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FELT - Hail Storm

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Topic Starter
Kite
Can't seem to open the link, keep getting encrypted text.. mind uploading again?
Updated your difficulty though, but not going to submit yet.
Also need p3n to check out on the mods still. :p
Garven
p3n
Late late late late late....(sorry)

Cherry Blossom wrote:

p3n's Easy


  1. 01:29:952 - add a note here, i sounds kinda empty without a note here because you can hear something really powerful on this tick. I left this one out to increase recovery time and to keep the vocal follow intact, would be weird to have this
  2. 02:52:341 - same as ^
  3. 03:30:848 (2) - hmm, i think there could be a better and smoother movement here, try this instead okay, smoother now
  4. 04:20:549 (3,4,5,6) - same as ^, the movement could be improved to make this shape smoother. changed as well
Looks fine for an Easy diff, you followed vocals instead of beats and that makes this diff a bit weird, but the rhythm is consistent, so, it looks fine. Thanks! The vocal follow is just a simple result of all the tests I did with beginners that have no background in rhythm games. They tend to follow vocals or simple beats while the majority thought vocal follow is "more interesting to play".

TheGrimOfCrazy wrote:

Mod:

1. 00:08:460 (4) - Would throw off a newer player. how?
2. 01:34:878 (2) - May you please make this the same shape as: 01:36:893 (4) - just with the curve going upward instead of down the tight curve makes for a nice hopping effect on the full beats - (4) is not on full beats anyway and therefore smoother. I know why you want it to be symmetrical but as it is hard enough to get any variety into easy diffs I'll take whatever I can.
Also, add a bit more curve to both for aesthetics. curved the vocal slider a bit more
3. 03:03:311 (5) - Maybe loosen the curve on this one? ok
4. 04:01:744 (2) - Same as "2" same reason as before for not changing it

Very solid easy, I like what you got here. Thanks!

Update
alacat

p3n wrote:

Late late late late late....(sorry)
orz, I'll check :(
Topic Starter
Kite
x_x It's fine!
As we talked back then, no need to hurry and just mod when you find the time.
I am grateful that you even accepted my request ><

(Also forgot to post that all updates have been applied.)
Thanks for everyone who helped with the mapset!
alacat


;_;
Kinshara
I'm also mapping this song c:

good luck!
riffy
Yo.

[General]
  1. Please, disable the Widescreen Support. It is a storyboard-only feature.
[p3n's Easy]
  1. As the rhythm contains a few 3/2 patterns and the song itself is quite long, I would highly suggest using OD2.
  2. 00:08:908 (1,2) - this kind of overlaps may trick beginners as the tails of the sliders are overlapped a bit. Although it is readable, I still suggest you to avoid such patterns as they may bug beginners a bit.
    Note: 02:10:699 (1,3) - kinda similar thing happens here. Just a little change like this should help. :)
  3. 01:09:579 (4) - minor - the change of the slider's direction is too sudden, I would recommend you to make it a bit softer. It will make the slider slightly more readable. Example
    Note: 02:31:967 (4) - please, make sure that you change this one if you agree with the suggestion above!
  4. 01:13:385 (1,1) - isn't that a bit too soon after the spinner? I higly suggest you to finish the spinner at 01:14:952 - so, tere is enough time to spin and enough time to recover after the spinner.
    Note: 02:35:773 (1,1) - same.
  5. 04:12:266 (3,1) - I am sure that hte spacing change here will trick newbies. I thing it was done by mistake as it feels really out of place and unexpected here.

    Pretty nice. I did not really like a few patterns, but overall, it is well-done. :)
[Garven's Normal]
Sorry to say that, but you really should consider dropping the star rating of this diff to something below 2,25. So, it will have the "N" icon and it will fix the balance of the spread. // If you are unsure about the way to do it, begin with replacing 03:19:654 (2,3,4,5) and 03:29:505 (1,2,3,4,5,6,7,8,9,10) - - patterns like this one with sliders as they are much easier to hit and may drop the star rating.

