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posted
Sweet! :>
I was hoping to see this song mapped.
posted
aww thx for star UWS :3 this song is awesome
posted
OAO I'm not first
Anyways good luck Umi =w=/
posted
ahah you're sad !

Thx for support and star chippy ;3
posted
C'est vraiment clean comme map et c'est pas un style de mapping ou j'ai grand chose à dire du coup mod de poche. (même si yen a aura surement qui feront des lignes et des lignes)

[623's Easy]

  1. 00:00:631 (1,2) - *Minor* The flow here isn't perfect. You probably need to curve (1) a little more.
  2. 00:48:308 (1) - The first part of this slider can be confusing for a new player, especially the 4th and 5th point. Why the 1st half isn't just the symetrical of the second part ?
  3. 01:00:928 (2,3) - *Minor*Such as 00:00:631 - Curve (2) a little more for a better flow ?



[Normal]

  1. 00:06:240 (1) - Je trouve le mouvement plus naturel en l'ayant dans l'autre sens. http://puu.sh/4PZoP.jpg (ctrl+j et replacer au meme endroit)
  2. 00:18:159 (1) - Il devrait pas être 1beat plus long ? Je suis pas sur que tu mappes vraiment sur la voix mais celui la le mériterais tout du moins.
  3. 01:11:796 (1) - Remove nc par logique avec tes combos précédents.


[Hard]

  1. Je vais quand même le redire ici mais essaye au moins (juste au moins) d'aller un peu en bas à gauche.
  2. 00:03:084 (5,1) - Essaye d'aligner la fin de (1) et le début de (5). L'apparence n'en est je trouve que meilleure.
  3. 00:36:739 (6,1) - Le petit décalage que t'as régulièrement sur tes "stacks" de sliders est vraiment intéréssant et je trouve dommage à ce début de kiai de pas l'avoir (tout de façon en plus je suis pas fan des 1ere notes de kiai stackés sur une note pas du kiai)
posted

Krah wrote:

C'est vraiment clean comme map et c'est pas un style de mapping ou j'ai grand chose à dire du coup mod de poche. (même si yen a aura surement qui feront des lignes et des lignes) On verra bien ahah

[Normal]

  1. 00:06:240 (1) - Je trouve le mouvement plus naturel en l'ayant dans l'autre sens. http://puu.sh/4PZoP.jpg (ctrl+j et replacer au meme endroit) Fixed
  2. 00:18:159 (1) - Il devrait pas être 1beat plus long ? Je suis pas sur que tu mappes vraiment sur la voix mais celui la le mériterais tout du moins. je trouve qu'il fit parfaitement la voix comme il est :o
  3. 01:11:796 (1) - Remove nc par logique avec tes combos précédents. ops c'était pas voulu zappé de remove aprés le copié collé


[Hard]

  1. Je vais quand même le redire ici mais essaye au moins (juste au moins) d'aller un peu en bas à gauche. je trouve ça vraiment pas important mais bon si j'ai d'autre réflexion je reconsidérerai peut-etre x)
  2. 00:03:084 (5,1) - Essaye d'aligner la fin de (1) et le début de (5). L'apparence n'en est je trouve que meilleure. Ok fixed
  3. 00:36:739 (6,1) - Le petit décalage que t'as régulièrement sur tes "stacks" de sliders est vraiment intéréssant et je trouve dommage à ce début de kiai de pas l'avoir (tout de façon en plus je suis pas fan des 1ere notes de kiai stackés sur une note pas du kiai) Ouep ok fixed
posted
HI~ -Umi- you should be wonder why I mod this and is cuz i forget what was the map do you ask me last time

