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Silent Siren - LOVE no Shirushi

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Topic Starter
alacat
This beatmap was submitted using in-game submission on 2013年11月17日 at 3:50:52

Artist: Silent Siren
Title: LOVE no Shirushi
Tags: yoshida sumire umemura hinako yamauchi aina kurosaka yukako loveshiru iyasine
BPM: 152
Filesize: 4001kb
Play Time: 01:45
Difficulties Available:
  1. Easy (2.85 stars, 126 notes)
  2. Insane (5 stars, 377 notes)
  3. iyasine's Hard (4.9 stars, 286 notes)
  4. Normal (4.06 stars, 156 notes)
Download: Silent Siren - LOVE no Shirushi
Information: Scores/Beatmap Listing
---------------
#23 pipo papo pipo papo

Hard by iyasine
PV : http://www.youtube.com/watch?v=S4i1xbKCK7Y
hoLysoup
d(´・ω ・` )
Topic Starter
alacat
(´・ω・)b
11t
(ノ◕ヮ◕)ノ☆~
Topic Starter
alacat
Thank youuuuuuuuuuu!
Colin Hou
\(*⌒0⌒)♪
indyinyou
Hi

Can i make mania GD

-3-
Topic Starter
alacat

Colin Hou wrote:

\(*⌒0⌒)♪
°˖✧◝(⁰▿⁰)◜✧˖°

indyinyou wrote:

Hi

Can i make mania GD

-3-
Hi, indyinyou :3

I'm sorry i dont know about mania mode :?
litoluna
(๑ơ ₃ ơ)~*
P A N
im First.

[Insane]

00:09:904 (6,7,8,9,10) - collect all of them and move until (6) is on 20|204 for make (1) straight with (10)?
00:24:312 (5) - what about make this curve like (4) too :3
01:09:312 (7) - I think make slider like this is better, and it can blanket with (9) too.
01:20:068 (2) - I think remove note here is much better. :X
01:32:206 (9) - I think add NC here is better :/ because its more readable, I hit (9) without a bit break because the spacing that you use before D: or you can add note on 01:32:009 or spread (8) to slider 1/2 too, it will more playable :3 because I think you didn't follow just a vocal there so I think it's won't a problem that add note or spread to slider.

[iyasine]

00:39:114 (1) - move tail 1 grid down for parallel with the previous (1,2).
00:43:259 (4,5) - move to 476|332 , 311|273. it still perfect stack and more readable imo. a current one a bit confuse.
01:03:193 (2) - move to 121|248 for better stack.
01:39:706 (2) - ^ 81|218 for ^

[Normal]

00:04:377 (1) - the previous (1,2,1,2) you did is flow but this one is not flow imo maybe change to other shape maybe like
00:20:167 (1) - what about 1 grid left for make it straight with previous slider :X
00:55:693 (2) - move tail 1 grid right for parallel with (3)
01:05:759 - hmm, what about add note here.

[Easy]

00:15:035 (2) - what about move to 312|144 for blanket?
01:36:351 (2,3,4) - move to 384|328 , 432|252 , 372|184 for better star symmetry? :3

sorry for just a nazi mod, your map is so nice :3 take my star!
CakiP
pipopapopipopapo......!!
iyasine

P A N wrote:

im First.

[iyasine]

00:39:114 (1) - move tail 1 grid down for parallel with the previous (1,2). keep it =ω=
00:43:259 (4,5) - move to 476|332 , 311|273. it still perfect stack and more readable imo. a current one a bit confuse. fixed
01:03:193 (2) - move to 121|248 for better stack.fixed
01:39:706 (2) - ^ 81|218 for ^ fixed

sorry for just a nazi mod, your map is so nice :3 take my star!
Thanks for modding~ PAN !!

http://puu.sh/4VwR1
Topic Starter
alacat

P A N wrote:

im First. hi hi :3

[Insane]

00:09:904 (6,7,8,9,10) - collect all of them and move until (6) is on 20|204 for make (1) straight with (10)? keep on now.
00:24:312 (5) - what about make this curve like (4) too :3 emm not fit for me.
01:09:312 (7) - I think make slider like this is better, and it can blanket with (9) too. ok!
01:20:068 (2) - I think remove note here is much better. :X more interesting imo :3
01:32:206 (9) - I think add NC here is better :/ because its more readable, I hit (9) without a bit break because the spacing that you use before D: or you can add note on 01:32:009 or spread (8) to slider 1/2 too, it will more playable :3 because I think you didn't follow just a vocal there so I think it's won't a problem that add note or spread to slider. I'm thinking about it

[Normal]

00:04:377 (1) - the previous (1,2,1,2) you did is flow but this one is not flow imo maybe change to other shape maybe like
00:20:167 (1) - what about 1 grid left for make it straight with previous slider :X
00:55:693 (2) - move tail 1 grid right for parallel with (3)
01:05:759 - hmm, what about add note here.