As it may require remapping of some parts, I will not mod it for now. However, you are welcome to ask me to check this diff when/if you decide to simplify it. Alternatively, you can ask the host-mapper to get aanother guest Normal and have two Normal diffs. Keep that in mind, if you are sure that there is nothing you can do to make the diff easier.

[Hard]
  1. 01:07:788 (6,1) - I felt like the jump was exaggerated a bit. Even for a drop-off slider, the jump is still rather exaggerated. Consider doing something here to reduce the jump?
    Note: 01:47:415 (9,1) - just the same here. You can reduce the DS of a few jumps to make the diff a bit easier. This is still a Hard diff, after all.
  2. 02:39:691 (2,3) - minor - probably you'd like to make (3) blankt (2) as this is what you did with a lot of similar patterns. :)

    I just loved the diff a lot! It flows well, it is neat and the rhythm is interesting. You could work a bit more on jumps to make them more fitting/balanced, but I love the diff even as it is!
Overall, the diffs are cool. The main issue is the EHH spread, which is unbalanced. :(

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Kite
Shit, sorry for the late response, didn't have much time lately.
Ill get things done asap.
Thanks a lot for the mod!
Garven

-Bakari- wrote:

[Garven's Normal]
Sorry to say that, but you really should consider dropping the star rating of this diff to something below 2,25. So, it will have the "N" icon and it will fix the balance of the spread. // If you are unsure about the way to do it, begin with replacing 03:19:654 (2,3,4,5) and 03:29:505 (1,2,3,4,5,6,7,8,9,10) - - patterns like this one with sliders as they are much easier to hit and may drop the star rating.

As it may require remapping of some parts, I will not mod it for now. However, you are welcome to ask me to check this diff when/if you decide to simplify it. Alternatively, you can ask the host-mapper to get aanother guest Normal and have two Normal diffs. Keep that in mind, if you are sure that there is nothing you can do to make the diff easier.
Have you considered how the map fits with the other two in the set as a whole? The reason this Normal is a little harder than usual is due to the Hard being fairly difficult with it's more liberal use of rhythms and spacing. This map is designed to fit between a super-easy Easy and a borderline Insane Hard difficulty and I found it quite fair. Look beyond star ratings and see how it plays in the context of the set. If you find things that are unreasonable, then please point them out and we can work from there.

As for the parts you pointed out, I completely removed them without even putting in a slider and the star rating didn't budge. The calculation is weighted too heavily against velocity rather than rhythm, so easier maps suffer with very inaccurate star ratings. The part at 3:29 is the ending of a progression of the exact same rhythm three times in a row. I figure by then, the player knows what the rhythm is and will work to hit the circles fine.
p3n

-Bakari- wrote:

Yo. rawr

[p3n's Easy]
  1. As the rhythm contains a few 3/2 patterns and the song itself is quite long, I would highly suggest using OD2. seems fair
  2. 00:08:908 (1,2) - this kind of overlaps may trick beginners as the tails of the sliders are overlapped a bit. Although it is readable, I still suggest you to avoid such patterns as they may bug beginners a bit. Hmm in my tests a few years ago the only thing first time players couldn't handle at all were stacked circles. I'll consider it next time.
    Note: 02:10:699 (1,3) - kinda similar thing happens here. Just a little change like this should help. :) in play mode there is no visible overlap of the sliders. Only the short overlap of the hitburst and the slider head :/
  3. 01:09:579 (4) - minor - the change of the slider's direction is too sudden, I would recommend you to make it a bit softer. It will make the slider slightly more readable. Example the sharp turn of 01:09:579 (4) - matches the vocals exactly. That is the reason for this shape
    Note: 02:31:967 (4) - please, make sure that you change this one if you agree with the suggestion above!
  4. 01:13:385 (1,1) - isn't that a bit too soon after the spinner? I higly suggest you to finish the spinner at 01:14:952 - so, tere is enough time to spin and enough time to recover after the spinner. hehe I see what you did there ;) Even if it was more than a full second of recovery time I changed it anyway. Don't want Garven to unrank this mapset because of me.
    Note: 02:35:773 (1,1) - same.
  5. 04:12:266 (3,1) - I am sure that hte spacing change here will trick newbies. I thing it was done by mistake as it feels really out of place and unexpected here. okay okay I'm finally changing it. The reason this was kept as is was that NOT EVEN BEGINNERS play sliders to their exact ending points. The spacing while playing felt intentional. But I agree that reading the spacing is harder than it should be.