General:
  1. Maybe up the volume in the kiai part to 60%? soun better for me
Hard:
  1. OD 6 fit this diff better also for better diff spread
  2. 00:00:631 mm personaly I preffer if you remove the whistle and just keep the finish sound alot better also is consistent with your normal
  3. 00:04:019 (2) - I'll not agree with you with this slider cuz it dont follow the song really nice I know you did it following the vocals but not mapping 00:04:136 broke your clap patters also you map it on normal why you dont try a different rhythm maybe:
  4. 00:04:487 you forget whistle here? cuz it sound really cool
  5. 00:13:251 (4) - turn off grid snap and move this one 1 right to the right so the stack with previous 00:12:550 (2) - is perfect Im being so much nazi?
  6. 00:09:628 same as 00:04:019 (If you dont want to change this cases atleast add a slidertick with clap sound)
  7. 00:20:847 same as 00:04:019
  8. 00:33:584 (5,6) - not a fan of this one why you dont make it like 00:26:923 (3,4) - for consistency also I think it play better
  9. 00:31:481 (6,1) - swap NC following your 2 stanza patterns also the music change in this point 00:31:481
  10. 00:36:038 (4) - add clap here soud very cool with the music also is the same sound as 00:36:389 (5) -
  11. 00:41:297 (4) - add whistle the transition with previous slider feel alot better for me
  12. 00:41:297 (4) - also stack it perfect with 00:42:348 (6) -
  13. 00:43:400 (2,3) - this stack here is kinda weird and feel a little out of place cuz usually you do was placing them like 00:21:314 (3,4) -
  14. 00:47:607 (4) - omg xD this slider look bad imo why you dont use a simple 3 points slider instead?
  15. 00:49:710 I feel this one kinda empty maybe add a whistle on it?
  16. 01:06:187 (2,3) - same as 00:43:400
  17. 01:12:030 (3,4) - add whistles on the head of this two sliders sound really cool for me
  18. 01:14:601 add a circle here with whistle and start the spinner in 01:14:659 soud alot better with the music imo
Normal:
  1. 00:06:240 (1,2) - Fix the distance
  2. 00:09:044 (1,2) - same as above
  3. 00:18:510 (2,3) - Im not a fan of jumps is normal x_x maybe you want to fix this also 1.70 jump in normal is kinda wdf
  4. 00:22:366 (3,1) - distance maybe im being to nazi?
  5. 00:35:687 this slider dont really follow the music also the hitsounds on it are not consistents with music and your hard try this rhythm better:
  6. about the hitsounds will be cool if you do:
  7. 00:35:687 whistle
  8. 00:36:038 clap
  9. 00:36:389 Clap
  10. 00:42:348 add a circle here seriously sound really bad and empty without it
Easy:
  1. AR3 OD 2 Fit this diff alot better also fix the spread of the mapset
  2. 00:00:631 you forget Finish here
  3. 00:03:435 (1) - you forget a whistle here in the head
  4. 00:06:240 same as above
  5. 00:09:044 add whistle here too soud really cool with the song
  6. 00:13:251 really weird how you ignore the stanza here I think you shoul map it but up to you
  7. 00:18:860 (3,1) - maybe nazi but you can improve this blanket a little
  8. 00:25:872 you forget whistle here I guess others diff have it
  9. 00:30:078 (2,1) - Fix the distance
  10. 00:42:699 same as above
  11. 01:03:382 add a circle here vocals start there make more sense to me if you do
  12. 01:13:549 Add new combo following your every 2 stanzas pattern
  13. well this diff is nice but I'll if you add more whistles on it
owo GL -Umi- moe owo
posted

Natsu wrote:

HI~ -Umi- you should be wonder why I mod this and is cuz i forget what was the map do you ask me last time lol ok np xD

