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posted
I finally have some free time, sorry for taking so long to respond ;_;

Hello~

[Normal]
00:18:760 (1) - remove the finish. it doesn't really fit the music at this part.
Okay, I changed this to a NC2 hit.

00:45:478 (2) - this doesn't align with 3. move the slider end point about 1 grid up.
I actually think I like it better like this. I've lowered the slider end instead, to make it seem more intentional.

00:58:838 (2) - unappealing looking slider. i would suggest making a better looking one
I thought this one was cool ;_;

01:04:228 (2) - the slider doesn't really need this bend since its at the very end of the slider. it would be better if you made a tilt slider
Okay, I've adjusted this one a bit.

01:34:463 (2,3,4) - not sure if this is allowed since spacing changes drastically. normal players wouldn't really expect this. I'm not sure that changing spacing is even allowed in lower diffs. should get more opinions on this part
Yes um, this was suggested by an earlier modder and I do sort of like the spacing change. I can see how it'd be an issue though. I'll get more opinions on it!

01:39:853 (6,7) - ^
01:41:260 (1,2) - ^
I don't think these are an issue, especially since this map has a pretty constant object rhythm.

01:42:900 (1) - also pretty sure that slider velocity changes aren't allowed unless it's completely Unnoticeable but this is pretty noticeable. get more thoughts on this
I plan on changing this part since I don't like it anyway. I need good ideas though orz

Try to keep spacing consistent throughout the diff and placement is pretty messy.
I'll keep that in mind!

[Hard]
01:19:931 (5,6) - take the whistle hitsound here. sounds misplaced here and does not coordinate with the music
01:34:931 (5,6) - ^
These are supposed to match the sort of um, high background vocals here. I think that they work well though maybe I'm just looking for an excuse to use the cryo triangle hitsound

01:52:510 (1) - remove this. acts as an extra unneeded note.
Eh? But it would be awkward to end the stream on a note just before the downbeat!

Pretty fun :D

[Lunatic]
Omg -1 AR
I think that this would hurt the readability of the map.

other than that pretty nice insane :D
Thank you!


Thank you for the mod!
posted
Checked the osu difficulties. I'm not an osu mapper, but I like them! Also, it's Shibayan feat. 3L! Have to star this project. lol
posted
ono <3
posted
Haha, thank you really much for accepting my diffs!

Muzukashii 7*
Oni 8*


Download: http://puu.sh/7GuH1.7z
Like last time, I will fix the SB in the Taiko diffs.. All you would need to do, is to add the SB script seperatly into the difficulties.
posted
Updated with ono's wonderful katdon!
posted
okay let's put it simple: you rock. However, why did you have to cut the audio?????????????????????? Seriously, this is barely a half of the song; you violently cut some cool lyrics and two minutes full of beats. Shame on you.

General
  1. The correct title would be: Lunar 11.3 Candle Magic (yeah I did some lame research here and there and found it out immediately)
  2. Your map lacks OnosakiHito in tags


[Lunatic]
  1. 00:34:463 (3) or 00:34:697 (4) - add a whistle on the tail maybe. If you like the result, don't forget to do so for the rest of the map (times when the singer says "ka-mi-sa-ma" or whatever that was)
  2. 00:35:635 (2) - it's uncomfortable to play, because right after this slider you have to move your hand in the exactly opposite direction to reach the next slider, and this is just unnatural. Please rotate the slider; example: http://puu.sh/7Pojd/de6fa7ba0e.jpg
  3. 00:44:424 (5) - try adding a little curve to make it look better: http://puu.sh/7PkGE/00519c904f.jpg
  4. 01:00:713 (3) - add a soft finish on the tail
  5. 01:26:260 - put a note here to map the sound which appears in the music right here. It sounds similar to normal-hitnormal
  6. 01:43:603 - when mapping a kiai, please don't leave unnecessary gaps. Yes, the vocals are temporarily shut down, but the beat remains, along with shiny things falling off the cursor and the epic mood. To solve the problem and not break the playing flow, add a short slider at 01:43:603: http://puu.sh/7PGyP/f638ca39d3.jpg or something like that. Do the same for 01:44:775.
  7. 01:52:392 (1) - please, do not use a slider here. You can clearly hear the downbeat at 01:52:510, which needs to be mapped. The players want to hit the key at that time (according to the music itself), not simply hold it. If you make them do it, everything is fine. But if you keep the slider, all the things you've done to emphasize the moment (storyboard, kiai flash and finish hitsound) fail to work and become useless.