    Pretty nice. I did not really like a few patterns, but overall, it is well-done. :) thanks :3

Overall, the diffs are cool. The main issue is the EHH spread, which is unbalanced. :(

That is not true. The letter descriptions of the difficulties are just not fitting here:
1.3 -> 2.4 -> 3.4 is actually a very nice spread from the star ratings alone. If you look at the different nature of all three diffs it becomes even more obvious:

Easy (E) - low consistent spacing, evenly and slow paced, no stacks.
Normal (H) - low to medium spacing with some symmetry patterns, evenly but faster paced, stacks, no 1/4 hits
Hard (H) - organic spacing with minor jumps, different pacing for KIAI/nonKIAI, stacks, triplets and streams (1/4 hits)

It makes for a nice spread without overdoing it in a 4th, overmapped Insane (I) diff. I like the spread and I don't say this because I made a GD for this set ;)

Update: http://puu.sh/coFYk/e793cc92e7.zip
Topic Starter
Kite

-Bakari- wrote:

[Hard]
  1. 01:07:788 (6,1) - I felt like the jump was exaggerated a bit. Even for a drop-off slider, the jump is still rather exaggerated. Consider doing something here to reduce the jump? Fixed
    Note: 01:47:415 (9,1) - just the same here. You can reduce the DS of a few jumps to make the diff a bit easier. This is still a Hard diff, after all. This doesn't seem as bad as the first jump you mentioned, so I kept it.
  2. 02:39:691 (2,3) - minor - probably you'd like to make (3) blankt (2) as this is what you did with a lot of similar patterns. :) I'll consider it, but for now I like it more as it is.

    I just loved the diff a lot! It flows well, it is neat and the rhythm is interesting. You could work a bit more on jumps to make them more fitting/balanced, but I love the diff even as it is!
Thanks a lot for checking, I am glad you like it!
Updated
happy30
some important things are missing in the tags:

cirno jmjmjm jm648223960

[p3n's Easy]

Some allignments i'd like to see neatened up!
00:08:012 (3,4,1) - Form a perfect curve with these objects?
04:06:445 (3,4,5,6) - Align them into a straight line?
Topic Starter
Kite
Added tags and fixed AI Mod entries on Garven's Normal.
Thanks for the mod!
p3n

happy30 wrote:

[p3n's Easy]

Some allignments i'd like to see neatened up!
00:08:012 (3,4,1) - Form a perfect curve with these objects?
04:06:445 (3,4,5,6) - Align them into a straight line?
Fixed both ಠ_ಠ

Thanks eppi
Garven
:(
Topic Starter
Kite
Yay hopefully there won't be any problems with the mapset now that the diff spread rule / guideline has been changed <3

Edit:
Moved 02:47:863 (5) - a few coordinates to fix spacing on 02:47:191 (4) - to previous object.
riffy
Apparently it's all good to go now. So, let's re-check. o/

[General]
  1. Wjy don't we rename the set to Beginner/Advanced/Challenging? The suggested diffnames seem to fit better.
[p3n's Easy]
  1. 00:08:908 (1,2) - I think I've already pointed that out, but that might be tricky for beginners. I recommend you to avoid this kind of overlap.
    Note: in case if you decide to change the stuff mentioned above, you might want to change 01:02:639 (1,3) - 02:25:027 (1,3) - these as well.
  2. 01:40:475 (4) - let's remove this circle to stress the vocals on the next slider? Morever, the location of this circle is a little uncomfortable, as it appears right behind (2).
    Note: 03:02:863 (4) - 04:07:341 (4) - and I guess these can be removed as well.
  3. 01:53:684 (3,4) - 00:31:296 (3,4) - spacing is inconsistent here. A minor curve like this would fix the DS issue and keep things neat.
[Garven's Normal]
  1. Try OD 5.0. In te other diffs OD is lower than AR, so that would improve the balance. Not to mention, that is still a Normal diff and high OD may feel a little too agressive for players. :c
  2. 00:08:908 (1) - stopping by just to tell you that I love this slider.
  3. 01:57:714 (4,5) - minor - Placing 1/1 stack right after 1/2 stacks and even in the same combo is somewhat misleading. Consider unstacking (4) and (5)?