General:
  1. Maybe up the volume in the kiai part to 60%? soun better for me k fixed
Hard:
  1. OD 6 fit this diff better also for better diff spread fixed o/
  2. 00:00:631 mm personaly I preffer if you remove the whistle and just keep the finish sound alot better also is consistent with your normal okay
  3. 00:04:019 (2) - I'll not agree with you with this slider cuz it dont follow the song really nice I know you did it following the vocals but not mapping 00:04:136 broke your clap patters also you map it on normal why you dont try a different rhythm maybe: fixed >.<
  4. 00:04:487 you forget whistle here? cuz it sound really cool not for me
  5. 00:13:251 (4) - turn off grid snap and move this one 1 right to the right so the stack with previous 00:12:550 (2) - is perfect Im being so much nazi? Fixed @.@
  6. 00:09:628 same as 00:04:019 (If you dont want to change this cases atleast add a slidertick with clap sound) same as before
  7. 00:20:847 same as 00:04:019 ^
  8. 00:33:584 (5,6) - not a fan of this one why you dont make it like 00:26:923 (3,4) - for consistency also I think it play better k fixed
  9. 00:31:481 (6,1) - swap NC following your 2 stanza patterns also the music change in this point 00:31:481 yes
  10. 00:36:038 (4) - add clap here soud very cool with the music also is the same sound as 00:36:389 (5) - added
  11. 00:41:297 (4) - add whistle the transition with previous slider feel alot better for me it doesn't fit for me
  12. 00:41:297 (4) - also stack it perfect with 00:42:348 (6) - fixed
  13. 00:43:400 (2,3) - this stack here is kinda weird and feel a little out of place cuz usually you do was placing them like 00:21:314 (3,4) - fixed
  14. 00:47:607 (4) - omg xD this slider look bad imo why you dont use a simple 3 points slider instead? why not xD
  15. 00:49:710 I feel this one kinda empty maybe add a whistle on it? nop
  16. 01:06:187 (2,3) - same as 00:43:400 i'm ok this this stack :3
  17. 01:12:030 (3,4) - add whistles on the head of this two sliders sound really cool for me same as before :/
  18. 01:14:601 add a circle here with whistle and start the spinner in 01:14:659 soud alot better with the music imo too noisy for me '-'
Normal:
  1. 00:06:240 (1,2) - Fix the distance
  2. 00:09:044 (1,2) - same as above
  3. 00:18:510 (2,3) - Im not a fan of jumps is normal x_x maybe you want to fix this also 1.70 jump in normal is kinda wdf
  4. 00:22:366 (3,1) - distance maybe im being to nazi?
  5. 00:35:687 this slider dont really follow the music also the hitsounds on it are not consistents with music and your hard try this rhythm better:
  6. about the hitsounds will be cool if you do:
  7. 00:35:687 whistle
  8. 00:36:038 clap
  9. 00:36:389 Clap
  10. 00:42:348 add a circle here seriously sound really bad and empty without it
    All fixed =w=b
owo GL -Umi- moe owo
Thx Natsu ! :3
posted
Yo.

[General]
  1. Don't you want to credit Kyoto Animation for their awesome video? Just put them into the tags.
  2. Colours are a bit too bright, try to fade them a bit, please. They may hurt players' eyes!


[623's Easy]
  1. Try AR3, it'll fit better, imo. Your BPm is pretty fast and sometimes AR2 looks too low. AR3 will make your map more enjoyable for sure!
  2. 00:13:602 (3) - both (3) and (2) are at the screen on the same time, players may click (3) without hitting (2). It's kinda confusing for beginners because they don't know what's flow.
  3. 00:18:860 (3,1) - well, kinda the same here, players may hit its tail. Just try to make your flow more intuitive. If you disable "snaking sliders" in-game settings, this pattern will bug you a lot.
  4. 00:47:607 (4,1) - same as above, I guess. Well, that's an awesome shape, tho. <3
    Note: such thing happens a lot and it will be a trouble for beginners, so I'm sure that it's btter to fix it.

    Great diff, i didn't like flow at some parts, but that's just because of readability of your patterns! :P


[Normal]
CS4 is awesome, keep it. Seriously, that's an amazing idea and I love it <3
  1. 00:03:260 - well, I've expected some more 1/2 beats, but this ong is relaxing. So, it's okay to keep 1/1 rhythm here, i guess. Anyway, think about using some more 1/2 beats here, please!
  2. 00:19:211 (3,1) -nazi - is this intentional? This overlap doesn't looks cute here, imo and I know that you can make it much better. So, yeah try to avoid this overlap, if it's possible.

