice!

[Insane]

00:33:475 (1) - http://puu.sh/54ysV.jpg

01:03:788 (1) - make sure blanket with 01:03:475 (5)

01:04:881 (5) or 01:17:381 (5) ctrl g on of them

01:11:288 (1) - same reason as 01:03:788 (1)




Nice map ! :)
posted
Nemis' Hard added!

Azmato wrote:

[Normal]

00:31:288 (1,2,3) - make more curvly done, probably it's nicer now!

00:56:288 (3,4) - symmetry fixed a bit to make it smoother

01:17:538 (1) - x100 y252 AWESOME thank you

01:19:100 add a note here (?) no

01:24:100 (4) - y340 (?) it would fuck distance snap, so i'll keep it as it is


nice!

[Insane]

00:33:475 (1) - http://puu.sh/54ysV.jpg no

01:03:788 (1) - make sure blanket with 01:03:475 (5) i like that blanket i made so much

01:04:881 (5) or 01:17:381 (5) ctrl g on of them yup i'll probably ctrl g one of these soon

01:11:288 (1) - same reason as 01:03:788 (1) same reason as 01:03:788 (1)




Nice map ! :)Thank you!
And obviously, thank you for modding too! :)
posted
Hello! From My Queue >ㅅ<

[Easy]
00:26:288 (1) - This slider isn't match the music.. maybe
I don't think it need breaktime :o
01:20:038 (1) - Remove NC
I think You should unity DS Note...

[Normal]
00:26:288 (1) - Same as easy... :o

[galvenize]
00:26:209 (1,2) - I think 1/8 silder is good. too
00:31:209 (1,2) - ^

[Insane]
00:54:256 (1) - Remove NC

Good Hitsound and map! :D
posted

Lolicore_Komari wrote:

[Normal]
00:26:288 (1) - Same as easy... :othere is an acciaccatura there. The circle is on the main note, so it is correct. On Insane and galvenize the acciaccatura is mapped

[Insane]
00:54:256 (1) - Remove NC i'll do something like this http://puu.sh/58wda.jpg if somebody else tells me i should change NC here, I'm keeping it as it is for now, i think it looks neater

Good Hitsound and map! :DThank you!
Thanks for your mod!
posted
Hello~
From my modding queue



Here are something you can either choose to fix or not to fix cause I prefer to do this. Here are some suggestions. And here is some issue to fix I think.
[General]
Good map and a little suggestions here.
Hope it ranked soon!
[Pagno's Easy]
00:26:288 (1,1) - Flow here is not so good.
00:58:788 (2,3,1) - Flow not so good.
01:01:913 (2,1) - ^
01:09:413 (2,1) - ^
01:30:038 (1,2,1,2) - Distance snap is suggested.
[Normal]
Nice diff no issues here.
[Nemis' Hard]
Nice diff!
01:23:788 (1,2) - Flow is not so good.

[Insane]
Nice diff!
00:48:319 (5) - ctrl +G?
01:16:131 (6,1) - Flow here is not so good


[galvenize]

00:21:288 (1) - Stack on 00:18:475 (4) ?
00:26:209 (1,2) - Stack on 00:23:475 (4) ?
00:27:225 (5,1) - At least the distance should be as 00:26:600 (3,4)
00:43:319 (5,6) - Not suitable to use 3/4 here especially the slider covered white tick
00:45:819 (5,6) - ^
00:51:756 (10) - If you really want to have 3/4 in the diff, keep last 2 sliders..This one should be changed. Cause you have same set on other beats and this one is not the same.
01:18:319 (2,3,4) - Why not using bigger distance?
01:25:506 (4,5,6) - I don't think it's reasonable to have this distance not equal.
01:27:694 (1,2,3) - ^

That's my suggestions. Thanks for joining my queue.:) .
posted

azuretwinight wrote:

[Normal]
Nice diff no issues here.
[Insane]
Nice diff!
00:48:319 (5) - ctrl +G?
01:16:131 (6,1) - Flow here is not so good

That's my suggestions. Thanks for joining my queue.:)
Thanks for your mod! I didn't change anything on Normal and Insane, but your suggestions will help the other diffs a lot for sure ;)
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