    1/4 sliders like 03:57:266 (3) - are still quite quiestionable to me, because they are too short and feel a little out of the diff. Are you sure you want to keep them?
[Hard]
  1. Try OD and HP 6 or at least 5,5 instead. It'll improve the balance and make diff a little more challenging and enjoyable.
Most of this are minor suggestions or simple clarifications. Call me back.
Garven

-Bakari- wrote:

[Garven's Normal]
  1. Try OD 5.0. In te other diffs OD is lower than AR, so that would improve the balance. Not to mention, that is still a Normal diff and high OD may feel a little too agressive for players. :c This is designed to be a harder than usual Normal difficulty considering the overall spread. .5 OD isn't much of a change, and I'd prefer to at least keep OD the same as AR.
  2. 00:08:908 (1) - stopping by just to tell you that I love this slider. o3o
  3. 01:57:714 (4,5) - minor - Placing 1/1 stack right after 1/2 stacks and even in the same combo is somewhat misleading. Consider unstacking (4) and (5)? I had played with rearranging things around, because I get your point, but I felt that stacks conveyed the best kind of slowness that I wanted to keep that section distinctly different in style compared to 02:07:117 (1) - when the music starts to pick back up. Of course it hasn't fully picked back up, so you feel a ghost of the previous part at 02:12:042 (2,3,4,5) - and finally when the drum kit finally gets a say in things, I reflect that with thicker rhythms at 02:14:281 -

    1/4 sliders like 03:57:266 (3) - are still quite quiestionable to me, because they are too short and feel a little out of the diff. Are you sure you want to keep them? I saved them for the end to give that final chorus something special, but if you insist, I can change it up no problem.
I also adjusted a spacing error at 04:12:490 (1) - due to the slider velocity change.

SPOILER
osu file format v13

[General]
AudioFilename: 2. Hail Storm.mp3
AudioLeadIn: 0
PreviewTime: 76220
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 236294
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Hail Storm
TitleUnicode:Hail Storm
Artist:FELT
ArtistUnicode:FELT
Creator:Kite
Version:Garven's Normal
Source:Touhou
Tags:cirno jmjmjm Icicle Fall Maika 舞花 NAGI☆ ZUN 美歌 Mika Beloved Tomboyish Girl 東方紅魔郷 Koumakyou th6 eosd embodiment of scarlet devil p3n Garven
BeatmapID:466180
BeatmapSetID:122349

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:5.5
ApproachRate:5.5
SliderMultiplier:1.44
SliderTickRate:2