    Relaxing and enjoyable diff. It's like a cup of how tea in the cold winter evening. Love this diff.


[Hard]
  1. 00:12:550 (2,3,4,5) - it's better to stack or to unstack them all. Otherwise, the way how you stack them feels a bit random, same happens to every similar pattern. I just can't understand your logic in using these stacks. Try to make them more intuitive if it's possible, i don't really like that randomness in your awesome patterns :<
  2. 00:36:038 (4) - haven't you missed a new combo here? It feels different from the previous sliders, so I feel like sliders will fit here.

    Except for that little thing with 1/4 patterns everything else is perfect.


I like your style, it fits with the song. Seriously, thanks to your map I love this song now. Great job! Star! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
posted

-Bakari- wrote:

Yo. Yo o/

[General]
  1. Don't you want to credit Kyoto Animation for their awesome video? Just put them into the tags. Yeah this video is awesome, so let's add it !
  2. Colours are a bit too bright, try to fade them a bit, please. They may hurt players' eyes! No change
    for this moment because i kinda like these colors but i'll consider if i have other reflexion o/


[Normal]
CS4 is awesome, keep it. Seriously, that's an amazing idea and I love it <3 <3
  1. 00:03:260 - well, I've expected some more 1/2 beats, but this ong is relaxing. So, it's okay to keep 1/1 rhythm here, i guess. Anyway, think about using some more 1/2 beats here, please! I added some 1/2 in the begining part and ending part ;3
  2. 00:19:211 (3,1) -nazi - is this intentional? This overlap doesn't looks cute here, imo and I know that you can make it much better. So, yeah try to avoid this overlap, if it's possible. ops i didn't notice this, fixed !

    Relaxing and enjoyable diff. It's like a cup of how tea in the cold winter evening. Love this diff.


[Hard]
  1. 00:12:550 (2,3,4,5) - it's better to stack or to unstack them all. Otherwise, the way how you stack them feels a bit random, same happens to every similar pattern. I just can't understand your logic in using these stacks. Try to make them more intuitive if it's possible, i don't really like that randomness in your awesome patterns :< i see what you mean >< well i stacked them all, it's better now
  2. 00:36:038 (4) - haven't you missed a new combo here? It feels different from the previous sliders, so I feel like sliders will fit here. Added

    Except for that little thing with 1/4 patterns everything else is perfect.


I like your style, it fits with the song. Seriously, thanks to your map I love this song now. Great job! Star! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thx a lot Bakari for mod and star :3 glad to hear that u like the map ;)
posted
[General]
Everything checks out.

[Easy]
00:00:631 (1) - finish on start
00:13:251 (3) - might as well add a note here to keep the flow going from previous patterns


[Normal]
All looks good.

[Hard]
00:12:550 (2) - forgot clap?
00:13:602 (5) - ^
00:19:094 (4,5) - I wouldn't use 1/6 here, it feels awkward to play

No major complaints that I can make, very nicely done mapset. Good luck with bubble/rank :D
posted

James2250 wrote:

[General]
Everything checks out.

[Normal]
All looks good.

[Hard]
00:12:550 (2) - forgot clap? Ops fixed
00:13:602 (5) - ^ Fixed
00:19:094 (4,5) - I wouldn't use 1/6 here, it feels awkward to play Following the piano in this part but i'll consider if i get others reflexion

No major complaints that I can make, very nicely done mapset. Good luck with bubble/rank :D
Thx for mod and star :3
posted

Krah wrote:

C'est vraiment clean comme map et c'est pas un style de mapping ou j'ai grand chose à dire du coup mod de poche. (même si yen a aura surement qui feront des lignes et des lignes)

[623's Easy]