[Hard]
  1. 00:33:525 (5,6,7) - ahem. Please direct it somewhere else, so people playing it could see the last note of the triplet. As of now, it's almost completely hidden by the slider's tail and the first note
  2. 00:37:275 (3) - add a clap on the tail, since it exists in the music
  3. 00:51:689 - you skipped a part of the triplet here; please map it. Something like this would be nice: http://puu.sh/7Pluf/7b8bc71a0b.jpg
  4. 01:23:095 (2) - add a slight curve to pair it with the prev. slider: http://puu.sh/7PlBj/b2405088c2.jpg


[Normal]
  1. 00:51:103 (3) - replacing it with a single note would probably be a better solution
  2. 00:52:744 (1,2,3) - halving the spacing is unnecessary and unwelcomed on lower difficulties (Easy/Normal). It is misleading; also there's only three notes and it is not worth compressing them to ease the difficulty
  3. 01:07:510 - you skipped the downbeat; try mapping it instead. Look up there for an explanation why you should do this
  4. 01:34:931 (3) - please take this jump out of the difficulty and insert something better instead. It is too big, way too sudden and also not really comfortable for playing
  5. 01:42:900 (1) - reduce SV to 1.4 or 1.5 maybe, otherwise people can easily break their combo here due to a sudden speed-up
  6. 01:52:510 - what I said about downbeat earlier


[Easy]
blabla downbeat blabla please fix. On a more serious note, I hope you re-do some sliders in the way someone playing the map could hit the keys, instead of holding them all the time. This will also cure your problem with new combos, since most, if not all of them, should be placed on downbeats (represented by big white ticks):
Sliders which start on beat 4 have a serious problem associated with them: if it’s a 1/1 slider, it will end on the downbeat. That leaves the downbeat unstressed, and can be awkward to play, especially when repeated.
Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure
  1. 00:23:447 - you can put a note here; no need to make the player wait for this long
  2. 00:38:447 ↑
  3. 00:41:260 (3) - according to the music, you want to start a new combo here and not on the next slider
  4. 01:02:822 (3) - nc please


Still a great map, nonetheless (esp. Lunatic & Hard). Keep it up!
posted
also, a note on kiai placement. When playing songs and modding some maps, you could notice that almost all the beatmaps have their kiai starting on the big white tick. But that's not the only thing they have in common.

I'll continue with some example taken from your beatmap. You can hear 3L singing four lines from the lyrics; they start at 00:22:510, then 00:26:260, then 00:30:010 and 00:33:760 and form together something.. uh, the correct term probably is "Strophe"; an independent part of the song which can't be split up without losing its integrity.

So yeah, kiai usually starts at the beginning of the strophe and lasts till its end. This is why the music at 01:01:885 is worth only a fountain, but not a complete or proper kiai time: it's only in the middle of the said part of the music and has nothing different from the rest of it. The same goes for 01:07:510, let it be a simple fountain.

Yes, you can keep kiai at 01:22:510, since you did make it outstanding (dat heat), and there's also a new strophe. The next one also enables you to set up a fountain at 01:37:510 and keep the rest unchanged.

Summary:
  1. 01:01:885 - only fountain
  2. 01:07:510 ↑
  3. 01:37:510 - add fountain

apply this to all the standard difficulties.
posted
Wow, thanks a lot for the random mod, TicClick!

okay let's put it simple: you rock. However, why did you have to cut the audio?????????????????????? Seriously, this is barely a half of the song; you violently cut some cool lyrics and two minutes full of beats. Shame on you.
(:3[_____]

General
  1. The correct title would be: Lunar 11.3 Candle Magic (yeah I did some lame research here and there and found it out immediately)
  2. Your map lacks OnosakiHito in tags
    Fixed both


[Lunatic]
  1. 00:34:463 (3) or 00:34:697 (4) - add a whistle on the tail maybe. If you like the result, don't forget to do so for the rest of the map (times when the singer says "ka-mi-sa-ma" or whatever that was)
    I like this, even if it doesn't really follow the music. Thanks for the suggestion!