[Easy]

00:15:035 (2) - what about move to 312|144 for blanket?
01:36:351 (2,3,4) - move to 384|328 , 432|252 , 372|184 for better star symmetry? :3

fix all easy and normal diff :3

sorry for just a nazi mod, your map is so nice :3 take my star! Thank you so much :D
Thank you for modding ,PAN! I'll check your map soon ~~
Xinely
i'm second /D:\
Pipo papo pipo papo /=w=/


  • General
    remove letterbox and countdown?
    and remove widescreen support too since this map doesn't use an SB



  • Normal
    AR+1 for better spread?
    00:03:784 (2) - nazi, 364|272 for better flow?
    00:12:272 - i think you can't to skip map this time, how about http://puu.sh/4WmqX.jpg ? sounds better imo
    00:39:114 (1,2) - a little change for better flow? http://puu.sh/4WrwC.jpg
    00:46:614 (3) - 420,312 for natural flow?
    01:26:285 - add note for following vocal?
    01:37:141 (1) - remove NC for consistency
    01:40:298 (4) - 20,184? i guess the flow will be easier for newbie


  • iyasine'sHard
    00:12:272 - i guess you need to map this since downbeat and loud enough
    00:28:062 (2) - remove this to follow vocal such as 00:31:219 (2) - ?
    00:43:851 (1,2,1,2,1,2,1,2) - moe pattern >3<
    01:44:641 (4,5) - how about make those become one slider only? this pattern already used in Insane diff


  • Insane
    00:12:272 - i guess you need to map this since downbeat and loud enough
    00:18:588 (1) - move to 452,348 to avoid overlapping?
    00:39:114 (5) - maybe NC due stanza?
    00:50:167 (3) - change as http://puu.sh/4WrZW.jpg to better flow?
    00:51:647 (4) - sorry it was Hyper nazi , since you use 0.4x spacing here, i guess the 0,46x need to fix :P
    01:15:825 (5) - maybe NC to warning 1/4 slider jump?
    01:45:430 (1) - hmm maybe make this circle become jump? like in 68,336?

Star for pipo papo alacat
Ganbatte ne ><
iyasine

Xinely wrote:

i'm second /D:\
Pipo papo pipo papo /=w=/


  • iyasine'sHard
    00:12:272 - i guess you need to map this since downbeat and loud enough fixed , add return slider!!
    00:28:062 (2) - remove this to follow vocal such as 00:31:219 (2) - ? hmm...keep it
    00:43:851 (1,2,1,2,1,2,1,2) - moe pattern >3< pipo papo pipo papo(^^)
    01:44:641 (4,5) - how about make those become one slider only? this pattern already used in Insane diff fixed! one slider only!

Star for pipo papo alacat
Ganbatte ne ><
Thanks for modding~ xinely ;)
http://puu.sh/4WuZX
riffy
Yo.

[General]
  1. Countdown. Widescreen support. Letterboxes. All these things should be disabled. Countown is up to you, but you should disable widescreen support for sure. You have NO widescreen storyboard.
  2. If it's possibe, translate the title into english and put the translated title to tags. Some players would love this!
[Easy]
  1. Reduce OD ny one tick, your rhythm is different from 1/1 and 2/1 clicking, so it may confuse beginners a bit.
  2. 00:37:535 (3) - i know that it's out of your pattern, but I'm really sure that NC here is needed to emphasize vocals/music. Otherwise, that beat may confuse some beginners.

    Everything else seems to be alright. Seriously, you should reduce the OD to make your rhythm playable for beginners.
[Normal]
  1. I guess you've wanted to set AR to 5. It'll make your patterns more readable and it fits with the SV/DS better. What's more it's the most common AR for that kind of diffs! So, go ahead and change your AR to 5!
  2. 00:12:469 (3,4) - your flow here is hardly catchable, I'd consider moving the (4) a bit down to make it aligned with (3). example
  3. 00:26:877 - a circle here and a repeat on 00:27:272 (1) - will help you to keep your rhythm more consistent. I don't think that you should keep this space empty, it's too boring for the [Normal]! In these days people expect normals to be challenging :P
    Note: 00:33:193 - note probably the same. A circle will fit with vocals here, so I think it's a good idea to place it here.
  4. 01:04:772 - pretty much the same as above. Don't be afraid to place a circle here, it's okay for a [Normal] diff, I think.
  5. 01:15:430 (1,2,3,4) - I'd prefer to see a spinner or a one long slider here instead. Those circles sound weird here, imo. they don't represent the stream-sund properly, imo.

    You know, that's an awesome diff. But I think you can make a little bit better! :P
[iyasine's Hard]
  1. 00:01:220 (1,1,1,1) - even the [Easy] has more beats here. These circles are too boring, you can map more beats, so, go ahead and do it! Players want something harder than just 4 circles!
  2. 01:15:430 (1,2,1,2,3,1,2,3,4) - yeeeeeah! Awesome stream, keep it! ♥

    Love this diff! Great and playable patterns, somehow you've managed to make it really easy and AR7 looks really enjoyable.
[Insane]
  1. 00:01:220 (1,1,1,1) - it's funny because even on the [Easy] diff rhythm here is harder! :P
  2. 00:27:864 (7) - try to place a new combo here, I feel like you need it. You've got NC here on others diffs and it is really fits with the sound!

    I have nothing else to say, everything is cool and the diff is fine. I kinda like your flow.
Well, the mapset is cute. Nothing really outstanding, but it's not a problem. Just a well-mapped song.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
alacat

Xinely wrote:

i'm second /D:\
Pipo papo pipo papo /=w=/  popopo Xinely :3


  • General
    remove letterbox and countdown?
    and remove widescreen support too since this map doesn't use an SB
fixed both !