  1. 00:00:631 (1,2) - *Minor* The flow here isn't perfect. You probably need to curve (1) a little more. okay
  2. 00:48:308 (1) - The first part of this slider can be confusing for a new player, especially the 4th and 5th point. Why the 1st half isn't just the symetrical of the second part ? hmm, I tried to change the slider look instead
  3. 01:00:928 (2,3) - *Minor*Such as 00:00:631 - Curve (2) a little more for a better flow ? done~

Natsu wrote:

HI~ -Umi- you should be wonder why I mod this and is cuz i forget what was the map do you ask me last time

General:
  1. Maybe up the volume in the kiai part to 60%? soun better for me sure!
Easy:
  1. AR3 OD 2 Fit this diff alot better also fix the spread of the mapset
  2. 00:00:631 you forget Finish here thanks for reminding xD fixed!
  3. 00:03:435 (1) - you forget a whistle here in the head fixed the followings three
  4. 00:06:240 same as above
  5. 00:09:044 add whistle here too soud really cool with the song
  6. 00:13:251 really weird how you ignore the stanza here I think you shoul map it but up to you okay, changed the note to a slider =w=
  7. 00:18:860 (3,1) - maybe nazi but you can improve this blanket a little fixed
  8. 00:25:872 you forget whistle here I guess others diff have it okayyy
  9. 00:30:078 (2,1) - Fix the distance done
  10. 00:42:699 same as above ^
  11. 01:03:382 add a circle here vocals start there make more sense to me if you do
  12. 01:13:549 Add new combo following your every 2 stanzas pattern added
  13. well this diff is nice but I'll if you add more whistles on it okay;w;
owo GL -Umi- moe owo

-Bakari- wrote:

Yo.

[General]
  1. Don't you want to credit Kyoto Animation for their awesome video? Just put them into the tags.
  2. Colours are a bit too bright, try to fade them a bit, please. They may hurt players' eyes!


[623's Easy]
  1. Try AR3, it'll fit better, imo. Your BPm is pretty fast and sometimes AR2 looks too low. AR3 will make your map more enjoyable for sure! yea
  2. 00:13:602 (3) - both (3) and (2) are at the screen on the same time, players may click (3) without hitting (2). It's kinda confusing for beginners because they don't know what's flow. I changed (2) to a slider ~
  3. 00:18:860 (3,1) - well, kinda the same here, players may hit its tail. Just try to make your flow more intuitive. If you disable "snaking sliders" in-game settings, this pattern will bug you a lot. I agree, tried to twist the slider tail away from (3)
  4. 00:47:607 (4,1) - same as above, I guess. Well, that's an awesome shape, tho. <3 xD changed to another shape, I guess it wont be too confusing now
    Note: such thing happens a lot and it will be a trouble for beginners, so I'm sure that it's btter to fix it.

    Great diff, i didn't like flow at some parts, but that's just because of readability of your patterns! :Pthanks!


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!

James2250 wrote:

[General]
Everything checks out.

[Easy]
00:00:631 (1) - finish on start
00:13:251 (3) - might as well add a note here to keep the flow going from previous patterns both fixed!

No major complaints that I can make, very nicely done mapset. Good luck with bubble/rank :D



thanks everyone!! <33 love ur modss!!

osu file format v12

[General]
AudioFilename: Daisy.mp3
AudioLeadIn: 0
PreviewTime: 37090
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 1
GridSize: 4

[Metadata]
Title:Daisy (TV Size)
TitleUnicode:Daisy (TV Size)
Artist:STEREO DIVE FOUNDATION
ArtistUnicode:STEREO DIVE FOUNDATION
Creator:-Umi-
Version:623's Easy
Source:Kyoukai no Kanata
Tags:Ending Beyond the Boundary 境界の彼方 Kyoto Animation Happy623
BeatmapID:313205
BeatmapSetID:122462