  2. 00:35:635 (2) - it's uncomfortable to play, because right after this slider you have to move your hand in the exactly opposite direction to reach the next slider, and this is just unnatural. Please rotate the slider; example: http://puu.sh/7Pojd/de6fa7ba0e.jpg
    The player doesn't have to move at all for the repeat, so really the direction that its pointing in doesn't really affect much. I like what I have now because it fits aesthetically.

  3. 00:44:424 (5) - try adding a little curve to make it look better: http://puu.sh/7PkGE/00519c904f.jpg
    I personally don't like the curve too much, so I'll leave it as it is for now.

  4. 01:00:713 (3) - add a soft finish on the tail
    Added a drum-hitwhistle here; I think it fits better than a soft finish.

  5. 01:26:260 - put a note here to map the sound which appears in the music right here. It sounds similar to normal-hitnormal
    I think mapping this note would take away from the impact that the vocals have here.

  6. 01:43:603 - when mapping a kiai, please don't leave unnecessary gaps. Yes, the vocals are temporarily shut down, but the beat remains, along with shiny things falling off the cursor and the epic mood. To solve the problem and not break the playing flow, add a short slider at 01:43:603: http://puu.sh/7PGyP/f638ca39d3.jpg or something like that. Do the same for 01:44:775.
    Remapped this section.

  7. 01:52:392 (1) - please, do not use a slider here. You can clearly hear the downbeat at 01:52:510, which needs to be mapped. The players want to hit the key at that time (according to the music itself), not simply hold it. If you make them do it, everything is fine. But if you keep the slider, all the things you've done to emphasize the moment (storyboard, kiai flash and finish hitsound) fail to work and become useless.
    Remapped this section.


[Hard]
  1. 00:33:525 (5,6,7) - ahem. Please direct it somewhere else, so people playing it could see the last note of the triplet. As of now, it's almost completely hidden by the slider's tail and the first note
    Okay, moved the triple further out a bit.

  2. 00:37:275 (3) - add a clap on the tail, since it exists in the music
    Added!

  3. 00:51:689 - you skipped a part of the triplet here; please map it. Something like this would be nice: http://puu.sh/7Pluf/7b8bc71a0b.jpg
    I really like the pattern that I have now.

  4. 01:23:095 (2) - add a slight curve to pair it with the prev. slider: http://puu.sh/7PlBj/b2405088c2.jpg
    All of the other 1/4s here are straight, so this wouldn't fit.


[Normal]
  1. 00:51:103 (3) - replacing it with a single note would probably be a better solution
    I think it's fine as it is now.

  2. 00:52:744 (1,2,3) - halving the spacing is unnecessary and unwelcomed on lower difficulties (Easy/Normal). It is misleading; also there's only three notes and it is not worth compressing them to ease the difficulty
    I didn't compress these notes to ease the difficulty; I compressed them because I thought that it fit the music. This Normal is harder than most Normals so I think readability of this should not be an issue.

  3. 01:07:510 - you skipped the downbeat; try mapping it instead. Look up there for an explanation why you should do this
    I don't think the player has to have something to click on every downbeat; doing that makes the map too monotonous.

  4. 01:34:931 (3) - please take this jump out of the difficulty and insert something better instead. It is too big, way too sudden and also not really comfortable for playing
    Okay, Ctrl+G'd.

  5. 01:42:900 (1) - reduce SV to 1.4 or 1.5 maybe, otherwise people can easily break their combo here due to a sudden speed-up
    I'm going to think of ways to remap this, because the rhythm here is sort of awkward anyway.

  6. 01:52:510 - what I said about downbeat earlier
    A long repeat works just as well as mapping the downbeat here in my opinion.


Still a great map, nonetheless (esp. Lunatic & Hard). Keep it up!
Thank you!