  • Easy
    00:06:746 (3) - i guess make a little curve in here will made a better flow https://osu.ppy.sh/ss/1051517 okey
    00:11:877 (2) - make it like http://puu.sh/4W3BC.jpg with finish in repeat and whistle in tail? i heard loud cymbal in 00:12:075 - alright!
    00:39:114 (1,5) - make its curved for increase flow? for (1) http://puu.sh/4W3Uo.jpg and for (5) http://puu.sh/4W3UZ.jpg emm.. no change.
    00:57:469 (3,1) - how about make blanket here? http://puu.sh/4W41X.jpg ^
    01:12:469 (4) - i guess 288,316 can improve flow here sure!
    01:24:509 (4) - flow will be better if you make it curve same as 01:25:693 (5) - imo fixed.


  • Normal
    AR+1 for better spread? ok!
    00:03:784 (2) - nazi, 364|272 for better flow? keep on now.
    00:12:272 - i think you can't to skip map this time, how about http://puu.sh/4WmqX.jpg ? sounds better imo yeah nice point, but i dont agree to follow your sugguestion for normal diff, i feel this is a bit hard.
    00:39:114 (1,2) - a little change for better flow? http://puu.sh/4WrwC.jpg ok~
    00:46:614 (3) - 420,312 for natural flow? oops, fix!
    01:26:285 - add note for following vocal? Same as here.00:12:272 -
    01:37:141 (1) - remove NC for consistency break my new combo pattern ;_;
    01:40:298 (4) - 20,184? i guess the flow will be easier for newbie wanna put form of the star w


  • Insane
    00:12:272 - i guess you need to map this since downbeat and loud enough on purpose :p
    00:18:588 (1) - move to 452,348 to avoid overlapping? ^ same as here.
    00:39:114 (5) - maybe NC due stanza? okey
    00:50:167 (3) - change as http://puu.sh/4WrZW.jpg to better flow? mm ..i want to to put different patterns here. 00:50:562 (4) -
    00:51:647 (4) - sorry it was Hyper nazi , since you use 0.4x spacing here, i guess the 0,46x need to fix :P yes, I made the spacing equal here.
    01:15:825 (5) - maybe NC to warning 1/4 slider jump? kk
    01:45:430 (1) - hmm maybe make this circle become jump? like in 68,336? please check here :D 00:01:220 (1) -

Star for pipo papo alacat Thank youuuuu :3!
Ganbatte ne ><

-Bakari- wrote:

Yo. o/

[General]
  1. Countdown. Widescreen support. Letterboxes. All these things should be disabled. Countown is up to you, but you should disable widescreen support for sure. You have NO widescreen storyboard. okey!
  2. If it's possibe, translate the title into english and put the translated title to tags. Some players would love this! ok, I'll add it soon.
[Easy]
  1. Reduce OD ny one tick, your rhythm is different from 1/1 and 2/1 clicking, so it may confuse beginners a bit. I'm thinking about OD of this diff. emm... I think that I should use OD2 for many beginners.
  2. 00:37:535 (3) - i know that it's out of your pattern, but I'm really sure that NC here is needed to emphasize vocals/music. Otherwise, that beat may confuse some beginners. okey :3

    Everything else seems to be alright. Seriously, you should reduce the OD to make your rhythm playable for beginners.
[Normal]
  1. I guess you've wanted to set AR to 5. It'll make your patterns more readable and it fits with the SV/DS better. What's more it's the most common AR for that kind of diffs! So, go ahead and change your AR to 5! Sure!
  2. 00:12:469 (3,4) - your flow here is hardly catchable, I'd consider moving the (4) a bit down to make it aligned with (3). example okey :3
  3. 00:26:877 - a circle here and a repeat on 00:27:272 (1) - will help you to keep your rhythm more consistent. I don't think that you should keep this space empty, it's too boring for the [Normal]! In these days people expect normals to be challenging :P
    Note: 00:33:193 - note probably the same. A circle will fit with vocals here, so I think it's a good idea to place it here. hmm.. i agree your opinion but i dont want to put it here because this part is slow and clam.
  4. 01:04:772 - pretty much the same as above. Don't be afraid to place a circle here, it's okay for a [Normal] diff, I think. not fit ><
  5. 01:15:430 (1,2,3,4) - I'd prefer to see a spinner or a one long slider here instead. Those circles sound weird here, imo. they don't represent the stream-sund properly, imo. alright, i remake one slider~

    You know, that's an awesome diff. But I think you can make a little bit better! :P
[Insane]
  1. 00:01:220 (1,1,1,1) - it's funny because even on the [Easy] diff rhythm here is harder! :P
  2. 00:27:864 (7) - try to place a new combo here, I feel like you need it. You've got NC here on others diffs and it is really fits with the sound! okey \o/ I made some new combos adjustment myself.

    I have nothing else to say, everything is cool and the diff is fine. I kinda like your flow.
Well, the mapset is cute. Nothing really outstanding, but it's not a problem. Just a well-mapped song.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck! Always, thanks bakari :3!!!
Thank you for modding ,bakari and Xinely :D
Sonnyc
Easy:

00:43:851 (3) - NC? For the lyric?
01:15:825 (4) - NC? Since the tempo gets faster here.

Normal:

00:12:469 (3) - NC for rhythm change.
00:43:851 (3) - NC?
01:09:312 (4) - 1 grid right?

iyasine's Hard:

00:44:048 (2,2,2,2) - Uhh,, Imo this anti jump was little hard to read due to the low AR. Maybe increase the distance a bit?
01:44:641 (4) - (212,257) for a perfect line.