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"KnK.png",0,0
Video,507,"ed.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
631,350.56967572305,4,2,1,40,1,0
34285,-100,4,2,1,55,0,0
37090,-100,4,2,1,60,0,1
59526,-100,4,2,1,40,0,0
64317,-100,4,2,1,5,0,0
65135,-100,4,2,1,40,0,0
74601,-100,4,2,1,30,0,0
75652,-100,4,2,1,20,0,0
76354,-100,4,2,1,10,0,0
77405,-100,4,2,1,5,0,0


[Colours]
Combo1 : 209,105,163
Combo2 : 69,17,223
Combo3 : 184,13,3
Combo4 : 38,198,90
Combo5 : 226,202,33

[HitObjects]
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372,107,34285,6,0,P|395:181|358:249,2,160,2|10|2,0:0|0:0|0:0,0:0:0:0:
190,170,36389,1,10,0:0:0:0:
76,324,37090,6,0,L|235:312,1,160,4|8,0:0|0:0,0:0:0:0:
428,295,38492,2,0,P|459:226|411:167,1,160,0|8,0:0|0:0,0:0:0:0:
223,123,39894,2,0,P|144:116|66:96,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
320,107,41647,2,0,P|357:95|399:103,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
464,280,42699,6,0,B|388:256|364:192|364:192|343:197,1,160,0|8,0:0|0:0,0:0:0:0:
151,227,44101,2,0,B|111:203|115:159|115:159|139:127|185:134,1,160,0|8,0:0|0:0,0:0:0:0:
372,184,45503,2,0,B|400:236|356:280|356:280|398:314,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
180,204,47607,1,8,0:0:0:0:
316,68,48308,6,0,B|272:136|272:136|300:168|300:208|300:208|272:240|280:288|280:288|256:328|200:320,1,320,4|0,0:0|0:0,0:0:0:0:
44,240,50411,1,8,0:0:0:0:
136,72,51113,2,0,L|215:62,2,79.9999999999999,0|2|8,0:0|0:0|0:0,0:0:0:0:
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440,311,53917,6,0,P|467:238|448:161,1,160,0|8,0:0|0:0,0:0:0:0:
268,96,55319,2,0,B|368:124|368:124|352:160|362:178,1,160,0|8,0:0|0:0,0:0:0:0:
439,352,56722,2,0,B|404:298|404:298|356:315|311:292,1,160,0|8,0:0|0:0,0:0:0:0:
120,296,58124,2,0,B|124:248|152:236|152:236|192:192|64:168|156:124|156:124|168:56|200:120|244:80,1,320,0|4,0:0|0:0,0:0:0:0:
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32,160,61980,2,0,P|18:196|28:234,1,79.9999999999999,2|4,0:0|0:0,0:0:0:0:
292,352,63382,1,0,0:0:0:0:
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220,87,66538,2,0,P|299:87|366:128,1,160,0|8,0:0|0:0,0:0:0:0:
408,316,67940,6,0,L|486:331,2,79.9999999999999,0|2|8,0:0|0:0|0:0,0:0:0:0:
220,272,69342,2,0,L|141:256,2,79.9999999999999,0|2|8,0:0|0:0|0:0,0:0:0:0:
316,264,70394,1,2,0:0:0:0:
398,214,70744,6,0,P|335:169|259:186,1,160,2|8,0:0|0:0,0:0:0:0:
177,236,71796,2,0,P|101:252|38:207,1,160,0|8,0:0|0:0,0:0:0:0:
121,157,72848,1,8,0:0:0:0:
312,160,73549,6,0,B|336:228|300:228|300:228|332:244|256:296,1,160,2|8,0:0|0:0,0:0:0:0:
256,192,74601,12,0,77405,0:0:0:0:
posted
updated ;3
posted
queue

[Hard]
00:19:094 (4) - 1/4? because there have a beat on 00:19:211 -

[Normal]
01:02:331 (1) - Here , in the hard that slider (01:02:331 (1) - ) end in 01:04:259 - , so i think this spinner should be end in same time(01:04:259 -)

[Easy]
Nothing

Sorry for poor mod and poor english ;w;
posted

Kawaiwkyik wrote:

queue

[Hard]
00:19:094 (4) - 1/4? because there have a beat on 00:19:211 -

[Normal]
01:02:331 (1) - Here , in the hard that slider (01:02:331 (1) - ) end in 01:04:259 - , so i think this spinner should be end in same time(01:04:259 -)

[Easy]
Nothing

Sorry for poor mod and poor english ;w;
fixed both thx for mod
posted
Hello, -Umi-. M4M mod req. I come!