[Events]
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//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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300,368,89505,2,0,P|384:368|432:304,1,165.600003158569,8|4,0:2|0:2,0:0:0:0:
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464,312,92639,1,2,0:2:0:0:
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288,368,119505,1,2,0:2:0:0:
392,248,119952,6,0,P|430:191|392:136,1,144,4|0,0:2|0:0,0:0:0:0:
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124,280,129803,2,0,B|168:280|168:280|224:280|256:320,1,144,10|8,0:2|0:2,0:0:0:0:
333,342,130475,1,0,0:0:0:0:
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416,216,136520,1,8,0:0:0:0:
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272,280,137415,1,8,0:0:0:0:
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512,264,143012,1,2,0:3:0:0:
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288,296,164281,1,2,0:2:0:0:
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176,72,180624,1,2,0:2:0:0:
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336,368,182415,1,8,0:2:0:0:
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256,368,198087,1,2,3:2:0:0:
408,312,198535,1,2,3:2:0:0:
448,240,198758,6,0,P|464:136|376:80,1,216,0|2,3:2|3:0,0:0:0:0:
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56,40,200773,1,8,3:2:0:0:
24,192,201221,1,8,3:2:0:0:
56,264,201445,2,0,L|112:360,2,108,0|0|0,0:0|0:0|0:0,0:0:0:0:
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320,248,212527,1,0,0:0:0:0:
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424,48,216445,5,4,0:0:0:0:
264,48,216893,2,0,L|176:64,1,72,8|8,0:2|0:2,0:0:0:0:
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336,224,218908,1,8,0:2:0:0:
464,320,219355,2,0,P|506:224|464:128,1,216,0|2,0:0|0:2,0:0:0:0:
104,72,223833,5,4,2:1:0:0:
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112,192,235251,1,0,3:0:0:0:
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400,192,236146,1,0,3:0:0:0:
400,112,236370,5,0,0:0:0:0:
256,40,236818,1,0,0:0:0:0:
112,112,237266,2,0,L|56:112,2,36,0|0|0,0:0|0:0|0:0,0:0:0:0:
184,152,237714,1,2,0:0:0:0:
336,48,238161,6,0,P|408:72|440:144,1,124.200002368927,4|2,0:0|0:2,0:0:0:0:
480,240,238833,1,2,0:3:0:0:
304,208,239281,1,8,0:2:0:0:
216,208,239505,1,0,0:2:0:0:
176,48,239952,2,0,P|104:72|72:144,1,124.200002368927,8|2,0:2|0:2,0:0:0:0:
32,240,240624,1,2,0:3:0:0:
256,384,241296,1,2,0:3:0:0:
256,296,241520,1,8,0:2:0:0:
200,224,241743,5,8,0:2:0:0:
164,44,242191,1,2,0:3:0:0:
348,44,242639,1,8,0:2:0:0:
312,224,243087,1,2,0:2:0:0:
312,320,243311,2,0,P|386:292|406:215,1,165.600003158569,8|2,0:2|0:3,0:0:0:0:
200,320,244206,2,0,P|125:292|105:215,1,165.600003158569,2|8,0:2|0:2,0:0:0:0:
256,112,245102,1,2,0:3:0:0:
328,56,245326,6,0,P|256:21|184:56,1,165.600003158569,4|2,0:0|0:3,0:0:0:0:
128,128,245998,1,2,0:2:0:0:
296,192,246445,1,8,0:2:0:0:
376,240,246669,1,2,0:2:0:0:
456,192,246893,1,8,0:2:0:0:
152,48,247788,2,0,P|80:13|8:48,1,165.600003158569,8|0,0:2|0:3,0:0:0:0:
8,136,248460,1,2,0:3:0:0:
80,304,248908,6,0,B|112:344|144:344|232:344|232:344|288:344|328:304|328:256|328:256|328:200|288:160|248:160|248:160|208:160|168:200|168:256,1,579.600011054993,4|4,0:2|0:0,0:0:0:0:
256,64,251818,2,0,L|256:16,2,36,8|8|2,0:2|0:2|0:0,0:0:0:0:
390,108,252490,6,0,P|440:158|428:225,1,144,4|2,0:0|0:3,0:0:0:0:
288,296,253385,1,8,0:2:0:0:
216,336,253609,1,8,0:2:0:0:
144,296,253833,1,2,0:3:0:0:
56,160,254281,2,0,B|80:112|136:112|136:112|200:112,1,144,8|2,0:2|0:3,0:0:0:0:
304,208,255176,1,8,0:2:0:0:
336,136,255400,1,8,0:2:0:0:
368,64,255624,1,2,0:3:0:0:
496,160,256072,5,8,0:2:0:0:
456,312,256520,2,0,L|344:296,1,108,2|8,0:3|0:2,0:0:0:0:
232,328,257191,1,8,0:2:0:0:
168,280,257415,1,2,0:3:0:0:
80,152,257863,1,8,0:2:0:0:
120,80,258087,2,0,L|176:152,1,72,2|2,0:2|0:2,0:0:0:0:
204,64,258535,1,4,0:2:0:0:
240,216,258982,1,2,0:3:0:0:
328,352,259430,1,0,0:3:0:0:
408,368,259654,5,4,0:0:0:0:
464,216,260102,2,0,B|464:168|464:168|464:128|496:112,2,108,2|8|8,0:3|0:2|0:2,0:0:0:0:
392,248,260997,1,2,0:3:0:0:
256,328,261445,1,8,0:2:0:0:
256,192,261669,12,4,266818,0:0:0:0:
Topic Starter
Kite
*slaps p3n
p3n
Sorry...you should always poke me via PM for updates.