As for the kiai, I changed it so that the first kiai ends at 01:07:510 . I do want to start this kiai at 01:01:885 though, since I want this section to have more lasting impact, rather than just a kiai fountain burst.
posted

11t wrote:

I don't think the player has to have something to click on every downbeat; doing that makes the map too monotonous.
what the hell, man. how is mapping to a music monotonous? you may want to spam some random sliders to make your map "more various", then.
posted

TicClick wrote:

11t wrote:

I don't think the player has to have something to click on every downbeat; doing that makes the map too monotonous.
what the hell, man. how is mapping to a music monotonous? you may want to spam some random sliders to make your map "more various", then.
Of course, changing that one specific part to what you suggested wouldn't make the entire map monotonous. I was just saying that just because there's a downbeat here, it doesn't mean that I have to map the start of an object here. I think that a slider release can sometimes have as much impact as a slider start or a hitcircle. I personally think that the slider release works here, so I'm going to keep it.
posted
Great one, Shibayan <3


Do you plan on mapping some other shibayan songs? There are some amazing ones not mapped still lol, also as someone said above it's better to not cut the song halfway cause it's just amazing.
posted

Salvage wrote:

There are some amazing ones not mapped still lol
Pretty much every Shibayan song still isn't mapped orz

I'm sorry I cut this one, geez! This song, like most Shibayan songs, is full of long sections of beats and at the time I didn't find the vocals before the halfway mark to be too interesting. I had no idea how I could map the intro sections without making the map repetitive and boring, so I just decided to cut everything and map only the most intense section of the song, when 3L's vocals go really crazy.

In the end, I don't think anyone would appreciate 6 minutes of 1/4 slider spam like this, haha...

I mapped this over half a year ago; now that I'm a bit more familiar with mapping, and especially after seeing maps like Nhato - Miss You by Hanzer, I now know that there are definitely ways to map the full 6 minutes of this song without being overly repetitive and boring or frustrating to play through.

Maybe one day I'll map a Marathon version.

I love Shibayan; I've always been wanting to map his other songs. Here's a list of songs I've attempted, and issues that I'm facing.
  1. R.I.N. - The last time I tried to map this, I tried to map it val-style at 2x BPM. But this sort of stops working once past the intro section, once the vocals kick in. Looking back on it now, this song is totally mappable; it's overall pretty fast-paced, and it's full of diverse rhythms. I might try again with this map sometime soon.

  2. レディメイド・シティライフ - One of my favorite songs off of Shibayan's newest album. The best thing about this song is its repetition of rhythm; the same rhythmic pattern is carried through pretty much the entire song. But this also makes it really difficult to map since the map can easily become boring and predictable.

  3. アナタガモトメルモノ - This song has a really exciting bassline and some 1/12 synths which make the beginning sections extremely mappable. I sort of ran out of ideas on how to map the first vocal sections though, so I ended up giving up. 3L really goes crazy near the end.

  4. アモリタチテカミトミユ - The guitar rhythm is totally mappable but unfortunately it also gets a bit repetitive, since it's there throughout the entire song. At the same time, it's hard to really map anything other than the guitar rhythm, since it's so strong in comparison to the vocal rhythm. If you can make it past the halfway mark of this song though, there are plenty of opportunities for diverse patterns and rhythms and such.

  5. ・-・・ --- ・・・- ・ - Another patchy arrange~ I tried to map this one similar to how I mapped Candle Magic, but it doesn't work as well here, since the backrhythms aren't as intense; the song overall feels a bit less energetic, but 3L's vocals here are just as interesting.

  6. MyonMyonMyonMyonMyonMyon! - I finished mapping a Lunatic diff for this a while back. I wanted to be as silly as possible with the myons, so the result isn't too readable on the first few tries until you get a feel for the rhythm. I ended up cutting the song to around 1:30 because outside of the vocals, nothing much really happens in the full song.

  7. MyonMyonMyonMyonMyonMyonMyon! - Absolutely amazing from 01:48:120 to 04:37:080 . The section starting at 03:04:920 is so great for SV experimentation. Unfortunately, after the guitar solo the song starts feeling somewhat repetitive in my opinion.

  8. 秋扇 - This song is completely mappable. The kiai vocals are slow but the bassline is carried through the entire song so you can sort of ride off of that rhythm if you don't want to make a slow map. I'm not sure why I gave up on this.

  9. フリフリおじょうさま - Really just there for the たんs.

