Show misses and lifebar for special mods

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44
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +907
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she_old
Relax has too little feedback to properly see what you're doing, especially with invisible 300s in your skin.
Autopilot is just like OD13
Raging Bull

ReVeNg3r wrote:

Make autopilot faster, like auto, because it's slow on fast maps.Also i would appreciate a 1,00x score muliplier for both.
Lol what? You missed the point.

Also yes please. Why show the HP graph at the end when I can't even really guestimate where the time in map vs graph is?

Also autopilot is gay. Doesn't snap (or something like that) as good as when playing normally.
Aquamarine
Really wanting this, especially for Taiko.
benguin
Threw a star :D
KingisNitro
I totally support these ideas.
Aka
yespls
casmith789
Relax and Autopilot should show combo, misses, lifebar, and score, but be unranked. If I'm playing relax, I want to know when I broke combo. It is possible to see but it's really non obvious especially with no miss sound or visual clue except the fact it is blank.

Plus, it would be nice knowing what score you'd got on nomod.

Lifebar isn't a problem because if you want to play how relax was now, put NF on as well as relax.

You should also be able to combine relax with other mods like sudden death and perfect but currently you can't.

Auto has the right idea: it shows everything with 1x multiplier but is unranked, I wish relax was like this.
Bara-
It wasn't that big of a deal when the Combo-Flame was there, because it went away if you lost combo, but I always thought about it.

It should definitely say combo and accuracy. Score and Life bar aren't necessary, unless RX/AP get x1.00 instead of x0.00, then Score IS necessary.

Or they should make it like it is in Multi-player, when playing with RX/AP. It has a side bar, like when playing normally, which lists your score and current combo, and if you select 'Win by Accuracy' It'll say accuracy.

They should make it, and when I am allowed to support it, I will. (I get supporter tag Monday/Tuesday) FINALLY
Oinari-sama
In addition, I'd like to see the progress as well. I hated how the map "suddenly ends" in mp (due to no progress display lol)
Nipok
Nice request ! +1
Legxis
Yeah, combo, accuracy and progress into the map are definitely needed in RX and AutoP. Lifebar and especially score not as much, but anyway.

It is impossible to tell when you broke, especially for sliderbreaks. You hold combo sometimes even when getting 100s or 50s. You can't even tell correctly when using the hit error bar 'colour', because only red would actually tell you you broke.
a href
peppy pls
Legxis
Now that we can hide the interface with Alt+'hide ranking button', it SEEMS like it would be possible to implement it the other way around for AutoP and Relax, defaulting it to being hidden but giving players the choice to enable it with those buttons. Of course programming isn't that easy.
Please make it happen!
Karuta-

Legxis wrote:

Now that we can hide the interface with Alt+'hide ranking button', it SEEMS like it would be possible to implement it the other way around for AutoP and Relax, defaulting it to being hidden but giving players the choice to enable it with those buttons. Of course programming isn't that easy.
Please make it happen!
t/101667/start=15
Your not alone son
CommAshen
Seriously 6 years and this still isn't addressed? Come on, please...
abraker

CommAshen wrote:

Seriously 6 years and this still isn't addressed? Come on, please...
like many other good things



bumperu
Scarlet Evans
You have all my stars!
I am often playing on Relax, which is great for training, but the things is that I often don't know when exactly I missed or if I clicked the beat or only "poked" it, especially when the circle hitsound is silent.

It's harder to train and either to feel the song and the right moment, or correct your timing, if you don't even know if you hit the last circle(s).

Why there is combo counter in Osu!Mania? Because even if combo don't do anything, keeping a track on it will let you know on faster songs if you missed a note. The same with Relax in Osu!Standard - not knowing your combo really sucks =(
[All-A]
OOOOOOOHHH yes! I play on relax all the time on faster songs (like 6+stars) and I would love to see the misses and combo! Relax mode is a fun way to play without the stress of wanting to do well, but I would still like to know where it is those mysterious misses are exactly. And other times, I'm playing relax or autopilot simply because I keep failing a map and I want to know why. Is it my clicking, or is it my cursor movement, is it this part, or that part, etc.

Plus it's not like it'll be hard to implement, they just have to add what's already in the normal game. Definitely has my support!

Dunno if 1 month of inactivity means it needs a bump, but whatever, its a cool idea, BUMP!
Adder

CommAshen wrote:

Seriously 6 years and this still isn't addressed? Come on, please...
bump
Mahogany
This is still something that should be included
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