-Bakari- wrote:

Apparently it's all good to go now. So, let's re-check. o/

[General]
  1. Wjy don't we rename the set to Beginner/Advanced/Challenging? The suggested diffnames seem to fit better. depends on Kite. I would support that as well.
[p3n's Easy]
  1. 00:08:908 (1,2) - I think I've already pointed that out, but that might be tricky for beginners. I recommend you to avoid this kind of overlap.
    Note: in case if you decide to change the stuff mentioned above, you might want to change 01:02:639 (1,3) - 02:25:027 (1,3) - these as well. personally I still think the snaking end is not really a problem here as it is not hidden for very long.
  2. 01:40:475 (4) - let's remove this circle to stress the vocals on the next slider? Morever, the location of this circle is a little uncomfortable, as it appears right behind (2).
    Note: 03:02:863 (4) - 04:07:341 (4) - and I guess these can be removed as well. good point. changed for all 3.
  3. 01:53:684 (3,4) - 00:31:296 (3,4) - spacing is inconsistent here. A minor curve like this would fix the DS issue and keep things neat. okay okay. I intended to have a little extra emphasis on the vocals with the slight spacing change. Fixed both.
Update: http://puu.sh/gIAYj/3ed8969c39.zip
Topic Starter
Kite
Alright, finally updated it~
Natteke desu
RENK IT ALRDY
Topic Starter
Kite
Wow man, thanks a lot! I don't know what to say haha, really appreciate it
On a sidenote, there's a clap I forgot to put on 02:47:863 (5) - which I'd like to fix, my bad ;_;
Natteke desu
Rebebled
Sonnyc
Nominate
Topic Starter
Kite
Wow.. you guys.. I really don't know what to say
I would have never thought to proceed so quickly with this in such a short amount of time
Thank you so much!
Thanks to everyone who contributed and helped on the mapset aswell!
Raose
ohh congrats Kite! :D
caren_sk
nice !!
Kinshara
Yess FELT <3

Hail Storm is my most favorite song! :3

Giralda
Kite is a master mapper

<3
riffy
Congratulations, nice map! :3

you could just ask me for re-check, tho :C
Myxo
Congratz! :3
Topic Starter
Kite
@Raose Hey long time no see haha, hope you enjoy the map!

@caren_sk omg caren

@Kinshara yep Hail Storm is a wonderful song!

@Giralda aw thank you, I don't really consider myself that good in mapping though haha, glad people enjoy playing my maps!

@Bakari Thanks! You've helped out a lot on this mapset, I actually planned on getting back to you but things went faster than expected haha. Thank you so much again!

@Desperate-kun Thank you~ hopefully everything is alright with this mapset and no further problems arise!
Mao
Grats Kite :3/
Pho
:)
Topic Starter
Kite
Apparently the current source is incorrect and has to be fixed.. sorry about that
I wasn't aware of the new standardized source for Touhou related beatmaps, my bad for not checking twice
Kinshara
東方Project D:

It's alright. It should be quick.
uee
In my opinion, the OD on Advanced is way too high. The fact that I could get #1 with 95% proves that.
Topic Starter
Kite
I'll let Garven know and see if he wants to adjust the OD of his guest diff once this gets dq'ed
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