Insane:

00:10:298 (10) - Reduce 1/4 and add note in 00:10:594?
00:16:812 (7) - I don't think a stack is fun here. Maybe place at (144,336)?
01:36:548 (5) - Suggest ctrl+G for here. Currently, the flow with (4) didn't felt well.

Pi po pa pa
Nice map, nothing much to point out.
iyasine

-Bakari- wrote:

Yo.

[iyasine's Hard]
  1. 00:01:220 (1,1,1,1) - even the [Easy] has more beats here. These circles are too boring, you can map more beats, so, go ahead and do it! Players want something harder than just 4 circles! fixed! add slider!
  2. 01:15:430 (1,2,1,2,3,1,2,3,4) - yeeeeeah! Awesome stream, keep it! ♥ Thanks :oops:

    Love this diff! Great and playable patterns, somehow you've managed to make it really easy and AR7 looks really enjoyable.
:D :D :D
Best of luck!

Sonnyc wrote:

iyasine's Hard:

00:44:048 (2,2,2,2) - Uhh,, Imo this anti jump was little hard to read due to the low AR. Maybe increase the distance a bit? ok! Distance x0.3!
01:44:641 (4) - (212,257) for a perfect line. fixed!

Pi po pa pa
Nice map, nothing much to point out.
All fixed!! Thanks for modding~ ! bakari , sonnyc ;)

http://puu.sh/4Zg89
Guy
Hi! from in-game request :3

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Clear.

[Insane]
  1. 00:12:469 (1,2,3,4) - この流れは叩きづらいです。 改善案の例を挙げると、00:12:667 (2) - をx軸416くらいまで移動すると流れが改善して現状より良くなると思いました。
  2. 00:13:160 (5,6,7) - ここはバスドラが目立つとこなので全部whistle欲しいところ・・・
  3. 00:44:641 (1) - add whistle? 上記と同じ理由です。
  4. 00:57:469 (6) - ^
  5. 01:02:404 (2) - ^
  6. 01:16:219 (2) - 1grid右に移動してスペーシングを統一してみては? ぴったり同じになるはずです。
  7. 01:44:048 (2,3,4) - (3)と(4)が微妙に曲がってるのでスペーシング合わせて直線にしてみてはどうでしょう。

    最初と最後のnote位置が一緒でスゴイ(小並感) 曲にあっててすごいいい譜面でした!

[Hard]
  1. 00:44:641 (1) - add whistle?

    言うまでもなく見るとこないです!Hard作りの勉強になります!

[Normal]
  1. 00:19:772 (4) - 終端のポイント少しずらしてまっすぐ流れるようにした方が自分は好きです。
  2. 01:35:364 (6) - drum finishかwhistleが合うと思います。

[Easy]
  1. 01:35:167 (4) - Normalの01:35:364 (6) - と同じです( ˘ω˘ )
もうRanked余裕で出来るレベルでした頑張ってください! :)
Hinsvar
Hi there; modding!