I am Chinese. Poor English sorry.

[General]

None.

[623's Easy] (This is Chinese.) for 623 look ^^

00:04:515 (2) - 我覺得中間那個紅點要放在tick點上才比較合理,這樣很不好看。
00:12:991 (2,3) - 成個弧形看看?

[Normal]

None. Sorry no found. >_<

[Hard]

00:58:547 (3) - I feel this ugly, you can copy 00:59:253 (5) - in the same?
01:01:372 (4,5) - become symmetry? If no, 01:02:078 (5) - I think the arc to outward ,is better flow.
01:10:201 (5) - Try stack 01:08:082 (5) 's slider head? If you want to adjust , 01:09:848 (4) notice adjust ,too.
01:14:615 (2) - Move to 316 160?

[Other]

1.If you have any mod questions, you can PM or in-game to me.
2.Good map.I have downloaded your other map to play. XD
3.Hope to you Ranked.
posted

smallboat wrote:

Hello, -Umi-. M4M mod req. I come!

I am Chinese. Poor English sorry.

[General]

None.

[623's Easy] (This is Chinese.) for 623 look ^^

00:04:515 (2) - 我覺得中間那個紅點要放在tick點上才比較合理,這樣很不好看。
00:12:991 (2,3) - 成個弧形看看? all fixed

[Other]

1.If you have any mod questions, you can PM or in-game to me.
2.Good map.I have downloaded your other map to play. XD
3.Hope to you Ranked.
thanks for modding :D:D

osu file format v12

[General]
AudioFilename: Daisy.mp3
AudioLeadIn: 0
PreviewTime: 37358
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 1
GridSize: 4

[Metadata]
Title:Daisy (TV Size)
TitleUnicode:Daisy (TV Size)
Artist:STEREO DIVE FOUNDATION
ArtistUnicode:STEREO DIVE FOUNDATION
Creator:-Umi-
Version:623's Easy
Source:Kyoukai no Kanata
Tags:Ending Beyond the Boundary 境界の彼方 Kyoto Animation Happy623
BeatmapID:313205
BeatmapSetID:122462

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"KnK.png",0,0
Video,507,"ed.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
631,353.148911124191,4,2,1,40,1,0
34533,-100,4,2,1,55,0,0
37358,-100,4,2,1,60,0,1
59960,-100,4,2,1,40,0,0
64904,-100,4,2,1,5,0,0
65610,-100,4,2,1,40,0,0
75145,-100,4,2,1,30,0,0
76204,-100,4,2,1,20,0,0
76911,-100,4,2,1,10,0,0
77970,-100,4,2,1,5,0,0


[Colours]
Combo1 : 209,105,163
Combo2 : 69,17,223
Combo3 : 184,13,3
Combo4 : 38,198,90
Combo5 : 226,202,33

[HitObjects]
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136,72,51484,2,0,L|215:62,2,79.9999999999999,0|2|8,0:0|0:0|0:0,0:0:0:0:
164,164,52543,2,0,B|300:148|300:148|241:207|263:236,1,240,2|8,0:0|0:0,0:0:0:0:
440,311,54309,6,0,P|467:238|448:161,1,160,0|8,0:0|0:0,0:0:0:0:
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292,352,63844,1,0,0:0:0:0:
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220,87,67022,2,0,P|299:87|366:128,1,160,0|8,0:0|0:0,0:0:0:0:
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398,214,71260,6,0,P|335:169|259:186,1,160,2|8,0:0|0:0,0:0:0:0:
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256,192,75145,12,0,77970,0:0:0:0:
posted
Hellow! Mod from queue. ~