  10. Desert Years - yana yanagi vocals and an engaging bassline make this song so amazing; the section starting at around 5:00 is probably the best Shibayan I've ever heard. But this song is so extremely difficult to map. It's swing rhythm so if you want to be accurate you'll have to map 1/6s. If you can do that while still keeping the patterns playable and readable, I think there's enough in this song to make one of the best maps ever made. I've tried, and I've failed; I'm not good enough of a mapper for this song yet.

  11. Fall in the Dark - The most mapped Shibayan song out there, and also the song that everyone seems to give up on after trying (at least with osu! standard). The problem is that the bassline is fast-paced, but the verse vocals are relatively slow. It's hard to keep difficulty and object speed consistent in this map, unless you just completely ignore the vocals and map only the bassline, but then the map becomes repetitive. The chorus is easier to deal with, though.
I think that the main issue with Shibayan's non-bossa nova songs in terms of mappability is that they're all in the 120-130 BPM range. Since the prime BPM range for 1/2 hitcircle jumps seems to be 160-220 BPM, Shibayan's BPMs are too slow for 1/2 hitcircle jumps, but too fast for 1/4 hitcircle jumps (if for example you treat the song as 2x BPM). So to make a challenging map, you have to rely a lot of 1/4 sliders. Streams are next to impossible to map because in most cases you have only two possibilities: a 120-130 BPM stream, or a 240-260 BPM stream; 120 BPM streams generally play awkwardly since they feel too slow and players tend to overstream, and 240 BPM streams are usually just too fast for most players.

120-130 BPM isn't unmappable though; there are many maps out there that are in that range, and are amazing. https://osu.ppy.sh/s/114488 and https://osu.ppy.sh/s/155691 come to mind. I'm just not good enough yet to be able to map like that.
posted
I smell collaboration from now on between us.
posted
such a lovely smell :3c
posted
What about this one?:


Clockup Flowers


You did try to map the best ones tho, but this one is also amazing, after min 5~6 it gets pretty cool as well, but yeah the mapping looks really hard not being repetitive or the issue with the streams as well :(.
posted
Oh, yes, that was actually a more recent one that I tried to map, and by try to map I mean I timed it and placed like two notes :>

Like you said, Ranko's vocals get totally amazing near the end, and the intro with the timestop-like crescending synth cuts is really cool, but I agree that it's really difficult to make a map of this that isn't totally repetitive.
posted
I'd take a go at mapping some of the Shibayan songs (if only I could actually map). The problem is, the songs I would like to try mapping - such as Curse Mind, Myoisia, and Ame wa Rirarira - are just too repetitive. To make good maps, they'd have to be cut, and because they're so long, the amount of the song cut could easily be over 60% of the entire song. It makes me so sad. :(
posted
The good thing about these songs is that it leaves space for creative styles (you can spam sliders, but you can also do amazing things without being repetitive), for example, mappers like LKs, RLC and such could do insanelly good versions of this, well you said yourself that you had an easier time mapping stuff like this after seeing HanzeR's Miss You (awesome btw), and we need more creative mapping, latelly the styles of mapping are way too similar, i'm no one to talk about this cause i don't know how to map, i just know i have more fun playing such maps lol.


EDIT: Oh god Ame wa Rirarira is so goood, i effing love shibayan
posted

Satellite wrote:

Haai~ thanks M4M from my queue :3

[SB]
  1. you are code miss? "3-0-12" "3-0-13" "3-0-14" not use?
  2. 108994 <"ヂャンドルマジック" → "ャンドルマジック"


[General]
  1. Clear!


[10nya's Easy]
  1. 01:11:260 - I kinda want a regular add note here
  2. 01:17:822 - ^ it'll make hard for easy player to add non-stop notes
  3. 01:20:166 (3,4,1) - 01:20:166 (3) - this slider more reverse, and adjusted along with it.
    sure, remapped
  4. 01:27:666 (1,2) - More better rhythm,follow with lyrics,like this.
    same reason as first;;


That's all. really nice mapset. take my star ;)

TicClick wrote:

okay let's put it simple: you rock. However, why did you have to cut the audio?????????????????????? Seriously, this is barely a half of the song; you violently cut some cool lyrics and two minutes full of beats. Shame on you.