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. A very, very minor thing, but maybe reduce the BG's file size to ~200 KB? A quarter MB matters with the mapset's size, IMO (The current size of the BG is 458 KB).
>Easy
  1. 00:29:048 - Add a whistle to follow how the instrument goes here?
  2. 00:31:417 (3) - Remove the whistle to emphasize the whistle at 00:31:022 better? Right now, they seem to be conflicting with each other, for me.
  3. 00:35:364 - And add a whistle here, like 00:29:048?
>Normal
  1. 00:28:062 - Add a circle to follow the instrument (lol yes, again)? I think it feels really empty if left unmapped...
  2. 01:00:430 - ^ (I know you're supposed to follow the vocal here, but the instrument is just too loud to ignore.)
  3. 01:23:719 (2,3) - Remove these circles and add one at 01:23:917 instead, then add a finish there? Follows the vocal and the cymbal nicely at once.
  4. 01:36:746 (2) - Move this to 01:36:548 for the same reason as the suggestion above?
  5. 01:40:298 (4) - The cymbal is clearly being played here, so add a finish?
  6. 01:41:088 - ^
>iyasine's Hard
  1. 00:13:160 - 00:13:358 - Yep, I know instruments are being played on these red ticks, but they're too subtle for a 1/4 slider with two repeats like 00:13:062 (3) to be used here, thus it might make players confused. Reduce the repeat of that slider to one, at least?
  2. 00:28:654 - This needs a circle to follow the sound of the instrument, IMO. It's relatively loud compared to the silence here and thus might make players feel strange if you left this unmapped. Can also make a great place for an anti-jump.
  3. 00:31:812 - ^
  4. 00:35:759 (5) - Remove the whistle here? It will make the whistle at 00:35:562 sounds stronger, and thus goes with the song better.
  5. 00:41:581 - Consider adding a note here to follow the instrument. I think you are following the vocals too much already, and you skipped many instrument sounds...
  6. 00:45:233 (2,1) - It will go better with the cymbal if you made a jump between these two objects, just like 00:44:838 (2,1).
  7. 01:12:864 (2) - Make this a 1/2 slider to accentuate the instrument at 01:13:062?
  8. 01:39:706 - Are you sure this is supposed not to have a finish? Even if it's intentional, I think it's still needed for an obvious reason (Hint: Listen to the instrument).
  9. 01:39:706 - ^
  10. 01:44:641 (4) - Might as well just make a 1/1 slider here since the instrument's sounds on the blue and red ticks are hardly audible, then add a circle at 01:45:233 to follow the vocal (something feels missing without it), and then make a jump between that new circle and 01:45:430 (1). Will follow how the song goes more accurately.
>Insane
  1. Don't you think you used way too many unnecessary jumps, especially in the kiai time? For example, 01:21:746 (1,2,3,4,5,6) - These jumps are fun to play by themselves, but they're just not following anything in the song, so these jumps will feel forced in the spite of how fun and awesome they are.
  2. 00:01:220 (1,1,1,1) - Try to make a series of anti-jumps, instead? The song doesn't indicate the need to make these notes stacked; instead, the pitch of the instrument lowers by every note, so it doesn't really make sense to stack them, because it implies that the pitch stays the same throughout these notes.
  3. 00:10:002 (7) - It's badly overmapped because there is nothing in the song here and it doesn't quite flow along the rhythm that the song has, so remove it?
  4. 00:10:298 (10) - Hmm, it's hard to differentiate 3/4 and 1/2 sliders here, and since an instrument is played on the red tick (00:10:496), and there is nothing at 00:10:594, I think players can be confused about when is the slider supposed to end. Just saying.
  5. 00:12:272 - The pitch of the instrument here is noticeably higher than 00:12:469 (1), and can make players think that the note at 00:12:469 is placed at 00:12:272, thus making them hit faster than when they're supposed to be hit. Add a circle here, maybe? Or just map this?
  6. 00:13:456 (8,1) - Try to stack (8) and (1)'s head? This will work really well to reflect the silence between them. Not necessary, still.
  7. 00:16:614 (6,7) - Unstack them by moving (7) somewhere to the bottom-right of (6)? The instrument here indicates that these notes aren't supposed to be stacked, according to the change of the pitch...
  8. 00:19:575 (5,6,1) - I think the distance between (6,1) should be bigger than (5,6), instead of how it is now (the inversion of it), since the instrument is louder at (1)'s place.
  9. 00:19:772 (6) - Bend it to the left instead of right to make a better flow? (Try moving the middle anchor node to (20,148) for this.)
  10. 00:27:075 - Add a whistle here to accentuate the vocal? The pitch is of the same height as 00:26:877 (4) anyway, so I think it should do well.
  11. 00:29:443 - Remove the whistle here and add one to 00:29:641 (1) instead because the instrument plays there instead of here?
  12. 00:30:035 - Remove the whistle here too, and add a whistle at 00:30:627 instead to stress the vocal there? I can't see any reason of adding a whistle at 00:30:035, so...
  13. 00:31:812 - Add a 1/4 slider with a repeat, then add a whistle at 00:32:009, remove the whistle at 00:32:206, and add more whistles at 00:32:404 and 00:32:798 (1)? I see no reason to leave the instruments at 00:31:812 - 00:32:009 to be unmapped, and the addition of the slider (and also the whistles) will represent the song more accurately.
  14. 00:35:562 (4,5) - Swap the whistle's position (from (5) to (4))? Seems to follow the music better, IMO.
  15. 00:35:956 - Add whistle? I think you already know why am I saying this.
  16. 00:38:522 - I know you're focusing on the instruments here, but I think mapping this vocal won't hurt, since it's relatively louder compared to the instruments, and thus will cause the players to think that 00:38:719 (1) is placed at 00:38:522, which will... make the players hit faster, once again.
  17. 00:53:917 (6) - Split this into two 1/2 sliders, with the first slider having a repeat? These two sliders follow both the instrument and vocal well, and in this place, for me at least, you can't ignore any of them because the loudness of them is of the same height... or in other words, they are equally loud, so not mapping either of them will give the feeling of emptiness or strangeness while playing.
  18. 00:59:443 - 01:00:627 - I'd say the same thing about not ignoring both the instrument and vocal here, same as the suggestion above. but it's up to you for this section, I guess. (I think you're following the vocal too much. Try to follow the instruments too, most of the time, where they are... you know, equally loud to the vocals.)
  19. 01:07:535 (1,2) - I'd stack (1) and (2)'s head because the pitch of the instrument is stable throughout the objects.
  20. 01:10:693 (1,2) - ^
  21. 01:24:706 (2,2,2) - Remove these circles? They only seem to be there to follow the instruments, and those are too subtle to be followed anyway, so you might as well just follow those stronger vocals here. They will be emphasized better this way. You can also just use 1/1 sliders here.
  22. 01:32:009 - Add a circle here to fill the 1/1 gap? I mean, you made a series of big 1/2 jumps, and you suddenly decided to make the gap 1/1 here? Judging from the jumps from the combo where 01:31:812 (8,9) is in, these can be easily read as a 1/2 jump instead of a 1/1. Players will be definitely confused with the sudden change of the spacing.
  23. 01:37:338 (2,2,2) - Same as 01:24:706 (2,2,2).
  24. 01:44:641 (5,6) - ...See my suggestion for iyasine's diff at this time. Yep, same suggestion.
Well, that's it I guess~

Good luck on the way 8-)
Topic Starter
alacat
mods reply

Sonnyc wrote:

Easy:

00:43:851 (3) - NC? For the lyric?
01:15:825 (4) - NC? Since the tempo gets faster here. fix all.

Normal:

00:12:469 (3) - NC for rhythm change.
00:43:851 (3) - NC?
01:09:312 (4) - 1 grid right? fix all.