[623's Easy]
hmmh, I like this diff. ovo it has a nice flow and structure.
just some suggestions from me:
  1. 00:07:340 (2) - rotate a bit? just a tiiiiny little bit, ~45° by selection centre.. have the feeling the movement to 00:08:400 (3) is smoother that way.
  2. 00:11:931 (1,2,3) - looks too.. hmmh, Idk, but maybe
    00:14:756 (1) had to be placed differently then as well, but I think that's acceptable. .o.
    dun wanna change up your style, sorry. ;n;
  3. 00:18:994 (3,1) - is this the exact same shape? .. doesn't work well imo. x:

And that's all. ovo

[Normal]
this is a great diff as well. >:
I don't want to be nitpicking, but 01:08:200 (4) - ..
I would've never noticed that while playing, though..

So, just some suggestions again:
  1. 00:09:106 (1) - curve the straight part of the slider sliiiiiightly?
    moar beautiful imo, sry. >-<
  2. 00:54:309 (1) - hmmh, this seems (compared to the rest) kinda.. uncreative? or better put: simple. maybe you can think of a different shape that still matches 00:56:428 (3)?
  3. 01:01:372 (4) - I think if you rotate this by 16° (Selection Centre) it circles perfectly around the center of the playfield. .o.
    I might be wrong.. xD
  4. 01:06:669 (2) - reverse maybe..? .o.


[Hard]
Srsly, I don't know what to mod here, the mapset is nice as it is.. T_T
  1. 00:12:991 (3,4,5,6) - too many curves in the same direction maybe?

.. I really don't know, there is nothing wrong with any of the diffs. >n<

Well, good luck with this.
sorry for not being helpful.. AGAIN. orz
*squee*
posted

smallboat wrote:

Hello, -Umi-. M4M mod req. I come!

[Normal]

None. Sorry no found. >_< >.<

[Hard]

00:58:547 (3) - I feel this ugly, you can copy 00:59:253 (5) - in the same? more or less fixed
01:01:372 (4,5) - become symmetry? If no, 01:02:078 (5) - I think the arc to outward ,is better flow. prefer my current flow
01:10:201 (5) - Try stack 01:08:082 (5) 's slider head? If you want to adjust , 01:09:848 (4) notice adjust ,too. we can't notice this when we are playing so not really needed
01:14:615 (2) - Move to 316 160? why ? :o

[Other]

1.If you have any mod questions, you can PM or in-game to me.
2.Good map.I have downloaded your other map to play. XD
3.Hope to you Ranked.
thx for mod

Squirrel wrote:

Hellow! Mod from queue. ~

[Normal]
this is a great diff as well. >:
I don't want to be nitpicking, but 01:08:200 (4) - ops my bad it was not snap on the good tick ..
I would've never noticed that while playing, though..

So, just some suggestions again:
  1. 00:09:106 (1) - curve the straight part of the slider sliiiiiightly?
    moar beautiful imo, sry. >-< right fixed
  2. 00:54:309 (1) - hmmh, this seems (compared to the rest) kinda.. uncreative? or better put: simple. maybe you can think of a different shape that still matches 00:56:428 (3)? i kinda like this shape :o
  3. 01:01:372 (4) - I think if you rotate this by 16° (Selection Centre) it circles perfectly around the center of the playfield. .o. i wanna keep the stack of 00:59:253 (3) - with the tail of 01:01:372 (4) - :/
    I might be wrong.. xD
  4. 01:06:669 (2) - reverse maybe..? .o. i prefer mine >.<


[Hard]
Srsly, I don't know what to mod here, the mapset is nice as it is.. T_T
  1. 00:12:991 (3,4,5,6) - too many curves in the same direction maybe? okay fixed :3

.. I really don't know, there is nothing wrong with any of the diffs. >n<

Well, good luck with this.
sorry for not being helpful.. AGAIN. orz
*squee*
thx for mod :3 !
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