General
  1. The correct title would be: Lunar 11.3 Candle Magic (yeah I did some lame research here and there and found it out immediately)
  2. Your map lacks OnosakiHito in tags


[Easy]
blabla downbeat blabla please fix. On a more serious note, I hope you re-do some sliders in the way someone playing the map could hit the keys, instead of holding them all the time. This will also cure your problem with new combos, since most, if not all of them, should be placed on downbeats (represented by big white ticks):
Sliders which start on beat 4 have a serious problem associated with them: if it’s a 1/1 slider, it will end on the downbeat. That leaves the downbeat unstressed, and can be awkward to play, especially when repeated.
nah im focused on clap sound (since easy player will easy to catch the notes and rhythms)
Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure
00:23:447 - you can put a note here; no need to make the player wait for this long00:38:447 ↑00:41:260 (3) - according to the music, you want to start a new combo here and not on the next slider01:02:822 (3) - nc please [b]all fix
thank you for the mods and sorry for the late reply;;

osu file format v12

[General]
AudioFilename: Shibayan feat. 3L - 11.3 Candle Magic.mp3
AudioLeadIn: 0
PreviewTime: 21924
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7510,22510,37510,52510,67510,82510,97510,112510,127510
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lunar 11.3 Candle Magic
TitleUnicode:月齢11.3のキャンドルマジック
Artist:Shibayan feat. 3L
ArtistUnicode:Shibayan feat. 3L
Creator:11t
Version:10nya's Easy
Source:Touhou
Tags:10nya tennya OnosakiHito C79 ココロバイブレーション Heart Vibration ShibayanRecords やまざきさやか Yamazaki Sayaka ラクトガール 少女密室 Locked Girl Secret Room 東方紅魔郷 Embodiment Scarlet Devil パチュリー ノーレッジ Patchouli Knowledge
BeatmapID:322254
BeatmapSetID:122390

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
5635,468.75,4,2,1,40,1,0
7510,-100,4,2,1,70,0,0
7978,-100,4,2,2,70,0,0
8213,-100,4,2,1,70,0,0
10791,-100,4,2,2,70,0,0
10908,-100,4,2,1,70,0,0
15478,-100,4,2,2,70,0,0
15595,-100,4,2,1,70,0,0
19228,-100,4,2,2,70,0,0
19345,-100,4,2,1,70,0,0
22510,-100,4,2,1,60,0,1
22627,-100,4,2,1,60,0,0
33291,-100,4,2,2,60,0,0
33408,-100,4,2,1,60,0,0
52978,-100,4,2,3,60,0,0
58603,-100,4,2,2,60,0,0
58720,-100,4,2,3,60,0,0
61885,-100,4,2,1,60,0,1
63291,-100,4,2,2,60,0,1
63525,-100,4,2,1,60,0,1
64228,-100,4,2,2,60,0,1
64345,-100,4,2,3,60,0,1
67392,-100,4,2,1,60,0,0
67510,-100,4,2,1,60,0,1
67627,-100,4,2,1,60,0,0
73135,-100,4,2,3,60,0,0
73603,-100,4,2,2,60,0,0
73720,-100,4,2,1,60,0,0
74541,-100,4,2,2,60,0,0
74658,-100,4,2,1,60,0,0
75010,-100,4,2,3,70,0,0
82510,-100,4,2,1,60,0,1
93291,-100,4,2,2,60,0,1
93408,-100,4,2,1,60,0,1
94228,-100,4,2,2,60,0,1
94345,-100,4,2,1,60,0,1
100791,-100,4,2,2,60,0,1
100908,-100,4,2,1,60,0,1
102197,-100,4,2,1,70,0,0
102900,-100,4,2,1,80,0,1
106416,-100,4,2,2,80,0,1
106533,-100,4,2,1,80,0,1
112392,-100,4,2,1,60,0,0
112510,-100,4,2,1,60,0,1
112627,-100,4,2,1,60,0,0


[Colours]
Combo1 : 163,70,255
Combo2 : 0,202,0
Combo3 : 18,124,255
Combo4 : 242,24,57
Combo5 : 255,192,0

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Updated, thank you 10nya!
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