Insane:

00:10:298 (10) - Reduce 1/4 and add note in 00:10:594? hmm.. i think 3/4 slider is more interesting imo.
00:16:812 (7) - I don't think a stack is fun here. Maybe place at (144,336)? no change.
01:36:548 (5) - Suggest ctrl+G for here. Currently, the flow with (4) didn't felt well. ok changed this part.

Pi po pa pa popopo Thank you for modding ;)
Nice map, nothing much to point out.

Guy wrote:

Hi! from in-game request :3

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Clear.

[Insane]
  1. 00:12:469 (1,2,3,4) - この流れは叩きづらいです。 改善案の例を挙げると、00:12:667 (2) - をx軸416くらいまで移動すると流れが改善して現状より良くなると思いました。
  2. 00:13:160 (5,6,7) - ここはバスドラが目立つとこなので全部whistle欲しいところ・・・
  3. 00:44:641 (1) - add whistle? 上記と同じ理由です。
  4. 00:57:469 (6) - ^
  5. 01:02:404 (2) - ^  ここだけ聞き取れませんでした(´・ω・`)
  6. 01:16:219 (2) - 1grid右に移動してスペーシングを統一してみては? ぴったり同じになるはずです。
  7. 01:44:048 (2,3,4) - (3)と(4)が微妙に曲がってるのでスペーシング合わせて直線にしてみてはどうでしょう。
    他は全て修正しました :>
    最初と最後のnote位置が一緒でスゴイ(小並感) 曲にあっててすごいいい譜面でした! 私は、それを聞いてうれしかったです。(コナミ)
[Normal]
  1. 00:19:772 (4) - 終端のポイント少しずらしてまっすぐ流れるようにした方が自分は好きです。 ok!ずれてるのきづかなかった・・・
  2. 01:35:364 (6) - drum finishかwhistleが合うと思います。 oops Insaneと同じく追加しました!!!

[Easy]
  1. 01:35:167 (4) - Normalの01:35:364 (6) - と同じです( ˘ω˘ )  ^
もうRanked余裕で出来るレベルでした頑張ってください! :) nice Guy さんありがとう 8-)

Hinsvar wrote:

Hi there; modding! Hi hi! I'll check your map soon :>

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. A very, very minor thing, but maybe reduce the BG's file size to ~200 KB? A quarter MB matters with the mapset's size, IMO (The current size of the BG is 458 KB). it’s not a problem :3
>Easy
  1. 00:29:048 - Add a whistle to follow how the instrument goes here?
  2. 00:31:417 (3) - Remove the whistle to emphasize the whistle at 00:31:022 better? Right now, they seem to be conflicting with each other, for me.
  3. 00:35:364 - And add a whistle here, like 00:29:048?
    emm.. your whistle suggestion not fit for me so kept it.

>Normal
  1. 00:28:062 - Add a circle to follow the instrument (lol yes, again)? I think it feels really empty if left unmapped... followed the vocal here.
  2. 01:00:430 - ^ (I know you're supposed to follow the vocal here, but the instrument is just too loud to ignore.) Same.
  3. 01:23:719 (2,3) - Remove these circles and add one at 01:23:917 instead, then add a finish there? Follows the vocal and the cymbal nicely at once. i agree your opinion, But this is normal diff, i think i should put simple (...for example 1/1 ,1/2 rhythm.
  4. 01:36:746 (2) - Move this to 01:36:548 for the same reason as the suggestion above? ^
  5. 01:40:298 (4) - The cymbal is clearly being played here, so add a finish? ok!
  6. 01:41:088 - ^ ^
>Insane
  1. Don't you think you used way too many unnecessary jumps, especially in the kiai time? For example, 01:21:746 (1,2,3,4,5,6) - These jumps are fun to play by themselves, but they're just not following anything in the song, so these jumps will feel forced in the spite of how fun and awesome they are.
    No, it is necessary. because it is more fun, and many players can enjoy playing if there is many difficult jump placement in the best degree of difficult.
  2. 00:01:220 (1,1,1,1) - Try to make a series of anti-jumps, instead? The song doesn't indicate the need to make these notes stacked; instead, the pitch of the instrument lowers by every note, so it doesn't really make sense to stack them, because it implies that the pitch stays the same throughout these notes. i dont want to put jump at this part and it does not fit well with this kind of music.
  3. 00:10:002 (7) - It's badly overmapped because there is nothing in the song here and it doesn't quite flow along the rhythm that the song has, so remove it? why not D: Can you not hear a sound here ?
  4. 00:10:298 (10) - Hmm, it's hard to differentiate 3/4 and 1/2 sliders here, and since an instrument is played on the red tick (00:10:496), and there is nothing at 00:10:594, I think players can be confused about when is the slider supposed to end. Just saying. this sound is prolonged, so i use it.
  5. 00:12:272 - The pitch of the instrument here is noticeably higher than 00:12:469 (1), and can make players think that the note at 00:12:469 is placed at 00:12:272, thus making them hit faster than when they're supposed to be hit. Add a circle here, maybe? Or just map this? i did not follow this sound at previous part. 00:12:272 -
  6. 00:13:456 (8,1) - Try to stack (8) and (1)'s head? This will work really well to reflect the silence between them. Not necessary, still.it is better to use spacing here i think.
  7. 00:16:614 (6,7) - Unstack them by moving (7) somewhere to the bottom-right of (6)? The instrument here indicates that these notes aren't supposed to be stacked, according to the change of the pitch... mmm...
  8. 00:19:575 (5,6,1) - I think the distance between (6,1) should be bigger than (5,6), instead of how it is now (the inversion of it), since the instrument is louder at (1)'s place. I placed it in the triangular form.
  9. 00:19:772 (6) - Bend it to the left instead of right to make a better flow? (Try moving the middle anchor node to (20,148) for this.)  i don't think so.
  10. 00:27:075 - Add a whistle here to accentuate the vocal? The pitch is of the same height as 00:26:877 (4) anyway, so I think it should do well. i feel that these consecutive whistle does not match and i don't like.00:26:877 (4,5) -
  11. 00:29:443 - Remove the whistle here and add one to 00:29:641 (1) instead because the instrument plays there instead of here?
  12. 00:30:035 - Remove the whistle here too, and add a whistle at 00:30:627 instead to stress the vocal there? I can't see any reason of adding a whistle at 00:30:035, so... not fit your pattern for me.
  13. 00:31:812 - Add a 1/4 slider with a repeat, then add a whistle at 00:32:009, remove the whistle at 00:32:206, and add more whistles at 00:32:404 and 00:32:798 (1)? I see no reason to leave the instruments at 00:31:812 - 00:32:009 to be unmapped, and the addition of the slider (and also the whistles) will represent the song more accurately. followed the vocal only here, i don't put many notes in this part because the melody is calmer than previous part.
  14. 00:35:562 (4,5) - Swap the whistle's position (from (5) to (4))? Seems to follow the music better, IMO. Same.
  15. 00:35:956 - Add whistle? I think you already know why am I saying this. ok! i forgot to add it :cry:
  16. 00:38:522 - I know you're focusing on the instruments here, but I think mapping this vocal won't hurt, since it's relatively louder compared to the instruments, and thus will cause the players to think that 00:38:719 (1) is placed at 00:38:522, which will... make the players hit faster, once again. hmm... no problem for many players imo.
  17. 00:53:917 (6) - Split this into two 1/2 sliders, with the first slider having a repeat? These two sliders follow both the instrument and vocal well, and in this place, for me at least, you can't ignore any of them because the loudness of them is of the same height... or in other words, they are equally loud, so not mapping either of them will give the feeling of emptiness or strangeness while playing. Please check my pattern :<
  18. 00:59:443 - 01:00:627 - I'd say the same thing about not ignoring both the instrument and vocal here, same as the suggestion above. but it's up to you for this section, I guess. (I think you're following the vocal too much. Try to follow the instruments too, most of the time, where they are... you know, equally loud to the vocals.) Same as here. 00:31:812 -
  19. 01:07:535 (1,2) - I'd stack (1) and (2)'s head because the pitch of the instrument is stable throughout the objects. on purpose :P
  20. 01:10:693 (1,2) - ^ ^
  21. 01:24:706 (2,2,2) - Remove these circles? They only seem to be there to follow the instruments, and those are too subtle to be followed anyway, so you might as well just follow those stronger vocals here. They will be emphasized better this way. You can also just use 1/1 sliders here.kept it.
  22. 01:32:009 - Add a circle here to fill the 1/1 gap? I mean, you made a series of big 1/2 jumps, and you suddenly decided to make the gap 1/1 here? Judging from the jumps from the combo where 01:31:812 (8,9) is in, these can be easily read as a 1/2 jump instead of a 1/1. Players will be definitely confused with the sudden change of the spacing. a little break time xD haha
  23. 01:37:338 (2,2,2) - Same as 01:24:706 (2,2,2). ^
  24. 01:44:641 (5,6) - ...See my suggestion for iyasine's diff at this time. Yep, same suggestion. checked it, kept.
Well, that's it I guess~ Thank you for modding , My opinion was different from your opinion, But I glad to hear your opinion.so i will make that a reference for the future. :oops:

Good luck on the way 8-)

Thank you for modding :D
iyasine

Guy wrote:

Hi! from in-game request :3

[Hard]
  1. 00:44:641 (1) - add whistle?

    言うまでもなく見るとこないです!Hard作りの勉強になります!BGMに合う音が無いのでこのままにします( ˘ω˘ )
もうRanked余裕で出来るレベルでした頑張ってください! :)
がいさんmodありがとおおお!!!

Hinsvar wrote:

Hi there; modding!

>iyasine's Hard
  1. 00:13:160 - 00:13:358 - Yep, I know instruments are being played on these red ticks, but they're too subtle for a 1/4 slider with two repeats like 00:13:062 (3) to be used here, thus it might make players confused. Reduce the repeat of that slider to one, at least? hmm...keep it :(
  2. 00:28:654 - This needs a circle to follow the sound of the instrument, IMO. It's relatively loud compared to the silence here and thus might make players feel strange if you left this unmapped. Can also make a great place for an anti-jump. ^
  3. 00:31:812 - ^ ^
  4. 00:35:759 (5) - Remove the whistle here? It will make the whistle at 00:35:562 sounds stronger, and thus goes with the song better. keep it...but volume -20%
  5. 00:41:581 - Consider adding a note here to follow the instrument. I think you are following the vocals too much already, and you skipped many instrument sounds... hmm...I hate Blue line :o
  6. 00:45:233 (2,1) - It will go better with the cymbal if you made a jump between these two objects, just like 00:44:838 (2,1).keep it
  7. 01:12:864 (2) - Make this a 1/2 slider to accentuate the instrument at 01:13:062? ^
  8. 01:39:706 - Are you sure this is supposed not to have a finish? Even if it's intentional, I think it's still needed for an obvious reason (Hint: Listen to the instrument). sorry...keep it
  9. 01:39:706 - ^
  10. 01:44:641 (4) - Might as well just make a 1/1 slider here since the instrument's sounds on the blue and red ticks are hardly audible, then add a circle at 01:45:233 to follow the vocal (something feels missing without it), and then make a jump between that new circle and 01:45:430 (1). Will follow how the song goes more accurately. sorry...I like it
:(

Good luck on the way 8-)
Thanks for modding !!!!!!!!!!!!!!!

http://puu.sh/507dl
BeatofIke
Modding this map soon! :3
I should really stop getting lazy! XD
Topic Starter
alacat
okeyyy :D Thanks :3
BeatofIke
Hi Moecat! o3o Mod request via in-game. Here is my mod. Enjoy! ^^

[General]
  1. Everything is clear, but make sure to disable Countdown and Letterbox on iyasine's Hard difficulty!
[Easy]
  1. 00:27:272 (1) - Optional suggestion, but you can reduce this 2/1 slider by a red tick to follow the vocal lines. Compare to your other difficulties, you follow the vocal lines here. I understand that you did this for simplify reasons, so you don't have to change anything if you don't want to.
  2. 00:29:048 (1) - Compare to your other difficulties, you added a soft-whistle at the start of this slider to emphasize the synths, but you didn't add one here. Consider adding one here to emphasize it. If suggested, I would one one at 00:32:206 (1) and 00:35:364 (1) as well.
  3. 00:33:588 (2,1) - I know this doesn't affect gameplay at the slightest, but this blanket is slightly off. If you move the last anchor point one grid to the left, it will be fixed. Nazi suggestion, but it never hurts to add some polish to the map. :3
  4. 00:37:535 (1) - The soft-whistle at the reverse and the end of this slider doesn't show enough emphasis with the strong drums. Instead, try replacing the soft-whistles and add a Normal sampleset in both areas for a stronger emphasis. It's also consistent with 01:15:825 (1,2) as the same drums are playing there too.
  5. 00:43:851 (1,2,3,4) - I just thought of something cool. Try adding a S:C3 timing section here and add soft-whistles on every note to follow the "pi po po po po pi po po po po" vocal lines. The soft-whistles gives it a nice emphasis to the vocals. Give it a try, I think you will like it. :3
  6. 01:09:706 (3) - This linear slider doesn't transit flow too well with the next note. Instead, try curving this slider like this:
    Image/Code

    280,76,69706,2,0,P|208:76|157:132,1,135,2|0,0:0|1:0,0:0:0:0:
[Normal]
  1. 00:28:062 (2) - Optional, but you can add a note here as it goes well with the guitar and kick sounds. Since you added one at 00:32:206 (3,1) and 00:35:364 (3,1), I thought adding an extra note here would keep the consistent with the other rhythms.
  2. 00:43:851 (1,2) - Same suggestion as Easy. " Try adding a S:C3 timing section here and add soft-whistles on every note to follow the "pi po pa po pi po pa po" vocal lines. The soft-whistles gives it a nice emphasis to the vocals."
  3. 00:55:693 (2,3) - Try aligning these sliders parallel to each other by moving the last anchor point a grid to the right. Adjust spacing accordingly by moving 2 at 160|116. This suggestion is optional, as it doesn't affect gameplay at all.
[iyasine's Hard]
  1. This difficulty plays pretty well when I test played this map. Nothing much to point out. Just a few suggestions to help polish your map.
  2. 00:22:930 (5,1) - Optional, but you can polish these blanket sliders a bit by curving these sliders a bit. The current sliders doesn't have enough curve to encircle the start of 00:21:746 (1). If suggested, you could improve the blankets at 00:51:746 (1), 01:17:798 (3), and 01:37:141 (1,3) as well. For this specific slider at 00:51:746 (1), you want to move the middle anchor point a grid to the right for a better blanket slider.
  3. 00:43:851 (1,2,1,2,1,2,1,2) - I already suggested this on alacat's difficulties, but see if you like it. Try adding a S:C3 timing section here and add soft-whistles on every note to follow the "pi po pa po pi po pa po" vocal lines. The soft-whistles gives it a nice emphasis to the vocals.
  4. 00:48:983 (2,3) - These following sliders plays nice, but you can polish these sliders by making a nice, clean curve. Here is an example:
  5. 01:22:338 (3,4,5,1) - I just thought of something you can do here. Try replacing slider 3 with 2 hit circles and make a star/pentagon pattern afterward. It looks nice and plays good as well. Please consider! :3
[Insane]
  1. 00:01:220 (1,1,1,1,2) - This is optional, but I fully recommend to map this part of the song. However, if you prefer following the piano chords, then you don't have to change since you obviously did this intentionally. :P
  2. 00:43:851 (1,2,1,2,1,2,1,2) - Same suggestion as the other difficulties. " Try adding a S:C3 timing section here and add soft-whistles on every note to follow the "pi po pa po pi po pa po" vocal lines. The soft-whistles gives it a nice emphasis to the vocals."
Nice map ad song overall. This map is fun to play. Good luck with your map! ^_^
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